Merge pull request #672 from Citadel-Station-13/upstream-merge-26717
[MIRROR] Moves antag datums to the mind
This commit is contained in:
@@ -0,0 +1,3 @@
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#define ANTAG_DATUM_CULT /datum/antagonist/cult
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#define ANTAG_DATUM_CLOCKCULT /datum/antagonist/clockcult
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#define ANTAG_DATUM_CLOCKCULT_SILENT /datum/antagonist/clockcult/silent
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@@ -1,87 +1,49 @@
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//The Datum, Antagonist. Handles various antag things via a datum.
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/datum/antagonist
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var/mob/living/owner //who's our owner and accordingly an antagonist
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var/some_flufftext = "yer an antag larry"
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var/prevented_antag_datum_type //the type of antag datum that this datum can't coexist with; should probably be a list
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var/silent_update = FALSE //if we suppress messages during on_gain, apply_innate_effects, remove_innate_effects, and on_remove
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var/name = "Antagonist"
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/datum/antagonist/New()
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if(!prevented_antag_datum_type)
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prevented_antag_datum_type = type
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var/datum/mind/owner //Mind that owns this datum
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/datum/antagonist/Destroy()
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owner = null
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return ..()
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var/silent = FALSE //Silent will prevent the gain/lose texts to show
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/datum/antagonist/proc/can_be_owned(mob/living/new_body)
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return new_body && !new_body.has_antag_datum(prevented_antag_datum_type, TRUE)
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var/can_coexist_with_others = TRUE //Whether or not the person will be able to have more than one datum
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var/list/typecache_datum_blacklist = list() //List of datums this type can't coexist with
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/datum/antagonist/proc/give_to_body(mob/living/new_body) //tries to give an antag datum to a mob. cancels out if it can't be owned by the new body
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if(new_body && can_be_owned(new_body))
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new_body.antag_datums += src
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owner = new_body
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on_gain()
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. = src //return the datum if successful
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else
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qdel(src)
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. = FALSE
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/datum/antagonist/proc/on_gain() //on initial gain of antag datum, do this. should only be called once per datum
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apply_innate_effects()
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if(!silent_update && some_flufftext)
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to_chat(owner, some_flufftext)
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/datum/antagonist/New(datum/mind/new_owner)
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. = ..()
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typecache_datum_blacklist = typecacheof(typecache_datum_blacklist)
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if(new_owner)
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owner = new_owner
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/datum/antagonist/proc/apply_innate_effects() //applies innate effects to the owner, may be called multiple times due to mind transferral, but should only be called once per mob
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//antag huds would go here if antag huds were less completely unworkable as-is
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/datum/antagonist/proc/on_body_transfer(mob/living/old_body, mob/living/new_body)
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remove_innate_effects(old_body)
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apply_innate_effects(new_body)
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/datum/antagonist/proc/remove_innate_effects() //removes innate effects from the owner, may be called multiple times due to mind transferral, but should only be called once per mob
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//also antag huds but see above antag huds a shit
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//This handles the application of antag huds/special abilities
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/datum/antagonist/proc/apply_innate_effects(mob/living/mob_override)
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return
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/datum/antagonist/proc/on_remove() //totally removes the antag datum from the owner; can only be called once per owner
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//This handles the removal of antag huds/special abilities
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/datum/antagonist/proc/remove_innate_effects(mob/living/mob_override)
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return
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//Proc called when the datum is given to a mind.
