Merge pull request #37343 from 81Denton/roundstart-tips
Adds more roundstart tips
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CitadelStationBot
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@@ -28,4 +28,6 @@ Just the tip?
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Some people are unable to read text on a game where half of it is based on text.
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As the Captain, you can use a whetstone to sharpen your fancy fountain pen for extra robustness.
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As the Lawyer, you are the last bastion of roleplay-focused jobs. Even the curator got a whip to go fight people with, that sellout!
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There are at least 11 ways to get through plastic flaps. How many can you name?
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There are at least 11 ways to get through plastic flaps. How many can you name?
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FEED ME A STRAY CAT
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Did you know that tossing the clown into a singularity will either increase or decrease its size by a large amount?
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@@ -30,6 +30,10 @@ As a Medical Doctor, while both heal toxin damage, the difference between charco
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As a Medical Doctor, you can surgically implant or extract things from people's chests. This can range from putting in a bomb to pulling out an alien larva.
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As a Medical Doctor, you must target the correct limb and be on help intent when trying to perform surgery on someone. Using disarm attempt will intentionally fail the surgery step.
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As a Medical Doctor, corpses with the "...and their soul has departed" description no longer have a ghost attached to them and aren't revivable or clonable.
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As a Medical Doctor, treating plasmamen is not impossible! Salbutamol stops them from suffocating and showers stop them from burning alive. You can even perform surgery on them by doing the procedure on a roller bed under a shower.
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As a Medical Doctor, you can point your penlight at people to create a medical hologram. This lets them know that you're coming to treat them.
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As a Medical Doctor, you can extract implants by holding an empty implant case in your offhand while performing the extraction step.
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As a Medical Doctor, clone scanning people will implant them with a health tracker that displays their vitals in the clone records. Useful to check on crew members that didn't activate suit sensors!
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As a Chemist, there are dozens of chemicals that can heal, and even more that can cause harm. Experiment!
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As a Chemist, some chemicals can only be synthesized by heating up the contents in the chemical heater.
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As a Chemist, you will be expected to supply crew with certain chemicals. For example, clonexadone and mannitol for the cryo tubes, unstable mutagen and saltpetre for botany as well as healing pills and patches for the front desk.
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@@ -40,6 +44,7 @@ As the Virologist, your viruses can range from healing powers so great that you
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As the Virologist, you only require small amounts of vaccine to heal a sick patient. Work with the Chemist to distribute your cures more efficiently.
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As the Research Director, you can take AIs out of their cores by loading them into an intelliCard, and then from there into an AI system integrity restorer computer to revive and/or repair them.
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As the Research Director, you can lock down cyborgs instead of blowing them up. Then you can have their laws reset or if that doesn't work, safely dismantled.
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As the Research Director, your console's NTnet monitoring tool can be used to retrieve airlock passkeys, provided that someone used a door remote.
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As a Scientist, you can use the mutation toxin obtained from green slimes to turn yourself into a jelly mutant. Each subspecies has unique features - for example telepathic powers, duplicating bodies or integrating slime extracts!
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As a Scientist, you can maximize the number of uses you get out of a slime by feeding it slime steroid, created from purple slimes, while alive. You can then apply extract enhancer, created from cerulean slimes, on each extract.
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As a Scientist, you can disable anomalies by scanning them with an analyzer, then send a signal on the frequency it gives you with a remote signalling device. This will leave behind an anomaly core, which can be used to construct a Phazon mech!
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@@ -66,6 +71,7 @@ As the Chief Engineer, you can rename areas or create entirely new ones using yo
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As the Chief Engineer, your hardsuit is significantly better than everybody else's. It has the best features of both engineering and atmospherics hardsuits - boasting nigh-invulnerability to radiation and all atmospheric conditions.
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As the Chief Engineer, you can spy on and even forge PDA communications with the message monitor console! The key is in your office.
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As the Chief Engineer, your locker contains a jetpack upgrade that can be attached to hardsuits.
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As the Chief Engineer, the power flow control console in your office will show you APC infos and lets you control them remotely.
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As an Engineer, the supermatter shard is an extremely dangerous piece of equipment: touching it will disintegrate you.
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As an Engineer, you can electrify grilles by placing wire "nodes" beneath them: the big seemingly unconnected bulges from a half completed wiring job.
