changes
This commit is contained in:
+26
-21
@@ -1,23 +1,24 @@
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/**
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* Higher overhead "advanced" version of do_after.
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* @params
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* - atom/user is the atom doing the action or the "physical" user
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* - delay is time in deciseconds
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* - atom/target is the atom the action is being done to, defaults to user
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* - do_after_flags see __DEFINES/flags/do_after.dm for details.
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* - datum/callback/extra_checks - Every time this ticks, extra_checks() is invoked with (user, delay, target, time_left, do_after_flags, required_mobility_flags, required_combat_flags, mob_redirect, stage, initially_held_item, tool).
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* Stage can be DO_AFTER_STARTING, DO_AFTER_PROGRESSING, DO_AFTER_FINISHING
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* If it returns DO_AFTER_STOP, this breaks.
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* If it returns nothing, all other checks are done.
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* If it returns DO_AFTER_PROCEED, all other checks are ignored.
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* - required_mobility_flags is checked with CHECK_ALL_MOBILITY. Will immediately fail if the user isn't a mob.
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* - requried_combat_flags is checked with CHECK_MULTIPLE_BITFIELDS. Will immediately fail if the user isn't a mob.
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* - mob/living/mob_redirect - advanced option: If this is specified, movement and mobility/combat flag checks will use this instead of user. Progressbars will also go to this.
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* - obj/item/tool - The tool we're using. See do_after flags for details.
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*/
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#define INVOKE_CALLBACK cb_return = extra_checks?.Invoke(user, delay, target, world.time - starttime, do_after_flags, required_mobility_flags, required_combat_flags, mob_redirect, stage, initially_held_item, tool)
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* Higher overhead "advanced" version of do_after.
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* @params
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* - atom/user is the atom doing the action or the "physical" user
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* - delay is time in deciseconds
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* - atom/target is the atom the action is being done to, defaults to user
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* - do_after_flags see __DEFINES/flags/do_after.dm for details.
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* - datum/callback/extra_checks - Every time this ticks, extra_checks() is invoked with (user, delay, target, time_left, do_after_flags, required_mobility_flags, required_combat_flags, mob_redirect, stage, initially_held_item, tool, passed_in).
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* Stage can be DO_AFTER_STARTING, DO_AFTER_PROGRESSING, DO_AFTER_FINISHING
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* If it returns DO_AFTER_STOP, this breaks.
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* If it returns nothing, all other checks are done.
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* If it returns DO_AFTER_PROCEED, all other checks are ignored.
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* passed_in is a list[PROGRESS_MULTIPLIER], for modification.
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* - required_mobility_flags is checked with CHECK_ALL_MOBILITY. Will immediately fail if the user isn't a mob.
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* - requried_combat_flags is checked with CHECK_MULTIPLE_BITFIELDS. Will immediately fail if the user isn't a mob.
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* - mob/living/mob_redirect - advanced option: If this is specified, movement and mobility/combat flag checks will use this instead of user. Progressbars will also go to this.
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* - obj/item/tool - The tool we're using. See do_after flags for details.
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*/
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#define INVOKE_CALLBACK cb_return = extra_checks?.Invoke(user, delay, target, timeleft, do_after_flags, required_mobility_flags, required_combat_flags, mob_redirect, stage, initially_held_item, tool, passed_in)
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#define CHECK_FLAG_FAILURE ((required_mobility_flags || required_combat_flags) && (!living_user || (required_mobility_flags && !CHECK_ALL_MOBILITY(living_user, required_mobility_flags)) || (required_combat_flags && !CHECK_MULTIPLE_BITFIELDS(living_user.combat_flags, required_combat_flags))))
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#define TIMELEFT (world.time - starttime)
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#define TIMELEFT (timeleft)
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/proc/do_after_advanced(atom/user, delay, atom/target, do_after_flags, datum/callback/extra_checks, required_mobility_flags, required_combat_flags, mob/living/mob_redirect, obj/item/tool)
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// CHECK AND SET VARIABLES
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if(!user)
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@@ -40,8 +41,7 @@
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return FALSE
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if(!(do_after_flags & DO_AFTER_NO_COEFFICIENT) && living_user)
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delay *= living_user.cached_multiplicative_actions_slowdown
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var/starttime = world.time
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var/endtime = world.time + delay
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var/timeleft = delay
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var/obj/item/initially_held_item = mob_redirect?.get_active_held_item()
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var/atom/movable/AM_user = ismovable(user) && user
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var/drifting = AM_user?.Process_Spacemove(NONE) && AM_user.inertia_dir
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@@ -70,13 +70,18 @@
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var/locchanged
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var/ctu
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var/ctt
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while(world.time < endtime)
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var/tick_time = world.time
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var/list/passed_in = list(1)
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while(timeleft > 0)
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stoplag(1)
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var/timepassed = world.time - tick_time
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timepassed = world.time
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progbar?.update(TIMELEFT)
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if(QDELETED(user) || QDELETED(target) || (user.loc == null) || (target.loc == null))
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. = FALSE
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break
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INVOKE_CALLBACK
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timeleft -= timepassed * passed_in[1]
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if(cb_return == DO_AFTER_STOP)
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. = FALSE
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break
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@@ -255,7 +255,7 @@
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if(!isnull(stagger_force))
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return stagger_force
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/// totally not an untested, arbitrary equation.