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/datum/antagonist/proc/on_gain()
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if(owner && owner.current)
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if(!silent)
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greet()
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apply_innate_effects()
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/datum/antagonist/proc/on_removal()
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remove_innate_effects()
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owner.antag_datums -= src
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if(owner)
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owner.antag_datums -= src
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if(!silent && owner.current)
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farewell()
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qdel(src)
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/datum/antagonist/proc/transfer_to_new_body(mob/living/new_body)
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remove_innate_effects()
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if(!islist(new_body.antag_datums))
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new_body.antag_datums = list()
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new_body.antag_datums += src
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owner.antag_datums -= src
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owner = new_body
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apply_innate_effects()
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/datum/antagonist/proc/greet()
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return
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//mob var and helper procs/Destroy override
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/mob/living
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var/list/antag_datums
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/mob/living/Destroy() //TODO: merge this with the living/Destroy() in code\modules\mob\living\living.dm (currently line 29)
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if(islist(antag_datums))
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for(var/i in antag_datums)
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qdel(i)
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antag_datums = null
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return ..()
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/mob/living/proc/can_have_antag_datum(datum_type) //if we can have this specific antagonist datum; neccessary, but requires creating a new antag datum each time.
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var/datum/antagonist/D = new datum_type()
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. = D.can_be_owned(src) //we can't exactly cache the results, either, because conditions might change. avoid use? TODO: better proc
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qdel(D)
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/mob/living/proc/gain_antag_datum(datum_type) //tries to give a mob a specific antagonist datum; returns the datum if successful.
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if(!islist(antag_datums))
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antag_datums = list()
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var/datum/antagonist/D = new datum_type()
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. = D.give_to_body(src)
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/mob/living/proc/has_antag_datum(type, check_subtypes) //checks this mob for if it has the antagonist datum. can either check specific type or subtypes
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if(!islist(antag_datums))
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return FALSE
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for(var/i in antag_datums)
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var/datum/antagonist/D = i
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if(check_subtypes)
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if(istype(D, type))
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return D //if it finds the datum, will return it so you can mess with it
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else
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if(D.type == type)
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return D
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return FALSE
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/datum/antagonist/proc/farewell()
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return
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@@ -1,92 +1,57 @@
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//CLOCKCULT PROOF OF CONCEPT
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/datum/antagonist/clockcultist
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prevented_antag_datum_type = /datum/antagonist/clockcultist
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some_flufftext = null
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/datum/antagonist/clockcult
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var/datum/action/innate/hierophant/hierophant_network = new()
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/datum/antagonist/clockcultist/silent
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silent_update = TRUE
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/datum/antagonist/clockcult/silent
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silent = TRUE
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/datum/antagonist/clockcultist/Destroy()
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/datum/antagonist/clockcult/Destroy()
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qdel(hierophant_network)
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..()
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return ..()
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/datum/antagonist/clockcultist/can_be_owned(mob/living/new_body)
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. = ..()
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if(.)
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. = is_eligible_servant(new_body)
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/datum/antagonist/clockcultist/give_to_body(mob/living/new_body)
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if(iscyborg(new_body))
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var/mob/living/silicon/robot/R = new_body
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if(R.deployed)
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var/mob/living/silicon/ai/AI = R.mainframe
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R.undeploy()
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var/converted = add_servant_of_ratvar(AI, silent_update)
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to_chat(AI, "<span class='userdanger'>Anomaly Detected. Returned to core!</span>") //The AI needs to be in its core to properly be converted
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return converted
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if(!silent_update)
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if(issilicon(new_body))
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to_chat(new_body, "<span class='heavy_brass'>You are unable to compute this truth. Your vision glows a brilliant yellow, and all at once it comes to you. Ratvar, the Clockwork Justiciar, \
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lies in exile, derelict and forgotten in an unseen realm.</span>")
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else
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to_chat(new_body, "<span class='heavy_brass'>[iscarbon(new_body) ? "Your mind is racing! Your body feels incredibly light! ":""]Your world glows a brilliant yellow! All at once it comes to you. \
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Ratvar, the Clockwork Justiciar, lies in exile, derelict and forgotten in an unseen realm.</span>")
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. = ..()
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if(!silent_update && new_body)
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if(.)
