Merge remote-tracking branch 'upstream/master' into floorcluwneport
@@ -74460,9 +74460,6 @@
|
||||
},
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/command/bridge)
|
||||
"sKV" = (
|
||||
/turf/open/space/basic,
|
||||
/area/command/heads_quarters/captain)
|
||||
"sLs" = (
|
||||
/obj/effect/decal/cleanable/cobweb,
|
||||
/obj/machinery/field/generator,
|
||||
@@ -122066,7 +122063,7 @@ oRp
|
||||
oRp
|
||||
aaa
|
||||
aai
|
||||
sKV
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
@@ -130637,7 +130634,7 @@ aaf
|
||||
aaf
|
||||
aaa
|
||||
aaa
|
||||
sKV
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
|
||||
@@ -24647,6 +24647,12 @@
|
||||
},
|
||||
/turf/open/space,
|
||||
/area/solars/starboard)
|
||||
"beW" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/general/visible{
|
||||
dir = 5
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"beY" = (
|
||||
/obj/machinery/camera{
|
||||
c_tag = "Arrivals Central";
|
||||
@@ -40355,15 +40361,9 @@
|
||||
/obj/structure/cable{
|
||||
icon_state = "1-2"
|
||||
},
|
||||
/obj/machinery/atmospherics/components/binary/pump{
|
||||
/obj/machinery/atmospherics/components/binary/pump/on{
|
||||
dir = 8;
|
||||
name = "Mix to Ports"
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"bNk" = (
|
||||
/obj/machinery/atmospherics/pipe/manifold/green/visible{
|
||||
dir = 1
|
||||
name = "Unfiltered to Mix"
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
@@ -40372,8 +40372,9 @@
|
||||
/obj/effect/turf_decal/tile/yellow{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/manifold/green/visible{
|
||||
dir = 1
|
||||
/obj/machinery/atmospherics/components/binary/pump/on{
|
||||
dir = 4;
|
||||
name = "Unfiltered & Air to Mix"
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
@@ -40809,23 +40810,19 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"bOo" = (
|
||||
/obj/machinery/atmospherics/pipe/manifold/general/visible,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"bOp" = (
|
||||
/obj/structure/cable{
|
||||
icon_state = "1-2"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/general/visible{
|
||||
dir = 10
|
||||
/obj/machinery/atmospherics/components/binary/pump{
|
||||
dir = 8;
|
||||
name = "Pure to Mix"
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"bOq" = (
|
||||
/obj/machinery/atmospherics/components/binary/pump{
|
||||
dir = 1;
|
||||
name = "Pure to Mix"
|
||||
/obj/machinery/atmospherics/pipe/manifold/green/visible{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
@@ -41089,13 +41086,6 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"bPa" = (
|
||||
/obj/machinery/portable_atmospherics/canister,
|
||||
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"bPd" = (
|
||||
/obj/machinery/atmospherics/pipe/manifold/yellow/visible{
|
||||
dir = 8
|
||||
@@ -41407,7 +41397,6 @@
|
||||
/obj/structure/cable{
|
||||
icon_state = "1-2"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/general/visible,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"bPW" = (
|
||||
@@ -41785,14 +41774,16 @@
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"bQK" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/cyan/visible,
|
||||
/obj/machinery/atmospherics/pipe/simple/general/visible{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/cyan/visible,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"bQL" = (
|
||||
/obj/machinery/atmospherics/pipe/manifold4w/general/visible,
|
||||
/obj/machinery/atmospherics/pipe/manifold/green/visible{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"bQM" = (
|
||||
@@ -41800,9 +41791,8 @@
|
||||
/obj/effect/turf_decal/tile/yellow{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/components/binary/pump/on{
|
||||
dir = 1;
|
||||
name = "Unfiltered to Mix"
|
||||
/obj/machinery/atmospherics/pipe/simple/green/visible{
|
||||
dir = 10
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
@@ -42109,8 +42099,7 @@
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"bRw" = (
|
||||
/obj/machinery/atmospherics/pipe/manifold4w/general/visible,
|
||||
/obj/machinery/meter,
|
||||
/obj/machinery/atmospherics/pipe/simple/general/visible,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"bRx" = (
|
||||
@@ -53829,6 +53818,12 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/construction/mining/aux_base)
|
||||
"eEd" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/green/visible{
|
||||
dir = 6
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"eEp" = (
|
||||
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
|
||||
dir = 4
|
||||
@@ -55198,6 +55193,15 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/construction/mining/aux_base)
|
||||
"hEi" = (
|
||||
/obj/structure/cable{
|
||||
icon_state = "1-2"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/general/visible{
|
||||
dir = 10
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"hEX" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 6
|
||||
@@ -56739,6 +56743,12 @@
|
||||
/obj/effect/turf_decal/delivery,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/engineering/main)
|
||||
"kWG" = (
|
||||
/obj/machinery/atmospherics/pipe/manifold/general/visible{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"kWQ" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/orange/visible,
|
||||
/obj/structure/cable/yellow{
|
||||
@@ -57443,6 +57453,15 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/turf/closed/wall,
|
||||
/area/maintenance/department/engine)
|
||||
"mAR" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/green/visible{
|
||||
dir = 5
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/yellow/visible{
|
||||
dir = 10
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"mCe" = (
|
||||
/obj/effect/spawner/structure/window/reinforced,
|
||||
/obj/machinery/door/poddoor/preopen{
|
||||
@@ -58849,6 +58868,10 @@
|
||||
},
|
||||
/turf/open/floor/wood,
|
||||
/area/service/lawoffice)
|
||||
"pEM" = (
|
||||
/obj/machinery/atmospherics/pipe/manifold/general/visible,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"pFe" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/obj/effect/turf_decal/tile/red{
|
||||
@@ -59370,6 +59393,13 @@
|
||||
},
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/maintenance/department/crew_quarters/dorms)
|
||||
"qQu" = (
|
||||
/obj/machinery/portable_atmospherics/canister,
|
||||
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"qRl" = (
|
||||
/obj/item/radio/intercom{
|
||||
name = "Station Intercom (General)";
|
||||
@@ -60110,6 +60140,13 @@
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/department/security/brig)
|
||||
"sGJ" = (
|
||||
/obj/structure/cable{
|
||||
icon_state = "1-2"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/general/visible,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"sIK" = (
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 8
|
||||
@@ -61031,6 +61068,12 @@
|
||||
},
|
||||
/turf/open/floor/engine,
|
||||
/area/engineering/main)
|
||||
"uST" = (
|
||||
/obj/machinery/atmospherics/components/binary/pump{
|
||||
name = "Mix to Ports"
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engineering/atmos)
|
||||
"uUQ" = (
|
||||
/obj/machinery/door/airlock/maintenance{
|
||||
name = "Engineering Maintenance";
|
||||
@@ -99648,7 +99691,7 @@ bJN
|
||||
bKS
|
||||
bMe
|
||||
bNh
|
||||
bOo
|
||||
pEM
|
||||
bOX
|
||||
bMf
|
||||
bMf
|
||||
@@ -100162,9 +100205,9 @@ bHw
|
||||
bKU
|
||||
bOr
|
||||
bPU
|
||||
kWG
|
||||
bRw
|
||||
bPa
|
||||
bMf
|
||||
beW
|
||||
bMf
|
||||
bMf
|
||||
bMf
|
||||
@@ -100418,13 +100461,13 @@ bIF
|
||||
bHw
|
||||
bKV
|
||||
bOX
|
||||
bUv
|
||||
eEd
|
||||
bQL
|
||||
bPa
|
||||
bMf
|
||||
bMf
|
||||
bMf
|
||||
uST
|
||||
pEM
|
||||
bMf
|
||||
qQu
|
||||
qQu
|
||||
bSU
|
||||
bTT
|
||||
bUv
|
||||
@@ -100678,10 +100721,10 @@ bMg
|
||||
bNj
|
||||
bOp
|
||||
bPV
|
||||
bPV
|
||||
bPV
|
||||
bPV
|
||||
bPV
|
||||
hEi
|
||||
sGJ
|
||||
bUw
|
||||
bUw
|
||||
bUw
|
||||
bUw
|
||||
bUw
|
||||