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return clamp((1.5 + (w_class/5)) * ((force_override || force) / 1.5), 0, 10 SECONDS)
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return clamp((1.5 + (w_class/5)) * ((force_override || force) / 1.5), 0, 10 SECONDS) * CONFIG_GET(number/melee_stagger_factor)
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/obj/item/proc/do_stagger_action(mob/living/target, mob/living/user, force_override)
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if(!CHECK_BITFIELD(target.status_flags, CANSTAGGER))
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@@ -262,6 +262,15 @@
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/mob/living/carbon/alien/humanoid/royal/queen = 2
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)
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/datum/config_entry/number/sprintless_stagger_slowdown
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config_entry_value = 0
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/datum/config_entry/number/melee_stagger_factor
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config_entry_value = 1
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/datum/config_entry/number/sprintless_off_balance_slowdown
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config_entry_value = 0.85
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/datum/config_entry/number/movedelay //Used for modifying movement speed for mobs.
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abstract_type = /datum/config_entry/number/movedelay
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integer = FALSE
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@@ -95,21 +95,31 @@
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/datum/status_effect/staggered/on_creation(mob/living/new_owner, set_duration)
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if(isnum(set_duration))
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duration = set_duration
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if(!CONFIG_GET(flag/sprint_enabled))
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new_owner.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/status_effect/stagger, TRUE, CONFIG_GET(number/sprintless_stagger_slowdown))
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return ..()
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/datum/status_effect/staggered/on_remove()
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owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/stagger)
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return ..()
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/datum/status_effect/off_balance
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id = "offbalance"
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blocks_sprint = TRUE
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alert_type = null
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/datum/status_effect/off_balance/on_creation(mob/living/new_owner, set_duration)
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if(isnum(set_duration))
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duration = set_duration
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if(!CONFIG_GET(flag/sprint_enabled))
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new_owner.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/status_effect/off_balance, TRUE, CONFIG_GET(number/sprintless_off_balance_slowdown))
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return ..()
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/datum/status_effect/off_balance/on_remove()
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var/active_item = owner.get_active_held_item()
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if(is_type_in_typecache(active_item, GLOB.shove_disarming_types))
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owner.visible_message("<span class='warning'>[owner.name] regains their grip on \the [active_item]!</span>", "<span class='warning'>You regain your grip on \the [active_item]</span>", null, COMBAT_MESSAGE_RANGE)
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owner.remove_movespeed_modifier(/datum/movespeed_modifier/status_effect/off_balance)
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return ..()
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/obj/screen/alert/status_effect/asleep
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@@ -162,7 +172,7 @@
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id = "tased"
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alert_type = null
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var/movespeed_mod = /datum/movespeed_modifier/status_effect/tased
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var/stamdmg_per_ds = 0 //a 20 duration would do 20 stamdmg, disablers do 24 or something
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var/stamdmg_per_ds = 1 //a 20 duration would do 20 stamdmg, disablers do 24 or something
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var/last_tick = 0 //fastprocess processing speed is a goddamn sham, don't trust it.
