Merge remote-tracking branch 'upstream/master' into floorcluwneport
This commit is contained in:
@@ -164,14 +164,12 @@ GLOBAL_LIST_EMPTY(antagonists)
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/datum/antagonist/proc/remove_blacklisted_quirks()
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var/mob/living/L = owner.current
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if(istype(L))
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var/list/my_quirks = L.client?.prefs.all_quirks.Copy()
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SSquirks.filter_quirks(my_quirks,blacklisted_quirks)
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for(var/q in L.roundstart_quirks)
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var/datum/quirk/Q = q
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if(!(SSquirks.quirk_name_by_path(Q.type) in my_quirks))
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if(Q.type in blacklisted_quirks)
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if(initial(Q.antag_removal_text))
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to_chat(L, "<span class='boldannounce'>[initial(Q.antag_removal_text)]</span>")
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L.remove_quirk(Q.type)
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qdel(Q)
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//Returns the team antagonist belongs to if any.
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/datum/antagonist/proc/get_team()
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@@ -680,6 +680,11 @@
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glove_type = /obj/item/clothing/gloves/fingerless/pugilist/cling // just punch his head off dude
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glove_name_simple = "bone gauntlets"
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/obj/effect/proc_holder/changeling/gloves/gauntlets/sting_action(mob/living/user)
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if(HAS_TRAIT(user, TRAIT_NOPUGILIST))
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to_chat(user, "<span class='warning'>We would gain nothing by forming our fists into brute-force weapons when we are trained in precision martial arts!</span>")
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return
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/obj/item/clothing/gloves/fingerless/pugilist/cling // switches between lesser GotNS and Big Punchy Rib Breaky Hands
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name = "hewn bone gauntlets"
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icon_state = "ling_gauntlets"
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@@ -50,7 +50,7 @@
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/obj/item/melee/touch_attack/mansus_fist/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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if(!proximity_flag | target == user)
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if(!proximity_flag || (target == user))
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return
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playsound(user, 'sound/items/welder.ogg', 75, TRUE)
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if(ishuman(target))
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@@ -24,7 +24,7 @@
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var/check = FALSE
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if(ismob(target))
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var/mob/living/mobster = target
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if(!mobster.mob_biotypes & MOB_ROBOTIC)
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if(!(mobster.mob_biotypes & MOB_ROBOTIC))
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return FALSE
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else
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check = TRUE
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@@ -84,6 +84,9 @@
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if(slam_cooldown + slam_cooldown_time > world.time)
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to_chat(src, "<span class='warning'>Your slam ability is still on cooldown!</span>")
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return
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if(!isopenturf(loc))
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to_chat(src, "<span class='warning'>You need to be on open flooring to do that!")
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return
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face_atom(A)
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var/mob/living/victim = A
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@@ -37,14 +37,19 @@
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/obj/item/clothing/gloves/fingerless/pugilist/equipped(mob/user, slot)
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. = ..()
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if(slot == SLOT_GLOVES)
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use_buffs(user, TRUE)
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wornonce = TRUE
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if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
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to_chat(user, "<span class='danger'>What purpose is there to don the weapons of pugilism if you're already well-practiced in martial arts? Mixing arts is blasphemous!</span>")
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return
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use_buffs(user, TRUE)
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/obj/item/clothing/gloves/fingerless/pugilist/dropped(mob/user)
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. = ..()
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if(wornonce)
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use_buffs(user, FALSE)
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wornonce = FALSE
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if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
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return
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use_buffs(user, FALSE)
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/obj/item/clothing/gloves/fingerless/pugilist/proc/use_buffs(mob/user, buff)
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if(buff) // tarukaja
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@@ -67,6 +72,7 @@
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H.dna.species.punchdamagehigh -= enhancement
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H.dna.species.punchdamagelow -= enhancement
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H.dna.species.punchwoundbonus -= wound_enhancement
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H.dna?.species?.attack_sound_override = null
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if(!silent)
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to_chat(user, "<span class='warning'>With [src] off of your arms, you feel less ready to punch things.</span>")
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@@ -223,6 +229,50 @@
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parry_cooldown = 0
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parry_failed_clickcd_duration = 0
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/obj/item/clothing/gloves/fingerless/pugilist/mauler
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name = "mauler gauntlets"
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desc = "Plastitanium gauntlets coated in a thick nano-weave carbon material and implanted with nanite injectors that boost the wielder's strength six-fold."
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icon_state = "mauler_gauntlets"
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item_state = "mauler_gauntlets"
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transfer_prints = FALSE
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body_parts_covered = ARMS|HANDS
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cold_protection = ARMS|HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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armor = list("melee" = 30, "bullet" = 30, "laser" = 10, "energy" = 10, "bomb" = 55, "bio" = 15, "rad" = 15, "fire" = 80, "acid" = 50)
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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strip_delay = 80
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enhancement = 12 // same as the changeling gauntlets but without changeling utility
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wound_enhancement = 12
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silent = TRUE
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inherited_trait = TRAIT_CHUNKYFINGERS // your fingers are fat because the gloves are
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secondary_trait = TRAIT_MAULER // commit table slam
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/obj/item/clothing/gloves/fingerless/pugilist/mauler/equipped(mob/user, slot)
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. = ..()
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if(slot == SLOT_GLOVES)
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wornonce = TRUE
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if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
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return
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use_mauls(user, TRUE)
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/obj/item/clothing/gloves/fingerless/pugilist/mauler/dropped(mob/user)
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. = ..()
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if(wornonce)
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wornonce = FALSE
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if((HAS_TRAIT(user, TRAIT_NOPUGILIST)))
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return
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use_mauls(user, FALSE)
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/obj/item/clothing/gloves/fingerless/pugilist/mauler/proc/use_mauls(mob/user, maul)
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if(maul)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.dna?.species?.attack_sound_override = 'sound/weapons/mauler_punch.ogg'
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if(silent)
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to_chat(H, "<span class='danger'>You feel prickles around your wrists as [src] cling to them - strength courses through your veins!</span>")
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/obj/item/clothing/gloves/botanic_leather
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name = "botanist's leather gloves"
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desc = "These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. They're also quite warm."
