Merge branch 'master' into upstream-merge-31727
This commit is contained in:
@@ -1,14 +1,5 @@
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||||
#define FIRE_DAMAGE_MODIFIER 0.0215 //Higher values result in more external fire damage to the skin (default 0.0215)
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||||
#define AIR_DAMAGE_MODIFIER 2.025 //More means less damage from hot air scalding lungs, less = more damage. (default 2.025)
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||||
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||||
#define MOLES_CELLSTANDARD (ONE_ATMOSPHERE*CELL_VOLUME/(T20C*R_IDEAL_GAS_EQUATION)) //moles in a 2.5 m^3 cell at 101.325 Pa and 20 degC
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||||
#define M_CELL_WITH_RATIO (MOLES_CELLSTANDARD * 0.005)
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#define O2STANDARD 0.21
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#define N2STANDARD 0.79
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#define MOLES_O2STANDARD (MOLES_CELLSTANDARD*O2STANDARD) // O2 standard value (21%)
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#define MOLES_N2STANDARD (MOLES_CELLSTANDARD*N2STANDARD) // N2 standard value (79%)
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||||
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||||
//indices of values in gas lists. used by listmos.
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||||
//LISTMOS
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||||
//indices of values in gas lists.
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||||
#define MOLES 1
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#define ARCHIVE 2
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#define GAS_META 3
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@@ -19,32 +10,35 @@
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#define META_GAS_DANGER 5
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#define META_GAS_ID 6
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//stuff you should probably leave well alone!
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||||
//ATMOS
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#define CELL_VOLUME 2500 //liters in a cell
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||||
#define BREATH_VOLUME 0.5 //liters in a normal breath
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||||
#define BREATH_PERCENTAGE (BREATH_VOLUME/CELL_VOLUME) //Amount of air to take a from a tile
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#define HUMAN_NEEDED_OXYGEN (MOLES_CELLSTANDARD*BREATH_PERCENTAGE*0.16) //Amount of air needed before pass out/suffocation commences
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#define NORMPIPERATE 30 //pipe-insulation rate divisor
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#define HEATPIPERATE 8 //heat-exch pipe insulation
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||||
#define FLOWFRAC 0.99 //fraction of gas transfered per process
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||||
#define TANK_MELT_TEMPERATURE 1000000
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#define TANK_LEAK_PRESSURE (30.*ONE_ATMOSPHERE) //Tank starts leaking
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#define TANK_RUPTURE_PRESSURE (35.*ONE_ATMOSPHERE) //Tank spills all contents into atmosphere
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#define TANK_FRAGMENT_PRESSURE (40.*ONE_ATMOSPHERE) //Boom 3x3 base explosion
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#define TANK_FRAGMENT_SCALE (6.*ONE_ATMOSPHERE) //+1 for each SCALE kPa aboe threshold
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#define MINIMUM_AIR_RATIO_TO_SUSPEND 0.1 //Ratio of air that must move to/from a tile to reset group processing
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#define MINIMUM_AIR_RATIO_TO_MOVE 0.001 //Minimum ratio of air that must move to/from a tile
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#define MINIMUM_AIR_TO_SUSPEND (MOLES_CELLSTANDARD*MINIMUM_AIR_RATIO_TO_SUSPEND) //Minimum amount of air that has to move before a group processing can be suspended
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#define MINIMUM_MOLES_DELTA_TO_MOVE (MOLES_CELLSTANDARD*MINIMUM_AIR_RATIO_TO_MOVE) //Either this must be active
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#define EXCITED_GROUP_BREAKDOWN_CYCLES 4
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#define EXCITED_GROUP_DISMANTLE_CYCLES 16
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#define MINIMUM_TEMPERATURE_TO_MOVE (T20C+100) //or this (or both, obviously)
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#define MINIMUM_TEMPERATURE_RATIO_TO_SUSPEND 0.012
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//stuff you should probably leave well alone!
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#define MOLES_CELLSTANDARD (ONE_ATMOSPHERE*CELL_VOLUME/(T20C*R_IDEAL_GAS_EQUATION)) //moles in a 2.5 m^3 cell at 101.325 Pa and 20 degC
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#define M_CELL_WITH_RATIO (MOLES_CELLSTANDARD * 0.005) //compared against for superconductivity
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#define O2STANDARD 0.21 //percentage of oxygen in a normal mixture of air
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#define N2STANDARD 0.79 //same but for nitrogen
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#define MOLES_O2STANDARD (MOLES_CELLSTANDARD*O2STANDARD) // O2 standard value (21%)
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#define MOLES_N2STANDARD (MOLES_CELLSTANDARD*N2STANDARD) // N2 standard value (79%)
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#define CELL_VOLUME 2500 //liters in a cell
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#define BREATH_VOLUME 0.5 //liters in a normal breath
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#define BREATH_PERCENTAGE (BREATH_VOLUME/CELL_VOLUME) //Amount of air to take a from a tile
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#define HUMAN_NEEDED_OXYGEN (MOLES_CELLSTANDARD*BREATH_PERCENTAGE*0.16) //Amount of air needed before pass out/suffocation commences
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||||
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//EXCITED GROUPS
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#define EXCITED_GROUP_BREAKDOWN_CYCLES 4 //number of FULL air controller ticks before an excited group breaks down (averages gas contents across turfs)
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||||
#define EXCITED_GROUP_DISMANTLE_CYCLES 16 //number of FULL air controller ticks before an excited group dismantles and removes its turfs from active
|
||||
#define MINIMUM_AIR_RATIO_TO_SUSPEND 0.1 //Ratio of air that must move to/from a tile to reset group processing
|
||||
#define MINIMUM_AIR_RATIO_TO_MOVE 0.001 //Minimum ratio of air that must move to/from a tile
|
||||
#define MINIMUM_AIR_TO_SUSPEND (MOLES_CELLSTANDARD*MINIMUM_AIR_RATIO_TO_SUSPEND) //Minimum amount of air that has to move before a group processing can be suspended
|
||||
#define MINIMUM_MOLES_DELTA_TO_MOVE (MOLES_CELLSTANDARD*MINIMUM_AIR_RATIO_TO_MOVE) //Either this must be active
|
||||
#define MINIMUM_TEMPERATURE_TO_MOVE (T20C+100) //or this (or both, obviously)
|
||||
#define MINIMUM_TEMPERATURE_DELTA_TO_SUSPEND 4 //Minimum temperature difference before group processing is suspended
|
||||
#define MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER 0.5 //Minimum temperature difference before the gas temperatures are just set to be equal
|
||||
#define MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION T20C+10
|
||||
#define MINIMUM_TEMPERATURE_START_SUPERCONDUCTION T20C+200
|
||||
|
||||
//HEAT TRANSFER COEFFICIENTS
|
||||
//Must be between 0 and 1. Values closer to 1 equalize temperature faster
|
||||
//Should not exceed 0.4 else strange heat flow occur
|
||||
#define FLOOR_HEAT_TRANSFER_COEFFICIENT 0.4
|
||||
#define WALL_HEAT_TRANSFER_COEFFICIENT 0.0
|
||||
#define DOOR_HEAT_TRANSFER_COEFFICIENT 0.0
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||||
@@ -52,20 +46,31 @@
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||||
#define OPEN_HEAT_TRANSFER_COEFFICIENT 0.4
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||||
#define WINDOW_HEAT_TRANSFER_COEFFICIENT 0.1 //a hack for now
|
||||
#define HEAT_CAPACITY_VACUUM 7000 //a hack to help make vacuums "cold", sacrificing realism for gameplay
|
||||
//Must be between 0 and 1. Values closer to 1 equalize temperature faster
|
||||
//Should not exceed 0.4 else strange heat flow occur
|
||||
|
||||
//FIRE
|
||||
#define FIRE_MINIMUM_TEMPERATURE_TO_SPREAD 150+T0C
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||||
#define FIRE_MINIMUM_TEMPERATURE_TO_EXIST 100+T0C
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||||
#define FIRE_SPREAD_RADIOSITY_SCALE 0.85
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||||
#define FIRE_GROWTH_RATE 40000 //For small fires
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||||
#define CARBON_LIFEFORM_FIRE_RESISTANCE 200+T0C //Resistance to fire damage
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||||
#define CARBON_LIFEFORM_FIRE_DAMAGE 4 //Fire damage
|
||||
#define PLASMA_MINIMUM_BURN_TEMPERATURE 100+T0C
|
||||
|
||||
//GASES
|
||||
#define MIN_TOXIC_GAS_DAMAGE 1
|
||||
#define MAX_TOXIC_GAS_DAMAGE 10
|
||||
#define MOLES_GAS_VISIBLE 0.5 //Moles in a standard cell after which gases are visible
|
||||
#define STOP_REACTIONS 2
|
||||
#define PLASMA_MINIMUM_BURN_TEMPERATURE 100+T0C
|
||||
#define GAS_STIM_MINIMUM 0.002
|
||||
|
||||
//REACTIONS
|
||||
//return values for reactions (bitflags)
|
||||
#define NO_REACTION 0
|
||||
#define REACTING 1
|
||||
#define STOP_REACTIONS 2
|
||||
|
||||
//HUMANS
|
||||
//Hurty numbers
|
||||
#define FIRE_DAMAGE_MODIFIER 0.0215 //Higher values result in more external fire damage to the skin
|
||||
#define AIR_DAMAGE_MODIFIER 2.025 //More means less damage from hot air scalding lungs, less = more damage
|
||||
|
||||
// Pressure limits.
|
||||
#define HAZARD_HIGH_PRESSURE 550 //This determins at what pressure the ultra-high pressure red icon is displayed. (This one is set as a constant)
|
||||
@@ -107,65 +112,71 @@
|
||||
#define SHOES_MIN_TEMP_PROTECT 2.0 //For gloves
|
||||
#define SHOES_MAX_TEMP_PROTECT 1500 //For gloves
|
||||
|
||||
|
||||
#define PRESSURE_DAMAGE_COEFFICIENT 4 //The amount of pressure damage someone takes is equal to (pressure / HAZARD_HIGH_PRESSURE)*PRESSURE_DAMAGE_COEFFICIENT, with the maximum of MAX_PRESSURE_DAMAGE
|
||||
#define MAX_HIGH_PRESSURE_DAMAGE 4
|
||||
#define LOW_PRESSURE_DAMAGE 4 //The amount of damage someone takes when in a low pressure area (The pressure threshold is so low that it doesn't make sense to do any calculations, so it just applies this flat value).
|
||||
|
||||
#define COLD_SLOWDOWN_FACTOR 20 //Humans are slowed by the difference between bodytemp and BODYTEMP_COLD_DAMAGE_LIMIT divided by this
|
||||
|
||||
// Atmos pipe limits
|
||||
//PIPES
|
||||
//Atmos pipe limits
|
||||
#define MAX_OUTPUT_PRESSURE 4500 // (kPa) What pressure pumps and powered equipment max out at.
|
||||
#define MAX_TRANSFER_RATE 200 // (L/s) Maximum speed powered equipment can work at.
|
||||
|
||||
//Atmos machinery pipenet stuff
|
||||
|
||||
// used for device_type vars; used by DEVICE_TYPE_LOOP
|
||||
//used for device_type vars; used by DEVICE_TYPE_LOOP
|
||||
#define UNARY 1
|
||||
#define BINARY 2
|
||||
#define TRINARY 3
|
||||
#define QUATERNARY 4
|
||||
|
||||
// this is the standard for loop used by all sorts of atmos machinery procs
|
||||
//TODO: finally remove this bullshit
|
||||
//this is the standard for loop used by all sorts of atmos machinery procs
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||||
#define DEVICE_TYPE_LOOP var/I in 1 to device_type
|
||||
|
||||
// defines for the various machinery lists
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||||
// NODE_I, AIR_I, PARENT_I are used within DEVICE_TYPE_LOOP
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||||
//defines for the various machinery lists
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||||
//NODE_I, AIR_I, PARENT_I are used within DEVICE_TYPE_LOOP
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||||
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||||
// nodes list - all atmos machinery
|
||||
//nodes list - all atmos machinery
|
||||
#define NODE1 nodes[1]
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||||
#define NODE2 nodes[2]
|
||||
#define NODE3 nodes[3]
|
||||
#define NODE4 nodes[4]
|
||||
#define NODE_I nodes[I]
|
||||
|
||||
// airs list - components only
|
||||
//airs list - components only
|
||||
#define AIR1 airs[1]
|
||||
#define AIR2 airs[2]
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||||
#define AIR3 airs[3]
|
||||
#define AIR_I airs[I]
|
||||
|
||||
// parents list - components only
|
||||
//parents list - components only
|
||||
#define PARENT1 parents[1]
|
||||
#define PARENT2 parents[2]
|
||||
#define PARENT3 parents[3]
|
||||
#define PARENT_I parents[I]
|
||||
|
||||
//Tanks
|
||||
#define TANK_MAX_RELEASE_PRESSURE (ONE_ATMOSPHERE*3)
|
||||
#define TANK_MIN_RELEASE_PRESSURE 0
|
||||
#define TANK_DEFAULT_RELEASE_PRESSURE 16
|
||||
|
||||
//TANKS
|
||||
#define TANK_MELT_TEMPERATURE 1000000 //temperature in kelvins at which a tank will start to melt
|
||||
#define TANK_LEAK_PRESSURE (30.*ONE_ATMOSPHERE) //Tank starts leaking
|
||||
#define TANK_RUPTURE_PRESSURE (35.*ONE_ATMOSPHERE) //Tank spills all contents into atmosphere
|
||||
#define TANK_FRAGMENT_PRESSURE (40.*ONE_ATMOSPHERE) //Boom 3x3 base explosion
|
||||
#define TANK_FRAGMENT_SCALE (6.*ONE_ATMOSPHERE) //+1 for each SCALE kPa aboe threshold
|
||||
#define TANK_MAX_RELEASE_PRESSURE (ONE_ATMOSPHERE*3)
|
||||
#define TANK_MIN_RELEASE_PRESSURE 0
|
||||
#define TANK_DEFAULT_RELEASE_PRESSURE 16
|
||||
|
||||
//CANATMOSPASS
|
||||
#define ATMOS_PASS_YES 1
|
||||
#define ATMOS_PASS_NO 0
|
||||
#define ATMOS_PASS_PROC -1 //ask CanAtmosPass()
|
||||
#define ATMOS_PASS_DENSITY -2 //just check density
|
||||
#define CANATMOSPASS(A, O) ( A.CanAtmosPass == ATMOS_PASS_PROC ? A.CanAtmosPass(O) : ( A.CanAtmosPass == ATMOS_PASS_DENSITY ? !A.density : A.CanAtmosPass ) )
|
||||
|
||||
//LAVALAND
|
||||
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
|
||||
#define LAVALAND_DEFAULT_ATMOS "o2=14;n2=23;TEMP=300"
|
||||
|
||||
//MULTIPIPES
|
||||
//IF YOU EVER CHANGE THESE CHANGE SPRITES TO MATCH.
|
||||
#define PIPING_LAYER_MIN 1
|
||||
#define PIPING_LAYER_MAX 3
|
||||
@@ -179,6 +190,7 @@
|
||||
#define PIPING_DEFAULT_LAYER_ONLY 4 //can only exist at PIPING_LAYER_DEFAULT
|
||||
#define PIPING_CARDINAL_AUTONORMALIZE 8 //north/south east/west doesn't matter, auto normalize on build.
|
||||
|
||||
//HELPERS
|
||||
#define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity())
|
||||
|
||||
#define ADD_GAS(gas_id, out_list)\
|
||||
|
||||
@@ -77,6 +77,10 @@
|
||||
#define COMSIG_MACHINE_PROCESS "machine_process" //from machinery subsystem fire(): ()
|
||||
#define COMSIG_MACHINE_PROCESS_ATMOS "machine_process_atmos" //from air subsystem process_atmos_machinery(): ()
|
||||
|
||||
|
||||
// /mob/living/carbon/human signals
|
||||
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
|
||||
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)
|
||||
|
||||
#define CALTROP_BYPASS_SHOES 1
|
||||
#define CALTROP_IGNORE_WALKERS 2
|
||||
|
||||
+16
-16
@@ -9,6 +9,16 @@
|
||||
* Misc
|
||||
*/
|
||||
|
||||
#define LAZYINITLIST(L) if (!L) L = list()
|
||||
#define UNSETEMPTY(L) if (L && !L.len) L = null
|
||||
#define LAZYREMOVE(L, I) if(L) { L -= I; if(!L.len) { L = null; } }
|
||||
#define LAZYADD(L, I) if(!L) { L = list(); } L += I;
|
||||
#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= L.len ? L[I] : null) : L[I]) : null)
|
||||
#define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V;
|
||||
#define LAZYLEN(L) length(L)
|
||||
#define LAZYCLEARLIST(L) if(L) L.Cut()
|
||||
#define SANITIZE_LIST(L) ( islist(L) ? L : list() )
|
||||
|
||||
//Returns a list in plain english as a string
|
||||
/proc/english_list(list/input, nothing_text = "nothing", and_text = " and ", comma_text = ", ", final_comma_text = "" )
|
||||
var/total = input.len
|
||||
@@ -32,7 +42,7 @@
|
||||
|
||||
//Returns list element or null. Should prevent "index out of bounds" error.
|
||||
/proc/listgetindex(list/L, index)
|
||||
if(istype(L))
|
||||
if(LAZYLEN(L))
|
||||
if(isnum(index) && IsInteger(index))
|
||||
if(IsInRange(index,1,L.len))
|
||||
return L[index]
|
||||
@@ -42,7 +52,7 @@
|
||||
|
||||
//Return either pick(list) or null if list is not of type /list or is empty
|
||||
/proc/safepick(list/L)
|
||||
if(istype(L) && L.len)
|
||||
if(LAZYLEN(L))
|
||||
return pick(L)
|
||||
|
||||
//Checks if the list is empty
|
||||
@@ -53,7 +63,7 @@
|
||||
|
||||
//Checks for specific types in a list
|
||||
/proc/is_type_in_list(atom/A, list/L)
|
||||
if(!L || !L.len || !A)
|
||||
if(!LAZYLEN(L) || !A)
|
||||
return FALSE
|
||||
for(var/type in L)
|
||||
if(istype(A, type))
|
||||
@@ -62,7 +72,7 @@
|
||||
|
||||
//Checks for specific types in specifically structured (Assoc "type" = TRUE) lists ('typecaches')
|
||||
/proc/is_type_in_typecache(atom/A, list/L)
|
||||
if(!L || !L.len || !A)
|
||||
if(!LAZYLEN(L) || !A)
|
||||
|
||||
return FALSE
|
||||
if(ispath(A))
|
||||
@@ -72,7 +82,7 @@
|
||||
|
||||
//Checks for a string in a list
|
||||
/proc/is_string_in_list(string, list/L)
|
||||
if(!L || !L.len || !string)
|
||||
if(!LAZYLEN(L) || !string)
|
||||
return
|
||||
for(var/V in L)
|
||||
if(string == V)
|
||||
@@ -81,7 +91,7 @@
|
||||
|
||||
//Removes a string from a list
|
||||
/proc/remove_strings_from_list(string, list/L)
|
||||
if(!L || !L.len || !string)
|
||||
if(!LAZYLEN(L) || !string)
|
||||
return
|
||||
for(var/V in L)
|
||||
if(V == string)
|
||||
@@ -486,16 +496,6 @@
|
||||
//Picks from the list, with some safeties, and returns the "default" arg if it fails
|
||||
#define DEFAULTPICK(L, default) ((islist(L) && length(L)) ? pick(L) : default)
|
||||
|
||||
#define LAZYINITLIST(L) if (!L) L = list()
|
||||
#define UNSETEMPTY(L) if (L && !L.len) L = null
|
||||
#define LAZYREMOVE(L, I) if(L) { L -= I; if(!L.len) { L = null; } }
|
||||
#define LAZYADD(L, I) if(!L) { L = list(); } L += I;
|
||||
#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= L.len ? L[I] : null) : L[I]) : null)
|
||||
#define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V;
|
||||
#define LAZYLEN(L) length(L)
|
||||
#define LAZYCLEARLIST(L) if(L) L.Cut()
|
||||
#define SANITIZE_LIST(L) ( islist(L) ? L : list() )
|
||||
|
||||
/* Definining a counter as a series of key -> numeric value entries
|
||||
|
||||
* All these procs modify in place.
|
||||
|
||||
@@ -326,25 +326,6 @@
|
||||
return M
|
||||
return null
|
||||
|
||||
// Will return a list of active candidates. It increases the buffer 5 times until it finds a candidate which is active within the buffer.
|
||||
|
||||
/proc/get_candidates(be_special_type, afk_bracket = CONFIG_GET(number/inactivity_period), jobbanType)
|
||||
var/list/candidates = list()
|
||||
// Keep looping until we find a non-afk candidate within the time bracket (we limit the bracket to 10 minutes (6000))
|
||||
var/afk_period = CONFIG_GET(number/afk_period)
|
||||
while(!candidates.len && afk_bracket < afk_period)
|
||||
for(var/mob/dead/observer/G in GLOB.player_list)
|
||||
if(G.client != null)
|
||||
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
|
||||
if(!G.client.is_afk(afk_bracket) && (be_special_type in G.client.prefs.be_special))
|
||||
if (jobbanType)
|
||||
if(!(jobban_isbanned(G, jobbanType) || jobban_isbanned(G, "Syndicate")))
|
||||
candidates += G.client
|
||||
else
|
||||
candidates += G.client
|
||||
afk_bracket += 600 // Add a minute to the bracket, for every attempt
|
||||
return candidates
|
||||
|
||||
/proc/considered_alive(datum/mind/M, enforce_human = TRUE)
|
||||
if(M && M.current)
|
||||
if(enforce_human)
|
||||
|
||||
@@ -198,7 +198,7 @@ GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4,
|
||||
var/list/screen_loc_Y = splittext(screen_loc_params[2],":")
|
||||
var/x = (text2num(screen_loc_X[1]) * 32 + text2num(screen_loc_X[2]) - 32)
|
||||
var/y = (text2num(screen_loc_Y[1]) * 32 + text2num(screen_loc_Y[2]) - 32)
|
||||
var/list/screenview = getviewsize(client)
|
||||
var/list/screenview = getviewsize(client.view)
|
||||
var/screenviewX = screenview[1] * world.icon_size
|
||||
var/screenviewY = screenview[2] * world.icon_size
|
||||
var/ox = round(screenviewX/2) - client.pixel_x //"origin" x
|
||||
|
||||
+17
-24
@@ -14,30 +14,23 @@
|
||||
//breaks when hittin invalid characters thereafter
|
||||
/proc/hex2num(hex)
|
||||
. = 0
|
||||
if(istext(hex))
|
||||
var/negative = 0
|
||||
var/len = length(hex)
|
||||
for(var/i=1, i<=len, i++)
|
||||
var/num = text2ascii(hex,i)
|
||||
switch(num)
|
||||
if(48 to 57)
|
||||
num -= 48 //0-9
|
||||
if(97 to 102)
|
||||
num -= 87 //a-f
|
||||
if(65 to 70)
|
||||
num -= 55 //A-F
|
||||
if(45)
|
||||
negative = 1//-
|
||||
else
|
||||
if(num)
|
||||
break
|
||||
else
|
||||
continue
|
||||
. *= 16
|
||||
. += num
|
||||
if(negative)
|
||||
. *= -1
|
||||
return .
|
||||
var/place = 1
|
||||
for(var/i in length(hex) to 1 step -1)
|
||||
var/num = text2ascii(hex, i)
|
||||
switch(num)
|
||||
if(48 to 57)
|
||||
num -= 48 //0-9
|
||||
if(97 to 102)
|
||||
num -= 87 //a-f
|
||||
if(65 to 70)
|
||||
num -= 55 //A-F
|
||||
if(45)
|
||||
return . * -1 // -
|
||||
else
|
||||
CRASH("Malformed hex number")
|
||||
|
||||
. += num * place
|
||||
place *= 16
|
||||
|
||||
//Returns the hex value of a decimal number
|
||||
//len == length of returned string
|
||||
|
||||
@@ -35,4 +35,3 @@ GLOBAL_PROTECT(MAX_EX_FLASH_RANGE)
|
||||
GLOBAL_VAR_INIT(MAX_EX_FLAME_RANGE, 14)
|
||||
GLOBAL_PROTECT(MAX_EX_FLAME_RANGE)
|
||||
GLOBAL_VAR_INIT(DYN_EX_SCALE, 0.5)
|
||||
|
||||
|
||||
+27
-17
@@ -285,7 +285,7 @@
|
||||
if(!stat && mind && iscarbon(A) && A != src)
|
||||
var/datum/antagonist/changeling/C = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(C && C.chosen_sting)
|
||||
C.chosen_sting.try_to_sting(src,A)
|
||||
C.chosen_sting.try_to_sting(src,A)
|
||||
next_click = world.time + 5
|
||||
return
|
||||
swap_hand()
|
||||
@@ -349,7 +349,7 @@
|
||||
if(!stat && mind && iscarbon(A) && A != src)
|
||||
var/datum/antagonist/changeling/C = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(C && C.chosen_sting)
|
||||
C.chosen_sting.try_to_sting(src,A)
|
||||
C.chosen_sting.try_to_sting(src,A)
|
||||
next_click = world.time + 5
|
||||
return
|
||||
..()
|
||||
@@ -433,28 +433,38 @@
|
||||
else
|
||||
setDir(WEST)
|
||||
|
||||
//debug
|
||||
/obj/screen/proc/scale_to(x1,y1)
|
||||
if(!y1)
|
||||
y1 = x1
|
||||
var/matrix/M = new
|
||||
M.Scale(x1,y1)
|
||||
transform = M
|
||||
|
||||
/obj/screen/click_catcher
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "flash"
|
||||
icon_state = "catcher"
|
||||
plane = CLICKCATCHER_PLANE
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE
|
||||
screen_loc = "CENTER"
|
||||
|
||||
#define MAX_SAFE_BYOND_ICON_SCALE_TILES (MAX_SAFE_BYOND_ICON_SCALE_PX / world.icon_size)
|
||||
#define MAX_SAFE_BYOND_ICON_SCALE_PX 33 * 32 //Not using world.icon_size on purpose.
