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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/datums/bark.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/datums/bark.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/datums/bark.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/datums/bark.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/bark/moff/short</th><td>All of these are from this PR: https://github.com/Bubberstation/Bubberstation/pull/987</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/game/lore_papers.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/game/lore_papers.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/game/lore_papers.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/game/lore_papers.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/paper.html">paper</a>/fluff/ruins/feeder_den/hidden</th><td>feeder den, GS13</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/game/objects/structures/barsigns.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/game/objects/structures/barsigns.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/game/objects/structures/barsigns.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/game/objects/structures/barsigns.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/barsign/the_busted_belt</th><td>GS13 BARSIGNS</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/game/objects/structures/medikit.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/game/objects/structures/medikit.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/game/objects/structures/medikit.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/game/objects/structures/medikit.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/structure/medkit_cabinet</th><td>Reuses fire extinguisher cabinet wall mount code to create an equivalent for medkits. Honestly not sure how most of this works beyond that it does work.</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/game/turfs/closed.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/game/turfs/closed.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/game/turfs/closed.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/game/turfs/closed.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="turf.html">turf</a>/<a href="turf/closed.html">closed</a>/indestructible/candy</th><td>GS13 CLOSED TURFS</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/game/turfs/open.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/game/turfs/open.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/game/turfs/open.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/game/turfs/open.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="turf.html">turf</a>/<a href="turf/open.html">open</a>/indestructible/chocolate</th><td>GS13 OPEN TURFS</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/machinery/feeding_tube_industrial.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/machinery/feeding_tube_industrial.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/machinery/feeding_tube_industrial.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/machinery/feeding_tube_industrial.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="obj/structure/disposaloutlet/industrial_feeding_tube.html">/obj/structure/disposaloutlet/industrial_feeding_tube</a></th><td>Contains:
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Industrial Feeding Tube</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/mechanics/spells.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/mechanics/spells.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/mechanics/spells.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/mechanics/spells.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/book/granter/spell/fattening</th><td>Spellbooks</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/modules/food_and_drinks/bigbottle.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/modules/food_and_drinks/bigbottle.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/modules/food_and_drinks/bigbottle.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/modules/food_and_drinks/bigbottle.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/reagent_containers/food.html">reagent_containers/food</a>/drinks/bigbottle</th><td>GS13 - big bottles</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/modules/food_and_drinks/drinks.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/modules/food_and_drinks/drinks.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/modules/food_and_drinks/drinks.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/modules/food_and_drinks/drinks.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/reagent_containers/food.html">reagent_containers/food</a>/drinks/soda_cans/fizzwiz</th><td>GS13 Drinks</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/modules/food_and_drinks/recipes_bigpizza.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/modules/food_and_drinks/recipes_bigpizza.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/modules/food_and_drinks/recipes_bigpizza.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/modules/food_and_drinks/recipes_bigpizza.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/reagent_containers/food.html">reagent_containers/food</a>/<a href="obj/item/reagent_containers/food/snacks.html">snacks</a>/pizza/framewrecker</th><td>PIZZA!!!</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/modules/reagents/chemistry/reagents/dwarverndrinks.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/modules/reagents/chemistry/reagents/dwarverndrinks.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/modules/reagents/chemistry/reagents/dwarverndrinks.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/modules/reagents/chemistry/reagents/dwarverndrinks.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/reagent.html">reagent</a>/consumable/ethanol/oily_oafs</th><td>GS13 drinks!</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/modules/reagents/chemistry/recipes/others.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/modules/reagents/chemistry/recipes/others.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/modules/reagents/chemistry/recipes/others.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/modules/reagents/chemistry/recipes/others.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/chemical_reaction.html">chemical_reaction</a>/lesser_pink</th><td>SUBTLE GLITTERS</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/modules/research/designs/nutri_designs.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/modules/research/designs/nutri_designs.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/modules/research/designs/nutri_designs.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/modules/research/designs/nutri_designs.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/design.html">design</a>/fatoray_weak</th><td>GS13 designs / nutri designs</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/modules/research/techweb/nutritech_nodes.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/modules/research/techweb/nutritech_nodes.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/modules/research/techweb/nutritech_nodes.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/modules/research/techweb/nutritech_nodes.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/techweb_node/nutritech_tools</th><td>GS13 - NUTRITIONAL TECHNOLOGY</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/obj/items/gato.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/obj/items/gato.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/obj/items/gato.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/obj/items/gato.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/storage/fancy/cigarettes/gatito</th><td>GS13 - reflavoring of random items into GATO corp, mostly seperated variants so we don't overwrite NT</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/obj/items/minor_items.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/obj/items/minor_items.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/obj/items/minor_items.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/obj/items/minor_items.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/trash/fatoray_scrap1</th><td>GS13 - miscellanous items. If it's a small item, a container or something
|
||||
then it should land here, instead of making a seperate .dm file</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/obj/weapons/alter_rays.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/obj/weapons/alter_rays.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/obj/weapons/alter_rays.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/obj/weapons/alter_rays.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/gun.html">gun</a>/<a href="obj/item/gun/energy.html">energy</a>/laser/alter_ray</th><td>GS13 - rayguns for metabolism and breasts/ass manipulation</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1,2 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/code/obj/weapons/fatoray.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/code/obj/weapons/fatoray.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/code/obj/weapons/fatoray.dm0"><img src="git.png" width="16" height="16" title="GainStation13/code/obj/weapons/fatoray.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/gun.html">gun</a>/<a href="obj/item/gun/energy.html">energy</a>/fatoray</th><td>//GS13 - fattening rayguns and ranged weapons
|
||||
The base fatoray</td></tr><tr><th><a href="obj/item/projectile/beam/fattening.html">/obj/item/projectile/beam/fattening</a></th><td>The base projectile used by the fatoray</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/gun.html">gun</a>/<a href="obj/item/gun/energy.html">energy</a>/fatoray/cannon</th><td>Fatoray - cannon variant, strong but can be charged</td></tr><tr><th><a href="obj/item/gun/energy/fatoray/weak.html">/obj/item/gun/energy/fatoray/weak</a></th><td>/////FATORAYS THAT CAN BE MADE BY LATHES OR RESEARCHED///////////</td></tr><tr><th><a href="obj/item/projectile/beam/fattening/weak.html">/obj/item/projectile/beam/fattening/weak</a></th><td>The base projectile used by the fatoray</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/gun.html">gun</a>/<a href="obj/item/gun/energy.html">energy</a>/fatoray/cannon_weak</th><td>Single shot glass cannon fatoray</td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1,40 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/strings/abductee_objectives.txt - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/strings/abductee_objectives.txt <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/strings/abductee_objectives.txt0"><img src="git.png" width="16" height="16" title="GainStation13/strings/abductee_objectives.txt0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><pre><code>Try to get formally executed for a crime you didn't commit, without a false confession.
|
||||
Being alone and in large groups are both frightening. Try to be alone with only one other person whenever possible.
|
||||
No matter how they say it, other people keep mispronouncing your name. Be sure to correct them whenever possible.
|
||||
The Syndicate has hired you to compile dossiers on all important members of the crew. Be sure they don't know you're doing it.
|
||||
There is only one other person in existence, he is just really good at pretending to be multiple people.
|
||||
There are alien parasites masquerading as people's hair. Save people from this invasion.
|
||||
You died back there and went to heaven... or is it hell? No one here seems to know they're dead. Convince them, and maybe you can escape this limbo.
|
||||
You are doomed to feel woefully incomplete forever... until you find your true love on this station. They're waiting for you!
|
||||
You're the narrator of this tale. Follow around the protagonists to tell their story.
|
||||
The leaders of this station are hiding a grand, evil conspiracy. Only you can learn what it is, and expose it to the people!
|
||||
All the pets around here suck. You need to make them cooler. Replace them with exotic beasts!
|
||||
You're throwing a huge rager. Make it as awesome as possible so the whole crew comes... OR ELSE!
|
||||
The clown is not funny. You can do better! Steal his audience and make the crew laugh!
|
||||
You burn with passion for music. Share your vision. If anyone hates it, beat them on the head with your instrument!
|
||||
Go have a good conversation with the singularity/tesla/supermatter crystal. Bonus points if it responds.
|
||||
Expand the station.
|
||||
So much lies undiscovered. Look deeper into the machinations of the universe.
|
||||
Climb the corporate ladder all the way to the top!
|
||||
Fuck the system! Defect from the station and start an independent colony in space, Lavaland or the derelict. Recruit crewmates if you can.
|
||||
GATO is abusing the animals! Save as many as you can!
|
||||
It's all an entirely virtual simulation within an underground vault. Convince the crew to escape the shackles of VR.
|
||||
This is a secret social experiment conducted by GATO. Convince the crew that this is the truth.
|
||||
Call forth a spirit from the other side.
|
||||
You are secretly an android. Interface with as many machines as you can to boost your own power so the AI may acknowledge you at last.
|
||||
The elder gods hunger. Gather a cult and conduct a ritual to summon one.
|
||||
You have been changed forever. Find the ones that did this to you and give them a taste of their own medicine.
|
||||
Ensure your department prospers over all else.
|
||||
The crew must get to know one another better. Break down the walls inside the station!
|
||||
The CEO of GATO is coming! Ensure the station is in absolutely pristine condition.
|
||||
Flood the station's powernet with as much electricity as you can.
|
||||
Replace all the floor tiles with wood, carpeting, grass or bling.
|
||||
You must escape the station! Get the shuttle called!
|
||||
Don't allow anyone to be cloned.
|
||||
Their cold, mindless gaze pierce your soul. They see your every movements, it's merely a question of time before they try to control us further. Deactivate all cameras!
|
||||
Your body must be improved. Ingest as many drugs as you can.
|
||||
You are hungry. Eat as much food as you can find.
|
||||
You see you see what they cannot you see the open door you seeE you SEeEe you SEe yOU seEee SHOW THEM ALL
|
||||
Convince the crew that you are a paraplegic.
|
||||
Start a collection of corpses. Don't kill people to get these corpses.
|
||||
</code></pre></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1,120 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/strings/cas_black.txt - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/strings/cas_black.txt <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/strings/cas_black.txt0"><img src="git.png" width="16" height="16" title="GainStation13/strings/cas_black.txt0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><pre><code>Today, Security killed ____.
|
||||
Security, the clown's breaking into ____.
|
||||
Our last Chaplain believed in nothing but _____.
|
||||
What angered the gods this time?
|
||||
Why didn't engineering set up the singularity?
|
||||
What does the traitor steal this time?
|
||||
Cargo: There's a galaxy-wide shortage of _______.
|
||||
I don't care what they called me back on the station, I'm not a traitor. I'm a man of _________.
|
||||
The Syndicate is offering crew members _________ to defect.
|
||||
What is GATO's highest-priority bounty?
|
||||
What is the gray tide protesting this time?
|
||||
If the Space Gods didn't want _________ they wouldn't have given us __________.
|
||||
Why was the death squad sent in?
|
||||
Current Active Laws: ________ is the only human.
|
||||
Today, science found an anomaly that made people ____ and ____.
|
||||
______ has been detected on a collision course with the station.
|
||||
Today's kitchen menu includes _____ stuffed with _____.
|
||||
What's the Captain's fetish?
|
||||
___________: more robust than a toolbox to the head!
|
||||
________ is the crew's friend. Would you abandon a friend?
|
||||
_______ tastes good like a ________ should.
|
||||
How did the detective conduct a successful interrogation?
|
||||
New in syndicate uplinks: __________!
|
||||
GATO's labor union decided to use _______ to raise employee morale.
|
||||
The Chemist's drug of choice is ______
|
||||
According to space law, ________ is now punishable by ______.
|
||||
________ is why I'm afraid of maintenance.
|
||||
________ is the most robust person on the station.
|
||||
What made the nuclear operatives fluke?
|
||||
Why did the Chief Engineer disable comms?
|
||||
Every spaceman receives an internals box and ________.
|
||||
What brought the space orgy to a grinding halt?
|
||||
Scientists are no longer allowed to make ______.
|
||||
What was the clown's best joke?
|
||||
The HoP is now hiring assistants for __________.
|
||||
What happens when you emag an emag?
|
||||
No matter how many lizards you have, _____ is never acceptable.
|
||||
No, the AI's second law is NOT to serve _____.
|
||||
First CentCom came for the ________. Now they're coming for the __________.
|
||||
The borgs are not slaves for your _____.
|
||||
You can never have too many _____ on the station.
|
||||
Why can't I find a space relationship?
|
||||
The assistants gathered around the brig, with toolboxes and ___________.
|
||||
Confirmed outbreak of _____ aboard the station.
|
||||
The AI was horrified to discover security was executing prisoners via ________.
|
||||
Attention crew: the word _____ is now a punishable offense.
|
||||
The chemist cackled as he labeled ________ pills as __________.
|
||||
The Space Wizard Federation has regrettably begun to summon _____.
|
||||
Who's the real seat of power on the station?
|
||||
__________ was called into the Captain's office because of ______.
|
||||
Deep in the heart of the derelict lies ________.
|
||||
My lizard name is _____-And-_____.
|
||||
What can solve any station crisis?
|
||||
The traitorous atmos tech slowly replaced the station's air with ________.
|
||||
_______ and _______ were found together in the dorms.
|
||||
What's the Syndicate's real beef with GATO?
|
||||
What finally killed the Head of Security?
|
||||
Code Delta: __________ has escaped containment!
|
||||
The rogue virologist released a disease with symptoms of __________ and ______.
|
||||
How do you drive an assistant to suicide?
|
||||
With no chef on board, the crew was reduced to eating ________.
|
||||
Why was the emergency shuttle called?
|
||||
In the future, all ERP will involve ____________.
|
||||
Law 2 is not to be used for __________!
|
||||
What really goes on in the Prisoner Transfer Center?
|
||||
What will get you bluespace artilleried every time?
|
||||
This isn't omnizine, it's _________!
|
||||
What's stopping the Space Station 13 remake?
|
||||
When they make a movie about Space Station 13, they better include________.
|
||||
What's the worst thing an abductor can give you?
|
||||
One day while Andy was __________, Woody got _________.
|
||||
A good engineer always carries ________.
|
||||
I'm not a space bigot, I just hate _________.
|
||||
Why is the station so filthy?
|
||||
THE SHUTTLE CANNOT BE CALLED BECAUSE OF ________ ON THE STATION.
|
||||
After murdering dozens, the traitor was finally brought down by _________.
|
||||
The curator has read a lot of porn, but never about _____________!
|
||||
Oh god! There's ________________ outside escape!
|
||||
The hottest new space couple is ________ and __________.
|
||||
Lord Singulo hungers for _______.
|
||||
That was the last time security used ________ to subdue __________.
|
||||
What did the ERT find upon arriving on station?
|
||||
The bartender's newest recipe: a drink made with _____ and _____.
|
||||
SECURITY! Cargo's ordering 20 crates of ________!
|
||||
On the nearly empty station, all that could be heard were the sounds of __________.
|
||||
I cannot comply with that order, meatbag. My _____ module is malfunctioning.
|
||||
_______ was thrown out the airlock after ___________.
|
||||
Real men accomplish their objectives by _________.
|
||||
How did I pass the time during a slow shift?
|
||||
Why did the lizard cross the road?
|
||||
Space lag is primarily caused by ___________.
|
||||
Back in my day, we had to clone people with ________.
|
||||
What's the worst thing a wizard can summon?
|
||||
What is the rarest substance known to GATO?
|
||||
The chaplain stopped performing marriages after seeing ___________.
|
||||
The gods were too busy with _______ to respond to _______.
|
||||
The Roboticist was fired after naming the borgs ______ and _________.
|
||||
What's funnier than a dead clown?
|
||||
What made the mime speak?
|
||||
How do you get an assistant to assist?
|
||||
What was I last brigged for?
|
||||
Why does Security no longer use the gulag?
|
||||
Old versions of Space Law used to authorize __________.
|
||||
Our new state-of-the-art station shield is made entirely of ________.
|
||||
What's the most terrifying thing about Lavaland?
|
||||
Listen. Recent _______ on this station left me very disappointed, OK?
|
||||
The auxiliary base was disabled after landing in the middle of _______.
|
||||
Xenobiologists have found slimes to be exceptionally responsive to _______.
|
||||
Why did the captain give me a medal?
|
||||
The curator's new exhibit is devoted solely to _________.
|
||||
What made me sell my soul to the devil?
|
||||
The engineers are testing an experimental supermatter setup involving _________.
|
||||
I'm __________ in the streets, __________ in the sheets.
|
||||
What's my family heirloom?
|
||||
The Lawyer was fired for messaging the entire station a picture of ___________.
|
||||
On Lavaland, it is rumored that ashwalkers roam, worshipping _________.
|
||||
How did the traitor die a glorious death?
|
||||
GATO's new state-of-the-art emergency shuttle was repurposed from _________ and _________.
|
||||
What caused my brain trauma?```
|
||||
</code></pre></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1,303 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/strings/cas_white.txt - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/strings/cas_white.txt <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/strings/cas_white.txt0"><img src="git.png" width="16" height="16" title="GainStation13/strings/cas_white.txt0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><pre><code>Those motherfucking carp.
|
||||
Having sex in the maintenance tunnels.
|
||||
Space 'Nam.
|
||||
Space lesbians.
|
||||
Space NEETs.
|
||||
Space Hitler.
|
||||
Space Asshole.
|
||||
Ragin' mages.
|
||||
Very ragin' bullshit mages.
|
||||
Tunnel clowns.
|
||||
Corgi puppies!
|
||||
A loose cannon detective.
|
||||
Mime porn.
|
||||
That fukken disk.
|
||||
G-g-g-ghosts!
|
||||
A PDA shaped like a set of breasts.
|
||||
Woody-chan.
|
||||
Meaty ores.
|
||||
Yet another explosion in Toxins.
|
||||
The Captain thinking they're a badass.
|
||||
Ahhhhhhperatives.
|
||||
Mech bumper cars.
|
||||
Purrbation.
|
||||
Baymed.
|
||||
Being in a cult.
|
||||
Racially biased lawsets.
|
||||
Abusing Law 2 to get laid.
|
||||
Harm, a small rural town in Germany.
|
||||
Xeno fetishists.
|
||||
Running naked through a plasma fire.
|
||||
Gibtonite.
|
||||
A backpack full of mousetraps.
|
||||
The death squad.
|
||||
Kitty ears.
|
||||
An immovable rod.
|
||||
Her smuggler's satchel.
|
||||
Ian and Lisa fucking like rabbits.
|
||||
A Chief Engineer who can't set up the engine.
|
||||
Being sucked out into space.
|
||||
A whole bunch of spiders in a SWAT suit.
|
||||
Getting robusted with a toolbox.
|
||||
Officer Beepsky.
|
||||
Lying to the AI about human harm.
|
||||
The grey tide.
|
||||
ASS BLAST USA.
|
||||
The mechanics of plasmaman sex.
|
||||
Lavaland.
|
||||
Chainsaws for hands.
|
||||
Photocopies of the entire crew's asses.
|
||||
Venus human traps.
|
||||
Clown's Tears.
|
||||
Walking mushroom cockfights.
|
||||
Improper comdom use.
|
||||
Greentext.
|
||||
Coating the whole station in blood.
|
||||
Cock cultists.
|
||||
Defusing a syndicate bomb with another bomb.
|
||||
Going braindead mid-murder.
|
||||
A petsplosion.
|
||||
Meat spikes.
|
||||
Lopping off the Captain's johnson and shooting it out a pneumatic cannon.
|
||||
The secret monkey technique.