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@@ -253,7 +303,6 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
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strip_mod = 1.5
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/obj/item/clothing/gloves/bracer
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name = "bone bracers"
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desc = "For when you're expecting to get slapped on the wrist. Offers modest protection to your arms."
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@@ -535,3 +535,9 @@
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to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
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B.use(10)
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icon_state = initial(icon_state)
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/obj/item/clothing/shoes/swagshoes
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name = "swag shoes"
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desc = "They got me for my foams!"
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icon_state = "SwagShoes"
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item_state = "SwagShoes"
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@@ -355,3 +355,10 @@
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name = "Sakura Kimono'"
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icon_state = "sakura_kimono"
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item_state = "sakura_kimono"
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/obj/item/clothing/under/costume/swagoutfit
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name = "Swag outfit"
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desc = "Why don't you go secure some bitches?"
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icon_state = "SwagOutfit"
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item_state = "SwagOutfit"
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can_adjust = FALSE
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@@ -61,7 +61,7 @@
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originMachine.visible_message("[originMachine] beeps and seems lifeless.")
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kill()
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return
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vendingMachines = listclearnulls(vendingMachines)
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listclearnulls(vendingMachines)
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if(!vendingMachines.len) //if every machine is infected
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for(var/obj/machinery/vending/upriser in infectedMachines)
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if(prob(70) && !QDELETED(upriser))
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@@ -162,12 +162,19 @@
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icon = 'modular_citadel/icons/mob/mam_ears.dmi'
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/datum/sprite_accessory/ears/human/rabbit
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name = "Rabbit"
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name = "Rabbit (Lop-eared)"
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icon_state = "rabbit"
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color_src = MATRIXED
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matrixed_sections = MATRIX_RED_GREEN
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icon = 'modular_citadel/icons/mob/mam_ears.dmi'
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/datum/sprite_accessory/ears/human/rabbitalt
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name = "Rabbit (Straight-eared)"
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icon_state = "rabbitalt"
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color_src = MATRIXED
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matrixed_sections = MATRIX_ALL
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icon = 'modular_citadel/icons/mob/mam_ears.dmi'
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/datum/sprite_accessory/ears/human/pede
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name = "Scolipede"
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icon_state = "pede"
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@@ -296,7 +303,7 @@
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/datum/sprite_accessory/ears/mam_ears/deer
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name = "Deer"
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icon_state = "deer"
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color_src = MUTCOLORS3
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matrixed_sections = MATRIX_RED_GREEN
