Merge pull request #672 from Citadel-Station-13/upstream-merge-26717

[MIRROR] Moves antag datums to the mind
This commit is contained in:
LetterJay
2017-05-01 08:09:22 -05:00
committed by GitHub
8 changed files with 191 additions and 230 deletions
+3
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@@ -0,0 +1,3 @@
#define ANTAG_DATUM_CULT /datum/antagonist/cult
#define ANTAG_DATUM_CLOCKCULT /datum/antagonist/clockcult
#define ANTAG_DATUM_CLOCKCULT_SILENT /datum/antagonist/clockcult/silent
+36 -74
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@@ -1,87 +1,49 @@
//The Datum, Antagonist. Handles various antag things via a datum.
/datum/antagonist
var/mob/living/owner //who's our owner and accordingly an antagonist
var/some_flufftext = "yer an antag larry"
var/prevented_antag_datum_type //the type of antag datum that this datum can't coexist with; should probably be a list
var/silent_update = FALSE //if we suppress messages during on_gain, apply_innate_effects, remove_innate_effects, and on_remove
var/name = "Antagonist"
/datum/antagonist/New()
if(!prevented_antag_datum_type)
prevented_antag_datum_type = type
var/datum/mind/owner //Mind that owns this datum
/datum/antagonist/Destroy()
owner = null
return ..()
var/silent = FALSE //Silent will prevent the gain/lose texts to show
/datum/antagonist/proc/can_be_owned(mob/living/new_body)
return new_body && !new_body.has_antag_datum(prevented_antag_datum_type, TRUE)
var/can_coexist_with_others = TRUE //Whether or not the person will be able to have more than one datum
var/list/typecache_datum_blacklist = list() //List of datums this type can't coexist with
/datum/antagonist/proc/give_to_body(mob/living/new_body) //tries to give an antag datum to a mob. cancels out if it can't be owned by the new body
if(new_body && can_be_owned(new_body))
new_body.antag_datums += src
owner = new_body
on_gain()
. = src //return the datum if successful
else
qdel(src)
. = FALSE
/datum/antagonist/proc/on_gain() //on initial gain of antag datum, do this. should only be called once per datum
apply_innate_effects()
if(!silent_update && some_flufftext)
to_chat(owner, some_flufftext)
/datum/antagonist/New(datum/mind/new_owner)
. = ..()
typecache_datum_blacklist = typecacheof(typecache_datum_blacklist)
if(new_owner)
owner = new_owner
/datum/antagonist/proc/apply_innate_effects() //applies innate effects to the owner, may be called multiple times due to mind transferral, but should only be called once per mob
//antag huds would go here if antag huds were less completely unworkable as-is
/datum/antagonist/proc/on_body_transfer(mob/living/old_body, mob/living/new_body)
remove_innate_effects(old_body)
apply_innate_effects(new_body)
/datum/antagonist/proc/remove_innate_effects() //removes innate effects from the owner, may be called multiple times due to mind transferral, but should only be called once per mob
//also antag huds but see above antag huds a shit
//This handles the application of antag huds/special abilities
/datum/antagonist/proc/apply_innate_effects(mob/living/mob_override)
return
/datum/antagonist/proc/on_remove() //totally removes the antag datum from the owner; can only be called once per owner
//This handles the removal of antag huds/special abilities
/datum/antagonist/proc/remove_innate_effects(mob/living/mob_override)
return
//Proc called when the datum is given to a mind.
/datum/antagonist/proc/on_gain()
if(owner && owner.current)
if(!silent)
greet()
apply_innate_effects()
/datum/antagonist/proc/on_removal()
remove_innate_effects()
owner.antag_datums -= src
if(owner)
owner.antag_datums -= src
if(!silent && owner.current)
farewell()
qdel(src)
/datum/antagonist/proc/transfer_to_new_body(mob/living/new_body)
remove_innate_effects()
if(!islist(new_body.antag_datums))
new_body.antag_datums = list()
new_body.antag_datums += src
owner.antag_datums -= src
owner = new_body
apply_innate_effects()
/datum/antagonist/proc/greet()
return
//mob var and helper procs/Destroy override
/mob/living
var/list/antag_datums
/mob/living/Destroy() //TODO: merge this with the living/Destroy() in code\modules\mob\living\living.dm (currently line 29)
if(islist(antag_datums))
for(var/i in antag_datums)
qdel(i)
antag_datums = null
return ..()
/mob/living/proc/can_have_antag_datum(datum_type) //if we can have this specific antagonist datum; neccessary, but requires creating a new antag datum each time.