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/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration)
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@@ -19,10 +19,61 @@
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icon = 'icons/obj/chempuff.dmi'
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pass_flags = PASSTABLE | PASSGRILLE
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layer = FLY_LAYER
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var/stream = FALSE
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var/speed = 1
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var/range = 3
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var/hits_left = 3
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var/range_left = 3
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/obj/effect/decal/chempuff/blob_act(obj/structure/blob/B)
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return
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/obj/effect/decal/chempuff/Initialize(mapload, stream_mode, speed, range, hits_left)
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. = ..()
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stream = stream_mode
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src.speed = speed
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src.range = scc.range_left = range
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src.hits_left = hits_left
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/obj/effect/decal/chempuff/proc/hit_thing(atom/A)
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if(A == src || A.invisibility)
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return
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if(!hits_left)
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return
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if(stream)
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if(ismob(A))
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var/mob/M = A
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if(!M.lying || !range_left)
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reagents.reaction(M, VAPOR)
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hits_left--
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else
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if(!range_left)
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reagents.reaction(A, VAPOR)
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else
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reagents.reaction(A)
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if(ismob(A))
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hits_left--
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/obj/effect/decal/chempuff/Crossed(atom/movable/AM, oldloc)
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. = ..()
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hit_thing(AM)
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/obj/effect/decal/chempuff/proc/run(atom/target)
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for(var/i in 1 to range)
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range_left--
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if(!isturf(loc))
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break
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for(var/atom/T in loc)
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hit_thing(T)
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if(!hits_left || !isturf(loc))
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break
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if(hits_left && isturf(loc) && (!stream || !range_left))
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reagents.reaction(loc, VAPOR)
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hits_left--
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if(!hits_left)
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break
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qdel(src)
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/obj/effect/decal/fakelattice
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name = "lattice"
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desc = "A lightweight support lattice."
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@@ -358,10 +358,11 @@
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return
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I.item_flags |= BEING_REMOVED
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breakouttime = I.breakouttime
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var/datum/cuffbreak_checker/cuffbreak_checker = new(get_turf(src))
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if(!cuff_break)
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visible_message("<span class='warning'>[src] attempts to remove [I]!</span>")
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to_chat(src, "<span class='notice'>You attempt to remove [I]... (This will take around [DisplayTimeText(breakouttime)] and you need to stand still.)</span>")
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if(do_after(src, breakouttime, 0, target = src, required_mobility_flags = MOBILITY_RESIST))
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if(do_after_advanced(src, breakouttime, src, NONE, CALLBACK(cuffbreak_checker, /datum/cuffbreak_checker.proc/check_movement), required_mobility_flags = MOBILITY_RESIST))
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clear_cuffs(I, cuff_break)
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else
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to_chat(src, "<span class='warning'>You fail to remove [I]!</span>")
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@@ -370,15 +371,30 @@
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breakouttime = 50
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visible_message("<span class='warning'>[src] is trying to break [I]!</span>")
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to_chat(src, "<span class='notice'>You attempt to break [I]... (This will take around 5 seconds and you need to stand still.)</span>")
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if(do_after(src, breakouttime, 0, target = src))
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if(do_after_advanced(src, breakouttime, src, NONE, CALLBACK(cuffbreak_checker, /datum/cuffbreak_checker.proc/check_movement), required_mobility_flags = MOBILITY_RESIST))