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new_body.visible_message("<span class='heavy_brass'>[new_body]'s eyes glow a blazing yellow!</span>")
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to_chat(new_body, "<span class='heavy_brass'>Assist your new companions in their righteous efforts. Your goal is theirs, and theirs yours. You serve the Clockwork Justiciar above all else. \
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Perform his every whim without hesitation.</span>")
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else
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new_body.visible_message("<span class='boldwarning'>[new_body] seems to resist an unseen force!</span>")
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to_chat(new_body, "<span class='userdanger'>And yet, you somehow push it all away.</span>")
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/datum/antagonist/clockcultist/on_gain()
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if(SSticker && SSticker.mode && owner.mind)
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SSticker.mode.servants_of_ratvar += owner.mind
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SSticker.mode.update_servant_icons_added(owner.mind)
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if(jobban_isbanned(owner, ROLE_SERVANT_OF_RATVAR))
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INVOKE_ASYNC(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner, ROLE_SERVANT_OF_RATVAR, ROLE_SERVANT_OF_RATVAR)
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if(owner.mind)
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owner.mind.special_role = "Servant of Ratvar"
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owner.log_message("<font color=#BE8700>Has been converted to the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
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if(issilicon(owner))
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/datum/antagonist/clockcult/on_gain()
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if(!owner)
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return
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var/mob/living/current = owner.current
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if(!istype(current))
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return
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if(jobban_isbanned(current, ROLE_SERVANT_OF_RATVAR))
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addtimer(CALLBACK(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner, ROLE_SERVANT_OF_RATVAR, ROLE_SERVANT_OF_RATVAR), 0)
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owner.current.log_message("<font color=#BE8700>Has been converted to the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
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if(issilicon(current))
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var/mob/living/silicon/S = owner
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if(iscyborg(S) && !silent_update)
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to_chat(S, "<span class='boldwarning'>You have been desynced from your master AI.\n\
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In addition, your onboard camera is no longer active and you have gained additional equipment, including a limited clockwork slab.</span>")
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if(iscyborg(S) && !silent)
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to_chat(S, "<span class='boldwarning'>You have been desynced from your master AI.</span>")
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to_chat(S, "<span class='boldwarning'>In addition, your onboard camera is no longer active and you have gained additional equipment, including a limited clockwork slab.</span>")
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if(isAI(S))
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to_chat(S, "<span class='boldwarning'>You are able to use your cameras to listen in on conversations.</span>")
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to_chat(S, "<span class='heavy_brass'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
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else if(isbrain(owner) || isclockmob(owner))
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to_chat(owner, "<span class='nezbere'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
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else if(isbrain(current) || isclockmob(current))
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to_chat(current, "<span class='nezbere'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
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..()
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if(istype(SSticker.mode, /datum/game_mode/clockwork_cult))
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var/datum/game_mode/clockwork_cult/C = SSticker.mode
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C.present_tasks(owner) //Memorize the objectives
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/datum/antagonist/clockcultist/apply_innate_effects()
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GLOB.all_clockwork_mobs += owner
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owner.faction |= "ratvar"
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owner.grant_language(/datum/language/ratvar)
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owner.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them for whatever reason, we need to update buttons
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if(issilicon(owner))
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var/mob/living/silicon/S = owner