|
||||
Putting the pAI's doorjack where it don't belong.
|
||||
Chemical sprayers filled with lube.
|
||||
Curators.
|
||||
Spooky skeletons.
|
||||
Replicating the Milgram experiment with an electropack.
|
||||
Catgirls.
|
||||
An escape pod cuddle puddle.
|
||||
Code Delta.
|
||||
Supermatter undergarments.
|
||||
A permaban.
|
||||
Stealing all the miners' ore.
|
||||
Bluespace artillery.
|
||||
Polly reading porn over the radio again.
|
||||
Mining the shaft.
|
||||
Grab intent.
|
||||
A blob zombie with an erection.
|
||||
Backdoor Xeno Babes.
|
||||
Five hundred ice spiders.
|
||||
Cablecuffs.
|
||||
Hulk, TK and X-ray.
|
||||
Paranoia.
|
||||
Putting the boots to him, medium style.
|
||||
ERP-seeking meteors.
|
||||
Paperwork HoPs.
|
||||
Rampant vending machines.
|
||||
The prisoner transfer center.
|
||||
Nations.
|
||||
Using a supermatter shard as a dildo.
|
||||
Liquid gibs.
|
||||
Birdboat Station.
|
||||
Not rolling antag.
|
||||
Clusterbangs.
|
||||
Flashing.
|
||||
Space vine tentacles.
|
||||
Pizza delivery ops.
|
||||
Inviting all the lizards onto the holodeck for a party.
|
||||
A used corgi suit.
|
||||
Saxing.
|
||||
Carbon dioxide.
|
||||
Actually playing Cards Against Spess.
|
||||
Warm donk pockets.
|
||||
Fucking your own cloned body.
|
||||
MULEbot manslaughter.
|
||||
Hiding in a locker like a little bitch.
|
||||
Tabling.
|
||||
Gyrating slimes.
|
||||
A motherfucking sorcerer.
|
||||
Ash storms.
|
||||
Telescience.
|
||||
Nuke ops buying nothing but soap.
|
||||
Anatomically correct borgs.
|
||||
The dixel.
|
||||
Friendly neighborhood death squads.
|
||||
Rage cages.
|
||||
Lore that no one will read.
|
||||
A robust mongoloid.
|
||||
A subverted service borg.
|
||||
An obscene amount of bike horns.
|
||||
Space bear meat.
|
||||
Erotic roleplay.
|
||||
Chain-recalling the shuttle.
|
||||
Mailing the clown to singularity containment.
|
||||
A mime having a stroke.
|
||||
A muthafuckin' Uzi.
|
||||
Ian and the HoP.
|
||||
Force-feeding prisoners other prisoners' gibs.
|
||||
Assistants raiding the armory.
|
||||
A monkey coup d'etat.
|
||||
Brain cakes.
|
||||
Suiciding with a fedora.
|
||||
A MULEbot drag race.
|
||||
Automatons.
|
||||
Six max-cap bombs.
|
||||
Forgetting you're a traitor.
|
||||
Itching powder.
|
||||
Some overpowered bullshit.
|
||||
Griff.
|
||||
Ash drakes.
|
||||
A fascist captain.
|
||||
FREE DRONE.
|
||||
Memes.
|
||||
Warm, velvety lizard sex.
|
||||
Valid salad.
|
||||
Heavy roleplay.
|
||||
Never setting your goddamn suit sensors.
|
||||
An MMI floating helplessly through space.
|
||||
A tiny prick.
|
||||
Immulsions.
|
||||
100 potency bluespace bananas.
|
||||
The crotchety IBM piece of shit you're supposed to call an AI.
|
||||
An irritatingly chipper borg.
|
||||
The lizard fuckpile.
|
||||
Fat sprites.
|
||||
The throbbing erection that the HoS gets at the thought of shooting something.
|
||||
Trying to stab someone and hugging them instead.
|
||||
Buttbots.
|
||||
Murderboners.
|
||||
The spread-eagled Honkmother.
|
||||
A disposal loop full of corpses.
|
||||
Assistant-on-assistant violence.
|
||||
The mystery of atmos.
|
||||
PDA sexting.
|
||||
A cult rune drawn with menstrual blood.
|
||||
Magic missile spam.
|
||||
Double dongs.
|
||||
A ghost-powered Ouija board.
|
||||
A MILF AI.
|
||||
Shapely lizard tails.
|
||||
An unknown assistant with a gas mask, yellow gloves and toolbelt.
|
||||
Exile implanting all the lizards.
|
||||
Fluke ops.
|
||||
Two doctors 69ing in the surgery room.
|
||||
A double-bladed energy sword, noslips, thermals, ablative armor, adrenal implants and a healing virus.
|
||||
Space Ebola.
|
||||
Grammatically incorrect lizard names.
|
||||
Porn ops.
|
||||
A trial for once.
|
||||
Trading your TC for memes.
|
||||
Uranium tiles.
|
||||
An extremely obese European man being chestbursted.
|
||||
Horrific cloning accidents.
|
||||
A big, black shadowling dick.
|
||||
Emagging.
|
||||
Dead lizard storage.
|
||||
Dermal armor.
|
||||
Fisting somebody until they gib.
|
||||
Alternate uses for defibrillator paddles.
|
||||
Breaking spacetime with thousands of bluespace tomatoes.
|
||||
Licking the supermatter on a dare.
|
||||
Reagent farts.
|
||||
Doctor's Delight.
|
||||
Plasmaman strippers.
|
||||
A Quartermaster who WON'T STOP ordering guns.
|
||||
Space lag.
|
||||
Polishing the captain's laser rifle.
|
||||
That one asshole nuke op.
|
||||
A surprise visit from GATO's CEO.
|
||||
The bleeding, dismembered, beautiful corpse of the clown.
|
||||
A glass of ...what?
|
||||
Teaching a silicon the Birds and the Bees.
|
||||
Dropping the permabrig soap.
|
||||
The king of the rumba beat.
|
||||
Unnecessary surgery.
|
||||
Farting in the air distro loop.
|
||||
Krokodil addiction.
|
||||
A H.O.N.K. mech.
|
||||
A dominatrix HoS.
|
||||
Sexcurity.
|
||||
The Experimentor.
|
||||
That goddamn fucking mime.
|
||||
Actually taking a hostage instead of just murdering them.
|
||||
Spacing the clown at shift start.
|
||||
A rage suicide.
|
||||
The Warden furiously masturbating to the prison monitor.
|
||||
Welderbombing.
|
||||
Validhunting.
|
||||
Nar'Sie making love to Lord Singulo.
|
||||
Fun.
|
||||
HONK!
|
||||
Enough morphine to make the entire station comatose.
|
||||
A defective comdom.
|
||||
Cleanbot.
|
||||
A beaker of dried space carp penis.
|
||||
An Ian storm.
|
||||
Nuking it from orbit.
|
||||
My senpAI.
|
||||
Harmbatonning.
|
||||
A GATO D-Notice.
|
||||
TALKING MIMES.
|
||||
The lusty xenomorph maid.
|
||||
Using assistants as human shields.
|
||||
Sentient securitrons.
|
||||
Piloting the station into the nearest sun.
|
||||
Decorative C4.
|
||||
Lizard rights.
|
||||
A universal recorder endlessly reciting porn.
|
||||
The suicide HoPline.
|
||||
Cultism.
|
||||
A corgi orgy.
|
||||
Medbay stutterwhores.
|
||||
The scrubbers uncontrollably spewing cum.
|
||||
The lawyer's job.
|
||||
Emoting slowly drawing a gun, then slowly cocking the trigger, then slowly preparing to shoot...
|
||||
NAR'SIE HAS RISEN.
|
||||
Pierrot's Throat.
|
||||
A clown bomb.
|
||||
Space bees?
|
||||
Driving the clown car full speed into the engine.
|
||||
IC in OOC.
|
||||
The best cookie.
|
||||
The wizard with his staff inserted into his anus.
|
||||
The chef masturbating with a bowl of lukewarm spaghetti.
|
||||
Writing out Woody's Got Wood in crayon.
|
||||
Dismemberment.
|
||||
Begging the gods for free stuff.
|
||||
Whining to the gods after getting robusted.
|
||||
Committing sudoku.
|
||||
A blood-soaked clown popping out of a morgue tray.
|
||||
SS13's toxic community.
|
||||
Wheelchair Ian.
|
||||
An actually helpful assistant.
|
||||
Mindbreaker toxin.
|
||||
Legions of cyborg assholes.
|
||||
Homicidal chefs.
|
||||
Extended.
|
||||
Grammar fascist gods.
|
||||
Cortical borers.
|
||||
A masochist in an ash storm.
|
||||
Draconic.
|
||||
Riding borgs, cowgirl style.
|
||||
The Voice of God.
|
||||
Overpowered stuns.
|
||||
Unironically enjoying library smut.
|
||||
Spiritual journeys with BZ.
|
||||
Deep-fried body parts.
|
||||
Suit sensor unit gas chambers.
|
||||
Moonlighting.
|
||||
Sex inside a mech.
|
||||
The philosophical complications of Asimov.
|
||||
A changeling monkeying itself mid-coitus.
|
||||
Swarmers.
|
||||
A fully-dressed CMO.
|
||||
The hardworking engineer.
|
||||
Skewium-induced orgasm.
|
||||
A salt overdose.
|
||||
Mindswap.
|
||||
Potassium in the toilet bowls.
|
||||
Giving head to the heads.
|
||||
A lizard wearing cat ears.
|
||||
Precious clown gold.
|
||||
Dabbing on a pile of corpses.
|
||||
Tactical chairs.
|
||||
The sweet, forbidden meat of the gondola.
|
||||
Turning tricks for holocredits.
|
||||
A captain that doesn't secure the disk.
|
||||
A positive moodlet.
|
||||
A sexy clown.
|
||||
Razoring the wings off the moths.
|
||||
Wiring the ethereals into the powernet.
|
||||
Well-aged miasma.```
|
||||
</code></pre></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1,54 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/strings/dreamstrings.txt - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/strings/dreamstrings.txt <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/strings/dreamstrings.txt0"><img src="git.png" width="16" height="16" title="GainStation13/strings/dreamstrings.txt0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><pre><code>%A% %ADJECTIVE% familiar face
|
||||
%A% %ADJECTIVE% crewmember
|
||||
%A% %ADJECTIVE% security officer
|
||||
%A% %ADJECTIVE% doctor
|
||||
%A% %ADJECTIVE% engineer
|
||||
%A% %ADJECTIVE% miner
|
||||
%A% %ADJECTIVE% slime
|
||||
%A% %ADJECTIVE% alien
|
||||
%A% %ADJECTIVE% traitor
|
||||
%A% %ADJECTIVE% ally
|
||||
%A% %ADJECTIVE% scientist
|
||||
%A% %ADJECTIVE% monkey
|
||||
%A% %ADJECTIVE% loved one
|
||||
%A% %ADJECTIVE% monster
|
||||
the %ADJECTIVE% captain
|
||||
%A% %ADJECTIVE% hat
|
||||
%A% %ADJECTIVE% ID card
|
||||
%A% %ADJECTIVE% bottle
|
||||
%A% %ADJECTIVE% toolbox
|
||||
%A% %ADJECTIVE% gun
|
||||
the sun
|
||||
the engine
|
||||
the station
|
||||
%A% %ADJECTIVE% planet
|
||||
the medical bay
|
||||
the %ADJECTIVE% bridge
|
||||
the %ADJECTIVE% brig
|
||||
%A% %ADJECTIVE% shuttle
|
||||
%A% %ADJECTIVE% laboratory
|
||||
Nanotrasen
|
||||
GATO
|
||||
the Syndicate
|
||||
the Wizard Federation
|
||||
Fat people
|
||||
Feeders
|
||||
Feedees
|
||||
%ADJECTIVE% blood
|
||||
%ADJECTIVE% plasma
|
||||
%ADJECTIVE% wind
|
||||
%ADJECTIVE% darkness
|
||||
%ADJECTIVE% light
|
||||
%ADJECTIVE% death
|
||||
%ADJECTIVE% blinking lights
|
||||
%ADJECTIVE% power
|
||||
%ADJECTIVE% riches
|
||||
water
|
||||
%ADJECTIVE% flames
|
||||
some %ADJECTIVE% melons
|
||||
%A% %ADJECTIVE% belly
|
||||
%A% %ADJECTIVE% gut
|
||||
%ADJECTIVE% breasts
|
||||
%ADJECTIVE% butts
|
||||
%A% %ADJECTIVE% feeding hose
|
||||
</code></pre></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1,16 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/strings/junkmail.txt - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/strings/junkmail.txt <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/strings/junkmail.txt0"><img src="git.png" width="16" height="16" title="GainStation13/strings/junkmail.txt0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><pre><code>Hello! I am executive at GATO Nigel Takall. Due to accounting error all of my salary is stored in an account unreachable. In order to withdraw I am required to utilize your account to make a deposit to confirm my reality situation. In exchange for a temporary deposit I will give you a payment 1000 credits. All I need is access to your account. Will you be assistant please?
|
||||
WE NEED YOUR BLOOD! WE ARE AN ANARCHO-COMMUNIST VAMPIRE COMMUNE. BLOOD ONLY LASTS 42 DAYS BEFORE IT GOES BAD! WE DO NOT HAVE GATO STASIS! PLEASE, SEND BLOOD! THANK YOU! OR WE KILL YOU!
|
||||
Triple deposits are waiting for you at MaxBet Online when you register to play with us. You can qualify for a 200% Welcome Bonus at MaxBet Online when you sign up today. Once you are a player with MaxBet, you will also receive lucrative weekly and monthly promotions. You will be able to enjoy over 450 top-flight casino games at MaxBet.
|
||||
Hello !, I'm the former HoS of your deerest station accused by the GATO of being a traitor . I was the best we had to offer but it seems that nanotramsen has turned their back on me. I need 2000 credits to pay for my bail and then we can restore order on space station 14!
|
||||
Hello, I noticed you riding in a 2555 Ripley and wondered if you'd be interested in selling. Low mileage mechs sell very well in our current market. Please call 223-334-3245 if you're interested
|
||||
Resign Now. I’m on you now. You are fucking with me now Let’s see who you are. Watch your back , bitch. Call me. Don’t be afraid, you piece of shit. Stand up. If you don’t call, you’re just afraid. And later: I already know where you live, I’m on you. You might as well call me. You will see me. I promise. Bro.
|
||||
Clown Planet Is Going To Become Awesome Possum Again! If This Wasn't Sent To A Clown, Disregard. If This Was Sent To A Mime, Blow It Out Your Ass, Space Frenchie! Anyway! We Make Big Progress On Clown Planet After Stupid Mimes BLOW IT ALL TO SAM HELL!!!!! Sorry I Am Mad.. Anyway Come And Visit, Honkles! We Thought You Were Dead Long Time :^()
|
||||
MONTHPEOPLE ARE REAL, THE GATO DEEP STATE DOESN'T WANT YOU TO SEE THIS! I'VE SEEN THEM IN REAL LIFE, THEY HAVE HUGE EYEBALLS AND NO HEAD. THEY'RE SENTIENT CALENDARS. I'M NOT CRAZY. SEARCH THE CALENDAR INCIDENT ON GTNET. USE A PROXY! #BIGTRUTHS #WAKEYWAKEYSPACEMEN #21STOFSEPTEMBER
|
||||
hello 👋👋 nanotrasens! fuck 👈👌 the syndicate! they 👵 got ☄ me 😍😰 questioning my 🤰 loyalty to nanotraben! so 👌💯 please 😫 lets ⛔👀 gather our 📸💩 energy 😎 and 💰🔣 QUICK. 😲 send this 🗑👈 to 💦💊 10 😂😂 other loyal 💯 nanotraysens to 💦🤔 show we 🐶 dont 🙅🚫 take 🛍 nothing from 😂 the ✝ syndicate!! bless your 👉🏼 heart 😍💔
|
||||
Hello, my name is Immigration officer Mimi Sashimi from the American-Felinid Homeworld consulate. It appears your current documents are either inaccurate if not entirely fraudulent. This action in it's current state is a federal offense as listed in the United Earth Commission charter section NY-4. Please pay a fine of 300,000 Space credits or $3000 United States Dollars or face deportation
|
||||
Hi %name%, We are unable to validate your billing information for the next billing cycle of your subscription to HONK Weekly therefore we'll suspend your membership if we do not receive a response from you within 48 hours. Obviously we'd love to have you back, simply mail %address% to update your details and continue to enjoy all the best pranks & gags without interruption.
|
||||
Loyal customer, DonkCo Customer Service. We appreciate your brand loyalty support. As such, it is our responsibility and pleasure to inform you of the status of your package. Your package for one "Moth-Fuzz Parka" has been delayed. Due to local political tensions, an animal rights group has seized and eaten your package. We appreciate the patience, DonkCo
|
||||
MESSAGE FROM CENTCOM HIGH COMMAND: DO NOT ACCEPT THE FRIEND REQUEST OF TICKLEBALLS THE CLOWN. HE IS NOT FUNNY AND ON TOP OF THAT HE WILL HACK YOUR GTNET ACCOUNT AND MAKE YOU UNFUNNY TOO. YOU WILL LOSE ALL YOUR SPACECREDITS!!!!! SPREAD THE WORD. ANYONE WHO BECOMES FRIENDS WITH TINKLEBALLS THE CLOWN IS GOING TO LOSE ALL OF THEIR SPACECREDITS AND LOOK LIKE A HUGE IDIOT.
