Accurate minefield.
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@@ -159,6 +159,8 @@
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if(CHECK_BITFIELD(obj_flags, EMAGGED) && !exploding_hell)
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exploding_hell = TRUE
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explode_EVERYTHING()
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if(QDELETED(src))
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return
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if(mine_sound)
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switch(rand(1,3)) //Play every time a mine is hit
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if(1)
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@@ -367,10 +369,10 @@
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var/row_limit = rows-1
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var/column_limit = columns-1
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var/mine_limit_v2 = mine_limit
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if(rows > 11)
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row_limit = 10
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if(columns > 11)
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column_limit = 10
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if(rows > 21)
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row_limit = 20
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if(columns > 21)
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column_limit = 20
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if(mine_limit > (rows*columns) * 0.25)
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mine_limit_v2 = 24
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message_admins("[key_name_admin(user)] failed an emagged Minesweeper arcade and has unleashed an explosion armageddon of size [row_limit],[column_limit] around [ADMIN_LOOKUPFLW(user.loc)]!")
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@@ -378,16 +380,27 @@
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explosion(loc, 2, 5, 10, 15) //Thought you could survive by putting as few mines as possible, huh??
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else
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explosion(loc, 1, 3, rand(1,5), rand(1,10))
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var/num_explosions = 0
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for(var/y69 in y-row_limit to y+row_limit) //Create a shitton of explosions in irl turfs if we lose, it will probably kill us
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for(var/x69 in x-column_limit to x+column_limit)
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if(prob(mine_limit_v2)) //Probability of explosion happening, according to how many mines were on the board... up to a limit
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var/turf/target = locate(y69,x69,z)
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var/list/targets = list()
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var/cur_y = y - round(row_limit * 0.5, 1)
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var/start_x = x - round(column_limit * 0.5, 1)
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for(var/row in table) //translate the mines locations into actual turf coordinates.
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if(!locate(cur_y, start_x, z))
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continue
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var/cur_x = start_x
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for(var/column in row)
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var/coord_value = table[row][column]
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if(coord_value == 10 || coord_value == 0) //there is a mine in here.
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var/turf/target = locate(cur_y, cur_x, z)
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if(!target)
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continue
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addtimer(CALLBACK(GLOBAL_PROC, /proc/explosion, target, 0, rand(1,2),rand(1,5),rand(3,10), FALSE), 10 * ++num_explosions)
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if(num_explosions == mine_limit_v2)
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return
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targets += target
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cur_x++
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cur_y++
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var/num_explosions = 0
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for(var/T in shuffle(targets)) //Create a shitton of explosions in irl turfs if we lose, it will probably kill us
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addtimer(CALLBACK(GLOBAL_PROC, /proc/explosion, T, 0, rand(1,2),rand(1,5),rand(3,10), FALSE), 15 * ++num_explosions)
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if(num_explosions == mine_limit_v2)
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return
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#undef MINESWEEPERIMG
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#undef MINESWEEPER_GAME_MAIN_MENU
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