[MIRROR] Fixes blood overlay layers. (#5277)
* Fixes blood overlay layers. * Update blood.dm
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committed by
Poojawa
parent
6ded56a3a9
commit
7149ae03b7
@@ -28,7 +28,7 @@
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var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
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var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
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blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
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blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
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blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
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blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
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pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state), I.layer)
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pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state))
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blood_splatter_appearances[index] = pic
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blood_splatter_appearances[index] = pic
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return TRUE
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return TRUE
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