tweaking.

This commit is contained in:
Ghommie
2019-05-26 06:31:25 +02:00
parent 9b2ab8fc2a
commit 7289d8a999

View File

@@ -45,14 +45,14 @@
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
preload_cell_type = /obj/item/stock_parts/cell/high
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt)
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE)
if(!cell)
switch_status(FALSE, TRUE)
return FALSE
//Note this value returned is significant, as it will determine
//if a stun is applied or not
. = cell.use(chrgdeductamt)
if(status && cell.charge < hitcost)
if(status && (!. || (chargecheck && cell.charge < hitcost)))
//we're below minimum, turn off
switch_status(FALSE)
@@ -69,7 +69,7 @@
STOP_PROCESSING(SSobj, src)
/obj/item/melee/baton/process()
deductcharge(15 * hitcost * 0.001)
deductcharge(hitcost * 0.004, FALSE)
/obj/item/melee/baton/update_icon()
if(status)
@@ -168,17 +168,21 @@
var/mob/living/carbon/human/H = L
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return 0
return FALSE
var/stunpwr = stunforce
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
if(!R || !R.cell || !R.cell.use(hitcost))
return 0
if(!istype(R) || !R.cell || !R.cell.use(hitcost))
return FALSE
else
if(!deductcharge(hitcost))
return 0
var/stuncharge = cell.charge
if(!deductcharge(hitcost, FALSE))
stunpwr *= round(stuncharge/hitcost)
if(stunpwr < stunforce * 0.2)
return FALSE
L.Knockdown(stunforce)
L.adjustStaminaLoss(stunforce*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
L.Knockdown(stunpwr)
L.adjustStaminaLoss(stunpwr*0.1, affected_zone = (istype(user) ? user.zone_selected : BODY_ZONE_CHEST))//CIT CHANGE - makes stunbatons deal extra staminaloss. Todo: make this also deal pain when pain gets implemented.
L.apply_effect(EFFECT_STUTTER, stunforce)
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
if(user)
@@ -195,14 +199,14 @@
H.forcesay(GLOB.hit_appends)
return 1
return TRUE
/obj/item/melee/baton/emp_act(severity)
. = ..()
if (!(. & EMP_PROTECT_SELF))
switch_status(FALSE)
deductcharge(1000 / severity)
var/downtime = 4 SECONDS / severity
var/downtime = 5 SECONDS / severity
if(emped_timer > world.time)
emped_timer += downtime * 0.5
else