|
||||
|
||||
/obj/screen/click_catcher/proc/UpdateGreed(view_size_x = 15, view_size_y = 15)
|
||||
var/icon/newicon = icon('icons/mob/screen_gen.dmi', "flash")
|
||||
if(view_size_x > 32 || view_size_y > 32)
|
||||
newicon.Scale(16 * world.icon_size,16 * world.icon_size)
|
||||
icon = newicon
|
||||
var/tx = ((view_size_x - 1)*0.5)/16
|
||||
var/ty = ((view_size_y - 1)*0.5)/16
|
||||
var/matrix/M = new
|
||||
M.Scale(tx, ty)
|
||||
transform = M
|
||||
screen_loc = "CENTER-16,CENTER-16"
|
||||
else
|
||||
screen_loc = "CENTER-[(view_size_x-1)*0.5],CENTER-[(view_size_y-1)*0.5]"
|
||||
newicon.Scale(view_size_x * world.icon_size,view_size_y * world.icon_size)
|
||||
icon = newicon
|
||||
var/icon/newicon = icon('icons/mob/screen_gen.dmi', "catcher")
|
||||
var/ox = min(MAX_SAFE_BYOND_ICON_SCALE_TILES, view_size_x)
|
||||
var/oy = min(MAX_SAFE_BYOND_ICON_SCALE_TILES, view_size_y)
|
||||
var/px = view_size_x * world.icon_size
|
||||
var/py = view_size_y * world.icon_size
|
||||
var/sx = min(MAX_SAFE_BYOND_ICON_SCALE_PX, px)
|
||||
var/sy = min(MAX_SAFE_BYOND_ICON_SCALE_PX, py)
|
||||
newicon.Scale(sx, sy)
|
||||
icon = newicon
|
||||
screen_loc = "CENTER-[(ox-1)*0.5],CENTER-[(oy-1)*0.5]"
|
||||
var/matrix/M = new
|
||||
M.Scale(px/sx, py/sy)
|
||||
transform = M
|
||||
|
||||
/obj/screen/click_catcher/Click(location, control, params)
|
||||
var/list/modifiers = params2list(params)
|
||||
|
||||
+49
-28
@@ -11,7 +11,7 @@
|
||||
attack_verb = list("poked", "jabbed", "hit")
|
||||
light_color = "#37FFF7"
|
||||
var/light_brightness = 3
|
||||
actions_types = list(/datum/action/item_action/pick_color)
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/toy/sword/cx/attack_self(mob/user)
|
||||
active = !( active )
|
||||
@@ -57,18 +57,21 @@
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
|
||||
/obj/item/toy/sword/cx/ui_action_click(mob/user, var/datum/action/A)
|
||||
if(istype(A, /datum/action/item_action/pick_color))
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"Choose Energy Color") as color|null
|
||||
if(energy_color_input)
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
A.UpdateButtonIcon()
|
||||
/obj/item/toy/sword/cx/AltClick(mob/living/user)
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
if(user.incapacitated() || !istype(user) || !in_range(src, user))
|
||||
return
|
||||
|
||||
else
|
||||
..()
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"Choose Energy Color") as color|null
|
||||
if(energy_color_input)
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
|
||||
/obj/item/toy/sword/cx/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
@@ -79,7 +82,21 @@
|
||||
. += blade_inhand
|
||||
|
||||
/obj/item/toy/sword/cx/attackby(obj/item/W, mob/living/user, params)
|
||||
return //NO MORE MAKING DUAL ESWORDS
|
||||
if(istype(W, /obj/item/toy/sword/cx))
|
||||
if((W.flags_1 & NODROP_1) || (flags_1 & NODROP_1))
|
||||
to_chat(user, "<span class='warning'>\the [flags_1 & NODROP_1 ? src : W] is stuck to your hand, you can't attach it to \the [flags_1 & NODROP_1 ? W : src]!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You combine the two plastic swords, making a single supermassive toy! You're fake-cool.</span>")
|
||||
new /obj/item/twohanded/hypereutactic/toy(user.loc)
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/toy/sword/cx/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
|
||||
|
||||
/*///autolathe memes/// I really need to stop doing this and find a proper way of adding in my toys
|
||||
|
||||
@@ -124,7 +141,7 @@
|
||||
origin_tech = "combat=3;magnets=4"
|
||||
block_chance = 60
|
||||
light_color = "#37FFF7"
|
||||
actions_types = list(/datum/action/item_action/pick_color)
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_weapon(mob/living/user, supress_message_text)
|
||||
active = !active //I'd use a ..() here but it'd inherit from the regular esword's proc instead, so SPAGHETTI CODE
|
||||
@@ -152,9 +169,6 @@
|
||||
update_icon()
|
||||
transform_messages(user, supress_message_text)
|
||||
add_fingerprint(user)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
return TRUE
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/transform_messages(mob/living/user, supress_message_text)
|
||||
@@ -181,18 +195,25 @@
|
||||
var/mob/M = loc
|
||||
M.update_inv_hands()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/ui_action_click(mob/user, var/datum/action/A)
|
||||
if(istype(A, /datum/action/item_action/pick_color))
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"Choose Energy Color") as color|null
|
||||
if(energy_color_input)
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
A.UpdateButtonIcon()
|
||||
/obj/item/melee/transforming/energy/sword/cx/AltClick(mob/living/user)
|
||||
if(user.incapacitated() || !istype(user))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return
|
||||
if(!in_range(src, user))
|
||||
return
|
||||
if(user.incapacitated() || !istype(user) || !in_range(src, user))
|
||||
return
|
||||
|
||||
else
|
||||
..()
|
||||
if(alert("Are you sure you want to recolor your blade?", "Confirm Repaint", "Yes", "No") == "Yes")
|
||||
var/energy_color_input = input(usr,"Choose Energy Color") as color|null
|
||||
if(energy_color_input)
|
||||
light_color = sanitize_hexcolor(energy_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
update_light()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/worn_overlays(isinhands, icon_file)
|
||||
. = ..()
|
||||
|
||||
@@ -16,17 +16,20 @@
|
||||
/obj/item/clothing/neck/cloak/inferno
|
||||
name = "Kiara's Cloak"
|
||||
desc = "The design on this seems a little too familiar."
|
||||
icon = 'icons/obj/clothing/cloaks.dmi'
|
||||
icon_state = "infcloak"
|
||||
item_state = "infcloak"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "infcloak-i"
|
||||
icon_override = 'icons/obj/custom.dmi'
|
||||
item_state = "infcloak-w"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
|
||||
/obj/item/clothing/neck/petcollar/inferno
|
||||
name = "Kiara's Collar"
|
||||
desc = "A soft black collar that seems to stretch to fit whoever wears it."
|
||||
icon_state = "infcollar"
|
||||
item_state = "infcollar"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "infcollar-i"
|
||||
icon_override = 'icons/obj/custom.dmi'
|
||||
item_state = "infcollar-w"
|
||||
item_color = null
|
||||
tagname = null
|
||||
|
||||
@@ -43,7 +46,7 @@
|
||||
/obj/item/lighter/gold
|
||||
name = "\improper Engraved Zippo"
|
||||
desc = "A shiny and relatively expensive zippo lighter. There's a small etched in verse on the bottom that reads, 'No Gods, No Masters, Only Man.'"
|
||||
icon = 'icons/obj/cigarettes.dmi'
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "gold_zippo"
|
||||
item_state = "gold_zippo"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
@@ -58,16 +61,20 @@
|
||||
|
||||
/obj/item/clothing/neck/scarf/zomb //Default white color, same functionality as beanies.
|
||||
name = "A special scarf"
|
||||
icon_state = "zombscarf"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "zombscarf-i"
|
||||
desc = "A fashionable collar"
|
||||
item_color = "zombscarf"
|
||||
icon_override = 'icons/obj/custom.dmi'
|
||||
item_color = "zombscarf-w"
|
||||
dog_fashion = /datum/dog_fashion/head
|
||||
|
||||
/obj/item/clothing/suit/toggle/labcoat/mad/red
|
||||
name = "\improper The Mad's labcoat"
|
||||
desc = "An oddly special looking coat."
|
||||
icon_state = "labred"
|
||||
item_state = "labred"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "labred-i"
|
||||
icon_override = 'icons/obj/custom.dmi'
|
||||
item_state = "labred-w"
|
||||
|
||||
|
||||
/*PLACEHOLDER*/
|
||||
@@ -86,17 +93,17 @@
|
||||
/obj/item/clothing/neck/cloak/carrot
|
||||
name = "carrot cloak"
|
||||
desc = "A cloak in the shape and color of a carrot!"
|
||||
icon = 'icons/obj/clothing/cloaks.dmi'
|
||||
icon_override = 'icons/mob/citadel/suit.dmi'
|
||||
icon_state = "carrotcloak"
|
||||
item_state = "carrotcloak"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_override = 'icons/obj/custom.dmi'
|
||||
icon_state = "carrotcloak-i"
|
||||
item_state = "carrotcloak-w"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
|
||||
/obj/item/toy/plush/tree
|
||||
name = "christmass tree plushie"
|
||||
desc = "A festive plush that squeeks when you squeeze it!"
|
||||
icon = 'icons/obj/plushes.dmi'
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "pine_c"
|
||||
item_state = "pine_c"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
@@ -107,10 +114,10 @@
|
||||
/obj/item/clothing/neck/cloak/festive
|
||||
name = "Celebratory Cloak of Morozko"
|
||||
desc = " It probably will protect from snow, charcoal or elves."
|
||||
icon = 'icons/obj/clothing/cloaks.dmi'
|
||||
icon_override = 'icons/mob/citadel/suit.dmi'
|
||||
icon_state = "festivecloak"
|
||||
item_state = "festiveloak"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "festive-i"
|
||||
item_state = "festive-w"
|
||||
icon_override = 'icons/obj/custom.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
|
||||
@@ -119,9 +126,10 @@
|
||||
|
||||
/obj/item/clothing/mask/luchador/zigfie
|
||||
name = "Alboroto Rosa mask"
|
||||
icon = 'icons/mob/mask.dmi'
|
||||
icon_state = "lucharzigfie"
|
||||
item_state = "lucharzigfie"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "lucharzigfie-i"
|
||||
icon_override = 'icons/obj/custom.dmi'
|
||||
item_state = "lucharzigfie-w"
|
||||
|
||||
|
||||
/*PLACEHOLDER*/
|
||||
@@ -159,8 +167,10 @@
|
||||
/obj/item/clothing/suit/trenchcoat/green
|
||||
name = "Reece's Great Coat"
|
||||
desc = "You would swear this was in your nightmares after eating too many veggies."
|
||||
icon_state = "hos-g"
|
||||
item_state = "hos-g"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "hos-g-i"
|
||||
icon_override = 'icons/obj/custom.dmi'
|
||||
item_state = "hos-g-w"
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS
|
||||
|
||||
|
||||
@@ -170,14 +180,15 @@
|
||||
desc = "Every good russian spaceman knows it's a good idea to bring along a couple of pints of whiskey wherever they go."
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "russianflask"
|
||||
item_state = "russianflask"
|
||||
volume = 60
|
||||
|
||||
/obj/item/clothing/mask/gas/stalker
|
||||
name = "S.T.A.L.K.E.R. mask"
|
||||
desc = "Smells like reactor four."
|
||||
item_state = "stalker"
|
||||
icon_state = "stalker"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
item_state = "stalker-w"
|
||||
icon_override = 'icons/obj/custom.dmi'
|
||||
icon_state = "stalker-i"
|
||||
|
||||
|
||||
/*Sylas*/
|
||||
@@ -185,8 +196,9 @@
|
||||
name = "collar"
|
||||
desc = "It's a collar..."
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "petcollar-stripe"
|
||||
item_color = "petcollar-stripe"
|
||||
icon_state = "petcollar-stripe-i"
|
||||
icon_override = 'icons/obj/custom.dmi'
|
||||
item_state = "petcollar-stripe-w"
|
||||
tagname = null
|
||||
|
||||
|
||||
@@ -194,17 +206,21 @@
|
||||
/obj/item/clothing/under/singery/custom
|
||||
name = "bluish performer's outfit"
|
||||
desc = "Just looking at this makes you want to sing."
|
||||
icon_state = "ssing"
|
||||
item_state = "ssing"
|
||||
item_color = "ssing"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "singer-i"
|
||||
icon_override = 'icons/obj/custom.dmi'
|
||||
item_state = "singer-w"
|
||||
item_color = "singer-i"
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
can_adjust = 0
|
||||
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/pink
|
||||
icon_state = "pink"
|
||||
item_state = "pink"
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
icon_state = "pink-i"
|
||||
icon_override = 'icons/obj/custom.dmi'
|
||||
item_state = "pink-w"
|
||||
|
||||
|
||||
/*Fractious*/
|
||||
@@ -212,10 +228,8 @@
|
||||
/obj/item/clothing/suit/vermillion
|
||||
name = "vermillion clothing"
|
||||
desc = "Some clothing."
|
||||
icon_state = "vermillion-w"
|
||||
item_state = "vermillion-i"
|
||||
icon_state = "vermillion-i"
|
||||
item_state = "vermillion-w"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS
|
||||
icon = 'icons/obj/custom.dmi'
|
||||
|
||||
|
||||
|
||||
icon_override = 'icons/obj/custom.dmi'
|
||||
|
||||
@@ -168,7 +168,10 @@ GLOBAL_PROTECT(config_dir)
|
||||
mode_names[M.config_tag] = M.name
|
||||
probabilities[M.config_tag] = M.probability
|
||||
mode_reports[M.config_tag] = M.generate_report()
|
||||
mode_false_report_weight[M.config_tag] = M.false_report_weight
|
||||
if(M.probability)
|
||||
mode_false_report_weight[M.config_tag] = M.false_report_weight
|
||||
else
|
||||
mode_false_report_weight[M.config_tag] = 1
|
||||
if(M.votable)
|
||||
votable_modes += M.config_tag
|
||||
qdel(M)
|
||||
|
||||
@@ -208,9 +208,9 @@ CONFIG_DEF(string/panic_server_name)
|
||||
/datum/config_entry/string/panic_server_name/ValidateAndSet(str_val)
|
||||
return str_val != "\[Put the name here\]" && ..()
|
||||
|
||||
CONFIG_DEF(string/panic_address) //Reconnect a player this linked server if this server isn't accepting new players
|
||||
CONFIG_DEF(string/panic_server_address) //Reconnect a player this linked server if this server isn't accepting new players
|
||||
|
||||
/datum/config_entry/string/panic_address/ValidateAndSet(str_val)
|
||||
/datum/config_entry/string/panic_server_address/ValidateAndSet(str_val)
|
||||
return str_val != "byond://address:port" && ..()
|
||||
|
||||
CONFIG_DEF(string/invoke_youtubedl)
|
||||
@@ -377,7 +377,7 @@ CONFIG_TWEAK(number/mc_tick_rate/ValidateAndSet(str_val))
|
||||
|
||||
CONFIG_DEF(flag/resume_after_initializations)
|
||||
|
||||
CONFIG_TWEAK(flag/ValidateAndSet(str_val))
|
||||
CONFIG_TWEAK(flag/resume_after_initializations/ValidateAndSet(str_val))
|
||||
. = ..()
|
||||
if(. && Master.current_runlevel)
|
||||
world.sleep_offline = !value
|
||||
@@ -385,3 +385,6 @@ CONFIG_TWEAK(flag/ValidateAndSet(str_val))
|
||||
CONFIG_DEF(number/rounds_until_hard_restart)
|
||||
value = -1
|
||||
min_val = 0
|
||||
|
||||
CONFIG_DEF(string/default_view)
|
||||
value = "15x15"
|
||||
|
||||
@@ -263,4 +263,4 @@ CONFIG_DEF(number/emergency_shuttle_autocall_threshold)
|
||||
max_val = 1
|
||||
integer = FALSE
|
||||
|
||||
CONFIG_DEF(flag/ic_printing)
|
||||
CONFIG_DEF(flag/ic_printing)
|
||||
|
||||
@@ -33,8 +33,8 @@ SUBSYSTEM_DEF(ticker)
|
||||
SCRIPTURE_APPLICATION = FALSE) //list of clockcult scripture states for announcements
|
||||
|
||||
var/delay_end = 0 //if set true, the round will not restart on it's own
|
||||
|
||||
var/admin_delay_notice = "" //a message to display to anyone who tries to restart the world after a delay
|
||||
var/ready_for_reboot = FALSE //all roundend preparation done with, all that's left is reboot
|
||||
|
||||
var/triai = 0 //Global holder for Triumvirate
|
||||
var/tipped = 0 //Did we broadcast the tip of the day yet?
|
||||
@@ -584,10 +584,17 @@ SUBSYSTEM_DEF(ticker)
|
||||
SSblackbox.Seal()
|
||||
|
||||
sleep(50)
|
||||
if(mode.station_was_nuked)
|
||||
Reboot("Station destroyed by Nuclear Device.", "nuke")
|
||||
ready_for_reboot = TRUE
|
||||
standard_reboot()
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/standard_reboot()
|
||||
if(ready_for_reboot)
|
||||
if(mode.station_was_nuked)
|
||||
Reboot("Station destroyed by Nuclear Device.", "nuke")
|
||||
else
|
||||
Reboot("Round ended.", "proper completion")
|
||||
else
|
||||
Reboot("Round ended.", "proper completion")
|
||||
CRASH("Attempted standard reboot without ticker roundend completion")
|
||||
|
||||
/datum/controller/subsystem/ticker/proc/send_tip_of_the_round()
|
||||
var/m
|
||||
|
||||
@@ -41,5 +41,14 @@ SUBSYSTEM_DEF(weather)
|
||||
if(W.name == weather_name && W.target_z == Z)
|
||||
W.telegraph()
|
||||
|
||||
/datum/controller/subsystem/weather/proc/is_weather_affecting_area(area/A, weather_datum_type)
|
||||
for(var/V in processing)
|
||||
var/datum/weather/W = V
|
||||
if(!istype(W, weather_datum_type))
|
||||
continue
|
||||
if(A in W.impacted_areas)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/controller/subsystem/weather/proc/make_z_eligible(zlevel)
|
||||
eligible_zlevels |= zlevel
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
var/datum/objective/escape/escape_objective = new
|
||||
escape_objective.owner = owner
|
||||
objectives += escape_objective
|
||||
|
||||
|
||||
if(31 to 60)
|
||||
var/datum/objective/steal/steal_objective = new
|
||||
steal_objective.owner = owner
|
||||
@@ -103,8 +103,8 @@
|
||||
if (!(locate(/datum/objective/hijack) in owner.objectives))
|
||||
var/datum/objective/hijack/hijack_objective = new
|
||||
hijack_objective.owner = owner
|
||||
objectives += hijack_objective
|
||||
|
||||
objectives += hijack_objective
|
||||
|
||||
for(var/datum/objective/O in objectives)
|
||||
owner.objectives += O
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
if(H.age < wiz_age)
|
||||
H.age = wiz_age
|
||||
H.equipOutfit(outfit_type)
|
||||
|
||||
|
||||
/datum/antagonist/wizard/greet()
|
||||
to_chat(owner, "<span class='boldannounce'>You are the Space Wizard!</span>")
|
||||
to_chat(owner, "<B>The Space Wizards Federation has given you the following tasks:</B>")
|
||||
@@ -208,7 +208,7 @@
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock(null))
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/mind_transfer(null))
|
||||
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned stealthy, robeless spells. You are able to cast knock and mindswap.")
|
||||
|
||||
|
||||
/datum/antagonist/wizard/apprentice/create_objectives()
|
||||
var/datum/objective/protect/new_objective = new /datum/objective/protect
|
||||
new_objective.owner = owner
|
||||
@@ -221,6 +221,7 @@
|
||||
/datum/antagonist/wizard/apprentice/imposter
|
||||
name = "Wizard Imposter"
|
||||
allow_rename = FALSE
|
||||
move_to_lair = FALSE
|
||||
|
||||
/datum/antagonist/wizard/apprentice/imposter/greet()
|
||||
to_chat(owner, "<B>You are an imposter! Trick and confuse the crew to misdirect malice from your handsome original!</B>")
|
||||
@@ -266,7 +267,7 @@
|
||||
|
||||
/datum/antagonist/wizard/academy/equip_wizard()
|
||||
. = ..()
|
||||
|
||||
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt)
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/projectile/magic_missile)
|
||||
owner.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball)
|
||||
@@ -274,7 +275,7 @@
|
||||
var/mob/living/M = owner.current
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
|
||||
var/obj/item/implant/exile/Implant = new/obj/item/implant/exile(M)
|
||||
Implant.implant(M)
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
/datum/brain_trauma/severe/blindness
|
||||
name = "Cerebral Blindness"
|
||||
desc = "Patient's brain is no longer connected to its eyes."
|
||||
scan_desc = "extensive damage to the brain's frontal lobe"
|
||||
scan_desc = "extensive damage to the brain's occipital lobe"
|
||||
gain_text = "<span class='warning'>You can't see!</span>"
|
||||
lose_text = "<span class='notice'>Your vision returns.</span>"
|
||||
|
||||
|
||||
@@ -10,13 +10,21 @@
|
||||
gain_text = "<span class='notice'>You feel a higher power inside your mind...</span>"
|
||||
lose_text = "<span class='warning'>The divine presence leaves your head, no longer interested.</span>"
|
||||
var/next_speech = 0
|
||||
var/inspiration = FALSE
|
||||
|
||||
/datum/brain_trauma/special/godwoken/on_life()
|
||||
..()
|
||||
if(!inspiration && world.time > next_speech && prob(4))
|
||||
to_chat(owner, "<span class='notice'>[pick("You feel inspired!","You feel power course through you...","You feel something within you itching to speak...")]</span>")
|
||||
inspiration = TRUE
|
||||
|
||||
/datum/brain_trauma/special/godwoken/on_say(message)
|
||||
if(world.time > next_speech && prob(10))
|
||||
if(world.time > next_speech && inspiration)
|
||||
playsound(get_turf(owner), 'sound/magic/clockwork/invoke_general.ogg', 300, 1, 5)
|
||||
var/cooldown = voice_of_god(message, owner, list("colossus","yell"), 2)
|
||||
cooldown *= 0.33
|
||||
next_speech = world.time + cooldown
|
||||
inspiration = FALSE
|
||||
return ""
|
||||
else
|
||||
return message
|
||||
|
||||
@@ -0,0 +1,60 @@
|
||||
/datum/component/caltrop
|
||||
var/min_damage
|
||||
var/max_damage
|
||||
var/probability
|
||||
var/flags
|
||||
|
||||
var/cooldown = 0
|
||||
|
||||
/datum/component/caltrop/Initialize(_min_damage = 0, _max_damage = 0, _probability = 100, _flags = NONE)
|
||||
min_damage = _min_damage
|
||||
max_damage = max(_min_damage, _max_damage)
|
||||
probability = _probability
|
||||
flags = _flags
|
||||
|
||||
RegisterSignal(list(COMSIG_MOVABLE_CROSSED), .proc/Crossed)
|
||||
|
||||
/datum/component/caltrop/proc/Crossed(atom/movable/AM)
|
||||
var/atom/A = parent
|
||||
if(!A.has_gravity())
|
||||
return
|
||||
|
||||
if(!prob(probability))
|
||||
return
|
||||
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(PIERCEIMMUNE in H.dna.species.species_traits)
|
||||
return
|
||||
|
||||
if((flags & CALTROP_IGNORE_WALKERS) && H.m_intent == MOVE_INTENT_WALK)
|
||||
return
|
||||
|
||||
var/picked_def_zone = pick("l_leg", "r_leg")
|
||||
var/obj/item/bodypart/O = H.get_bodypart(picked_def_zone)
|
||||
if(!istype(O))
|
||||
return
|
||||
if(O.status == BODYPART_ROBOTIC)
|
||||
return
|
||||
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
|
||||
|
||||
if(!(flags & CALTROP_BYPASS_SHOES) && (H.shoes || feetCover))
|
||||
return
|
||||
|
||||
if((H.movement_type & FLYING) || H.buckled)
|
||||
return
|
||||
|
||||
var/damage = rand(min_damage, max_damage)
|
||||
H.apply_damage(damage, BRUTE, picked_def_zone)
|
||||
|
||||
if(cooldown < world.time - 10) //cooldown to avoid message spam.
|
||||
if(!H.incapacitated(ignore_restraints = TRUE))
|
||||
H.visible_message("<span class='danger'>[H] steps on [A].</span>", \
|
||||
"<span class='userdanger'>You step on [A]!</span>")
|
||||
else
|
||||
H.visible_message("<span class='danger'>[H] slides on [A]!</span>", \
|
||||
"<span class='userdanger'>You slide on [A]!</span>")
|
||||
|
||||
cooldown = world.time
|
||||
H.Knockdown(60)
|
||||
@@ -58,7 +58,7 @@
|
||||
return
|
||||
. = COMPONENT_NO_AFTERATTACK
|
||||
var/datum/callback/pc = precondition
|
||||
if(pc && !pc.Invoke())
|
||||
if(pc && !pc.Invoke(user))
|
||||
return
|
||||
var/material_amount = get_item_material_amount(I)
|
||||
if(!material_amount)
|
||||
|
||||
+326
-326
@@ -1,326 +1,326 @@
|
||||
/datum/component/riding
|
||||
var/next_vehicle_move = 0 //used for move delays
|
||||
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
|
||||
var/keytype
|
||||
|
||||
var/slowed = FALSE
|
||||
var/slowvalue = 1
|
||||
|
||||
var/list/riding_offsets = list() //position_of_user = list(dir = list(px, py)), or RIDING_OFFSET_ALL for a generic one.
|
||||
var/list/directional_vehicle_layers = list() //["[DIRECTION]"] = layer. Don't set it for a direction for default, set a direction to null for no change.
|
||||
var/list/directional_vehicle_offsets = list() //same as above but instead of layer you have a list(px, py)
|
||||
var/list/allowed_turf_typecache
|
||||
var/list/forbid_turf_typecache //allow typecache for only certain turfs, forbid to allow all but those. allow only certain turfs will take precedence.
|
||||
var/allow_one_away_from_valid_turf = TRUE //allow moving one tile away from a valid turf but not more.
|
||||
var/override_allow_spacemove = FALSE
|
||||
var/drive_verb = "drive"
|
||||
var/ride_check_rider_incapacitated = FALSE
|
||||
var/ride_check_rider_restrained = FALSE
|
||||
var/ride_check_ridden_incapacitated = FALSE
|
||||
|
||||
/datum/component/riding/Initialize()
|
||||
if(!ismovableatom(parent))
|
||||
. = COMPONENT_INCOMPATIBLE
|
||||
CRASH("RIDING COMPONENT ASSIGNED TO NON ATOM MOVABLE!")
|
||||
RegisterSignal(COMSIG_MOVABLE_BUCKLE, .proc/vehicle_mob_buckle)
|
||||
RegisterSignal(COMSIG_MOVABLE_UNBUCKLE, .proc/vehicle_mob_unbuckle)
|
||||
RegisterSignal(COMSIG_MOVABLE_MOVED, .proc/vehicle_moved)
|
||||
|
||||
/datum/component/riding/proc/vehicle_mob_unbuckle(mob/living/M, force = FALSE)
|
||||
restore_position(M)
|
||||
unequip_buckle_inhands(M)
|
||||
|
||||
/datum/component/riding/proc/vehicle_mob_buckle(mob/living/M, force = FALSE)
|
||||
handle_vehicle_offsets()
|
||||
|
||||
/datum/component/riding/proc/handle_vehicle_layer()
|
||||
var/atom/movable/AM = parent
|
||||
var/static/list/defaults = list(TEXT_NORTH = OBJ_LAYER, TEXT_SOUTH = ABOVE_MOB_LAYER, TEXT_EAST = ABOVE_MOB_LAYER, TEXT_WEST = ABOVE_MOB_LAYER)
|
||||
. = defaults["[AM.dir]"]
|
||||
if(directional_vehicle_layers["[AM.dir]"])
|
||||
. = directional_vehicle_layers["[AM.dir]"]
|
||||
if(isnull(.)) //you can set it to null to not change it.
|
||||
. = AM.layer
|
||||
AM.layer = .
