Enables Digitigrade jumpsuit wearing
This commit is contained in:
@@ -248,9 +248,8 @@ BLIND // can't see anything
|
||||
H.update_body()
|
||||
|
||||
/obj/item/clothing/under/proc/toggle_jumpsuit_adjust()
|
||||
if(adjusted == DIGITIGRADE_STYLE)
|
||||
return
|
||||
adjusted = !adjusted
|
||||
|
||||
if(adjusted)
|
||||
if(fitted != FEMALE_UNIFORM_TOP)
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
@@ -260,6 +259,7 @@ BLIND // can't see anything
|
||||
fitted = initial(fitted)
|
||||
if(!alt_covers_chest)
|
||||
body_parts_covered |= CHEST
|
||||
|
||||
return adjusted
|
||||
|
||||
/obj/item/clothing/proc/weldingvisortoggle(mob/user) //proc to toggle welding visors on helmets, masks, goggles, etc.
|
||||
|
||||
@@ -11,10 +11,11 @@
|
||||
var/sensor_mode = NO_SENSORS
|
||||
var/can_adjust = TRUE
|
||||
var/adjusted = NORMAL_STYLE
|
||||
var/suit_style = NORMAL_SUIT_STYLE
|
||||
var/alt_covers_chest = FALSE // for adjusted/rolled-down jumpsuits, FALSE = exposes chest and arms, TRUE = exposes arms only
|
||||
var/obj/item/clothing/accessory/attached_accessory
|
||||
var/mutable_appearance/accessory_overlay
|
||||
var/mutantrace_variation = NO_MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
|
||||
mutantrace_variation = MUTANTRACE_VARIATION //Are there special sprites for specific situations? Don't use this unless you need to.
|
||||
|
||||
/obj/item/clothing/under/worn_overlays(isinhands = FALSE)
|
||||
. = list()
|
||||
@@ -49,6 +50,7 @@
|
||||
//make the sensor mode favor higher levels, except coords.
|
||||
sensor_mode = pick(SENSOR_OFF, SENSOR_LIVING, SENSOR_LIVING, SENSOR_VITALS, SENSOR_VITALS, SENSOR_VITALS, SENSOR_COORDS, SENSOR_COORDS)
|
||||
adjusted = NORMAL_STYLE
|
||||
suit_style = NORMAL_SUIT_STYLE
|
||||
..()
|
||||
|
||||
/obj/item/clothing/under/equipped(mob/user, slot)
|
||||
@@ -62,7 +64,7 @@
|
||||
if(mutantrace_variation && ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(DIGITIGRADE in H.dna.species.species_traits)
|
||||
adjusted = DIGITIGRADE_STYLE
|
||||
suit_style = DIGITIGRADE_SUIT_STYLE
|
||||
H.update_inv_w_uniform()
|
||||
|
||||
if(attached_accessory && slot != SLOT_HANDS && ishuman(user))
|
||||
|
||||
@@ -628,8 +628,12 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
if(!(DIGITIGRADE in species_traits)) //Someone cut off a digitigrade leg and tacked it on
|
||||
species_traits += DIGITIGRADE
|
||||
var/should_be_squished = FALSE
|
||||
if(H.wear_suit && ((H.wear_suit.flags_inv & HIDEJUMPSUIT) || (H.wear_suit.body_parts_covered & LEGS)) || (H.w_uniform && (H.w_uniform.body_parts_covered & LEGS)))
|
||||
should_be_squished = TRUE
|
||||
if(H.wear_suit)
|
||||
if((H.wear_suit.flags_inv & HIDEJUMPSUIT) || ((H.wear_suit.body_parts_covered & LEGS) && (H.wear_suit.body_parts_covered & FEET)))
|
||||
should_be_squished = TRUE
|
||||
if(H.w_uniform && !H.wear_suit)
|
||||
if(H.w_uniform.mutantrace_variation == NO_MUTANTRACE_VARIATION)
|
||||
should_be_squished = TRUE
|
||||
if(O.use_digitigrade == FULL_DIGITIGRADE && should_be_squished)
|
||||
O.use_digitigrade = SQUISHED_DIGITIGRADE
|
||||
update_needed = TRUE
|
||||
|
||||
@@ -119,10 +119,17 @@ There are several things that need to be remembered:
|
||||
var/t_color = U.item_color
|
||||
if(!t_color)
|
||||
t_color = U.icon_state
|
||||
if(U.adjusted == ALT_STYLE)
|
||||
t_color = "[t_color]_d"
|
||||
else if(U.adjusted == DIGITIGRADE_STYLE)
|
||||
t_color = "[t_color]_l"
|
||||
if(U.suit_style == NORMAL_SUIT_STYLE)
|
||||
if(U.adjusted == ALT_STYLE)
|
||||
t_color = "[t_color]_d"
|
||||
|
||||
if(U.mutantrace_variation)
|
||||
if(U.suit_style == DIGITIGRADE_SUIT_STYLE)
|
||||
U.alternate_worn_icon = 'icons/mob/uniform_digi.dmi'
|
||||
if(U.adjusted == ALT_STYLE)
|
||||
t_color = "[t_color]_d_l"
|
||||
else if(U.adjusted == NORMAL_STYLE)
|
||||
t_color = "[t_color]_l"
|
||||
|
||||
var/mutable_appearance/uniform_overlay
|
||||
|
||||
|
||||
@@ -294,9 +294,9 @@
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
if(U.mutantrace_variation)
|
||||
if(swap_back)
|
||||
U.adjusted = NORMAL_STYLE
|
||||
U.suit_style = NORMAL_SUIT_STYLE
|
||||
else
|
||||
U.adjusted = DIGITIGRADE_STYLE
|
||||
U.suit_style = DIGITIGRADE_SUIT_STYLE
|
||||
H.update_inv_w_uniform()
|
||||
if(H.shoes && !swap_back)
|
||||
H.dropItemToGround(H.shoes)
|
||||
|
||||
Reference in New Issue
Block a user