This commit is contained in:
kevinz000
2020-02-03 13:30:41 -07:00
parent e9ec314cf6
commit 70beec5985
+36 -21
View File
@@ -24,7 +24,7 @@
* Twohanded
*/
/obj/item/twohanded
var/wielded = 0
var/wielded = FALSE
var/force_unwielded // default to null, the number force will be set to on unwield()
var/force_wielded // same as above but for wield()
var/wieldsound = null
@@ -1018,7 +1018,7 @@
user.client.pixel_x = 0
user.client.pixel_y = 0
/obj/item/twohanded/required/electrostaff
/obj/item/twohanded/electrostaff
icon = 'icons/obj/estaff.dmi'
icon_state = "electrostaff_3"
item_state = "electrostaff_3"
@@ -1031,7 +1031,7 @@
w_class = WEIGHT_CLASS_GIGANTIC
slot_flags = ITEM_SLOT_BACK
sharpness = FALSE
force_unwielded = 0
force_unwielded = 5
force_wielded = 10
throwforce = 1
throw_speed = 1
@@ -1042,6 +1042,7 @@
total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors.
var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high
var/on = FALSE
var/can_block_projectiles = FALSE //can't block guns
var/lethal_cost = 400 //10000/333*15 = 450. decent enough?? kinda?
var/lethal_damage = 15
var/lethal_stam_cost = 3.5
@@ -1051,21 +1052,30 @@
var/stun_status_duration = 25
var/stun_stam_cost = 3.5
/obj/item/twohanded/required/electrostaff/Initialize(mapload)
/obj/item/twohanded/electrostaff/Initialize(mapload)
. = ..()
if(ispath(cell))
cell = new cell
/obj/item/twohanded/required/electrostaff/get_cell()
/obj/item/twohanded/electrostaff/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/twohanded/electrostaff/get_cell()
. = cell
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
. = R.get_cell()
/obj/item/twohanded/required/electrostaff/proc/min_hitcost()
/obj/item/twohanded/electrostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if((attack_type == PROJECTILE_ATTACK) && !can_block_projectiles)
return FALSE
return ..()
/obj/item/twohanded/electrostaff/proc/min_hitcost()
return min(stun_cost, lethal_cost)
/obj/item/twohanded/required/electrostaff/proc/turn_on(mob/user, silent = FALSE)
/obj/item/twohanded/electrostaff/proc/turn_on(mob/user, silent = FALSE)
if(on)
return
if(!cell)
@@ -1084,7 +1094,7 @@
if(!silent)
playsound(src, "sparks", 75, 1, -1)
/obj/item/twohanded/required/electrostaff/proc/turn_off(mob/user, silent = FALSE)
/obj/item/twohanded/electrostaff/proc/turn_off(mob/user, silent = FALSE)
if(!on)
return
if(user)
@@ -1095,34 +1105,39 @@
if(!silent)
playsound(src, "sparks", 75, 1, -1)
/obj/item/twohanded/required/electrostaff/proc/toggle(mob/user, silent = FALSE)
/obj/item/twohanded/electrostaff/proc/toggle(mob/user, silent = FALSE)
if(on)
turn_off(user, silent)
else
turn_on(user, silent)
/obj/item/twohanded/required/electrostaff/attack_self(mob/user)
/obj/item/twohanded/electrostaff/attack_self(mob/user)
var/oldwielded = wielded
. = ..()
if(.)
return
toggle(user)
if(oldwielded != wielded)
if(wielded)
turn_on(user)
else
turn_off(user)
add_fingerprint(user)
/obj/item/twohanded/required/electrostaff/update_icon()
/obj/item/twohanded/electrostaff/update_icon()
. = ..()
var/final = on? "electrostaff_1" : "electrostaff_3"
icon_state = final
item_state = final
set_light(7, on? 1 : 0, LIGHT_COLOR_CYAN)
/obj/item/twohanded/required/electrostaff/examine(mob/living/user)
/obj/item/twohanded/electrostaff/examine(mob/living/user)
. = ..()
if(cell)
. += "<span class='notice'>The cell charge is [round(cell.percent())]%.</span>"
else
. += "<span class='warning'>There is no cell installed!</span>"
/obj/item/twohanded/required/electrostaff/attackby(obj/item/W, mob/user, params)
/obj/item/twohanded/electrostaff/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stock_parts/cell))
var/obj/item/stock_parts/cell/C = W
if(cell)
@@ -1146,10 +1161,10 @@
else
return ..()
/obj/item/melee/twohanded/required/electrostaff/process()
/obj/item/twohanded/electrostaff/process()
deductcharge(50) //Wasteful!
/obj/item/melee/twohanded/required/electrostaff/proc/deductcharge(amount)
/obj/item/twohanded/electrostaff/proc/deductcharge(amount)
var/obj/item/stock_parts/cell/C = get_cell()
if(!C)
turn_off()
@@ -1160,7 +1175,7 @@
if(C.charge < min_hit_cost())
turn_off()
/obj/item/melee/twohanded/required/electrostaff/attack(mob/living/target, mob/living/user)
/obj/item/twohanded/electrostaff/attack(mob/living/target, mob/living/user)
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return //CIT CHANGE - ditto
@@ -1187,7 +1202,7 @@
user.do_attack_animation(M)
user.adjustStaminaLossBuffered(harm_stam_cost)
/obj/item/melee/twohanded/required/electrostaff/proc/stun_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
/obj/item/twohanded/electrostaff/proc/stun_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
var/stunforce = stun_stamdmg
if(!no_charge_and_force)
if(!on)
@@ -1218,7 +1233,7 @@
H.forcesay(GLOB.hit_appends)
return TRUE
/obj/item/melee/twohanded/required/electrostaff/proc/harm_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
/obj/item/twohanded/electrostaff/proc/harm_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
var/lethal_force = lethal_damage
if(!no_charge_and_force)
if(!on)
@@ -1241,7 +1256,7 @@
playsound(src, 'sound/weapons/sear.ogg', 50, 1, -1)
return TRUE
/obj/item/melee/twohanded/required/electrostaff/proc/clowning_around(mob/living/user)
/obj/item/twohanded/electrostaff/proc/clowning_around(mob/living/user)
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
@@ -1249,7 +1264,7 @@
stun_act(user, user, TRUE)
deductcharge(lethal_cost)
/obj/item/melee/twohanded/required/electrostaff/emp_act(severity)
/obj/item/twohanded/electrostaff/emp_act(severity)
. = ..()
if (!(. & EMP_PROTECT_SELF))
turn_off()