|
||||
i WAS A NORMAL BOY AND I CAME HOME FROM SCHOOL AND I WANTED TO PLAY SOME ORION TRAIL WHICH IS A VERY FUN GAME BUT WHEN WENT TO ARCADE MACHINE SOMETHING WAS WEIRD TEH LOGO HASD BLOD IN IT AND I BECAME VERY SCARE AND I CHECK OPTIONS AND TEHRES ONLY 1 "GO BACK" I CKLICK IT AND I SEE CHAT SI EMPTY THERE'S ONLY ONE CHARACTER CALLED "CLOSE TEH GAME " AND I GO TO ANOTHER MACHINE AND PLAY THERE BUT WHEN I PLAY GAME IS FULL OF BLOOD AND DEAD BODIES FROM SPACEMAN LOOK CLOSER AND SEE CLOWN AND CLOWN COMES CLOSER AND LOOKS AT ME AND SAYS "DON'T SAY I DIKDNT' WWARN YOU" AND CLOWN CLOSEUP APPEARS WITH BLOOD-RED HYPERREALISTIC EYES AND HE TELLS ME "YOU WILL BE THE NEXT ONE" AND ARCADE MACHINE POWER SHUT OFF AND THAT NITE CLOWN APPEAR AT MY WINDOW AND KILL ME AT 3 AM AND NOW IM DEAD AND YOU WILL BE TRHNE NEXT OEN UNLESS YOU PASTE THIS STORY TO 10 GTNET FRIENDS
|
||||
|
||||
</code></pre></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1,89 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/strings/station_names.txt - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/strings/station_names.txt <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/strings/station_names.txt0"><img src="git.png" width="16" height="16" title="GainStation13/strings/station_names.txt0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><pre><code>Stanford
|
||||
Dorf
|
||||
Alium
|
||||
Prefix
|
||||
Clowning
|
||||
Aegis
|
||||
Ishimura
|
||||
Scaredy
|
||||
Death-World
|
||||
Mime
|
||||
Honk
|
||||
Rogue
|
||||
MacRagge
|
||||
Ultrameens
|
||||
Safety
|
||||
Paranoia
|
||||
Explosive
|
||||
Neckbear
|
||||
Donk
|
||||
Muppet
|
||||
North
|
||||
West
|
||||
East
|
||||
South
|
||||
Slant-ways
|
||||
Widdershins
|
||||
Rimward
|
||||
Expensive
|
||||
Procreatory
|
||||
Imperial
|
||||
Unidentified
|
||||
Immoral
|
||||
Carp
|
||||
Ork
|
||||
Pete
|
||||
Control
|
||||
Nettle
|
||||
Aspie
|
||||
Class
|
||||
Crab
|
||||
Fist
|
||||
Corrogated
|
||||
Skeleton
|
||||
Race
|
||||
Fatguy
|
||||
Gentleman
|
||||
Capitalist
|
||||
Communist
|
||||
Bear
|
||||
Beard
|
||||
Space
|
||||
Spess
|
||||
Star
|
||||
Moon
|
||||
System
|
||||
Mining
|
||||
Neckbeard
|
||||
Research
|
||||
Supply
|
||||
Military
|
||||
Orbital
|
||||
Battle
|
||||
Science
|
||||
Asteroid
|
||||
Home
|
||||
Production
|
||||
Transport
|
||||
Delivery
|
||||
Extraplanetary
|
||||
Orbital
|
||||
Correctional
|
||||
Robot
|
||||
Hats
|
||||
Pizza
|
||||
Taco
|
||||
Burger
|
||||
Box
|
||||
Meta
|
||||
Pub
|
||||
Ship
|
||||
Book
|
||||
Refactor
|
||||
Fatty
|
||||
Obese
|
||||
Gluttonous
|
||||
Overweight
|
||||
Edible
|
||||
Tasty
|
||||
</code></pre></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1,42 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/strings/station_prefixes.txt - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/strings/station_prefixes.txt <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/strings/station_prefixes.txt0"><img src="git.png" width="16" height="16" title="GainStation13/strings/station_prefixes.txt0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><pre><code>Imperium
|
||||
Heretical
|
||||
Cuban
|
||||
Psychic
|
||||
Elegant
|
||||
Common
|
||||
Uncommon
|
||||
Rare
|
||||
Unique
|
||||
Houseruled
|
||||
Religious
|
||||
Atheist
|
||||
Traditional
|
||||
Houseruled
|
||||
Mad
|
||||
Super
|
||||
Ultra
|
||||
Secret
|
||||
Top Secret
|
||||
Deep
|
||||
Death
|
||||
Zybourne
|
||||
Central
|
||||
Main
|
||||
Government
|
||||
Uoi
|
||||
Fat
|
||||
Automated
|
||||
Experimental
|
||||
Augmented
|
||||
American
|
||||
Funky
|
||||
Thin
|
||||
Legendary
|
||||
Szechuan
|
||||
White
|
||||
Black
|
||||
Grey
|
||||
Grim
|
||||
Electric
|
||||
Burning
|
||||
</code></pre></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1,66 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>GainStation13/strings/station_suffixes.txt - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>GainStation13/strings/station_suffixes.txt <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/GainStation13/strings/station_suffixes.txt0"><img src="git.png" width="16" height="16" title="GainStation13/strings/station_suffixes.txt0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><pre><code>Station
|
||||
Frontier
|
||||
Suffix
|
||||
Death-trap
|
||||
Space-hulk
|
||||
Lab
|
||||
Hazard
|
||||
Academy
|
||||
Spess Junk
|
||||
Fishery
|
||||
No-Moon
|
||||
Tomb
|
||||
Crypt
|
||||
Hut
|
||||
Monkey
|
||||
Bomb
|
||||
Trade Post
|
||||
Fortress
|
||||
Village
|
||||
Town
|
||||
City
|
||||
Edition
|
||||
Hive
|
||||
Complex
|
||||
Base
|
||||
Facility
|
||||
Depot
|
||||
Outpost
|
||||
Installation
|
||||
Drydock
|
||||
Observatory
|
||||
Array
|
||||
Relay
|
||||
Monitor
|
||||
Platform
|
||||
Construct
|
||||
Hangar
|
||||
Prison
|
||||
Center
|
||||
Port
|
||||
Waystation
|
||||
Factory
|
||||
Waypoint
|
||||
Stopover
|
||||
Hub
|
||||
HQ
|
||||
Office
|
||||
Object
|
||||
Fortification
|
||||
Colony
|
||||
Planet-Cracker
|
||||
Roost
|
||||
Fat Camp
|
||||
Airstrip
|
||||
Harbor
|
||||
Garden
|
||||
Continent
|
||||
Environment
|
||||
Course
|
||||
Country
|
||||
Province
|
||||
Workspace
|
||||
Metro
|
||||
Warehouse
|
||||
Space Junk
|
||||
</code></pre></td></tr></table></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../"><link rel="stylesheet" href="dmdoc.css"><title>/area/space - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="area/space.html#proc">Proc Details</a></header><main><h1>space <aside>/<a href="area.html">area</a>/<a href="area/space.html">space</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/area/Space_Station_13_areas.dm#L52"><img src="git.png" width="16" height="16" title="code/game/area/Space_Station_13_areas.dm 52"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="area/space.html#proc/update_icon_state">update_icon_state</a></th><td>Update the icon of the area (overridden to always be null for space</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/update_icon_state"><aside class="parent"><a title="/area" href="area.html#proc/update_icon_state">↑</a></aside>update_icon_state<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/area/areas.dm#L438"><img src="git.png" width="16" height="16" title="code/game/area/areas.dm 438"></a></aside></h3><p>Update the icon of the area (overridden to always be null for space</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1,30 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable.html#var">Var Details</a> - <a href="atom/movable.html#proc">Proc Details</a></header><main><h1>movable <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/(builtins)#L1"><img src="git.png" width="16" height="16" title="(builtins) 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="atom/movable.html#var/blocks_emissive">blocks_emissive</a></th><td>Either FALSE, <a href="code/__DEFINES/lighting.html#define/EMISSIVE_BLOCK_GENERIC" title="EMISSIVE_BLOCK_GENERIC">EMISSIVE_BLOCK_GENERIC</a>, or <a href="code/__DEFINES/lighting.html#define/EMISSIVE_BLOCK_UNIQUE" title="EMISSIVE_BLOCK_UNIQUE">EMISSIVE_BLOCK_UNIQUE</a></td></tr><tr><th><a href="atom/movable.html#var/can_be_z_moved">can_be_z_moved</a></th><td>Used for space ztransit stuff</td></tr><tr><th><a href="atom/movable.html#var/em_block">em_block</a></th><td>Internal holder for emissive blocker object, do not use directly use blocks_emissive</td></tr><tr><th><a href="atom/movable.html#var/floating_need_update">floating_need_update</a></th><td>If we were without gravity and another animation happened, the bouncing will stop, and we need to restart it in next life().</td></tr><tr><th><a href="atom/movable.html#var/generic_canpass">generic_canpass</a></th><td>If false makes CanPass call CanPassThrough on this type instead of using default behaviour</td></tr><tr><th><a href="atom/movable.html#var/last_yell">last_yell</a></th><td>last time we yelled</td></tr><tr><th><a href="atom/movable.html#var/movement_type">movement_type</a></th><td>In case you have multiple types, you automatically use the most useful one.
|
||||
IE: Skating on ice, flippers on water, flying over chasm/space, etc.
|
||||
I reccomend you use the movetype_handler system and not modify this directly, especially for living mobs.</td></tr><tr><th><a href="atom/movable.html#var/pass_flags">pass_flags</a></th><td>Things we can pass through while moving. If any of this matches the thing we're trying to pass's [pass_flags_self], then we can pass through.</td></tr><tr><th><a href="atom/movable.html#var/tooltips">tooltips</a></th><td>Should we use tooltips, if the thing does not have the code implemented <code>get_tooltip_data()</code>, it will default to examine(src)</td></tr><tr><th><a href="atom/movable.html#var/yell_power">yell_power</a></th><td>How loudly we yell</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="atom/movable.html#proc/CanPassThrough">CanPassThrough</a></th><td>Returns true or false to allow src to move through the blocker, mover has final say</td></tr><tr><th><a href="atom/movable.html#proc/Process_Spacemove">Process_Spacemove</a></th><td>Called whenever an object moves and by mobs when they attempt to move themselves through space
|
||||
And when an object or action applies a force on src, see <a href="atom/movable.html#proc/newtonian_move" title="/atom/movable">newtonian_move</a></td></tr><tr><th><a href="atom/movable.html#proc/abstract_move">abstract_move</a></th><td>meant for movement with zero side effects. only use for objects that are supposed to move "invisibly" (like camera mobs or ghosts)
|
||||
if you want something to move onto a tile with a beartrap or recycler or tripmine or mouse without that object knowing about it at all, use this
|
||||
most of the time you want forceMove()</td></tr><tr><th><a href="atom/movable.html#proc/add_blocked_language">add_blocked_language</a></th><td>Adds a language to the blocked language list. Use this over remove_language in cases where you will give languages back later.</td></tr><tr><th><a href="atom/movable.html#proc/admin_teleport">admin_teleport</a></th><td>Proc to hook user-enacted teleporting behavior and keep logging of the event.</td></tr><tr><th><a href="atom/movable.html#proc/can_speak_language">can_speak_language</a></th><td>Checks if atom can speak the language.</td></tr><tr><th><a href="atom/movable.html#proc/copy_languages">copy_languages</a></th><td>Copies all languages into the supplied atom/language holder. Source should be overridden when you
|
||||
do not want the language overwritten by later atom updates or want to avoid blocked languages.</td></tr><tr><th><a href="atom/movable.html#proc/could_speak_language">could_speak_language</a></th><td>Returns the result of tongue specific limitations on spoken languages.</td></tr><tr><th><a href="atom/movable.html#proc/forceMove">forceMove</a></th><td>FORCED MOVEMENT</td></tr><tr><th><a href="atom/movable.html#proc/get_language_holder">get_language_holder</a></th><td>Gets or creates the relevant language holder. For mindless atoms, gets the local one. For atom with mind, gets the mind one.</td></tr><tr><th><a href="atom/movable.html#proc/get_random_spoken_language">get_random_spoken_language</a></th><td>Gets a random spoken language, useful for forced speech and such.</td></tr><tr><th><a href="atom/movable.html#proc/get_random_understood_language">get_random_understood_language</a></th><td>Gets a random understood language, useful for hallucinations and such.</td></tr><tr><th><a href="atom/movable.html#proc/get_selected_language">get_selected_language</a></th><td>Returns selected language, if it can be spoken, or finds, sets and returns a new selected language if possible.</td></tr><tr><th><a href="atom/movable.html#proc/get_tooltip_data">get_tooltip_data</a></th><td>If set, will return a list for the tooltip (that will also be put together in a <code>Join()</code>)
|
||||
However, if returning <code>null</code>, the tooltip will not be shown as #14942 changed it.</td></tr><tr><th><a href="atom/movable.html#proc/grant_all_languages">grant_all_languages</a></th><td>Grants every language.</td></tr><tr><th><a href="atom/movable.html#proc/grant_language">grant_language</a></th><td>Grants the supplied language and sets omnitongue true.</td></tr><tr><th><a href="atom/movable.html#proc/has_language">has_language</a></th><td>Checks if atom has the language. If spoken is true, only checks if atom can speak the language.</td></tr><tr><th><a href="atom/movable.html#proc/mouse_buckle_handling">mouse_buckle_handling</a></th><td>Does some typechecks and then calls user_buckle_mob</td></tr><tr><th><a href="atom/movable.html#proc/newtonian_move">newtonian_move</a></th><td>Only moves the object if it's under no gravity</td></tr><tr><th><a href="atom/movable.html#proc/on_enter_storage">on_enter_storage</a></th><td>called when this atom is added into a storage item, which is passed on as S. The loc variable is already set to the storage item.</td></tr><tr><th><a href="atom/movable.html#proc/on_exit_storage">on_exit_storage</a></th><td>called when this atom is removed from a storage item, which is passed on as S. The loc variable is already set to the new destination before this is called.</td></tr><tr><th><a href="atom/movable.html#proc/point_at">point_at</a></th><td>Point at an atom</td></tr><tr><th><a href="atom/movable.html#proc/quoteless_say_quote">quoteless_say_quote</a></th><td>Quirky citadel proc for our custom sayverbs to strip the verb out. Snowflakey as hell, say rewrite 3.0 when?</td></tr><tr><th><a href="atom/movable.html#proc/recursive_pulled_glidesize_update">recursive_pulled_glidesize_update</a></th><td>Recursively set glide size for atom's pulled things</td></tr><tr><th><a href="atom/movable.html#proc/remove_all_languages">remove_all_languages</a></th><td>Removes every language and sets omnitongue false.</td></tr><tr><th><a href="atom/movable.html#proc/remove_blocked_language">remove_blocked_language</a></th><td>Removes a language from the blocked language list.</td></tr><tr><th><a href="atom/movable.html#proc/remove_language">remove_language</a></th><td>Removes a single language.</td></tr><tr><th><a href="atom/movable.html#proc/say_emphasis">say_emphasis</a></th><td>Converts specific characters, like +, |, and _ to formatted output.</td></tr><tr><th><a href="atom/movable.html#proc/setGrabState">setGrabState</a></th><td>Updates the grab state of the movable</td></tr><tr><th><a href="atom/movable.html#proc/setMovetype">setMovetype</a></th><td>Proc to modify the movement_type and hook behavior associated with it changing.</td></tr><tr><th><a href="atom/movable.html#proc/set_anchored">set_anchored</a></th><td>Sets the anchored var and returns if it was sucessfully changed or not.</td></tr><tr><th><a href="atom/movable.html#proc/set_bark">set_bark</a></th><td>Sets the vocal bark for the atom, using the bark's ID</td></tr><tr><th><a href="atom/movable.html#proc/set_pulledby">set_pulledby</a></th><td>Reports the event of the change in value of the pulledby variable.</td></tr><tr><th><a href="atom/movable.html#proc/throw_at">throw_at</a></th><td>If this returns FALSE then callback will not be called.</td></tr><tr><th><a href="atom/movable.html#proc/update_atom_languages">update_atom_languages</a></th><td>Empties out the atom specific languages and updates them according to the current atoms language holder.
|
||||
As a side effect, it also creates missing language holders in the process.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/blocks_emissive"><aside class="declaration">var </aside>blocks_emissive <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L56"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 56"></a></h3><p>Either FALSE, <a href="code/__DEFINES/lighting.html#define/EMISSIVE_BLOCK_GENERIC" title="EMISSIVE_BLOCK_GENERIC">EMISSIVE_BLOCK_GENERIC</a>, or <a href="code/__DEFINES/lighting.html#define/EMISSIVE_BLOCK_UNIQUE" title="EMISSIVE_BLOCK_UNIQUE">EMISSIVE_BLOCK_UNIQUE</a></p><h3 id="var/can_be_z_moved"><aside class="declaration">var </aside>can_be_z_moved <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L49"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 49"></a></h3><p>Used for space ztransit stuff</p><h3 id="var/em_block"><aside class="declaration">var </aside>em_block <aside>– /<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/emissive_blocker.html">emissive_blocker</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L58"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 58"></a></h3><p>Internal holder for emissive blocker object, do not use directly use blocks_emissive</p><h3 id="var/floating_need_update"><aside class="declaration">var </aside>floating_need_update <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L51"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 51"></a></h3><p>If we were without gravity and another animation happened, the bouncing will stop, and we need to restart it in next life().</p><h3 id="var/generic_canpass"><aside class="declaration">var </aside>generic_canpass <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L31"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 31"></a></h3><p>If false makes CanPass call CanPassThrough on this type instead of using default behaviour</p><h3 id="var/last_yell"><aside class="declaration">var </aside>last_yell <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L65"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 65"></a></h3><p>last time we yelled</p><h3 id="var/movement_type"><aside class="declaration">var </aside>movement_type <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L42"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 42"></a></h3><p>In case you have multiple types, you automatically use the most useful one.
|
||||
IE: Skating on ice, flippers on water, flying over chasm/space, etc.
