Merge pull request #4578 from Citadel-Station-13/upstream-merge-33876
[MIRROR] Cleans up survivor counting tiny bit
This commit is contained in:
+44
-41
@@ -1,41 +1,24 @@
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#define POPCOUNT_SURVIVORS "survivors" //Not dead at roundend
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#define POPCOUNT_ESCAPEES "escapees" //Not dead and on centcomm/shuttles marked as escaped
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#define POPCOUNT_GHOSTS "ghosts" //Ghosts on roundend
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#define POPCOUNT_HUMAN_ESCAPEES "human_escapees" //Same as escapees but human only
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#define POPCOUNT_HUMAN_SURVIVORS "human_survivors" //Same as survivors but human only
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#define POPCOUNT_SHUTTLE_ESCAPEES "shuttle_escapees" //Emergency shuttle only.
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/datum/controller/subsystem/ticker/proc/gather_roundend_feedback()
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//Survivor numbers
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var/clients = GLOB.player_list.len
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var/surviving_humans = 0
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var/surviving_total = 0
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var/ghosts = 0
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var/escaped_humans = 0
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var/escaped_total = 0
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var/popcount = count_survivors()
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SSblackbox.record_feedback("nested tally", "round_end_stats", clients, list("clients"))
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SSblackbox.record_feedback("nested tally", "round_end_stats", popcount[POPCOUNT_GHOSTS], list("ghosts"))
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SSblackbox.record_feedback("nested tally", "round_end_stats", popcount[POPCOUNT_HUMAN_SURVIVORS], list("survivors", "human"))
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SSblackbox.record_feedback("nested tally", "round_end_stats", popcount[POPCOUNT_SURVIVORS], list("survivors", "total"))
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SSblackbox.record_feedback("nested tally", "round_end_stats", popcount[POPCOUNT_HUMAN_ESCAPEES], list("escapees", "human"))
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SSblackbox.record_feedback("nested tally", "round_end_stats", popcount[POPCOUNT_ESCAPEES], list("escapees", "total"))
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//Antag information
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gather_antag_data()
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for(var/mob/M in GLOB.player_list)
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if(ishuman(M))
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if(!M.stat)
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surviving_humans++
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if(M.z == ZLEVEL_CENTCOM)
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escaped_humans++
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if(!M.stat)
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surviving_total++
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if(M.z == ZLEVEL_CENTCOM)
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escaped_total++
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if(isobserver(M))
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ghosts++
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if(clients)
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SSblackbox.record_feedback("nested tally", "round_end_stats", clients, list("clients"))
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if(ghosts)
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SSblackbox.record_feedback("nested tally", "round_end_stats", ghosts, list("ghosts"))
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if(surviving_humans)
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SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_humans, list("survivors", "human"))
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if(surviving_total)
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SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_total, list("survivors", "total"))
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if(escaped_humans)
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SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_humans, list("escapees", "human"))
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if(escaped_total)
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SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_total, list("escapees", "total"))
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gather_antag_success_rate()
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/datum/controller/subsystem/ticker/proc/gather_antag_success_rate()
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/datum/controller/subsystem/ticker/proc/gather_antag_data()
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var/team_gid = 1
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var/list/team_ids = list()
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@@ -189,29 +172,49 @@
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return parts.Join()
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/datum/controller/subsystem/ticker/proc/survivor_report()
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var/list/parts = list()
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/datum/controller/subsystem/ticker/proc/count_survivors()
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. = list()
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var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
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var/num_survivors = 0
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var/num_escapees = 0
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var/num_shuttle_escapees = 0
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var/num_ghosts = 0
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var/num_human_survivors = 0
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var/num_human_escapees = 0
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//Player status report
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for(var/i in GLOB.mob_list)
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var/mob/Player = i
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if(Player.mind && !isnewplayer(Player))
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if(isobserver(Player))
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num_ghosts++
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if(Player.stat != DEAD && !isbrain(Player))
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num_survivors++
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if(ishuman(Player))
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num_human_survivors++
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if(station_evacuated) //If the shuttle has already left the station
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var/list/area/shuttle_areas
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if(SSshuttle && SSshuttle.emergency)
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shuttle_areas = SSshuttle.emergency.shuttle_areas
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if(Player.onCentCom() || Player.onSyndieBase())
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num_escapees++
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if(ishuman(Player))
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num_human_escapees++
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if(shuttle_areas[get_area(Player)])
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num_shuttle_escapees++
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.[POPCOUNT_SURVIVORS] = num_survivors
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.[POPCOUNT_ESCAPEES] = num_escapees
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.[POPCOUNT_SHUTTLE_ESCAPEES] = num_shuttle_escapees
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.[POPCOUNT_HUMAN_SURVIVORS] = num_human_survivors
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.[POPCOUNT_HUMAN_ESCAPEES] = num_human_escapees
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.[POPCOUNT_GHOSTS] = num_ghosts
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/datum/controller/subsystem/ticker/proc/survivor_report()
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var/list/parts = list()
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var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
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var/popcount = count_survivors()
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//Round statistics report
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var/datum/station_state/end_state = new /datum/station_state()
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end_state.count()
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@@ -223,9 +226,9 @@
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if(total_players)
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parts+= "[GLOB.TAB]Total Population: <B>[total_players]</B>"
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if(station_evacuated)
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parts += "<BR>[GLOB.TAB]Evacuation Rate: <B>[num_escapees] ([PERCENT(num_escapees/total_players)]%)</B>"
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parts += "[GLOB.TAB](on emergency shuttle): <B>[num_shuttle_escapees] ([PERCENT(num_shuttle_escapees/total_players)]%)</B>"
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parts += "[GLOB.TAB]Survival Rate: <B>[num_survivors] ([PERCENT(num_survivors/total_players)]%)</B>"
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parts += "<BR>[GLOB.TAB]Evacuation Rate: <B>[popcount[POPCOUNT_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_ESCAPEES]/total_players)]%)</B>"
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parts += "[GLOB.TAB](on emergency shuttle): <B>[popcount[POPCOUNT_SHUTTLE_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_SHUTTLE_ESCAPEES]/total_players)]%)</B>"
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parts += "[GLOB.TAB]Survival Rate: <B>[popcount[POPCOUNT_SURVIVORS]] ([PERCENT(popcount[POPCOUNT_SURVIVORS]/total_players)]%)</B>"
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return parts.Join("<br>")
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/datum/controller/subsystem/ticker/proc/show_roundend_report(client/C,common_report)
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