|
||||
|
||||
/datum/component/riding/proc/set_vehicle_dir_layer(dir, layer)
|
||||
directional_vehicle_layers["[dir]"] = layer
|
||||
|
||||
/datum/component/riding/proc/vehicle_moved()
|
||||
var/atom/movable/AM = parent
|
||||
for(var/i in AM.buckled_mobs)
|
||||
ride_check(i)
|
||||
handle_vehicle_offsets()
|
||||
handle_vehicle_layer()
|
||||
|
||||
/datum/component/riding/proc/ride_check(mob/living/M)
|
||||
var/atom/movable/AM = parent
|
||||
var/mob/AMM = AM
|
||||
if((ride_check_rider_restrained && M.restrained(TRUE)) || (ride_check_rider_incapacitated && M.incapacitated(FALSE, TRUE)) || (ride_check_ridden_incapacitated && istype(AMM) && AMM.incapacitated(FALSE, TRUE)))
|
||||
AM.visible_message("<span class='warning'>[M] falls off of [AM]!</span>")
|
||||
AM.unbuckle_mob(M)
|
||||
return TRUE
|
||||
|
||||
/datum/component/riding/proc/force_dismount(mob/living/M)
|
||||
var/atom/movable/AM = parent
|
||||
AM.unbuckle_mob(M)
|
||||
|
||||
/datum/component/riding/proc/handle_vehicle_offsets()
|
||||
var/atom/movable/AM = parent
|
||||
var/AM_dir = "[AM.dir]"
|
||||
var/passindex = 0
|
||||
if(AM.has_buckled_mobs())
|
||||
for(var/m in AM.buckled_mobs)
|
||||
passindex++
|
||||
var/mob/living/buckled_mob = m
|
||||
var/list/offsets = get_offsets(passindex)
|
||||
var/rider_dir = get_rider_dir(passindex)
|
||||
buckled_mob.setDir(rider_dir)
|
||||
dir_loop:
|
||||
for(var/offsetdir in offsets)
|
||||
if(offsetdir == AM_dir)
|
||||
var/list/diroffsets = offsets[offsetdir]
|
||||
buckled_mob.pixel_x = diroffsets[1]
|
||||
if(diroffsets.len >= 2)
|
||||
buckled_mob.pixel_y = diroffsets[2]
|
||||
if(diroffsets.len == 3)
|
||||
buckled_mob.layer = diroffsets[3]
|
||||
break dir_loop
|
||||
var/list/static/default_vehicle_pixel_offsets = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
|
||||
var/px = default_vehicle_pixel_offsets[AM_dir]
|
||||
var/py = default_vehicle_pixel_offsets[AM_dir]
|
||||
if(directional_vehicle_offsets[AM_dir])
|
||||
if(isnull(directional_vehicle_offsets[AM_dir]))
|
||||
px = AM.pixel_x
|
||||
py = AM.pixel_y
|
||||
else
|
||||
px = directional_vehicle_offsets[AM_dir][1]
|
||||
py = directional_vehicle_offsets[AM_dir][2]
|
||||
AM.pixel_x = px
|
||||
AM.pixel_y = py
|
||||
|
||||
/datum/component/riding/proc/set_vehicle_dir_offsets(dir, x, y)
|
||||
directional_vehicle_offsets["[dir]"] = list(x, y)
|
||||
|
||||
//Override this to set your vehicle's various pixel offsets
|
||||
/datum/component/riding/proc/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
. = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
|
||||
if(riding_offsets["[pass_index]"])
|
||||
. = riding_offsets["[pass_index]"]
|
||||
else if(riding_offsets["[RIDING_OFFSET_ALL]"])
|
||||
. = riding_offsets["[RIDING_OFFSET_ALL]"]
|
||||
|
||||
/datum/component/riding/proc/set_riding_offsets(index, list/offsets)
|
||||
if(!islist(offsets))
|
||||
return FALSE
|
||||
riding_offsets["[index]"] = offsets
|
||||
|
||||
//Override this to set the passengers/riders dir based on which passenger they are.
|
||||
//ie: rider facing the vehicle's dir, but passenger 2 facing backwards, etc.
|
||||
/datum/component/riding/proc/get_rider_dir(pass_index)
|
||||
var/atom/movable/AM = parent
|
||||
return AM.dir
|
||||
|
||||
//KEYS
|
||||
/datum/component/riding/proc/keycheck(mob/user)
|
||||
return !keytype || user.is_holding_item_of_type(keytype)
|
||||
|
||||
//BUCKLE HOOKS
|
||||
/datum/component/riding/proc/restore_position(mob/living/buckled_mob)
|
||||
if(buckled_mob)
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 0
|
||||
if(buckled_mob.client)
|
||||
buckled_mob.client.change_view(world.view)
|
||||
|
||||
//MOVEMENT
|
||||
/datum/component/riding/proc/turf_check(turf/next, turf/current)
|
||||
if(allowed_turf_typecache && !allowed_turf_typecache[next.type])
|
||||
return (allow_one_away_from_valid_turf && allowed_turf_typecache[current.type])
|
||||
else if(forbid_turf_typecache && forbid_turf_typecache[next.type])
|
||||
return (allow_one_away_from_valid_turf && !forbid_turf_typecache[current.type])
|
||||
return TRUE
|
||||
|
||||
/datum/component/riding/proc/handle_ride(mob/user, direction)
|
||||
var/atom/movable/AM = parent
|
||||
if(user.incapacitated())
|
||||
Unbuckle(user)
|
||||
return
|
||||
|
||||
if(world.time < next_vehicle_move)
|
||||
return
|
||||
next_vehicle_move = world.time + vehicle_move_delay
|
||||
|
||||
if(keycheck(user))
|
||||
var/turf/next = get_step(AM, direction)
|
||||
var/turf/current = get_turf(AM)
|
||||
if(!istype(next) || !istype(current))
|
||||
return //not happening.
|
||||
if(!turf_check(next, current))
|
||||
to_chat(user, "Your \the [AM] can not go onto [next]!")
|
||||
return
|
||||
if(!Process_Spacemove(direction) || !isturf(AM.loc))
|
||||
return
|
||||
step(AM, direction)
|
||||
|
||||
handle_vehicle_layer()
|
||||
handle_vehicle_offsets()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to [drive_verb] [AM].</span>")
|
||||
|
||||
/datum/component/riding/proc/Unbuckle(atom/movable/M)
|
||||
addtimer(CALLBACK(parent, /atom/movable/.proc/unbuckle_mob, M), 0, TIMER_UNIQUE)
|
||||
|
||||
/datum/component/riding/proc/Process_Spacemove(direction)
|
||||
var/atom/movable/AM = parent
|
||||
return override_allow_spacemove || AM.has_gravity()
|
||||
|
||||
/datum/component/riding/proc/account_limbs(mob/living/M)
|
||||
if(M.get_num_legs() < 2 && !slowed)
|
||||
vehicle_move_delay = vehicle_move_delay + slowvalue
|
||||
slowed = TRUE
|
||||
else if(slowed)
|
||||
vehicle_move_delay = vehicle_move_delay - slowvalue
|
||||
slowed = FALSE
|
||||
|
||||
///////Yes, I said humans. No, this won't end well...//////////
|
||||
/datum/component/riding/human
|
||||
|
||||
/datum/component/riding/human/Initialize()
|
||||
. = ..()
|
||||
RegisterSignal(COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
|
||||
|
||||
/datum/component/riding/human/proc/on_host_unarmed_melee(atom/target)
|
||||
var/mob/living/carbon/human/AM = parent
|
||||
if(AM.a_intent == INTENT_DISARM && (target in AM.buckled_mobs))
|
||||
force_dismount(target)
|
||||
|
||||
/datum/component/riding/human/handle_vehicle_layer()
|
||||
var/atom/movable/AM = parent
|
||||
if(AM.buckled_mobs && AM.buckled_mobs.len)
|
||||
if(AM.dir == SOUTH)
|
||||
AM.layer = ABOVE_MOB_LAYER
|
||||
else
|
||||
AM.layer = OBJ_LAYER
|
||||
else
|
||||
AM.layer = MOB_LAYER
|
||||
|
||||
/datum/component/riding/human/force_dismount(mob/living/user)
|
||||
var/atom/movable/AM = parent
|
||||
AM.unbuckle_mob(user)
|
||||
user.Knockdown(60)
|
||||
user.visible_message("<span class='warning'>[AM] pushes [user] off of them!</span>")
|
||||
|
||||
/datum/component/riding/cyborg
|
||||
|
||||
/datum/component/riding/cyborg/ride_check(mob/user)
|
||||
var/atom/movable/AM = parent
|
||||
if(user.incapacitated())
|
||||
var/kick = TRUE
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
if(R.module && R.module.ride_allow_incapacitated)
|
||||
kick = FALSE
|
||||
if(kick)
|
||||
to_chat(user, "<span class='userdanger'>You fall off of [AM]!</span>")
|
||||
Unbuckle(user)
|
||||
return
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/carbonuser = user
|
||||
if(!carbonuser.get_num_arms())
|
||||
Unbuckle(user)
|
||||
to_chat(user, "<span class='userdanger'>You can't grab onto [AM] with no hands!</span>")
|
||||
return
|
||||
|
||||
/datum/component/riding/cyborg/handle_vehicle_layer()
|
||||
var/atom/movable/AM = parent
|
||||
if(AM.buckled_mobs && AM.buckled_mobs.len)
|
||||
if(AM.dir == SOUTH)
|
||||
AM.layer = ABOVE_MOB_LAYER
|
||||
else
|
||||
AM.layer = OBJ_LAYER
|
||||
else
|
||||
AM.layer = MOB_LAYER
|
||||
|
||||
/datum/component/riding/cyborg/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
return list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(-6, 3), TEXT_WEST = list( 6, 3))
|
||||
|
||||
/datum/component/riding/cyborg/handle_vehicle_offsets()
|
||||
var/atom/movable/AM = parent
|
||||
if(AM.has_buckled_mobs())
|
||||
for(var/mob/living/M in AM.buckled_mobs)
|
||||
M.setDir(AM.dir)
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
if(istype(R.module))
|
||||
M.pixel_x = R.module.ride_offset_x[dir2text(AM.dir)]
|
||||
M.pixel_y = R.module.ride_offset_y[dir2text(AM.dir)]
|
||||
else
|
||||
..()
|
||||
|
||||
/datum/component/riding/cyborg/force_dismount(mob/living/M)
|
||||
var/atom/movable/AM = parent
|
||||
AM.unbuckle_mob(M)
|
||||
var/turf/target = get_edge_target_turf(AM, AM.dir)
|
||||
var/turf/targetm = get_step(get_turf(AM), AM.dir)
|
||||
M.Move(targetm)
|
||||
M.visible_message("<span class='warning'>[M] is thrown clear of [AM]!</span>")
|
||||
M.throw_at(target, 14, 5, AM)
|
||||
M.Knockdown(60)
|
||||
|
||||
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
|
||||
var/atom/movable/AM = parent
|
||||
var/amount_equipped = 0
|
||||
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
|
||||
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
|
||||
inhand.rider = user
|
||||
inhand.parent = AM
|
||||
if(user.put_in_hands(inhand, TRUE))
|
||||
amount_equipped++
|
||||
else
|
||||
break
|
||||
if(amount_equipped >= amount_required)
|
||||
return TRUE
|
||||
else
|
||||
unequip_buckle_inhands(user)
|
||||
return FALSE
|
||||
|
||||
/datum/component/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
|
||||
var/atom/movable/AM = parent
|
||||
for(var/obj/item/riding_offhand/O in user.contents)
|
||||
if(O.parent != AM)
|
||||
CRASH("RIDING OFFHAND ON WRONG MOB")
|
||||
continue
|
||||
if(O.selfdeleting)
|
||||
continue
|
||||
else
|
||||
qdel(O)
|
||||
return TRUE
|
||||
|
||||
/obj/item/riding_offhand
|
||||
name = "offhand"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "offhand"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
flags_1 = ABSTRACT_1 | DROPDEL_1 | NOBLUDGEON_1
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/mob/living/carbon/rider
|
||||
var/mob/living/parent
|
||||
var/selfdeleting = FALSE
|
||||
|
||||
/obj/item/riding_offhand/dropped()
|
||||
selfdeleting = TRUE
|
||||
. = ..()
|
||||
|
||||
/obj/item/riding_offhand/equipped()
|
||||
if(loc != rider)
|
||||
selfdeleting = TRUE
|
||||
qdel(src)
|
||||
. = ..()
|
||||
|
||||
/obj/item/riding_offhand/Destroy()
|
||||
var/atom/movable/AM = parent
|
||||
if(selfdeleting)
|
||||
if(rider in AM.buckled_mobs)
|
||||
AM.unbuckle_mob(rider)
|
||||
. = ..()
|
||||
/datum/component/riding
|
||||
var/next_vehicle_move = 0 //used for move delays
|
||||
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
|
||||
var/keytype
|
||||
|
||||
var/slowed = FALSE
|
||||
var/slowvalue = 1
|
||||
|
||||
var/list/riding_offsets = list() //position_of_user = list(dir = list(px, py)), or RIDING_OFFSET_ALL for a generic one.
|
||||
var/list/directional_vehicle_layers = list() //["[DIRECTION]"] = layer. Don't set it for a direction for default, set a direction to null for no change.
|
||||
var/list/directional_vehicle_offsets = list() //same as above but instead of layer you have a list(px, py)
|
||||
var/list/allowed_turf_typecache
|
||||
var/list/forbid_turf_typecache //allow typecache for only certain turfs, forbid to allow all but those. allow only certain turfs will take precedence.
|
||||
var/allow_one_away_from_valid_turf = TRUE //allow moving one tile away from a valid turf but not more.
|
||||
var/override_allow_spacemove = FALSE
|
||||
var/drive_verb = "drive"
|
||||
var/ride_check_rider_incapacitated = FALSE
|
||||
var/ride_check_rider_restrained = FALSE
|
||||
var/ride_check_ridden_incapacitated = FALSE
|
||||
|
||||
/datum/component/riding/Initialize()
|
||||
if(!ismovableatom(parent))
|
||||
. = COMPONENT_INCOMPATIBLE
|
||||
CRASH("RIDING COMPONENT ASSIGNED TO NON ATOM MOVABLE!")
|
||||
RegisterSignal(COMSIG_MOVABLE_BUCKLE, .proc/vehicle_mob_buckle)
|
||||
RegisterSignal(COMSIG_MOVABLE_UNBUCKLE, .proc/vehicle_mob_unbuckle)
|
||||
RegisterSignal(COMSIG_MOVABLE_MOVED, .proc/vehicle_moved)
|
||||
|
||||
/datum/component/riding/proc/vehicle_mob_unbuckle(mob/living/M, force = FALSE)
|
||||
restore_position(M)
|
||||
unequip_buckle_inhands(M)
|
||||
|
||||
/datum/component/riding/proc/vehicle_mob_buckle(mob/living/M, force = FALSE)
|
||||
handle_vehicle_offsets()
|
||||
|
||||
/datum/component/riding/proc/handle_vehicle_layer()
|
||||
var/atom/movable/AM = parent
|
||||
var/static/list/defaults = list(TEXT_NORTH = OBJ_LAYER, TEXT_SOUTH = ABOVE_MOB_LAYER, TEXT_EAST = ABOVE_MOB_LAYER, TEXT_WEST = ABOVE_MOB_LAYER)
|
||||
. = defaults["[AM.dir]"]
|
||||
if(directional_vehicle_layers["[AM.dir]"])
|
||||
. = directional_vehicle_layers["[AM.dir]"]
|
||||
if(isnull(.)) //you can set it to null to not change it.
|
||||
. = AM.layer
|
||||
AM.layer = .
|
||||
|
||||
/datum/component/riding/proc/set_vehicle_dir_layer(dir, layer)
|
||||
directional_vehicle_layers["[dir]"] = layer
|
||||
|
||||
/datum/component/riding/proc/vehicle_moved()
|
||||
var/atom/movable/AM = parent
|
||||
for(var/i in AM.buckled_mobs)
|
||||
ride_check(i)
|
||||
handle_vehicle_offsets()
|
||||
handle_vehicle_layer()
|
||||
|
||||
/datum/component/riding/proc/ride_check(mob/living/M)
|
||||
var/atom/movable/AM = parent
|
||||
var/mob/AMM = AM
|
||||
if((ride_check_rider_restrained && M.restrained(TRUE)) || (ride_check_rider_incapacitated && M.incapacitated(FALSE, TRUE)) || (ride_check_ridden_incapacitated && istype(AMM) && AMM.incapacitated(FALSE, TRUE)))
|
||||
AM.visible_message("<span class='warning'>[M] falls off of [AM]!</span>")
|
||||
AM.unbuckle_mob(M)
|
||||
return TRUE
|
||||
|
||||
/datum/component/riding/proc/force_dismount(mob/living/M)
|
||||
var/atom/movable/AM = parent
|
||||
AM.unbuckle_mob(M)
|
||||
|
||||
/datum/component/riding/proc/handle_vehicle_offsets()
|
||||
var/atom/movable/AM = parent
|
||||
var/AM_dir = "[AM.dir]"
|
||||
var/passindex = 0
|
||||
if(AM.has_buckled_mobs())
|
||||
for(var/m in AM.buckled_mobs)
|
||||
passindex++
|
||||
var/mob/living/buckled_mob = m
|
||||
var/list/offsets = get_offsets(passindex)
|
||||
var/rider_dir = get_rider_dir(passindex)
|
||||
buckled_mob.setDir(rider_dir)
|
||||
dir_loop:
|
||||
for(var/offsetdir in offsets)
|
||||
if(offsetdir == AM_dir)
|
||||
var/list/diroffsets = offsets[offsetdir]
|
||||
buckled_mob.pixel_x = diroffsets[1]
|
||||
if(diroffsets.len >= 2)
|
||||
buckled_mob.pixel_y = diroffsets[2]
|
||||
if(diroffsets.len == 3)
|
||||
buckled_mob.layer = diroffsets[3]
|
||||
break dir_loop
|
||||
var/list/static/default_vehicle_pixel_offsets = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
|
||||
var/px = default_vehicle_pixel_offsets[AM_dir]
|
||||
var/py = default_vehicle_pixel_offsets[AM_dir]
|
||||
if(directional_vehicle_offsets[AM_dir])
|
||||
if(isnull(directional_vehicle_offsets[AM_dir]))
|
||||
px = AM.pixel_x
|
||||
py = AM.pixel_y
|
||||
else
|
||||
px = directional_vehicle_offsets[AM_dir][1]
|
||||
py = directional_vehicle_offsets[AM_dir][2]
|
||||
AM.pixel_x = px
|
||||
AM.pixel_y = py
|
||||
|
||||
/datum/component/riding/proc/set_vehicle_dir_offsets(dir, x, y)
|
||||
directional_vehicle_offsets["[dir]"] = list(x, y)
|
||||
|
||||
//Override this to set your vehicle's various pixel offsets
|
||||
/datum/component/riding/proc/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
. = list(TEXT_NORTH = list(0, 0), TEXT_SOUTH = list(0, 0), TEXT_EAST = list(0, 0), TEXT_WEST = list(0, 0))
|
||||
if(riding_offsets["[pass_index]"])
|
||||
. = riding_offsets["[pass_index]"]
|
||||
else if(riding_offsets["[RIDING_OFFSET_ALL]"])
|
||||
. = riding_offsets["[RIDING_OFFSET_ALL]"]
|
||||
|
||||
/datum/component/riding/proc/set_riding_offsets(index, list/offsets)
|
||||
if(!islist(offsets))
|
||||
return FALSE
|
||||
riding_offsets["[index]"] = offsets
|
||||
|
||||
//Override this to set the passengers/riders dir based on which passenger they are.
|
||||
//ie: rider facing the vehicle's dir, but passenger 2 facing backwards, etc.
|
||||
/datum/component/riding/proc/get_rider_dir(pass_index)
|
||||
var/atom/movable/AM = parent
|
||||
return AM.dir
|
||||
|
||||
//KEYS
|
||||
/datum/component/riding/proc/keycheck(mob/user)
|
||||
return !keytype || user.is_holding_item_of_type(keytype)
|
||||
|
||||
//BUCKLE HOOKS
|
||||
/datum/component/riding/proc/restore_position(mob/living/buckled_mob)
|
||||
if(buckled_mob)
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 0
|
||||
if(buckled_mob.client)
|
||||
buckled_mob.client.change_view(CONFIG_GET(string/default_view))
|
||||
|
||||
//MOVEMENT
|
||||
/datum/component/riding/proc/turf_check(turf/next, turf/current)
|
||||
if(allowed_turf_typecache && !allowed_turf_typecache[next.type])
|
||||
return (allow_one_away_from_valid_turf && allowed_turf_typecache[current.type])
|
||||
else if(forbid_turf_typecache && forbid_turf_typecache[next.type])
|
||||
return (allow_one_away_from_valid_turf && !forbid_turf_typecache[current.type])
|
||||
return TRUE
|
||||
|
||||
/datum/component/riding/proc/handle_ride(mob/user, direction)
|
||||
var/atom/movable/AM = parent
|
||||
if(user.incapacitated())
|
||||
Unbuckle(user)
|
||||
return
|
||||
|
||||
if(world.time < next_vehicle_move)
|
||||
return
|
||||
next_vehicle_move = world.time + vehicle_move_delay
|
||||
|
||||
if(keycheck(user))
|
||||
var/turf/next = get_step(AM, direction)
|
||||
var/turf/current = get_turf(AM)
|
||||
if(!istype(next) || !istype(current))
|
||||
return //not happening.
|
||||
if(!turf_check(next, current))
|
||||
to_chat(user, "Your \the [AM] can not go onto [next]!")
|
||||
return
|
||||
if(!Process_Spacemove(direction) || !isturf(AM.loc))
|
||||
return
|
||||
step(AM, direction)
|
||||
|
||||
handle_vehicle_layer()
|
||||
handle_vehicle_offsets()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to [drive_verb] [AM].</span>")
|
||||
|
||||
/datum/component/riding/proc/Unbuckle(atom/movable/M)
|
||||
addtimer(CALLBACK(parent, /atom/movable/.proc/unbuckle_mob, M), 0, TIMER_UNIQUE)
|
||||
|
||||
/datum/component/riding/proc/Process_Spacemove(direction)
|
||||
var/atom/movable/AM = parent
|
||||
return override_allow_spacemove || AM.has_gravity()
|
||||
|
||||
/datum/component/riding/proc/account_limbs(mob/living/M)
|
||||
if(M.get_num_legs() < 2 && !slowed)
|
||||
vehicle_move_delay = vehicle_move_delay + slowvalue
|
||||
slowed = TRUE
|
||||
else if(slowed)
|
||||
vehicle_move_delay = vehicle_move_delay - slowvalue
|
||||
slowed = FALSE
|
||||
|
||||
///////Yes, I said humans. No, this won't end well...//////////
|
||||
/datum/component/riding/human
|
||||
|
||||
/datum/component/riding/human/Initialize()
|
||||
. = ..()
|
||||
RegisterSignal(COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
|
||||
|
||||
/datum/component/riding/human/proc/on_host_unarmed_melee(atom/target)
|
||||
var/mob/living/carbon/human/AM = parent
|
||||
if(AM.a_intent == INTENT_DISARM && (target in AM.buckled_mobs))
|
||||
force_dismount(target)
|
||||
|
||||
/datum/component/riding/human/handle_vehicle_layer()
|
||||
var/atom/movable/AM = parent
|
||||
if(AM.buckled_mobs && AM.buckled_mobs.len)
|
||||
if(AM.dir == SOUTH)
|
||||
AM.layer = ABOVE_MOB_LAYER
|
||||
else
|
||||
AM.layer = OBJ_LAYER
|
||||
else
|
||||
AM.layer = MOB_LAYER
|
||||
|
||||
/datum/component/riding/human/force_dismount(mob/living/user)
|
||||
var/atom/movable/AM = parent
|
||||
AM.unbuckle_mob(user)
|
||||
user.Knockdown(60)
|
||||
user.visible_message("<span class='warning'>[AM] pushes [user] off of them!</span>")
|
||||
|
||||
/datum/component/riding/cyborg
|
||||
|
||||
/datum/component/riding/cyborg/ride_check(mob/user)
|
||||
var/atom/movable/AM = parent
|
||||
if(user.incapacitated())
|
||||
var/kick = TRUE
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
if(R.module && R.module.ride_allow_incapacitated)
|
||||
kick = FALSE
|
||||
if(kick)
|
||||
to_chat(user, "<span class='userdanger'>You fall off of [AM]!</span>")
|
||||
Unbuckle(user)
|
||||
return
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/carbonuser = user
|
||||
if(!carbonuser.get_num_arms())
|
||||
Unbuckle(user)
|
||||
to_chat(user, "<span class='userdanger'>You can't grab onto [AM] with no hands!</span>")
|
||||
return
|
||||
|
||||
/datum/component/riding/cyborg/handle_vehicle_layer()
|
||||
var/atom/movable/AM = parent
|
||||
if(AM.buckled_mobs && AM.buckled_mobs.len)
|
||||
if(AM.dir == SOUTH)
|
||||
AM.layer = ABOVE_MOB_LAYER
|
||||
else
|
||||
AM.layer = OBJ_LAYER
|
||||
else
|
||||
AM.layer = MOB_LAYER
|
||||
|
||||
/datum/component/riding/cyborg/get_offsets(pass_index) // list(dir = x, y, layer)
|
||||
return list(TEXT_NORTH = list(0, 4), TEXT_SOUTH = list(0, 4), TEXT_EAST = list(-6, 3), TEXT_WEST = list( 6, 3))
|
||||
|
||||
/datum/component/riding/cyborg/handle_vehicle_offsets()
|
||||
var/atom/movable/AM = parent
|
||||
if(AM.has_buckled_mobs())
|
||||
for(var/mob/living/M in AM.buckled_mobs)
|
||||
M.setDir(AM.dir)
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/R = AM
|
||||
if(istype(R.module))
|
||||
M.pixel_x = R.module.ride_offset_x[dir2text(AM.dir)]
|
||||
M.pixel_y = R.module.ride_offset_y[dir2text(AM.dir)]
|
||||
else
|
||||
..()
|
||||
|
||||
/datum/component/riding/cyborg/force_dismount(mob/living/M)
|
||||
var/atom/movable/AM = parent
|
||||
AM.unbuckle_mob(M)
|
||||
var/turf/target = get_edge_target_turf(AM, AM.dir)
|
||||
var/turf/targetm = get_step(get_turf(AM), AM.dir)
|
||||
M.Move(targetm)
|
||||
M.visible_message("<span class='warning'>[M] is thrown clear of [AM]!</span>")
|
||||
M.throw_at(target, 14, 5, AM)
|
||||
M.Knockdown(60)
|
||||
|
||||
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
|
||||
var/atom/movable/AM = parent
|
||||
var/amount_equipped = 0
|
||||
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
|
||||
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
|
||||
inhand.rider = user
|
||||
inhand.parent = AM
|
||||
if(user.put_in_hands(inhand, TRUE))
|
||||
amount_equipped++
|
||||
else
|
||||
break
|
||||
if(amount_equipped >= amount_required)
|
||||
return TRUE
|
||||
else
|
||||
unequip_buckle_inhands(user)
|
||||
return FALSE
|
||||
|
||||
/datum/component/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
|
||||
var/atom/movable/AM = parent
|
||||
for(var/obj/item/riding_offhand/O in user.contents)
|
||||
if(O.parent != AM)
|
||||
CRASH("RIDING OFFHAND ON WRONG MOB")
|
||||
continue
|
||||
if(O.selfdeleting)
|
||||
continue
|
||||
else
|
||||
qdel(O)
|
||||
return TRUE
|
||||
|
||||
/obj/item/riding_offhand
|
||||
name = "offhand"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "offhand"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
flags_1 = ABSTRACT_1 | DROPDEL_1 | NOBLUDGEON_1
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/mob/living/carbon/rider
|
||||
var/mob/living/parent
|
||||
var/selfdeleting = FALSE
|
||||
|
||||
/obj/item/riding_offhand/dropped()
|
||||
selfdeleting = TRUE
|
||||
. = ..()
|
||||
|
||||
/obj/item/riding_offhand/equipped()
|
||||
if(loc != rider)
|
||||
selfdeleting = TRUE
|
||||
qdel(src)
|
||||
. = ..()
|
||||
|
||||
/obj/item/riding_offhand/Destroy()
|
||||
var/atom/movable/AM = parent
|
||||
if(selfdeleting)
|
||||
if(rider in AM.buckled_mobs)
|
||||
AM.unbuckle_mob(rider)
|
||||
. = ..()
|
||||
|
||||
+204
-204
@@ -1,204 +1,204 @@
|
||||
GLOBAL_LIST_EMPTY(uplinks)
|
||||
|
||||
/**
|
||||
* Uplinks
|
||||
*
|
||||
* All /obj/item(s) have a hidden_uplink var. By default it's null. Give the item one with 'new(src') (it must be in it's contents). Then add 'uses.'