@@ -100932,8 +100975,8 @@ bIH
|
||||
bHw
|
||||
cqG
|
||||
bOX
|
||||
bNk
|
||||
bOq
|
||||
mAR
|
||||
bPd
|
||||
bPW
|
||||
bPW
|
||||
|
||||
@@ -165,6 +165,7 @@
|
||||
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
|
||||
#define TRAIT_NO_MIDROUND_ANTAG "no-midround-antag" //can't be turned into an antag by random events
|
||||
#define TRAIT_PUGILIST "pugilist" //This guy punches people for a living
|
||||
#define TRAIT_NOPUGILIST "nopugilist" // for preventing ((((((((((extreme)))))))))) punch stacking
|
||||
#define TRAIT_KI_VAMPIRE "ki-vampire" //when someone with this trait rolls maximum damage on a punch and stuns the target, they regain some stamina and do clone damage
|
||||
#define TRAIT_MAULER "mauler" // this guy punches the shit out of people to hurt them, not to drain their stamina
|
||||
#define TRAIT_PASSTABLE "passtable"
|
||||
|
||||
@@ -89,6 +89,7 @@
|
||||
//Generic living
|
||||
#define ui_living_pull "EAST-1:28,CENTER-2:15"
|
||||
#define ui_living_health "EAST-1:28,CENTER:15"
|
||||
#define ui_living_healthdoll "EAST-1:28,CENTER-1:15"
|
||||
|
||||
//Monkeys
|
||||
#define ui_monkey_head "CENTER-5:13,SOUTH:5"
|
||||
|
||||
@@ -637,6 +637,11 @@
|
||||
name = "health doll"
|
||||
screen_loc = ui_healthdoll
|
||||
|
||||
/obj/screen/healthdoll/living
|
||||
icon_state = "fullhealth0"
|
||||
screen_loc = ui_living_healthdoll
|
||||
var/filtered = FALSE //so we don't repeatedly create the mask of the mob every update
|
||||
|
||||
/obj/screen/mood
|
||||
name = "mood"
|
||||
icon_state = "mood5"
|
||||
|
||||
15
code/_onclick/hud/simple_animal.dm
Normal file
@@ -0,0 +1,15 @@
|
||||
/datum/hud/living/simple_animal
|
||||
ui_style = 'icons/mob/screen_gen.dmi'
|
||||
/datum/hud/living/simple_animal/New(mob/living/owner)
|
||||
..()
|
||||
pull_icon = new /obj/screen/pull()
|
||||
pull_icon.icon = ui_style
|
||||
pull_icon.update_icon()
|
||||
pull_icon.screen_loc = ui_living_pull
|
||||
pull_icon.hud = src
|
||||
static_inventory += pull_icon
|
||||
|
||||
//mob health doll! assumes whatever sprite the mob is
|
||||
healthdoll = new /obj/screen/healthdoll/living()
|
||||
healthdoll.hud = src
|
||||
infodisplay += healthdoll
|
||||
@@ -165,6 +165,7 @@
|
||||
ADD_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
|
||||
ADD_TRAIT(H, TRAIT_NOPUGILIST, SLEEPING_CARP_TRAIT) // cqc doesn't get this as it's intended to be able to stack with northstar gloves
|
||||
H.physiology.brute_mod *= 0.4 //brute is really not gonna cut it
|
||||
H.physiology.burn_mod *= 0.7 //burn is distinctly more useful against them than brute but they're still resistant
|
||||
H.physiology.stamina_mod *= 0.4 //You take less stamina damage overall, but you do not reduce the damage from stun batons as much
|
||||
@@ -181,6 +182,7 @@
|
||||
REMOVE_TRAIT(H, TRAIT_PIERCEIMMUNE, SLEEPING_CARP_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_NODISMEMBER, SLEEPING_CARP_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_TASED_RESISTANCE, SLEEPING_CARP_TRAIT)
|
||||
REMOVE_TRAIT(H, TRAIT_NOPUGILIST, SLEEPING_CARP_TRAIT)
|
||||
H.physiology.brute_mod = initial(H.physiology.brute_mod)
|
||||
H.physiology.burn_mod = initial(H.physiology.burn_mod)
|
||||
H.physiology.stamina_mod = initial(H.physiology.stamina_mod)
|
||||
|
||||
@@ -688,7 +688,7 @@
|
||||
else
|
||||
. += "It looks very robust."
|
||||
|
||||
if(hasSiliconAccessInArea(user) && (!stat & BROKEN))
|
||||
if(hasSiliconAccessInArea(user) && !(stat & BROKEN))
|
||||
. += "<span class='notice'>Shift-click [src] to [ density ? "open" : "close"] it.</span>"
|
||||
. += "<span class='notice'>Ctrl-click [src] to [ locked ? "raise" : "drop"] its bolts.</span>"
|
||||
. += "<span class='notice'>Alt-click [src] to [ secondsElectrified ? "un-electrify" : "permanently electrify"] it.</span>"
|
||||
|
||||
@@ -383,7 +383,7 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/medical/mesh/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!is_open & user.get_inactive_held_item() == src)
|
||||
if(!is_open && (user.get_inactive_held_item() == src))
|
||||
to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
|
||||
return
|
||||
. = ..()
|
||||
|
||||
@@ -73,3 +73,15 @@
|
||||
name = "wumborian fugu den"
|
||||
desc = "A den housing a nest of wumborian fugus, how do they all even fit in there?"
|
||||
mob_types = list(/mob/living/simple_animal/hostile/asteroid/fugu)
|
||||
|
||||
/obj/structure/spawner/clown
|
||||
name = "Laughing Larry"
|
||||
desc = "A laughing, jovial figure. Something seems stuck in his throat."
|
||||
icon_state = "clownbeacon"
|
||||
icon = 'icons/obj/device.dmi'
|
||||
max_integrity = 200
|
||||
max_mobs = 15
|
||||
spawn_time = 150
|
||||
mob_types = list(/mob/living/simple_animal/hostile/retaliate/clown, /mob/living/simple_animal/hostile/retaliate/clown/fleshclown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk, /mob/living/simple_animal/hostile/retaliate/clown/longface, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/chlown, /mob/living/simple_animal/hostile/retaliate/clown/clownhulk/honcmunculus, /mob/living/simple_animal/hostile/retaliate/clown/mutant/blob)
|
||||
spawn_text = "climbs out of"
|
||||
faction = list("clown")
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
to_chat(user, "<span class='danger'>Throwing [pushed_mob] onto the table might hurt them!</span>")
|
||||
return
|
||||
var/added_passtable = FALSE
|
||||
if(!pushed_mob.pass_flags & PASSTABLE)
|
||||
if(!(pushed_mob.pass_flags & PASSTABLE))
|
||||
added_passtable = TRUE
|
||||
pushed_mob.pass_flags |= PASSTABLE
|
||||
pushed_mob.Move(src.loc)
|
||||
|
||||
@@ -164,14 +164,12 @@ GLOBAL_LIST_EMPTY(antagonists)
|
||||
/datum/antagonist/proc/remove_blacklisted_quirks()
|
||||
var/mob/living/L = owner.current
|
||||
if(istype(L))
|
||||
var/list/my_quirks = L.client?.prefs.all_quirks.Copy()
|
||||
SSquirks.filter_quirks(my_quirks,blacklisted_quirks)
|
||||
for(var/q in L.roundstart_quirks)
|
||||
var/datum/quirk/Q = q
|
||||
if(!(SSquirks.quirk_name_by_path(Q.type) in my_quirks))
|
||||
if(Q.type in blacklisted_quirks)
|
||||
if(initial(Q.antag_removal_text))
|
||||
to_chat(L, "<span class='boldannounce'>[initial(Q.antag_removal_text)]</span>")
|
||||
L.remove_quirk(Q.type)
|
||||
qdel(Q)
|
||||
|
||||
//Returns the team antagonist belongs to if any.
|
||||
/datum/antagonist/proc/get_team()
|
||||
|
||||
@@ -680,6 +680,11 @@
|
||||
glove_type = /obj/item/clothing/gloves/fingerless/pugilist/cling // just punch his head off dude
|
||||
glove_name_simple = "bone gauntlets"
|
||||
|
||||
/obj/effect/proc_holder/changeling/gloves/gauntlets/sting_action(mob/living/user)
|
||||
if(HAS_TRAIT(user, TRAIT_NOPUGILIST))
|
||||
to_chat(user, "<span class='warning'>We would gain nothing by forming our fists into brute-force weapons when we are trained in precision martial arts!</span>")
|
||||
return
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/cling // switches between lesser GotNS and Big Punchy Rib Breaky Hands
|
||||
name = "hewn bone gauntlets"
|
||||
icon_state = "ling_gauntlets"
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
|
||||
/obj/item/melee/touch_attack/mansus_fist/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
|
||||
if(!proximity_flag | target == user)
|
||||
if(!proximity_flag || (target == user))
|
||||
return
|
||||
playsound(user, 'sound/items/welder.ogg', 75, TRUE)
|
||||
if(ishuman(target))
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
var/check = FALSE
|
||||
if(ismob(target))
|
||||
var/mob/living/mobster = target
|
||||
if(!mobster.mob_biotypes & MOB_ROBOTIC)
|
||||
if(!(mobster.mob_biotypes & MOB_ROBOTIC))
|
||||
return FALSE
|
||||
else
|
||||
check = TRUE
|
||||
|
||||
@@ -84,6 +84,9 @@
|
||||
if(slam_cooldown + slam_cooldown_time > world.time)
|
||||
to_chat(src, "<span class='warning'>Your slam ability is still on cooldown!</span>")
|
||||
return
|
||||
if(!isopenturf(loc))
|
||||
to_chat(src, "<span class='warning'>You need to be on open flooring to do that!")