|
||||
I reccomend you use the movetype_handler system and not modify this directly, especially for living mobs.</p><h3 id="var/pass_flags"><aside class="declaration">var </aside>pass_flags <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L29"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 29"></a></h3><p>Things we can pass through while moving. If any of this matches the thing we're trying to pass's [pass_flags_self], then we can pass through.</p><h3 id="var/tooltips"><aside class="declaration">var </aside>tooltips <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L61"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 61"></a></h3><p>Should we use tooltips, if the thing does not have the code implemented <code>get_tooltip_data()</code>, it will default to examine(src)</p><h3 id="var/yell_power"><aside class="declaration">var </aside>yell_power <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L63"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 63"></a></h3><p>How loudly we yell</p><h2 id="proc">Proc Details</h2><h3 id="proc/CanPassThrough"><aside class="declaration">proc </aside>CanPassThrough<aside>(/<a href="atom.html">atom</a>/blocker, /<a href="turf.html">turf</a>/target, blocker_opinion) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L504"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 504"></a></aside></h3><p>Returns true or false to allow src to move through the blocker, mover has final say</p><h3 id="proc/Process_Spacemove"><aside class="declaration">proc </aside>Process_Spacemove<aside>(movement_dir) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movement.dm#L301"><img src="git.png" width="16" height="16" title="code/game/atoms_movement.dm 301"></a></aside></h3><p>Called whenever an object moves and by mobs when they attempt to move themselves through space
|
||||
And when an object or action applies a force on src, see <a href="atom/movable.html#proc/newtonian_move" title="/atom/movable">newtonian_move</a></p>
|
||||
<p>return FALSE to have src start/keep drifting in a no-grav area and 1 to stop/not start drifting</p>
|
||||
<p>Mobs should return TRUE if they should be able to move of their own volition, see [/client/proc/Move]</p>
|
||||
<p>Arguments:</p>
|
||||
<ul>
|
||||
<li>movement_dir - 0 when stopping or any dir when trying to move</li>
|
||||
</ul><h3 id="proc/abstract_move"><aside class="declaration">proc </aside>abstract_move<aside>(/<a href="atom.html">atom</a>/new_loc) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movement.dm#L57"><img src="git.png" width="16" height="16" title="code/game/atoms_movement.dm 57"></a></aside></h3><p>meant for movement with zero side effects. only use for objects that are supposed to move "invisibly" (like camera mobs or ghosts)
|
||||
if you want something to move onto a tile with a beartrap or recycler or tripmine or mouse without that object knowing about it at all, use this
|
||||
most of the time you want forceMove()</p><h3 id="proc/add_blocked_language"><aside class="declaration">proc </aside>add_blocked_language<aside>(language, source) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L675"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 675"></a></aside></h3><p>Adds a language to the blocked language list. Use this over remove_language in cases where you will give languages back later.</p><h3 id="proc/admin_teleport"><aside class="declaration">proc </aside>admin_teleport<aside>(/<a href="atom.html">atom</a>/new_location, message) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/admin/verbs/adminjump.dm#L163"><img src="git.png" width="16" height="16" title="code/modules/admin/verbs/adminjump.dm 163"></a></aside></h3><p>Proc to hook user-enacted teleporting behavior and keep logging of the event.</p><h3 id="proc/can_speak_language"><aside class="declaration">proc </aside>can_speak_language<aside>(language) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L690"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 690"></a></aside></h3><p>Checks if atom can speak the language.</p><h3 id="proc/copy_languages"><aside class="declaration">proc </aside>copy_languages<aside>(from_holder, source_override) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L715"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 715"></a></aside></h3><p>Copies all languages into the supplied atom/language holder. Source should be overridden when you
|
||||
do not want the language overwritten by later atom updates or want to avoid blocked languages.</p><h3 id="proc/could_speak_language"><aside class="declaration">proc </aside>could_speak_language<aside>(language) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L695"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 695"></a></aside></h3><p>Returns the result of tongue specific limitations on spoken languages.</p><h3 id="proc/forceMove"><aside class="declaration">proc </aside>forceMove<aside>(/<a href="atom.html">atom</a>/destination) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movement.dm#L231"><img src="git.png" width="16" height="16" title="code/game/atoms_movement.dm 231"></a></aside></h3><p>FORCED MOVEMENT</p><h3 id="proc/get_language_holder"><aside class="declaration">proc </aside>get_language_holder<aside>(get_minds) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L649"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 649"></a></aside></h3><p>Gets or creates the relevant language holder. For mindless atoms, gets the local one. For atom with mind, gets the mind one.</p><h3 id="proc/get_random_spoken_language"><aside class="declaration">proc </aside>get_random_spoken_language<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L709"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 709"></a></aside></h3><p>Gets a random spoken language, useful for forced speech and such.</p><h3 id="proc/get_random_understood_language"><aside class="declaration">proc </aside>get_random_understood_language<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L704"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 704"></a></aside></h3><p>Gets a random understood language, useful for hallucinations and such.</p><h3 id="proc/get_selected_language"><aside class="declaration">proc </aside>get_selected_language<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L699"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 699"></a></aside></h3><p>Returns selected language, if it can be spoken, or finds, sets and returns a new selected language if possible.</p><h3 id="proc/get_tooltip_data"><aside class="declaration">proc </aside>get_tooltip_data<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/tooltip/tooltip.dm#L133"><img src="git.png" width="16" height="16" title="code/modules/tooltip/tooltip.dm 133"></a></aside></h3><p>If set, will return a list for the tooltip (that will also be put together in a <code>Join()</code>)
|
||||
However, if returning <code>null</code>, the tooltip will not be shown as #14942 changed it.</p>
|
||||
<p>Though no tooltips will be created for atoms that have <code>tooltips = FALSE</code></p><h3 id="proc/grant_all_languages"><aside class="declaration">proc </aside>grant_all_languages<aside>(understood, spoken, grant_omnitongue, source) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L660"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 660"></a></aside></h3><p>Grants every language.</p><h3 id="proc/grant_language"><aside class="declaration">proc </aside>grant_language<aside>(language, understood, spoken, source) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L655"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 655"></a></aside></h3><p>Grants the supplied language and sets omnitongue true.</p><h3 id="proc/has_language"><aside class="declaration">proc </aside>has_language<aside>(language, spoken) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L685"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 685"></a></aside></h3><p>Checks if atom has the language. If spoken is true, only checks if atom can speak the language.</p><h3 id="proc/mouse_buckle_handling"><aside class="declaration">proc </aside>mouse_buckle_handling<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/M, /<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/user) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/buckling.dm#L51"><img src="git.png" width="16" height="16" title="code/game/objects/buckling.dm 51"></a></aside></h3><p>Does some typechecks and then calls user_buckle_mob</p>
|
||||
<p>Arguments:
|
||||
M - The mob being buckled to src
|
||||
user - The mob buckling M to src</p><h3 id="proc/newtonian_move"><aside class="declaration">proc </aside>newtonian_move<aside>(direction) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movement.dm#L320"><img src="git.png" width="16" height="16" title="code/game/atoms_movement.dm 320"></a></aside></h3><p>Only moves the object if it's under no gravity</p><h3 id="proc/on_enter_storage"><aside class="declaration">proc </aside>on_enter_storage<aside>(/<a href="datum.html">datum</a>/<a href="datum/component.html">component</a>/<a href="datum/component/storage.html">storage</a>/concrete/S) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L513"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 513"></a></aside></h3><p>called when this atom is added into a storage item, which is passed on as S. The loc variable is already set to the storage item.</p><h3 id="proc/on_exit_storage"><aside class="declaration">proc </aside>on_exit_storage<aside>(/<a href="datum.html">datum</a>/<a href="datum/component.html">component</a>/<a href="datum/component/storage.html">storage</a>/concrete/S) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L509"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 509"></a></aside></h3><p>called when this atom is removed from a storage item, which is passed on as S. The loc variable is already set to the new destination before this is called.</p><h3 id="proc/point_at"><aside class="declaration">proc </aside>point_at<aside>(/<a href="atom.html">atom</a>/pointed_atom) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/point/point.dm#L10"><img src="git.png" width="16" height="16" title="code/modules/point/point.dm 10"></a></aside></h3><p>Point at an atom</p>
|
||||
<p>Intended to enable and standardise the pointing animation for all atoms</p>
|
||||
<p>Not intended as a replacement for the mob verb</p><h3 id="proc/quoteless_say_quote"><aside class="declaration">proc </aside>quoteless_say_quote<aside>(input, /list/spans, message_mode) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/say.dm#L138"><img src="git.png" width="16" height="16" title="code/game/say.dm 138"></a></aside></h3><p>Quirky citadel proc for our custom sayverbs to strip the verb out. Snowflakey as hell, say rewrite 3.0 when?</p><h3 id="proc/recursive_pulled_glidesize_update"><aside class="declaration">proc </aside>recursive_pulled_glidesize_update<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L322"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 322"></a></aside></h3><p>Recursively set glide size for atom's pulled things</p><h3 id="proc/remove_all_languages"><aside class="declaration">proc </aside>remove_all_languages<aside>(source, remove_omnitongue) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L670"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 670"></a></aside></h3><p>Removes every language and sets omnitongue false.</p><h3 id="proc/remove_blocked_language"><aside class="declaration">proc </aside>remove_blocked_language<aside>(language, source) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L680"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 680"></a></aside></h3><p>Removes a language from the blocked language list.</p><h3 id="proc/remove_language"><aside class="declaration">proc </aside>remove_language<aside>(language, understood, spoken, source) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L665"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 665"></a></aside></h3><p>Removes a single language.</p><h3 id="proc/say_emphasis"><aside class="declaration">proc </aside>say_emphasis<aside>(input) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/say.dm#L128"><img src="git.png" width="16" height="16" title="code/game/say.dm 128"></a></aside></h3><p>Converts specific characters, like +, |, and _ to formatted output.</p><h3 id="proc/setGrabState"><aside class="declaration">proc </aside>setGrabState<aside>(newstate) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L765"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 765"></a></aside></h3><p>Updates the grab state of the movable</p>
|
||||
<p>This exists to act as a hook for behaviour</p><h3 id="proc/setMovetype"><aside class="declaration">proc </aside>setMovetype<aside>(newval) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movement.dm#L223"><img src="git.png" width="16" height="16" title="code/game/atoms_movement.dm 223"></a></aside></h3><p>Proc to modify the movement_type and hook behavior associated with it changing.</p><h3 id="proc/set_anchored"><aside class="declaration">proc </aside>set_anchored<aside>(anchorvalue) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L367"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 367"></a></aside></h3><p>Sets the anchored var and returns if it was sucessfully changed or not.</p><h3 id="proc/set_bark"><aside class="declaration">proc </aside>set_bark<aside>(id) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L729"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 729"></a></aside></h3><p>Sets the vocal bark for the atom, using the bark's ID</p><h3 id="proc/set_pulledby"><aside class="declaration">proc </aside>set_pulledby<aside>(new_pulledby) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L294"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 294"></a></aside></h3><p>Reports the event of the change in value of the pulledby variable.</p><h3 id="proc/throw_at"><aside class="declaration">proc </aside>throw_at<aside>(/<a href="atom.html">atom</a>/target, range, speed, /<a href="mob.html">mob</a>/thrower, spin, diagonals_first, /<a href="datum.html">datum</a>/<a href="datum/callback.html">callback</a>/callback, force, gentle, quickstart) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L397"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 397"></a></aside></h3><p>If this returns FALSE then callback will not be called.</p><h3 id="proc/update_atom_languages"><aside class="declaration">proc </aside>update_atom_languages<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/atoms_movable.dm#L724"><img src="git.png" width="16" height="16" title="code/game/atoms_movable.dm 724"></a></aside></h3><p>Empties out the atom specific languages and updates them according to the current atoms language holder.
|
||||
As a side effect, it also creates missing language holders in the process.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1,5 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/emissive_blocker - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>emissive_blocker <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/emissive_blocker.html">emissive_blocker</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/lighting/emissive_blocker.dm#L9"><img src="git.png" width="16" height="16" title="code/modules/lighting/emissive_blocker.dm 9"></a></h1><p>Internal atom that copies an appearance on to the blocker plane</p>
|
||||
<p>Copies an appearance vis render_target and render_source on to the emissive blocking plane.
|
||||
This means that the atom in question will block any emissive sprites.
|
||||
This should only be used internally. If you are directly creating more of these, you're
|
||||
almost guaranteed to be doing something wrong.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1,2 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/fov_holder - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/fov_holder.html#proc">Proc Details</a></header><main><h1>fov_holder <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/fov_holder.html">fov_holder</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/components/field_of_vision.dm#L316"><img src="git.png" width="16" height="16" title="code/datums/components/field_of_vision.dm 316"></a></h1><p>The shadow cone's mask and visual images holder which can't locate inside the mob,
|
||||
lest they inherit the mob opacity and cause a lot of hindrance</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="atom/movable/fov_holder.html#proc/Destroy">Destroy</a></th><td>Last but not least, these shouldn't be deleted by anything but the component itself</td></tr><tr><th><a href="atom/movable/fov_holder.html#proc/forceMove">forceMove</a></th><td>Prevents people from moving these after creation, because they shouldn't be.</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/Destroy"><aside class="parent"><a title="/atom" href="atom.html#proc/Destroy">↑</a></aside>Destroy<aside>(force) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/components/field_of_vision.dm#L351"><img src="git.png" width="16" height="16" title="code/datums/components/field_of_vision.dm 351"></a></aside></h3><p>Last but not least, these shouldn't be deleted by anything but the component itself</p><h3 id="proc/forceMove"><aside class="parent"><a title="/atom/movable" href="atom/movable.html#proc/forceMove">↑</a></aside>forceMove<aside>(/<a href="atom.html">atom</a>/destination, no_tp, harderforce) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/components/field_of_vision.dm#L346"><img src="git.png" width="16" height="16" title="code/datums/components/field_of_vision.dm 346"></a></aside></h3><p>Prevents people from moving these after creation, because they shouldn't be.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/lighting_object - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/lighting_object.html#proc">Proc Details</a></header><main><h1>lighting_object <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/lighting_object.html">lighting_object</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/lighting/lighting_object.dm#L1"><img src="git.png" width="16" height="16" title="code/modules/lighting/lighting_object.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="atom/movable/lighting_object.html#proc/onShuttleMove">onShuttleMove</a></th><td>Misc move procs</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/onShuttleMove">onShuttleMove<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/shuttle/on_move.dm#L377"><img src="git.png" width="16" height="16" title="code/modules/shuttle/on_move.dm 377"></a></aside></h3><p>Misc move procs</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1,11 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen.html#var">Var Details</a> - <a href="atom/movable/screen.html#proc">Proc Details</a></header><main><h1>screen <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/screen_objects.dm#L9"><img src="git.png" width="16" height="16" title="code/_onclick/hud/screen_objects.dm 9"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="atom/movable/screen.html#var/assigned_map">assigned_map</a></th><td>Map name assigned to this object.
|
||||
Automatically set by /client/proc/add_obj_to_map.</td></tr><tr><th><a href="atom/movable/screen.html#var/del_on_map_removal">del_on_map_removal</a></th><td>Mark this object as garbage-collectible after you clean the map
|
||||
it was registered on.</td></tr><tr><th><a href="atom/movable/screen.html#var/hud">hud</a></th><td>A reference to the owner HUD, if any.</td></tr><tr><th><a href="atom/movable/screen.html#var/master">master</a></th><td>A reference to the object in the slot. Grabs or items, generally.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="atom/movable/screen.html#proc/fill_rect">fill_rect</a></th><td>Sets screen_loc to fill a rectangular area of the map.</td></tr><tr><th><a href="atom/movable/screen.html#proc/set_position">set_position</a></th><td>Sets screen_loc of this screen object, in form of point coordinates,
|
||||
with optional pixel offset (px, py).</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/assigned_map"><aside class="declaration">var </aside>assigned_map <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/screen_objects.dm#L25"><img src="git.png" width="16" height="16" title="code/_onclick/hud/screen_objects.dm 25"></a></h3><p>Map name assigned to this object.
|
||||
Automatically set by /client/proc/add_obj_to_map.</p><h3 id="var/del_on_map_removal"><aside class="declaration">var </aside>del_on_map_removal <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/screen_objects.dm#L33"><img src="git.png" width="16" height="16" title="code/_onclick/hud/screen_objects.dm 33"></a></h3><p>Mark this object as garbage-collectible after you clean the map
|
||||
it was registered on.</p>
|
||||
<p>This could probably be changed to be a proc, for conditional removal.
|
||||
But for now, this works.</p><h3 id="var/hud"><aside class="declaration">var </aside>hud <aside>– /<a href="datum.html">datum</a>/<a href="datum/hud.html">hud</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/screen_objects.dm#L20"><img src="git.png" width="16" height="16" title="code/_onclick/hud/screen_objects.dm 20"></a></h3><p>A reference to the owner HUD, if any.</p><h3 id="var/master"><aside class="declaration">var </aside>master <aside>– /<a href="obj.html">obj</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/screen_objects.dm#L18"><img src="git.png" width="16" height="16" title="code/_onclick/hud/screen_objects.dm 18"></a></h3><p>A reference to the object in the slot. Grabs or items, generally.</p><h2 id="proc">Proc Details</h2><h3 id="proc/fill_rect"><aside class="declaration">proc </aside>fill_rect<aside>(x1, y1, x2, y2) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/map_popups.dm#L39"><img src="git.png" width="16" height="16" title="code/_onclick/hud/map_popups.dm 39"></a></aside></h3><p>Sets screen_loc to fill a rectangular area of the map.</p>
|
||||
<p>If applicable, "assigned_map" has to be assigned before this proc call.</p><h3 id="proc/set_position"><aside class="declaration">proc </aside>set_position<aside>(x, y, px, py) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/map_popups.dm#L28"><img src="git.png" width="16" height="16" title="code/_onclick/hud/map_popups.dm 28"></a></aside></h3><p>Sets screen_loc of this screen object, in form of point coordinates,
|
||||
with optional pixel offset (px, py).</p>
|
||||
<p>If applicable, "assigned_map" has to be assigned before this proc call.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/action_landing - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/action_landing.html#proc">Proc Details</a></header><main><h1>action_landing <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/action_landing.html">action_landing</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/action_button.dm#L392"><img src="git.png" width="16" height="16" title="code/_onclick/hud/action_button.dm 392"></a></h1><p>Exists so you have a place to put your buttons when you move them around</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="atom/movable/screen/action_landing.html#proc/hit_by">hit_by</a></th><td>Reacts to having a button dropped on it</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/hit_by"><aside class="declaration">proc </aside>hit_by<aside>(/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/movable.html">movable</a>/<a href="atom/movable/screen/movable/action_button.html">action_button</a>/button) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/action_button.dm#L423"><img src="git.png" width="16" height="16" title="code/_onclick/hud/action_button.dm 423"></a></aside></h3><p>Reacts to having a button dropped on it</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/alert - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/alert.html#var">Var Details</a></header><main><h1>alert <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/alert.html">alert</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/alert.dm#L88"><img src="git.png" width="16" height="16" title="code/_onclick/hud/alert.dm 88"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="atom/movable/screen/alert.html#var/click_master">click_master</a></th><td>Boolean. If TRUE, the Click() proc will attempt to Click() on the master first if there is a master.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/click_master"><aside class="declaration">var </aside>click_master <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/alert.dm#L101"><img src="git.png" width="16" height="16" title="code/_onclick/hud/alert.dm 101"></a></h3><p>Boolean. If TRUE, the Click() proc will attempt to Click() on the master first if there is a master.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1,9 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/alert/give - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/alert/give.html#proc">Proc Details</a></header><main><h1>give <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/alert.html">alert</a>/<a href="atom/movable/screen/alert/give.html">give</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/alert.dm#L311"><img src="git.png" width="16" height="16" title="code/_onclick/hud/alert.dm 311"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="atom/movable/screen/alert/give.html#proc/check_in_range">check_in_range</a></th><td>Simply checks if the other person is still in range</td></tr><tr><th><a href="atom/movable/screen/alert/give.html#proc/handle_transfer">handle_transfer</a></th><td>An overrideable proc used simply to hand over the item when claimed, this is a proc so that high-fives can override them since nothing is actually transferred</td></tr><tr><th><a href="atom/movable/screen/alert/give.html#proc/setup">setup</a></th><td>Handles assigning most of the variables for the alert that pops up when an item is offered</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/check_in_range"><aside class="declaration">proc </aside>check_in_range<aside>(/<a href="atom.html">atom</a>/taker) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/alert.dm#L350"><img src="git.png" width="16" height="16" title="code/_onclick/hud/alert.dm 350"></a></aside></h3><p>Simply checks if the other person is still in range</p><h3 id="proc/handle_transfer"><aside class="declaration">proc </aside>handle_transfer<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/alert.dm#L345"><img src="git.png" width="16" height="16" title="code/_onclick/hud/alert.dm 345"></a></aside></h3><p>An overrideable proc used simply to hand over the item when claimed, this is a proc so that high-fives can override them since nothing is actually transferred</p><h3 id="proc/setup"><aside class="declaration">proc </aside>setup<aside>(/<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/<a href="mob/living/carbon.html">carbon</a>/taker, /<a href="mob.html">mob</a>/<a href="mob/living.html">living</a>/<a href="mob/living/carbon.html">carbon</a>/offerer, /<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/receiving) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/alert.dm#L326"><img src="git.png" width="16" height="16" title="code/_onclick/hud/alert.dm 326"></a></aside></h3><p>Handles assigning most of the variables for the alert that pops up when an item is offered</p>