|
||||
* Use whatever conditionals you want to check that the user has an uplink, and then call interact() on their uplink.
|
||||
* You might also want the uplink menu to open if active. Check if the uplink is 'active' and then interact() with it.
|
||||
**/
|
||||
/datum/component/uplink
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
var/name = "syndicate uplink"
|
||||
var/active = FALSE
|
||||
var/lockable = TRUE
|
||||
var/locked = TRUE
|
||||
var/telecrystals
|
||||
var/selected_cat
|
||||
var/owner = null
|
||||
var/datum/game_mode/gamemode
|
||||
var/spent_telecrystals = 0
|
||||
var/datum/uplink_purchase_log/purchase_log
|
||||
var/list/uplink_items
|
||||
var/hidden_crystals = 0
|
||||
|
||||
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
GLOB.uplinks += src
|
||||
uplink_items = get_uplink_items(gamemode)
|
||||
RegisterSignal(COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
|
||||
RegisterSignal(COMSIG_ITEM_ATTACK_SELF, .proc/interact)
|
||||
owner = _owner
|
||||
if(owner)
|
||||
LAZYINITLIST(GLOB.uplink_purchase_logs_by_key)
|
||||
if(GLOB.uplink_purchase_logs_by_key[owner])
|
||||
purchase_log = GLOB.uplink_purchase_logs_by_key[owner]
|
||||
else
|
||||
purchase_log = new(owner, src)
|
||||
lockable = _lockable
|
||||
active = _enabled
|
||||
gamemode = _gamemode
|
||||
telecrystals = starting_tc
|
||||
if(!lockable)
|
||||
active = TRUE
|
||||
locked = FALSE
|
||||
|
||||
/datum/component/uplink/InheritComponent(datum/component/uplink/U)
|
||||
lockable |= U.lockable
|
||||
active |= U.active
|
||||
if(!gamemode)
|
||||
gamemode = U.gamemode
|
||||
telecrystals += U.telecrystals
|
||||
if(purchase_log && U.purchase_log)
|
||||
purchase_log.MergeWithAndDel(U.purchase_log)
|
||||
|
||||
/datum/component/uplink/Destroy()
|
||||
GLOB.uplinks -= src
|
||||
gamemode = null
|
||||
return ..()
|
||||
|
||||
/datum/component/uplink/proc/LoadTC(mob/user, obj/item/stack/telecrystal/TC, silent = FALSE)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='notice'>You slot [TC] into [parent] and charge its internal uplink.</span>")
|
||||
var/amt = TC.amount
|
||||
telecrystals += amt
|
||||
TC.use(amt)
|
||||
|
||||
/datum/component/uplink/proc/set_gamemode(_gamemode)
|
||||
gamemode = _gamemode
|
||||
uplink_items = get_uplink_items(gamemode)
|
||||
|
||||
/datum/component/uplink/proc/OnAttackBy(obj/item/I, mob/user)
|
||||
if(!active)
|
||||
return //no hitting everyone/everything just to try to slot tcs in!
|
||||
if(istype(I, /obj/item/stack/telecrystal))
|
||||
LoadTC(user, I)
|
||||
for(var/item in subtypesof(/datum/uplink_item))
|
||||
var/datum/uplink_item/UI = item
|
||||
var/path = null
|
||||
if(initial(UI.refund_path))
|
||||
path = initial(UI.refund_path)
|
||||
else
|
||||
path = initial(UI.item)
|
||||
var/cost = 0
|
||||
if(initial(UI.refund_amount))
|
||||
cost = initial(UI.refund_amount)
|
||||
else
|
||||
cost = initial(UI.cost)
|
||||
var/refundable = initial(UI.refundable)
|
||||
if(I.type == path && refundable && I.check_uplink_validity())
|
||||
telecrystals += cost
|
||||
spent_telecrystals -= cost
|
||||
to_chat(user, "<span class='notice'>[I] refunded.</span>")
|
||||
qdel(I)
|
||||
return
|
||||
|
||||
/datum/component/uplink/proc/interact(mob/user)
|
||||
if(locked)
|
||||
return
|
||||
active = TRUE
|
||||
if(user)
|
||||
ui_interact(user)
|
||||
|
||||
/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
|
||||
active = TRUE
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "uplink", name, 450, 750, master_ui, state)
|
||||
ui.set_autoupdate(FALSE) // This UI is only ever opened by one person, and never is updated outside of user input.
|
||||
ui.set_style("syndicate")
|
||||
ui.open()
|
||||
|
||||
/datum/component/uplink/ui_data(mob/user)
|
||||
if(!user.mind)
|
||||
return
|
||||
var/list/data = list()
|
||||
data["telecrystals"] = telecrystals
|
||||
data["lockable"] = lockable
|
||||
|
||||
data["categories"] = list()
|
||||
for(var/category in uplink_items)
|
||||
var/list/cat = list(
|
||||
"name" = category,
|
||||
"items" = (category == selected_cat ? list() : null))
|
||||
if(category == selected_cat)
|
||||
for(var/item in uplink_items[category])
|
||||
var/datum/uplink_item/I = uplink_items[category][item]
|
||||
if(I.limited_stock == 0)
|
||||
continue
|
||||
if(I.restricted_roles.len)
|
||||
var/is_inaccessible = 1
|
||||
for(var/R in I.restricted_roles)
|
||||
if(R == user.mind.assigned_role)
|
||||
is_inaccessible = 0
|
||||
if(is_inaccessible)
|
||||
continue
|
||||
cat["items"] += list(list(
|
||||
"name" = I.name,
|
||||
"cost" = I.cost,
|
||||
"desc" = I.desc,
|
||||
))
|
||||
data["categories"] += list(cat)
|
||||
return data
|
||||
|
||||
/datum/component/uplink/ui_act(action, params)
|
||||
if(!active)
|
||||
return
|
||||
|
||||
switch(action)
|
||||
if("buy")
|
||||
var/item = params["item"]
|
||||
|
||||
var/list/buyable_items = list()
|
||||
for(var/category in uplink_items)
|
||||
buyable_items += uplink_items[category]
|
||||
|
||||
if(item in buyable_items)
|
||||
var/datum/uplink_item/I = buyable_items[item]
|
||||
MakePurchase(usr, I)
|
||||
. = TRUE
|
||||
if("lock")
|
||||
active = FALSE
|
||||
locked = TRUE
|
||||
telecrystals += hidden_crystals
|
||||
hidden_crystals = 0
|
||||
SStgui.close_uis(src)
|
||||
if("select")
|
||||
selected_cat = params["category"]
|
||||
return TRUE
|
||||
|
||||
/datum/component/uplink/proc/MakePurchase(mob/user, datum/uplink_item/U)
|
||||
if(!istype(U))
|
||||
return
|
||||
if (!user || user.incapacitated())
|
||||
return
|
||||
|
||||
if(telecrystals < U.cost || U.limited_stock == 0)
|
||||
return
|
||||
telecrystals -= U.cost
|
||||
|
||||
var/atom/A = U.spawn_item(get_turf(user), src, user)
|
||||
if(U.purchase_log_vis && purchase_log)
|
||||
var/obj/item/storage/box/B = A
|
||||
var/list/atom/logging = list()
|
||||
if(istype(B) && B.contents.len > 0)
|
||||
logging |= list(B)
|
||||
else
|
||||
logging |= A
|
||||
for(var/atom/_logging in logging)
|
||||
purchase_log.LogPurchase(_logging, U.cost)
|
||||
|
||||
if(U.limited_stock > 0)
|
||||
U.limited_stock -= 1
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(U.name)]", "[U.cost]"))
|
||||
if(ishuman(user) && istype(A, /obj/item))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.put_in_hands(A))
|
||||
to_chat(H, "[A] materializes into your hands!")
|
||||
else
|
||||
to_chat(H, "\The [A] materializes onto the floor.")
|
||||
return TRUE
|
||||
|
||||
GLOBAL_LIST_EMPTY(uplinks)
|
||||
|
||||
/**
|
||||
* Uplinks
|
||||
*
|
||||
* All /obj/item(s) have a hidden_uplink var. By default it's null. Give the item one with 'new(src') (it must be in it's contents). Then add 'uses.'
|
||||
* Use whatever conditionals you want to check that the user has an uplink, and then call interact() on their uplink.
|
||||
* You might also want the uplink menu to open if active. Check if the uplink is 'active' and then interact() with it.
|
||||
**/
|
||||
/datum/component/uplink
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE
|
||||
var/name = "syndicate uplink"
|
||||
var/active = FALSE
|
||||
var/lockable = TRUE
|
||||
var/locked = TRUE
|
||||
var/telecrystals
|
||||
var/selected_cat
|
||||
var/owner = null
|
||||
var/datum/game_mode/gamemode
|
||||
var/spent_telecrystals = 0
|
||||
var/datum/uplink_purchase_log/purchase_log
|
||||
var/list/uplink_items
|
||||
var/hidden_crystals = 0
|
||||
|
||||
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
GLOB.uplinks += src
|
||||
uplink_items = get_uplink_items(gamemode)
|
||||
RegisterSignal(COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
|
||||
RegisterSignal(COMSIG_ITEM_ATTACK_SELF, .proc/interact)
|
||||
owner = _owner
|
||||
if(owner)
|
||||
LAZYINITLIST(GLOB.uplink_purchase_logs_by_key)
|
||||
if(GLOB.uplink_purchase_logs_by_key[owner])
|
||||
purchase_log = GLOB.uplink_purchase_logs_by_key[owner]
|
||||
else
|
||||
purchase_log = new(owner, src)
|
||||
lockable = _lockable
|
||||
active = _enabled
|
||||
gamemode = _gamemode
|
||||
telecrystals = starting_tc
|
||||
if(!lockable)
|
||||
active = TRUE
|
||||
locked = FALSE
|
||||
|
||||
/datum/component/uplink/InheritComponent(datum/component/uplink/U)
|
||||
lockable |= U.lockable
|
||||
active |= U.active
|
||||
if(!gamemode)
|
||||
gamemode = U.gamemode
|
||||
telecrystals += U.telecrystals
|
||||
if(purchase_log && U.purchase_log)
|
||||
purchase_log.MergeWithAndDel(U.purchase_log)
|
||||
|
||||
/datum/component/uplink/Destroy()
|
||||
GLOB.uplinks -= src
|
||||
gamemode = null
|
||||
return ..()
|
||||
|
||||
/datum/component/uplink/proc/LoadTC(mob/user, obj/item/stack/telecrystal/TC, silent = FALSE)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='notice'>You slot [TC] into [parent] and charge its internal uplink.</span>")
|
||||
var/amt = TC.amount
|
||||
telecrystals += amt
|
||||
TC.use(amt)
|
||||
|
||||
/datum/component/uplink/proc/set_gamemode(_gamemode)
|
||||
gamemode = _gamemode
|
||||
uplink_items = get_uplink_items(gamemode)
|
||||
|
||||
/datum/component/uplink/proc/OnAttackBy(obj/item/I, mob/user)
|
||||
if(!active)
|
||||
return //no hitting everyone/everything just to try to slot tcs in!
|
||||
if(istype(I, /obj/item/stack/telecrystal))
|
||||
LoadTC(user, I)
|
||||
for(var/item in subtypesof(/datum/uplink_item))
|
||||
var/datum/uplink_item/UI = item
|
||||
var/path = null
|
||||
if(initial(UI.refund_path))
|
||||
path = initial(UI.refund_path)
|
||||
else
|
||||
path = initial(UI.item)
|
||||
var/cost = 0
|
||||
if(initial(UI.refund_amount))
|
||||
cost = initial(UI.refund_amount)
|
||||
else
|
||||
cost = initial(UI.cost)
|
||||
var/refundable = initial(UI.refundable)
|
||||
if(I.type == path && refundable && I.check_uplink_validity())
|
||||
telecrystals += cost
|
||||
spent_telecrystals -= cost
|
||||
to_chat(user, "<span class='notice'>[I] refunded.</span>")
|
||||
qdel(I)
|
||||
return
|
||||
|
||||
/datum/component/uplink/proc/interact(mob/user)
|
||||
if(locked)
|
||||
return
|
||||
active = TRUE
|
||||
if(user)
|
||||
ui_interact(user)
|
||||
|
||||
/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state)
|
||||
active = TRUE
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "uplink", name, 450, 750, master_ui, state)
|
||||
ui.set_autoupdate(FALSE) // This UI is only ever opened by one person, and never is updated outside of user input.
|
||||
ui.set_style("syndicate")
|
||||
ui.open()
|
||||
|
||||
/datum/component/uplink/ui_data(mob/user)
|
||||
if(!user.mind)
|
||||
return
|
||||
var/list/data = list()
|
||||
data["telecrystals"] = telecrystals
|
||||
data["lockable"] = lockable
|
||||
|
||||
data["categories"] = list()
|
||||
for(var/category in uplink_items)
|
||||
var/list/cat = list(
|
||||
"name" = category,
|
||||
"items" = (category == selected_cat ? list() : null))
|
||||
if(category == selected_cat)
|
||||
for(var/item in uplink_items[category])
|
||||
var/datum/uplink_item/I = uplink_items[category][item]
|
||||
if(I.limited_stock == 0)
|
||||
continue
|
||||
if(I.restricted_roles.len)
|
||||
var/is_inaccessible = 1
|
||||
for(var/R in I.restricted_roles)
|
||||
if(R == user.mind.assigned_role)
|
||||
is_inaccessible = 0
|
||||
if(is_inaccessible)
|
||||
continue
|
||||
cat["items"] += list(list(
|
||||
"name" = I.name,
|
||||
"cost" = I.cost,
|
||||
"desc" = I.desc,
|
||||
))
|
||||
data["categories"] += list(cat)
|
||||
return data
|
||||
|
||||
/datum/component/uplink/ui_act(action, params)
|
||||
if(!active)
|
||||
return
|
||||
|
||||
switch(action)
|
||||
if("buy")
|
||||
var/item = params["item"]
|
||||
|
||||
var/list/buyable_items = list()
|
||||
for(var/category in uplink_items)
|
||||
buyable_items += uplink_items[category]
|
||||
|
||||
if(item in buyable_items)
|
||||
var/datum/uplink_item/I = buyable_items[item]
|
||||
MakePurchase(usr, I)
|
||||
. = TRUE
|
||||
if("lock")
|
||||
active = FALSE
|
||||
locked = TRUE
|
||||
telecrystals += hidden_crystals
|
||||
hidden_crystals = 0
|
||||
SStgui.close_uis(src)
|
||||
if("select")
|
||||
selected_cat = params["category"]
|
||||
return TRUE
|
||||
|
||||
/datum/component/uplink/proc/MakePurchase(mob/user, datum/uplink_item/U)
|
||||
if(!istype(U))
|
||||
return
|
||||
if (!user || user.incapacitated())
|
||||
return
|
||||
|
||||
if(telecrystals < U.cost || U.limited_stock == 0)
|
||||
return
|
||||
telecrystals -= U.cost
|
||||
|
||||
var/atom/A = U.spawn_item(get_turf(user), src, user)
|
||||
if(U.purchase_log_vis && purchase_log)
|
||||
var/obj/item/storage/box/B = A
|
||||
var/list/atom/logging = list()
|
||||
if(istype(B) && B.contents.len > 0)
|
||||
logging |= list(B)
|
||||
else
|
||||
logging |= A
|
||||
for(var/atom/_logging in logging)
|
||||
purchase_log.LogPurchase(_logging, U.cost)
|
||||
|
||||
if(U.limited_stock > 0)
|
||||
U.limited_stock -= 1
|
||||
|
||||
SSblackbox.record_feedback("nested tally", "traitor_uplink_items_bought", 1, list("[initial(U.name)]", "[U.cost]"))
|
||||
if(ishuman(user) && istype(A, /obj/item))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.put_in_hands(A))
|
||||
to_chat(H, "[A] materializes into your hands!")
|
||||
else
|
||||
to_chat(H, "\The [A] materializes onto the floor.")
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -104,15 +104,7 @@
|
||||
else
|
||||
atomsnowflake += "<b>[D]</b>"
|
||||
|
||||
var/formatted_type = "[type]"
|
||||
if(length(formatted_type) > 25)
|
||||
var/middle_point = length(formatted_type) / 2
|
||||
var/splitpoint = findtext(formatted_type,"/",middle_point)
|
||||
if(splitpoint)
|
||||
formatted_type = "[copytext(formatted_type,1,splitpoint)]<br>[copytext(formatted_type,splitpoint)]"
|
||||
else
|
||||
formatted_type = "Type too long" //No suitable splitpoint (/) found.
|
||||
|
||||
var/formatted_type = replacetext("[type]", "/", "<wbr>/")
|
||||
var/marked
|
||||
if(holder && holder.marked_datum && holder.marked_datum == D)
|
||||
marked = "<br><font size='1' color='red'><b>Marked Object</b></font>"
|
||||
|
||||
@@ -171,6 +171,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/maintenance/department/science/xenobiology
|
||||
name = "Xenobiology Maintenance"
|
||||
icon_state = "xenomaint"
|
||||
xenobiology_compatible = TRUE
|
||||
|
||||
|
||||
//Maintenance - Generic
|
||||
|
||||
@@ -61,6 +61,7 @@
|
||||
var/list/cameras
|
||||
var/list/firealarms
|
||||
var/firedoors_last_closed_on = 0
|
||||
var/xenobiology_compatible = FALSE //Can the Xenobio management console transverse this area by default?
|
||||
|
||||
/*Adding a wizard area teleport list because motherfucking lag -- Urist*/
|
||||
/*I am far too lazy to make it a proper list of areas so I'll just make it run the usual telepot routine at the start of the game*/
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/datum/round_event_control/borer
|
||||
name = "Borer"
|
||||
typepath = /datum/round_event/borer
|
||||
weight = 10 //Default weight
|
||||
max_occurrences = 1
|
||||
weight = 0
|
||||
max_occurrences = 0
|
||||
min_players = 20 //10 is MINIMUM needed, but this is not a gamemode that does well in lowpop
|
||||
earliest_start = 24000 //40 min, double default timer
|
||||
|
||||
|
||||
@@ -411,6 +411,11 @@
|
||||
revenant = null
|
||||
qdel(src)
|
||||
|
||||
/obj/item/ectoplasm/revenant/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the shadow realm!</span>")
|
||||
scatter()
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/ectoplasm/revenant/Destroy()
|
||||
if(!QDELETED(revenant))
|
||||
qdel(revenant)
|
||||
|
||||
@@ -551,16 +551,25 @@ This is here to make the tiles around the station mininuke change when it's arme
|
||||
|
||||
/obj/item/disk/nuclear/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is going delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(user.loc, 'sound/machines/alarm.ogg', 50, -1, 1)
|
||||
playsound(src, 'sound/machines/alarm.ogg', 50, -1, 1)
|
||||
for(var/i in 1 to 100)
|
||||
addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? "#00FF00" : "#FF0000", ADMIN_COLOUR_PRIORITY), i)
|
||||
addtimer(CALLBACK(user, /atom/proc/remove_atom_colour, ADMIN_COLOUR_PRIORITY), 101)
|
||||
addtimer(CALLBACK(user, /atom/proc/visible_message, "<span class='suicide'>[user] was destroyed by the nuclear blast!</span>"), 101)
|
||||
addtimer(CALLBACK(user, /mob/living/proc/adjustOxyLoss, 200), 101)
|
||||
addtimer(CALLBACK(user, /mob/proc/death, 0), 101)
|
||||
addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
/obj/item/disk/proc/manual_suicide(mob/living/user)
|
||||
user.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
|
||||
user.visible_message("<span class='suicide'>[user] was destroyed by the nuclear blast!</span>")
|
||||
user.adjustOxyLoss(200)
|
||||
user.death(0)
|
||||
|
||||
/obj/item/disk/fakenucleardisk
|
||||
name = "cheap plastic imitation of the nuclear authentication disk"
|
||||
desc = "Broken dreams and a faint odor of cheese."
|
||||
icon_state = "nucleardisk"
|
||||
|
||||
/obj/item/disk/fakenucleardisk/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is pretending to go delta! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
playsound(src, 'sound/machines/alarm.ogg', 30, -1, 1)
|
||||
addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
|
||||
return MANUAL_SUICIDE
|
||||
@@ -897,6 +897,9 @@
|
||||
to_chat(user,"<span class='warning'>[src] suddenly vanishes!</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/spellbook/oneuse/random
|
||||
icon_state = "random_book"
|
||||
|
||||
/obj/item/spellbook/oneuse/random/Initialize()
|
||||
..()
|
||||
var/static/banned_spells = list(/obj/item/spellbook/oneuse/mimery_blockade, /obj/item/spellbook/oneuse/mimery_guns)
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
if(isnull(amount))
|
||||
amount = 0
|
||||
|
||||
var/atom/temp = new typepath(null)
|
||||
var/atom/temp = typepath
|
||||
var/datum/data/vending_product/R = new /datum/data/vending_product()
|
||||
R.product_name = initial(temp.name)
|
||||
R.product_path = typepath
|
||||
@@ -638,7 +638,8 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
|
||||
/obj/item/reagent_containers/food/drinks/bottle/cream = 4, /obj/item/reagent_containers/food/drinks/soda_cans/tonic = 8,
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans/cola = 8, /obj/item/reagent_containers/food/drinks/soda_cans/sodawater = 15,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass = 30, /obj/item/reagent_containers/food/drinks/ice = 10,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass = 12, /obj/item/reagent_containers/food/drinks/flask = 3)
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass = 12, /obj/item/reagent_containers/food/drinks/flask = 3,
|
||||
/obj/item/reagent_containers/food/drinks/beer = 6)
|
||||
contraband = list(/obj/item/reagent_containers/food/drinks/mug/tea = 12)
|
||||
product_slogans = "I hope nobody asks me for a bloody cup o' tea...;Alcohol is humanity's friend. Would you abandon a friend?;Quite delighted to serve you!;Is nobody thirsty on this station?"
|
||||
product_ads = "Drink up!;Booze is good for you!;Alcohol is humanity's best friend.;Quite delighted to serve you!;Care for a nice, cold beer?;Nothing cures you like booze!;Have a sip!;Have a drink!;Have a beer!;Beer is good for you!;Only the finest alcohol!;Best quality booze since 2053!;Award-winning wine!;Maximum alcohol!;Man loves beer.;A toast for progress!"
|
||||
@@ -678,6 +679,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
|
||||
|
||||
/obj/machinery/vending/snack/random
|
||||
name = "\improper Random Snackies"
|
||||
icon_state = "random_snack"
|
||||
desc = "Uh oh!"
|
||||
|
||||
/obj/machinery/vending/snack/random/Initialize()
|
||||
@@ -730,6 +732,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
|
||||
|
||||
/obj/machinery/vending/cola/random
|
||||
name = "\improper Random Drinkies"
|
||||
icon_state = "random_cola"
|
||||
desc = "Uh oh!"
|
||||
|
||||
/obj/machinery/vending/cola/random/Initialize()
|
||||
|
||||
@@ -34,9 +34,11 @@
|
||||
"Misc"
|
||||
)
|
||||
|
||||
var/datum/component/material_container/materials
|
||||
|
||||
/obj/machinery/mecha_part_fabricator/Initialize()
|
||||
var/datum/component/material_container/materials = AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE),
|
||||
materials = AddComponent(/datum/component/material_container,
|
||||
list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), 0,
|
||||
FALSE, list(/obj/item/stack, /obj/item/ore/bluespace_crystal), CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert))
|
||||
materials.precise_insertion = TRUE
|
||||
return ..()
|
||||
|
||||
@@ -970,7 +970,7 @@
|
||||
setDir(dir_in)
|
||||
|
||||
if(L && L.client)
|
||||
L.client.change_view(world.view)
|
||||
L.client.change_view(CONFIG_GET(string/default_view))
|
||||
zoom_mode = 0
|
||||
|
||||
/////////////////////////
|
||||
@@ -1042,4 +1042,4 @@ GLOBAL_VAR_INIT(year_integer, text2num(year)) // = 2013???
|
||||
/obj/mecha/update_remote_sight(mob/living/user)
|
||||
if(occupant_sight_flags)
|
||||
if(user == occupant)
|
||||
user.sight |= occupant_sight_flags
|
||||
user.sight |= occupant_sight_flags
|
||||
|
||||
@@ -244,7 +244,7 @@
|
||||
owner.client.change_view(12)
|
||||
SEND_SOUND(owner, sound('sound/mecha/imag_enh.ogg',volume=50))
|
||||
else
|
||||
owner.client.change_view(world.view) //world.view - default mob view size
|
||||
owner.client.change_view(CONFIG_GET(string/default_view)) //world.view - default mob view size
|
||||
UpdateButtonIcon()
|
||||
|
||||
/datum/action/innate/mecha/mech_switch_damtype
|
||||
|
||||
@@ -20,6 +20,16 @@
|
||||
R.add_fingerprint(user)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/bodybag/suicide_act(mob/user)
|
||||
if(isopenturf(user.loc))
|
||||
user.visible_message("<span class='suicide'>[user] is crawling into [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
var/obj/structure/closet/body_bag/R = new unfoldedbag_path(user.loc)
|
||||
R.add_fingerprint(user)
|
||||
qdel(src)
|
||||
user.forceMove(R)
|
||||
playsound(src, 'sound/items/zip.ogg', 15, 1, -3)
|
||||
return (OXYLOSS)
|
||||
..()
|
||||
|
||||
// Bluespace bodybag
|
||||
|
||||
|
||||
@@ -25,9 +25,11 @@
|
||||
|
||||
/obj/item/lipstick/random
|
||||
name = "lipstick"
|
||||
icon_state = "random_lipstick"
|
||||
|
||||
/obj/item/lipstick/random/New()
|
||||
..()
|
||||
icon_state = "lipstick"
|
||||
colour = pick("red","purple","lime","black","green","blue","white")
|
||||
name = "[colour] lipstick"
|
||||
|
||||
|
||||
@@ -18,11 +18,11 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
|
||||
|
||||
var/on = FALSE //if the paddles are equipped (1) or on the defib (0)
|
||||
var/safety = 1 //if you can zap people with the defibs on harm mode
|
||||
var/powered = 0 //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
|
||||
var/safety = TRUE //if you can zap people with the defibs on harm mode
|
||||
var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
|
||||
var/obj/item/twohanded/shockpaddles/paddles
|
||||
var/obj/item/stock_parts/cell/high/cell
|
||||
var/combat = 0 //can we revive through space suits?