|
||||
return
|
||||
|
||||
face_atom(A)
|
||||
var/mob/living/victim = A
|
||||
|
||||
@@ -37,14 +37,19 @@
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(slot == SLOT_GLOVES)
|
||||
use_buffs(user, TRUE)
|
||||
wornonce = TRUE
|
||||
if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
|
||||
to_chat(user, "<span class='danger'>What purpose is there to don the weapons of pugilism if you're already well-practiced in martial arts? Mixing arts is blasphemous!</span>")
|
||||
return
|
||||
use_buffs(user, TRUE)
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/dropped(mob/user)
|
||||
. = ..()
|
||||
if(wornonce)
|
||||
use_buffs(user, FALSE)
|
||||
wornonce = FALSE
|
||||
if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
|
||||
return
|
||||
use_buffs(user, FALSE)
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/proc/use_buffs(mob/user, buff)
|
||||
if(buff) // tarukaja
|
||||
@@ -67,6 +72,7 @@
|
||||
H.dna.species.punchdamagehigh -= enhancement
|
||||
H.dna.species.punchdamagelow -= enhancement
|
||||
H.dna.species.punchwoundbonus -= wound_enhancement
|
||||
H.dna?.species?.attack_sound_override = null
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>With [src] off of your arms, you feel less ready to punch things.</span>")
|
||||
|
||||
@@ -223,6 +229,50 @@
|
||||
parry_cooldown = 0
|
||||
parry_failed_clickcd_duration = 0
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/mauler
|
||||
name = "mauler gauntlets"
|
||||
desc = "Plastitanium gauntlets coated in a thick nano-weave carbon material and implanted with nanite injectors that boost the wielder's strength six-fold."
|
||||
icon_state = "mauler_gauntlets"
|
||||
item_state = "mauler_gauntlets"
|
||||
transfer_prints = FALSE
|
||||
body_parts_covered = ARMS|HANDS
|
||||
cold_protection = ARMS|HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 10, "energy" = 10, "bomb" = 55, "bio" = 15, "rad" = 15, "fire" = 80, "acid" = 50)
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
strip_delay = 80
|
||||
enhancement = 12 // same as the changeling gauntlets but without changeling utility
|
||||
wound_enhancement = 12
|
||||
silent = TRUE
|
||||
inherited_trait = TRAIT_CHUNKYFINGERS // your fingers are fat because the gloves are
|
||||
secondary_trait = TRAIT_MAULER // commit table slam
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/mauler/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(slot == SLOT_GLOVES)
|
||||
wornonce = TRUE
|
||||
if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
|
||||
return
|
||||
use_mauls(user, TRUE)
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/mauler/dropped(mob/user)
|
||||
. = ..()
|
||||
if(wornonce)
|
||||
wornonce = FALSE
|
||||
if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
|
||||
return
|
||||
use_mauls(user, FALSE)
|
||||
|
||||
/obj/item/clothing/gloves/fingerless/pugilist/mauler/proc/use_mauls(mob/user, maul)
|
||||
if(maul)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.dna?.species?.attack_sound_override = 'sound/weapons/mauler_punch.ogg'
|
||||
if(silent)
|
||||
to_chat(H, "<span class='danger'>You feel prickles around your wrists as [src] cling to them - strength courses through your veins!</span>")
|
||||
|
||||
/obj/item/clothing/gloves/botanic_leather
|
||||
name = "botanist's leather gloves"
|
||||
desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm."
|
||||
@@ -253,7 +303,6 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
strip_mod = 1.5
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/bracer
|
||||
name = "bone bracers"
|
||||
desc = "For when you're expecting to get slapped on the wrist. Offers modest protection to your arms."
|
||||
|
||||
@@ -535,3 +535,9 @@
|
||||
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
|
||||
B.use(10)
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
/obj/item/clothing/shoes/swagshoes
|
||||
name = "swag shoes"
|
||||
desc = "They got me for my foams!"
|
||||
icon_state = "SwagShoes"
|
||||
item_state = "SwagShoes"
|
||||
|
||||
@@ -355,3 +355,10 @@
|
||||
name = "Sakura Kimono'"
|
||||
icon_state = "sakura_kimono"
|
||||
item_state = "sakura_kimono"
|
||||
|
||||
/obj/item/clothing/under/costume/swagoutfit
|
||||
name = "Swag outfit"
|
||||
desc = "Why don't you go secure some bitches?"
|
||||
icon_state = "SwagOutfit"
|
||||
item_state = "SwagOutfit"
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
originMachine.visible_message("[originMachine] beeps and seems lifeless.")
|
||||
kill()
|
||||
return
|
||||
vendingMachines = listclearnulls(vendingMachines)
|
||||
listclearnulls(vendingMachines)
|
||||
if(!vendingMachines.len) //if every machine is infected
|
||||
for(var/obj/machinery/vending/upriser in infectedMachines)
|
||||
if(prob(70) && !QDELETED(upriser))
|
||||
|
||||
@@ -162,12 +162,19 @@
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/human/rabbit
|
||||
name = "Rabbit"
|
||||
name = "Rabbit (Lop-eared)"
|
||||
icon_state = "rabbit"
|
||||
color_src = MATRIXED
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/human/rabbitalt
|
||||
name = "Rabbit (Straight-eared)"
|
||||
icon_state = "rabbitalt"
|
||||
color_src = MATRIXED
|
||||
matrixed_sections = MATRIX_ALL
|
||||
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
|
||||
|
||||
/datum/sprite_accessory/ears/human/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "pede"
|
||||
@@ -296,7 +303,7 @@
|
||||
/datum/sprite_accessory/ears/mam_ears/deer
|
||||
name = "Deer"
|
||||
icon_state = "deer"
|
||||
color_src = MUTCOLORS3
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/eevee
|
||||
name = "Eevee"
|
||||
@@ -359,10 +366,15 @@
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/rabbit
|
||||
name = "Rabbit"
|
||||
name = "Rabbit (Lop-eared)"
|
||||
icon_state = "rabbit"
|
||||
matrixed_sections = MATRIX_RED_GREEN
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/rabbitalt
|
||||
name = "Rabbit (Straight-eared)"
|
||||
icon_state = "rabbitalt"
|
||||
matrixed_sections = MATRIX_ALL
|
||||
|
||||
/datum/sprite_accessory/ears/mam_ears/pede
|
||||
name = "Scolipede"
|
||||
icon_state = "pede"
|
||||
|
||||
@@ -17,6 +17,10 @@
|
||||
name = "Adhara"
|
||||
icon_state = "hair_adhara"
|
||||
|
||||
/datum/sprite_accessory/hair/africanpigtails
|
||||
name = "African Pig Tails"
|
||||
icon_state = "hair_africanpigtails"
|
||||
|
||||
/datum/sprite_accessory/hair/afro
|
||||
name = "Afro"
|
||||
icon_state = "hair_afro"
|
||||
@@ -25,10 +29,26 @@
|
||||
name = "Afro 2"
|
||||
icon_state = "hair_afro2"
|
||||
|
||||
/datum/sprite_accessory/hair/afro2alt
|
||||
name = "Afro 2 (Alt)"
|
||||
icon_state = "hair_afro2alt"
|
||||
|
||||
/datum/sprite_accessory/hair/afro_large
|
||||
name = "Afro (Large)"
|
||||
icon_state = "hair_bigafro"
|
||||
|
||||
/datum/sprite_accessory/hair/afropuffdouble
|
||||
name = "Afropuff (Double)"
|
||||
icon_state = "hair_afropuffdouble"
|
||||
|
||||
/datum/sprite_accessory/hair/afropuffleft
|
||||
name = "Afropuff (Left)"
|
||||
icon_state = "hair_afropuffleft"
|
||||
|
||||
