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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/item/stack/conveyor - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/item/stack/conveyor.html#var">Var Details</a></header><main><h1>conveyor <aside>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/stack.html">stack</a>/<a href="obj/item/stack/conveyor.html">conveyor</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/recycling/conveyor2.dm#L381"><img src="git.png" width="16" height="16" title="code/modules/recycling/conveyor2.dm 381"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/item/stack/conveyor.html#var/id">id</a></th><td>id for linking</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/id"><aside class="declaration">var </aside>id <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/recycling/conveyor2.dm#L390"><img src="git.png" width="16" height="16" title="code/modules/recycling/conveyor2.dm 390"></a></h3><p>id for linking</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/item/stack/ducts - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/item/stack/ducts.html#var">Var Details</a></header><main><h1>ducts <aside>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/stack.html">stack</a>/<a href="obj/item/stack/ducts.html">ducts</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/plumbing/ducts.dm#L385"><img src="git.png" width="16" height="16" title="code/modules/plumbing/ducts.dm 385"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/item/stack/ducts.html#var/duct_color">duct_color</a></th><td>Color of our duct</td></tr><tr><th><a href="obj/item/stack/ducts.html#var/duct_layer">duct_layer</a></th><td>Default layer of our duct</td></tr><tr><th><a href="obj/item/stack/ducts.html#var/layers">layers</a></th><td>Assoc index with all the available layers. yes five might be a bit much. Colors uses a global by the way</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/duct_color"><aside class="declaration">var </aside>duct_color <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/plumbing/ducts.dm#L398"><img src="git.png" width="16" height="16" title="code/modules/plumbing/ducts.dm 398"></a></h3><p>Color of our duct</p><h3 id="var/duct_layer"><aside class="declaration">var </aside>duct_layer <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/plumbing/ducts.dm#L400"><img src="git.png" width="16" height="16" title="code/modules/plumbing/ducts.dm 400"></a></h3><p>Default layer of our duct</p><h3 id="var/layers"><aside class="declaration">var </aside>layers <aside>– /list</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/modules/plumbing/ducts.dm#L402"><img src="git.png" width="16" height="16" title="code/modules/plumbing/ducts.dm 402"></a></h3><p>Assoc index with all the available layers. yes five might be a bit much. Colors uses a global by the way</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/item/stack/license_plates/filled - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/item/stack/license_plates/filled.html#proc">Proc Details</a></header><main><h1>filled <aside>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/stack.html">stack</a>/<a href="obj/item/stack/license_plates/filled.html">license_plates/filled</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/license_plates.dm#L16"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/license_plates.dm 16"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/item/stack/license_plates/filled.html#proc/update_icon_state">update_icon_state</a></th><td>Override to allow for variations</td></tr></table><h2 id="proc">Proc Details</h2><h3 id="proc/update_icon_state"><aside class="parent"><a title="/atom" href="atom.html#proc/update_icon_state">↑</a></aside>update_icon_state<aside>() <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/license_plates.dm#L22"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/license_plates.dm 22"></a></aside></h3><p>Override to allow for variations</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/item/stack/medical - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/item/stack/medical.html#var">Var Details</a></header><main><h1>medical <aside>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/stack.html">stack</a>/<a href="obj/item/stack/medical.html">medical</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/medical.dm#L1"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/medical.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/item/stack/medical.html#var/flesh_regeneration">flesh_regeneration</a></th><td>How much we add to flesh_healing for burn wounds on application</td></tr><tr><th><a href="obj/item/stack/medical.html#var/heal_brute">heal_brute</a></th><td>How much brute we heal per application</td></tr><tr><th><a href="obj/item/stack/medical.html#var/heal_burn">heal_burn</a></th><td>How much burn we heal per application</td></tr><tr><th><a href="obj/item/stack/medical.html#var/sanitization">sanitization</a></th><td>How much sanitization to apply to burns on application</td></tr><tr><th><a href="obj/item/stack/medical.html#var/stop_bleeding">stop_bleeding</a></th><td>How much we reduce bleeding per application on cut wounds</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/flesh_regeneration"><aside class="declaration">var </aside>flesh_regeneration <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/medical.dm#L29"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/medical.dm 29"></a></h3><p>How much we add to flesh_healing for burn wounds on application</p><h3 id="var/heal_brute"><aside class="declaration">var </aside>heal_brute <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/medical.dm#L19"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/medical.dm 19"></a></h3><p>How much brute we heal per application</p><h3 id="var/heal_burn"><aside class="declaration">var </aside>heal_burn <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/medical.dm#L21"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/medical.dm 21"></a></h3><p>How much burn we heal per application</p><h3 id="var/sanitization"><aside class="declaration">var </aside>sanitization <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/medical.dm#L25"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/medical.dm 25"></a></h3><p>How much sanitization to apply to burns on application</p><h3 id="var/stop_bleeding"><aside class="declaration">var </aside>stop_bleeding <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/medical.dm#L23"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/medical.dm 23"></a></h3><p>How much we reduce bleeding per application on cut wounds</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/item/stack/medical/mesh - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/item/stack/medical/mesh.html#var">Var Details</a></header><main><h1>mesh <aside>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/stack.html">stack</a>/<a href="obj/item/stack/medical.html">medical</a>/<a href="obj/item/stack/medical/mesh.html">mesh</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/medical.dm#L311"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/medical.dm 311"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/item/stack/medical/mesh.html#var/grind_results">grind_results</a></th><td>This var determines if the sterile packaging of the mesh has been opened.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/grind_results">grind_results <aside>– /list</aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/medical.dm#L326"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/medical.dm 326"></a></h3><p>This var determines if the sterile packaging of the mesh has been opened.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>/obj/item/stack/sheet - /tg/ Station 13</title></head><body><header><a href="index.html">/tg/ Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a> — <a href="obj/item/stack/sheet.html#var">Var Details</a> - <a href="obj/item/stack/sheet.html#proc">Proc Details</a></header><main><h1>sheet <aside>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/stack.html">stack</a>/<a href="obj/item/stack/sheet.html">sheet</a></aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/sheets/sheets.dm#L1"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/sheets/sheets.dm 1"></a></h1><table class="summary" cellspacing="0"><tr><td colspan="2"><h2>Vars</h2></td></tr><tr><th><a href="obj/item/stack/sheet.html#var/point_value">point_value</a></th><td>turn-in value for the gulag stacker - loosely relative to its rarity</td></tr><tr><th><a href="obj/item/stack/sheet.html#var/shard_type">shard_type</a></th><td>the shard debris typepath left over by solar panels and windows etc.</td></tr><tr><th><a href="obj/item/stack/sheet.html#var/sheettype">sheettype</a></th><td>this is used for girders in the creation of walls/false walls</td></tr><tr><th><a href="obj/item/stack/sheet.html#var/walltype">walltype</a></th><td>What type of wall does this sheet spawn</td></tr><tr><td colspan="2"><h2>Procs</h2></td></tr><tr><th><a href="obj/item/stack/sheet.html#proc/on_solar_construction">on_solar_construction</a></th><td>Called on the glass sheet upon solar construction (duh):
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Different glass sheets can modify different stas/vars, such as obj_integrity or efficiency
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and possibly extra effects if you wish to code them.
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Keep in mind the solars' max_integrity is set equal to the obj_integrity later,
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so you won't have to do so here.</td></tr></table><h2 id="var">Var Details</h2><h3 id="var/point_value"><aside class="declaration">var </aside>point_value <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/sheets/sheets.dm#L16"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/sheets/sheets.dm 16"></a></h3><p>turn-in value for the gulag stacker - loosely relative to its rarity</p><h3 id="var/shard_type"><aside class="declaration">var </aside>shard_type <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/sheets/sheets.dm#L18"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/sheets/sheets.dm 18"></a></h3><p>the shard debris typepath left over by solar panels and windows etc.</p><h3 id="var/sheettype"><aside class="declaration">var </aside>sheettype <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/sheets/sheets.dm#L14"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/sheets/sheets.dm 14"></a></h3><p>this is used for girders in the creation of walls/false walls</p><h3 id="var/walltype"><aside class="declaration">var </aside>walltype <aside>– </aside> <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/sheets/sheets.dm#L22"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/sheets/sheets.dm 22"></a></h3><p>What type of wall does this sheet spawn</p><h2 id="proc">Proc Details</h2><h3 id="proc/on_solar_construction"><aside class="declaration">proc </aside>on_solar_construction<aside>(/<a href="obj.html">obj</a>/<a href="obj/machinery.html">machinery</a>/<a href="obj/machinery/power/solar.html">power/solar</a>/S) <a href="https://github.com/evilew/GS13-Citadel/blob/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e/code/game/objects/items/stacks/sheets/sheets.dm#L34"><img src="git.png" width="16" height="16" title="code/game/objects/items/stacks/sheets/sheets.dm 34"></a></aside></h3><p>Called on the glass sheet upon solar construction (duh):
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Different glass sheets can modify different stas/vars, such as obj_integrity or efficiency
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and possibly extra effects if you wish to code them.
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Keep in mind the solars' max_integrity is set equal to the obj_integrity later,
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so you won't have to do so here.</p></main><footer>tgstation.dme <a href="https://github.com/evilew/GS13-Citadel/tree/e8e0068531dd988f9e65b33ae7866d4fbf1fdd9e">e8e0068</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.9.0</a></footer></body></html>
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