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/datum/antagonist/clockcult/apply_innate_effects(mob/living/mob_override)
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. = ..()
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var/mob/living/current = owner.current
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if(istype(mob_override))
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current = mob_override
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GLOB.all_clockwork_mobs += current
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SSticker.mode.update_servant_icons_added(owner)
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current.faction |= "ratvar"
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current.grant_language(/datum/language/ratvar)
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current.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them for whatever reason, we need to update buttons
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if(issilicon(current))
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var/mob/living/silicon/S = current
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if(iscyborg(S))
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var/mob/living/silicon/robot/R = S
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if(!R.shell)
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R.UnlinkSelf()
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R.UnlinkSelf()
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R.module.rebuild_modules()
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else if(isAI(S))
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var/mob/living/silicon/ai/A = S
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A.can_be_carded = FALSE
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A.requires_power = POWER_REQ_CLOCKCULT
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var/list/AI_frame = list(mutable_appearance('icons/mob/clockwork_mobs.dmi', "aiframe")) //make the AI's cool frame
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for(var/d in GLOB.cardinal)
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AI_frame += image('icons/mob/clockwork_mobs.dmi', A, "eye[rand(1, 10)]", dir = d) //the eyes are randomly fast or slow
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A.add_overlay(AI_frame)
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if(!A.lacks_power())
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A.ai_restore_power()
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if(A.eyeobj)
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@@ -106,58 +71,55 @@
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hierophant_network.title = "Silicon"
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hierophant_network.span_for_name = "nezbere"
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hierophant_network.span_for_message = "brass"
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else if(isbrain(owner))
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hierophant_network.Grant(owner)
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else if(isbrain(current))
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hierophant_network.Grant(current)
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hierophant_network.title = "Vessel"
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hierophant_network.span_for_name = "nezbere"
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hierophant_network.span_for_message = "alloy"
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else if(isclockmob(owner))
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hierophant_network.Grant(owner)
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else if(isclockmob(current))
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hierophant_network.Grant(current)
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hierophant_network.title = "Construct"
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hierophant_network.span_for_name = "nezbere"
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hierophant_network.span_for_message = "brass"
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owner.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
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current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
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if(!GLOB.clockwork_gateway_activated)
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owner.throw_alert("scripturereq", /obj/screen/alert/clockwork/scripture_reqs)
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..()
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current.throw_alert("scripturereq", /obj/screen/alert/clockwork/scripture_reqs)
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update_slab_info()
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/datum/antagonist/clockcultist/remove_innate_effects()
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GLOB.all_clockwork_mobs -= owner
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owner.faction -= "ratvar"
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owner.remove_language(/datum/language/ratvar)
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owner.clear_alert("clockinfo")
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owner.clear_alert("scripturereq")
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for(var/datum/action/innate/function_call/F in owner.actions) //Removes any bound Ratvarian spears
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/datum/antagonist/clockcult/remove_innate_effects(mob/living/mob_override)
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var/mob/living/current = owner.current
