Merge pull request #4578 from Citadel-Station-13/upstream-merge-33876

[MIRROR] Cleans up survivor counting tiny bit
This commit is contained in:
LetterJay
2017-12-29 06:25:11 -06:00
committed by GitHub
+44 -41
View File
@@ -1,41 +1,24 @@
#define POPCOUNT_SURVIVORS "survivors" //Not dead at roundend
#define POPCOUNT_ESCAPEES "escapees" //Not dead and on centcomm/shuttles marked as escaped
#define POPCOUNT_GHOSTS "ghosts" //Ghosts on roundend
#define POPCOUNT_HUMAN_ESCAPEES "human_escapees" //Same as escapees but human only
#define POPCOUNT_HUMAN_SURVIVORS "human_survivors" //Same as survivors but human only
#define POPCOUNT_SHUTTLE_ESCAPEES "shuttle_escapees" //Emergency shuttle only.
/datum/controller/subsystem/ticker/proc/gather_roundend_feedback()
//Survivor numbers
var/clients = GLOB.player_list.len
var/surviving_humans = 0
var/surviving_total = 0
var/ghosts = 0
var/escaped_humans = 0
var/escaped_total = 0
var/popcount = count_survivors()
SSblackbox.record_feedback("nested tally", "round_end_stats", clients, list("clients"))
SSblackbox.record_feedback("nested tally", "round_end_stats", popcount[POPCOUNT_GHOSTS], list("ghosts"))
SSblackbox.record_feedback("nested tally", "round_end_stats", popcount[POPCOUNT_HUMAN_SURVIVORS], list("survivors", "human"))
SSblackbox.record_feedback("nested tally", "round_end_stats", popcount[POPCOUNT_SURVIVORS], list("survivors", "total"))
SSblackbox.record_feedback("nested tally", "round_end_stats", popcount[POPCOUNT_HUMAN_ESCAPEES], list("escapees", "human"))
SSblackbox.record_feedback("nested tally", "round_end_stats", popcount[POPCOUNT_ESCAPEES], list("escapees", "total"))
//Antag information
gather_antag_data()
for(var/mob/M in GLOB.player_list)
if(ishuman(M))
if(!M.stat)
surviving_humans++
if(M.z == ZLEVEL_CENTCOM)
escaped_humans++
if(!M.stat)
surviving_total++
if(M.z == ZLEVEL_CENTCOM)
escaped_total++
if(isobserver(M))
ghosts++
if(clients)
SSblackbox.record_feedback("nested tally", "round_end_stats", clients, list("clients"))
if(ghosts)
SSblackbox.record_feedback("nested tally", "round_end_stats", ghosts, list("ghosts"))
if(surviving_humans)
SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_humans, list("survivors", "human"))
if(surviving_total)
SSblackbox.record_feedback("nested tally", "round_end_stats", surviving_total, list("survivors", "total"))
if(escaped_humans)
SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_humans, list("escapees", "human"))
if(escaped_total)
SSblackbox.record_feedback("nested tally", "round_end_stats", escaped_total, list("escapees", "total"))
gather_antag_success_rate()
/datum/controller/subsystem/ticker/proc/gather_antag_success_rate()
/datum/controller/subsystem/ticker/proc/gather_antag_data()
var/team_gid = 1
var/list/team_ids = list()
@@ -189,29 +172,49 @@
return parts.Join()
/datum/controller/subsystem/ticker/proc/survivor_report()
var/list/parts = list()
/datum/controller/subsystem/ticker/proc/count_survivors()
. = list()
var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
var/num_survivors = 0
var/num_escapees = 0
var/num_shuttle_escapees = 0
var/num_ghosts = 0
var/num_human_survivors = 0
var/num_human_escapees = 0
//Player status report
for(var/i in GLOB.mob_list)
var/mob/Player = i
if(Player.mind && !isnewplayer(Player))
if(isobserver(Player))
num_ghosts++
if(Player.stat != DEAD && !isbrain(Player))
num_survivors++
if(ishuman(Player))
num_human_survivors++
if(station_evacuated) //If the shuttle has already left the station
var/list/area/shuttle_areas
if(SSshuttle && SSshuttle.emergency)
shuttle_areas = SSshuttle.emergency.shuttle_areas
if(Player.onCentCom() || Player.onSyndieBase())
num_escapees++
if(ishuman(Player))
num_human_escapees++
if(shuttle_areas[get_area(Player)])
num_shuttle_escapees++
.[POPCOUNT_SURVIVORS] = num_survivors
.[POPCOUNT_ESCAPEES] = num_escapees
.[POPCOUNT_SHUTTLE_ESCAPEES] = num_shuttle_escapees
.[POPCOUNT_HUMAN_SURVIVORS] = num_human_survivors
.[POPCOUNT_HUMAN_ESCAPEES] = num_human_escapees
.[POPCOUNT_GHOSTS] = num_ghosts
/datum/controller/subsystem/ticker/proc/survivor_report()
var/list/parts = list()
var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
var/popcount = count_survivors()
//Round statistics report
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
@@ -223,9 +226,9 @@
if(total_players)
parts+= "[GLOB.TAB]Total Population: <B>[total_players]</B>"
if(station_evacuated)
parts += "<BR>[GLOB.TAB]Evacuation Rate: <B>[num_escapees] ([PERCENT(num_escapees/total_players)]%)</B>"
parts += "[GLOB.TAB](on emergency shuttle): <B>[num_shuttle_escapees] ([PERCENT(num_shuttle_escapees/total_players)]%)</B>"
parts += "[GLOB.TAB]Survival Rate: <B>[num_survivors] ([PERCENT(num_survivors/total_players)]%)</B>"
parts += "<BR>[GLOB.TAB]Evacuation Rate: <B>[popcount[POPCOUNT_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_ESCAPEES]/total_players)]%)</B>"
parts += "[GLOB.TAB](on emergency shuttle): <B>[popcount[POPCOUNT_SHUTTLE_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_SHUTTLE_ESCAPEES]/total_players)]%)</B>"
parts += "[GLOB.TAB]Survival Rate: <B>[popcount[POPCOUNT_SURVIVORS]] ([PERCENT(popcount[POPCOUNT_SURVIVORS]/total_players)]%)</B>"
return parts.Join("<br>")
/datum/controller/subsystem/ticker/proc/show_roundend_report(client/C,common_report)