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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/_flags/do_after.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="code/__DEFINES/_flags/do_after.html#define">Define Details</a></header><main><h1>code/__DEFINES/_flags/do_after.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/do_after.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/do_after.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/_flags/do_after.html#define/IGNORE_TARGET_IN_DOAFTERS">IGNORE_TARGET_IN_DOAFTERS</a></th><td>Can do the action even if target is not added to doafters</td></tr><tr><th><a href="code/__DEFINES/_flags/do_after.html#define/IGNORE_USER_LOC_CHANGE">IGNORE_USER_LOC_CHANGE</a></th><td>Can do the action even if mob moves location</td></tr><tr><th><a href="code/__DEFINES/_flags/do_after.html#define/IGNORE_TARGET_LOC_CHANGE">IGNORE_TARGET_LOC_CHANGE</a></th><td>Can do the action even if the target moves location</td></tr><tr><th><a href="code/__DEFINES/_flags/do_after.html#define/IGNORE_HELD_ITEM">IGNORE_HELD_ITEM</a></th><td>Can do the action even if the item is no longer being held</td></tr><tr><th><a href="code/__DEFINES/_flags/do_after.html#define/IGNORE_INCAPACITATED">IGNORE_INCAPACITATED</a></th><td>Can do the action even if the mob is incapacitated (ex. handcuffed)</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/IGNORE_HELD_ITEM"><aside class="declaration">#define </aside>IGNORE_HELD_ITEM <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/do_after.dm#L9"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/do_after.dm 9"></a></h3><p>Can do the action even if the item is no longer being held</p><h3 id="define/IGNORE_INCAPACITATED"><aside class="declaration">#define </aside>IGNORE_INCAPACITATED <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/do_after.dm#L11"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/do_after.dm 11"></a></h3><p>Can do the action even if the mob is incapacitated (ex. handcuffed)</p><h3 id="define/IGNORE_TARGET_IN_DOAFTERS"><aside class="declaration">#define </aside>IGNORE_TARGET_IN_DOAFTERS <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/do_after.dm#L3"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/do_after.dm 3"></a></h3><p>Can do the action even if target is not added to doafters</p><h3 id="define/IGNORE_TARGET_LOC_CHANGE"><aside class="declaration">#define </aside>IGNORE_TARGET_LOC_CHANGE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/do_after.dm#L7"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/do_after.dm 7"></a></h3><p>Can do the action even if the target moves location</p><h3 id="define/IGNORE_USER_LOC_CHANGE"><aside class="declaration">#define </aside>IGNORE_USER_LOC_CHANGE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/do_after.dm#L5"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/do_after.dm 5"></a></h3><p>Can do the action even if mob moves location</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/_flags/obj_flags.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="code/__DEFINES/_flags/obj_flags.html#define">Define Details</a></header><main><h1>code/__DEFINES/_flags/obj_flags.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/obj_flags.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/obj_flags.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/_flags/obj_flags.html#define/EXAMINE_SKIP">EXAMINE_SKIP</a></th><td>Makes the Examine proc not read out this item.</td></tr><tr><th><a href="code/__DEFINES/_flags/obj_flags.html#define/ITEM_HAS_CONTEXTUAL_SCREENTIPS">ITEM_HAS_CONTEXTUAL_SCREENTIPS</a></th><td>Has contextual screentips when HOVERING OVER OTHER objects</td></tr><tr><th><a href="code/__DEFINES/_flags/obj_flags.html#define/CLOTHING_PRISTINE">CLOTHING_PRISTINE</a></th><td>Integrity defines for clothing (not flags but close enough)</td></tr><tr><th><a href="code/__DEFINES/_flags/obj_flags.html#define/FIRST_SOUNDS">FIRST_SOUNDS</a></th><td>Flags for the pod_flags var on /obj/structure/closet/supplypod</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/CLOTHING_PRISTINE"><aside class="declaration">#define </aside>CLOTHING_PRISTINE <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/obj_flags.dm#L24"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/obj_flags.dm 24"></a></h3><p>Integrity defines for clothing (not flags but close enough)</p><h3 id="define/EXAMINE_SKIP"><aside class="declaration">#define </aside>EXAMINE_SKIP <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/obj_flags.dm#L17"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/obj_flags.dm 17"></a></h3><p>Makes the Examine proc not read out this item.</p><h3 id="define/FIRST_SOUNDS"><aside class="declaration">#define </aside>FIRST_SOUNDS <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/obj_flags.dm#L31"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/obj_flags.dm 31"></a></h3><p>Flags for the pod_flags var on /obj/structure/closet/supplypod</p><h3 id="define/ITEM_HAS_CONTEXTUAL_SCREENTIPS"><aside class="declaration">#define </aside>ITEM_HAS_CONTEXTUAL_SCREENTIPS <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/obj_flags.dm#L21"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/obj_flags.dm 21"></a></h3><p>Has contextual screentips when HOVERING OVER OTHER objects</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/_flags/return_values.dm - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="code/__DEFINES/_flags/return_values.html#define">Define Details</a></header><main><h1>code/__DEFINES/_flags/return_values.dm <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm0"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm0"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/STOP_ATTACK_PROC_CHAIN">STOP_ATTACK_PROC_CHAIN</a></th><td>//////// ATTACKCHAIN_FLAGS ////////////