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As an Engineer, return to Engineering once in a while to check on the engine and SMES cells. It's always a good idea to make sure containment isn't compromised.
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@@ -77,12 +83,15 @@ As an Engineer, you can convert tesla coils into corona analyzers by using a scr
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As an Engineer, you can use radiation collectors to generate research points. Load them with a 50/50 oxygen/tritium tank and use a multitool to switch them to research mode.
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As an Engineer, don't underestimate the humble P.A.C.M.A.N. generators. With upgraded parts, a couple units working in tandem are sufficient to take over for an exploded engine or shattered solars.
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As an Engineer, your departmental protolathe and circuit printer can manufacture the necessary circuit boards and components to build just about anything. Make extra medical machinery everywhere! Build a gibber for security! Set up an array of emitters pointing down the hall! The possibilities are endless!
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As an Engineer, you can pry open secure storage by disabling the engine room APC's main breaker. This is obviously a bad idea if the engine is running.
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As an Engineer, your RCD can be reloaded with mineral sheets instead of just compressed matter cartridges.
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As an Atmospheric Technician, you can unwrench a pipe regardless of the pressures of the gases inside, but if they're too high they can burst out and injure you!
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As an Atmospheric Technician, look into replacing your gas pumps with volumetric gas pumps, as those move air in flat numerical amounts, rather than percentages which leave trace gases.
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As an Atmospheric Technician, you are better suited to fighting fires than anyone else. As such, you have access to better firesuits, backpack firefighter tanks, and a completely heat and fire proof rigsuit.
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As an Atmospheric Technician, your backpack firefighter tank can launch resin. This resin will extinguish fires and replace any gases with a safe, room-temperature airmix.
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As an Atmospheric Technician, your ATMOS holofan projector blocks gases while allowing objects to pass through. With it, you can quickly contain gas spills, fires and hull breaches. Or, use it to seal a plasmaman cloning room.
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As an Atmospheric Technician, burning a plasma/oxygen mix inside the incinerator will not only produce power, but also gases such as tritium and water vapor.
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As an Atmospheric Technician, you can change the layer of a pipe by clicking with it on a wrenched pipe or other atmos component of the desired layer.
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As the Head of Security, you are expected to coordinate your security force to handle any threat that comes to the station. Sometimes it means making use of the armory to handle a blob, sometimes it means being ruthless during a revolution or cult.
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As the Head of Security, you can call for executions or forced cyborgization, but may require the Captain's approval.
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As the Head of Security, don't let the power go to your head. You may have high access, great equipment, and a miniature army at your side, but being a terrible person without a good reason is grounds for banning.
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@@ -142,6 +151,7 @@ As a Traitor, the Captain and the Head of Security are two of the most difficult
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As a Traitor, you can manufacture and recycle revolver bullets at a hacked autolathe, making the revolver an extremely powerful tool.
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As a Traitor, you may sometimes be assigned to hunt other traitors, and in turn be hunted by others.
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As a Traitor, the syndicate encryption key is very useful for coordinating plans with your fellow traitors -- or, of course, betraying them.
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As a Traitor, plasma can be injected into many things to sabotage them. Power cells, light bulbs, cigars and e-cigs will all explode when used.
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As a Nuclear Operative, communication is key! Use :t or :h to speak to your fellow operatives and coordinate an attack plan.
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As a Nuclear Operative, you should look into purchasing a syndicate cyborg, as they can provide heavy fire support, full access, are immune to conventional stuns, and can easily take down the AI.
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As a Nuclear Operative, stick together! While your equipment is robust, your fellow operatives are much better at saving your life: they can drag you away from danger while stunned and provide cover fire.
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@@ -218,4 +228,6 @@ As a Security Officer, remember that correlation does not equal causation. Someo
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As a Security Officer, remember that you can attach a sec-lite to your taser or your helmet!
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You can swap floor tiles by holding a crowbar in one hand and a stack of tiles in the other.
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When hacking doors, cutting and mending the "test light wire" will restore power to the door.
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When crafting most items, you can either manually combine parts or use the crafting menu.
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When crafting most items, you can either manually combine parts or use the crafting menu.
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Suit storage units not only remove blood and dirt from clothing, but also radiation!
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Remote devices will work when used through cameras. For example: Bluespace RPEDs and door remotes.
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