var/datum/antagonist/D = new datum_type()
. = D.can_be_owned(src) //we can't exactly cache the results, either, because conditions might change. avoid use? TODO: better proc
qdel(D)
/mob/living/proc/gain_antag_datum(datum_type) //tries to give a mob a specific antagonist datum; returns the datum if successful.
if(!islist(antag_datums))
antag_datums = list()
var/datum/antagonist/D = new datum_type()
. = D.give_to_body(src)
/mob/living/proc/has_antag_datum(type, check_subtypes) //checks this mob for if it has the antagonist datum. can either check specific type or subtypes
if(!islist(antag_datums))
return FALSE
for(var/i in antag_datums)
var/datum/antagonist/D = i
if(check_subtypes)
if(istype(D, type))
return D //if it finds the datum, will return it so you can mess with it
else
if(D.type == type)
return D
return FALSE
/datum/antagonist/proc/farewell()
return
+62 -100
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@@ -1,92 +1,57 @@
//CLOCKCULT PROOF OF CONCEPT
/datum/antagonist/clockcultist
prevented_antag_datum_type = /datum/antagonist/clockcultist
some_flufftext = null
/datum/antagonist/clockcult
var/datum/action/innate/hierophant/hierophant_network = new()
/datum/antagonist/clockcultist/silent
silent_update = TRUE
/datum/antagonist/clockcult/silent
silent = TRUE
/datum/antagonist/clockcultist/Destroy()
/datum/antagonist/clockcult/Destroy()
qdel(hierophant_network)
..()
return ..()
/datum/antagonist/clockcultist/can_be_owned(mob/living/new_body)
. = ..()
if(.)
. = is_eligible_servant(new_body)
/datum/antagonist/clockcultist/give_to_body(mob/living/new_body)
if(iscyborg(new_body))
var/mob/living/silicon/robot/R = new_body
if(R.deployed)
var/mob/living/silicon/ai/AI = R.mainframe
R.undeploy()
var/converted = add_servant_of_ratvar(AI, silent_update)
to_chat(AI, "<span class='userdanger'>Anomaly Detected. Returned to core!</span>") //The AI needs to be in its core to properly be converted
return converted
if(!silent_update)
if(issilicon(new_body))
to_chat(new_body, "<span class='heavy_brass'>You are unable to compute this truth. Your vision glows a brilliant yellow, and all at once it comes to you. Ratvar, the Clockwork Justiciar, \
lies in exile, derelict and forgotten in an unseen realm.</span>")
else
to_chat(new_body, "<span class='heavy_brass'>[iscarbon(new_body) ? "Your mind is racing! Your body feels incredibly light! ":""]Your world glows a brilliant yellow! All at once it comes to you. \
Ratvar, the Clockwork Justiciar, lies in exile, derelict and forgotten in an unseen realm.</span>")
. = ..()
if(!silent_update && new_body)
if(.)