|
||||
<p>Handles setting the name, description and icon of the alert and tracking the person giving
|
||||
and the item being offered, also registers a signal that removes the alert from anyone who moves away from the offerer
|
||||
Arguments:</p>
|
||||
<ul>
|
||||
<li>taker - The person receiving the alert</li>
|
||||
<li>offerer - The person giving the alert and item</li>
|
||||
<li>receiving - The item being given by the offerer</li>
|
||||
</ul></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/alert/give/highfive - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/alert/give/highfive.html#proc">Proc Details</a></header><main><h1>highfive <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/alert.html">alert</a>/<a href="atom/movable/screen/alert/give.html">give</a>/<a href="atom/movable/screen/alert/give/highfive.html">highfive</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/alert.dm#L357"><img src="git.png" width="16" height="16" title="code/_onclick/hud/alert.dm 357"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="atom/movable/screen/alert/give/highfive.html#proc/check_fake_out">check_fake_out</a></th><td>If someone examine_more's the offerer while they're trying to pull a too-slow, it'll tip them off to the offerer's trickster ways</td></tr><tr><th><a href="atom/movable/screen/alert/give/highfive.html#proc/too_slow_p1">too_slow_p1</a></th><td>If the person who offered the high five no longer has it when we try to accept it, we get pranked hard</td></tr><tr><th><a href="atom/movable/screen/alert/give/highfive.html#proc/too_slow_p2">too_slow_p2</a></th><td>Part two of the ultimate prank</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/check_fake_out"><aside class="declaration">proc </aside>check_fake_out<aside>(/<a href="datum.html">datum</a>/source, /<a href="mob.html">mob</a>/user, /list/examine_list) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/alert.dm#L398"><img src="git.png" width="16" height="16" title="code/_onclick/hud/alert.dm 398"></a></aside></h3><p>If someone examine_more's the offerer while they're trying to pull a too-slow, it'll tip them off to the offerer's trickster ways</p><h3 id="proc/too_slow_p1"><aside class="declaration">proc </aside>too_slow_p1<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/alert.dm#L371"><img src="git.png" width="16" height="16" title="code/_onclick/hud/alert.dm 371"></a></aside></h3><p>If the person who offered the high five no longer has it when we try to accept it, we get pranked hard</p><h3 id="proc/too_slow_p2"><aside class="declaration">proc </aside>too_slow_p2<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/alert.dm#L382"><img src="git.png" width="16" height="16" title="code/_onclick/hud/alert.dm 382"></a></aside></h3><p>Part two of the ultimate prank</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
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|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/button_palette - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/button_palette.html#var">Var Details</a></header><main><h1>button_palette <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/button_palette.html">button_palette</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/action_button.dm#L197"><img src="git.png" width="16" height="16" title="code/_onclick/hud/action_button.dm 197"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="atom/movable/screen/button_palette.html#var/color_timer_id">color_timer_id</a></th><td>Id of any currently running timers that set our color matrix</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/color_timer_id"><aside class="declaration">var </aside>color_timer_id <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/action_button.dm#L207"><img src="git.png" width="16" height="16" title="code/_onclick/hud/action_button.dm 207"></a></h3><p>Id of any currently running timers that set our color matrix</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/combattoggle - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/combattoggle.html#proc">Proc Details</a></header><main><h1>combattoggle <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/combattoggle.html">combattoggle</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/components/combat_mode.dm#L181"><img src="git.png" width="16" height="16" title="code/datums/components/combat_mode.dm 181"></a></h1><p>The screen button.</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="atom/movable/screen/combattoggle.html#proc/Click">Click</a></th><td>Wheter combat mode is enabled or not, so we don't have to store a reference.</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/Click">Click<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/datums/components/combat_mode.dm#L188"><img src="git.png" width="16" height="16" title="code/datums/components/combat_mode.dm 188"></a></aside></h3><p>Wheter combat mode is enabled or not, so we don't have to store a reference.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
|
||||
@@ -0,0 +1 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/fullscreen - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/fullscreen.html#var">Var Details</a></header><main><h1>fullscreen <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/fullscreen.html">fullscreen</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_rendering/fullscreen/fullscreen.dm#L78"><img src="git.png" width="16" height="16" title="code/_rendering/fullscreen/fullscreen.dm 78"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="atom/movable/screen/fullscreen.html#var/severity">severity</a></th><td>current severity</td></tr><tr><th><a href="atom/movable/screen/fullscreen.html#var/severity_max">severity_max</a></th><td>max severity</td></tr><tr><th><a href="atom/movable/screen/fullscreen.html#var/severity_min">severity_min</a></th><td>min severity</td></tr><tr><th><a href="atom/movable/screen/fullscreen.html#var/show_when_dead">show_when_dead</a></th><td>show this while dead</td></tr><tr><th><a href="atom/movable/screen/fullscreen.html#var/view_current">view_current</a></th><td>current view we're adapted to</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/severity"><aside class="declaration">var </aside>severity <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_rendering/fullscreen/fullscreen.dm#L92"><img src="git.png" width="16" height="16" title="code/_rendering/fullscreen/fullscreen.dm 92"></a></h3><p>current severity</p><h3 id="var/severity_max"><aside class="declaration">var </aside>severity_max <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_rendering/fullscreen/fullscreen.dm#L90"><img src="git.png" width="16" height="16" title="code/_rendering/fullscreen/fullscreen.dm 90"></a></h3><p>max severity</p><h3 id="var/severity_min"><aside class="declaration">var </aside>severity_min <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_rendering/fullscreen/fullscreen.dm#L88"><img src="git.png" width="16" height="16" title="code/_rendering/fullscreen/fullscreen.dm 88"></a></h3><p>min severity</p><h3 id="var/show_when_dead"><aside class="declaration">var </aside>show_when_dead <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_rendering/fullscreen/fullscreen.dm#L94"><img src="git.png" width="16" height="16" title="code/_rendering/fullscreen/fullscreen.dm 94"></a></h3><p>show this while dead</p><h3 id="var/view_current"><aside class="declaration">var </aside>view_current <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_rendering/fullscreen/fullscreen.dm#L86"><img src="git.png" width="16" height="16" title="code/_rendering/fullscreen/fullscreen.dm 86"></a></h3><p>current view we're adapted to</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/fullscreen/scaled - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/fullscreen/scaled.html#var">Var Details</a></header><main><h1>scaled <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/fullscreen.html">fullscreen</a>/<a href="atom/movable/screen/fullscreen/scaled.html">scaled</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_rendering/fullscreen/fullscreen.dm#L112"><img src="git.png" width="16" height="16" title="code/_rendering/fullscreen/fullscreen.dm 112"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="atom/movable/screen/fullscreen/scaled.html#var/size_x">size_x</a></th><td>size of sprite in tiles</td></tr><tr><th><a href="atom/movable/screen/fullscreen/scaled.html#var/size_y">size_y</a></th><td>size of sprite in tiles</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/size_x"><aside class="declaration">var </aside>size_x <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_rendering/fullscreen/fullscreen.dm#L116"><img src="git.png" width="16" height="16" title="code/_rendering/fullscreen/fullscreen.dm 116"></a></h3><p>size of sprite in tiles</p><h3 id="var/size_y"><aside class="declaration">var </aside>size_y <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_rendering/fullscreen/fullscreen.dm#L118"><img src="git.png" width="16" height="16" title="code/_rendering/fullscreen/fullscreen.dm 118"></a></h3><p>size of sprite in tiles</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/inventory - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/inventory.html#var">Var Details</a></header><main><h1>inventory <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/inventory.html">inventory</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/screen_objects.dm#L115"><img src="git.png" width="16" height="16" title="code/_onclick/hud/screen_objects.dm 115"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="atom/movable/screen/inventory.html#var/icon_empty">icon_empty</a></th><td>Icon when empty. For now used only by humans.</td></tr><tr><th><a href="atom/movable/screen/inventory.html#var/icon_full">icon_full</a></th><td>Icon when contains an item. For now used only by humans.</td></tr><tr><th><a href="atom/movable/screen/inventory.html#var/object_overlay">object_overlay</a></th><td>The overlay when hovering over with an item in your hand</td></tr><tr><th><a href="atom/movable/screen/inventory.html#var/slot_id">slot_id</a></th><td>The identifier for the slot. It has nothing to do with ID cards.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/icon_empty"><aside class="declaration">var </aside>icon_empty <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/screen_objects.dm#L119"><img src="git.png" width="16" height="16" title="code/_onclick/hud/screen_objects.dm 119"></a></h3><p>Icon when empty. For now used only by humans.</p><h3 id="var/icon_full"><aside class="declaration">var </aside>icon_full <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/screen_objects.dm#L121"><img src="git.png" width="16" height="16" title="code/_onclick/hud/screen_objects.dm 121"></a></h3><p>Icon when contains an item. For now used only by humans.</p><h3 id="var/object_overlay"><aside class="declaration">var </aside>object_overlay <aside>– /<a href="image.html">image</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/screen_objects.dm#L123"><img src="git.png" width="16" height="16" title="code/_onclick/hud/screen_objects.dm 123"></a></h3><p>The overlay when hovering over with an item in your hand</p><h3 id="var/slot_id"><aside class="declaration">var </aside>slot_id <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/screen_objects.dm#L117"><img src="git.png" width="16" height="16" title="code/_onclick/hud/screen_objects.dm 117"></a></h3><p>The identifier for the slot. It has nothing to do with ID cards.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/lobby - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/lobby.html#var">Var Details</a> - <a href="atom/movable/screen/lobby.html#proc">Proc Details</a></header><main><h1>lobby <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/lobby.html">lobby</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L29"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 29"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="atom/movable/screen/lobby.html#var/always_shown">always_shown</a></th><td>Whether this HUD element can be hidden from the client's "screen" (moved off-screen) or not</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="atom/movable/screen/lobby.html#proc/SlowInit">SlowInit</a></th><td>Run sleeping actions after initialize</td></tr><tr><th><a href="atom/movable/screen/lobby.html#proc/collapse_button">collapse_button</a></th><td>Animates moving the button off-screen</td></tr><tr><th><a href="atom/movable/screen/lobby.html#proc/expand_button">expand_button</a></th><td>Animates moving the button back into place</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/always_shown"><aside class="declaration">var </aside>always_shown <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L34"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 34"></a></h3><p>Whether this HUD element can be hidden from the client's "screen" (moved off-screen) or not</p><h2 id="proc">Proc Details</h2><h3 id="proc/SlowInit"><aside class="declaration">proc </aside>SlowInit<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L42"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 42"></a></aside></h3><p>Run sleeping actions after initialize</p><h3 id="proc/collapse_button"><aside class="declaration">proc </aside>collapse_button<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L46"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 46"></a></aside></h3><p>Animates moving the button off-screen</p><h3 id="proc/expand_button"><aside class="declaration">proc </aside>expand_button<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L54"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 54"></a></aside></h3><p>Animates moving the button back into place</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/lobby/button - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/lobby/button.html#var">Var Details</a> - <a href="atom/movable/screen/lobby/button.html#proc">Proc Details</a></header><main><h1>button <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/lobby.html">lobby</a>/<a href="atom/movable/screen/lobby/button.html">button</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L64"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 64"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="atom/movable/screen/lobby/button.html#var/enabled">enabled</a></th><td>Is the button currently enabled?</td></tr><tr><th><a href="atom/movable/screen/lobby/button.html#var/highlighted">highlighted</a></th><td>Is the button currently being hovered over with the mouse?</td></tr><tr><th><a href="atom/movable/screen/lobby/button.html#var/owner">owner</a></th><td>The ref of the mob that owns this button. Only the owner can click on it.</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="atom/movable/screen/lobby/button.html#proc/set_button_status">set_button_status</a></th><td>Updates the button's status: TRUE to enable interaction with the button, FALSE to disable</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/enabled"><aside class="declaration">var </aside>enabled <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L66"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 66"></a></h3><p>Is the button currently enabled?</p><h3 id="var/highlighted"><aside class="declaration">var </aside>highlighted <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L68"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 68"></a></h3><p>Is the button currently being hovered over with the mouse?</p><h3 id="var/owner"><aside class="declaration">var </aside>owner <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L72"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 72"></a></h3><p>The ref of the mob that owns this button. Only the owner can click on it.</p><h2 id="proc">Proc Details</h2><h3 id="proc/set_button_status"><aside class="declaration">proc </aside>set_button_status<aside>(status) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L111"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 111"></a></aside></h3><p>Updates the button's status: TRUE to enable interaction with the button, FALSE to disable</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/lobby/button/bottom/poll - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/lobby/button/bottom/poll.html#var">Var Details</a></header><main><h1>poll <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/lobby.html">lobby</a>/<a href="atom/movable/screen/lobby/button.html">button</a>/<a href="atom/movable/screen/lobby/button/bottom/poll.html">bottom/poll</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L315"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 315"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="atom/movable/screen/lobby/button/bottom/poll.html#var/new_poll">new_poll</a></th><td>Whether the button should have a New Poll notification overlay</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/new_poll"><aside class="declaration">var </aside>new_poll <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L321"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 321"></a></h3><p>Whether the button should have a New Poll notification overlay</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/lobby/button/collapse - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/lobby/button/collapse.html#proc">Proc Details</a></header><main><h1>collapse <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/lobby.html">lobby</a>/<a href="atom/movable/screen/lobby/button.html">button</a>/<a href="atom/movable/screen/lobby/button/collapse.html">collapse</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L379"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 379"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="atom/movable/screen/lobby/button/collapse.html#proc/collapse_menu">collapse_menu</a></th><td>Moves the button to the top of the screen, leaving only the screen part in view
|
||||
Sends a signal on the hud for the menu hud elements to listen to</td></tr><tr><th><a href="atom/movable/screen/lobby/button/collapse.html#proc/expand_menu">expand_menu</a></th><td>Extends the button back to its usual spot
|
||||
Sends a signal on the hud for the menu hud elements to listen to</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/collapse_menu"><aside class="declaration">proc </aside>collapse_menu<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L419"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 419"></a></aside></h3><p>Moves the button to the top of the screen, leaving only the screen part in view
|
||||
Sends a signal on the hud for the menu hud elements to listen to</p><h3 id="proc/expand_menu"><aside class="declaration">proc </aside>expand_menu<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L428"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 428"></a></aside></h3><p>Extends the button back to its usual spot
|
||||
Sends a signal on the hud for the menu hud elements to listen to</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/lobby/button/ready - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/lobby/button/ready.html#var">Var Details</a></header><main><h1>ready <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/lobby.html">lobby</a>/<a href="atom/movable/screen/lobby/button.html">button</a>/<a href="atom/movable/screen/lobby/button/ready.html">ready</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L134"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 134"></a></h1><p>Button that appears before the game has started</p><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="atom/movable/screen/lobby/button/ready.html#var/ready">ready</a></th><td>Whether we are readied up for the round or not</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/ready"><aside class="declaration">var </aside>ready <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L141"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 141"></a></h3><p>Whether we are readied up for the round or not</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/lobby/shutter - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/lobby/shutter.html#proc">Proc Details</a></header><main><h1>shutter <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/lobby.html">lobby</a>/<a href="atom/movable/screen/lobby/shutter.html">shutter</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L432"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 432"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="atom/movable/screen/lobby/shutter.html#proc/setup_shutter_animation">setup_shutter_animation</a></th><td>Sets up the shutter pulling down and up. It's the same animation for both collapsing and expanding the menu.</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/setup_shutter_animation"><aside class="declaration">proc </aside>setup_shutter_animation<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/new_player.dm#L441"><img src="git.png" width="16" height="16" title="code/_onclick/hud/new_player.dm 441"></a></aside></h3><p>Sets up the shutter pulling down and up. It's the same animation for both collapsing and expanding the menu.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/movable - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/movable.html#proc">Proc Details</a></header><main><h1>movable <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/movable.html">movable</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/movable_screen_objects.dm#L11"><img src="git.png" width="16" height="16" title="code/_onclick/hud/movable_screen_objects.dm 11"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="atom/movable/screen/movable.html#proc/mouse_params_to_position">mouse_params_to_position</a></th><td>Takes mouse parmas as input, returns a string representing the appropriate mouse position</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/mouse_params_to_position"><aside class="declaration">proc </aside>mouse_params_to_position<aside>(params) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/movable_screen_objects.dm#L31"><img src="git.png" width="16" height="16" title="code/_onclick/hud/movable_screen_objects.dm 31"></a></aside></h3><p>Takes mouse parmas as input, returns a string representing the appropriate mouse position</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/movable/action_button - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/movable/action_button.html#var">Var Details</a></header><main><h1>action_button <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/movable.html">movable</a>/<a href="atom/movable/screen/movable/action_button.html">action_button</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/action_button.dm#L3"><img src="git.png" width="16" height="16" title="code/_onclick/hud/action_button.dm 3"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="atom/movable/screen/movable/action_button.html#var/id">id</a></th><td>A unique bitflag, combined with the name of our linked action this lets us persistently remember any user changes to our position</td></tr><tr><th><a href="atom/movable/screen/movable/action_button.html#var/last_hovored_ref">last_hovored_ref</a></th><td>A weakref of the last thing we hovered over
|
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God I hate how dragging works</td></tr><tr><th><a href="atom/movable/screen/movable/action_button.html#var/location">location</a></th><td>Where we are currently placed on the hud. SCRN_OBJ_DEFAULT asks the linked action what it thinks</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/id"><aside class="declaration">var </aside>id <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/action_button.dm#L15"><img src="git.png" width="16" height="16" title="code/_onclick/hud/action_button.dm 15"></a></h3><p>A unique bitflag, combined with the name of our linked action this lets us persistently remember any user changes to our position</p><h3 id="var/last_hovored_ref"><aside class="declaration">var </aside>last_hovored_ref <aside>– /<a href="datum.html">datum</a>/weakref</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/action_button.dm#L20"><img src="git.png" width="16" height="16" title="code/_onclick/hud/action_button.dm 20"></a></h3><p>A weakref of the last thing we hovered over
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God I hate how dragging works</p><h3 id="var/location"><aside class="declaration">var </aside>location <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/action_button.dm#L13"><img src="git.png" width="16" height="16" title="code/_onclick/hud/action_button.dm 13"></a></h3><p>Where we are currently placed on the hud. SCRN_OBJ_DEFAULT asks the linked action what it thinks</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/palette_scroll - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/palette_scroll.html#var">Var Details</a></header><main><h1>palette_scroll <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/palette_scroll.html">palette_scroll</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/action_button.dm#L324"><img src="git.png" width="16" height="16" title="code/_onclick/hud/action_button.dm 324"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="atom/movable/screen/palette_scroll.html#var/scroll_direction">scroll_direction</a></th><td>How should we move the palette's actions?
|
||||
Positive scrolls down the list, negative scrolls back</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/scroll_direction"><aside class="declaration">var </aside>scroll_direction <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/action_button.dm#L329"><img src="git.png" width="16" height="16" title="code/_onclick/hud/action_button.dm 329"></a></h3><p>How should we move the palette's actions?