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clear_cuffs(I, cuff_break)
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else
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to_chat(src, "<span class='warning'>You fail to break [I]!</span>")
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else if(cuff_break == INSTANT_CUFFBREAK)
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clear_cuffs(I, cuff_break)
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QDEL_NULL(cuffbreak_checker)
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I.item_flags &= ~BEING_REMOVED
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/datum/cuffbreak_checker
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var/turf/last
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/datum/cuffbreak_checker/New(turf/initial_turf)
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last = initial_turf
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/datum/cuffbreak_checker/proc/check_movement(atom/user, delay, atom/target, time_left, do_after_flags, required_mobility_flags, required_combat_flags, mob_redirect, stage, initially_held_item, tool, list/passed_in)
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if(get_turf(user) != last)
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last = get_turf(user)
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passed_in[1] = 0.5
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else
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passed_in[1] = 1
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/mob/living/carbon/proc/uncuff()
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if (handcuffed)
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var/obj/item/W = handcuffed
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@@ -1053,10 +1053,10 @@
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return
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if(!HAS_TRAIT(src, TRAIT_IGNOREDAMAGESLOWDOWN)) //if we want to ignore slowdown from damage, but not from equipment
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var/scaling = maxHealth / 100
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var/health_deficiency = ((maxHealth / scaling) - (health / scaling) + (getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss and makes stamina buffer influence it
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var/health_deficiency = max(((maxHealth / scaling) - (health / scaling)), (getStaminaLoss()*0.75))
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if(health_deficiency >= 40)
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency - 15) / 75)
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add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency - 15) / 25)
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else
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remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
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remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
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@@ -1834,6 +1834,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(CHECK_MOBILITY(target, MOBILITY_STAND))
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target.adjustStaminaLoss(5)
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else
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target.adjustStaminaLoss(target.getStaminaLoss() > 75? 5 : 75)
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if(target.is_shove_knockdown_blocked())
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return
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@@ -1876,7 +1878,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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target.visible_message("<span class='danger'>[user.name] shoves [target.name]!</span>",
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"<span class='danger'>[user.name] shoves you!</span>", null, COMBAT_MESSAGE_RANGE, null,
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user, "<span class='danger'>You shove [target.name]!</span>")
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target.Stagger(SHOVE_STAGGER_DURATION)
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var/obj/item/target_held_item = target.get_active_held_item()
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if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
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target_held_item = null
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@@ -266,16 +266,10 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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eavesdrop_range = EAVESDROP_EXTRA_RANGE
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var/list/listening = get_hearers_in_view(message_range+eavesdrop_range, source)
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var/list/the_dead = list()
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var/list/yellareas //CIT CHANGE - adds the ability for yelling to penetrate walls and echo throughout areas
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if(!eavesdrop_range && say_test(message) == "2") //CIT CHANGE - ditto
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yellareas = get_areas_in_range(message_range*0.5, source) //CIT CHANGE - ditto
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for(var/_M in GLOB.player_list)
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var/mob/M = _M
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if(M.stat != DEAD) //not dead, not important
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if(yellareas) //CIT CHANGE - see above. makes yelling penetrate walls
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var/area/A = get_area(M) //CIT CHANGE - ditto
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if(istype(A) && A.ambientsounds != SPACE && (A in yellareas)) //CIT CHANGE - ditto
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listening |= M //CIT CHANGE - ditto
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continue
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if(!M.client || !client) //client is so that ghosts don't have to listen to mice
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continue