new_body.visible_message("<span class='heavy_brass'>[new_body]'s eyes glow a blazing yellow!</span>")
to_chat(new_body, "<span class='heavy_brass'>Assist your new companions in their righteous efforts. Your goal is theirs, and theirs yours. You serve the Clockwork Justiciar above all else. \
Perform his every whim without hesitation.</span>")
else
new_body.visible_message("<span class='boldwarning'>[new_body] seems to resist an unseen force!</span>")
to_chat(new_body, "<span class='userdanger'>And yet, you somehow push it all away.</span>")
/datum/antagonist/clockcultist/on_gain()
if(SSticker && SSticker.mode && owner.mind)
SSticker.mode.servants_of_ratvar += owner.mind
SSticker.mode.update_servant_icons_added(owner.mind)
if(jobban_isbanned(owner, ROLE_SERVANT_OF_RATVAR))
INVOKE_ASYNC(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner, ROLE_SERVANT_OF_RATVAR, ROLE_SERVANT_OF_RATVAR)
if(owner.mind)
owner.mind.special_role = "Servant of Ratvar"
owner.log_message("<font color=#BE8700>Has been converted to the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
if(issilicon(owner))
/datum/antagonist/clockcult/on_gain()
if(!owner)
return
var/mob/living/current = owner.current
if(!istype(current))
return
if(jobban_isbanned(current, ROLE_SERVANT_OF_RATVAR))
addtimer(CALLBACK(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner, ROLE_SERVANT_OF_RATVAR, ROLE_SERVANT_OF_RATVAR), 0)
owner.current.log_message("<font color=#BE8700>Has been converted to the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
if(issilicon(current))
var/mob/living/silicon/S = owner
if(iscyborg(S) && !silent_update)
to_chat(S, "<span class='boldwarning'>You have been desynced from your master AI.\n\
In addition, your onboard camera is no longer active and you have gained additional equipment, including a limited clockwork slab.</span>")
if(iscyborg(S) && !silent)
to_chat(S, "<span class='boldwarning'>You have been desynced from your master AI.</span>")
to_chat(S, "<span class='boldwarning'>In addition, your onboard camera is no longer active and you have gained additional equipment, including a limited clockwork slab.</span>")
if(isAI(S))
to_chat(S, "<span class='boldwarning'>You are able to use your cameras to listen in on conversations.</span>")
to_chat(S, "<span class='heavy_brass'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
else if(isbrain(owner) || isclockmob(owner))
to_chat(owner, "<span class='nezbere'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
else if(isbrain(current) || isclockmob(current))
to_chat(current, "<span class='nezbere'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
..()
if(istype(SSticker.mode, /datum/game_mode/clockwork_cult))
var/datum/game_mode/clockwork_cult/C = SSticker.mode
C.present_tasks(owner) //Memorize the objectives
/datum/antagonist/clockcultist/apply_innate_effects()
GLOB.all_clockwork_mobs += owner
owner.faction |= "ratvar"
owner.grant_language(/datum/language/ratvar)
owner.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them for whatever reason, we need to update buttons
if(issilicon(owner))
var/mob/living/silicon/S = owner
/datum/antagonist/clockcult/apply_innate_effects(mob/living/mob_override)
. = ..()
var/mob/living/current = owner.current
if(istype(mob_override))
current = mob_override
GLOB.all_clockwork_mobs += current
SSticker.mode.update_servant_icons_added(owner)
current.faction |= "ratvar"
current.grant_language(/datum/language/ratvar)
current.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them for whatever reason, we need to update buttons
if(issilicon(current))
var/mob/living/silicon/S = current
if(iscyborg(S))
var/mob/living/silicon/robot/R = S
if(!R.shell)
R.UnlinkSelf()
R.UnlinkSelf()
R.module.rebuild_modules()
else if(isAI(S))
var/mob/living/silicon/ai/A = S
A.can_be_carded = FALSE
A.requires_power = POWER_REQ_CLOCKCULT
var/list/AI_frame = list(mutable_appearance('icons/mob/clockwork_mobs.dmi', "aiframe")) //make the AI's cool frame
for(var/d in GLOB.cardinal)
AI_frame += image('icons/mob/clockwork_mobs.dmi', A, "eye[rand(1, 10)]", dir = d) //the eyes are randomly fast or slow
A.add_overlay(AI_frame)
if(!A.lacks_power())
A.ai_restore_power()
if(A.eyeobj)