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/datum/sprite_accessory/ears/mam_ears/eevee
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name = "Eevee"
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@@ -359,10 +366,15 @@
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matrixed_sections = MATRIX_RED_GREEN
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/datum/sprite_accessory/ears/mam_ears/rabbit
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name = "Rabbit"
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name = "Rabbit (Lop-eared)"
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icon_state = "rabbit"
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matrixed_sections = MATRIX_RED_GREEN
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/datum/sprite_accessory/ears/mam_ears/rabbitalt
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name = "Rabbit (Straight-eared)"
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icon_state = "rabbitalt"
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matrixed_sections = MATRIX_ALL
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/datum/sprite_accessory/ears/mam_ears/pede
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name = "Scolipede"
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icon_state = "pede"
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@@ -17,6 +17,10 @@
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name = "Adhara"
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icon_state = "hair_adhara"
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/datum/sprite_accessory/hair/africanpigtails
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name = "African Pig Tails"
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icon_state = "hair_africanpigtails"
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/datum/sprite_accessory/hair/afro
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name = "Afro"
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icon_state = "hair_afro"
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@@ -25,10 +29,26 @@
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name = "Afro 2"
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icon_state = "hair_afro2"
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/datum/sprite_accessory/hair/afro2alt
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name = "Afro 2 (Alt)"
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icon_state = "hair_afro2alt"
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/datum/sprite_accessory/hair/afro_large
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name = "Afro (Large)"
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icon_state = "hair_bigafro"
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/datum/sprite_accessory/hair/afropuffdouble
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name = "Afropuff (Double)"
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icon_state = "hair_afropuffdouble"
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/datum/sprite_accessory/hair/afropuffleft
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name = "Afropuff (Left)"
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icon_state = "hair_afropuffleft"
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||||
/datum/sprite_accessory/hair/afropuffright
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name = "Afropuff (Right)"
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||||
icon_state = "hair_afropuffright"
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||||
|
||||
/datum/sprite_accessory/hair/antenna
|
||||
name = "Ahoge"
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||||
icon_state = "hair_antenna"
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||||
@@ -41,10 +61,18 @@
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||||
name = "Anita"
|
||||
icon_state = "hair_anita"
|
||||
|
||||
/datum/sprite_accessory/hair/astolfo
|
||||
name = "Astolfo"
|
||||
icon_state = "hair_astolfo"
|
||||
|
||||
/datum/sprite_accessory/hair/balding
|
||||
name = "Balding Hair"
|
||||
icon_state = "hair_e"
|
||||
|
||||
/datum/sprite_accessory/hair/baum
|
||||
name = "Baum"
|
||||
icon_state = "hair_baum"
|
||||
|
||||
/datum/sprite_accessory/hair/bedhead
|
||||
name = "Bedhead"
|
||||
icon_state = "hair_bedhead"
|
||||
@@ -85,6 +113,14 @@
|
||||
name = "Belle"
|
||||
icon_state = "hair_belle"
|
||||
|
||||
/datum/sprite_accessory/hair/bluntbangs
|
||||
name = "Bluntbangs"
|
||||
icon_state = "hair_bluntbangs"
|
||||
|
||||
/datum/sprite_accessory/hair/bluntbangsalt
|
||||
name = "Bluntbangs (Alt)"
|
||||
icon_state = "hair_bluntbangsalt"
|
||||
|
||||
/datum/sprite_accessory/hair/bob
|
||||
name = "Bob Hair"
|
||||