|
||||
var/combat = FALSE //can we revive through space suits?
|
||||
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
|
||||
|
||||
/obj/item/defibrillator/get_cell()
|
||||
@@ -49,11 +49,11 @@
|
||||
/obj/item/defibrillator/proc/update_power()
|
||||
if(cell)
|
||||
if(cell.charge < paddles.revivecost)
|
||||
powered = 0
|
||||
powered = FALSE
|
||||
else
|
||||
powered = 1
|
||||
else
|
||||
powered = 0
|
||||
powered = FALSE
|
||||
|
||||
/obj/item/defibrillator/proc/update_overlays()
|
||||
cut_overlays()
|
||||
@@ -98,8 +98,8 @@
|
||||
..()
|
||||
|
||||
/obj/item/defibrillator/MouseDrop(obj/over_object)
|
||||
if(ismob(src.loc))
|
||||
var/mob/M = src.loc
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
|
||||
@@ -134,23 +134,23 @@
|
||||
|
||||
/obj/item/defibrillator/emag_act(mob/user)
|
||||
if(safety)
|
||||
safety = 0
|
||||
safety = FALSE
|
||||
to_chat(user, "<span class='warning'>You silently disable [src]'s safety protocols with the cryptographic sequencer.</span>")
|
||||
else
|
||||
safety = 1
|
||||
safety = TRUE
|
||||
to_chat(user, "<span class='notice'>You silently enable [src]'s safety protocols with the cryptographic sequencer.</span>")
|
||||
|
||||
/obj/item/defibrillator/emp_act(severity)
|
||||
if(cell)
|
||||
deductcharge(1000 / severity)
|
||||
if(safety)
|
||||
safety = 0
|
||||
src.visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_saftyOff.ogg', 50, 0)
|
||||
safety = FALSE
|
||||
visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
|
||||
playsound(src, 'sound/machines/defib_saftyOff.ogg', 50, 0)
|
||||
else
|
||||
safety = 1
|
||||
src.visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_saftyOn.ogg', 50, 0)
|
||||
safety = TRUE
|
||||
visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
|
||||
playsound(src, 'sound/machines/defib_saftyOn.ogg', 50, 0)
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
@@ -167,7 +167,7 @@
|
||||
to_chat(user, "<span class='warning'>You need a free hand to hold the paddles!</span>")
|
||||
update_icon()
|
||||
return
|
||||
paddles.loc = user
|
||||
paddles.forceMove(user)
|
||||
else
|
||||
//Remove from their hands and back onto the defib unit
|
||||
paddles.unwield()
|
||||
@@ -207,25 +207,25 @@
|
||||
/obj/item/defibrillator/proc/deductcharge(chrgdeductamt)
|
||||
if(cell)
|
||||
if(cell.charge < (paddles.revivecost+chrgdeductamt))
|
||||
powered = 0
|
||||
powered = FALSE
|
||||
update_icon()
|
||||
if(cell.use(chrgdeductamt))
|
||||
update_icon()
|
||||
return 1
|
||||
return TRUE
|
||||
else
|
||||
update_icon()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/obj/item/defibrillator/proc/cooldowncheck(mob/user)
|
||||
spawn(50)
|
||||
if(cell)
|
||||
if(cell.charge >= paddles.revivecost)
|
||||
user.visible_message("<span class='notice'>[src] beeps: Unit ready.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_ready.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_ready.ogg', 50, 0)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[src] beeps: Charge depleted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
paddles.cooldown = 0
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
paddles.cooldown = FALSE
|
||||
paddles.update_icon()
|
||||
update_icon()
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
|
||||
/obj/item/defibrillator/compact/item_action_slot_check(slot, mob/user)
|
||||
if(slot == user.getBeltSlot())
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/defibrillator/compact/loaded/Initialize()
|
||||
. = ..()
|
||||
@@ -251,8 +251,8 @@
|
||||
/obj/item/defibrillator/compact/combat
|
||||
name = "combat defibrillator"
|
||||
desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
|
||||
combat = 1
|
||||
safety = 0
|
||||
combat = TRUE
|
||||
safety = FALSE
|
||||
|
||||
/obj/item/defibrillator/compact/combat/loaded/Initialize()
|
||||
. = ..()
|
||||
@@ -280,24 +280,24 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
|
||||
var/revivecost = 1000
|
||||
var/cooldown = 0
|
||||
var/cooldown = FALSE
|
||||
var/busy = FALSE
|
||||
var/obj/item/defibrillator/defib
|
||||
var/req_defib = 1
|
||||
var/combat = 0 //If it penetrates armor and gives additional functionality
|
||||
var/req_defib = TRUE
|
||||
var/combat = FALSE //If it penetrates armor and gives additional functionality
|
||||
var/grab_ghost = FALSE
|
||||
var/tlimit = DEFIB_TIME_LIMIT * 10
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/recharge(var/time)
|
||||
if(req_defib || !time)
|
||||
return
|
||||
cooldown = 1
|
||||
cooldown = TRUE
|
||||
update_icon()
|
||||
sleep(time)
|
||||
var/turf/T = get_turf(src)
|
||||
T.audible_message("<span class='notice'>[src] beeps: Unit is recharged.</span>")
|
||||
playsound(T, 'sound/machines/defib_ready.ogg', 50, 0)
|
||||
cooldown = 0
|
||||
playsound(src, 'sound/machines/defib_ready.ogg', 50, 0)
|
||||
cooldown = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/item/twohanded/shockpaddles/New(mainunit)
|
||||
@@ -318,7 +318,7 @@
|
||||
user.visible_message("<span class='danger'>[user] is putting the live paddles on [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
if(req_defib)
|
||||
defib.deductcharge(revivecost)
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/dropped(mob/user)
|
||||
@@ -336,12 +336,12 @@
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/check_defib_exists(mainunit, mob/living/carbon/human/M, obj/O)
|
||||
if(!req_defib)
|
||||
return 1 //If it doesn't need a defib, just say it exists
|
||||
return TRUE //If it doesn't need a defib, just say it exists
|
||||
if (!mainunit || !istype(mainunit, /obj/item/defibrillator)) //To avoid weird issues from admin spawns
|
||||
qdel(O)
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/twohanded/shockpaddles/attack(mob/M, mob/user)
|
||||
|
||||
@@ -349,7 +349,7 @@
|
||||
return
|
||||
if(req_defib && !defib.powered)
|
||||
user.visible_message("<span class='notice'>[defib] beeps: Unit is unpowered.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
return
|
||||
if(!wielded)
|
||||
if(iscyborg(user))
|
||||
@@ -397,6 +397,13 @@
|
||||
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
|
||||
return (!H.suiciding && !(H.disabilities & NOCLONE) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
|
||||
if(isliving(H.pulledby)) //CLEAR!
|
||||
var/mob/living/M = H.pulledby
|
||||
if(M.electrocute_act(30, src))
|
||||
M.visible_message("<span class='danger'>[M] is electrocuted by their contact with [H]!</span>")
|
||||
M.emote("scream")
|
||||
|
||||
/obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
|
||||
if(req_defib && defib.safety)
|
||||
return
|
||||
@@ -408,12 +415,12 @@
|
||||
M.adjustStaminaLoss(50)
|
||||
M.Knockdown(100)
|
||||
M.updatehealth() //forces health update before next life tick
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
M.emote("gasp")
|
||||
add_logs(user, M, "stunned", src)
|
||||
if(req_defib)
|
||||
defib.deductcharge(revivecost)
|
||||
cooldown = 1
|
||||
cooldown = TRUE
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
if(req_defib)
|
||||
@@ -434,7 +441,7 @@
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>",
|
||||
"<span class='warning'>You place [src] on [H]'s chest and begin to charge them.</span>")
|
||||
var/turf/T = get_turf(defib)
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
if(req_defib)
|
||||
T.audible_message("<span class='warning'>\The [defib] lets out an urgent beep and lets out a steadily rising hum...</span>")
|
||||
else
|
||||
@@ -446,14 +453,15 @@
|
||||
return
|
||||
if(H && H.stat == DEAD)
|
||||
to_chat(user, "<span class='warning'>[H] is dead.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
return
|
||||
user.visible_message("<span class='boldannounce'><i>[user] shocks [H] with \the [src]!</span>", "<span class='warning'>You shock [H] with \the [src]!</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 100, 1, -1)
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 100, 1, -1)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 100, 1, -1)
|
||||
playsound(src, 'sound/weapons/egloves.ogg', 100, 1, -1)
|
||||
H.emote("scream")
|
||||
shock_touching(45, H)
|
||||
if(H.can_heartattack() && !H.undergoing_cardiac_arrest())
|
||||
if(!H.stat)
|
||||
H.visible_message("<span class='warning'>[H] thrashes wildly, clutching at their chest!</span>",
|
||||
@@ -465,7 +473,7 @@
|
||||
H.Jitter(100)
|
||||
if(req_defib)
|
||||
defib.deductcharge(revivecost)
|
||||
cooldown = 1
|
||||
cooldown = TRUE
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
if(!req_defib)
|
||||
@@ -481,7 +489,7 @@
|
||||
update_icon()
|
||||
if(do_after(user, 30, target = H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [H]'s chest.</span>", "<span class='warning'>You place [src] on [H]'s chest.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_charge.ogg', 75, 0)
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
// past this much time the patient is unrecoverable
|
||||
// (in deciseconds)
|
||||
@@ -493,20 +501,20 @@
|
||||
if(do_after(user, 20, target = H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
for(var/obj/item/carried_item in H.contents)
|
||||
if(istype(carried_item, /obj/item/clothing/suit/space))
|
||||
if((!src.combat && !req_defib) || (req_defib && !defib.combat))
|
||||
if((!combat && !req_defib) || (req_defib && !defib.combat))
|
||||
user.audible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Patient's chest is obscured. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
return
|
||||
if(H.stat == DEAD)
|
||||
H.visible_message("<span class='warning'>[H]'s body convulses a bit.</span>")
|
||||
playsound(get_turf(src), "bodyfall", 50, 1)
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(src, "bodyfall", 50, 1)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 75, 1, -1)
|
||||
total_brute = H.getBruteLoss()
|
||||
total_burn = H.getFireLoss()
|
||||
|
||||
var/failed = null
|
||||
shock_touching(30, H)
|
||||
var/failed
|
||||
|
||||
if (H.suiciding || (H.disabilities & NOCLONE))
|
||||
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Recovery of patient impossible. Further attempts futile.</span>"
|
||||
@@ -527,7 +535,7 @@
|
||||
|
||||
if(failed)
|
||||
user.visible_message(failed)
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
else
|
||||
//If the body has been fixed so that they would not be in crit when defibbed, give them oxyloss to put them back into crit
|
||||
if (H.health > HALFWAYCRITDEATH)
|
||||
@@ -541,7 +549,7 @@
|
||||
H.adjustBruteLoss((mobhealth - HALFWAYCRITDEATH) * (total_brute / overall_damage), 0)
|
||||
H.updatehealth() // Previous "adjust" procs don't update health, so we do it manually.
|
||||
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Resuscitation successful.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_success.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_success.ogg', 50, 0)
|
||||
H.set_heartattack(FALSE)
|
||||
H.revive()
|
||||
H.emote("gasp")
|
||||
@@ -559,16 +567,16 @@
|
||||
recharge(60)
|
||||
else if (!H.getorgan(/obj/item/organ/heart))
|
||||
user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Patient's heart is missing. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
else if(H.undergoing_cardiac_arrest())
|
||||
H.set_heartattack(FALSE)
|
||||
user.visible_message("<span class='notice'>[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
|
||||
|
||||
else
|
||||
user.visible_message("<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Patient is not in a valid state. Operation aborted.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
playsound(src, 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = FALSE
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -488,16 +488,14 @@
|
||||
|
||||
/obj/item/device/flashlight/glowstick/random
|
||||
name = "random colored glowstick"
|
||||
icon_state = "random_glowstick"
|
||||
color = null
|
||||
|
||||
/obj/item/device/flashlight/glowstick/random/Initialize()
|
||||
var/list/glowtypes = typesof(/obj/item/device/flashlight/glowstick)
|
||||
glowtypes -= /obj/item/device/flashlight/glowstick/random
|
||||
|
||||
var/obj/item/device/flashlight/glowstick/glowtype = pick(glowtypes)
|
||||
|
||||
name = initial(glowtype.name)
|
||||
color = initial(glowtype.color)
|
||||
. = ..()
|
||||
var/T = pick(typesof(/obj/item/device/flashlight/glowstick) - /obj/item/device/flashlight/glowstick/random)
|
||||
new T(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/item/device/flashlight/spotlight //invisible lighting source
|
||||
name = "disco light"
|
||||
|
||||
@@ -289,6 +289,9 @@
|
||||
fix()
|
||||
|
||||
//Random colour tapes
|
||||
/obj/item/device/tape/random
|
||||
icon_state = "random_tape"
|
||||
|
||||
/obj/item/device/tape/random/New()
|
||||
icon_state = "tape_[pick("white", "blue", "red", "yellow", "purple")]"
|
||||
..()
|
||||
|
||||
@@ -1,31 +1,31 @@
|
||||
|
||||
// A collection of pre-set uplinks, for admin spawns.
|
||||
/obj/item/device/radio/uplink/Initialize(mapload, _owner, _tc_amount = 20)
|
||||
. = ..()
|
||||
icon_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
LoadComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
|
||||
|
||||
/obj/item/device/radio/uplink/nuclear/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
|
||||
|
||||
/obj/item/device/multitool/uplink/Initialize(mapload, _owner, _tc_amount = 20)
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
|
||||
|
||||
/obj/item/pen/uplink/Initialize(mapload, _owner, _tc_amount = 20)
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/uplink)
|
||||
traitor_unlock_degrees = 360
|
||||
|
||||
/obj/item/device/radio/uplink/old
|
||||
name = "dusty radio"
|
||||
desc = "A dusty looking radio."
|
||||
|
||||
/obj/item/device/radio/uplink/old/Initialize(mapload, _owner, _tc_amount = 10)
|
||||
. = ..()
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
hidden_uplink.name = "dusty radio"
|
||||
|
||||
// A collection of pre-set uplinks, for admin spawns.
|
||||
/obj/item/device/radio/uplink/Initialize(mapload, _owner, _tc_amount = 20)
|
||||
. = ..()
|
||||
icon_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
LoadComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
|
||||
|
||||
/obj/item/device/radio/uplink/nuclear/Initialize()
|
||||
. = ..()
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
|
||||
|
||||
/obj/item/device/multitool/uplink/Initialize(mapload, _owner, _tc_amount = 20)
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/uplink, _owner, FALSE, TRUE, null, _tc_amount)
|
||||
|
||||
/obj/item/pen/uplink/Initialize(mapload, _owner, _tc_amount = 20)
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/uplink)
|
||||
traitor_unlock_degrees = 360
|
||||
|
||||
/obj/item/device/radio/uplink/old
|
||||
name = "dusty radio"
|
||||
desc = "A dusty looking radio."
|
||||
|
||||
/obj/item/device/radio/uplink/old/Initialize(mapload, _owner, _tc_amount = 10)
|
||||
. = ..()
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
hidden_uplink.name = "dusty radio"
|
||||
|
||||
@@ -30,6 +30,10 @@
|
||||
if(special_die == "100")
|
||||
new /obj/item/dice/d100(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/dice/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/dice //depreciated d6, use /obj/item/dice/d6 if you actually want a d6
|
||||
name = "die"
|
||||
desc = "A die with six sides. Basic and servicable."
|
||||
@@ -47,6 +51,10 @@
|
||||
update_icon()
|
||||
..()
|
||||
|
||||
/obj/item/dice/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/dice/d1
|
||||
name = "d1"
|
||||
desc = "A die with one side. Deterministic!"
|
||||
@@ -65,6 +73,10 @@
|
||||
icon_state = "d4"
|
||||
sides = 4
|
||||
|
||||
/obj/item/dice/d4/Initialize(mapload)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/caltrop, 4)
|
||||
|
||||
/obj/item/dice/d6
|
||||
name = "d6"
|
||||
|
||||
@@ -174,14 +186,6 @@
|
||||
else if(!src.throwing) //Dice was thrown and is coming to rest
|
||||
visible_message("<span class='notice'>[src] rolls to a stop, landing on [result]. [comment]</span>")
|
||||
|
||||
/obj/item/dice/d4/Crossed(mob/living/carbon/human/H)
|
||||
if(istype(H) && !H.shoes)
|
||||
if(PIERCEIMMUNE in H.dna.species.species_traits)
|
||||
return 0
|
||||
to_chat(H, "<span class='userdanger'>You step on the D4!</span>")
|
||||
H.apply_damage(4,BRUTE,(pick("l_leg", "r_leg")))
|
||||
H.Knockdown(60)
|
||||
|
||||
/obj/item/dice/update_icon()
|
||||
cut_overlays()
|
||||
add_overlay("[src.icon_state][src.result]")
|
||||
|
||||
@@ -129,6 +129,9 @@
|
||||
|
||||
|
||||
//random clusterbuster spawner
|
||||
/obj/item/grenade/clusterbuster/random
|
||||
icon_state = "random_clusterbang"
|
||||
|
||||
/obj/item/grenade/clusterbuster/random/New()
|
||||
var/real_type = pick(subtypesof(/obj/item/grenade/clusterbuster))
|
||||
new real_type(loc)
|
||||
|
||||
@@ -1,49 +1,49 @@
|
||||
/obj/item/implant/uplink
|
||||
name = "uplink implant"
|
||||
desc = "Sneeki breeki."
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
var/starting_tc = 0
|
||||
|
||||
/obj/item/implant/uplink/Initialize(mapload, _owner)
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/uplink, _owner, TRUE, FALSE, null, starting_tc)
|
||||
|
||||
/obj/item/implant/uplink/implant(mob/living/target, mob/user, silent = 0)
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
if(hidden_uplink)
|
||||
for(var/X in target.implants)
|
||||
if(istype(X, type))
|
||||
var/obj/item/implant/imp_e = X
|
||||
GET_COMPONENT_FROM(their_hidden_uplink, /datum/component/uplink, imp_e)
|
||||
if(their_hidden_uplink)
|
||||
their_hidden_uplink.telecrystals += hidden_uplink.telecrystals
|
||||
qdel(src)
|
||||
return TRUE
|
||||
else
|
||||
qdel(imp_e) //INFERIOR AND EMPTY!
|
||||
|
||||
if(..())
|
||||
if(hidden_uplink)
|
||||
hidden_uplink.owner = "[user.key]"
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/implant/uplink/activate()
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
if(hidden_uplink)
|
||||
hidden_uplink.locked = FALSE
|
||||
hidden_uplink.interact(usr)
|
||||
|
||||
/obj/item/implanter/uplink
|
||||
name = "implanter (uplink)"
|
||||
imp_type = /obj/item/implant/uplink
|
||||
|
||||
/obj/item/implanter/uplink/precharged
|
||||
name = "implanter (precharged uplink)"
|
||||
imp_type = /obj/item/implant/uplink/precharged
|
||||
|
||||
/obj/item/implant/uplink/precharged
|
||||
starting_tc = 10
|
||||
/obj/item/implant/uplink
|
||||
name = "uplink implant"
|
||||
desc = "Sneeki breeki."
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "radio"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
var/starting_tc = 0
|
||||
|
||||
/obj/item/implant/uplink/Initialize(mapload, _owner)
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/uplink, _owner, TRUE, FALSE, null, starting_tc)
|
||||
|
||||
/obj/item/implant/uplink/implant(mob/living/target, mob/user, silent = 0)
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
if(hidden_uplink)
|
||||
for(var/X in target.implants)
|
||||
if(istype(X, type))
|
||||
var/obj/item/implant/imp_e = X
|
||||
GET_COMPONENT_FROM(their_hidden_uplink, /datum/component/uplink, imp_e)
|
||||
if(their_hidden_uplink)
|
||||
their_hidden_uplink.telecrystals += hidden_uplink.telecrystals
|
||||
qdel(src)
|
||||
return TRUE
|
||||
else
|
||||
qdel(imp_e) //INFERIOR AND EMPTY!
|
||||
|
||||
if(..())
|
||||
if(hidden_uplink)
|
||||
hidden_uplink.owner = "[user.key]"
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/item/implant/uplink/activate()
|
||||
GET_COMPONENT(hidden_uplink, /datum/component/uplink)
|
||||
if(hidden_uplink)
|
||||
hidden_uplink.locked = FALSE
|
||||
hidden_uplink.interact(usr)
|
||||
|
||||
/obj/item/implanter/uplink
|
||||
name = "implanter (uplink)"
|
||||
imp_type = /obj/item/implant/uplink
|
||||
|
||||
/obj/item/implanter/uplink/precharged
|
||||
name = "implanter (precharged uplink)"
|
||||
imp_type = /obj/item/implant/uplink/precharged
|
||||
|
||||
/obj/item/implant/uplink/precharged
|
||||
starting_tc = 10
|
||||
|
||||
@@ -0,0 +1,194 @@
|
||||
#define pet_carrier_full(carrier) carrier.occupants.len >= carrier.max_occupants || carrier.occupant_weight >= carrier.max_occupant_weight
|
||||
|
||||
//Used to transport little animals without having to drag them across the station.
|
||||
//Comes with a handy lock to prevent them from running off.
|
||||
/obj/item/pet_carrier
|
||||
name = "pet carrier"
|
||||
desc = "A big white-and-blue pet carrier. Good for carrying <s>meat to the chef</s> cute animals around."
|
||||
icon = 'icons/obj/pet_carrier.dmi'
|
||||
icon_state = "pet_carrier_open"
|
||||
item_state = "pet_carrier"
|
||||
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
|
||||
force = 5
|
||||
attack_verb = list("bashed", "carried")
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
materials = list(MAT_METAL = 7500, MAT_GLASS = 100)
|
||||
var/open = TRUE
|
||||
var/locked = FALSE
|
||||
var/list/occupants = list()
|
||||
var/occupant_weight = 0
|
||||
var/max_occupants = 3 //Hard-cap so you can't have infinite mice or something in one carrier
|
||||
var/max_occupant_weight = MOB_SIZE_SMALL //This is calculated from the mob sizes of occupants
|
||||
|
||||
/obj/item/pet_carrier/Destroy()
|
||||
if(occupants.len)
|
||||
for(var/V in occupants)
|
||||
remove_occupant(V)
|
||||
return ..()
|
||||
|
||||
/obj/item/pet_carrier/Exited(atom/movable/occupant)
|
||||
if(occupant in occupants && isliving(occupant))
|
||||
var/mob/living/L = occupant
|
||||
occupants -= occupant
|
||||
occupant_weight -= L.mob_size
|
||||
|
||||
/obj/item/pet_carrier/handle_atom_del(atom/A)
|
||||
if(A in occupants && isliving(A))
|
||||
var/mob/living/L = A
|
||||
occupants -= L
|
||||
occupant_weight -= L.mob_size
|
||||
..()
|
||||
|
||||
/obj/item/pet_carrier/examine(mob/user)
|
||||
..()
|
||||
if(occupants.len)
|
||||
for(var/V in occupants)
|
||||
var/mob/living/L = V
|
||||
to_chat(user, "<span class='notice'>It has [L] inside.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>It has nothing inside.</span>")
|
||||
if(user.canUseTopic(src))
|
||||
to_chat(user, "<span class='notice'>Activate it in your hand to [open ? "close" : "open"] its door.</span>")
|
||||
if(!open)
|
||||
to_chat(user, "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"] its door.</span>")
|
||||
|
||||
/obj/item/pet_carrier/attack_self(mob/living/user)
|
||||
if(open)
|
||||
to_chat(user, "<span class='notice'>You close [src]'s door.</span>")
|
||||
playsound(user, 'sound/effects/bin_close.ogg', 50, TRUE)
|
||||
open = FALSE
|
||||
else
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>[src] is locked!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You open [src]'s door.</span>")
|
||||
playsound(user, 'sound/effects/bin_open.ogg', 50, TRUE)
|
||||
open = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/item/pet_carrier/AltClick(mob/living/user)
|
||||
if(open || !user.canUseTopic(src, be_close=TRUE))
|
||||
return
|
||||
locked = !locked
|
||||
to_chat(user, "<span class='notice'>You flip the lock switch [locked ? "down" : "up"].</span>")
|
||||
if(locked)
|
||||
playsound(user, 'sound/machines/boltsdown.ogg', 30, TRUE)
|
||||
else
|
||||
playsound(user, 'sound/machines/boltsup.ogg', 30, TRUE)
|
||||
update_icon()
|
||||
|
||||
/obj/item/pet_carrier/attack(mob/living/target, mob/living/user)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
return ..()
|
||||
if(!open)
|
||||
to_chat(user, "<span class='warning'>You need to open [src]'s door!</span>")
|
||||
return
|
||||
if(target.mob_size > max_occupant_weight)
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(iscatperson(H))
|
||||
to_chat(user, "<span class='warning'>You'd need a lot of catnip and treats, plus maybe a laser pointer, for that to work.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Humans, generally, do not fit into pet carriers.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You get the feeling [target] isn't meant for a [name].</span>")
|
||||
return
|
||||
if(user == target)
|
||||
to_chat(user, "<span class='warning'>Why would you ever do that?</span>")
|
||||
return
|
||||
load_occupant(user, target)
|
||||
|
||||
/obj/item/pet_carrier/relaymove(mob/living/user, direction)
|
||||
if(open)
|
||||
loc.visible_message("<span class='notice'>[user] climbs out of [src]!</span>", \
|
||||
"<span class='warning'>[user] jumps out of [src]!</span>")
|
||||
remove_occupant(user)
|
||||
return
|
||||
else if(!locked)
|
||||
loc.visible_message("<span class='notice'>[user] pushes open the door to [src]!</span>", \
|
||||
"<span class='warning'>[user] pushes open the door of [src]!</span>")
|
||||
open = TRUE
|
||||
update_icon()
|
||||
return
|
||||
else if(user.client)
|
||||
container_resist(user)
|
||||
|
||||
/obj/item/pet_carrier/container_resist(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
if(user.mob_size <= MOB_SIZE_SMALL)
|
||||
to_chat(user, "<span class='notice'>You poke a limb through [src]'s bars and start fumbling for the lock switch... (This will take some time.)</span>")
|
||||
to_chat(loc, "<span class='warning'>You see [user] reach through the bars and fumble for the lock switch!</span>")
|
||||
if(!do_after(user, rand(300, 400), target = user) || open || !locked || !user in occupants)
|
||||
return
|
||||
loc.visible_message("<span class='warning'>[user] flips the lock switch on [src] by reaching through!</span>", ignored_mob = user)
|
||||
to_chat(user, "<span class='boldannounce'>Bingo! The lock pops open!</span>")
|
||||
locked = FALSE
|
||||
playsound(src, 'sound/machines/boltsup.ogg', 30, TRUE)
|
||||
update_icon()
|
||||
else
|
||||
loc.visible_message("<span class='warning'>[src] starts rattling as something pushes against the door!</span>", ignored_mob = user)
|
||||
to_chat(user, "<span class='notice'>You start pushing out of [src]... (This will take about 20 seconds.)</span>")
|
||||
if(!do_after(user, 200, target = user) || open || !locked || !user in occupants)
|
||||
return
|
||||
loc.visible_message("<span class='warning'>[user] shoves out of [src]!</span>", ignored_mob = user)
|
||||
to_chat(user, "<span class='notice'>You shove open [src]'s door against the lock's resistance and fall out!</span>")
|
||||
locked = FALSE
|
||||
open = TRUE
|
||||
update_icon()
|
||||
remove_occupant(user)
|
||||
|
||||
/obj/item/pet_carrier/update_icon()
|
||||
cut_overlay("unlocked")
|
||||
cut_overlay("locked")
|
||||
if(open)
|
||||
icon_state = initial(icon_state)
|
||||
else
|
||||
icon_state = "pet_carrier_[!occupants.len ? "closed" : "occupied"]"
|
||||
add_overlay("[locked ? "" : "un"]locked")
|
||||
|
||||
/obj/item/pet_carrier/MouseDrop(atom/over_atom)
|
||||
if(isopenturf(over_atom) && usr.Adjacent(over_atom) && open && occupants.len)
|
||||
usr.visible_message("<span class='notice'>[usr] unloads [src].</span>", \
|
||||
"<span class='notice'>You unload [src] onto [over_atom].</span>")
|
||||
for(var/V in occupants)
|
||||
remove_occupant(V, over_atom)
|
||||
|
||||
/obj/item/pet_carrier/proc/load_occupant(mob/living/user, mob/living/target)
|
||||
if(pet_carrier_full(src))
|
||||
to_chat(user, "<span class='warning'>[src] is already carrying too much!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts loading [target] into [src].</span>", \
|
||||
"<span class='notice'>You start loading [target] into [src]...</span>", ignored_mob = target)
|
||||
to_chat(target, "<span class='userdanger'>[user] starts loading you into their [name]!</span>")
|
||||
if(!do_mob(user, target, 30))
|
||||
return
|
||||
if(target in occupants)
|
||||
return
|
||||
if(pet_carrier_full(src)) //Run the checks again, just in case
|
||||
to_chat(user, "<span class='warning'>[src] is already carrying too much!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] loads [target] into [src]!</span>", \
|
||||
"<span class='notice'>You load [target] into [src].</span>", ignored_mob = target)
|
||||
to_chat(target, "<span class='userdanger'>[user] loads you into their [name]!</span>")
|
||||
add_occupant(target)
|
||||
|
||||
/obj/item/pet_carrier/proc/add_occupant(mob/living/occupant)
|
||||
if(occupant in occupants || !istype(occupant))
|
||||
return
|
||||
occupant.forceMove(src)
|
||||
occupants += occupant
|
||||
occupant_weight += occupant.mob_size
|
||||
|
||||
/obj/item/pet_carrier/proc/remove_occupant(mob/living/occupant, turf/new_turf)
|
||||
if(!occupant in occupants || !istype(occupant))
|
||||
return
|
||||
occupant.forceMove(new_turf ? new_turf : drop_location())
|
||||
occupants -= occupant
|
||||
occupant_weight -= occupant.mob_size
|
||||
occupant.setDir(SOUTH)
|
||||
|
||||
#undef pet_carrier_full
|
||||
@@ -113,6 +113,10 @@
|
||||
origin_tech = "biotech=2"
|
||||
self_delay = 20
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/stack/medical/gauze
|
||||
name = "medical gauze"
|
||||
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, but does not heal wounds."
