Stops manned turrets from firing when the user unbuckles themselves from the turret (#31754)
* The clown is drunk, and the cards of death wait on him * Update power.dm
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committed by
CitadelStationBot
parent
98a583b249
commit
7045809aa2
@@ -68,14 +68,15 @@
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START_PROCESSING(SSfastprocess, src)
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/obj/machinery/manned_turret/process()
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if(!LAZYLEN(buckled_mobs))
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if (!update_positioning())
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return PROCESS_KILL
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update_positioning()
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/obj/machinery/manned_turret/proc/update_positioning()
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if (!LAZYLEN(buckled_mobs))
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return FALSE
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var/mob/living/controller = buckled_mobs[1]
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if(!istype(controller))
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return
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return FALSE
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var/client/C = controller.client
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if(C)
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var/atom/A = C.mouseObject
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@@ -143,7 +144,7 @@
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addtimer(CALLBACK(src, /obj/machinery/manned_turret/.proc/fire_helper, user), i*rate_of_fire)
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/obj/machinery/manned_turret/proc/fire_helper(mob/user)
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if(user.incapacitated())
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if(user.incapacitated() || !(user in buckled_mobs))
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return
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update_positioning() //REFRESH MOUSE TRACKING!!
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var/turf/targets_from = get_turf(src)
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@@ -278,7 +278,7 @@
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//dist_check - set to only shock mobs within 1 of source (vendors, airlocks, etc.)
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//No animations will be performed by this proc.
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/proc/electrocute_mob(mob/living/carbon/M, power_source, obj/source, siemens_coeff = 1, dist_check = FALSE)
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if(ismecha(M.loc))
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if(!M || ismecha(M.loc))
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return 0 //feckin mechs are dumb
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if(dist_check)
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if(!in_range(source,M))
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