/datum/sprite_accessory/hair/afropuffright
|
||||
name = "Afropuff (Right)"
|
||||
icon_state = "hair_afropuffright"
|
||||
|
||||
/datum/sprite_accessory/hair/antenna
|
||||
name = "Ahoge"
|
||||
icon_state = "hair_antenna"
|
||||
@@ -41,10 +61,18 @@
|
||||
name = "Anita"
|
||||
icon_state = "hair_anita"
|
||||
|
||||
/datum/sprite_accessory/hair/astolfo
|
||||
name = "Astolfo"
|
||||
icon_state = "hair_astolfo"
|
||||
|
||||
/datum/sprite_accessory/hair/balding
|
||||
name = "Balding Hair"
|
||||
icon_state = "hair_e"
|
||||
|
||||
/datum/sprite_accessory/hair/baum
|
||||
name = "Baum"
|
||||
icon_state = "hair_baum"
|
||||
|
||||
/datum/sprite_accessory/hair/bedhead
|
||||
name = "Bedhead"
|
||||
icon_state = "hair_bedhead"
|
||||
@@ -85,6 +113,14 @@
|
||||
name = "Belle"
|
||||
icon_state = "hair_belle"
|
||||
|
||||
/datum/sprite_accessory/hair/bluntbangs
|
||||
name = "Bluntbangs"
|
||||
icon_state = "hair_bluntbangs"
|
||||
|
||||
/datum/sprite_accessory/hair/bluntbangsalt
|
||||
name = "Bluntbangs (Alt)"
|
||||
icon_state = "hair_bluntbangsalt"
|
||||
|
||||
/datum/sprite_accessory/hair/bob
|
||||
name = "Bob Hair"
|
||||
icon_state = "hair_bob"
|
||||
@@ -109,6 +145,10 @@
|
||||
name = "Bobcut (Alt)"
|
||||
icon_state = "hair_bobcutalt"
|
||||
|
||||
/datum/sprite_accessory/hair/bobcutalt2
|
||||
name = "Bobcut (Alt) 2"
|
||||
icon_state = "hair_bobcutalt2"
|
||||
|
||||
/datum/sprite_accessory/hair/boddicker
|
||||
name = "Boddicker"
|
||||
icon_state = "hair_boddicker"
|
||||
@@ -205,6 +245,14 @@
|
||||
name = "CIA"
|
||||
icon_state = "hair_cia"
|
||||
|
||||
/datum/sprite_accessory/hair/combedback
|
||||
name = "Combed Back"
|
||||
icon_state = "hair_combedback"
|
||||
|
||||
/datum/sprite_accessory/hair/combedbob
|
||||
name = "Combed Bob"
|
||||
icon_state = "hair_combedbob"
|
||||
|
||||
/datum/sprite_accessory/hair/combover
|
||||
name = "Combover"
|
||||
icon_state = "hair_combover"
|
||||
@@ -233,6 +281,14 @@
|
||||
name = "Cornrow Tail"
|
||||
icon_state = "hair_cornrowtail"
|
||||
|
||||
/datum/sprite_accessory/hair/cotton
|
||||
name = "Cotton"
|
||||
icon_state = "hair_cotton"
|
||||
|
||||
/datum/sprite_accessory/hair/cottonalt
|
||||
name = "Cotton (Alt)"
|
||||
icon_state = "hair_cottonalt"
|
||||
|
||||
/datum/sprite_accessory/hair/country
|
||||
name = "Country"
|
||||
icon_state = "hair_country"
|
||||
@@ -261,6 +317,10 @@
|
||||
name = "Devil Lock"
|
||||
icon_state = "hair_devillock"
|
||||
|
||||
/datum/sprite_accessory/hair/diagonalbangs
|
||||
name = "Diagonal Bangs"
|
||||
icon_state = "hair_diagonalbangs"
|
||||
|
||||
/datum/sprite_accessory/hair/dreadlocks
|
||||
name = "Dreadlocks"
|
||||
icon_state = "hair_dreads"
|
||||
@@ -337,10 +397,22 @@
|
||||
name = "Fluffy"
|
||||
icon_state = "hair_fluffy"
|
||||
|
||||
/datum/sprite_accessory/hair/fortuneteller
|
||||
name = "Fortune Teller"
|
||||
icon_state = "hair_fortuneteller"
|
||||
|
||||
/datum/sprite_accessory/hair/fringetail
|
||||
name = "Fringe Tail"
|
||||
icon_state = "hair_fringetail"
|
||||
|
||||
/datum/sprite_accessory/hair/froofy
|
||||
name = "Froofy"
|
||||
icon_state = "hair_froofy"
|
||||
|
||||
/datum/sprite_accessory/hair/geisha
|
||||
name = "Geisha"
|
||||
icon_state = "hair_geisha"
|
||||
|
||||
/datum/sprite_accessory/hair/gelled
|
||||
name = "Gelled Back"
|
||||
icon_state = "hair_gelled"
|
||||
@@ -349,6 +421,26 @@
|
||||
name = "Gentle"
|
||||
icon_state = "hair_gentle"
|
||||
|
||||
/datum/sprite_accessory/hair/glammetal
|
||||
name = "Glam Metal"
|
||||
icon_state = "hair_glammetal"
|
||||
|
||||
/datum/sprite_accessory/hair/gloomy
|
||||
name = "Gloomy"
|
||||
icon_state = "hair_gloomy"
|
||||
|
||||
/datum/sprite_accessory/hair/gloomylong
|
||||
name = "Gloomy (Long)"
|
||||
icon_state = "hair_gloomylong"
|
||||
|
||||
/datum/sprite_accessory/hair/hajime
|
||||
name = "Hajime"
|
||||
icon_state = "hair_hajime"
|
||||
|
||||
/datum/sprite_accessory/hair/hajimealt
|
||||
name = "Hajime (Alt)"
|
||||
icon_state = "hair_hajimealt"
|
||||
|
||||
/datum/sprite_accessory/hair/halfbang
|
||||
name = "Half-banged Hair"
|
||||
icon_state = "hair_halfbang"
|
||||
@@ -365,6 +457,10 @@
|
||||
name = "Half-shaved Hair"
|
||||
icon_state = "hair_halfshaved"
|
||||
|
||||
/datum/sprite_accessory/hair/harold
|
||||
name = "Harold"
|
||||
icon_state = "hair_harold"
|
||||
|
||||
/datum/sprite_accessory/hair/hedgehog
|
||||
name = "Hedgehog Hair"
|
||||
icon_state = "hair_hedgehog"
|
||||
@@ -393,6 +489,10 @@
|
||||
name = "Hitop"
|
||||
icon_state = "hair_hitop"
|
||||
|
||||
/datum/sprite_accessory/hair/inari
|
||||
name = "Inari"
|
||||
icon_state = "hair_inari"
|
||||
|
||||
/datum/sprite_accessory/hair/inkling
|
||||
name = "Inkling"
|
||||
icon_state = "hair_inkling"
|
||||
@@ -421,14 +521,18 @@
|
||||
name = "Keanu"
|
||||
icon_state = "hair_keanu"
|
||||
|
||||
/datum/sprite_accessory/hair/kusangi
|
||||
name = "Kusanagi"
|
||||
icon_state = "hair_kusanagi"
|
||||
/datum/sprite_accessory/hair/kisaragi
|
||||
name = "Kisaragi"
|
||||
icon_state = "hair_kisaragi"
|
||||
|
||||
/datum/sprite_accessory/hair/kleeia
|
||||
name = "Kleeia"
|
||||
icon_state = "hair_kleeia"
|
||||
|
||||
/datum/sprite_accessory/hair/kusangi
|
||||
name = "Kusanagi"
|
||||
icon_state = "hair_kusanagi"
|
||||
|
||||
/datum/sprite_accessory/hair/long
|
||||
name = "Long Hair 1"
|
||||
icon_state = "hair_long"
|
||||
@@ -449,6 +553,10 @@
|
||||
name = "Long Over Eye"
|
||||
icon_state = "hair_longovereye"
|
||||
|
||||
/datum/sprite_accessory/hair/long_over_eyealt
|
||||
name = "Long Over Eye (Alt)"
|
||||
icon_state = "hair_longovereyealt"
|
||||
|
||||
/datum/sprite_accessory/hair/longbangs
|
||||
name = "Long Bangs"
|
||||
icon_state = "hair_lbangs"
|
||||
@@ -489,10 +597,6 @@
|
||||
name = "Mohawk"
|
||||
icon_state = "hair_d"
|
||||
|
||||
/datum/sprite_accessory/hair/newyou
|
||||
name = "New You"
|
||||
icon_state = "hair_newyou"
|
||||
|
||||
/datum/sprite_accessory/hair/reversemohawk
|
||||
name = "Mohawk (Reverse)"
|
||||
icon_state = "hair_reversemohawk"
|
||||
@@ -509,6 +613,10 @@
|
||||
name = "Mulder"
|
||||
icon_state = "hair_mulder"
|
||||
|
||||
/datum/sprite_accessory/hair/newyou
|
||||
name = "New You"
|
||||
icon_state = "hair_newyou"
|
||||
|
||||
/datum/sprite_accessory/hair/nia
|
||||
name = "Nia"
|
||||
icon_state = "hair_nia"
|
||||
@@ -579,10 +687,18 @@
|
||||
name = "Pompadour (Big)"
|
||||
icon_state = "hair_bigpompadour"
|
||||
|
||||
/datum/sprite_accessory/hair/bigpompadouralt
|
||||
name = "Pompadour (Big) (Alt)"
|
||||
icon_state = "hair_bigpompadouralt"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail1
|
||||
name = "Ponytail"
|
||||
icon_state = "hair_ponytail"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail1alt
|
||||
name = "Ponytail (Alt)"
|
||||
icon_state = "hair_ponytailalt"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail2
|
||||
name = "Ponytail 2"
|
||||
icon_state = "hair_ponytail2"
|
||||
@@ -591,14 +707,26 @@
|
||||
name = "Ponytail 3"
|
||||
icon_state = "hair_ponytail3"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail3alt