|
||||
|
||||
@@ -205,6 +205,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
|
||||
/obj/item/shard/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/caltrop, force)
|
||||
icon_state = pick("large", "medium", "small")
|
||||
switch(icon_state)
|
||||
if("small")
|
||||
@@ -257,27 +258,4 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
/obj/item/shard/Crossed(mob/AM)
|
||||
if(istype(AM) && has_gravity(loc))
|
||||
playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(PIERCEIMMUNE in H.dna.species.species_traits)
|
||||
return
|
||||
var/picked_def_zone = pick("l_leg", "r_leg")
|
||||
var/obj/item/bodypart/O = H.get_bodypart(picked_def_zone)
|
||||
if(!istype(O))
|
||||
return
|
||||
if(O.status == BODYPART_ROBOTIC)
|
||||
return
|
||||
var/feetCover = (H.wear_suit && H.wear_suit.body_parts_covered & FEET) || (H.w_uniform && H.w_uniform.body_parts_covered & FEET)
|
||||
if(H.shoes || feetCover || H.movement_type & FLYING || H.buckled)
|
||||
return
|
||||
H.apply_damage(5, BRUTE, picked_def_zone)
|
||||
if(cooldown < world.time - 10) //cooldown to avoid message spam.
|
||||
if(!H.incapacitated())
|
||||
H.visible_message("<span class='danger'>[H] steps in the broken glass!</span>", \
|
||||
"<span class='userdanger'>You step in the broken glass!</span>")
|
||||
else
|
||||
H.visible_message("<span class='danger'>[H] slides on the broken glass!</span>", \
|
||||
"<span class='userdanger'>You slide on the broken glass!</span>")
|
||||
|
||||
cooldown = world.time
|
||||
H.Knockdown(60)
|
||||
. = ..()
|
||||
|
||||
@@ -167,6 +167,10 @@
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
|
||||
/obj/item/storage/pill_bottle/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is trying to get the cap off [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (TOXLOSS)
|
||||
|
||||
/obj/item/storage/pill_bottle/charcoal
|
||||
name = "bottle of charcoal pills"
|
||||
desc = "Contains pills used to counter toxins."
|
||||
|
||||
@@ -72,6 +72,9 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/wallet/random
|
||||
icon_state = "random_wallet"
|
||||
|
||||
/obj/item/storage/wallet/random/PopulateContents()
|
||||
var/item1_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
|
||||
var/item2_type
|
||||
@@ -86,3 +89,4 @@
|
||||
new item2_type(src)
|
||||
if(item3_type)
|
||||
new item3_type(src)
|
||||
update_icon()
|
||||
|
||||
@@ -34,6 +34,10 @@
|
||||
cooldown = world.time
|
||||
flick(pulseicon, src)
|
||||
radiation_pulse(src, 400, 2)
|
||||
|
||||
/obj/item/nuke_core/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is rubbing [src] against [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return (TOXLOSS)
|
||||
|
||||
//nuke core box, for carrying the core
|
||||
/obj/item/nuke_core_container
|
||||
|
||||
@@ -37,8 +37,8 @@
|
||||
/obj/item/vending_refill/boozeomat
|
||||
machine_name = "Booze-O-Mat"
|
||||
icon_state = "refill_booze"
|
||||
charges = list(54, 4, 0)//of 159 standard, 12 contraband
|
||||
init_charges = list(54, 4, 0)
|
||||
charges = list(58, 4, 0)//of 174 standard, 12 contraband
|
||||
init_charges = list(58, 4, 0)
|
||||
|
||||
/obj/item/vending_refill/coffee
|
||||
machine_name = "Solar's Best Hot Drinks"
|
||||
|
||||
@@ -398,7 +398,7 @@
|
||||
icon_state = "ectoplasm"
|
||||
|
||||
/obj/item/ectoplasm/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane.</span>")
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane!</span>")
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/mounted_chainsaw
|
||||
|
||||
@@ -225,7 +225,7 @@ LINEN BINS
|
||||
|
||||
|
||||
/obj/item/bedsheet/random
|
||||
icon_state = "sheetrainbow"
|
||||
icon_state = "random_bedsheet"
|
||||
item_color = "rainbow"
|
||||
name = "random bedsheet"
|
||||
desc = "If you're reading this description ingame, something has gone wrong! Honk!"
|
||||
|
||||
@@ -73,6 +73,7 @@
|
||||
new /obj/item/device/autosurgeon/cmo(src)
|
||||
new /obj/item/door_remote/chief_medical_officer(src)
|
||||
new /obj/item/clothing/neck/petcollar(src)
|
||||
new /obj/item/pet_carrier(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/animal
|
||||
name = "animal control"
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
new /obj/item/storage/backpack/satchel/cap(src)
|
||||
new /obj/item/clothing/neck/cloak/cap(src)
|
||||
new /obj/item/clothing/neck/petcollar(src)
|
||||
new /obj/item/pet_carrier(src)
|
||||
new /obj/item/storage/backpack/duffelbag/captain(src)
|
||||
new /obj/item/clothing/head/crown/fancy(src)
|
||||
new /obj/item/clothing/suit/captunic(src)
|
||||
@@ -53,6 +54,7 @@
|
||||
new /obj/item/restraints/handcuffs/cable/zipties(src)
|
||||
new /obj/item/gun/energy/e_gun/cx(src)
|
||||
new /obj/item/clothing/neck/petcollar(src)
|
||||
new /obj/item/pet_carrier(src)
|
||||
new /obj/item/door_remote/civillian(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/hos
|
||||
|
||||
@@ -285,10 +285,13 @@
|
||||
user.remove_alt_appearance("sneaking_mission")
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/random
|
||||
icon = 'icons/obj/flora/_flora.dmi'
|
||||
icon_state = "random_plant"
|
||||
var/list/static/states
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/random/Initialize()
|
||||
. = ..()
|
||||
icon = 'icons/obj/flora/plants.dmi'
|
||||
if(!states)
|
||||
generate_states()
|
||||
icon_state = pick(states)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
update_icon()
|
||||
|
||||
/obj/structure/grille/update_icon()
|
||||
if(QDELETED(src))
|
||||
if(QDELETED(src) || broken)
|
||||
return
|
||||
|
||||
var/ratio = obj_integrity / max_integrity
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 0
|
||||
if(buckled_mob.client)
|
||||
buckled_mob.client.change_view(world.view)
|
||||
buckled_mob.client.change_view(CONFIG_GET(string/default_view))
|
||||
anchored = FALSE
|
||||
. = ..()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define MAX_DENT_DECALS 15
|
||||
|
||||
/turf/closed/wall
|
||||
name = "wall"
|
||||
desc = "A huge chunk of metal used to separate rooms."
|
||||
@@ -297,6 +299,9 @@
|
||||
return FALSE
|
||||
|
||||
/turf/closed/wall/proc/add_dent(denttype, x=rand(-8, 8), y=rand(-8, 8))
|
||||
if(LAZYLEN(dent_decals) >= MAX_DENT_DECALS)
|
||||
return
|
||||
|
||||
var/mutable_appearance/decal = pick(dent_decal_list[denttype])
|
||||
decal.pixel_x = x
|
||||
decal.pixel_y = y
|
||||
@@ -304,3 +309,5 @@
|
||||
cut_overlay(dent_decals)
|
||||
LAZYADD(dent_decals, decal)
|
||||
add_overlay(dent_decals)
|
||||
|
||||
#undef MAX_DENT_DECALS
|
||||
|
||||
@@ -393,6 +393,8 @@
|
||||
log_admin("[key_name(usr)] [msg]")
|
||||
message_admins("[key_name_admin(usr)] [msg]")
|
||||
href_list["secrets"] = "check_antagonist"
|
||||
if(SSticker.ready_for_reboot && !SSticker.delay_end) //we undelayed after standard reboot would occur
|
||||
SSticker.standard_reboot()
|
||||
|
||||
else if(href_list["end_round"])
|
||||
if(!check_rights(R_ADMIN))
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
/proc/machine_upgrade(obj/machinery/M in world)
|
||||
set name = "Tweak Component Ratings"
|
||||
set category = "Debug"
|
||||
if (!istype(M))
|
||||
return
|
||||
|
||||
var/new_rating = input("Enter new rating:","Num") as num
|
||||
if(new_rating && M.component_parts)
|
||||
for(var/obj/item/stock_parts/P in M.component_parts)
|
||||
|
||||
@@ -651,10 +651,10 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
set name = "Change View Range"
|
||||
set desc = "switches between 1x and custom views"
|
||||
|
||||
if(view == world.view)
|
||||
if(view == CONFIG_GET(string/default_view))
|
||||
change_view(input("Select view range:", "FUCK YE", 7) in list(1,2,3,4,5,6,7,8,9,10,11,12,13,14,128))
|
||||
else
|
||||
change_view(world.view)
|
||||
change_view(CONFIG_GET(string/default_view))
|
||||
|
||||
log_admin("[key_name(usr)] changed their view range to [view].")
|
||||
//message_admins("\blue [key_name_admin(usr)] changed their view range to [view].") //why? removed by order of XSI
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
//list of open turfs adjacent to us
|
||||
var/list/atmos_adjacent_turfs
|
||||
//bitfield of dirs in which we are superconducitng
|
||||
var/atmos_supeconductivity = 0
|
||||
var/atmos_supeconductivity = NONE
|
||||
|
||||
//used to determine whether we should archive
|
||||
var/archived_cycle = 0
|
||||
@@ -25,8 +25,7 @@
|
||||
var/pressure_direction = 0
|
||||
|
||||
var/datum/excited_group/excited_group
|
||||
var/excited = 0
|
||||
var/recently_active = 0
|
||||
var/excited = FALSE
|
||||
var/datum/gas_mixture/turf/air
|
||||
|
||||
var/obj/effect/hotspot/active_hotspot
|
||||
@@ -54,10 +53,10 @@
|
||||
|
||||
/turf/open/assume_air(datum/gas_mixture/giver) //use this for machines to adjust air
|
||||
if(!giver)
|
||||
return 0
|
||||
return FALSE
|
||||
air.merge(giver)
|
||||
update_visuals()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/turf/open/remove_air(amount)
|
||||
var/datum/gas_mixture/ours = return_air()
|
||||
@@ -83,7 +82,7 @@
|
||||
|
||||
/turf/temperature_expose()
|
||||
if(temperature > heat_capacity)
|
||||
to_be_destroyed = 1
|
||||
to_be_destroyed = TRUE
|
||||
|
||||
/turf/proc/archive()
|
||||
temperature_archived = temperature
|
||||
@@ -102,7 +101,7 @@
|
||||
#if DM_VERSION >= 513
|
||||
#warning 512 is stable now for sure, remove the old code
|
||||
#endif
|
||||
|
||||
|
||||
#if DM_VERSION >= 512
|
||||
if (atmos_overlay_types)
|
||||
for(var/overlay in atmos_overlay_types-new_overlay_types) //doesn't remove overlays that would only be added
|
||||
@@ -175,64 +174,48 @@
|
||||
for(var/t in adjacent_turfs)
|
||||
var/turf/open/enemy_tile = t
|
||||
|
||||
if(fire_count > enemy_tile.current_cycle)
|
||||
enemy_tile.archive()
|
||||
if(fire_count <= enemy_tile.current_cycle)
|
||||
continue
|
||||
enemy_tile.archive()
|
||||
|
||||
/******************* GROUP HANDLING START *****************************************************************/
|
||||
/******************* GROUP HANDLING START *****************************************************************/
|
||||
|
||||
var/should_share_air = FALSE
|
||||
var/datum/gas_mixture/enemy_air = enemy_tile.air
|
||||
if(enemy_tile.excited)
|
||||
//cache for sanic speed
|
||||
var/datum/excited_group/enemy_excited_group = enemy_tile.excited_group
|
||||
if(our_excited_group)
|
||||
if(enemy_excited_group)
|
||||
if(our_excited_group != enemy_excited_group)
|
||||
//combine groups (this also handles updating the excited_group var of all involved turfs)
|
||||
our_excited_group.merge_groups(enemy_excited_group)
|
||||
our_excited_group = excited_group //update our cache
|
||||
should_share_air = TRUE
|
||||
else
|
||||
if((recently_active == 1 && enemy_tile.recently_active == 1) || our_air.compare(enemy_air))
|
||||
our_excited_group.add_turf(enemy_tile) //add enemy to our group
|
||||
should_share_air = TRUE
|
||||
var/should_share_air = FALSE
|
||||
var/datum/gas_mixture/enemy_air = enemy_tile.air
|
||||
|
||||
//cache for sanic speed
|
||||
var/datum/excited_group/enemy_excited_group = enemy_tile.excited_group
|
||||
|
||||
if(our_excited_group && enemy_excited_group)
|
||||
if(our_excited_group != enemy_excited_group)
|
||||
//combine groups (this also handles updating the excited_group var of all involved turfs)
|
||||
our_excited_group.merge_groups(enemy_excited_group)
|
||||
our_excited_group = excited_group //update our cache
|
||||
should_share_air = TRUE
|
||||
|
||||
else if(our_air.compare(enemy_air))
|
||||
if(!enemy_tile.excited)
|
||||
SSair.add_to_active(enemy_tile)
|
||||
var/datum/excited_group/EG = our_excited_group || enemy_excited_group || new
|
||||
if(!our_excited_group)
|
||||
EG.add_turf(src)
|
||||
if(!enemy_excited_group)
|
||||
EG.add_turf(enemy_tile)
|
||||
our_excited_group = excited_group
|
||||
should_share_air = TRUE
|
||||
|
||||
//air sharing
|
||||
if(should_share_air)
|
||||
var/difference = our_air.share(enemy_air, adjacent_turfs_length)
|
||||
if(difference)
|
||||
if(difference > 0)
|
||||
consider_pressure_difference(enemy_tile, difference)
|
||||
else
|
||||
if(enemy_excited_group)
|
||||
if((recently_active == 1 && enemy_tile.recently_active == 1) || our_air.compare(enemy_air))
|
||||
enemy_excited_group.add_turf(src) //join self to enemy group
|
||||
our_excited_group = excited_group //update our cache
|
||||
should_share_air = TRUE
|
||||
else
|
||||
if((recently_active == 1 && enemy_tile.recently_active == 1) || our_air.compare(enemy_air))
|
||||
var/datum/excited_group/EG = new //generate new group
|
||||
EG.add_turf(src)
|
||||
EG.add_turf(enemy_tile)
|
||||
our_excited_group = excited_group //update our cache
|
||||
should_share_air = TRUE
|
||||
else
|
||||
if(our_air.compare(enemy_air)) //compare if
|
||||
SSair.add_to_active(enemy_tile) //excite enemy
|
||||
if(our_excited_group)
|
||||
our_excited_group.add_turf(enemy_tile) //add enemy to group
|
||||
else
|
||||
var/datum/excited_group/EG = new //generate new group
|
||||
EG.add_turf(src)
|
||||
EG.add_turf(enemy_tile)
|
||||
our_excited_group = excited_group //update our cache
|
||||
should_share_air = TRUE
|
||||
|
||||
//air sharing
|
||||
if(should_share_air)
|
||||
var/difference = our_air.share(enemy_air, adjacent_turfs_length)
|
||||
if(difference)
|
||||
if(difference > 0)
|
||||
consider_pressure_difference(enemy_tile, difference)
|
||||
else
|
||||
enemy_tile.consider_pressure_difference(src, -difference)
|
||||
LAST_SHARE_CHECK
|
||||
enemy_tile.consider_pressure_difference(src, -difference)
|
||||
LAST_SHARE_CHECK
|
||||
|
||||
|
||||
/******************* GROUP HANDLING FINISH *********************************************************************/
|
||||
/******************* GROUP HANDLING FINISH *********************************************************************/
|
||||
|
||||
if (planet_atmos) //share our air with the "atmosphere" "above" the turf
|
||||
var/datum/gas_mixture/G = new
|
||||
@@ -250,12 +233,8 @@
|
||||
|
||||
update_visuals()
|
||||
|
||||
var/remove = TRUE
|
||||
if(our_air.temperature > MINIMUM_TEMPERATURE_START_SUPERCONDUCTION)
|
||||
if(consider_superconductivity(starting = 1))
|
||||
remove = FALSE
|
||||
|
||||
if ((!our_excited_group && remove) || (cached_atmos_cooldown > (EXCITED_GROUP_DISMANTLE_CYCLES * 2)))
|
||||
if((!our_excited_group && !(our_air.temperature > MINIMUM_TEMPERATURE_START_SUPERCONDUCTION && consider_superconductivity(starting = TRUE))) \
|
||||
|| (cached_atmos_cooldown > (EXCITED_GROUP_DISMANTLE_CYCLES * 2)))
|
||||
SSair.remove_from_active(src)
|
||||
|
||||
atmos_cooldown = cached_atmos_cooldown
|
||||
@@ -279,9 +258,9 @@
|
||||
var/const/PROBABILITY_OFFSET = 25
|
||||
var/const/PROBABILITY_BASE_PRECENT = 75
|
||||
set waitfor = 0
|
||||
. = 0
|
||||
. = FALSE
|
||||
if (!anchored && !pulledby)
|
||||
. = 1
|
||||
. = TRUE
|
||||
if (last_high_pressure_movement_air_cycle < SSair.times_fired)
|
||||
var/move_prob = 100
|
||||
if (pressure_resistance > 0)
|
||||
@@ -304,7 +283,6 @@
|
||||
/datum/excited_group/proc/add_turf(turf/open/T)
|
||||
turf_list += T
|
||||
T.excited_group = src
|
||||
T.recently_active = 1
|
||||
reset_cooldowns()
|
||||
|
||||
/datum/excited_group/proc/merge_groups(datum/excited_group/E)
|
||||
@@ -328,25 +306,27 @@
|
||||
dismantle_cooldown = 0
|
||||
|
||||
//argument is so world start can clear out any turf differences quickly.
|
||||
/datum/excited_group/proc/self_breakdown(space_is_all_consuming = 0)
|
||||
/datum/excited_group/proc/self_breakdown(space_is_all_consuming = FALSE)
|
||||
var/datum/gas_mixture/A = new
|
||||
|
||||
//make local for sanic speed
|
||||
var/list/A_gases = A.gases
|
||||
var/list/turf_list = src.turf_list
|
||||
var/turflen = turf_list.len
|
||||
var/space_in_group = 0
|
||||
var/space_in_group = FALSE
|
||||
|
||||
for(var/t in turf_list)
|
||||
var/turf/open/T = t
|
||||
if (space_is_all_consuming && !space_in_group && istype(T.air, /datum/gas_mixture/immutable/space))
|
||||
space_in_group = 1
|
||||
space_in_group = TRUE
|
||||
qdel(A)
|
||||
A = new/datum/gas_mixture/immutable/space()
|
||||
A = new /datum/gas_mixture/immutable/space()
|
||||
A_gases = A.gases //update the cache
|
||||
break
|
||||
A.merge(T.air)
|
||||
|
||||
for(var/id in A_gases)
|
||||
A_gases[id][MOLES] = A_gases[id][MOLES]/turflen
|
||||
A_gases[id][MOLES] /= turflen
|
||||
|
||||
for(var/t in turf_list)
|
||||
var/turf/open/T = t
|
||||
@@ -359,8 +339,7 @@
|
||||
/datum/excited_group/proc/dismantle()
|
||||
for(var/t in turf_list)
|
||||
var/turf/open/T = t
|
||||
T.excited = 0
|
||||
T.recently_active = 0
|
||||
T.excited = FALSE
|
||||
T.excited_group = null
|
||||
SSair.active_turfs -= T
|
||||
garbage_collect()
|
||||
@@ -432,7 +411,7 @@
|
||||
//Make sure still hot enough to continue conducting heat
|
||||
if(temp < MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION)
|
||||
SSair.active_super_conductivity -= src
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/turf/open/finish_superconduction()
|
||||
//Conduct with air on my tile if I have it
|
||||
@@ -442,21 +421,21 @@
|
||||
|
||||
/turf/proc/consider_superconductivity()
|
||||
if(!thermal_conductivity)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
SSair.active_super_conductivity |= src
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/turf/open/consider_superconductivity(starting)
|
||||
if(air.temperature < (starting?MINIMUM_TEMPERATURE_START_SUPERCONDUCTION:MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION))
|
||||
return 0
|
||||
return FALSE
|
||||
if(air.heat_capacity() < M_CELL_WITH_RATIO) // Was: MOLES_CELLSTANDARD*0.1*0.05 Since there are no variables here we can make this a constant.
|
||||
return 0
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/turf/closed/consider_superconductivity(starting)
|
||||
if(temperature < (starting?MINIMUM_TEMPERATURE_START_SUPERCONDUCTION:MINIMUM_TEMPERATURE_FOR_SUPERCONDUCTION))
|
||||
return 0
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/turf/proc/radiate_to_spess() //Radiate excess tile heat to space
|
||||
@@ -465,7 +444,7 @@
|
||||
if((heat_capacity > 0) && (abs(delta_temperature) > MINIMUM_TEMPERATURE_DELTA_TO_CONSIDER))
|
||||
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(heat_capacity*700000/(heat_capacity+700000)) //700000 is the heat_capacity from a space turf, hardcoded here
|
||||
(heat_capacity*HEAT_CAPACITY_VACUUM/(heat_capacity+HEAT_CAPACITY_VACUUM))
|
||||
temperature -= heat/heat_capacity
|
||||
|
||||
/turf/open/proc/temperature_share_open_to_solid(turf/sharer)
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
#define NO_REACTION 0
|
||||
#define REACTING 1
|
||||
//Plasma fire properties
|
||||
#define OXYGEN_BURN_RATE_BASE 1.4
|
||||
#define PLASMA_BURN_RATE_DELTA 9
|
||||
@@ -359,9 +357,6 @@
|
||||
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
|
||||
air.temperature = max(((air.temperature*old_heat_capacity - energy_taken)/new_heat_capacity),TCMB)
|
||||
|
||||
|
||||
#undef REACTING
|
||||
#undef NO_REACTION
|
||||
#undef OXYGEN_BURN_RATE_BASE
|
||||
#undef PLASMA_BURN_RATE_DELTA
|
||||
#undef PLASMA_UPPER_TEMPERATURE
|
||||
@@ -386,4 +381,4 @@
|
||||
#undef CATALYST_COEFFICENT
|
||||
#undef FUSION_PURITY_THRESHOLD
|
||||
#undef FUSION_HEAT_DROPOFF
|
||||
#undef NOBLIUM_FORMATION_ENERGY
|
||||
#undef NOBLIUM_FORMATION_ENERGY
|
||||
|
||||
@@ -356,6 +356,9 @@
|
||||
. = TRUE
|
||||
if("threshold")
|
||||
var/env = params["env"]
|
||||
if(text2path(env))
|
||||
env = text2path(env)
|
||||
|
||||
var/name = params["var"]
|
||||
var/datum/tlv/tlv = TLV[env]
|
||||
if(isnull(tlv))
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
var/list/json = json_decode(file2text(json_file))
|
||||
shenanigans = json["phrases"]
|
||||
|
||||
#define TIMEWASTE_MEDAL "Overextended The Joke"
|
||||
|
||||
/obj/structure/speaking_tile/interact(mob/user)
|
||||
if(!isliving(user) || speaking)
|
||||
return
|
||||
@@ -45,11 +47,11 @@
|
||||
SpeakPeace(list("Alright maybe that's <b>too</b> boring.", "I can't keep manually typing these lines out though.", "It's hard to explain but the code structure I'm using is kind of terrible."))
|
||||
if(10)
|
||||
SpeakPeace(list("Oh I have an idea!", "Lets outsource this endless banter to Poly!", "Then you'll be able to keep listening to this without getting bored!"))
