Fixes dogborg offsets and gun layering (#5668)
* Fixes dogborg offsets. * Fixes Dogborg laser overlays * comment fix.
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@@ -530,8 +530,8 @@
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/atom/movable/proc/relay_container_resist(mob/living/user, obj/O)
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return
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/atom/movable/proc/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y)
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// CITADEL CHANGE - adds final_pixel_y and final_pixel_x to do_attack_animation args
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/atom/movable/proc/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y, final_pixel_y, final_pixel_x)
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if(!no_effect && (visual_effect_icon || used_item))
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do_item_attack_animation(A, visual_effect_icon, used_item)
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@@ -539,9 +539,11 @@
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return //don't do an animation if attacking self
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var/pixel_x_diff = 0
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var/pixel_y_diff = 0
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var/final_pixel_y = initial(pixel_y)
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if(end_pixel_y)
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final_pixel_y = end_pixel_y
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if(!final_pixel_y)// CITADEL CHANGE DOGBORG OFFSET
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final_pixel_y = initial(pixel_y)
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if(!final_pixel_x)
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final_pixel_x = initial(pixel_x) //lol copypasta
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var/direction = get_dir(src, A)
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if(direction & NORTH)
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@@ -555,7 +557,8 @@
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pixel_x_diff = -8
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animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = 2)
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animate(pixel_x = initial(pixel_x), pixel_y = final_pixel_y, time = 2)
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//animate(pixel_x = initial(pixel_x), pixel_y = final_pixel_y, time = 2) //CITADEL CHANGE, DOGBORG OFFSET
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animate(pixel_x = pixel_x - pixel_x_diff, pixel_y = final_pixel_y, time = 2)
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/atom/movable/proc/do_item_attack_animation(atom/A, visual_effect_icon, obj/item/used_item)
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var/image/I
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@@ -18,6 +18,20 @@
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else if(istype(O, /obj/item/storage/bag/tray/))
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var/obj/item/storage/bag/tray/T = O
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T.do_quick_empty()
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//CITADEL EDIT reee proc, Dogborg modules
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if(istype(O,/obj/item/gun/energy/laser/cyborg))
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laser = FALSE
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update_icons()
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else if(istype(O,/obj/item/gun/energy/disabler/cyborg))
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disabler = FALSE
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update_icons() //PUT THE GUN AWAY
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else if(istype(O,/obj/item/device/dogborg/sleeper))
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sleeper_g = FALSE
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sleeper_r = FALSE
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update_icons()
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var/obj/item/device/dogborg/sleeper/S = O
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S.go_out() //this should stop edgecase deletions
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//END CITADEL EDIT
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if(client)
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client.screen -= O
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observer_screen_update(O,FALSE)
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@@ -46,6 +60,14 @@
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. = FALSE
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if(!(O in module.modules))
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return
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//CITADEL EDIT Dogborg lasers
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if(istype(O,/obj/item/gun/energy/laser/cyborg))
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laser = TRUE
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update_icons() //REEEEEEACH FOR THE SKY
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if(istype(O,/obj/item/gun/energy/disabler/cyborg))
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disabler = TRUE
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update_icons()
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//END CITADEL EDIT
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if(activated(O))
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to_chat(src, "<span class='warning'>That module is already activated.</span>")
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return
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@@ -594,7 +594,7 @@
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icon = (module.cyborg_icon_override ? module.cyborg_icon_override : initial(icon))
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if(laser)
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add_overlay("laser")//Is this even used???
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add_overlay("module.laser")//Is this even used??? - Yes modular_citadel/borg/inventory.dm
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if(disabler)
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add_overlay("disabler")//ditto
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