|
||||
name = "Ponytail 3 (Alt)"
|
||||
icon_state = "hair_ponytail3alt"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail4
|
||||
name = "Ponytail 4"
|
||||
icon_state = "hair_ponytail4"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail4alt
|
||||
name = "Ponytail 4 (Alt)"
|
||||
icon_state = "hair_ponytail4alt"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail5
|
||||
name = "Ponytail 5"
|
||||
icon_state = "hair_ponytail5"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail6
|
||||
name = "Ponytail 6"
|
||||
icon_state = "hair_ponytail6"
|
||||
|
||||
/datum/sprite_accessory/hair/highponytail
|
||||
name = "Ponytail (High)"
|
||||
icon_state = "hair_highponytail"
|
||||
@@ -623,6 +751,10 @@
|
||||
name = "Ponytail (Side) 4"
|
||||
icon_state = "hair_sidetail4"
|
||||
|
||||
/datum/sprite_accessory/hair/sidetail5
|
||||
name = "Ponytail (Side) 5"
|
||||
icon_state = "hair_sidetail5"
|
||||
|
||||
/datum/sprite_accessory/hair/sharptail
|
||||
name = "Ponytail (Sharp)"
|
||||
icon_state = "hair_sharptail"
|
||||
@@ -639,10 +771,18 @@
|
||||
name = "Poofy 2"
|
||||
icon_state = "hair_poofy2"
|
||||
|
||||
/datum/sprite_accessory/hair/quadcurls
|
||||
name = "Quad Curls"
|
||||
icon_state = "hair_quadcurls"
|
||||
|
||||
/datum/sprite_accessory/hair/quiff
|
||||
name = "Quiff"
|
||||
icon_state = "hair_quiff"
|
||||
|
||||
/datum/sprite_accessory/hair/rockstar
|
||||
name = "Rockstar"
|
||||
icon_state = "hair_rockstar"
|
||||
|
||||
/datum/sprite_accessory/hair/ronin
|
||||
name = "Ronin"
|
||||
icon_state = "hair_ronin"
|
||||
@@ -759,6 +899,10 @@
|
||||
name = "Slightly Long Hair"
|
||||
icon_state = "hair_protagonist"
|
||||
|
||||
/datum/sprite_accessory/hair/slightlymessy
|
||||
name = "Slightly Messy Hair"
|
||||
icon_state = "hair_slightlymessy"
|
||||
|
||||
/datum/sprite_accessory/hair/spiky
|
||||
name = "Spiky"
|
||||
icon_state = "hair_spikey"
|
||||
@@ -771,6 +915,26 @@
|
||||
name = "Spiky 3"
|
||||
icon_state = "hair_spiky2"
|
||||
|
||||
/datum/sprite_accessory/hair/slimedroplet
|
||||
name = "Slime Droplet"
|
||||
icon_state = "hair_slimedroplet"
|
||||
|
||||
/datum/sprite_accessory/hair/slimedropletalt
|
||||
name = "Slime Droplet (Alt)"
|
||||
icon_state = "hair_slimedropletalt"
|
||||
|
||||
/datum/sprite_accessory/hair/slimespikes
|
||||
name = "Slime Spikes"
|
||||
icon_state = "hair_slimespikes"
|
||||
|
||||
/datum/sprite_accessory/hair/slimetendrils
|
||||
name = "Slime Tendrils"
|
||||
icon_state = "hair_slimetendrils"
|
||||
|
||||
/datum/sprite_accessory/hair/slimetendrilsalt
|
||||
name = "Slime Tendrils (Alt)"
|
||||
icon_state = "hair_slimetendrilsalt"
|
||||
|
||||
/datum/sprite_accessory/hair/supernova
|
||||
name = "Supernova"
|
||||
icon_state = "hair_supernova"
|
||||
@@ -851,6 +1015,10 @@
|
||||
name = "Very Long Hair 2"
|
||||
icon_state = "hair_longest"
|
||||
|
||||
/datum/sprite_accessory/hair/longestalt
|
||||
name = "Very Long Hair 2 (Alt)"
|
||||
icon_state = "hair_longestalt"
|
||||
|
||||
/datum/sprite_accessory/hair/longest2
|
||||
name = "Very Long Over Eye"
|
||||
icon_state = "hair_longest2"
|
||||
@@ -886,3 +1054,7 @@
|
||||
/datum/sprite_accessory/hair/ziegler
|
||||
name = "Ziegler"
|
||||
icon_state = "hair_ziegler"
|
||||
|
||||
/datum/sprite_accessory/hair/zone
|
||||
name = "Zone"
|
||||
icon_state = "hair_zone"
|
||||
|
||||
@@ -149,6 +149,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
///
|
||||
var/sound/attack_sound = 'sound/weapons/punch1.ogg'
|
||||
var/sound/miss_sound = 'sound/weapons/punchmiss.ogg'
|
||||
var/attack_sound_override = null
|
||||
|
||||
var/list/mob/living/ignored_by = list() // list of mobs that will ignore this species
|
||||
//Breathing!
|
||||
@@ -569,12 +570,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
/datum/species/proc/remove_blacklisted_quirks(mob/living/carbon/C)
|
||||
var/mob/living/L = C.mind?.current
|
||||
if(istype(L))
|
||||
var/list/my_quirks = L.client?.prefs.all_quirks.Copy()
|
||||
SSquirks.filter_quirks(my_quirks, blacklisted_quirks)
|
||||
for(var/q in L.roundstart_quirks)
|
||||
var/datum/quirk/Q = q
|
||||
if(!(SSquirks.quirk_name_by_path(Q.type) in my_quirks))
|
||||
L.remove_quirk(Q.type)
|
||||
if(Q.type in blacklisted_quirks)
|
||||
qdel(Q)
|
||||
removed_quirks += Q.type
|
||||
|
||||
// restore any quirks that we removed
|
||||
@@ -1615,7 +1614,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
|
||||
var/armor_block = target.run_armor_check(affecting, "melee")
|
||||
playsound(target.loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
playsound(target.loc, user.dna.species.attack_sound_override || attack_sound, 25, 1, -1)
|
||||
target.visible_message("<span class='danger'>[user] [atk_verb]ed [target]!</span>", \
|
||||
"<span class='userdanger'>[user] [atk_verb]ed you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
user, "<span class='danger'>You [atk_verb]ed [target]!</span>")
|
||||
|
||||
@@ -542,8 +542,48 @@
|
||||
update_stat()
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
update_health_hud()
|
||||
|
||||
//proc used to ressuscitate a mob
|
||||
/mob/living/update_health_hud()
|
||||
var/severity = 0
|
||||
var/healthpercent = (health/maxHealth) * 100
|
||||
if(hud_used?.healthdoll) //to really put you in the boots of a simplemob
|
||||
var/obj/screen/healthdoll/living/livingdoll = hud_used.healthdoll
|
||||
switch(healthpercent)
|
||||
if(100 to INFINITY)
|
||||
livingdoll.icon_state = "living0"
|
||||
if(80 to 100)
|
||||
livingdoll.icon_state = "living1"
|
||||
severity = 1
|
||||
if(60 to 80)
|
||||
livingdoll.icon_state = "living2"
|
||||
severity = 2
|
||||
if(40 to 60)
|
||||
livingdoll.icon_state = "living3"
|
||||
severity = 3
|
||||
if(20 to 40)
|
||||
livingdoll.icon_state = "living4"
|
||||
severity = 4
|
||||
if(1 to 20)
|
||||
livingdoll.icon_state = "living5"
|
||||
severity = 5
|
||||
else
|
||||
livingdoll.icon_state = "living6"
|
||||
severity = 6
|
||||
if(!livingdoll.filtered)
|
||||
livingdoll.filtered = TRUE
|
||||
var/icon/mob_mask = icon(icon, icon_state)
|
||||
if(mob_mask.Height() > world.icon_size || mob_mask.Width() > world.icon_size)
|
||||
var/health_doll_icon_state = health_doll_icon ? health_doll_icon : "megasprite"
|
||||
mob_mask = icon('icons/mob/screen_gen.dmi', health_doll_icon_state) //swap to something generic if they have no special doll
|
||||
UNLINT(livingdoll.filters += filter(type="alpha", icon = mob_mask))
|
||||
livingdoll.filters += filter(type="drop_shadow", size = -1)
|
||||
if(severity > 0)
|
||||
overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity)
|
||||
else
|
||||
clear_fullscreen("brute")
|
||||
|
||||
//Proc used to resuscitate a mob, for full_heal see fully_heal()
|
||||
/mob/living/proc/revive(full_heal = FALSE, admin_revive = FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_REVIVE, full_heal, admin_revive)
|
||||
if(full_heal)
|
||||
|
||||
@@ -94,6 +94,7 @@
|
||||
var/smoke_delay = 0 //used to prevent spam with smoke reagent reaction on mob.