@@ -106,58 +71,55 @@
hierophant_network.title = "Silicon"
hierophant_network.span_for_name = "nezbere"
hierophant_network.span_for_message = "brass"
else if(isbrain(owner))
hierophant_network.Grant(owner)
else if(isbrain(current))
hierophant_network.Grant(current)
hierophant_network.title = "Vessel"
hierophant_network.span_for_name = "nezbere"
hierophant_network.span_for_message = "alloy"
else if(isclockmob(owner))
hierophant_network.Grant(owner)
else if(isclockmob(current))
hierophant_network.Grant(current)
hierophant_network.title = "Construct"
hierophant_network.span_for_name = "nezbere"
hierophant_network.span_for_message = "brass"
owner.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
if(!GLOB.clockwork_gateway_activated)
owner.throw_alert("scripturereq", /obj/screen/alert/clockwork/scripture_reqs)
..()
current.throw_alert("scripturereq", /obj/screen/alert/clockwork/scripture_reqs)
update_slab_info()
/datum/antagonist/clockcultist/remove_innate_effects()
GLOB.all_clockwork_mobs -= owner
owner.faction -= "ratvar"
owner.remove_language(/datum/language/ratvar)
owner.clear_alert("clockinfo")
owner.clear_alert("scripturereq")
for(var/datum/action/innate/function_call/F in owner.actions) //Removes any bound Ratvarian spears
/datum/antagonist/clockcult/remove_innate_effects(mob/living/mob_override)
var/mob/living/current = owner.current
if(istype(mob_override))
current = mob_override
GLOB.all_clockwork_mobs -= current
current.faction -= "ratvar"
current.remove_language(/datum/language/ratvar)
current.clear_alert("clockinfo")
current.clear_alert("scripturereq")
for(var/datum/action/innate/function_call/F in owner.current.actions) //Removes any bound Ratvarian spears
qdel(F)
if(issilicon(owner))
var/mob/living/silicon/S = owner
if(issilicon(current))
var/mob/living/silicon/S = current
if(isAI(S))
var/mob/living/silicon/ai/A = S
A.can_be_carded = initial(A.can_be_carded)
A.requires_power = initial(A.requires_power)
A.cut_overlays()
S.make_laws()
S.update_icons()
S.show_laws()
var/mob/living/temp_owner = owner
var/mob/living/temp_owner = current
..()
if(iscyborg(temp_owner))
var/mob/living/silicon/robot/R = temp_owner
R.module.rebuild_modules()
if(temp_owner)
temp_owner.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them, we need to update buttons
update_slab_info()
/datum/antagonist/clockcultist/on_remove()
if(!silent_update)
owner.visible_message("<span class='big'>[owner] seems to have remembered their true allegiance!</span>", \
/datum/antagonist/clockcult/on_removal()
. = ..()
if(!silent)
owner.current.visible_message("<span class='big'>[owner] seems to have remembered their true allegiance!</span>", \
"<span class='userdanger'>A cold, cold darkness flows through your mind, extinguishing the Justiciar's light and all of your memories as his servant.</span>")
if(SSticker && SSticker.mode && owner.mind)
SSticker.mode.servants_of_ratvar -= owner.mind
SSticker.mode.update_servant_icons_removed(owner.mind)
if(owner.mind)
owner.mind.wipe_memory()
owner.mind.special_role = null
owner.log_message("<font color=#BE8700>Has renounced the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
if(iscyborg(owner))
to_chat(owner, "<span class='warning'>Despite your freedom from Ratvar's influence, you are still irreparably damaged and no longer possess certain functions such as AI linking.</span>")
..()
owner.current.log_message("<font color=#BE8700>Has renounced the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
if(iscyborg(owner.current))
to_chat(owner.current, "<span class='warning'>Despite your freedom from Ratvar's influence, you are still irreparably damaged and no longer possess certain functions such as AI linking.</span>")
+23 -40
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@@ -1,50 +1,33 @@
/datum/antagonist/cultist
prevented_antag_datum_type = /datum/antagonist/cultist
some_flufftext = null
var/datum/action/innate/cultcomm/communion = new()
/datum/antagonist/cult
var/datum/action/innate/cultcomm/communion = new
/datum/antagonist/cultist/Destroy()
/datum/antagonist/cult/Destroy()
qdel(communion)
return ..()
/datum/antagonist/cultist/can_be_owned(mob/living/new_body)
/datum/antagonist/cult/on_gain()
. = ..()
if(.)