|
||||
if(isnull(shenanigans))
|
||||
if(isnull(shenanigans) || !shenanigans.len)
|
||||
shenanigans = list("Except the poly file is missing...")
|
||||
if(11 to 14, 16 to 50, 52 to 99, 103 to 107, 109 to 203, 205 to 249, 252 to 665, 667 to 999, 1001 to 5642)
|
||||
SpeakPeace(list(pick(shenanigans),pick(shenanigans),pick(shenanigans)))
|
||||
if(times_spoken_to * 0.1 == round(times_spoken_to * 0.1))
|
||||
if(times_spoken_to % 10 == 0)
|
||||
SpeakPeace(list("That's [times_spoken_to] times you've spoken to me by the way."))
|
||||
if(15)
|
||||
SpeakPeace(list("See? Isn't this fun?","Now you can mash this for hours without getting bored.","Anyway I'll leave you it."))
|
||||
@@ -79,6 +81,7 @@
|
||||
if(1000)
|
||||
SpeakPeace(list("The ends exists somewhere beyond meaningful milestones.", "There will be no more messages until then.", "You disgust me."))
|
||||
if(5643)
|
||||
UnlockMedal(TIMEWASTE_MEDAL,user.client)
|
||||
var/obj/item/reagent_containers/food/drinks/trophy/gold_cup/never_ends = new(get_turf(user))
|
||||
never_ends.name = "Overextending The Joke: First Place"
|
||||
never_ends.desc = "And so we are left alone with our regrets."
|
||||
@@ -87,7 +90,7 @@
|
||||
|
||||
speaking = FALSE
|
||||
times_spoken_to++
|
||||
|
||||
#undef TIMEWASTE_MEDAL
|
||||
/obj/structure/speaking_tile/proc/SpeakPeace(list/statements)
|
||||
for(var/i in 1 to statements.len)
|
||||
say("<span class='deadsay'>[statements[i]]</span>")
|
||||
|
||||
@@ -442,7 +442,7 @@ GLOBAL_LIST(external_rsc_urls)
|
||||
message_admins("<span class='adminnotice'>Failed Login: [key] - New account attempting to connect during panic bunker</span>")
|
||||
to_chat(src, "Sorry but the server is currently not accepting connections from never before seen players.")
|
||||
var/list/connectiontopic_a = params2list(connectiontopic)
|
||||
var/list/panic_addr = CONFIG_GET(string/panic_address)
|
||||
var/list/panic_addr = CONFIG_GET(string/panic_server_address)
|
||||
if(panic_addr && !connectiontopic_a["redirect"])
|
||||
var/panic_name = CONFIG_GET(string/panic_server_name)
|
||||
to_chat(src, "<span class='notice'>Sending you to [panic_name ? panic_name : panic_addr].</span>")
|
||||
|
||||
@@ -119,11 +119,9 @@
|
||||
death(0)
|
||||
|
||||
/mob/living/silicon/pai/verb/suicide()
|
||||
set category = "pAI Commands"
|
||||
set desc = "Kill yourself and become a ghost (You will receive a confirmation prompt)"
|
||||
set name = "pAI Suicide"
|
||||
var/answer = input("REALLY kill yourself? This action can't be undone.", "Suicide", "No") in list ("Yes", "No")
|
||||
if(answer == "Yes")
|
||||
set hidden = 1
|
||||
var/confirm = alert("Are you sure you want to commit suicide?", "Confirm Suicide", "Yes", "No")
|
||||
if(confirm == "Yes")
|
||||
var/turf/T = get_turf(src.loc)
|
||||
T.visible_message("<span class='notice'>[src] flashes a message across its screen, \"Wiping core files. Please acquire a new personality to continue using pAI device functions.\"</span>", null, \
|
||||
"<span class='notice'>[src] bleeps electronically.</span>")
|
||||
|
||||
@@ -8,7 +8,8 @@
|
||||
/obj/item/clothing/glasses/meson/engine
|
||||
name = "engineering scanner goggles"
|
||||
desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode let's you see objects contaminated by radiation."
|
||||
icon_state = "trayson"
|
||||
icon_state = "trayson-meson"
|
||||
item_state = "trayson-meson"
|
||||
actions_types = list(/datum/action/item_action/toggle_mode)
|
||||
origin_tech = "materials=3;magnets=3;engineering=3;plasmatech=3"
|
||||
|
||||
@@ -117,14 +118,22 @@
|
||||
flick_overlay(pic, list(user.client), 8)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/update_icon()
|
||||
icon_state = "[initial(icon_state)]-[mode]"
|
||||
if(istype(loc, /mob/living/carbon/human/))
|
||||
var/mob/living/carbon/human/user = loc
|
||||
if(user.glasses == src)
|
||||
icon_state = "trayson-[mode]"
|
||||
update_mob()
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/proc/update_mob()
|
||||
item_state = icon_state
|
||||
if(isliving(loc))
|
||||
var/mob/living/user = loc
|
||||
if(user.get_item_by_slot(slot_glasses) == src)
|
||||
user.update_inv_glasses()
|
||||
else
|
||||
user.update_inv_hands()
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/tray //atmos techs have lived far too long without tray goggles while those damned engineers get their dual-purpose gogles all to themselves
|
||||
name = "optical t-ray scanner"
|
||||
icon_state = "trayson-t-ray"
|
||||
item_state = "trayson-t-ray"
|
||||
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
|
||||
origin_tech = "materials=3;magnets=2;engineering=2"
|
||||
|
||||
|
||||
@@ -188,7 +188,7 @@
|
||||
/obj/item/clothing/gloves/color/random
|
||||
name = "random gloves"
|
||||
desc = "These gloves are supposed to be a random color..."
|
||||
icon_state = "white"
|
||||
icon_state = "random_gloves"
|
||||
item_state = "wgloves"
|
||||
item_color = "mime"
|
||||
|
||||
|
||||
@@ -856,21 +856,22 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/proc/unlock_suit(mob/wearer)
|
||||
if(suittoggled)
|
||||
usermessage("You must retract the helmet before unlocking your suit!", "boldwarning")
|
||||
return FALSE
|
||||
if(pack && pack.flight)
|
||||
usermessage("You must shut off the flight-pack before unlocking your suit!", "boldwarning")
|
||||
return FALSE
|
||||
if(deployedpack)
|
||||
usermessage("Your flightpack must be fully retracted first!", "boldwarning")
|
||||
return FALSE
|
||||
if(deployedshoes)
|
||||
usermessage("Your flight shoes must be fully retracted first!", "boldwarning")
|
||||
return FALSE
|
||||
if(wearer)
|
||||
user.visible_message("<span class='notice'>[wearer]'s flight suit detaches from their body, becoming nothing more then a bulky metal skeleton.</span>")
|
||||
playsound(src.loc, 'sound/items/rped.ogg', 65, 1)
|
||||
if(user)
|
||||
if(suittoggled)
|
||||
usermessage("You must retract the helmet before unlocking your suit!", "boldwarning")
|
||||
return FALSE
|
||||
if(pack && pack.flight)
|
||||
usermessage("You must shut off the flight-pack before unlocking your suit!", "boldwarning")
|
||||
return FALSE
|
||||
if(deployedpack)
|
||||
usermessage("Your flightpack must be fully retracted first!", "boldwarning")
|
||||
return FALSE
|
||||
if(deployedshoes)
|
||||
usermessage("Your flight shoes must be fully retracted first!", "boldwarning")
|
||||
return FALSE
|
||||
if(wearer)
|
||||
user.visible_message("<span class='notice'>[wearer]'s flight suit detaches from their body, becoming nothing more then a bulky metal skeleton.</span>")
|
||||
playsound(src, 'sound/items/rped.ogg', 65, 1)
|
||||
resync()
|
||||
strip_delay = initial(strip_delay)
|
||||
locked = FALSE
|
||||
@@ -911,7 +912,7 @@
|
||||
user.update_inv_wear_suit()
|
||||
user.visible_message("<span class='notice'>[user]'s [pack.name] detaches from their back and retracts into their [src]!</span>")
|
||||
pack.forceMove(src)
|
||||
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
deployedpack = FALSE
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/proc/extend_flightshoes(forced = FALSE)
|
||||
@@ -936,7 +937,7 @@
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/proc/retract_flightshoes(forced = FALSE)
|
||||
shoes.flags_1 &= ~NODROP_1
|
||||
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
if(user)
|
||||
user.transferItemToLoc(shoes, src, TRUE)
|
||||
user.update_inv_wear_suit()
|
||||
@@ -1092,15 +1093,16 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/flightsuit/dropped(mob/living/carbon/human/wearer)
|
||||
..()
|
||||
for(var/hudtype in datahuds)
|
||||
var/datum/atom_hud/H = GLOB.huds[hudtype]
|
||||
H.remove_hud_from(wearer)
|
||||
if(zoom)
|
||||
toggle_zoom(wearer, TRUE)
|
||||
if(wearer)
|
||||
for(var/hudtype in datahuds)
|
||||
var/datum/atom_hud/H = GLOB.huds[hudtype]
|
||||
H.remove_hud_from(wearer)
|
||||
if(zoom)
|
||||
toggle_zoom(wearer, TRUE)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/flightsuit/proc/toggle_zoom(mob/living/user, force_off = FALSE)
|
||||
if(zoom || force_off)
|
||||
user.client.change_view(world.view)
|
||||
user.client.change_view(CONFIG_GET(string/default_view))
|
||||
to_chat(user, "<span class='boldnotice'>Disabling smart zooming image enhancement...</span>")
|
||||
zoom = FALSE
|
||||
return FALSE
|
||||
|
||||
@@ -6,11 +6,9 @@
|
||||
alertadmins = 0
|
||||
|
||||
/datum/round_event/camera_failure
|
||||
startWhen = 1
|
||||
endWhen = 2
|
||||
fakeable = FALSE
|
||||
|
||||
/datum/round_event/camera_failure/tick()
|
||||
/datum/round_event/camera_failure/start()
|
||||
var/iterations = 1
|
||||
var/obj/machinery/camera/C = pick(GLOB.cameranet.cameras)
|
||||
while(prob(round(100/iterations)))
|
||||
|
||||
@@ -11,29 +11,29 @@
|
||||
|
||||
/datum/round_event/wizard/cursed_items/start()
|
||||
var/item_set = pick("wizardmimic", "swords", "bigfatdoobie", "boxing", "voicemodulators", "catgirls2015")
|
||||
var/list/wearslots = list(slot_wear_suit, slot_shoes, slot_head, slot_wear_mask, slot_gloves, slot_ears)
|
||||
var/list/loadout = list()
|
||||
var/list/loadout[slots_amt]
|
||||
var/ruins_spaceworthiness
|
||||
var/ruins_wizard_loadout
|
||||
loadout.len = 7
|
||||
|
||||
switch(item_set)
|
||||
if("wizardmimic")
|
||||
loadout = list(/obj/item/clothing/suit/wizrobe, /obj/item/clothing/shoes/sandal/magic, /obj/item/clothing/head/wizard)
|
||||
loadout[slot_wear_suit] = /obj/item/clothing/suit/wizrobe
|
||||
loadout[slot_shoes] = /obj/item/clothing/shoes/sandal/magic
|
||||
loadout[slot_head] = /obj/item/clothing/head/wizard
|
||||
ruins_spaceworthiness = 1
|
||||
if("swords")
|
||||
loadout[5] = /obj/item/katana/cursed
|
||||
loadout[slot_hands] = /obj/item/katana/cursed
|
||||
if("bigfatdoobie")
|
||||
loadout[4] = /obj/item/clothing/mask/cigarette/rollie/trippy
|
||||
loadout[slot_wear_mask] = /obj/item/clothing/mask/cigarette/rollie/trippy
|
||||
ruins_spaceworthiness = 1
|
||||
if("boxing")
|
||||
loadout[4] = /obj/item/clothing/mask/luchador
|
||||
loadout[6] = /obj/item/clothing/gloves/boxing
|
||||
loadout[slot_wear_mask] = /obj/item/clothing/mask/luchador
|
||||
loadout[slot_gloves] = /obj/item/clothing/gloves/boxing
|
||||
ruins_spaceworthiness = 1
|
||||
if("voicemodulators")
|
||||
loadout[4] = /obj/item/clothing/mask/chameleon
|
||||
loadout[slot_wear_mask] = /obj/item/clothing/mask/chameleon
|
||||
if("catgirls2015")
|
||||
loadout[3] = /obj/item/clothing/head/kitty
|
||||
loadout[slot_head] = /obj/item/clothing/head/kitty
|
||||
ruins_spaceworthiness = 1
|
||||
ruins_wizard_loadout = 1
|
||||
|
||||
@@ -44,14 +44,13 @@
|
||||
continue
|
||||
if(item_set == "catgirls2015") //Wizard code means never having to say you're sorry
|
||||
H.gender = FEMALE
|
||||
var/list/slots = list(H.wear_suit, H.shoes, H.head, H.wear_mask, H.gloves, H.ears) //add new slots as needed to back
|
||||
for(var/i in 1 to loadout.len)
|
||||
if(loadout[i])
|
||||
var/obj/item/J = loadout[i]
|
||||
var/obj/item/I = new J //dumb but required because of byond throwing a fit anytime new gets too close to a list
|
||||
H.temporarilyRemoveItemFromInventory(slots[i], TRUE)
|
||||
H.equip_to_slot_or_del(I, wearslots[i])
|
||||
I.flags_1 |= NODROP_1
|
||||
H.dropItemToGround(H.get_item_by_slot(i), TRUE)
|
||||
H.equip_to_slot_or_del(I, i)
|
||||
I.flags_1 |= NODROP_1 | DROPDEL_1
|
||||
I.name = "cursed " + I.name
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
|
||||
|
||||
@@ -6,12 +6,11 @@
|
||||
earliest_start = 0
|
||||
|
||||
/datum/round_event/wizard/imposter/start()
|
||||
|
||||
for(var/datum/mind/M in SSticker.mode.wizards)
|
||||
if(!ishuman(M.current))
|
||||
continue
|
||||
var/mob/living/carbon/human/W = M.current
|
||||
var/list/candidates = get_candidates(ROLE_WIZARD)
|
||||
var/list/candidates = pollGhostCandidates("Would you like to be an imposter wizard?", ROLE_WIZARD)
|
||||
if(!candidates)
|
||||
return //Sad Trombone
|
||||
var/client/C = pick(candidates)
|
||||
@@ -28,10 +27,10 @@
|
||||
var/datum/antagonist/wizard/master = M.has_antag_datum(/datum/antagonist/wizard)
|
||||
if(!master.wiz_team)
|
||||
master.create_wiz_team()
|
||||
var/datum/antagonist/wizard/apprentice/imposter = new(I.mind)
|
||||
var/datum/antagonist/wizard/apprentice/imposter/imposter = new(I.mind)
|
||||
imposter.master = M
|
||||
imposter.wiz_team = master.wiz_team
|
||||
master.wiz_team += imposter
|
||||
master.wiz_team.add_member(imposter)
|
||||
I.mind.add_antag_datum(imposter)
|
||||
//Remove if possible
|
||||
SSticker.mode.apprentices += I.mind
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.carbon_list) //yes, even the dead
|
||||
H.set_species(new_species)
|
||||
H.real_name = new_species.random_name(H.gender,1)
|
||||
H.real_name = H.dna.species.random_name(H.gender,1)
|
||||
H.dna.unique_enzymes = H.dna.generate_unique_enzymes()
|
||||
to_chat(H, "<span class='notice'>You feel somehow... different?</span>")
|
||||
if(!all_the_same)
|
||||
|
||||
@@ -115,6 +115,7 @@
|
||||
I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
|
||||
I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
|
||||
B.icon = I
|
||||
B.name = "broken [name]"
|
||||
if(prob(33))
|
||||
new/obj/item/shard(drop_location())
|
||||
playsound(src, "shatter", 70, 1)
|
||||
@@ -186,7 +187,7 @@
|
||||
// Formatting is the same as food.
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/coffee
|
||||
name = "Robust Coffee"
|
||||
name = "robust coffee"
|
||||
desc = "Careful, the beverage you're about to enjoy is extremely hot."
|
||||
icon_state = "coffee"
|
||||
list_reagents = list("coffee" = 30)
|
||||
@@ -195,7 +196,7 @@
|
||||
isGlass = FALSE
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/ice
|
||||
name = "Ice Cup"
|
||||
name = "ice cup"
|
||||
desc = "Careful, cold ice, do not chew."
|
||||
icon_state = "coffee"
|
||||
list_reagents = list("ice" = 30)
|
||||
@@ -216,12 +217,12 @@
|
||||
icon_state = "tea_empty"
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/mug/tea
|
||||
name = "Duke Purple Tea"
|
||||
name = "Duke Purple tea"
|
||||
desc = "An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea."
|
||||
list_reagents = list("tea" = 30)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/mug/coco
|
||||
name = "Dutch Hot Coco"
|
||||
name = "Dutch hot coco"
|
||||
desc = "Made in Space South America."
|
||||
list_reagents = list("hot_coco" = 30, "sugar" = 5)
|
||||
foodtype = SUGAR
|
||||
@@ -230,7 +231,7 @@
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/dry_ramen
|
||||
name = "Cup Ramen"
|
||||
name = "cup ramen"
|
||||
desc = "Just add 10ml of water, self heats! A taste that reminds you of your school years."
|
||||
icon_state = "ramen"
|
||||
list_reagents = list("dry_ramen" = 30)
|
||||
@@ -238,7 +239,7 @@
|
||||
isGlass = FALSE
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/beer
|
||||
name = "Space Beer"
|
||||
name = "space beer"
|
||||
desc = "Beer. In space."
|
||||
icon_state = "beer"
|
||||
list_reagents = list("beer" = 30)
|
||||
@@ -282,7 +283,7 @@
|
||||
I.Blend(B.broken_outline, ICON_OVERLAY, rand(5), 1)
|
||||
I.SwapColor(rgb(255, 0, 220, 255), rgb(0, 0, 0, 0))
|
||||
B.icon = I
|
||||
B.name = "broken carton"
|
||||
B.name = "broken [name]"
|
||||
B.force = 0
|
||||
B.throwforce = 0
|
||||
B.desc = "A carton with the bottom half burst open. Might give you a papercut."
|
||||
@@ -420,28 +421,28 @@
|
||||
foodtype = SUGAR
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans/tonic
|
||||
name = "T-Borg's Tonic Water"
|
||||
name = "T-Borg's tonic water"
|
||||
desc = "Quinine tastes funny, but at least it'll keep that Space Malaria away."
|
||||
icon_state = "tonic"
|
||||
list_reagents = list("tonic" = 50)
|
||||
foodtype = ALCOHOL
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans/sodawater
|
||||
name = "Soda Water"
|
||||
name = "soda water"
|
||||
desc = "A can of soda water. Why not make a scotch and soda?"
|
||||
icon_state = "sodawater"
|
||||
list_reagents = list("sodawater" = 50)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans/lemon_lime
|
||||
name = "Orange Soda"
|
||||
name = "orange soda"
|
||||
desc = "You wanted ORANGE. It gave you Lemon Lime."
|
||||
icon_state = "lemon-lime"
|
||||
list_reagents = list("lemon_lime" = 30)
|
||||
foodtype = FRUIT
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans/lemon_lime/New()
|
||||
..()
|
||||
name = "Lemon-Lime Soda"
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans/lemon_lime/Initialize()
|
||||
. = ..()
|
||||
name = "lemon-lime soda"
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans/space_up
|
||||
name = "Space-Up!"
|
||||
@@ -485,14 +486,14 @@
|
||||
list_reagents = list("pwr_game" = 30)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans/shamblers
|
||||
name = "Shambler's Juice"
|
||||
name = "Shambler's juice"
|
||||
desc = "~Shake me up some of that Shambler's Juice!~"
|
||||
icon_state = "shamblers"
|
||||
list_reagents = list("shamblers" = 30)
|
||||
foodtype = SUGAR | JUNKFOOD
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans/air
|
||||
name = "Canned Air"
|
||||
name = "canned air"
|
||||
desc = "There is no air shortage. Do not drink."
|
||||
icon_state = "air"
|
||||
list_reagents = list("nitrogen" = 24, "oxygen" = 6)
|
||||
|
||||
@@ -35,10 +35,10 @@
|
||||
new/obj/item/shard(drop_location())
|
||||
playsound(src, "shatter", 70, 1)
|
||||
else
|
||||
B.name = "broken carton"
|
||||
B.force = 0
|
||||
B.throwforce = 0
|
||||
B.desc = "A carton with the bottom half burst open. Might give you a papercut."
|
||||
B.name = "broken [name]"
|
||||
transfer_fingerprints_to(B)
|
||||
|
||||
qdel(src)
|
||||
@@ -119,7 +119,7 @@
|
||||
|
||||
//Keeping this here for now, I'll ask if I should keep it here.
|
||||
/obj/item/broken_bottle
|
||||
name = "Broken Bottle"
|
||||
name = "broken bottle"
|
||||
desc = "A bottle with a sharp broken bottom."
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
icon_state = "broken_bottle"
|
||||
@@ -135,37 +135,37 @@
|
||||
sharpness = IS_SHARP
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/gin
|
||||
name = "Griffeater Gin"
|
||||
name = "Griffeater gin"
|
||||
desc = "A bottle of high quality gin, produced in the New London Space Station."
|
||||
icon_state = "ginbottle"
|
||||
list_reagents = list("gin" = 100)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/whiskey
|
||||
name = "Uncle Git's Special Reserve"
|
||||
name = "Uncle Git's special reserve"
|
||||
desc = "A premium single-malt whiskey, gently matured inside the tunnels of a nuclear shelter. TUNNEL WHISKEY RULES."
|
||||
icon_state = "whiskeybottle"
|
||||
list_reagents = list("whiskey" = 100)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/vodka
|
||||
name = "Tunguska Triple Distilled"
|
||||
name = "Tunguska triple distilled"
|
||||
desc = "Aah, vodka. Prime choice of drink AND fuel by Russians worldwide."
|
||||
icon_state = "vodkabottle"
|
||||
list_reagents = list("vodka" = 100)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/vodka/badminka
|
||||
name = "Badminka Vodka"
|
||||
name = "Badminka vodka"
|
||||
desc = "The label's written in Cyrillic. All you can make out is the name and a word that looks vaguely like 'Vodka'."
|
||||
icon_state = "badminka"
|
||||
list_reagents = list("vodka" = 100)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/tequila
|
||||
name = "Caccavo Guaranteed Quality Tequila"
|
||||
name = "Caccavo guaranteed quality tequila"
|
||||
desc = "Made from premium petroleum distillates, pure thalidomide and other fine quality ingredients!"
|
||||
icon_state = "tequilabottle"
|
||||
list_reagents = list("tequila" = 100)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/bottleofnothing
|
||||
name = "Bottle of Nothing"
|
||||
name = "bottle of nothing"
|
||||
desc = "A bottle filled with nothing."
|
||||
icon_state = "bottleofnothing"
|
||||
list_reagents = list("nothing" = 100)
|
||||
@@ -178,13 +178,13 @@
|
||||
list_reagents = list("patron" = 100)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/rum
|
||||
name = "Captain Pete's Cuban Spiced Rum"
|
||||
name = "Captain Pete's Cuban spiced rum"
|
||||
desc = "This isn't just rum, oh no. It's practically GRIFF in a bottle."
|
||||
icon_state = "rumbottle"
|
||||
list_reagents = list("rum" = 100)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/holywater
|
||||
name = "Flask of Holy Water"
|
||||
name = "flask of holy water"
|
||||
desc = "A flask of the chaplain's holy water."
|
||||
icon_state = "holyflask"
|
||||
list_reagents = list("holywater" = 100)
|
||||
@@ -195,39 +195,39 @@
|
||||
list_reagents = list("hell_water" = 100)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/vermouth
|
||||
name = "Goldeneye Vermouth"
|
||||
name = "Goldeneye vermouth"
|
||||
desc = "Sweet, sweet dryness~"
|
||||
icon_state = "vermouthbottle"
|
||||
list_reagents = list("vermouth" = 100)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/kahlua
|
||||
name = "Robert Robust's Coffee Liqueur"
|
||||
name = "Robert Robust's coffee liqueur"
|
||||
desc = "A widely known, Mexican coffee-flavoured liqueur. In production since 1936, HONK."
|
||||
icon_state = "kahluabottle"
|
||||
list_reagents = list("kahlua" = 100)
|
||||
foodtype = VEGETABLES
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/goldschlager
|
||||
name = "College Girl Goldschlager"
|
||||
name = "College Girl goldschlager"
|
||||
desc = "Because they are the only ones who will drink 100 proof cinnamon schnapps."
|
||||
icon_state = "goldschlagerbottle"
|
||||
list_reagents = list("goldschlager" = 100)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/cognac
|
||||
name = "Chateau De Baton Premium Cognac"
|
||||
name = "Chateau de Baton premium cognac"
|
||||
desc = "A sweet and strongly alchoholic drink, made after numerous distillations and years of maturing. You might as well not scream 'SHITCURITY' this time."
|
||||
icon_state = "cognacbottle"
|
||||
list_reagents = list("cognac" = 100)
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/wine
|
||||
name = "Doublebeard Bearded Special Wine"
|
||||
name = "Doublebeard's bearded special wine"
|
||||
desc = "A faint aura of unease and asspainery surrounds the bottle."
|
||||
icon_state = "winebottle"
|
||||
list_reagents = list("wine" = 100)
|
||||
foodtype = FRUIT | ALCOHOL
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/absinthe
|
||||
name = "Extra-Strong Absinthe"
|
||||
name = "extra-strong absinthe"
|
||||
desc = "An strong alcoholic drink brewed and distributed by"
|
||||
icon_state = "absinthebottle"
|
||||
list_reagents = list("absinthe" = 100)
|
||||
@@ -272,7 +272,7 @@
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/absinthe/premium
|
||||
name = "Gwyn's Premium Absinthe"
|
||||
name = "Gwyn's premium absinthe"
|
||||
desc = "A potent alcoholic beverage, almost makes you forget the ash in your lungs."
|
||||
icon_state = "absinthepremium"
|
||||
|
||||
@@ -280,7 +280,7 @@
|
||||
return
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/lizardwine
|
||||
name = "Bottle of lizard wine"
|
||||
name = "bottle of lizard wine"
|
||||
desc = "An alcoholic beverage from Space China, made by infusing lizard tails in ethanol. Inexplicably popular among command staff."
|
||||
icon_state = "lizardwine"
|
||||
list_reagents = list("lizardwine" = 100)
|
||||
@@ -302,7 +302,7 @@
|
||||
//////////////////////////JUICES AND STUFF ///////////////////////
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/orangejuice
|
||||
name = "Orange Juice"
|
||||
name = "orange juice"
|
||||
desc = "Full of vitamins and deliciousness!"
|
||||
icon_state = "orangejuice"
|
||||
item_state = "carton"
|
||||
@@ -313,7 +313,7 @@
|
||||
foodtype = FRUIT
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/cream
|
||||
name = "Milk Cream"
|
||||
name = "milk cream"
|
||||
desc = "It's cream. Made from milk. What else did you think you'd find in there?"
|
||||
icon_state = "cream"
|
||||
item_state = "carton"
|
||||
@@ -324,7 +324,7 @@
|
||||
foodtype = DAIRY
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/tomatojuice
|
||||
name = "Tomato Juice"
|
||||
name = "tomato juice"
|
||||
desc = "Well, at least it LOOKS like tomato juice. You can't tell with all that redness."