Stop the attack chain if still in melee_attack_chain()</td></tr><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/DISCARD_LAST_ACTION">DISCARD_LAST_ACTION</a></th><td>This attack should discard last_action instead of flushing (storing) it). You should probably know what you're doing if you use this considering this is how clickdelay is enforced.</td></tr><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/NO_AUTO_CLICKDELAY_HANDLING">NO_AUTO_CLICKDELAY_HANDLING</a></th><td>There are a number of &quot;safety nets&quot; intended to default-handle clickdelay. Return this flag to bypass ALL of them. Be sure
you know EXACTLY what you are doing!</td></tr><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/INTERRUPT_UNARMED_ATTACK">INTERRUPT_UNARMED_ATTACK</a></th><td>Only used with UnarmedAttack(). Interrupts unarmed attack from progressing.</td></tr><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/ATTACK_IGNORE_ACTION">ATTACK_IGNORE_ACTION</a></th><td>Attack should not set next action even if the atom wants it to be an action</td></tr><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/ATTACK_IGNORE_CLICKDELAY">ATTACK_IGNORE_CLICKDELAY</a></th><td>Attack should not at all check last_action/attack_hand_speed even if the atom wants to</td></tr><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/ATTACK_IS_PARRY_COUNTERATTACK">ATTACK_IS_PARRY_COUNTERATTACK</a></th><td>This attack is from a parry counterattack</td></tr><tr><th><a href="code/__DEFINES/_flags/return_values.html#define/ITEM_RELOCATED_BY_DROPPED">ITEM_RELOCATED_BY_DROPPED</a></th><td>dropped() relocated this item, return FALSE for doUnEquip.</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/ATTACK_IGNORE_ACTION"><aside class="declaration">#define </aside>ATTACK_IGNORE_ACTION <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L14"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 14"></a></h3><p>Attack should not set next action even if the atom wants it to be an action</p><h3 id="define/ATTACK_IGNORE_CLICKDELAY"><aside class="declaration">#define </aside>ATTACK_IGNORE_CLICKDELAY <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L16"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 16"></a></h3><p>Attack should not at all check last_action/attack_hand_speed even if the atom wants to</p><h3 id="define/ATTACK_IS_PARRY_COUNTERATTACK"><aside class="declaration">#define </aside>ATTACK_IS_PARRY_COUNTERATTACK <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L18"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 18"></a></h3><p>This attack is from a parry counterattack</p><h3 id="define/DISCARD_LAST_ACTION"><aside class="declaration">#define </aside>DISCARD_LAST_ACTION <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L7"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 7"></a></h3><p>This attack should discard last_action instead of flushing (storing) it). You should probably know what you're doing if you use this considering this is how clickdelay is enforced.</p><h3 id="define/INTERRUPT_UNARMED_ATTACK"><aside class="declaration">#define </aside>INTERRUPT_UNARMED_ATTACK <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L12"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 12"></a></h3><p>Only used with UnarmedAttack(). Interrupts unarmed attack from progressing.</p><h3 id="define/ITEM_RELOCATED_BY_DROPPED"><aside class="declaration">#define </aside>ITEM_RELOCATED_BY_DROPPED <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L22"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 22"></a></h3><p>dropped() relocated this item, return FALSE for doUnEquip.</p><h3 id="define/NO_AUTO_CLICKDELAY_HANDLING"><aside class="declaration">#define </aside>NO_AUTO_CLICKDELAY_HANDLING <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L10"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 10"></a></h3><p>There are a number of &quot;safety nets&quot; intended to default-handle clickdelay. Return this flag to bypass ALL of them. Be sure
you know EXACTLY what you are doing!</p><h3 id="define/STOP_ATTACK_PROC_CHAIN"><aside class="declaration">#define </aside>STOP_ATTACK_PROC_CHAIN <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/__DEFINES/_flags/return_values.dm#L5"><img src="git.png" width="16" height="16" title="code/__DEFINES/_flags/return_values.dm 5"></a></h3><p>//////// ATTACKCHAIN_FLAGS ////////////
Stop the attack chain if still in melee_attack_chain()</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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