|
||||
|
||||
var/bubble_icon = "default" //what icon the mob uses for speechbubbles
|
||||
var/health_doll_icon //if this exists AND the normal sprite is bigger than 32x32, this is the replacement icon state (because health doll size limitations). the icon will always be screen_gen.dmi
|
||||
|
||||
var/last_bumped = 0
|
||||
var/unique_name = 0 //if a mob's name should be appended with an id when created e.g. Mob (666)
|
||||
|
||||
@@ -149,6 +149,7 @@
|
||||
icon_state = "alienq"
|
||||
icon_living = "alienq"
|
||||
icon_dead = "alienq_dead"
|
||||
health_doll_icon = "alienq"
|
||||
bubble_icon = "alienroyal"
|
||||
move_to_delay = 4
|
||||
maxHealth = 400
|
||||
|
||||
@@ -73,6 +73,7 @@
|
||||
icon_living = "megacarp"
|
||||
icon_dead = "megacarp_dead"
|
||||
icon_gib = "megacarp_gib"
|
||||
health_doll_icon = "megacarp"
|
||||
regen_amount = 6
|
||||
|
||||
maxHealth = 30
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
icon_state = "crawling"
|
||||
icon_living = "crawling"
|
||||
icon_dead = "dead"
|
||||
health_doll_icon = "crawling"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
speak_chance = 80
|
||||
maxHealth = 220
|
||||
|
||||
@@ -28,6 +28,7 @@ Difficulty: Medium
|
||||
icon_state = "miner"
|
||||
icon_living = "miner"
|
||||
icon = 'icons/mob/broadMobs.dmi'
|
||||
health_doll_icon = "miner"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
light_color = "#E4C7C5"
|
||||
movement_type = GROUND
|
||||
|
||||
@@ -33,6 +33,7 @@ Difficulty: Hard
|
||||
icon_state = "bubblegum"
|
||||
icon_living = "bubblegum"
|
||||
icon_dead = ""
|
||||
health_doll_icon = "bubblegum"
|
||||
friendly_verb_continuous = "stares down"
|
||||
friendly_verb_simple = "stare down"
|
||||
icon = 'icons/mob/lavaland/96x96megafauna.dmi'
|
||||
|
||||
@@ -32,6 +32,7 @@ Difficulty: Very Hard
|
||||
icon_state = "eva"
|
||||
icon_living = "eva"
|
||||
icon_dead = "dragon_dead"
|
||||
health_doll_icon = "eva"
|
||||
friendly_verb_continuous = "stares down"
|
||||
friendly_verb_simple = "stare down"
|
||||
icon = 'icons/mob/lavaland/96x96megafauna.dmi'
|
||||
|
||||
@@ -48,6 +48,7 @@ Difficulty: Medium
|
||||
icon_state = "dragon"
|
||||
icon_living = "dragon"
|
||||
icon_dead = "dragon_dead"
|
||||
health_doll_icon = "dragon"
|
||||
friendly_verb_continuous = "stares down"
|
||||
friendly_verb_simple = "stare down"
|
||||
speak_emote = list("roars")
|
||||
|
||||
@@ -44,6 +44,7 @@ Difficulty: Normal
|
||||
attack_sound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
icon_state = "hierophant"
|
||||
icon_living = "hierophant"
|
||||
health_doll_icon = "hierophant"
|
||||
friendly_verb_continuous = "stares down"
|
||||
friendly_verb_simple = "stare down"
|
||||
icon = 'icons/mob/lavaland/hierophant_new.dmi'
|
||||
|
||||
@@ -26,6 +26,7 @@ SHITCODE AHEAD. BE ADVISED. Also comment extravaganza
|
||||
spacewalk = TRUE
|
||||
icon_state = "mega_legion"
|
||||
icon_living = "mega_legion"
|
||||
health_doll_icon = "mega_legion"
|
||||
desc = "One of many."
|
||||
icon = 'icons/mob/lavaland/96x96megafauna.dmi'
|
||||
attack_verb_continuous = "chomps"
|
||||
|
||||
@@ -75,6 +75,7 @@
|
||||
icon_living = "watcher"
|
||||
icon_aggro = "watcher"
|
||||
icon_dead = "watcher_dead"
|
||||
health_doll_icon = "watcher"
|
||||
pixel_x = -10
|
||||
throw_message = "bounces harmlessly off of"
|
||||
melee_damage_lower = 15
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
icon_aggro = "broodmother"
|
||||
icon_dead = "egg_sac"
|
||||
icon_gib = "syndicate_gib"
|
||||
health_doll_icon = "broodmother"
|
||||
maxHealth = 800
|
||||
health = 800
|
||||
melee_damage_lower = 30
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
icon_aggro = "herald"
|
||||
icon_dead = "herald_dying"
|
||||
icon_gib = "syndicate_gib"
|
||||
health_doll_icon = "herald"
|
||||
maxHealth = 800
|
||||
health = 800
|
||||
melee_damage_lower = 20
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
icon_aggro = "legionnaire"
|
||||
icon_dead = "legionnaire_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
health_doll_icon = "legionnaire"
|
||||
maxHealth = 800
|
||||
health = 800
|
||||
melee_damage_lower = 30
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
icon_aggro = "pandora"
|
||||
icon_dead = "pandora_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
health_doll_icon = "pandora"
|
||||
maxHealth = 800
|
||||
health = 800
|
||||
melee_damage_lower = 15
|
||||
|
||||
@@ -253,6 +253,7 @@
|
||||
icon_state = "legion"
|
||||
icon_living = "legion"
|
||||
icon_dead = "legion"
|
||||
health_doll_icon = "legion"
|
||||
health = 450
|
||||
maxHealth = 450
|
||||
melee_damage_lower = 20
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
icon_living = "clown"
|
||||
icon_dead = "clown_dead"
|
||||
icon_gib = "clown_gib"
|
||||
health_doll_icon = "clown" //if >32x32, it will use this generic. for all the huge clown mobs that subtype from this
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
turns_per_move = 5
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
icon_living = "pine_1"
|
||||
icon_dead = "pine_1"
|
||||
icon_gib = "pine_1"
|
||||
health_doll_icon = "pine_1"
|
||||
gender = NEUTER
|
||||
speak_chance = 0
|
||||
turns_per_move = 5
|
||||
@@ -72,5 +73,6 @@
|
||||
icon_living = "festivus_pole"
|
||||
icon_dead = "festivus_pole"
|
||||
icon_gib = "festivus_pole"
|
||||
health_doll_icon = "festivus_pole"
|
||||
loot = list(/obj/item/stack/rods)
|
||||
speak_emote = list("polls")
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
icon_aggro = "Fugu0"
|
||||
icon_dead = "Fugu_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
health_doll_icon = "Fugu0"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
move_to_delay = 5
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
///How much blud it has for bloodsucking
|
||||
blood_volume = 550
|
||||
rad_flags = RAD_NO_CONTAMINATE
|
||||
hud_type = /datum/hud/living/simple_animal
|
||||
|
||||
status_flags = CANPUSH
|
||||
|
||||
|
||||
@@ -158,12 +158,12 @@
|
||||
return FALSE
|
||||
size_x = clamp(size_x, 0, CAMERA_PICTURE_SIZE_HARD_LIMIT)
|
||||
size_y = clamp(size_y, 0, CAMERA_PICTURE_SIZE_HARD_LIMIT)
|
||||
var/list/desc = list("This is a photo of an area of [size_x+1] meters by [size_y+1] meters.")
|
||||
var/list/desc = list("This is a photo of an area of [size_x*2 + 1] meters by [size_y*2 + 1] meters.")
|
||||
var/ai_user = isAI(user)
|
||||
var/list/seen
|
||||
var/list/viewlist = (user && user.client)? getviewsize(user.client.view) : getviewsize(world.view)
|
||||
var/list/viewlist = user?.client? getviewsize(user.client.view) : getviewsize(world.view)
|
||||
var/viewr = max(viewlist[1], viewlist[2]) + max(size_x, size_y)
|
||||
var/viewc = user.client? user.client.eye : target
|
||||
var/viewc = user?.client? user.client.eye : target
|
||||
seen = get_hear(viewr, viewc)
|
||||
var/list/turfs = list()
|
||||
var/list/mobs = list()
|
||||
@@ -184,7 +184,7 @@
|
||||
var/psize_y = (size_y * 2 + 1) * world.icon_size
|
||||
var/get_icon = camera_get_icon(turfs, target_turf, psize_x, psize_y, clone_area, size_x, size_y, (size_x * 2 + 1), (size_y * 2 + 1))
|
||||
qdel(clone_area)
|
||||
var/icon/temp = icon('icons/effects/96x96.dmi',"")
|
||||
var/icon/temp = icon('icons/effects/camera_image_base.dmi',"")
|
||||
temp.Blend("#000", ICON_OVERLAY)
|
||||
temp.Scale(psize_x, psize_y)
|
||||
temp.Blend(get_icon, ICON_OVERLAY)
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
atoms += A
|
||||
CHECK_TICK
|
||||
|
||||
var/icon/res = icon('icons/effects/96x96.dmi', "")
|
||||
var/icon/res = icon('icons/effects/camera_image_base.dmi', "")
|
||||
res.Scale(psize_x, psize_y)
|
||||
|
||||
var/list/sorted = list()
|
||||
@@ -64,7 +64,6 @@
|
||||
var/xcomp = FLOOR(psize_x / 2, 1) - 15
|
||||
var/ycomp = FLOOR(psize_y / 2, 1) - 15
|
||||
|
||||
|
||||
for(var/atom/A in sorted)
|
||||
var/xo = (A.x - center.x) * world.icon_size + A.pixel_x + xcomp
|
||||
var/yo = (A.y - center.y) * world.icon_size + A.pixel_y + ycomp
|
||||
|
||||
@@ -254,14 +254,14 @@
|
||||
software_error()
|
||||
|
||||
/datum/nanite_program/proc/on_shock(shock_damage)
|
||||
if(!program_flags & NANITE_SHOCK_IMMUNE)
|
||||
if(!(program_flags & NANITE_SHOCK_IMMUNE))
|
||||
if(prob(10))
|
||||
software_error()
|
||||
else if(prob(33))
|
||||
self_destruct()
|
||||
|
||||
/datum/nanite_program/proc/on_minor_shock()
|
||||
if(!program_flags & NANITE_SHOCK_IMMUNE)
|
||||
if(!(program_flags & NANITE_SHOCK_IMMUNE))
|
||||
if(prob(10))
|
||||
software_error()
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items."