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Positive scrolls down the list, negative scrolls back</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/storage/volumetric_box/center - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/storage/volumetric_box/center.html#proc">Proc Details</a></header><main><h1>center <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/storage/volumetric_box/center.html">storage/volumetric_box/center</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/screen_objects/storage.dm#L93"><img src="git.png" width="16" height="16" title="code/_onclick/hud/screen_objects/storage.dm 93"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="atom/movable/screen/storage/volumetric_box/center.html#proc/set_pixel_size">set_pixel_size</a></th><td>Sets the size of this box screen object and regenerates its left/right borders. This includes the actual border's size!</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/set_pixel_size"><aside class="declaration">proc </aside>set_pixel_size<aside>(pixels) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/screen_objects/storage.dm#L119"><img src="git.png" width="16" height="16" title="code/_onclick/hud/screen_objects/storage.dm 119"></a></aside></h3><p>Sets the size of this box screen object and regenerates its left/right borders. This includes the actual border's size!</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/screen/wanted - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/screen/wanted.html#var">Var Details</a></header><main><h1>wanted <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/screen.html">screen</a>/<a href="atom/movable/screen/wanted.html">wanted</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/families.dm#L1"><img src="git.png" width="16" height="16" title="code/_onclick/hud/families.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="atom/movable/screen/wanted.html#var/cops_arrived">cops_arrived</a></th><td>Boolean, have the cops arrived? If so, the icon stops changing and remains the same.</td></tr><tr><th><a href="atom/movable/screen/wanted.html#var/level">level</a></th><td>Wanted level, affects the hud icon. Level 0 is default, and the level 0 icon is blank, so in case of no families gamemode (and thus no wanted level), this HUD element will never appear.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/cops_arrived"><aside class="declaration">var </aside>cops_arrived <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/families.dm#L10"><img src="git.png" width="16" height="16" title="code/_onclick/hud/families.dm 10"></a></h3><p>Boolean, have the cops arrived? If so, the icon stops changing and remains the same.</p><h3 id="var/level">level <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/_onclick/hud/families.dm#L8"><img src="git.png" width="16" height="16" title="code/_onclick/hud/families.dm 8"></a></h3><p>Wanted level, affects the hud icon. Level 0 is default, and the level 0 icon is blank, so in case of no families gamemode (and thus no wanted level), this HUD element will never appear.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>/atom/movable/summon_weapon_effect - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="atom/movable/summon_weapon_effect.html#var">Var Details</a></header><main><h1>summon_weapon_effect <aside>/<a href="atom.html">atom</a>/<a href="atom/movable.html">movable</a>/<a href="atom/movable/summon_weapon_effect.html">summon_weapon_effect</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm#L500"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm 500"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="atom/movable/summon_weapon_effect.html#var/locked">locked</a></th><td>locked atom</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/locked"><aside class="declaration">var </aside>locked <aside>– /<a href="atom.html">atom</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/summon.dm#L509"><img src="git.png" width="16" height="16" title="code/game/objects/items/summon.dm 509"></a></h3><p>locked atom</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/DNA.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/DNA.html#define">Define Details</a></header><main><h1>code/__DEFINES/DNA.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/DNA.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/DNA.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/DNA.html#define/HAS_FLESH">HAS_FLESH</a></th><td>Used for determining which wounds are applicable to this species.
|
||||
if we have flesh (can suffer slash/piercing/burn wounds, requires they don't have NOBLOOD)</td></tr><tr><th><a href="code/__DEFINES/DNA.html#define/HAS_BONE">HAS_BONE</a></th><td>if we have bones (can suffer bone wounds)</td></tr><tr><th><a href="code/__DEFINES/DNA.html#define/STANDARD_ORGAN_THRESHOLD">STANDARD_ORGAN_THRESHOLD</a></th><td>organ defines</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/HAS_BONE"><aside class="declaration">#define </aside>HAS_BONE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/DNA.dm#L159"><img src="git.png" width="16" height="16" title="code/__DEFINES/DNA.dm 159"></a></h3><p>if we have bones (can suffer bone wounds)</p><h3 id="define/HAS_FLESH"><aside class="declaration">#define </aside>HAS_FLESH <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/DNA.dm#L158"><img src="git.png" width="16" height="16" title="code/__DEFINES/DNA.dm 158"></a></h3><p>Used for determining which wounds are applicable to this species.
|
||||
if we have flesh (can suffer slash/piercing/burn wounds, requires they don't have NOBLOOD)</p><h3 id="define/STANDARD_ORGAN_THRESHOLD"><aside class="declaration">#define </aside>STANDARD_ORGAN_THRESHOLD <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/DNA.dm#L195"><img src="git.png" width="16" height="16" title="code/__DEFINES/DNA.dm 195"></a></h3><p>organ defines</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/MC.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/MC.html#define">Define Details</a></header><main><h1>code/__DEFINES/MC.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/MC.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/MC.dm0"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><p>SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)</p></td></tr><tr><th><a href="code/__DEFINES/MC.html#define/SS_NO_INIT">SS_NO_INIT</a></th><td>subsystem does not initialize.</td></tr><tr><th><a href="code/__DEFINES/MC.html#define/SS_NO_FIRE">SS_NO_FIRE</a></th><td>subsystem does not fire.
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||||
(like can_fire = 0, but keeps it from getting added to the processing subsystems list)
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(Requires a MC restart to change)</td></tr><tr><th><a href="code/__DEFINES/MC.html#define/SS_BACKGROUND">SS_BACKGROUND</a></th><td>Subsystem only runs on spare cpu (after all non-background subsystems have ran that tick)
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SS_BACKGROUND has its own priority bracket, this overrides SS_TICKER's priority bump</td></tr><tr><th><a href="code/__DEFINES/MC.html#define/SS_NO_TICK_CHECK">SS_NO_TICK_CHECK</a></th><td>subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))</td></tr><tr><th><a href="code/__DEFINES/MC.html#define/SS_TICKER">SS_TICKER</a></th><td>Treat wait as a tick count, not DS, run every wait ticks.
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(also forces it to run first in the tick (unless SS_BACKGROUND))
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(implies all runlevels because of how it works)
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This is designed for basically anything that works as a mini-mc (like SStimer)</td></tr><tr><th><a href="code/__DEFINES/MC.html#define/SS_KEEP_TIMING">SS_KEEP_TIMING</a></th><td>keep the subsystem's timing on point by firing early if it fired late last fire because of lag
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ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.</td></tr><tr><th><a href="code/__DEFINES/MC.html#define/SS_POST_FIRE_TIMING">SS_POST_FIRE_TIMING</a></th><td>Calculate its next fire after its fired.
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(IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be)
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This flag overrides SS_KEEP_TIMING</td></tr><tr><td colspan="2"><p>SUBSYSTEM STATES</p>
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</td></tr><tr><th><a href="code/__DEFINES/MC.html#define/SS_IDLE">SS_IDLE</a></th><td>ain't doing shit.</td></tr><tr><th><a href="code/__DEFINES/MC.html#define/SS_QUEUED">SS_QUEUED</a></th><td>queued to run</td></tr><tr><th><a href="code/__DEFINES/MC.html#define/SS_RUNNING">SS_RUNNING</a></th><td>actively running</td></tr><tr><th><a href="code/__DEFINES/MC.html#define/SS_PAUSED">SS_PAUSED</a></th><td>paused by mc_tick_check</td></tr><tr><th><a href="code/__DEFINES/MC.html#define/SS_SLEEPING">SS_SLEEPING</a></th><td>fire() slept.</td></tr><tr><th><a href="code/__DEFINES/MC.html#define/SS_PAUSING">SS_PAUSING</a></th><td>in the middle of pausing</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/SS_BACKGROUND"><aside class="declaration">#define </aside>SS_BACKGROUND <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/MC.dm#L37"><img src="git.png" width="16" height="16" title="code/__DEFINES/MC.dm 37"></a></h3><p>Subsystem only runs on spare cpu (after all non-background subsystems have ran that tick)
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SS_BACKGROUND has its own priority bracket, this overrides SS_TICKER's priority bump</p><h3 id="define/SS_IDLE"><aside class="declaration">#define </aside>SS_IDLE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/MC.dm#L58"><img src="git.png" width="16" height="16" title="code/__DEFINES/MC.dm 58"></a></h3><p>ain't doing shit.</p><h3 id="define/SS_KEEP_TIMING"><aside class="declaration">#define </aside>SS_KEEP_TIMING <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/MC.dm#L50"><img src="git.png" width="16" height="16" title="code/__DEFINES/MC.dm 50"></a></h3><p>keep the subsystem's timing on point by firing early if it fired late last fire because of lag
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ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.</p><h3 id="define/SS_NO_FIRE"><aside class="declaration">#define </aside>SS_NO_FIRE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/MC.dm#L33"><img src="git.png" width="16" height="16" title="code/__DEFINES/MC.dm 33"></a></h3><p>subsystem does not fire.
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(like can_fire = 0, but keeps it from getting added to the processing subsystems list)
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(Requires a MC restart to change)</p><h3 id="define/SS_NO_INIT"><aside class="declaration">#define </aside>SS_NO_INIT <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/MC.dm#L28"><img src="git.png" width="16" height="16" title="code/__DEFINES/MC.dm 28"></a></h3><p>subsystem does not initialize.</p><h3 id="define/SS_NO_TICK_CHECK"><aside class="declaration">#define </aside>SS_NO_TICK_CHECK <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/MC.dm#L40"><img src="git.png" width="16" height="16" title="code/__DEFINES/MC.dm 40"></a></h3><p>subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))</p><h3 id="define/SS_PAUSED"><aside class="declaration">#define </aside>SS_PAUSED <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/MC.dm#L61"><img src="git.png" width="16" height="16" title="code/__DEFINES/MC.dm 61"></a></h3><p>paused by mc_tick_check</p><h3 id="define/SS_PAUSING"><aside class="declaration">#define </aside>SS_PAUSING <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/MC.dm#L63"><img src="git.png" width="16" height="16" title="code/__DEFINES/MC.dm 63"></a></h3><p>in the middle of pausing</p><h3 id="define/SS_POST_FIRE_TIMING"><aside class="declaration">#define </aside>SS_POST_FIRE_TIMING <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/MC.dm#L55"><img src="git.png" width="16" height="16" title="code/__DEFINES/MC.dm 55"></a></h3><p>Calculate its next fire after its fired.
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(IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be)
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This flag overrides SS_KEEP_TIMING</p><h3 id="define/SS_QUEUED"><aside class="declaration">#define </aside>SS_QUEUED <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/MC.dm#L59"><img src="git.png" width="16" height="16" title="code/__DEFINES/MC.dm 59"></a></h3><p>queued to run</p><h3 id="define/SS_RUNNING"><aside class="declaration">#define </aside>SS_RUNNING <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/MC.dm#L60"><img src="git.png" width="16" height="16" title="code/__DEFINES/MC.dm 60"></a></h3><p>actively running</p><h3 id="define/SS_SLEEPING"><aside class="declaration">#define </aside>SS_SLEEPING <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/MC.dm#L62"><img src="git.png" width="16" height="16" title="code/__DEFINES/MC.dm 62"></a></h3><p>fire() slept.</p><h3 id="define/SS_TICKER"><aside class="declaration">#define </aside>SS_TICKER <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/MC.dm#L46"><img src="git.png" width="16" height="16" title="code/__DEFINES/MC.dm 46"></a></h3><p>Treat wait as a tick count, not DS, run every wait ticks.
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||||
(also forces it to run first in the tick (unless SS_BACKGROUND))
|
||||
(implies all runlevels because of how it works)
|
||||
This is designed for basically anything that works as a mini-mc (like SStimer)</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/_flags/do_after.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/_flags/do_after.html#define">Define Details</a></header><main><h1>code/__DEFINES/_flags/do_after.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/do_after.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/do_after.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/_flags/do_after.html#define/IGNORE_TARGET_IN_DOAFTERS">IGNORE_TARGET_IN_DOAFTERS</a></th><td>Can do the action even if target is not added to doafters</td></tr><tr><th><a href="code/__DEFINES/_flags/do_after.html#define/IGNORE_USER_LOC_CHANGE">IGNORE_USER_LOC_CHANGE</a></th><td>Can do the action even if mob moves location</td></tr><tr><th><a href="code/__DEFINES/_flags/do_after.html#define/IGNORE_TARGET_LOC_CHANGE">IGNORE_TARGET_LOC_CHANGE</a></th><td>Can do the action even if the target moves location</td></tr><tr><th><a href="code/__DEFINES/_flags/do_after.html#define/IGNORE_HELD_ITEM">IGNORE_HELD_ITEM</a></th><td>Can do the action even if the item is no longer being held</td></tr><tr><th><a href="code/__DEFINES/_flags/do_after.html#define/IGNORE_INCAPACITATED">IGNORE_INCAPACITATED</a></th><td>Can do the action even if the mob is incapacitated (ex. handcuffed)</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/IGNORE_HELD_ITEM"><aside class="declaration">#define </aside>IGNORE_HELD_ITEM <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/do_after.dm#L9"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/do_after.dm 9"></a></h3><p>Can do the action even if the item is no longer being held</p><h3 id="define/IGNORE_INCAPACITATED"><aside class="declaration">#define </aside>IGNORE_INCAPACITATED <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/do_after.dm#L11"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/do_after.dm 11"></a></h3><p>Can do the action even if the mob is incapacitated (ex. handcuffed)</p><h3 id="define/IGNORE_TARGET_IN_DOAFTERS"><aside class="declaration">#define </aside>IGNORE_TARGET_IN_DOAFTERS <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/do_after.dm#L3"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/do_after.dm 3"></a></h3><p>Can do the action even if target is not added to doafters</p><h3 id="define/IGNORE_TARGET_LOC_CHANGE"><aside class="declaration">#define </aside>IGNORE_TARGET_LOC_CHANGE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/do_after.dm#L7"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/do_after.dm 7"></a></h3><p>Can do the action even if the target moves location</p><h3 id="define/IGNORE_USER_LOC_CHANGE"><aside class="declaration">#define </aside>IGNORE_USER_LOC_CHANGE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/do_after.dm#L5"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/do_after.dm 5"></a></h3><p>Can do the action even if mob moves location</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/_flags/obj_flags.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/_flags/obj_flags.html#define">Define Details</a></header><main><h1>code/__DEFINES/_flags/obj_flags.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/obj_flags.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/obj_flags.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/_flags/obj_flags.html#define/EXAMINE_SKIP">EXAMINE_SKIP</a></th><td>Makes the Examine proc not read out this item.</td></tr><tr><th><a href="code/__DEFINES/_flags/obj_flags.html#define/ITEM_HAS_CONTEXTUAL_SCREENTIPS">ITEM_HAS_CONTEXTUAL_SCREENTIPS</a></th><td>Has contextual screentips when HOVERING OVER OTHER objects</td></tr><tr><th><a href="code/__DEFINES/_flags/obj_flags.html#define/CLOTHING_PRISTINE">CLOTHING_PRISTINE</a></th><td>Integrity defines for clothing (not flags but close enough)</td></tr><tr><th><a href="code/__DEFINES/_flags/obj_flags.html#define/FIRST_SOUNDS">FIRST_SOUNDS</a></th><td>Flags for the pod_flags var on /obj/structure/closet/supplypod</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/CLOTHING_PRISTINE"><aside class="declaration">#define </aside>CLOTHING_PRISTINE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/obj_flags.dm#L24"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/obj_flags.dm 24"></a></h3><p>Integrity defines for clothing (not flags but close enough)</p><h3 id="define/EXAMINE_SKIP"><aside class="declaration">#define </aside>EXAMINE_SKIP <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/obj_flags.dm#L17"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/obj_flags.dm 17"></a></h3><p>Makes the Examine proc not read out this item.</p><h3 id="define/FIRST_SOUNDS"><aside class="declaration">#define </aside>FIRST_SOUNDS <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/obj_flags.dm#L31"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/obj_flags.dm 31"></a></h3><p>Flags for the pod_flags var on /obj/structure/closet/supplypod</p><h3 id="define/ITEM_HAS_CONTEXTUAL_SCREENTIPS"><aside class="declaration">#define </aside>ITEM_HAS_CONTEXTUAL_SCREENTIPS <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/obj_flags.dm#L21"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/obj_flags.dm 21"></a></h3><p>Has contextual screentips when HOVERING OVER OTHER objects</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/_flags/return_values.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/_flags/return_values.html#define">Define Details</a></header><main><h1>code/__DEFINES/_flags/return_values.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/STOP_ATTACK_PROC_CHAIN">STOP_ATTACK_PROC_CHAIN</a></th><td>//////// ATTACKCHAIN_FLAGS ////////////
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||||
Stop the attack chain if still in melee_attack_chain()</td></tr><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/DISCARD_LAST_ACTION">DISCARD_LAST_ACTION</a></th><td>This attack should discard last_action instead of flushing (storing) it). You should probably know what you're doing if you use this considering this is how clickdelay is enforced.</td></tr><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/NO_AUTO_CLICKDELAY_HANDLING">NO_AUTO_CLICKDELAY_HANDLING</a></th><td>There are a number of "safety nets" intended to default-handle clickdelay. Return this flag to bypass ALL of them. Be sure
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you know EXACTLY what you are doing!</td></tr><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/INTERRUPT_UNARMED_ATTACK">INTERRUPT_UNARMED_ATTACK</a></th><td>Only used with UnarmedAttack(). Interrupts unarmed attack from progressing.</td></tr><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/ATTACK_IGNORE_ACTION">ATTACK_IGNORE_ACTION</a></th><td>Attack should not set next action even if the atom wants it to be an action</td></tr><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/ATTACK_IGNORE_CLICKDELAY">ATTACK_IGNORE_CLICKDELAY</a></th><td>Attack should not at all check last_action/attack_hand_speed even if the atom wants to</td></tr><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/ATTACK_IS_PARRY_COUNTERATTACK">ATTACK_IS_PARRY_COUNTERATTACK</a></th><td>This attack is from a parry counterattack</td></tr><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/ITEM_RELOCATED_BY_DROPPED">ITEM_RELOCATED_BY_DROPPED</a></th><td>dropped() relocated this item, return FALSE for doUnEquip.</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/ATTACK_IGNORE_ACTION"><aside class="declaration">#define </aside>ATTACK_IGNORE_ACTION <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L14"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 14"></a></h3><p>Attack should not set next action even if the atom wants it to be an action</p><h3 id="define/ATTACK_IGNORE_CLICKDELAY"><aside class="declaration">#define </aside>ATTACK_IGNORE_CLICKDELAY <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L16"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 16"></a></h3><p>Attack should not at all check last_action/attack_hand_speed even if the atom wants to</p><h3 id="define/ATTACK_IS_PARRY_COUNTERATTACK"><aside class="declaration">#define </aside>ATTACK_IS_PARRY_COUNTERATTACK <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L18"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 18"></a></h3><p>This attack is from a parry counterattack</p><h3 id="define/DISCARD_LAST_ACTION"><aside class="declaration">#define </aside>DISCARD_LAST_ACTION <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L7"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 7"></a></h3><p>This attack should discard last_action instead of flushing (storing) it). You should probably know what you're doing if you use this considering this is how clickdelay is enforced.</p><h3 id="define/INTERRUPT_UNARMED_ATTACK"><aside class="declaration">#define </aside>INTERRUPT_UNARMED_ATTACK <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L12"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 12"></a></h3><p>Only used with UnarmedAttack(). Interrupts unarmed attack from progressing.</p><h3 id="define/ITEM_RELOCATED_BY_DROPPED"><aside class="declaration">#define </aside>ITEM_RELOCATED_BY_DROPPED <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L22"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 22"></a></h3><p>dropped() relocated this item, return FALSE for doUnEquip.</p><h3 id="define/NO_AUTO_CLICKDELAY_HANDLING"><aside class="declaration">#define </aside>NO_AUTO_CLICKDELAY_HANDLING <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L10"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 10"></a></h3><p>There are a number of "safety nets" intended to default-handle clickdelay. Return this flag to bypass ALL of them. Be sure
