Merge pull request #15048 from BlueWildrose/gunfix
Fixes updates for rechargers & energy guns, ports "recharge feedback" from TG
This commit is contained in:
@@ -1,7 +1,7 @@
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/obj/machinery/recharger
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name = "recharger"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "recharger0"
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icon_state = "recharger"
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base_icon_state = "recharger"
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desc = "A charging dock for energy based weaponry."
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use_power = IDLE_POWER_USE
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@@ -12,6 +12,8 @@
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var/obj/item/charging = null
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var/recharge_coeff = 1
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var/using_power = FALSE //Did we put power into "charging" last process()?
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///Did we finish recharging the currently inserted item?
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var/finished_recharging = FALSE
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var/static/list/allowed_devices = typecacheof(list(
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/obj/item/gun/energy,
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@@ -48,13 +50,14 @@
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charging = new_charging
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if (new_charging)
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START_PROCESSING(SSmachines, src)
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finished_recharging = FALSE
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use_power = ACTIVE_POWER_USE
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using_power = TRUE
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update_icon()
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update_appearance()
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else
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use_power = IDLE_POWER_USE
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using_power = FALSE
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update_icon()
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update_appearance()
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/obj/machinery/recharger/Exited(atom/movable/M, atom/newloc)
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. = ..()
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@@ -100,7 +103,8 @@
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return 1
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if(anchored && !charging)
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if(default_deconstruction_screwdriver(user, "rechargeropen", "recharger0", G))
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if(default_deconstruction_screwdriver(user, "recharger", "recharger", G))
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update_appearance()
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return
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if(panel_open && G.tool_behaviour == TOOL_CROWBAR)
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@@ -133,7 +137,7 @@
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C.give(C.chargerate * recharge_coeff)
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use_power(250 * recharge_coeff)
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using_power = TRUE
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update_icon()
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update_appearance()
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if(istype(charging, /obj/item/ammo_box/magazine/recharge))
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var/obj/item/ammo_box/magazine/recharge/R = charging
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@@ -141,7 +145,7 @@
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R.stored_ammo += new R.ammo_type(R)
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use_power(200 * recharge_coeff)
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using_power = TRUE
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update_icon()
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update_appearance()
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return
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if(istype(charging, /obj/item/ammo_casing/mws_batt))
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@@ -152,7 +156,7 @@
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using_power = 1
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if(R.BB == null)
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R.chargeshot()
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update_icon(using_power)
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update_appearance()
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if(istype(charging, /obj/item/ammo_box/magazine/mws_mag))
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var/obj/item/ammo_box/magazine/mws_mag/R = charging
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@@ -164,14 +168,19 @@
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using_power = 1
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if(batt.BB == null)
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batt.chargeshot()
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update_icon(using_power)
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update_appearance()
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if(!using_power && !finished_recharging) //Inserted thing is at max charge/ammo, notify those around us
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finished_recharging = TRUE
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playsound(src, 'sound/machines/ping.ogg', 30, TRUE)
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say("[charging] has finished recharging!")
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else
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return PROCESS_KILL
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/obj/machinery/recharger/power_change()
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..()
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update_icon()
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update_appearance()
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/obj/machinery/recharger/emp_act(severity)
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. = ..()
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@@ -44,7 +44,7 @@
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cell.use(round(cell.charge * severity/100))
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chambered = null //we empty the chamber
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recharge_newshot() //and try to charge a new shot
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update_icon()
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update_appearance()
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/obj/item/gun/energy/get_cell()
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return cell
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@@ -61,7 +61,7 @@
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recharge_newshot(TRUE)
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if(selfcharge)
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START_PROCESSING(SSobj, src)
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update_icon()
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update_appearance()
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/obj/item/gun/energy/ComponentInitialize()
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. = ..()
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@@ -74,7 +74,7 @@
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/obj/item/gun/energy/handle_atom_del(atom/A)
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if(A == cell)
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cell = null
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update_icon()
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update_appearance()
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return ..()
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/obj/item/gun/energy/examine(mob/user)
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@@ -100,7 +100,7 @@
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cell.give(100)
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if(!chambered) //if empty chamber we try to charge a new shot
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recharge_newshot(TRUE)
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update_icon()
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update_appearance()
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// ATTACK SELF IGNORING PARENT RETURN VALUE
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/obj/item/gun/energy/attack_self(mob/living/user)
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@@ -174,7 +174,7 @@
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if(user_for_feedback)
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to_chat(user_for_feedback, "<span class='notice'>[src] is now set to [C.select_name || C].</span>")
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post_set_firemode()
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update_icon(TRUE)
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update_appearance()
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/obj/item/gun/energy/proc/post_set_firemode(recharge_newshot = TRUE)
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if(recharge_newshot)
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@@ -573,6 +573,10 @@
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if(batteries.len)
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var/obj/item/stock_parts/cell/ToCharge = pick(batteries)
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ToCharge.charge += min(ToCharge.maxcharge - ToCharge.charge, ToCharge.maxcharge/10) //10% of the cell, or to maximum.
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ToCharge.update_appearance() //make sure the cell gets their appearance updated.
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var/atom/l = ToCharge.loc
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if(isgun(l)) //updates the gun appearance as well if the cell is inside one.
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l.update_appearance()
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to_chat(owner, "<span class='notice'>[linked_extract] discharges some energy into a device you have.</span>")
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return ..()
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