|
||||
item = /obj/item/storage/box/syndie_kit/contract_kit
|
||||
cost = 20
|
||||
player_minimum = 30
|
||||
player_minimum = 25
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
restricted = TRUE
|
||||
|
||||
|
||||
@@ -228,6 +228,15 @@
|
||||
surplus = 50
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/dangerous/maulergauntlets
|
||||
name = "Mauler Gauntlets"
|
||||
desc = "Mauler gauntlets are a pair of high-tech plastitanium gauntlets fused with illegal nanite auto-injectors designed \
|
||||
to grant the wearer sextuple the strength of an average human being. Wearing these, you will punch harder, inflict more injuries \
|
||||
with your fists, and be able to slam people through tables with immense force. \
|
||||
Unfortunately, due to the size of the gloves you will be unable to wield firearms with them equipped."
|
||||
item = /obj/item/clothing/gloves/fingerless/pugilist/mauler
|
||||
cost = 8
|
||||
|
||||
/datum/uplink_item/dangerous/powerfist
|
||||
name = "Power Fist"
|
||||
desc = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.\
|
||||
|
||||
@@ -212,6 +212,8 @@
|
||||
/obj/item/clothing/suit/jacket/leather/overcoat = 4,
|
||||
/obj/item/clothing/under/pants/mustangjeans = 3,
|
||||
/obj/item/clothing/neck/necklace/dope = 5,
|
||||
/obj/item/clothing/under/costume/swagoutfit = 5,
|
||||
/obj/item/clothing/shoes/swagshoes = 5,
|
||||
/obj/item/clothing/suit/jacket/letterman_nanotrasen = 5,
|
||||
/obj/item/clothing/under/misc/corporateuniform = 5,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/polychromic = 5,
|
||||
|
||||
@@ -50,6 +50,56 @@
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
|
||||
<h2 class="date">29 May 2021</h2>
|
||||
<h3 class="author">Kraseo updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">No more slamming into people while bloodcrawled.</li>
|
||||
</ul>
|
||||
<h3 class="author">Linzolle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">brand intelligence event works again</li>
|
||||
</ul>
|
||||
<h3 class="author">keronshb updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">swag outfit available in clothesmate</li>
|
||||
<li class="rscadd">swag shoes availble in clothesmate resprite: changed swag shoes icon to the one twaticus made.</li>
|
||||
<li class="rscadd">Adds the clown mob spawner for admins</li>
|
||||
</ul>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">puglism damage can no longer stack with scarp</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">26 May 2021</h2>
|
||||
<h3 class="author">bunny232 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Removed two random 'captain's office' tiles from space on meta station</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">24 May 2021</h2>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">New traitor item: the Mauler Gauntlets! Punch hard, punch good! Eight telecrystals, buy today!</li>
|
||||
<li class="rscadd">hairs from Airborne Snitch</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">23 May 2021</h2>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Antag and species no longer remove all traits if one has a blacklisted trait</li>
|
||||
</ul>
|
||||
<h3 class="author">WanderingFox95 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="imageadd">Replaced the antlers showing up when you select deer ears with actual deer ears. Literally why was that even a thing before?</li>
|
||||
<li class="imageadd">Straight rabbit ears are now a thing.</li>
|
||||
</ul>
|
||||
<h3 class="author">keronshb updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">30 > 25 pop req for contractor kit</li>
|
||||
<li class="code_imp">adds a special hud for simple mobs.</li>
|
||||
<li class="imageadd">a lot of >32x32 mobs now have icons for their health dolls</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">21 May 2021</h2>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
@@ -530,212 +580,6 @@
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">piratepayment</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">29 March 2021</h2>
|
||||
<h3 class="author">BlueWildrose updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Fixed being unable to fix suit sensors if damaged at all unless destroyed completely</li>
|
||||
</ul>
|
||||
<h3 class="author">YakumoChen updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">A less-than-new Syndicate bundle that reminds you of the good old days when we didn't need all those newfangled traitor items the young-uns get. We had 6 items in the uplink and we had Monkey in rotation and by god we made do.</li>
|
||||
</ul>
|
||||
<h3 class="author">qweq12yt updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added Earmuffs</li>
|
||||
<li class="rscadd">Added Random Drink</li>
|
||||
<li class="rscadd">Added Clear PDA</li>
|
||||
<li class="rscadd">Added Internals Box</li>
|
||||
<li class="rscadd">Added Meson Goggles</li>
|
||||
<li class="rscadd">Added Smoke Grenade</li>
|
||||
</ul>
|
||||
<h3 class="author">silicons updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">automated hydroponics system design now works properly</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">28 March 2021</h2>
|
||||
<h3 class="author">CuteMoff updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">Changed Strength Modifier from the default (1.0) too .7</li>
|
||||
</ul>
|
||||
<h3 class="author">Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">As a heretic, shattering your blade no longer interferes with bluespace.</li>
|
||||
</ul>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Threat tracking is now universal, rather than dynamic-only</li>
|
||||
<li class="rscadd">Slaughter demon event now increases weight based on how much blood there is.</li>
|
||||
</ul>
|
||||
<h3 class="author">R3dtail updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">Removed ichor creates</li>
|
||||
<li class="balance">Removed ichor crates and adjusted crate rolling appropriately</li>
|
||||
<li class="balance">Removed the bonespear from the blackmarket uplink, and made EMP grenades harder to get from the same item.</li>
|
||||
<li class="rscadd">Added a description to the black market uplink</li>
|
||||
</ul>
|
||||
<h3 class="author">Shadow-Quill updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="imageadd">Added small versions of the walk icon for all hud styles, except Retro.</li>
|
||||
</ul>
|
||||
<h3 class="author">dzahlus updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added radial menu to joy mask for alt reskins</li>
|
||||
<li class="imageadd">added pensive, angry and flushed sprites to joy mask</li>
|
||||
</ul>
|
||||
<h3 class="author">keronshb updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">Radioactive microlasers can no longer knock out creatures who are immune to the effects of radiation.</li>
|
||||
<li class="bugfix">The radioactive microlaser now calculates the strength of its delay effect using the intensity setting it had when you initially used it on your victim, not the intensity setting it currently has. This prevents people from "cheating out" its intensity 20 effect with only a 2 second delay and a 1 second cooldown.</li>
|
||||
<li class="balance">Radioactive microlasers no longer contain twice as much metal as normal health analyzers do.</li>
|
||||
</ul>
|
||||
<h3 class="author">necromanceranne updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Replaces the useless bullet and laser shields with new Kinetic and Ablative shields, which do as they advertise.</li>
|
||||
<li class="rscadd">Replaces the shield implants shield with a hardlight shield that can take large amounts of brute damage, but disintegrates when shot with disablers.</li>
|
||||
<li class="bugfix">Fixes Fake Roman Shields being able to be used as normal riot shields.</li>
|
||||
<li class="bugfix">Fixes nonlethal/non-physical damage types destroying shields. (stamina, toxins, oxygen, clone, brain)</li>
|
||||
<li class="bugfix">Fixes tower shields not doing anything, while also giving them intergrity to match their advertised durability.</li>
|
||||
<li class="bugfix">Uses additional flags to determine what kind effects work well and what works poorly against various shields.</li>
|
||||
</ul>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">ghost cafe residents can now disguise themselves as any mob or object</li>
|
||||
<li class="bugfix">fixes character preview not updating when selecting the loadout tab</li>
|
||||
</ul>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">triple kitsune tail</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">26 March 2021</h2>
|
||||
<h3 class="author">BlueWildrose updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">Clothing no longer drops when shredded. It just becomes useless.</li>
|
||||
<li class="balance">Suit sensors are guaranteed to short out when the clothes become shredded, not damaged now.</li>
|
||||
<li class="balance">Uniform limb integrity increased from 30 to 120.</li>
|
||||
<li class="balance">Suit sensor damage has been added. The more damaged your suit sensors get, the less features that will be available from these suit sensors. It takes two e-sword hits to ruin your tracking beacon for instance. tweak: Examine text on uniforms is now more clear about needing cable coil to repair your suit sensors.</li>
|
||||
<li class="bugfix">Fixed prisoner uniform sprite paths</li>
|
||||
</ul>
|
||||
<h3 class="author">CuteMoff updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">Diamond's forcemod was changed from 1.1x to 1.2x</li>