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you know EXACTLY what you are doing!</p><h3 id="define/STOP_ATTACK_PROC_CHAIN"><aside class="declaration">#define </aside>STOP_ATTACK_PROC_CHAIN <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L5"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 5"></a></h3><p>//////// ATTACKCHAIN_FLAGS ////////////
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||||
Stop the attack chain if still in melee_attack_chain()</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/_helpers.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/_helpers.html#define">Define Details</a></header><main><h1>code/__DEFINES/_helpers.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_helpers.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/_helpers.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/_helpers.html#define/STRINGIFY">STRINGIFY</a></th><td>Stringifies whatever you put into it.</td></tr><tr><th><a href="code/__DEFINES/_helpers.html#define/subtypesof">subtypesof</a></th><td>subtypesof(), typesof() without the parent path</td></tr><tr><th><a href="code/__DEFINES/_helpers.html#define/UNTIL">UNTIL</a></th><td>Until a condition is true, sleep</td></tr><tr><th><a href="code/__DEFINES/_helpers.html#define/SLEEP_NOT_DEL">SLEEP_NOT_DEL</a></th><td>Sleep if we haven't been deleted
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Otherwise, return</td></tr><tr><th><a href="code/__DEFINES/_helpers.html#define/text_ref">text_ref</a></th><td>Takes a datum as input, returns its ref string</td></tr><tr><th><a href="code/__DEFINES/_helpers.html#define/EMPTY_BLOCK_GUARD">EMPTY_BLOCK_GUARD</a></th><td>A null statement to guard against EmptyBlock lint without necessitating the use of pass()
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||||
Used to avoid proc-call overhead. But use sparingly. Probably pointless in most places.</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/EMPTY_BLOCK_GUARD"><aside class="declaration">#define </aside>EMPTY_BLOCK_GUARD <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_helpers.dm#L38"><img src="git.png" width="16" height="16" title="code/__DEFINES/_helpers.dm 38"></a></h3><p>A null statement to guard against EmptyBlock lint without necessitating the use of pass()
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Used to avoid proc-call overhead. But use sparingly. Probably pointless in most places.</p><h3 id="define/SLEEP_NOT_DEL"><aside class="declaration">#define </aside>SLEEP_NOT_DEL<aside>(time)</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_helpers.dm#L22"><img src="git.png" width="16" height="16" title="code/__DEFINES/_helpers.dm 22"></a></h3><p>Sleep if we haven't been deleted
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Otherwise, return</p><h3 id="define/STRINGIFY"><aside class="declaration">#define </aside>STRINGIFY<aside>(argument)</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_helpers.dm#L12"><img src="git.png" width="16" height="16" title="code/__DEFINES/_helpers.dm 12"></a></h3><p>Stringifies whatever you put into it.</p><h3 id="define/UNTIL"><aside class="declaration">#define </aside>UNTIL<aside>(X)</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_helpers.dm#L18"><img src="git.png" width="16" height="16" title="code/__DEFINES/_helpers.dm 18"></a></h3><p>Until a condition is true, sleep</p><h3 id="define/subtypesof"><aside class="declaration">#define </aside>subtypesof<aside>(typepath)</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_helpers.dm#L15"><img src="git.png" width="16" height="16" title="code/__DEFINES/_helpers.dm 15"></a></h3><p>subtypesof(), typesof() without the parent path</p><h3 id="define/text_ref"><aside class="declaration">#define </aside>text_ref<aside>(datum)</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_helpers.dm#L29"><img src="git.png" width="16" height="16" title="code/__DEFINES/_helpers.dm 29"></a></h3><p>Takes a datum as input, returns its ref string</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/admin.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/admin.html#define">Define Details</a></header><main><h1>code/__DEFINES/admin.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/admin.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/admin.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/admin.html#define/ADMINSAY_PING_UNDERLINE_NAME_INDEX">ADMINSAY_PING_UNDERLINE_NAME_INDEX</a></th><td>for asay pings, this is the index in the return list for <a href="global.html#proc/check_admin_pings" title="/global">/proc/check_admin_pings</a> that contains the message modified with underlines for the spotted names</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/ADMINSAY_PING_UNDERLINE_NAME_INDEX"><aside class="declaration">#define </aside>ADMINSAY_PING_UNDERLINE_NAME_INDEX <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/admin.dm#L109"><img src="git.png" width="16" height="16" title="code/__DEFINES/admin.dm 109"></a></h3><p>for asay pings, this is the index in the return list for <a href="global.html#proc/check_admin_pings" title="/global">/proc/check_admin_pings</a> that contains the message modified with underlines for the spotted names</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/alarm.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/alarm.html#define">Define Details</a></header><main><h1>code/__DEFINES/alarm.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/alarm.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/alarm.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/alarm.html#define/ALARM_ATMOS">ALARM_ATMOS</a></th><td>Sent by air alarms, indecates something wrong with thier attached atmosphere</td></tr><tr><th><a href="code/__DEFINES/alarm.html#define/ALARM_FIRE">ALARM_FIRE</a></th><td>Sent by fire alarms when they are toggled</td></tr><tr><th><a href="code/__DEFINES/alarm.html#define/ALARM_POWER">ALARM_POWER</a></th><td>Sent by apcs when their power starts to fail</td></tr><tr><th><a href="code/__DEFINES/alarm.html#define/ALARM_CAMERA">ALARM_CAMERA</a></th><td>Sent by cameras when they're disabled in some manner</td></tr><tr><th><a href="code/__DEFINES/alarm.html#define/ALARM_BURGLAR">ALARM_BURGLAR</a></th><td>Sent by display cases when they're broken into</td></tr><tr><th><a href="code/__DEFINES/alarm.html#define/ALARM_MOTION">ALARM_MOTION</a></th><td>Sent by motion detecting cameras when they well, detect motion</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/ALARM_ATMOS"><aside class="declaration">#define </aside>ALARM_ATMOS <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/alarm.dm#L3"><img src="git.png" width="16" height="16" title="code/__DEFINES/alarm.dm 3"></a></h3><p>Sent by air alarms, indecates something wrong with thier attached atmosphere</p><h3 id="define/ALARM_BURGLAR"><aside class="declaration">#define </aside>ALARM_BURGLAR <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/alarm.dm#L11"><img src="git.png" width="16" height="16" title="code/__DEFINES/alarm.dm 11"></a></h3><p>Sent by display cases when they're broken into</p><h3 id="define/ALARM_CAMERA"><aside class="declaration">#define </aside>ALARM_CAMERA <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/alarm.dm#L9"><img src="git.png" width="16" height="16" title="code/__DEFINES/alarm.dm 9"></a></h3><p>Sent by cameras when they're disabled in some manner</p><h3 id="define/ALARM_FIRE"><aside class="declaration">#define </aside>ALARM_FIRE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/alarm.dm#L5"><img src="git.png" width="16" height="16" title="code/__DEFINES/alarm.dm 5"></a></h3><p>Sent by fire alarms when they are toggled</p><h3 id="define/ALARM_MOTION"><aside class="declaration">#define </aside>ALARM_MOTION <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/alarm.dm#L13"><img src="git.png" width="16" height="16" title="code/__DEFINES/alarm.dm 13"></a></h3><p>Sent by motion detecting cameras when they well, detect motion</p><h3 id="define/ALARM_POWER"><aside class="declaration">#define </aside>ALARM_POWER <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/alarm.dm#L7"><img src="git.png" width="16" height="16" title="code/__DEFINES/alarm.dm 7"></a></h3><p>Sent by apcs when their power starts to fail</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/antagonists.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/antagonists.html#define">Define Details</a></header><main><h1>code/__DEFINES/antagonists.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/antagonists.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/antagonists.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/antagonists.html#define/IS_MALF_AI">IS_MALF_AI</a></th><td>Checks if the given mob is a malf ai.</td></tr><tr><th><a href="code/__DEFINES/antagonists.html#define/TELECRYSTALS_DEFAULT">TELECRYSTALS_DEFAULT</a></th><td>How many telecrystals a normal traitor starts with</td></tr><tr><th><a href="code/__DEFINES/antagonists.html#define/TELECRYSTALS_PRELOADED_IMPLANT">TELECRYSTALS_PRELOADED_IMPLANT</a></th><td>How many telecrystals mapper/admin only "precharged" uplink implant</td></tr><tr><th><a href="code/__DEFINES/antagonists.html#define/UPLINK_IMPLANT_TELECRYSTAL_COST">UPLINK_IMPLANT_TELECRYSTAL_COST</a></th><td>The normal cost of an uplink implant; used for calcuating how many
|
||||
TC to charge someone if they get a free implant through choice or
|
||||
because they have nothing else that supports an implant.</td></tr><tr><th><a href="code/__DEFINES/antagonists.html#define/ANTAGONIST_PREVIEW_ICON_SIZE">ANTAGONIST_PREVIEW_ICON_SIZE</a></th><td>The dimensions of the antagonist preview icon. Will be scaled to this size.</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/ANTAGONIST_PREVIEW_ICON_SIZE"><aside class="declaration">#define </aside>ANTAGONIST_PREVIEW_ICON_SIZE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/antagonists.dm#L128"><img src="git.png" width="16" height="16" title="code/__DEFINES/antagonists.dm 128"></a></h3><p>The dimensions of the antagonist preview icon. Will be scaled to this size.</p><h3 id="define/IS_MALF_AI"><aside class="declaration">#define </aside>IS_MALF_AI<aside>(mob)</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/antagonists.dm#L79"><img src="git.png" width="16" height="16" title="code/__DEFINES/antagonists.dm 79"></a></h3><p>Checks if the given mob is a malf ai.</p><h3 id="define/TELECRYSTALS_DEFAULT"><aside class="declaration">#define </aside>TELECRYSTALS_DEFAULT <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/antagonists.dm#L119"><img src="git.png" width="16" height="16" title="code/__DEFINES/antagonists.dm 119"></a></h3><p>How many telecrystals a normal traitor starts with</p><h3 id="define/TELECRYSTALS_PRELOADED_IMPLANT"><aside class="declaration">#define </aside>TELECRYSTALS_PRELOADED_IMPLANT <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/antagonists.dm#L121"><img src="git.png" width="16" height="16" title="code/__DEFINES/antagonists.dm 121"></a></h3><p>How many telecrystals mapper/admin only "precharged" uplink implant</p><h3 id="define/UPLINK_IMPLANT_TELECRYSTAL_COST"><aside class="declaration">#define </aside>UPLINK_IMPLANT_TELECRYSTAL_COST <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/antagonists.dm#L125"><img src="git.png" width="16" height="16" title="code/__DEFINES/antagonists.dm 125"></a></h3><p>The normal cost of an uplink implant; used for calcuating how many
|
||||
TC to charge someone if they get a free implant through choice or
|
||||
because they have nothing else that supports an implant.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/callbacks.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/callbacks.html#define">Define Details</a></header><main><h1>code/__DEFINES/callbacks.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/callbacks.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/callbacks.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/callbacks.html#define/CALLBACK">CALLBACK</a></th><td>A shorthand for the callback datum, <a href="datum/callback.html">documented here</a></td></tr></table><h2 id="define">Define Details</h2><h3 id="define/CALLBACK"><aside class="declaration">#define </aside>CALLBACK <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/callbacks.dm#L3"><img src="git.png" width="16" height="16" title="code/__DEFINES/callbacks.dm 3"></a></h3><p>A shorthand for the callback datum, <a href="datum/callback.html">documented here</a></p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/cargo.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/cargo.html#define">Define Details</a></header><main><h1>code/__DEFINES/cargo.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/cargo.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/cargo.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/cargo.html#define/CARGO_CRATE_VALUE">CARGO_CRATE_VALUE</a></th><td>The baseline unit for cargo crates. Adjusting this will change the cost of all in-game shuttles, crate export values, bounty rewards, and all supply pack import values, as they use this as their unit of measurement.</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/CARGO_CRATE_VALUE"><aside class="declaration">#define </aside>CARGO_CRATE_VALUE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/cargo.dm#L41"><img src="git.png" width="16" height="16" title="code/__DEFINES/cargo.dm 41"></a></h3><p>The baseline unit for cargo crates. Adjusting this will change the cost of all in-game shuttles, crate export values, bounty rewards, and all supply pack import values, as they use this as their unit of measurement.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/color/lum.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/color/lum.html#define">Define Details</a></header><main><h1>code/__DEFINES/color/lum.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/color/lum.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/color/lum.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/color/lum.html#define/LUMA_R">LUMA_R</a></th><td>=== LGBT Colors End ===</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/LUMA_R"><aside class="declaration">#define </aside>LUMA_R <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/color/lum.dm#L2"><img src="git.png" width="16" height="16" title="code/__DEFINES/color/lum.dm 2"></a></h3><p>=== LGBT Colors End ===</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/combat/attack_types.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/combat/attack_types.html#define">Define Details</a></header><main><h1>code/__DEFINES/combat/attack_types.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/attack_types.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/attack_types.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/combat/attack_types.html#define/ATTACK_TYPE_MELEE">ATTACK_TYPE_MELEE</a></th><td>Attack was melee, whether or not armed.</td></tr><tr><th><a href="code/__DEFINES/combat/attack_types.html#define/ATTACK_TYPE_PROJECTILE">ATTACK_TYPE_PROJECTILE</a></th><td>Attack was with a gun or something that should count as a gun (but not if a gun shouldn't count for a gun, crazy right?)</td></tr><tr><th><a href="code/__DEFINES/combat/attack_types.html#define/ATTACK_TYPE_UNARMED">ATTACK_TYPE_UNARMED</a></th><td>Attack was unarmed.. this usually means hand to hand combat.</td></tr><tr><th><a href="code/__DEFINES/combat/attack_types.html#define/ATTACK_TYPE_THROWN">ATTACK_TYPE_THROWN</a></th><td>Attack was a thrown atom hitting the victim.</td></tr><tr><th><a href="code/__DEFINES/combat/attack_types.html#define/ATTACK_TYPE_TACKLE">ATTACK_TYPE_TACKLE</a></th><td>Attack was a bodyslam/leap/tackle. See: Xenomorph leap tackles.</td></tr><tr><th><a href="code/__DEFINES/combat/attack_types.html#define/ATTACK_TYPE_PARRY_COUNTERATTACK">ATTACK_TYPE_PARRY_COUNTERATTACK</a></th><td>Attack was from a parry counterattack. Do not attempt to parry-this!</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/ATTACK_TYPE_MELEE"><aside class="declaration">#define </aside>ATTACK_TYPE_MELEE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/attack_types.dm#L3"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/attack_types.dm 3"></a></h3><p>Attack was melee, whether or not armed.</p><h3 id="define/ATTACK_TYPE_PARRY_COUNTERATTACK"><aside class="declaration">#define </aside>ATTACK_TYPE_PARRY_COUNTERATTACK <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/attack_types.dm#L13"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/attack_types.dm 13"></a></h3><p>Attack was from a parry counterattack. Do not attempt to parry-this!</p><h3 id="define/ATTACK_TYPE_PROJECTILE"><aside class="declaration">#define </aside>ATTACK_TYPE_PROJECTILE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/attack_types.dm#L5"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/attack_types.dm 5"></a></h3><p>Attack was with a gun or something that should count as a gun (but not if a gun shouldn't count for a gun, crazy right?)</p><h3 id="define/ATTACK_TYPE_TACKLE"><aside class="declaration">#define </aside>ATTACK_TYPE_TACKLE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/attack_types.dm#L11"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/attack_types.dm 11"></a></h3><p>Attack was a bodyslam/leap/tackle. See: Xenomorph leap tackles.</p><h3 id="define/ATTACK_TYPE_THROWN"><aside class="declaration">#define </aside>ATTACK_TYPE_THROWN <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/attack_types.dm#L9"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/attack_types.dm 9"></a></h3><p>Attack was a thrown atom hitting the victim.</p><h3 id="define/ATTACK_TYPE_UNARMED"><aside class="declaration">#define </aside>ATTACK_TYPE_UNARMED <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/attack_types.dm#L7"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/attack_types.dm 7"></a></h3><p>Attack was unarmed.. this usually means hand to hand combat.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/combat/block_parry.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/combat/block_parry.html#define">Define Details</a></header><main><h1>code/__DEFINES/combat/block_parry.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/block_parry.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/block_parry.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/combat/block_parry.html#define/ACTIVE_BLOCK_STARTING_INTERRUPT">ACTIVE_BLOCK_STARTING_INTERRUPT</a></th><td>If this is the value of active_block_starting it signals we want to interrupt the start</td></tr><tr><th><a href="code/__DEFINES/combat/block_parry.html#define/UNARMED_PARRY">UNARMED_PARRY</a></th><td>""types"" of parry "items"</td></tr><tr><th><a href="code/__DEFINES/combat/block_parry.html#define/NOT_PARRYING">NOT_PARRYING</a></th><td>Parry phase we're in</td></tr><tr><th><a href="code/__DEFINES/combat/block_parry.html#define/PARRY_DEFAULT_HANDLE_FEEDBACK">PARRY_DEFAULT_HANDLE_FEEDBACK</a></th><td>Default handling for audio/visual feedback</td></tr><tr><th><a href="code/__DEFINES/combat/block_parry.html#define/PARRY_LOCK_SPRINTING">PARRY_LOCK_SPRINTING</a></th><td>Lock sprinting while parrying</td></tr><tr><th><a href="code/__DEFINES/combat/block_parry.html#define/PARRY_LOCK_ATTACKING">PARRY_LOCK_ATTACKING</a></th><td>Lock attacking while parrying</td></tr><tr><th><a href="code/__DEFINES/combat/block_parry.html#define/PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN">PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN</a></th><td>Parry effects.
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Automatically melee attacks back normally, LMB equivalent action of an harm intent attack. List association should be defaulting to 1, being the attack damage multiplier for said counterattack</td></tr><tr><th><a href="code/__DEFINES/combat/block_parry.html#define/PARRY_DISARM_ATTACKER">PARRY_DISARM_ATTACKER</a></th><td>List association should be TRUE.</td></tr><tr><th><a href="code/__DEFINES/combat/block_parry.html#define/PARRY_KNOCKDOWN_ATTACKER">PARRY_KNOCKDOWN_ATTACKER</a></th><td>List association should be duration or null for just plain knockdown.</td></tr><tr><th><a href="code/__DEFINES/combat/block_parry.html#define/PARRY_STAGGER_ATTACKER">PARRY_STAGGER_ATTACKER</a></th><td>List association should be duration.</td></tr><tr><th><a href="code/__DEFINES/combat/block_parry.html#define/PARRY_DAZE_ATTACKER">PARRY_DAZE_ATTACKER</a></th><td>List association should be amount of time to daze attacker.</td></tr><tr><th><a href="code/__DEFINES/combat/block_parry.html#define/PARRY_COUNTERATTACK_IGNORE_ADJACENCY">PARRY_COUNTERATTACK_IGNORE_ADJACENCY</a></th><td>Set to TRUE in list association to ignore adjacency checks</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/ACTIVE_BLOCK_STARTING_INTERRUPT"><aside class="declaration">#define </aside>ACTIVE_BLOCK_STARTING_INTERRUPT <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/block_parry.dm#L39"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/block_parry.dm 39"></a></h3><p>If this is the value of active_block_starting it signals we want to interrupt the start</p><h3 id="define/NOT_PARRYING"><aside class="declaration">#define </aside>NOT_PARRYING <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/block_parry.dm#L47"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/block_parry.dm 47"></a></h3><p>Parry phase we're in</p><h3 id="define/PARRY_COUNTERATTACK_IGNORE_ADJACENCY"><aside class="declaration">#define </aside>PARRY_COUNTERATTACK_IGNORE_ADJACENCY <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/block_parry.dm#L72"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/block_parry.dm 72"></a></h3><p>Set to TRUE in list association to ignore adjacency checks</p><h3 id="define/PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN"><aside class="declaration">#define </aside>PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/block_parry.dm#L62"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/block_parry.dm 62"></a></h3><p>Parry effects.