. = is_convertable_to_cult(new_body)
if(!owner)
return
if(jobban_isbanned(owner.current, ROLE_CULTIST))
addtimer(CALLBACK(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner, ROLE_CULTIST, ROLE_CULTIST), 0)
owner.current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
/datum/antagonist/cultist/on_gain()
if(SSticker && SSticker.mode && owner.mind)
SSticker.mode.cult += owner.mind
SSticker.mode.update_cult_icons_added(owner.mind)
if(istype(SSticker.mode, /datum/game_mode/cult))
var/datum/game_mode/cult/C = SSticker.mode
C.memorize_cult_objectives(owner.mind)
if(jobban_isbanned(owner, ROLE_CULTIST))
INVOKE_ASYNC(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner, ROLE_CULTIST, ROLE_CULTIST)
if(owner.mind)
owner.mind.special_role = "Cultist"
owner.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
..()
/datum/antagonist/cultist/apply_innate_effects()
owner.faction |= "cult"
owner.verbs += /mob/living/proc/cult_help
/datum/antagonist/cult/apply_innate_effects()
. = ..()
owner.current.faction |= "cult"
owner.current.verbs += /mob/living/proc/cult_help
communion.Grant(owner)
..()
/datum/antagonist/cultist/remove_innate_effects()
owner.faction -= "cult"
owner.verbs -= /mob/living/proc/cult_help
..()
/datum/antagonist/cult/remove_innate_effects()
. = ..()
owner.current.faction -= "cult"
owner.current.verbs -= /mob/living/proc/cult_help
/datum/antagonist/cultist/on_remove()
if(owner.mind)
owner.mind.wipe_memory()
if(SSticker && SSticker.mode)
SSticker.mode.cult -= owner.mind
SSticker.mode.update_cult_icons_removed(owner.mind)
/datum/antagonist/cult/on_removal()
. = ..()
to_chat(owner, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Dark One and all your memories as its servant.</span>")
owner.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
if(!silent_update)
owner.visible_message("<span class='big'>[owner] looks like [owner.p_they()] just reverted to their old faith!</span>")
..()
owner.current.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
if(!silent)
owner.current.visible_message("<span class='big'>[owner] looks like [owner.current.p_they()] just reverted to their old faith!</span>")
+50 -4
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@@ -54,6 +54,7 @@
var/linglink
var/miming = 0 // Mime's vow of silence
var/list/antag_datums = list()
var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
var/datum/gang/gang_datum //Which gang this mind belongs to, if any
@@ -86,13 +87,13 @@
if(new_character.mind) //disassociate any mind currently in our new body's mind variable
new_character.mind.current = null
if(istype(current) && islist(current.antag_datums)) //wow apparently current isn't always living good fucking job SOMEONE
for(var/i in current.antag_datums)
var/datum/antagonist/D = i
D.transfer_to_new_body(new_character)
var/datum/atom_hud/antag/hud_to_transfer = antag_hud//we need this because leave_hud() will clear this list
var/mob/living/old_current = current
current = new_character //associate ourself with our new body
new_character.mind = src //and associate our new body with ourself
for(var/a in antag_datums) //Makes sure all antag datums effects are applied in the new body
var/datum/antagonist/A = a
A.on_body_transfer(old_current, current)
if(iscarbon(new_character))
var/mob/living/carbon/C = new_character
C.last_mind = src
@@ -108,6 +109,51 @@
/datum/mind/proc/wipe_memory()
memory = null
// Datum antag mind procs
/datum/mind/proc/add_antag_datum(datum_type, on_gain = TRUE)
if(!datum_type)
return
if(!can_hold_antag_datum(datum_type))
return
var/datum/antagonist/A = new datum_type(src)
antag_datums += A
if(on_gain)
A.on_gain()
/datum/mind/proc/remove_antag_datum(datum_type)
if(!datum_type)
return
var/datum/antagonist/A = has_antag_datum(datum_type)
if(A)
A.on_removal()
/datum/mind/proc/remove_all_antag_datums() //For the Lazy amongst us.