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if(istype(mob_override))
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current = mob_override
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GLOB.all_clockwork_mobs -= current
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current.faction -= "ratvar"
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current.remove_language(/datum/language/ratvar)
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current.clear_alert("clockinfo")
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current.clear_alert("scripturereq")
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for(var/datum/action/innate/function_call/F in owner.current.actions) //Removes any bound Ratvarian spears
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qdel(F)
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if(issilicon(owner))
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var/mob/living/silicon/S = owner
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if(issilicon(current))
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var/mob/living/silicon/S = current
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if(isAI(S))
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var/mob/living/silicon/ai/A = S
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A.can_be_carded = initial(A.can_be_carded)
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A.requires_power = initial(A.requires_power)
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A.cut_overlays()
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S.make_laws()
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S.update_icons()
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S.show_laws()
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var/mob/living/temp_owner = owner
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var/mob/living/temp_owner = current
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..()
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if(iscyborg(temp_owner))
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var/mob/living/silicon/robot/R = temp_owner
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R.module.rebuild_modules()
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if(temp_owner)
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temp_owner.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them, we need to update buttons
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update_slab_info()
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/datum/antagonist/clockcultist/on_remove()
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if(!silent_update)
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owner.visible_message("<span class='big'>[owner] seems to have remembered their true allegiance!</span>", \
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/datum/antagonist/clockcult/on_removal()
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. = ..()
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if(!silent)
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owner.current.visible_message("<span class='big'>[owner] seems to have remembered their true allegiance!</span>", \
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"<span class='userdanger'>A cold, cold darkness flows through your mind, extinguishing the Justiciar's light and all of your memories as his servant.</span>")
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if(SSticker && SSticker.mode && owner.mind)
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SSticker.mode.servants_of_ratvar -= owner.mind
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SSticker.mode.update_servant_icons_removed(owner.mind)
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if(owner.mind)
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owner.mind.wipe_memory()
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owner.mind.special_role = null
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owner.log_message("<font color=#BE8700>Has renounced the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
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if(iscyborg(owner))
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to_chat(owner, "<span class='warning'>Despite your freedom from Ratvar's influence, you are still irreparably damaged and no longer possess certain functions such as AI linking.</span>")
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..()
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owner.current.log_message("<font color=#BE8700>Has renounced the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
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if(iscyborg(owner.current))
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to_chat(owner.current, "<span class='warning'>Despite your freedom from Ratvar's influence, you are still irreparably damaged and no longer possess certain functions such as AI linking.</span>")
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@@ -1,50 +1,33 @@
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/datum/antagonist/cultist
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prevented_antag_datum_type = /datum/antagonist/cultist
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some_flufftext = null
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var/datum/action/innate/cultcomm/communion = new()
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/datum/antagonist/cult
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var/datum/action/innate/cultcomm/communion = new
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/datum/antagonist/cultist/Destroy()
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/datum/antagonist/cult/Destroy()