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@@ -302,6 +296,9 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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AM.Hear(rendered, src, message_language, message, null, spans, message_mode, source)
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SEND_GLOBAL_SIGNAL(COMSIG_GLOB_LIVING_SAY_SPECIAL, src, message)
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if(!eavesdrop_range && say_test(message) == "2") // Yell hook
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process_yelling(listening, rendered, src, message_language, message, spans, message_mode, source)
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//speech bubble
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var/list/speech_bubble_recipients = list()
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for(var/mob/M in listening)
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@@ -311,6 +308,14 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
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INVOKE_ASYNC(GLOBAL_PROC, /.proc/flick_overlay, I, speech_bubble_recipients, 30)
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/atom/movable/proc/process_yelling(list/already_heard, rendered, atom/movable/speaker, datum/language/message_language, list/spans, message_mode, obj/source)
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var/list/overhearing = list()
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#warn todo: yelling
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overhearing -= already_heard
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for(var/_AM in overhearing)
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var/atom/movable/AM = _AM
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AM.Hear(rendered, speaker, message_language, message, null, spans, message_mode, source)
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/mob/proc/binarycheck()
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return FALSE
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||||
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||||
@@ -333,7 +338,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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var/obj/item/bodypart/rightarm = get_bodypart(BODY_ZONE_R_ARM)
|
||||
if(HAS_TRAIT(src, TRAIT_MUTE) && get_selected_language() != /datum/language/signlanguage)
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||||
return 0
|
||||
|
||||
|
||||
if (get_selected_language() == /datum/language/signlanguage)
|
||||
var/left_disabled = FALSE
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||||
var/right_disabled = FALSE
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||||
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||||
@@ -42,3 +42,9 @@
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||||
/datum/movespeed_modifier/status_effect/mkultra
|
||||
multiplicative_slowdown = -2
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||||
blacklisted_movetypes= FLYING|FLOATING
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||||
|
||||
/datum/movespeed_modifier/status_effect/staggered
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||||
variable = TRUE
|
||||
|
||||
/datum/movespeed_modifier/status_effect/off_balance
|
||||
variable = TRUE
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||||
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||||
@@ -118,7 +118,7 @@ Contents:
|
||||
ADD_TRAIT(n_hood, TRAIT_NODROP, NINJA_SUIT_TRAIT)
|
||||
n_shoes = H.shoes
|
||||
ADD_TRAIT(n_shoes, TRAIT_NODROP, NINJA_SUIT_TRAIT)
|
||||
n_shoes.slowdown--
|
||||
n_shoes.slowdown -= 0.5
|
||||
n_gloves = H.gloves
|
||||
ADD_TRAIT(n_gloves, TRAIT_NODROP, NINJA_SUIT_TRAIT)
|
||||
return TRUE
|
||||
@@ -139,7 +139,7 @@ Contents:
|
||||
REMOVE_TRAIT(n_hood, TRAIT_NODROP, NINJA_SUIT_TRAIT)
|
||||
if(n_shoes)
|
||||
REMOVE_TRAIT(n_shoes, TRAIT_NODROP, NINJA_SUIT_TRAIT)
|
||||
n_shoes.slowdown++
|
||||
n_shoes.slowdown += 0.5
|
||||
if(n_gloves)
|
||||
n_gloves.icon_state = "s-ninja"
|
||||
n_gloves.item_state = "s-ninja"
|
||||
|
||||
@@ -9,6 +9,10 @@
|
||||
projectile_type = /obj/item/projectile/energy/electrode/security
|
||||
e_cost = 100
|
||||
|
||||
/obj/item/ammo_casing/energy/electrode/hos
|
||||
projectile_type = /obj/item/projectile/energy/electrode/hos
|
||||
e_cost = 100
|
||||
|
||||
/obj/item/ammo_casing/energy/electrode/spec
|
||||
e_cost = 100
|
||||
|
||||
|
||||
@@ -48,13 +48,23 @@
|
||||
|
||||
/obj/item/gun/energy/e_gun/hos
|
||||
name = "\improper X-01 MultiPhase Energy Gun"
|
||||
desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time in exchange for inbuilt advanced firearm EMP shielding."
|
||||
desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time in exchange for inbuilt advanced firearm EMP shielding. <span class='boldnotice'>Right click in combat mode to fire a taser shot with a cooldown.</span>"
|
||||
icon_state = "hoslaser"
|
||||
force = 10
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/ion/hos)
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser/hos, /obj/item/ammo_casing/energy/ion/hos, /obj/item/ammo_casing/energy/electrode/hos)
|
||||
ammo_x_offset = 4
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/gun/energy/e_gun/hos/altafterattack(atom/target, mob/user, proximity_flag, params)
|
||||
. = TRUE
|
||||
if(last_altfire + altfire_delay > world.time)
|
||||
return
|
||||
var/current_index = current_firemode_index
|
||||
set_firemode_to_type(/obj/item/ammo_casing/energy/electrode)
|
||||
process_afterattack(target, user, proximity_flag, params)
|
||||
set_firemode_index(current_index)
|
||||
last_altfire = world.time
|
||||
|
||||
/obj/item/gun/energy/e_gun/hos/emp_act(severity)
|
||||
return
|
||||
|
||||
|
||||
@@ -37,15 +37,17 @@
|
||||
..()
|
||||
|
||||
/obj/item/projectile/energy/electrode/security
|
||||
tase_duration = 30
|
||||
tase_duration = 40
|
||||
knockdown = 0
|
||||
stamina = 10
|
||||
stamina = 0
|
||||
knockdown_stamoverride = 0
|
||||
knockdown_stam_max = 0
|
||||
strong_tase = FALSE
|
||||
|
||||
/obj/item/projectile/energy/electrode/security/hos
|
||||
knockdown = 100
|
||||
knockdown_stamoverride = 30
|
||||
knockdown_stam_max = null
|
||||
tase_duration = 10
|
||||
tase_duration = 40
|
||||
knockdown = 0
|
||||
stamina = 0
|
||||
knockdown_stamoverride = 0
|
||||
knockdown_stam_max = 0
|
||||
strong_tase = FALSE
|
||||
|
||||
@@ -18,7 +18,8 @@
|
||||
var/spray_range = 3 //the range of tiles the sprayer will reach when in spray mode.