|
||||
icon_state = "tomatojuice"
|
||||
item_state = "carton"
|
||||
@@ -335,7 +335,7 @@
|
||||
foodtype = VEGETABLES
|
||||
|
||||
/obj/item/reagent_containers/food/drinks/bottle/limejuice
|
||||
name = "Lime Juice"
|
||||
name = "lime juice"
|
||||
desc = "Sweet-sour goodness."
|
||||
icon_state = "limejuice"
|
||||
item_state = "carton"
|
||||
|
||||
@@ -380,7 +380,7 @@
|
||||
foodtype = VEGETABLES | FRIED | DAIRY
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/cubannachos
|
||||
name = "cuban nachos"
|
||||
name = "Cuban nachos"
|
||||
desc = "That's some dangerously spicy nachos."
|
||||
icon_state = "cubannachos"
|
||||
bonus_reagents = list("nutriment" = 2, "vitamin" = 3)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/donut
|
||||
name = "donut"
|
||||
desc = "Goes great with Robust Coffee."
|
||||
desc = "Goes great with robust coffee."
|
||||
icon_state = "donut1"
|
||||
bitesize = 5
|
||||
bonus_reagents = list("sugar" = 1)
|
||||
|
||||
@@ -58,6 +58,7 @@
|
||||
/obj/structure/beebox/premade/New()
|
||||
..()
|
||||
|
||||
icon_state = "beebox"
|
||||
var/datum/reagent/R = null
|
||||
if(random_reagent)
|
||||
R = pick(subtypesof(/datum/reagent))
|
||||
@@ -80,6 +81,7 @@
|
||||
|
||||
|
||||
/obj/structure/beebox/premade/random
|
||||
icon_state = "random_beebox"
|
||||
random_reagent = TRUE
|
||||
|
||||
|
||||
|
||||
@@ -14,6 +14,13 @@
|
||||
mutatelist = list(/obj/item/seeds/watermelon/holy)
|
||||
reagents_add = list("water" = 0.2, "vitamin" = 0.04, "nutriment" = 0.2)
|
||||
|
||||
/obj/item/seeds/watermelon/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is swallowing [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.gib()
|
||||
new product(drop_location())
|
||||
qdel(src)
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/watermelon
|
||||
seed = /obj/item/seeds/watermelon
|
||||
name = "watermelon"
|
||||
|
||||
@@ -16,9 +16,9 @@
|
||||
randomize_stats()
|
||||
..()
|
||||
if(prob(60))
|
||||
add_random_reagents()
|
||||
add_random_reagents(1, 3)
|
||||
if(prob(50))
|
||||
add_random_traits()
|
||||
add_random_traits(1, 2)
|
||||
add_random_plant_type(35)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/random
|
||||
|
||||
@@ -207,6 +207,15 @@
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2, TECH_BIO = 1)
|
||||
|
||||
/obj/item/integrated_circuit/output/sound/vox
|
||||
name = "ai vox sound circuit"
|
||||
desc = "Takes a sound name as an input, and will play said sound when pulsed. This circuit is often found in AI announcement systems."
|
||||
spawn_flags = IC_SPAWN_RESEARCH
|
||||
|
||||
/obj/item/integrated_circuit/output/sound/vox/Initialize()
|
||||
.= ..()
|
||||
sounds = GLOB.vox_sounds
|
||||
extended_desc = "The first input pin determines which sound is used. It uses the AI Vox Broadcast word list. So either experiment to find words that work, or ask the AI to help in figuring them out. The second pin determines the volume of sound that is played, and the third determines if the frequency of the sound will vary with each activation."
|
||||
|
||||
/obj/item/integrated_circuit/output/text_to_speech
|
||||
name = "text-to-speech circuit"
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
/obj/item/book/manual/random
|
||||
icon_state = "random_book"
|
||||
|
||||
/obj/item/book/manual/random/Initialize()
|
||||
..()
|
||||
var/static/banned_books = list(/obj/item/book/manual/random, /obj/item/book/manual/nuclear, /obj/item/book/manual/wiki)
|
||||
@@ -6,6 +9,7 @@
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/item/book/random
|
||||
icon_state = "random_book"
|
||||
var/amount = 1
|
||||
var/category = null
|
||||
|
||||
@@ -20,6 +24,7 @@
|
||||
/obj/structure/bookcase/random
|
||||
var/category = null
|
||||
var/book_count = 2
|
||||
icon_state = "random_bookcase"
|
||||
anchored = TRUE
|
||||
state = 2
|
||||
|
||||
|
||||
@@ -137,18 +137,10 @@
|
||||
regrowth_time_low = 4800
|
||||
regrowth_time_high = 7200
|
||||
|
||||
/obj/structure/flora/ash/cacti/Crossed(mob/AM)
|
||||
if(ishuman(AM) && has_gravity(loc) && prob(70))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(!H.shoes && !H.lying) //ouch, my feet.
|
||||
var/picked_def_zone = pick("l_leg", "r_leg")
|
||||
var/obj/item/bodypart/O = H.get_bodypart(picked_def_zone)
|
||||
if(!istype(O) || (PIERCEIMMUNE in H.dna.species.species_traits))
|
||||
return
|
||||
H.apply_damage(rand(3, 6), BRUTE, picked_def_zone)
|
||||
H.Knockdown(40)
|
||||
H.visible_message("<span class='danger'>[H] steps on a cactus!</span>", \
|
||||
"<span class='userdanger'>You step on a cactus!</span>")
|
||||
/obj/structure/flora/ash/cacti/Initialize(mapload)
|
||||
. = ..()
|
||||
// min dmg 3, max dmg 6, prob(70)
|
||||
AddComponent(/datum/component/caltrop, 3, 6, 70)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/ash_flora
|
||||
name = "mushroom shavings"
|
||||
|
||||
@@ -320,7 +320,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
|
||||
to_chat(usr, "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>")
|
||||
return
|
||||
client.change_view(world.view)
|
||||
client.change_view(CONFIG_GET(string/default_view))
|
||||
SStgui.on_transfer(src, mind.current) // Transfer NanoUIs.
|
||||
mind.current.key = key
|
||||
return 1
|
||||
@@ -456,7 +456,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set desc = "Change your view range."
|
||||
|
||||
var/max_view = client.prefs.unlock_content ? GHOST_MAX_VIEW_RANGE_MEMBER : GHOST_MAX_VIEW_RANGE_DEFAULT
|
||||
if(client.view == world.view)
|
||||
if(client.view == CONFIG_GET(string/default_view))
|
||||
var/list/views = list()
|
||||
for(var/i in 7 to max_view)
|
||||
views |= i
|
||||
@@ -464,7 +464,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(new_view)
|
||||
client.change_view(Clamp(new_view, 7, max_view))
|
||||
else
|
||||
client.change_view(world.view)
|
||||
client.change_view(CONFIG_GET(string/default_view))
|
||||
|
||||
/mob/dead/observer/verb/add_view_range(input as num)
|
||||
set name = "Add View Range"
|
||||
|
||||
@@ -817,7 +817,8 @@
|
||||
return (GLOB.cameranet && GLOB.cameranet.checkTurfVis(get_turf_pixel(A))) || apc_override
|
||||
//AI is carded/shunted
|
||||
//view(src) returns nothing for carded/shunted AIs and they have x-ray vision so just use get_dist
|
||||
return get_dist(src, A) <= client.view
|
||||
var/list/viewscale = getviewsize(client.view)
|
||||
return get_dist(src, A) <= max(viewscale[1]*0.5,viewscale[2]*0.5)
|
||||
|
||||
/mob/living/silicon/ai/proc/relay_speech(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
|
||||
raw_message = lang_treat(speaker, message_language, raw_message, spans, message_mode)
|
||||
|
||||
@@ -114,12 +114,14 @@
|
||||
|
||||
. = ..()
|
||||
|
||||
var/datum/action/innate/pai/software/SW = new
|
||||
var/datum/action/innate/pai/shell/AS = new /datum/action/innate/pai/shell
|
||||
var/datum/action/innate/pai/chassis/AC = new /datum/action/innate/pai/chassis
|
||||
var/datum/action/innate/pai/rest/AR = new /datum/action/innate/pai/rest
|
||||
var/datum/action/innate/pai/light/AL = new /datum/action/innate/pai/light
|
||||
|
||||
var/datum/action/language_menu/ALM = new
|
||||
SW.Grant(src)
|
||||
AS.Grant(src)
|
||||
AC.Grant(src)
|
||||
AR.Grant(src)
|
||||
@@ -200,6 +202,15 @@
|
||||
return 0
|
||||
P = owner
|
||||
|
||||
/datum/action/innate/pai/software
|
||||
name = "Software Interface"
|
||||
button_icon_state = "pai"
|
||||
background_icon_state = "bg_tech"
|
||||
|
||||
/datum/action/innate/pai/software/Trigger()
|
||||
..()
|
||||
P.paiInterface()
|
||||
|
||||
/datum/action/innate/pai/shell
|
||||
name = "Toggle Holoform"
|
||||
button_icon_state = "pai_holoform"
|
||||
|
||||
@@ -22,9 +22,7 @@
|
||||
"remote signaller" = 5,
|
||||
)
|
||||
|
||||
/mob/living/silicon/pai/verb/paiInterface()
|
||||
set category = "pAI Commands"
|
||||
set name = "Software Interface"
|
||||
/mob/living/silicon/pai/proc/paiInterface()
|
||||
var/dat = ""
|
||||
var/left_part = ""
|
||||
var/right_part = softwareMenu()
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
/mob/living/silicon/robot/Process_Spacemove(movement_dir = 0)
|
||||
if(ionpulse())
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/movement_delay()
|
||||
. = ..()
|
||||
var/static/config_robot_delay
|
||||
if(isnull(config_robot_delay))
|
||||
config_robot_delay = CONFIG_GET(number/robot_delay)
|
||||
. += speed + config_robot_delay
|
||||
|
||||
/mob/living/silicon/robot/mob_negates_gravity()
|
||||
return magpulse
|
||||
|
||||
/mob/living/silicon/robot/mob_has_gravity()
|
||||
return ..() || mob_negates_gravity()
|
||||
|
||||
/mob/living/silicon/robot/experience_pressure_difference(pressure_difference, direction)
|
||||
if(!magpulse)
|
||||
return ..()
|
||||
/mob/living/silicon/robot/Process_Spacemove(movement_dir = 0)
|
||||
if(ionpulse())
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/movement_delay()
|
||||
. = ..()
|
||||
var/static/config_robot_delay
|
||||
if(isnull(config_robot_delay))
|
||||
config_robot_delay = CONFIG_GET(number/robot_delay)
|
||||
. += speed + config_robot_delay
|
||||
|
||||
/mob/living/silicon/robot/mob_negates_gravity()
|
||||
return magpulse
|
||||
|
||||
/mob/living/silicon/robot/mob_has_gravity()
|
||||
return ..() || mob_negates_gravity()
|
||||
|
||||
/mob/living/silicon/robot/experience_pressure_difference(pressure_difference, direction)
|
||||
if(!magpulse)
|
||||
return ..()
|
||||
|
||||
@@ -10,14 +10,14 @@
|
||||
var/mob/living/silicon/S = src
|
||||
desig = trim_left(S.designation + " " + S.job)
|
||||
var/message_a = say_quote(message, get_spans())
|
||||
var/rendered = "<span class='binarysay'>Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span></span>"
|
||||
var/rendered = "Robotic Talk, <span class='name'>[name]</span> <span class='message'>[message_a]</span>"
|
||||
for(var/mob/M in GLOB.player_list)
|
||||
if(M.binarycheck())
|
||||
if(isAI(M))
|
||||
var/renderedAI = "<span class='binarysay'>Robotic Talk, <a href='?src=[REF(M)];track=[html_encode(name)]'><span class='name'>[name] ([desig])</span></a> <span class='message'>[message_a]</span></span>"
|
||||
to_chat(M, renderedAI)
|
||||
else
|
||||
to_chat(M, rendered)
|
||||
to_chat(M, "<span class='binarysay'>[rendered]</span>")
|
||||
if(isobserver(M))
|
||||
var/following = src
|
||||
// If the AI talks on binary chat, we still want to follow
|
||||
@@ -26,7 +26,7 @@
|
||||
var/mob/living/silicon/ai/ai = src
|
||||
following = ai.eyeobj
|
||||
var/link = FOLLOW_LINK(M, following)
|
||||
to_chat(M, "[link] [rendered]")
|
||||
to_chat(M, "<span class='binarysay'>[link] [rendered]</span>")
|
||||
|
||||
/mob/living/silicon/binarycheck()
|
||||
return 1
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
gender = MALE
|
||||
speak = list("Meow!", "Esp!", "Purr!", "HSSSSS")
|
||||
speak_emote = list("purrs", "meows")
|
||||
emote_hear = list("meows", "mews")
|
||||
emote_see = list("shakes its head", "shivers")
|
||||
emote_hear = list("meows.", "mews.")
|
||||
emote_see = list("shakes its head.", "shivers.")
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
@@ -22,7 +22,7 @@
|
||||
unsuitable_atmos_damage = 1
|
||||
animal_species = /mob/living/simple_animal/pet/cat
|
||||
childtype = list(/mob/living/simple_animal/pet/cat/kitten)
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2, /obj/item/organ/ears/cat = 1, /obj/item/organ/tail/cat = 1)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
if(client)
|
||||
client.click_intercept = null
|
||||
|
||||
client.change_view(world.view) // Resets the client.view in case it was changed.
|
||||
client.change_view(CONFIG_GET(string/default_view)) // Resets the client.view in case it was changed.
|
||||
|
||||
if(!GLOB.individual_log_list[ckey])
|
||||
GLOB.individual_log_list[ckey] = logging
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
//
|
||||
// consists of light fixtures (/obj/machinery/light) and light tube/bulb items (/obj/item/light)
|
||||
|
||||
|
||||
#define LIGHT_EMERGENCY_POWER_USE 0.2 //How much power emergency lights will consume per tick
|
||||
// status values shared between lighting fixtures and items
|
||||
#define LIGHT_OK 0
|
||||
#define LIGHT_EMPTY 1
|
||||
@@ -284,7 +284,6 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/light/update_icon()
|
||||
|
||||
switch(status) // set icon_states
|
||||
if(LIGHT_OK)
|
||||
if(emergency_mode)
|
||||
@@ -293,18 +292,17 @@
|
||||
icon_state = "[base_state][on]"
|
||||
if(LIGHT_EMPTY)
|
||||
icon_state = "[base_state]-empty"
|
||||
on = FALSE
|
||||
if(LIGHT_BURNED)
|
||||
icon_state = "[base_state]-burned"
|
||||
on = FALSE
|
||||
if(LIGHT_BROKEN)
|
||||
icon_state = "[base_state]-broken"
|
||||
on = FALSE
|
||||
return
|
||||
|
||||
// update the icon_state and luminosity of the light depending on its state
|
||||
/obj/machinery/light/proc/update(trigger = 1)
|
||||
|
||||
switch(status)
|
||||
if(LIGHT_BROKEN,LIGHT_BURNED,LIGHT_EMPTY)
|
||||
on = FALSE
|
||||
emergency_mode = FALSE
|
||||
if(on)
|
||||
if(!light || light.light_range != brightness)
|
||||
@@ -318,7 +316,7 @@
|
||||
else
|
||||
use_power = ACTIVE_POWER_USE
|
||||
set_light(brightness, 1, "#FFFFFF")
|
||||
else if(has_emergency_power() && !turned_off())
|
||||
else if(has_emergency_power(LIGHT_EMERGENCY_POWER_USE) && !turned_off())
|
||||
use_power = IDLE_POWER_USE
|
||||
emergency_mode = TRUE
|
||||
else
|
||||
@@ -338,8 +336,8 @@
|
||||
|
||||
/obj/machinery/light/process()
|
||||
if(has_power() && cell)
|
||||
cell.charge = min(cell.maxcharge, cell.charge + 0.2) //Recharge emergency power automatically while not using it
|
||||
if(emergency_mode && !use_emergency_power(0.2))
|
||||
cell.charge = min(cell.maxcharge, cell.charge + LIGHT_EMERGENCY_POWER_USE) //Recharge emergency power automatically while not using it
|
||||
if(emergency_mode && !use_emergency_power(LIGHT_EMERGENCY_POWER_USE))
|
||||
update(FALSE) //Disables emergency mode and sets the color to normal
|
||||
|
||||
/obj/machinery/light/proc/burn_out()
|
||||
@@ -494,7 +492,7 @@
|
||||
// if a light is turned off, it won't activate emergency power
|
||||
/obj/machinery/light/proc/turned_off()
|
||||
var/area/A = get_area(src)
|
||||
return !A.lightswitch && A.power_light
|
||||
return !A.lightswitch && A.power_light || !flickering
|
||||
|
||||
// returns whether this light has power
|
||||
// true if area has power and lightswitch is on
|
||||
@@ -511,7 +509,7 @@
|
||||
return status == LIGHT_OK
|
||||
|
||||
// attempts to use power from the installed emergency cell, returns true if it does and false if it doesn't
|
||||
/obj/machinery/light/proc/use_emergency_power(pwr = 0.2)
|
||||
/obj/machinery/light/proc/use_emergency_power(pwr = LIGHT_EMERGENCY_POWER_USE)
|
||||
if(!has_emergency_power(pwr))
|
||||
return FALSE
|
||||
if(cell.charge > 300) //it's meant to handle 120 W, ya doofus
|
||||
@@ -678,7 +676,7 @@
|
||||
force = 2
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/status = 0 // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN
|
||||
var/status = LIGHT_OK // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN
|
||||
var/base_state
|
||||
var/switchcount = 0 // number of times switched
|
||||
materials = list(MAT_GLASS=100)
|
||||
@@ -761,7 +759,7 @@
|
||||
|
||||
/obj/item/light/proc/shatter()
|
||||
if(status == LIGHT_OK || status == LIGHT_BURNED)
|
||||
src.visible_message("<span class='danger'>[name] shatters.</span>","<span class='italics'>You hear a small glass object shatter.</span>")
|
||||
visible_message("<span class='danger'>[name] shatters.</span>","<span class='italics'>You hear a small glass object shatter.</span>")
|
||||
status = LIGHT_BROKEN
|
||||
force = 5
|
||||
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
|
||||
|
||||
@@ -335,7 +335,7 @@
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 0
|
||||
if(buckled_mob.client)
|
||||
buckled_mob.client.change_view(world.view)
|
||||
buckled_mob.client.change_view(CONFIG_GET(string/default_view))
|
||||
auto.Remove(buckled_mob)
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -500,7 +500,7 @@
|
||||
user.client.pixel_x = world.icon_size*_x
|
||||
user.client.pixel_y = world.icon_size*_y
|
||||
else
|
||||
user.client.change_view(world.view)
|
||||
user.client.change_view(CONFIG_GET(string/default_view))
|
||||
user.client.pixel_x = 0
|
||||
user.client.pixel_y = 0
|
||||
return zoomed
|
||||
|
||||
@@ -223,7 +223,7 @@
|
||||
|
||||
/obj/item/gun/ballistic/automatic/ar
|
||||
name = "\improper NT-ARG 'Boarder'"
|
||||
desc = "A robust assault rile used by Nanotrasen fighting forces."
|
||||
desc = "A robust assault rifle used by Nanotrasen fighting forces."
|
||||
icon_state = "arg"
|
||||
item_state = "arg"
|
||||
slot_flags = 0
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
zoom_animating = 0
|
||||
animate(current_user.client, pixel_x = 0, pixel_y = 0, 0, FALSE, LINEAR_EASING, ANIMATION_END_NOW)
|
||||
zoom_current_view_increase = 0
|
||||
current_user.client.change_view(world.view)
|
||||
current_user.client.change_view(CONFIG_GET(string/default_view))
|
||||
zooming_angle = 0
|
||||
current_zoom_x = 0
|
||||
current_zoom_y = 0
|
||||
@@ -358,8 +358,8 @@
|
||||
if(lastfire > world.time + delay)
|
||||
return
|
||||
lastfire = world.time
|
||||
. = ..()
|
||||
stop_aiming()
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/beam_rifle/proc/sync_ammo()
|
||||
for(var/obj/item/ammo_casing/energy/beam_rifle/AC in contents)
|
||||
|
||||
@@ -59,6 +59,11 @@
|
||||
recharge()
|
||||
dispensable_reagents = sortList(dispensable_reagents)
|
||||
|
||||
/obj/machinery/chem_dispenser/Destroy()
|
||||
QDEL_NULL(beaker)
|
||||
QDEL_NULL(cell)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/chem_dispenser/process()
|
||||
|
||||
if(recharged < 0)
|
||||
@@ -303,6 +308,7 @@
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
beaker = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/chem_dispenser/drinks
|
||||
name = "soda dispenser"
|
||||
|
||||
@@ -13,6 +13,28 @@
|
||||
var/heater_coefficient = 0.1
|
||||
var/on = FALSE
|
||||
|
||||
/obj/machinery/chem_heater/Destroy()
|
||||
QDEL_NULL(beaker)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/chem_heater/handle_atom_del(atom/A)
|
||||
. = ..()
|
||||
if(A == beaker)
|
||||
beaker = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/chem_heater/update_icon()
|
||||
if(beaker)
|
||||
icon_state = "mixer1b"
|
||||
else
|
||||
icon_state = "mixer0b"
|
||||
|
||||
/obj/machinery/chem_heater/proc/eject_beaker()
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
beaker = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/chem_heater/RefreshParts()
|
||||
heater_coefficient = 0.1
|
||||
for(var/obj/item/stock_parts/micro_laser/M in component_parts)
|
||||
@@ -52,12 +74,13 @@
|
||||
return
|
||||
beaker = I
|
||||
to_chat(user, "<span class='notice'>You add [I] to [src].</span>")
|
||||
icon_state = "mixer1b"
|
||||
update_icon()
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/machinery/chem_heater/on_deconstruction()
|
||||
eject_beaker()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
@@ -108,10 +131,3 @@
|
||||
on = FALSE
|
||||
eject_beaker()
|
||||
. = TRUE
|
||||
|
||||
/obj/machinery/chem_heater/proc/eject_beaker()
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
beaker.reagents.handle_reactions()
|
||||
beaker = null
|
||||
icon_state = "mixer0b"
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
var/obj/item/reagent_containers/beaker = null
|
||||
var/obj/item/storage/pill_bottle/bottle = null
|
||||
var/mode = 1
|
||||
var/condi = 0
|
||||
var/condi = FALSE
|
||||
var/screen = "home"
|
||||
var/analyzeVars[0]
|
||||
var/useramount = 30 // Last used amount
|
||||
@@ -23,6 +23,11 @@
|
||||
add_overlay("waitlight")
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/chem_master/Destroy()
|
||||
QDEL_NULL(beaker)
|
||||
QDEL_NULL(bottle)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/chem_master/RefreshParts()
|
||||
reagents.maximum_volume = 0
|
||||
for(var/obj/item/reagent_containers/glass/beaker/B in component_parts)
|
||||
@@ -44,10 +49,22 @@
|
||||
if(A == beaker)
|
||||
beaker = null
|
||||
reagents.clear_reagents()
|
||||
icon_state = "mixer0"
|
||||
update_icon()
|
||||
else if(A == bottle)
|
||||
bottle = null
|
||||
|
||||
/obj/machinery/chem_master/update_icon()
|
||||
if(beaker)
|
||||
icon_state = "mixer1"
|
||||
else
|
||||
icon_state = "mixer0"
|
||||
|
||||
/obj/machinery/chem_master/proc/eject_beaker()
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
adjust_item_drop_location(beaker)
|
||||
beaker = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/chem_master/blob_act(obj/structure/blob/B)
|
||||
if (prob(50))
|
||||
@@ -61,15 +78,6 @@
|
||||
|
||||
/obj/machinery/chem_master/attackby(obj/item/I, mob/user, params)
|
||||
if(default_deconstruction_screwdriver(user, "mixer0_nopower", "mixer0", I))
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
adjust_item_drop_location(beaker)
|
||||
beaker = null
|
||||
reagents.clear_reagents()
|
||||
if(bottle)
|
||||
bottle.forceMove(drop_location())
|
||||
adjust_item_drop_location(bottle)
|
||||
bottle = null
|
||||
return
|
||||
|
||||
else if(exchange_parts(user, I))
|
||||
@@ -94,7 +102,7 @@
|
||||
beaker = I
|
||||
to_chat(user, "<span class='notice'>You add [I] to [src].</span>")
|
||||
src.updateUsrDialog()
|
||||
icon_state = "mixer1"
|
||||
update_icon()
|
||||
|
||||
else if(!condi && istype(I, /obj/item/storage/pill_bottle))
|
||||
if(bottle)
|
||||
@@ -109,6 +117,13 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/chem_master/on_deconstruction()
|
||||
eject_beaker()
|
||||
if(bottle)
|
||||
bottle.forceMove(drop_location())
|
||||
adjust_item_drop_location(bottle)
|
||||
bottle = null
|
||||
return ..()
|
||||
|
||||
/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
|
||||
@@ -154,13 +169,8 @@
|
||||
return
|
||||
switch(action)
|
||||
if("eject")
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
adjust_item_drop_location(beaker)
|
||||
beaker = null
|
||||
reagents.clear_reagents()
|
||||
icon_state = "mixer0"
|
||||
. = TRUE
|
||||
eject_beaker()
|
||||
. = TRUE
|
||||
|
||||
if("ejectp")
|
||||
if(bottle)
|
||||
@@ -348,7 +358,7 @@
|
||||
#if DM_VERSION >= 513
|
||||
#warning 512 is definitely stable now, remove the old code
|
||||
#endif
|
||||
|
||||
|
||||
#if DM_VERSION >= 512
|
||||
. += hex2num(md5[i])
|
||||
#else
|
||||
@@ -361,4 +371,4 @@
|
||||
/obj/machinery/chem_master/condimaster
|
||||
name = "CondiMaster 3000"
|
||||
desc = "Used to create condiments and other cooking supplies."
|
||||
condi = 1
|
||||
condi = TRUE
|
||||
|
||||
@@ -25,6 +25,12 @@
|
||||
QDEL_NULL(beaker)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/pandemic/handle_atom_del(atom/A)
|
||||
. = ..()
|
||||
if(A == beaker)
|
||||
beaker = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/get_by_index(thing, index)
|
||||
if(!beaker || !beaker.reagents)
|
||||
return
|
||||
@@ -121,9 +127,10 @@
|
||||
add_overlay("waitlight")
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/eject_beaker()
|
||||
beaker.forceMove(drop_location())
|
||||
beaker = null
|
||||
update_icon()
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
beaker = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/pandemic/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open = FALSE, datum/tgui/master_ui, datum/ui_state/state = GLOB.default_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
@@ -159,8 +166,7 @@
|
||||
return
|
||||
switch(action)
|
||||
if("eject_beaker")
|
||||
if(beaker)
|
||||
eject_beaker()
|
||||
eject_beaker()
|
||||
. = TRUE
|
||||
if("empty_beaker")
|
||||
if(beaker)
|
||||
@@ -236,7 +242,5 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/pandemic/on_deconstruction()
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
beaker = null
|
||||
eject_beaker()
|
||||
. = ..()
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user