Enables Digitigrade jumpsuit wearing
This commit is contained in:
@@ -126,7 +126,9 @@
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//flags for alternate styles: These are hard sprited so don't set this if you didn't put the effort in
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#define NORMAL_STYLE 0
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#define ALT_STYLE 1
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#define DIGITIGRADE_STYLE 2
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#define NORMAL_SUIT_STYLE 0
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#define DIGITIGRADE_SUIT_STYLE 1
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//flags for outfits that have mutantrace variants (try not to use this): Currently only needed if you're trying to add tight fitting bootyshorts
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#define NO_MUTANTRACE_VARIATION 0
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@@ -51,6 +51,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/interaction_flags_item = INTERACT_ITEM_ATTACK_HAND_PICKUP
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var/mutantrace_variation = NO_MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
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var/item_color = null //this needs deprecating, soonish
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var/body_parts_covered = 0 //see setup.dm for appropriate bit flags
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@@ -248,9 +248,8 @@ BLIND // can't see anything
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H.update_body()
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/obj/item/clothing/under/proc/toggle_jumpsuit_adjust()
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if(adjusted == DIGITIGRADE_STYLE)
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return
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adjusted = !adjusted
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if(adjusted)
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if(fitted != FEMALE_UNIFORM_TOP)
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fitted = NO_FEMALE_UNIFORM
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@@ -260,6 +259,7 @@ BLIND // can't see anything
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fitted = initial(fitted)
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if(!alt_covers_chest)
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body_parts_covered |= CHEST
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return adjusted
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/obj/item/clothing/proc/weldingvisortoggle(mob/user) //proc to toggle welding visors on helmets, masks, goggles, etc.
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@@ -11,10 +11,11 @@
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var/sensor_mode = NO_SENSORS
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var/can_adjust = TRUE
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var/adjusted = NORMAL_STYLE
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var/suit_style = NORMAL_SUIT_STYLE
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var/alt_covers_chest = FALSE // for adjusted/rolled-down jumpsuits, FALSE = exposes chest and arms, TRUE = exposes arms only
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var/obj/item/clothing/accessory/attached_accessory
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var/mutable_appearance/accessory_overlay
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var/mutantrace_variation = NO_MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
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mutantrace_variation = MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
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/obj/item/clothing/under/worn_overlays(isinhands = FALSE)
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. = list()
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@@ -49,6 +50,7 @@
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//make the sensor mode favor higher levels, except coords.
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sensor_mode = pick(SENSOR_OFF, SENSOR_LIVING, SENSOR_LIVING, SENSOR_VITALS, SENSOR_VITALS, SENSOR_VITALS, SENSOR_COORDS, SENSOR_COORDS)
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adjusted = NORMAL_STYLE
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suit_style = NORMAL_SUIT_STYLE
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..()
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/obj/item/clothing/under/equipped(mob/user, slot)
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@@ -62,7 +64,7 @@
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if(mutantrace_variation && ishuman(user))
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var/mob/living/carbon/human/H = user
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if(DIGITIGRADE in H.dna.species.species_traits)
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adjusted = DIGITIGRADE_STYLE
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suit_style = DIGITIGRADE_SUIT_STYLE
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H.update_inv_w_uniform()
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if(attached_accessory && slot != SLOT_HANDS && ishuman(user))
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@@ -628,8 +628,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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if(!(DIGITIGRADE in species_traits)) //Someone cut off a digitigrade leg and tacked it on
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species_traits += DIGITIGRADE
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var/should_be_squished = FALSE
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if(H.wear_suit && ((H.wear_suit.flags_inv & HIDEJUMPSUIT) || (H.wear_suit.body_parts_covered & LEGS)) || (H.w_uniform && (H.w_uniform.body_parts_covered & LEGS)))
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should_be_squished = TRUE
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if(H.wear_suit)
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if((H.wear_suit.flags_inv & HIDEJUMPSUIT) || ((H.wear_suit.body_parts_covered & LEGS) && (H.wear_suit.body_parts_covered & FEET)))
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should_be_squished = TRUE
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if(H.w_uniform && !H.wear_suit)
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if(H.w_uniform.mutantrace_variation == NO_MUTANTRACE_VARIATION)
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should_be_squished = TRUE
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if(O.use_digitigrade == FULL_DIGITIGRADE && should_be_squished)
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O.use_digitigrade = SQUISHED_DIGITIGRADE
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update_needed = TRUE
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@@ -119,10 +119,17 @@ There are several things that need to be remembered:
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var/t_color = U.item_color
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if(!t_color)
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t_color = U.icon_state
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if(U.adjusted == ALT_STYLE)
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t_color = "[t_color]_d"
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else if(U.adjusted == DIGITIGRADE_STYLE)
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t_color = "[t_color]_l"
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if(U.suit_style == NORMAL_SUIT_STYLE)
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if(U.adjusted == ALT_STYLE)
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t_color = "[t_color]_d"
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if(U.mutantrace_variation)
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if(U.suit_style == DIGITIGRADE_SUIT_STYLE)
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U.alternate_worn_icon = 'icons/mob/uniform_digi.dmi'
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if(U.adjusted == ALT_STYLE)
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t_color = "[t_color]_d_l"
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else if(U.adjusted == NORMAL_STYLE)
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t_color = "[t_color]_l"
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var/mutable_appearance/uniform_overlay
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@@ -294,9 +294,9 @@
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var/obj/item/clothing/under/U = H.w_uniform
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if(U.mutantrace_variation)
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if(swap_back)
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U.adjusted = NORMAL_STYLE
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U.suit_style = NORMAL_SUIT_STYLE
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else
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U.adjusted = DIGITIGRADE_STYLE
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U.suit_style = DIGITIGRADE_SUIT_STYLE
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H.update_inv_w_uniform()