icon_state = "hair_bob"
|
||||
@@ -109,6 +145,10 @@
|
||||
name = "Bobcut (Alt)"
|
||||
icon_state = "hair_bobcutalt"
|
||||
|
||||
/datum/sprite_accessory/hair/bobcutalt2
|
||||
name = "Bobcut (Alt) 2"
|
||||
icon_state = "hair_bobcutalt2"
|
||||
|
||||
/datum/sprite_accessory/hair/boddicker
|
||||
name = "Boddicker"
|
||||
icon_state = "hair_boddicker"
|
||||
@@ -205,6 +245,14 @@
|
||||
name = "CIA"
|
||||
icon_state = "hair_cia"
|
||||
|
||||
/datum/sprite_accessory/hair/combedback
|
||||
name = "Combed Back"
|
||||
icon_state = "hair_combedback"
|
||||
|
||||
/datum/sprite_accessory/hair/combedbob
|
||||
name = "Combed Bob"
|
||||
icon_state = "hair_combedbob"
|
||||
|
||||
/datum/sprite_accessory/hair/combover
|
||||
name = "Combover"
|
||||
icon_state = "hair_combover"
|
||||
@@ -233,6 +281,14 @@
|
||||
name = "Cornrow Tail"
|
||||
icon_state = "hair_cornrowtail"
|
||||
|
||||
/datum/sprite_accessory/hair/cotton
|
||||
name = "Cotton"
|
||||
icon_state = "hair_cotton"
|
||||
|
||||
/datum/sprite_accessory/hair/cottonalt
|
||||
name = "Cotton (Alt)"
|
||||
icon_state = "hair_cottonalt"
|
||||
|
||||
/datum/sprite_accessory/hair/country
|
||||
name = "Country"
|
||||
icon_state = "hair_country"
|
||||
@@ -261,6 +317,10 @@
|
||||
name = "Devil Lock"
|
||||
icon_state = "hair_devillock"
|
||||
|
||||
/datum/sprite_accessory/hair/diagonalbangs
|
||||
name = "Diagonal Bangs"
|
||||
icon_state = "hair_diagonalbangs"
|
||||
|
||||
/datum/sprite_accessory/hair/dreadlocks
|
||||
name = "Dreadlocks"
|
||||
icon_state = "hair_dreads"
|
||||
@@ -337,10 +397,22 @@
|
||||
name = "Fluffy"
|
||||
icon_state = "hair_fluffy"
|
||||
|
||||
/datum/sprite_accessory/hair/fortuneteller
|
||||
name = "Fortune Teller"
|
||||
icon_state = "hair_fortuneteller"
|
||||
|
||||
/datum/sprite_accessory/hair/fringetail
|
||||
name = "Fringe Tail"
|
||||
icon_state = "hair_fringetail"
|
||||
|
||||
/datum/sprite_accessory/hair/froofy
|
||||
name = "Froofy"
|
||||
icon_state = "hair_froofy"
|
||||
|
||||
/datum/sprite_accessory/hair/geisha
|
||||
name = "Geisha"
|
||||
icon_state = "hair_geisha"
|
||||
|
||||
/datum/sprite_accessory/hair/gelled
|
||||
name = "Gelled Back"
|
||||
icon_state = "hair_gelled"
|
||||
@@ -349,6 +421,26 @@
|
||||
name = "Gentle"
|
||||
icon_state = "hair_gentle"
|
||||
|
||||
/datum/sprite_accessory/hair/glammetal
|
||||
name = "Glam Metal"
|
||||
icon_state = "hair_glammetal"
|
||||
|
||||
/datum/sprite_accessory/hair/gloomy
|
||||
name = "Gloomy"
|
||||
icon_state = "hair_gloomy"
|
||||
|
||||
/datum/sprite_accessory/hair/gloomylong
|
||||
name = "Gloomy (Long)"
|
||||
icon_state = "hair_gloomylong"
|
||||
|
||||
/datum/sprite_accessory/hair/hajime
|
||||
name = "Hajime"
|
||||
icon_state = "hair_hajime"
|
||||
|
||||
/datum/sprite_accessory/hair/hajimealt
|
||||
name = "Hajime (Alt)"
|
||||
icon_state = "hair_hajimealt"
|
||||
|
||||
/datum/sprite_accessory/hair/halfbang
|
||||
name = "Half-banged Hair"
|
||||
icon_state = "hair_halfbang"
|
||||
@@ -365,6 +457,10 @@
|
||||
name = "Half-shaved Hair"
|
||||
icon_state = "hair_halfshaved"
|
||||
|
||||
/datum/sprite_accessory/hair/harold
|
||||
name = "Harold"
|
||||
icon_state = "hair_harold"
|
||||
|
||||
/datum/sprite_accessory/hair/hedgehog
|
||||
name = "Hedgehog Hair"
|
||||
icon_state = "hair_hedgehog"
|
||||
@@ -393,6 +489,10 @@
|
||||
name = "Hitop"
|
||||
icon_state = "hair_hitop"
|
||||
|
||||
/datum/sprite_accessory/hair/inari
|
||||
name = "Inari"
|
||||
icon_state = "hair_inari"
|
||||
|
||||
/datum/sprite_accessory/hair/inkling
|
||||
name = "Inkling"
|
||||
icon_state = "hair_inkling"
|
||||
@@ -421,14 +521,18 @@
|
||||
name = "Keanu"
|
||||
icon_state = "hair_keanu"
|
||||
|
||||
/datum/sprite_accessory/hair/kusangi
|
||||
name = "Kusanagi"
|
||||
icon_state = "hair_kusanagi"
|
||||
/datum/sprite_accessory/hair/kisaragi
|
||||
name = "Kisaragi"
|
||||
icon_state = "hair_kisaragi"
|
||||
|
||||
/datum/sprite_accessory/hair/kleeia
|
||||
name = "Kleeia"
|
||||
icon_state = "hair_kleeia"
|
||||
|
||||
/datum/sprite_accessory/hair/kusangi
|
||||
name = "Kusanagi"
|
||||
icon_state = "hair_kusanagi"
|
||||
|
||||
/datum/sprite_accessory/hair/long
|
||||
name = "Long Hair 1"
|
||||
icon_state = "hair_long"
|
||||
@@ -449,6 +553,10 @@
|
||||
name = "Long Over Eye"
|
||||
icon_state = "hair_longovereye"
|
||||
|
||||
/datum/sprite_accessory/hair/long_over_eyealt
|
||||
name = "Long Over Eye (Alt)"
|
||||
icon_state = "hair_longovereyealt"
|
||||
|
||||
/datum/sprite_accessory/hair/longbangs
|
||||
name = "Long Bangs"
|
||||
icon_state = "hair_lbangs"
|
||||
@@ -489,10 +597,6 @@
|
||||
name = "Mohawk"
|
||||
icon_state = "hair_d"
|
||||
|
||||
/datum/sprite_accessory/hair/newyou
|
||||
name = "New You"
|
||||
icon_state = "hair_newyou"
|
||||
|
||||
/datum/sprite_accessory/hair/reversemohawk
|
||||