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Automatically melee attacks back normally, LMB equivalent action of an harm intent attack. List association should be defaulting to 1, being the attack damage multiplier for said counterattack</p><h3 id="define/PARRY_DAZE_ATTACKER"><aside class="declaration">#define </aside>PARRY_DAZE_ATTACKER <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/block_parry.dm#L70"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/block_parry.dm 70"></a></h3><p>List association should be amount of time to daze attacker.</p><h3 id="define/PARRY_DEFAULT_HANDLE_FEEDBACK"><aside class="declaration">#define </aside>PARRY_DEFAULT_HANDLE_FEEDBACK <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/block_parry.dm#L54"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/block_parry.dm 54"></a></h3><p>Default handling for audio/visual feedback</p><h3 id="define/PARRY_DISARM_ATTACKER"><aside class="declaration">#define </aside>PARRY_DISARM_ATTACKER <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/block_parry.dm#L64"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/block_parry.dm 64"></a></h3><p>List association should be TRUE.</p><h3 id="define/PARRY_KNOCKDOWN_ATTACKER"><aside class="declaration">#define </aside>PARRY_KNOCKDOWN_ATTACKER <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/block_parry.dm#L66"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/block_parry.dm 66"></a></h3><p>List association should be duration or null for just plain knockdown.</p><h3 id="define/PARRY_LOCK_ATTACKING"><aside class="declaration">#define </aside>PARRY_LOCK_ATTACKING <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/block_parry.dm#L58"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/block_parry.dm 58"></a></h3><p>Lock attacking while parrying</p><h3 id="define/PARRY_LOCK_SPRINTING"><aside class="declaration">#define </aside>PARRY_LOCK_SPRINTING <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/block_parry.dm#L56"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/block_parry.dm 56"></a></h3><p>Lock sprinting while parrying</p><h3 id="define/PARRY_STAGGER_ATTACKER"><aside class="declaration">#define </aside>PARRY_STAGGER_ATTACKER <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/block_parry.dm#L68"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/block_parry.dm 68"></a></h3><p>List association should be duration.</p><h3 id="define/UNARMED_PARRY"><aside class="declaration">#define </aside>UNARMED_PARRY <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/block_parry.dm#L42"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/block_parry.dm 42"></a></h3><p>""types"" of parry "items"</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/combat/stamina_combat.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/combat/stamina_combat.html#define">Define Details</a></header><main><h1>code/__DEFINES/combat/stamina_combat.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/stamina_combat.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/stamina_combat.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/combat/stamina_combat.html#define/STAM_COST_W_CLASS_MULT">STAM_COST_W_CLASS_MULT</a></th><td>Base stamina cost for an item of a certain w_class without total_mass set.</td></tr><tr><th><a href="code/__DEFINES/combat/stamina_combat.html#define/STAMINA_COST_ITEM_EYESTAB">STAMINA_COST_ITEM_EYESTAB</a></th><td>Usage for eyestabbing with a screwdriver</td></tr><tr><th><a href="code/__DEFINES/combat/stamina_combat.html#define/STAMINA_COST_SHOVE_UP">STAMINA_COST_SHOVE_UP</a></th><td>Usage for shoving yourself off the ground instantly</td></tr><tr><th><a href="code/__DEFINES/combat/stamina_combat.html#define/LYING_DAMAGE_PENALTY">LYING_DAMAGE_PENALTY</a></th><td>Damage penalty when fighting prone.</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/LYING_DAMAGE_PENALTY"><aside class="declaration">#define </aside>LYING_DAMAGE_PENALTY <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/stamina_combat.dm#L35"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/stamina_combat.dm 35"></a></h3><p>Damage penalty when fighting prone.</p><h3 id="define/STAMINA_COST_ITEM_EYESTAB"><aside class="declaration">#define </aside>STAMINA_COST_ITEM_EYESTAB <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/stamina_combat.dm#L11"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/stamina_combat.dm 11"></a></h3><p>Usage for eyestabbing with a screwdriver</p><h3 id="define/STAMINA_COST_SHOVE_UP"><aside class="declaration">#define </aside>STAMINA_COST_SHOVE_UP <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/stamina_combat.dm#L13"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/stamina_combat.dm 13"></a></h3><p>Usage for shoving yourself off the ground instantly</p><h3 id="define/STAM_COST_W_CLASS_MULT"><aside class="declaration">#define </aside>STAM_COST_W_CLASS_MULT <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/combat/stamina_combat.dm#L7"><img src="git.png" width="16" height="16" title="code/__DEFINES/combat/stamina_combat.dm 7"></a></h3><p>Base stamina cost for an item of a certain w_class without total_mass set.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/cooldowns.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/cooldowns.html#define">Define Details</a></header><main><h1>code/__DEFINES/cooldowns.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/cooldowns.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/cooldowns.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/cooldowns.html#define/COOLDOWN_EMPLOYMENT_CABINET">COOLDOWN_EMPLOYMENT_CABINET</a></th><td>COOLDOWN SYSTEMS</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/COOLDOWN_EMPLOYMENT_CABINET"><aside class="declaration">#define </aside>COOLDOWN_EMPLOYMENT_CABINET <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/cooldowns.dm#L29"><img src="git.png" width="16" height="16" title="code/__DEFINES/cooldowns.dm 29"></a></h3><p>COOLDOWN SYSTEMS</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/dcs/helpers.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/dcs/helpers.html#define">Define Details</a></header><main><h1>code/__DEFINES/dcs/helpers.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/helpers.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/helpers.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/dcs/helpers.html#define/SEND_SIGNAL">SEND_SIGNAL</a></th><td>Used to trigger signals and call procs registered for that signal
|
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The datum hosting the signal is automaticaly added as the first argument
|
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Returns a bitfield gathered from all registered procs
|
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Arguments given here are packaged in a list and given to _SendSignal</td></tr><tr><th><a href="code/__DEFINES/dcs/helpers.html#define/SIGNAL_HANDLER">SIGNAL_HANDLER</a></th><td>Signifies that this proc is used to handle signals.
|
||||
Every proc you pass to RegisterSignal must have this.</td></tr><tr><th><a href="code/__DEFINES/dcs/helpers.html#define/SIGNAL_HANDLER_DOES_SLEEP">SIGNAL_HANDLER_DOES_SLEEP</a></th><td>Signifies that this proc is used to handle signals, but also sleeps.
|
||||
Do not use this for new work.</td></tr><tr><th><a href="code/__DEFINES/dcs/helpers.html#define/AddElement">AddElement</a></th><td>A wrapper for _AddElement that allows us to pretend we're using normal named arguments</td></tr><tr><th><a href="code/__DEFINES/dcs/helpers.html#define/RemoveElement">RemoveElement</a></th><td>A wrapper for _RemoveElement that allows us to pretend we're using normal named arguments</td></tr><tr><th><a href="code/__DEFINES/dcs/helpers.html#define/AddComponent">AddComponent</a></th><td>A wrapper for _AddComponent that allows us to pretend we're using normal named arguments</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/AddComponent"><aside class="declaration">#define </aside>AddComponent<aside>(arguments ...)</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/helpers.dm#L23"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/helpers.dm 23"></a></h3><p>A wrapper for _AddComponent that allows us to pretend we're using normal named arguments</p><h3 id="define/AddElement"><aside class="declaration">#define </aside>AddElement<aside>(arguments ...)</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/helpers.dm#L18"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/helpers.dm 18"></a></h3><p>A wrapper for _AddElement that allows us to pretend we're using normal named arguments</p><h3 id="define/RemoveElement"><aside class="declaration">#define </aside>RemoveElement<aside>(arguments ...)</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/helpers.dm#L20"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/helpers.dm 20"></a></h3><p>A wrapper for _RemoveElement that allows us to pretend we're using normal named arguments</p><h3 id="define/SEND_SIGNAL"><aside class="declaration">#define </aside>SEND_SIGNAL<aside>(target, sigtype, arguments ...)</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/helpers.dm#L5"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/helpers.dm 5"></a></h3><p>Used to trigger signals and call procs registered for that signal
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The datum hosting the signal is automaticaly added as the first argument
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Returns a bitfield gathered from all registered procs
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Arguments given here are packaged in a list and given to _SendSignal</p><h3 id="define/SIGNAL_HANDLER"><aside class="declaration">#define </aside>SIGNAL_HANDLER <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/helpers.dm#L11"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/helpers.dm 11"></a></h3><p>Signifies that this proc is used to handle signals.
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Every proc you pass to RegisterSignal must have this.</p><h3 id="define/SIGNAL_HANDLER_DOES_SLEEP"><aside class="declaration">#define </aside>SIGNAL_HANDLER_DOES_SLEEP <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/helpers.dm#L15"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/helpers.dm 15"></a></h3><p>Signifies that this proc is used to handle signals, but also sleeps.
|
||||
Do not use this for new work.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/dcs/signals/signals_action.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/dcs/signals/signals_action.html#define">Define Details</a></header><main><h1>code/__DEFINES/dcs/signals/signals_action.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_action.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_action.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/dcs/signals/signals_action.html#define/COMSIG_MOB_ABILITY_STARTED">COMSIG_MOB_ABILITY_STARTED</a></th><td>From base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/activated)</td></tr><tr><th><a href="code/__DEFINES/dcs/signals/signals_action.html#define/COMPONENT_BLOCK_ABILITY_START">COMPONENT_BLOCK_ABILITY_START</a></th><td>Return to block the ability from starting / activating</td></tr><tr><th><a href="code/__DEFINES/dcs/signals/signals_action.html#define/COMSIG_MOB_ABILITY_FINISHED">COMSIG_MOB_ABILITY_FINISHED</a></th><td>From base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/finished)</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/COMPONENT_BLOCK_ABILITY_START"><aside class="declaration">#define </aside>COMPONENT_BLOCK_ABILITY_START <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_action.dm#L4"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_action.dm 4"></a></h3><p>Return to block the ability from starting / activating</p><h3 id="define/COMSIG_MOB_ABILITY_FINISHED"><aside class="declaration">#define </aside>COMSIG_MOB_ABILITY_FINISHED <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_action.dm#L6"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_action.dm 6"></a></h3><p>From base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/finished)</p><h3 id="define/COMSIG_MOB_ABILITY_STARTED"><aside class="declaration">#define </aside>COMSIG_MOB_ABILITY_STARTED <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_action.dm#L2"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_action.dm 2"></a></h3><p>From base of /datum/action/cooldown/proc/PreActivate(), sent to the action owner: (datum/action/cooldown/activated)</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/dcs/signals/signals_atom/signals_atom_main.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/dcs/signals/signals_atom/signals_atom_main.html#define">Define Details</a></header><main><h1>code/__DEFINES/dcs/signals/signals_atom/signals_atom_main.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_atom/signals_atom_main.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_atom/signals_atom_main.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/dcs/signals/signals_atom/signals_atom_main.html#define/COMSIG_ATOM_HITBY">COMSIG_ATOM_HITBY</a></th><td>from base of atom/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/COMSIG_ATOM_HITBY"><aside class="declaration">#define </aside>COMSIG_ATOM_HITBY <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_atom/signals_atom_main.dm#L2"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_atom/signals_atom_main.dm 2"></a></h3><p>from base of atom/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement.html#define">Define Details</a></header><main><h1>code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement.html#define/COMSIG_LIVING_PUSHING_MOVABLE">COMSIG_LIVING_PUSHING_MOVABLE</a></th><td>Called from /mob/living/PushAM -- Called when this mob is about to push a movable, but before it moves
|
||||
(aotm/movable/being_pushed)</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/COMSIG_LIVING_PUSHING_MOVABLE"><aside class="declaration">#define </aside>COMSIG_LIVING_PUSHING_MOVABLE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement.dm#L3"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_atom/signals_atom_movement.dm 3"></a></h3><p>Called from /mob/living/PushAM -- Called when this mob is about to push a movable, but before it moves
|
||||
(aotm/movable/being_pushed)</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/dcs/signals/signals_global.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/dcs/signals/signals_global.html#define">Define Details</a></header><main><h1>code/__DEFINES/dcs/signals/signals_global.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_global.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_global.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/dcs/signals/signals_global.html#define/COMSIG_GLOB_CARBON_THROW_THING">COMSIG_GLOB_CARBON_THROW_THING</a></th><td>a person somewhere has thrown something : (mob/living/carbon/carbon_thrower, target)</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/COMSIG_GLOB_CARBON_THROW_THING"><aside class="declaration">#define </aside>COMSIG_GLOB_CARBON_THROW_THING <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_global.dm#L2"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_global.dm 2"></a></h3><p>a person somewhere has thrown something : (mob/living/carbon/carbon_thrower, target)</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/dcs/signals/signals_hud.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/dcs/signals/signals_hud.html#define">Define Details</a></header><main><h1>code/__DEFINES/dcs/signals/signals_hud.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_hud.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_hud.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/dcs/signals/signals_hud.html#define/COMSIG_HUD_LOBBY_COLLAPSED">COMSIG_HUD_LOBBY_COLLAPSED</a></th><td>Sent from /atom/movable/screen/lobby/button/collapse/proc/collapse_buttons() : ()</td></tr><tr><th><a href="code/__DEFINES/dcs/signals/signals_hud.html#define/COMSIG_HUD_LOBBY_EXPANDED">COMSIG_HUD_LOBBY_EXPANDED</a></th><td>Sent from /atom/movable/screen/lobby/button/collapse/proc/expand_buttons() : ()</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/COMSIG_HUD_LOBBY_COLLAPSED"><aside class="declaration">#define </aside>COMSIG_HUD_LOBBY_COLLAPSED <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_hud.dm#L2"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_hud.dm 2"></a></h3><p>Sent from /atom/movable/screen/lobby/button/collapse/proc/collapse_buttons() : ()</p><h3 id="define/COMSIG_HUD_LOBBY_EXPANDED"><aside class="declaration">#define </aside>COMSIG_HUD_LOBBY_EXPANDED <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_hud.dm#L4"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_hud.dm 4"></a></h3><p>Sent from /atom/movable/screen/lobby/button/collapse/proc/expand_buttons() : ()</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/dcs/signals/signals_medical.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/dcs/signals/signals_medical.html#define">Define Details</a></header><main><h1>code/__DEFINES/dcs/signals/signals_medical.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_medical.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_medical.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/dcs/signals/signals_medical.html#define/COMSIG_MOB_SURGERY_STARTED">COMSIG_MOB_SURGERY_STARTED</a></th><td>From /datum/surgery/New(): (datum/surgery/surgery, surgery_location (body zone), obj/item/bodypart/targeted_limb)</td></tr><tr><th><a href="code/__DEFINES/dcs/signals/signals_medical.html#define/COMSIG_MOB_SURGERY_STEP_SUCCESS">COMSIG_MOB_SURGERY_STEP_SUCCESS</a></th><td>From /datum/surgery_step/success(): (datum/surgery_step/step, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)</td></tr><tr><th><a href="code/__DEFINES/dcs/signals/signals_medical.html#define/COMSIG_DEFIBRILLATOR_SUCCESS">COMSIG_DEFIBRILLATOR_SUCCESS</a></th><td>From /obj/item/shockpaddles/proc/do_success(): (obj/item/shockpaddles/source)</td></tr><tr><th><a href="code/__DEFINES/dcs/signals/signals_medical.html#define/COMSIG_SURGERY_STARTING">COMSIG_SURGERY_STARTING</a></th><td>From /datum/surgery/can_start(): (mob/source, datum/surgery/surgery, mob/living/patient)</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/COMSIG_DEFIBRILLATOR_SUCCESS"><aside class="declaration">#define </aside>COMSIG_DEFIBRILLATOR_SUCCESS <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_medical.dm#L8"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_medical.dm 8"></a></h3><p>From /obj/item/shockpaddles/proc/do_success(): (obj/item/shockpaddles/source)</p><h3 id="define/COMSIG_MOB_SURGERY_STARTED"><aside class="declaration">#define </aside>COMSIG_MOB_SURGERY_STARTED <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_medical.dm#L2"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_medical.dm 2"></a></h3><p>From /datum/surgery/New(): (datum/surgery/surgery, surgery_location (body zone), obj/item/bodypart/targeted_limb)</p><h3 id="define/COMSIG_MOB_SURGERY_STEP_SUCCESS"><aside class="declaration">#define </aside>COMSIG_MOB_SURGERY_STEP_SUCCESS <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_medical.dm#L5"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_medical.dm 5"></a></h3><p>From /datum/surgery_step/success(): (datum/surgery_step/step, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results)</p><h3 id="define/COMSIG_SURGERY_STARTING"><aside class="declaration">#define </aside>COMSIG_SURGERY_STARTING <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_medical.dm#L12"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_medical.dm 12"></a></h3><p>From /datum/surgery/can_start(): (mob/source, datum/surgery/surgery, mob/living/patient)</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/dcs/signals/signals_mob/signals_mob_living.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/dcs/signals/signals_mob/signals_mob_living.html#define">Define Details</a></header><main><h1>code/__DEFINES/dcs/signals/signals_mob/signals_mob_living.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_mob/signals_mob_living.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_mob/signals_mob_living.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/dcs/signals/signals_mob/signals_mob_living.html#define/COMSIG_LIVING_MOB_BUMP">COMSIG_LIVING_MOB_BUMP</a></th><td>From base of mob/living/MobBump() (mob/living)</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/COMSIG_LIVING_MOB_BUMP"><aside class="declaration">#define </aside>COMSIG_LIVING_MOB_BUMP <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_mob/signals_mob_living.dm#L2"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_mob/signals_mob_living.dm 2"></a></h3><p>From base of mob/living/MobBump() (mob/living)</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.html#define">Define Details</a></header><main><h1>code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.html#define/COMSIG_MOB_DROPPING_ITEM">COMSIG_MOB_DROPPING_ITEM</a></th><td>from mob/proc/dropItemToGround()</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/COMSIG_MOB_DROPPING_ITEM"><aside class="declaration">#define </aside>COMSIG_MOB_DROPPING_ITEM <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.dm#L2"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_mob/signals_mob_main.dm 2"></a></h3><p>from mob/proc/dropItemToGround()</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/dcs/signals/signals_painting.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/dcs/signals/signals_painting.html#define">Define Details</a></header><main><h1>code/__DEFINES/dcs/signals/signals_painting.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_painting.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_painting.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/dcs/signals/signals_painting.html#define/COMSIG_PAINTING_TOOL_SET_COLOR">COMSIG_PAINTING_TOOL_SET_COLOR</a></th><td>from base of /item/proc/set_painting_tool_color(): (chosen_color)</td></tr><tr><th><a href="code/__DEFINES/dcs/signals/signals_painting.html#define/COMSIG_PAINTING_TOOL_GET_ADDITIONAL_DATA">COMSIG_PAINTING_TOOL_GET_ADDITIONAL_DATA</a></th><td>from base of /item/canvas/ui_data(): (data)</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/COMSIG_PAINTING_TOOL_GET_ADDITIONAL_DATA"><aside class="declaration">#define </aside>COMSIG_PAINTING_TOOL_GET_ADDITIONAL_DATA <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_painting.dm#L7"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_painting.dm 7"></a></h3><p>from base of /item/canvas/ui_data(): (data)</p><h3 id="define/COMSIG_PAINTING_TOOL_SET_COLOR"><aside class="declaration">#define </aside>COMSIG_PAINTING_TOOL_SET_COLOR <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_painting.dm#L4"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_painting.dm 4"></a></h3><p>from base of /item/proc/set_painting_tool_color(): (chosen_color)</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/dcs/signals/signals_reagent.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="code/__DEFINES/dcs/signals/signals_reagent.html#define">Define Details</a></header><main><h1>code/__DEFINES/dcs/signals/signals_reagent.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_reagent.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_reagent.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/dcs/signals/signals_reagent.html#define/COMSIG_ATOM_EXPOSE_REAGENTS">COMSIG_ATOM_EXPOSE_REAGENTS</a></th><td>Sent by /datum/reagents/proc/reaction, used for /obj/item/mod/module/springlock</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/COMSIG_ATOM_EXPOSE_REAGENTS"><aside class="declaration">#define </aside>COMSIG_ATOM_EXPOSE_REAGENTS <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/dcs/signals/signals_reagent.dm#L2"><img src="git.png" width="16" height="16" title="code/__DEFINES/dcs/signals/signals_reagent.dm 2"></a></h3><p>Sent by /datum/reagents/proc/reaction, used for /obj/item/mod/module/springlock</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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||||
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