no more free esword

This commit is contained in:
dzahlus
2021-02-26 14:40:00 +01:00
parent 744f393d38
commit 71cbd8a615

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@@ -1282,8 +1282,8 @@
if(isliving(target) && chaser_timer <= world.time) //living and chasers off cooldown? fire one!
chaser_timer = world.time + chaser_cooldown
var/obj/effect/temp_visual/hierophant/chaser/C = new(get_turf(user), user, target, chaser_speed, friendly_fire_check)
C.damage = 30
C.monster_damage_boost = FALSE
C.damage = 15
C.monster_damage_boost = TRUE
log_combat(user, target, "fired a chaser at", src)
else
INVOKE_ASYNC(src, .proc/cardinal_blasts, T, user) //otherwise, just do cardinal blast
@@ -1399,10 +1399,10 @@
new /obj/effect/temp_visual/hierophant/telegraph/teleport(source, user)
for(var/t in RANGE_TURFS(1, T))
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //blasts produced will not hurt allies
B.damage = 30
B.damage = 15
for(var/t in RANGE_TURFS(1, source))
var/obj/effect/temp_visual/hierophant/blast/B = new /obj/effect/temp_visual/hierophant/blast(t, user, TRUE) //but absolutely will hurt enemies
B.damage = 30
B.damage = 15
for(var/mob/living/L in range(1, source))
INVOKE_ASYNC(src, .proc/teleport_mob, source, L, T, user) //regardless, take all mobs near us along
sleep(6) //at this point the blasts detonate
@@ -1463,8 +1463,8 @@
if(!J)
return
var/obj/effect/temp_visual/hierophant/blast/B = new(J, user, friendly_fire_check)
B.damage = 30
B.monster_damage_boost = FALSE
B.damage = 15
B.monster_damage_boost = TRUE
previousturf = J
J = get_step(previousturf, dir)
@@ -1476,7 +1476,7 @@
sleep(2)
for(var/t in RANGE_TURFS(1, T))
var/obj/effect/temp_visual/hierophant/blast/B = new(t, user, friendly_fire_check)
B.damage = 15 //keeps monster damage boost due to lower damage
B.damage = 15 //keeps monster damage boost due to lower damage (now added to all damage due to reduction to 15, 30dmg 50AP isn't cool)
//Just some minor stuff