name = "Mohawk (Reverse)"
|
||||
icon_state = "hair_reversemohawk"
|
||||
@@ -509,6 +613,10 @@
|
||||
name = "Mulder"
|
||||
icon_state = "hair_mulder"
|
||||
|
||||
/datum/sprite_accessory/hair/newyou
|
||||
name = "New You"
|
||||
icon_state = "hair_newyou"
|
||||
|
||||
/datum/sprite_accessory/hair/nia
|
||||
name = "Nia"
|
||||
icon_state = "hair_nia"
|
||||
@@ -579,10 +687,18 @@
|
||||
name = "Pompadour (Big)"
|
||||
icon_state = "hair_bigpompadour"
|
||||
|
||||
/datum/sprite_accessory/hair/bigpompadouralt
|
||||
name = "Pompadour (Big) (Alt)"
|
||||
icon_state = "hair_bigpompadouralt"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail1
|
||||
name = "Ponytail"
|
||||
icon_state = "hair_ponytail"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail1alt
|
||||
name = "Ponytail (Alt)"
|
||||
icon_state = "hair_ponytailalt"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail2
|
||||
name = "Ponytail 2"
|
||||
icon_state = "hair_ponytail2"
|
||||
@@ -591,14 +707,26 @@
|
||||
name = "Ponytail 3"
|
||||
icon_state = "hair_ponytail3"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail3alt
|
||||
name = "Ponytail 3 (Alt)"
|
||||
icon_state = "hair_ponytail3alt"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail4
|
||||
name = "Ponytail 4"
|
||||
icon_state = "hair_ponytail4"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail4alt
|
||||
name = "Ponytail 4 (Alt)"
|
||||
icon_state = "hair_ponytail4alt"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail5
|
||||
name = "Ponytail 5"
|
||||
icon_state = "hair_ponytail5"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail6
|
||||
name = "Ponytail 6"
|
||||
icon_state = "hair_ponytail6"
|
||||
|
||||
/datum/sprite_accessory/hair/highponytail
|
||||
name = "Ponytail (High)"
|
||||
icon_state = "hair_highponytail"
|
||||
@@ -623,6 +751,10 @@
|
||||
name = "Ponytail (Side) 4"
|
||||
icon_state = "hair_sidetail4"
|
||||
|
||||
/datum/sprite_accessory/hair/sidetail5
|
||||
name = "Ponytail (Side) 5"
|
||||
icon_state = "hair_sidetail5"
|
||||
|
||||
/datum/sprite_accessory/hair/sharptail
|
||||
name = "Ponytail (Sharp)"
|
||||
icon_state = "hair_sharptail"
|
||||
@@ -639,10 +771,18 @@
|
||||
name = "Poofy 2"
|
||||
icon_state = "hair_poofy2"
|
||||
|
||||
/datum/sprite_accessory/hair/quadcurls
|
||||
name = "Quad Curls"
|
||||
icon_state = "hair_quadcurls"
|
||||
|
||||
/datum/sprite_accessory/hair/quiff
|
||||
name = "Quiff"
|
||||
icon_state = "hair_quiff"
|
||||
|
||||
/datum/sprite_accessory/hair/rockstar
|
||||
name = "Rockstar"
|
||||
icon_state = "hair_rockstar"
|
||||
|
||||
/datum/sprite_accessory/hair/ronin
|
||||
name = "Ronin"
|
||||
icon_state = "hair_ronin"
|
||||
@@ -759,6 +899,10 @@
|
||||
name = "Slightly Long Hair"
|
||||
icon_state = "hair_protagonist"
|
||||
|
||||
/datum/sprite_accessory/hair/slightlymessy
|
||||
name = "Slightly Messy Hair"
|
||||
icon_state = "hair_slightlymessy"
|
||||
|
||||
/datum/sprite_accessory/hair/spiky
|
||||
name = "Spiky"
|
||||
icon_state = "hair_spikey"
|
||||
@@ -771,6 +915,26 @@
|
||||
name = "Spiky 3"
|
||||
icon_state = "hair_spiky2"
|
||||
|
||||
/datum/sprite_accessory/hair/slimedroplet
|
||||
name = "Slime Droplet"
|
||||
icon_state = "hair_slimedroplet"
|
||||
|
||||
/datum/sprite_accessory/hair/slimedropletalt
|
||||
name = "Slime Droplet (Alt)"
|
||||
icon_state = "hair_slimedropletalt"
|
||||
|
||||
/datum/sprite_accessory/hair/slimespikes
|
||||
name = "Slime Spikes"
|
||||
icon_state = "hair_slimespikes"
|
||||
|
||||
/datum/sprite_accessory/hair/slimetendrils
|
||||
name = "Slime Tendrils"
|
||||
icon_state = "hair_slimetendrils"
|
||||
|
||||
/datum/sprite_accessory/hair/slimetendrilsalt
|
||||
name = "Slime Tendrils (Alt)"
|
||||
icon_state = "hair_slimetendrilsalt"
|
||||
|
||||
/datum/sprite_accessory/hair/supernova
|
||||
name = "Supernova"
|
||||
icon_state = "hair_supernova"
|
||||
@@ -851,6 +1015,10 @@
|
||||
name = "Very Long Hair 2"
|
||||
icon_state = "hair_longest"
|
||||
|
||||
/datum/sprite_accessory/hair/longestalt
|
||||
name = "Very Long Hair 2 (Alt)"
|
||||
icon_state = "hair_longestalt"
|
||||
|
||||
/datum/sprite_accessory/hair/longest2
|
||||
name = "Very Long Over Eye"
|
||||
icon_state = "hair_longest2"
|
||||
@@ -886,3 +1054,7 @@
|
||||
/datum/sprite_accessory/hair/ziegler
|
||||
name = "Ziegler"
|
||||
icon_state = "hair_ziegler"
|
||||
|
||||
/datum/sprite_accessory/hair/zone
|
||||
name = "Zone"
|
||||
icon_state = "hair_zone"
|
||||
|
||||
@@ -149,6 +149,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
///
|
||||
var/sound/attack_sound = 'sound/weapons/punch1.ogg'
|
||||
var/sound/miss_sound = 'sound/weapons/punchmiss.ogg'
|
||||
var/attack_sound_override = null
|
||||
|
||||
var/list/mob/living/ignored_by = list() // list of mobs that will ignore this species
|
||||
//Breathing!