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qdel(communion)
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return ..()
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/datum/antagonist/cultist/can_be_owned(mob/living/new_body)
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/datum/antagonist/cult/on_gain()
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. = ..()
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if(.)
|
||||
. = is_convertable_to_cult(new_body)
|
||||
if(!owner)
|
||||
return
|
||||
if(jobban_isbanned(owner.current, ROLE_CULTIST))
|
||||
addtimer(CALLBACK(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner, ROLE_CULTIST, ROLE_CULTIST), 0)
|
||||
owner.current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
/datum/antagonist/cultist/on_gain()
|
||||
if(SSticker && SSticker.mode && owner.mind)
|
||||
SSticker.mode.cult += owner.mind
|
||||
SSticker.mode.update_cult_icons_added(owner.mind)
|
||||
if(istype(SSticker.mode, /datum/game_mode/cult))
|
||||
var/datum/game_mode/cult/C = SSticker.mode
|
||||
C.memorize_cult_objectives(owner.mind)
|
||||
if(jobban_isbanned(owner, ROLE_CULTIST))
|
||||
INVOKE_ASYNC(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner, ROLE_CULTIST, ROLE_CULTIST)
|
||||
if(owner.mind)
|
||||
owner.mind.special_role = "Cultist"
|
||||
owner.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
..()
|
||||
|
||||
/datum/antagonist/cultist/apply_innate_effects()
|
||||
owner.faction |= "cult"
|
||||
owner.verbs += /mob/living/proc/cult_help
|
||||
/datum/antagonist/cult/apply_innate_effects()
|
||||
. = ..()
|
||||
owner.current.faction |= "cult"
|
||||
owner.current.verbs += /mob/living/proc/cult_help
|
||||
communion.Grant(owner)
|
||||
..()
|
||||
|
||||
/datum/antagonist/cultist/remove_innate_effects()
|
||||
owner.faction -= "cult"
|
||||
owner.verbs -= /mob/living/proc/cult_help
|
||||
..()
|
||||
/datum/antagonist/cult/remove_innate_effects()
|
||||
. = ..()
|
||||
owner.current.faction -= "cult"
|
||||
owner.current.verbs -= /mob/living/proc/cult_help
|
||||
|
||||
/datum/antagonist/cultist/on_remove()
|
||||
if(owner.mind)
|
||||
owner.mind.wipe_memory()
|
||||
if(SSticker && SSticker.mode)
|
||||
SSticker.mode.cult -= owner.mind
|
||||
SSticker.mode.update_cult_icons_removed(owner.mind)
|
||||
|
||||
/datum/antagonist/cult/on_removal()
|
||||
. = ..()
|
||||
to_chat(owner, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Dark One and all your memories as its servant.</span>")
|
||||
owner.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
if(!silent_update)
|
||||
owner.visible_message("<span class='big'>[owner] looks like [owner.p_they()] just reverted to their old faith!</span>")
|
||||
..()
|
||||
owner.current.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
if(!silent)
|
||||
owner.current.visible_message("<span class='big'>[owner] looks like [owner.current.p_they()] just reverted to their old faith!</span>")
|
||||
+50
-4
@@ -54,6 +54,7 @@
|
||||
var/linglink
|
||||
|
||||
var/miming = 0 // Mime's vow of silence
|
||||
var/list/antag_datums = list()
|
||||
var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
|
||||
var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
|
||||
var/datum/gang/gang_datum //Which gang this mind belongs to, if any
|
||||
@@ -86,13 +87,13 @@
|
||||
if(new_character.mind) //disassociate any mind currently in our new body's mind variable
|
||||
new_character.mind.current = null
|
||||
|
||||
if(istype(current) && islist(current.antag_datums)) //wow apparently current isn't always living good fucking job SOMEONE
|
||||
for(var/i in current.antag_datums)
|
||||
var/datum/antagonist/D = i
|
||||
D.transfer_to_new_body(new_character)
|
||||
var/datum/atom_hud/antag/hud_to_transfer = antag_hud//we need this because leave_hud() will clear this list
|
||||
var/mob/living/old_current = current
|
||||
current = new_character //associate ourself with our new body
|
||||
new_character.mind = src //and associate our new body with ourself
|
||||
for(var/a in antag_datums) //Makes sure all antag datums effects are applied in the new body
|
||||
var/datum/antagonist/A = a
|
||||
A.on_body_transfer(old_current, current)
|
||||
if(iscarbon(new_character))
|
||||
var/mob/living/carbon/C = new_character
|
||||
C.last_mind = src
|
||||
@@ -108,6 +109,51 @@
|
||||
/datum/mind/proc/wipe_memory()
|
||||
memory = null
|
||||
|
||||
// Datum antag mind procs
|
||||
/datum/mind/proc/add_antag_datum(datum_type, on_gain = TRUE)
|
||||
if(!datum_type)
|
||||
return
|
||||
if(!can_hold_antag_datum(datum_type))
|
||||
return
|
||||
var/datum/antagonist/A = new datum_type(src)
|
||||
antag_datums += A
|
||||
if(on_gain)
|
||||
A.on_gain()
|
||||
|
||||
/datum/mind/proc/remove_antag_datum(datum_type)
|
||||
if(!datum_type)
|
||||
return
|
||||
var/datum/antagonist/A = has_antag_datum(datum_type)
|
||||
if(A)
|
||||
A.on_removal()
|
||||
|
||||
/datum/mind/proc/remove_all_antag_datums() //For the Lazy amongst us.
|
||||
for(var/a in antag_datums)
|
||||
var/datum/antagonist/A = a
|
||||
A.on_removal()
|
||||
|
||||
/datum/mind/proc/has_antag_datum(datum_type, check_subtypes = TRUE)
|
||||
if(!datum_type)
|
||||
return
|
||||
. = FALSE
|
||||
for(var/a in antag_datums)
|
||||
var/datum/antagonist/A = a
|
||||
if(check_subtypes && istype(A, datum_type))
|
||||
return A
|
||||
else if(A.type == datum_type)
|
||||
return A
|
||||
|
||||
/datum/mind/proc/can_hold_antag_datum(datum_type)
|
||||
if(!datum_type)
|
||||
return
|
||||
. = TRUE
|
||||
if(has_antag_datum(datum_type))
|
||||
return FALSE
|
||||
for(var/i in antag_datums)
|
||||
var/datum/antagonist/A = i
|
||||
if(is_type_in_typecache(A, A.typecache_datum_blacklist))
|
||||
return FALSE
|
||||
|
||||
|
||||
/*
|
||||
Removes antag type's references from a mind.