|
||||
</ul>
|
||||
<h3 class="author">Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Lever-action rifles, chambered in .38, are now sitting in the code. They might be buyable from Cargo or the Black Market soon. Watch this space.</li>
|
||||
<li class="rscadd">Sawed-off shotguns now look like shotguns, but short, when inhand, instead of "generic gun".</li>
|
||||
</ul>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">slimes can be delimbed</li>
|
||||
<li class="bugfix">the loadout now colours pet collars correctly</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">25 March 2021</h2>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">strained muscles isn't free</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">24 March 2021</h2>
|
||||
<h3 class="author">BlueWildrose updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">The nightmare's light eater can now destroy messes that emit light, like glowing goo or ectoplasmic puddles.</li>
|
||||
</ul>
|
||||
<h3 class="author">Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">The NOGUNS trait now takes precedence over the triggerguard checks.</li>
|
||||
<li class="balance">Medicated sutures and advanced regenerative mesh are now easier to make. Reagent-quantity wise, anyway.</li>
|
||||
</ul>
|
||||
<h3 class="author">ItzGabby updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Fluff Items with polychromic support</li>
|
||||
<li class="rscadd">A new vendor called Bark box</li>
|
||||
<li class="rscadd">A new form of snack with it's own box</li>
|
||||
<li class="rscadd">Two harness, one of them being lewd</li>
|
||||
<li class="rscadd">One new collar, with a ribbon. Classy.</li>
|
||||
<li class="rscadd">More locked forms of collars</li>
|
||||
<li class="rscdel">Purged old balls</li>
|
||||
<li class="balance">Removed the funny buffs each colored tennis ball had, down with the powergame!</li>
|
||||
<li class="imageadd">Added polychromic fluff icons, vendor icons, suit icons, snack icons, fancy box icons, and a polychromic version of Izzy's ball.</li>
|
||||
<li class="imagedel">Deleted old balls, Izzy's Ball, except the rainbow one since it's special and as I did not go out of my way to get permission to touch.</li>
|
||||
<li class="spellcheck">Walked into vending.dm and glared for a moment at hydroponics' grammar.</li>
|
||||
</ul>
|
||||
<h3 class="author">LetterN updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">fixed laptops pickability</li>
|
||||
<li class="bugfix">fixed closets being unweldable</li>
|
||||
</ul>
|
||||
<h3 class="author">YakumoChen updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">Genetics - Thermal vision is a recipe instead of a natural gene now. Nearsighted+Stimmed. Other minor nerfs, Thermal is 40 instability.</li>
|
||||
<li class="balance">Research - X-ray eyes are now an illegal tech.</li>
|
||||
</ul>
|
||||
<h3 class="author">qweq12yt updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">added the black market uplink</li>
|
||||
<li class="imageadd">added blackmarket.dmi</li>
|
||||
<li class="bugfix">increased the black market interface's width, now the delivery options will show properly when the LTSRBT is built</li>
|
||||
</ul>
|
||||
<h3 class="author">zeroisthebiggay updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">biodegrade works on legcuffs</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">23 March 2021</h2>
|
||||
<h3 class="author">LetterN updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">NIRM departamental purchases now work. Have fun spending the entire R&D Budget!</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">21 March 2021</h2>
|
||||
<h3 class="author">Arturlang updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Vampire statpanel no longer shows spans unnecesary</li>
|
||||
</ul>
|
||||
<h3 class="author">GrayRachnid updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">fixed the holopad autocall bug</li>
|
||||
<li class="bugfix">properly incorporated the secure holopad that was commented out in the code.</li>
|
||||
<li class="config">the in_character_filter.txt is now usable</li>
|
||||
<li class="admin">headmins should edit the in_character_filter.txt</li>
|
||||
<li class="server">someone with box access should delete racism with the in_character_filter.txt</li>
|
||||
<li class="balance">buffed particle defender disabler shots from 13->15 stamina (15*6=90)</li>
|
||||
<li class="balance">buffed particle defender laser ammo to 4 shots</li>
|
||||
</ul>
|
||||
<h3 class="author">Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscdel">removes pacifism from ghost cafe. have fun beating up your coworkers</li>
|
||||
</ul>
|
||||
<h3 class="author">LetterN updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Art gallery (meta)</li>
|
||||
<li class="rscadd">Laptop vendor (meta, delta, box)</li>
|
||||
</ul>
|
||||
<h3 class="author">Putnam3145 updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">Buffed supermatter surge massively.</li>
|
||||
</ul>
|
||||
<h3 class="author">The-Sun-In-Splendour updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">You cannot revive yourself (as a changeling) if you've been absorbed anymore</li>
|
||||
</ul>
|
||||
<h3 class="author">dzahlus updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="balance">rebalanced hierophant STAFF to do 15 damage on all attacks</li>
|
||||
</ul>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">using the puddle ability when stunned wont break it</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">20 March 2021</h2>
|
||||
<h3 class="author">Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Bluespace beaker filling icons for that narrow band between 90 and 80% full now actually exist.</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<b>GoonStation 13 Development Team</b>
|
||||
|
||||
@@ -29332,3 +29332,35 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
2021-05-21:
|
||||
Putnam3145:
|
||||
- bugfix: Fixed activity being attached to minds instead of mobs on antag attach.
|
||||
2021-05-23:
|
||||
Putnam3145:
|
||||
- bugfix: Antag and species no longer remove all traits if one has a blacklisted
|
||||
trait
|
||||
WanderingFox95:
|
||||
- imageadd: Replaced the antlers showing up when you select deer ears with actual
|
||||
deer ears. Literally why was that even a thing before?
|
||||
- imageadd: Straight rabbit ears are now a thing.
|
||||
keronshb:
|
||||
- balance: 30 > 25 pop req for contractor kit
|
||||
- code_imp: adds a special hud for simple mobs.
|
||||
- imageadd: a lot of >32x32 mobs now have icons for their health dolls
|
||||
2021-05-24:
|
||||
zeroisthebiggay:
|
||||
- rscadd: 'New traitor item: the Mauler Gauntlets! Punch hard, punch good! Eight
|
||||
telecrystals, buy today!'
|
||||
- rscadd: hairs from Airborne Snitch
|
||||
2021-05-26:
|
||||
bunny232:
|
||||
- bugfix: Removed two random 'captain's office' tiles from space on meta station
|
||||
2021-05-29:
|
||||
Kraseo:
|
||||
- bugfix: No more slamming into people while bloodcrawled.
|
||||
Linzolle:
|
||||
- bugfix: brand intelligence event works again
|
||||
keronshb:
|
||||
- rscadd: swag outfit available in clothesmate
|
||||
- rscadd: 'swag shoes availble in clothesmate resprite: changed swag shoes icon
|
||||
to the one twaticus made.'
|
||||
- rscadd: Adds the clown mob spawner for admins
|
||||
zeroisthebiggay:
|
||||
- balance: puglism damage can no longer stack with scarp
|
||||
|
||||
BIN
icons/effects/camera_image_base.dmi
Normal file
|
After Width: | Height: | Size: 209 B |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 31 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 13 KiB |
|
Before Width: | Height: | Size: 460 KiB After Width: | Height: | Size: 462 KiB |
|
Before Width: | Height: | Size: 312 KiB After Width: | Height: | Size: 314 KiB |
|
Before Width: | Height: | Size: 160 KiB After Width: | Height: | Size: 180 KiB |
|
Before Width: | Height: | Size: 116 KiB After Width: | Height: | Size: 117 KiB |
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 22 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 23 KiB |
|
Before Width: | Height: | Size: 133 KiB After Width: | Height: | Size: 134 KiB |
@@ -550,7 +550,7 @@
|
||||
ckeywhitelist = list("sneka")
|
||||
|
||||
/datum/gear/donator/smaiden
|
||||
name = "Shrine Maiden"
|
||||
slot = SLOT_WEAR_SUIT
|
||||
path = /obj/item/clothing/suit/smaiden
|
||||
name = "shrine maiden outfit"
|
||||
slot = SLOT_W_UNIFORM
|
||||
path = /obj/item/clothing/under/smaiden
|
||||
ckeywhitelist = list("ultimarifox")
|
||||
|
||||
@@ -602,8 +602,8 @@
|
||||
mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi'
|
||||
icon_state = "mmask"
|
||||
|
||||
/obj/item/clothing/suit/smaiden
|
||||
name = "shrine maiden"
|
||||
/obj/item/clothing/under/smaiden
|
||||
name = "shrine maiden outfit"
|
||||
desc = "Seems questionably tight for religious purposes."
|
||||
icon_state = "smaiden"
|
||||
item_state = "smaiden"
|
||||
|
||||
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 11 KiB |
BIN
sound/weapons/mauler_punch.ogg
Normal file
@@ -272,6 +272,7 @@
|
||||
#include "code\_onclick\hud\revenanthud.dm"
|
||||
#include "code\_onclick\hud\robot.dm"
|
||||
#include "code\_onclick\hud\screen_objects.dm"
|
||||
#include "code\_onclick\hud\simple_animal.dm"
|
||||
#include "code\_onclick\hud\swarmer.dm"
|
||||
#include "code\_onclick\hud\screen_objects\clickdelay.dm"
|
||||
#include "code\_onclick\hud\screen_objects\sprint.dm"
|
||||
|
||||