|
||||
@@ -569,12 +570,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
/datum/species/proc/remove_blacklisted_quirks(mob/living/carbon/C)
|
||||
var/mob/living/L = C.mind?.current
|
||||
if(istype(L))
|
||||
var/list/my_quirks = L.client?.prefs.all_quirks.Copy()
|
||||
SSquirks.filter_quirks(my_quirks, blacklisted_quirks)
|
||||
for(var/q in L.roundstart_quirks)
|
||||
var/datum/quirk/Q = q
|
||||
if(!(SSquirks.quirk_name_by_path(Q.type) in my_quirks))
|
||||
L.remove_quirk(Q.type)
|
||||
if(Q.type in blacklisted_quirks)
|
||||
qdel(Q)
|
||||
removed_quirks += Q.type
|
||||
|
||||
// restore any quirks that we removed
|
||||
@@ -1615,7 +1614,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
|
||||
var/armor_block = target.run_armor_check(affecting, "melee")
|
||||
playsound(target.loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
playsound(target.loc, user.dna.species.attack_sound_override || attack_sound, 25, 1, -1)
|
||||
target.visible_message("<span class='danger'>[user] [atk_verb]ed [target]!</span>", \
|
||||
"<span class='userdanger'>[user] [atk_verb]ed you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
user, "<span class='danger'>You [atk_verb]ed [target]!</span>")
|
||||
|
||||
@@ -542,8 +542,48 @@
|
||||
update_stat()
|
||||
med_hud_set_health()
|
||||
med_hud_set_status()
|
||||
update_health_hud()
|
||||
|
||||
//proc used to ressuscitate a mob
|
||||
/mob/living/update_health_hud()
|
||||
var/severity = 0
|
||||
var/healthpercent = (health/maxHealth) * 100
|
||||
if(hud_used?.healthdoll) //to really put you in the boots of a simplemob
|
||||
var/obj/screen/healthdoll/living/livingdoll = hud_used.healthdoll
|
||||
switch(healthpercent)
|
||||
if(100 to INFINITY)
|
||||
livingdoll.icon_state = "living0"
|
||||
if(80 to 100)
|
||||
livingdoll.icon_state = "living1"
|
||||
severity = 1
|
||||
if(60 to 80)
|
||||
livingdoll.icon_state = "living2"
|
||||
severity = 2
|
||||
if(40 to 60)
|
||||
livingdoll.icon_state = "living3"
|
||||
severity = 3
|
||||
if(20 to 40)
|
||||
livingdoll.icon_state = "living4"
|
||||
severity = 4
|
||||
if(1 to 20)
|
||||
livingdoll.icon_state = "living5"
|
||||
severity = 5
|
||||
else
|
||||
livingdoll.icon_state = "living6"
|
||||
severity = 6
|
||||
if(!livingdoll.filtered)
|
||||
livingdoll.filtered = TRUE
|
||||
var/icon/mob_mask = icon(icon, icon_state)
|
||||
if(mob_mask.Height() > world.icon_size || mob_mask.Width() > world.icon_size)
|
||||
var/health_doll_icon_state = health_doll_icon ? health_doll_icon : "megasprite"
|
||||
mob_mask = icon('icons/mob/screen_gen.dmi', health_doll_icon_state) //swap to something generic if they have no special doll
|
||||
UNLINT(livingdoll.filters += filter(type="alpha", icon = mob_mask))
|
||||
livingdoll.filters += filter(type="drop_shadow", size = -1)
|
||||
if(severity > 0)
|
||||
overlay_fullscreen("brute", /obj/screen/fullscreen/brute, severity)
|
||||
else
|
||||
clear_fullscreen("brute")
|
||||
|
||||
//Proc used to resuscitate a mob, for full_heal see fully_heal()
|
||||
/mob/living/proc/revive(full_heal = FALSE, admin_revive = FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_REVIVE, full_heal, admin_revive)
|
||||
if(full_heal)
|
||||
|
||||
@@ -94,6 +94,7 @@
|
||||
var/smoke_delay = 0 //used to prevent spam with smoke reagent reaction on mob.
|
||||
|
||||
var/bubble_icon = "default" //what icon the mob uses for speechbubbles
|
||||
var/health_doll_icon //if this exists AND the normal sprite is bigger than 32x32, this is the replacement icon state (because health doll size limitations). the icon will always be screen_gen.dmi
|
||||
|
||||
var/last_bumped = 0
|
||||
var/unique_name = 0 //if a mob's name should be appended with an id when created e.g. Mob (666)
|
||||
|
||||
@@ -149,6 +149,7 @@
|
||||
icon_state = "alienq"
|
||||
icon_living = "alienq"
|
||||
icon_dead = "alienq_dead"
|
||||
health_doll_icon = "alienq"
|
||||
bubble_icon = "alienroyal"
|
||||
move_to_delay = 4
|
||||
maxHealth = 400
|
||||
|
||||
@@ -73,6 +73,7 @@
|
||||
icon_living = "megacarp"
|
||||
icon_dead = "megacarp_dead"
|
||||
icon_gib = "megacarp_gib"
|
||||
health_doll_icon = "megacarp"
|
||||
regen_amount = 6
|
||||
|
||||
maxHealth = 30
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
icon_state = "crawling"
|
||||
icon_living = "crawling"
|
||||
icon_dead = "dead"
|
||||
health_doll_icon = "crawling"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
speak_chance = 80
|
||||
maxHealth = 220
|
||||
|
||||
@@ -28,6 +28,7 @@ Difficulty: Medium
|
||||
icon_state = "miner"
|
||||
icon_living = "miner"
|
||||
icon = 'icons/mob/broadMobs.dmi'
|
||||
health_doll_icon = "miner"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
light_color = "#E4C7C5"
|
||||
movement_type = GROUND
|
||||
|
||||