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if(H.shoes && !swap_back)
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H.dropItemToGround(H.shoes)
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@@ -27,6 +27,8 @@
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secondary_color = "#FFFFFF"
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tertiary_color = "#808080"
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can_adjust = FALSE
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mutantrace_variation = NO_MUTANTRACE_VARIATION // because I'm too lazy to port these to digi-compatible and to prove a point from /tg/ whining - Pooj
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suit_style = NORMAL_SUIT_STYLE
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/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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. = ..()
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@@ -63,7 +65,8 @@
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item_state = "kilt"
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#F08080"
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tertiary_color = "#808080"
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hastertiary = FALSE // so it doesn't futz with digilegs
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/skirt
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name = "polychromic skirt"
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@@ -74,6 +77,7 @@
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#F08080"
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tertiary_color = "#808080"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/shorts
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name = "polychromic shorts"
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@@ -84,6 +88,7 @@
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primary_color = "#353535" //RGB in hexcode
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secondary_color = "#808080"
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tertiary_color = "#808080"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/jumpsuit
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name = "polychromic tri-tone jumpsuit"
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@@ -116,6 +121,7 @@
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primary_color = "#8CC6FF" //RGB in hexcode
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secondary_color = "#808080"
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tertiary_color = "#FF3535"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/femtank
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name = "polychromic feminine tank top"
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@@ -126,6 +132,7 @@
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hastertiary = FALSE
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FF3535"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/polychromic/shortpants/pantsu
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name = "polychromic panties"
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@@ -136,6 +143,7 @@
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hastertiary = FALSE
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#8CC6FF"
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body_parts_covered = GROIN
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/obj/item/clothing/under/polychromic/bottomless
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name = "polychromic bottomless shirt"
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@@ -146,7 +154,7 @@
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hastertiary = FALSE
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FF3535"
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body_parts_covered = CHEST //Because there's no bottom included
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body_parts_covered = CHEST|ARMS //Because there's no bottom included
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/obj/item/clothing/under/polychromic/shimatank
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name = "polychromic tank top"
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@@ -156,4 +164,5 @@
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item_state = "rainbow"
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#FFFFFF"
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tertiary_color = "#8CC6FF"
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tertiary_color = "#8CC6FF"
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body_parts_covered = CHEST|GROIN
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@@ -15,6 +15,7 @@
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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item_state = ""
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can_adjust = FALSE //to prevent you from "wearing it casually"
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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//TOS
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/obj/item/clothing/under/rank/trek/command
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@@ -16,11 +16,12 @@
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0, fire = 0, acid = 0)
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can_adjust = TRUE
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alt_covers_chest = TRUE
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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/obj/structure/closet/secure_closet/CMO/PopulateContents() //This is placed here because it's a very specific addition for a very specific niche
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..()
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new /obj/item/clothing/under/rank/chief_medical_officer/turtleneck(src)
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/obj/item/clothing/under/syndicate/cosmetic
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name = "tactitool turtleneck"
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desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
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@@ -28,11 +29,12 @@
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item_state = "bl_suit"
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item_color = "tactifool"
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has_sensor = TRUE
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 0, acid = 0)
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/obj/item/clothing/under/syndicate/tacticool
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has_sensor = TRUE
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// Sweaters are good enough for this category too.
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/obj/item/clothing/under/bb_sweater
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@@ -45,6 +47,7 @@
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can_adjust = 1
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icon = 'modular_citadel/icons/obj/clothing/turtlenecks.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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/obj/item/clothing/under/bb_sweater/black
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name = "black sweater"
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@@ -13,6 +13,7 @@
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
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item_state = "r_suit"
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item_color = "secskirt"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/rank/head_of_security/skirt
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name = "head of security's skirt"
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@@ -22,6 +23,7 @@
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
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item_state = "gy_suit"
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item_color = "hosskirt"
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/under/corporateuniform
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name = "corporate uniform"
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@@ -31,7 +33,8 @@
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alternate_worn_icon = 'modular_citadel/icons/mob/citadel/uniforms.dmi'
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item_state = "r_suit"
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can_adjust = FALSE
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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/obj/item/clothing/under/rank/captain/femformal
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name ="captain's female formal outfit"
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desc = ""
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@@ -43,3 +46,4 @@
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can_adjust = FALSE
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sensor_mode = SENSOR_COORDS //it's still a captain's suit nerd
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random_sensor = FALSE
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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