|
||||
var/stream_range = 1 //the range of tiles the sprayer will reach when in stream mode.
|
||||
var/stream_amount = 10 //the amount of reagents transfered when in stream mode.
|
||||
var/spray_delay = 3 //The amount of sleep() delay between each chempuff step.
|
||||
/// Amount of time it takes for a spray to completely travel.
|
||||
var/spray_delay = 8
|
||||
/// Last world.time of spray
|
||||
var/last_spray = 0
|
||||
/// Spray cooldown
|
||||
@@ -72,58 +73,20 @@
|
||||
if((last_spray + spray_cooldown) > world.time)
|
||||
return
|
||||
var/range = clamp(get_dist(src, A), 1, current_range)
|
||||
var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src))
|
||||
var/wait_step = CEILING(spray_delay * INVERSE(range), world.tick_lag)
|
||||
var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src), stream_mode, wait_step, range, stream_mode? 1 : range)
|
||||
log_reagent("SPRAY: [key_name(usr)] fired [src] ([REF(src)]) [COORD(T)] at [A] ([REF(A)]) [COORD(A)] (chempuff: [D.reagents.log_list()])")
|
||||
D.create_reagents(amount_per_transfer_from_this, NONE, NO_REAGENTS_VALUE)
|
||||
var/puff_reagent_left = range //how many turf, mob or dense objet we can react with before we consider the chem puff consumed
|
||||
if(stream_mode)
|
||||
reagents.trans_to(D, amount_per_transfer_from_this)
|
||||
puff_reagent_left = 1
|
||||
else
|
||||
reagents.trans_to(D, amount_per_transfer_from_this, 1/range)
|
||||
D.color = mix_color_from_reagents(D.reagents.reagent_list)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return
|
||||
log_reagent("SPRAY: [key_name(usr)] fired [src] ([REF(src)]) [COORD(T)] at [A] ([REF(A)]) [COORD(A)] (chempuff: [D.reagents.log_list()])")
|
||||
var/wait_step = max(round(2+ spray_delay * INVERSE(range)), 2)
|
||||
last_spray = world.time
|
||||
INVOKE_ASYNC(src, .proc/do_spray, A, wait_step, D, range, puff_reagent_left)
|
||||
return TRUE
|
||||
|
||||
/obj/item/reagent_containers/spray/proc/do_spray(atom/A, wait_step, obj/effect/decal/chempuff/D, range, puff_reagent_left)
|
||||
var/range_left = range
|
||||
for(var/i=0, i<range, i++)
|
||||
range_left--
|
||||
step_towards(D,A)
|
||||
sleep(wait_step)
|
||||
|
||||
for(var/atom/T in get_turf(D))
|
||||
if(T == D || T.invisibility) //we ignore the puff itself and stuff below the floor
|
||||
continue
|
||||
if(puff_reagent_left <= 0)
|
||||
break
|
||||
|
||||
if(stream_mode)
|
||||
if(ismob(T))
|
||||
var/mob/M = T
|
||||
if(!M.lying || !range_left)
|
||||
D.reagents.reaction(M, VAPOR)
|
||||
puff_reagent_left -= 1
|
||||
else if(!range_left)
|
||||
D.reagents.reaction(T, VAPOR)
|
||||
else
|
||||
D.reagents.reaction(T, VAPOR)
|
||||
if(ismob(T))
|
||||
puff_reagent_left -= 1
|
||||
|
||||
if(puff_reagent_left > 0 && (!stream_mode || !range_left))
|
||||
D.reagents.reaction(get_turf(D), VAPOR)
|
||||
puff_reagent_left -= 1
|
||||
|
||||
if(puff_reagent_left <= 0) // we used all the puff so we delete it.
|
||||
qdel(D)
|
||||
return
|
||||
qdel(D)
|
||||
D.run((A)
|
||||
|
||||
/obj/item/reagent_containers/spray/attack_self(mob/user)
|
||||
stream_mode = !stream_mode
|
||||
@@ -207,7 +170,7 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
volume = 40
|
||||
stream_range = 4
|
||||
spray_delay = 1
|
||||
spray_delay = 2
|
||||
amount_per_transfer_from_this = 5
|
||||
list_reagents = list(/datum/reagent/consumable/condensedcapsaicin = 40)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user