@@ -33,6 +33,7 @@ Difficulty: Hard
|
||||
icon_state = "bubblegum"
|
||||
icon_living = "bubblegum"
|
||||
icon_dead = ""
|
||||
health_doll_icon = "bubblegum"
|
||||
friendly_verb_continuous = "stares down"
|
||||
friendly_verb_simple = "stare down"
|
||||
icon = 'icons/mob/lavaland/96x96megafauna.dmi'
|
||||
|
||||
@@ -32,6 +32,7 @@ Difficulty: Very Hard
|
||||
icon_state = "eva"
|
||||
icon_living = "eva"
|
||||
icon_dead = "dragon_dead"
|
||||
health_doll_icon = "eva"
|
||||
friendly_verb_continuous = "stares down"
|
||||
friendly_verb_simple = "stare down"
|
||||
icon = 'icons/mob/lavaland/96x96megafauna.dmi'
|
||||
|
||||
@@ -48,6 +48,7 @@ Difficulty: Medium
|
||||
icon_state = "dragon"
|
||||
icon_living = "dragon"
|
||||
icon_dead = "dragon_dead"
|
||||
health_doll_icon = "dragon"
|
||||
friendly_verb_continuous = "stares down"
|
||||
friendly_verb_simple = "stare down"
|
||||
speak_emote = list("roars")
|
||||
|
||||
@@ -44,6 +44,7 @@ Difficulty: Normal
|
||||
attack_sound = 'sound/weapons/sonic_jackhammer.ogg'
|
||||
icon_state = "hierophant"
|
||||
icon_living = "hierophant"
|
||||
health_doll_icon = "hierophant"
|
||||
friendly_verb_continuous = "stares down"
|
||||
friendly_verb_simple = "stare down"
|
||||
icon = 'icons/mob/lavaland/hierophant_new.dmi'
|
||||
|
||||
@@ -26,6 +26,7 @@ SHITCODE AHEAD. BE ADVISED. Also comment extravaganza
|
||||
spacewalk = TRUE
|
||||
icon_state = "mega_legion"
|
||||
icon_living = "mega_legion"
|
||||
health_doll_icon = "mega_legion"
|
||||
desc = "One of many."
|
||||
icon = 'icons/mob/lavaland/96x96megafauna.dmi'
|
||||
attack_verb_continuous = "chomps"
|
||||
|
||||
@@ -75,6 +75,7 @@
|
||||
icon_living = "watcher"
|
||||
icon_aggro = "watcher"
|
||||
icon_dead = "watcher_dead"
|
||||
health_doll_icon = "watcher"
|
||||
pixel_x = -10
|
||||
throw_message = "bounces harmlessly off of"
|
||||
melee_damage_lower = 15
|
||||
|
||||
+1
@@ -25,6 +25,7 @@
|
||||
icon_aggro = "broodmother"
|
||||
icon_dead = "egg_sac"
|
||||
icon_gib = "syndicate_gib"
|
||||
health_doll_icon = "broodmother"
|
||||
maxHealth = 800
|
||||
health = 800
|
||||
melee_damage_lower = 30
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
icon_aggro = "herald"
|
||||
icon_dead = "herald_dying"
|
||||
icon_gib = "syndicate_gib"
|
||||
health_doll_icon = "herald"
|
||||
maxHealth = 800
|
||||
health = 800
|
||||
melee_damage_lower = 20
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
icon_aggro = "legionnaire"
|
||||
icon_dead = "legionnaire_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
health_doll_icon = "legionnaire"
|
||||
maxHealth = 800
|
||||
health = 800
|
||||
melee_damage_lower = 30
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
icon_aggro = "pandora"
|
||||
icon_dead = "pandora_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
health_doll_icon = "pandora"
|
||||
maxHealth = 800
|
||||
health = 800
|
||||
melee_damage_lower = 15
|
||||
|
||||
@@ -253,6 +253,7 @@
|
||||
icon_state = "legion"
|
||||
icon_living = "legion"
|
||||
icon_dead = "legion"
|
||||
health_doll_icon = "legion"
|
||||
health = 450
|
||||
maxHealth = 450
|
||||
melee_damage_lower = 20
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
icon_living = "clown"
|
||||
icon_dead = "clown_dead"
|
||||
icon_gib = "clown_gib"
|
||||
health_doll_icon = "clown" //if >32x32, it will use this generic. for all the huge clown mobs that subtype from this
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
turns_per_move = 5
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
icon_living = "pine_1"
|
||||
icon_dead = "pine_1"
|
||||
icon_gib = "pine_1"
|
||||
health_doll_icon = "pine_1"
|
||||
gender = NEUTER
|
||||
speak_chance = 0
|
||||
turns_per_move = 5
|
||||
@@ -72,5 +73,6 @@
|
||||
icon_living = "festivus_pole"
|
||||
icon_dead = "festivus_pole"
|
||||
icon_gib = "festivus_pole"
|
||||
health_doll_icon = "festivus_pole"
|
||||
loot = list(/obj/item/stack/rods)
|
||||
speak_emote = list("polls")
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
icon_aggro = "Fugu0"
|
||||
icon_dead = "Fugu_dead"
|
||||
icon_gib = "syndicate_gib"
|
||||
health_doll_icon = "Fugu0"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
mouse_opacity = MOUSE_OPACITY_ICON
|
||||
move_to_delay = 5
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
///How much blud it has for bloodsucking
|
||||
blood_volume = 550
|
||||
rad_flags = RAD_NO_CONTAMINATE
|
||||
hud_type = /datum/hud/living/simple_animal
|
||||
|
||||
status_flags = CANPUSH
|
||||
|
||||
|
||||
@@ -158,12 +158,12 @@
|
||||
return FALSE
|
||||
size_x = clamp(size_x, 0, CAMERA_PICTURE_SIZE_HARD_LIMIT)
|
||||
size_y = clamp(size_y, 0, CAMERA_PICTURE_SIZE_HARD_LIMIT)
|
||||
var/list/desc = list("This is a photo of an area of [size_x+1] meters by [size_y+1] meters.")
