Merge pull request #10375 from r4d6/radsuit

Add a Radiation Hardsuit
This commit is contained in:
Ghom
2020-01-17 17:36:43 +01:00
committed by GitHub
4 changed files with 36 additions and 0 deletions
+11
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@@ -73,6 +73,17 @@
crate_name = "atmospherics hardsuit"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/engineering/radhardsuit
name = "Radiation Hardsuit"
desc = "The Singulo is loose? Do you need to do a few changes to its containment and don't want to spent the rest of the shift under the shower? Get this Radiation Hardsuit! It protect from radiations and space only."
cost = 3500
access = ACCESS_ENGINE
contains = list(/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/suit/space/hardsuit/engine/rad)
crate_name = "radiation hardsuit"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/engineering/industrialrcd
name = "Industrial RCD"
desc = "An industrial RCD in case the station has gone through more then one meteor storm and the CE needs to bring out the somthing a bit more reliable. Does not contain spare ammo for the industrial RCD or any other RCD models."
@@ -203,6 +203,31 @@
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
//Radiation
/obj/item/clothing/head/helmet/space/hardsuit/engine/rad
name = "radiation hardsuit helmet"
desc = "A special helmet that protects against radiation and space. Not much else unfortunately."
icon_state = "cespace_helmet"
item_state = "nothing"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
item_color = "engineering"
resistance_flags = FIRE_PROOF
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
actions_types = list()
/obj/item/clothing/suit/space/hardsuit/engine/rad
name = "radiation hardsuit"
desc = "A special suit that protects against radiation and space. Not much else unfortunately."
icon_state = "hardsuit-rad"
item_state = "nothing"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/rad
resistance_flags = FIRE_PROOF
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
mutantrace_variation = NONE
/obj/item/clothing/head/helmet/space/hardsuit/engine/rad/attack_self()
return //Sprites required for flashlight
//Chief Engineer's hardsuit
/obj/item/clothing/head/helmet/space/hardsuit/engine/elite
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