|
||||
|
||||
@@ -46,7 +46,7 @@ Credit where due:
|
||||
///////////
|
||||
|
||||
/proc/is_servant_of_ratvar(mob/living/M)
|
||||
return istype(M) && M.has_antag_datum(/datum/antagonist/clockcultist, TRUE)
|
||||
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CLOCKCULT)
|
||||
|
||||
/proc/is_eligible_servant(mob/living/M)
|
||||
if(!istype(M))
|
||||
@@ -65,17 +65,21 @@ Credit where due:
|
||||
return FALSE
|
||||
|
||||
/proc/add_servant_of_ratvar(mob/living/L, silent = FALSE)
|
||||
var/update_type = /datum/antagonist/clockcultist
|
||||
if(!L || !L.mind)
|
||||
return
|
||||
var/update_type = ANTAG_DATUM_CLOCKCULT
|
||||
if(silent)
|
||||
update_type = /datum/antagonist/clockcultist/silent
|
||||
. = L.gain_antag_datum(update_type)
|
||||
update_type = ANTAG_DATUM_CLOCKCULT_SILENT
|
||||
. = L.mind.add_antag_datum(update_type)
|
||||
|
||||
/proc/remove_servant_of_ratvar(mob/living/L, silent = FALSE)
|
||||
var/datum/antagonist/clockcultist/clock_datum = L.has_antag_datum(/datum/antagonist/clockcultist, TRUE)
|
||||
if(!L || !L.mind)
|
||||
return
|
||||
var/datum/antagonist/clockcult/clock_datum = L.mind.has_antag_datum(/datum/antagonist/clockcult)
|
||||
if(!clock_datum)
|
||||
return FALSE
|
||||
clock_datum.silent_update = silent
|
||||
clock_datum.on_remove()
|
||||
clock_datum.silent = silent
|
||||
clock_datum.on_removal()
|
||||
return TRUE
|
||||
|
||||
///////////////
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
var/list/cult_objectives = list()
|
||||
|
||||
/proc/iscultist(mob/living/M)
|
||||
return istype(M) && M.has_antag_datum(/datum/antagonist/cultist, TRUE)
|
||||
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CULT)
|
||||
|
||||
/proc/is_sacrifice_target(datum/mind/mind)
|
||||
if(SSticker.mode.name == "cult")
|
||||
@@ -158,18 +158,18 @@
|
||||
/datum/game_mode/proc/add_cultist(datum/mind/cult_mind, stun) //BASE
|
||||
if (!istype(cult_mind))
|
||||
return 0
|
||||
if(cult_mind.current.gain_antag_datum(/datum/antagonist/cultist))
|
||||
if(cult_mind.add_antag_datum(ANTAG_DATUM_CULT))
|
||||
if(stun)
|
||||
cult_mind.current.Paralyse(5)
|
||||
return 1
|
||||
|
||||
/datum/game_mode/proc/remove_cultist(datum/mind/cult_mind, show_message = 1, stun)
|
||||
if(cult_mind.current)
|
||||
var/datum/antagonist/cultist/cult_datum = cult_mind.current.has_antag_datum(/datum/antagonist/cultist, TRUE)
|
||||
var/datum/antagonist/cult/cult_datum = cult_mind.has_antag_datum(ANTAG_DATUM_CULT)
|
||||
if(!cult_datum)
|
||||
return FALSE
|
||||
cult_datum.silent_update = show_message
|
||||
cult_datum.on_remove()
|
||||
cult_datum.silent = show_message
|
||||
cult_datum.on_removal()
|
||||
if(stun)
|
||||
cult_mind.current.Paralyse(5)
|
||||
return TRUE
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include "code\__DATASTRUCTURES\priority_queue.dm"
|
||||
#include "code\__DATASTRUCTURES\stacks.dm"
|
||||
#include "code\__DEFINES\admin.dm"
|
||||
#include "code\__DEFINES\antagonists.dm"
|
||||
#include "code\__DEFINES\atmospherics.dm"
|
||||
#include "code\__DEFINES\atom_hud.dm"
|
||||
#include "code\__DEFINES\callbacks.dm"
|
||||
|
||||
Reference in New Issue
Block a user