|
||||
var/list/desc = list("This is a photo of an area of [size_x*2 + 1] meters by [size_y*2 + 1] meters.")
|
||||
var/ai_user = isAI(user)
|
||||
var/list/seen
|
||||
var/list/viewlist = (user && user.client)? getviewsize(user.client.view) : getviewsize(world.view)
|
||||
var/list/viewlist = user?.client? getviewsize(user.client.view) : getviewsize(world.view)
|
||||
var/viewr = max(viewlist[1], viewlist[2]) + max(size_x, size_y)
|
||||
var/viewc = user.client? user.client.eye : target
|
||||
var/viewc = user?.client? user.client.eye : target
|
||||
seen = get_hear(viewr, viewc)
|
||||
var/list/turfs = list()
|
||||
var/list/mobs = list()
|
||||
@@ -184,7 +184,7 @@
|
||||
var/psize_y = (size_y * 2 + 1) * world.icon_size
|
||||
var/get_icon = camera_get_icon(turfs, target_turf, psize_x, psize_y, clone_area, size_x, size_y, (size_x * 2 + 1), (size_y * 2 + 1))
|
||||
qdel(clone_area)
|
||||
var/icon/temp = icon('icons/effects/96x96.dmi',"")
|
||||
var/icon/temp = icon('icons/effects/camera_image_base.dmi',"")
|
||||
temp.Blend("#000", ICON_OVERLAY)
|
||||
temp.Scale(psize_x, psize_y)
|
||||
temp.Blend(get_icon, ICON_OVERLAY)
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
atoms += A
|
||||
CHECK_TICK
|
||||
|
||||
var/icon/res = icon('icons/effects/96x96.dmi', "")
|
||||
var/icon/res = icon('icons/effects/camera_image_base.dmi', "")
|
||||
res.Scale(psize_x, psize_y)
|
||||
|
||||
var/list/sorted = list()
|
||||
@@ -64,7 +64,6 @@
|
||||
var/xcomp = FLOOR(psize_x / 2, 1) - 15
|
||||
var/ycomp = FLOOR(psize_y / 2, 1) - 15
|
||||
|
||||
|
||||
for(var/atom/A in sorted)
|
||||
var/xo = (A.x - center.x) * world.icon_size + A.pixel_x + xcomp
|
||||
var/yo = (A.y - center.y) * world.icon_size + A.pixel_y + ycomp
|
||||
|
||||
@@ -254,14 +254,14 @@
|
||||
software_error()
|
||||
|
||||
/datum/nanite_program/proc/on_shock(shock_damage)
|
||||
if(!program_flags & NANITE_SHOCK_IMMUNE)
|
||||
if(!(program_flags & NANITE_SHOCK_IMMUNE))
|
||||
if(prob(10))
|
||||
software_error()
|
||||
else if(prob(33))
|
||||
self_destruct()
|
||||
|
||||
/datum/nanite_program/proc/on_minor_shock()
|
||||
if(!program_flags & NANITE_SHOCK_IMMUNE)
|
||||
if(!(program_flags & NANITE_SHOCK_IMMUNE))
|
||||
if(prob(10))
|
||||
software_error()
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
specialised contractor baton, and three randomly selected low cost items. Can include otherwise unobtainable items."
|
||||
item = /obj/item/storage/box/syndie_kit/contract_kit
|
||||
cost = 20
|
||||
player_minimum = 30
|
||||
player_minimum = 25
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
restricted = TRUE
|
||||
|
||||
|
||||
@@ -228,6 +228,15 @@
|
||||
surplus = 50
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/dangerous/maulergauntlets
|
||||
name = "Mauler Gauntlets"
|
||||
desc = "Mauler gauntlets are a pair of high-tech plastitanium gauntlets fused with illegal nanite auto-injectors designed \
|
||||
to grant the wearer sextuple the strength of an average human being. Wearing these, you will punch harder, inflict more injuries \
|
||||
with your fists, and be able to slam people through tables with immense force. \
|
||||
Unfortunately, due to the size of the gloves you will be unable to wield firearms with them equipped."
|
||||
item = /obj/item/clothing/gloves/fingerless/pugilist/mauler
|
||||
cost = 8
|
||||
|
||||
/datum/uplink_item/dangerous/powerfist
|
||||
name = "Power Fist"
|
||||
desc = "The power-fist is a metal gauntlet with a built-in piston-ram powered by an external gas supply.\
|
||||
|
||||
@@ -212,6 +212,8 @@
|
||||
/obj/item/clothing/suit/jacket/leather/overcoat = 4,
|
||||
/obj/item/clothing/under/pants/mustangjeans = 3,
|
||||
/obj/item/clothing/neck/necklace/dope = 5,
|
||||
/obj/item/clothing/under/costume/swagoutfit = 5,
|
||||
/obj/item/clothing/shoes/swagshoes = 5,
|
||||
/obj/item/clothing/suit/jacket/letterman_nanotrasen = 5,
|
||||
/obj/item/clothing/under/misc/corporateuniform = 5,
|
||||
/obj/item/clothing/suit/hooded/wintercoat/polychromic = 5,
|
||||
|
||||
Reference in New Issue
Block a user