for(var/a in antag_datums)
var/datum/antagonist/A = a
A.on_removal()
/datum/mind/proc/has_antag_datum(datum_type, check_subtypes = TRUE)
if(!datum_type)
return
. = FALSE
for(var/a in antag_datums)
var/datum/antagonist/A = a
if(check_subtypes && istype(A, datum_type))
return A
else if(A.type == datum_type)
return A
/datum/mind/proc/can_hold_antag_datum(datum_type)
if(!datum_type)
return
. = TRUE
if(has_antag_datum(datum_type))
return FALSE
for(var/i in antag_datums)
var/datum/antagonist/A = i
if(is_type_in_typecache(A, A.typecache_datum_blacklist))
return FALSE
/*
Removes antag type's references from a mind.
+11 -7
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@@ -46,7 +46,7 @@ Credit where due:
///////////
/proc/is_servant_of_ratvar(mob/living/M)
return istype(M) && M.has_antag_datum(/datum/antagonist/clockcultist, TRUE)
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CLOCKCULT)
/proc/is_eligible_servant(mob/living/M)
if(!istype(M))
@@ -65,17 +65,21 @@ Credit where due:
return FALSE
/proc/add_servant_of_ratvar(mob/living/L, silent = FALSE)
var/update_type = /datum/antagonist/clockcultist
if(!L || !L.mind)
return
var/update_type = ANTAG_DATUM_CLOCKCULT
if(silent)
update_type = /datum/antagonist/clockcultist/silent
. = L.gain_antag_datum(update_type)
update_type = ANTAG_DATUM_CLOCKCULT_SILENT
. = L.mind.add_antag_datum(update_type)
/proc/remove_servant_of_ratvar(mob/living/L, silent = FALSE)
var/datum/antagonist/clockcultist/clock_datum = L.has_antag_datum(/datum/antagonist/clockcultist, TRUE)
if(!L || !L.mind)
return
var/datum/antagonist/clockcult/clock_datum = L.mind.has_antag_datum(/datum/antagonist/clockcult)
if(!clock_datum)
return FALSE
clock_datum.silent_update = silent
clock_datum.on_remove()
clock_datum.silent = silent
clock_datum.on_removal()
return TRUE
///////////////
+5 -5
View File
@@ -5,7 +5,7 @@
var/list/cult_objectives = list()
/proc/iscultist(mob/living/M)
return istype(M) && M.has_antag_datum(/datum/antagonist/cultist, TRUE)
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CULT)
/proc/is_sacrifice_target(datum/mind/mind)
if(SSticker.mode.name == "cult")
@@ -158,18 +158,18 @@
/datum/game_mode/proc/add_cultist(datum/mind/cult_mind, stun) //BASE
if (!istype(cult_mind))
return 0
if(cult_mind.current.gain_antag_datum(/datum/antagonist/cultist))
if(cult_mind.add_antag_datum(ANTAG_DATUM_CULT))
if(stun)
cult_mind.current.Paralyse(5)
return 1
/datum/game_mode/proc/remove_cultist(datum/mind/cult_mind, show_message = 1, stun)
if(cult_mind.current)
var/datum/antagonist/cultist/cult_datum = cult_mind.current.has_antag_datum(/datum/antagonist/cultist, TRUE)
var/datum/antagonist/cult/cult_datum = cult_mind.has_antag_datum(ANTAG_DATUM_CULT)
if(!cult_datum)
return FALSE
cult_datum.silent_update = show_message
cult_datum.on_remove()
cult_datum.silent = show_message
cult_datum.on_removal()
if(stun)
cult_mind.current.Paralyse(5)
return TRUE
+1
View File
@@ -24,6 +24,7 @@
#include "code\__DATASTRUCTURES\priority_queue.dm"
#include "code\__DATASTRUCTURES\stacks.dm"
#include "code\__DEFINES\admin.dm"
#include "code\__DEFINES\antagonists.dm"
#include "code\__DEFINES\atmospherics.dm"
#include "code\__DEFINES\atom_hud.dm"
#include "code\__DEFINES\callbacks.dm"