Update loadout.dm
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@@ -59,7 +59,7 @@
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#define LOADOUT_CATEGORY_UNLOCKABLE "Unlockable"
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//how many prosthetics can we have
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#define MAXIMUM_LOADOUT_PROSTHETICS 2
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#define MAXIMUM_LOADOUT_PROSTHETICS 4
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//what limbs can be amputated or be prosthetic
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#define LOADOUT_ALLOWED_LIMB_TARGETS list(BODY_ZONE_L_ARM,BODY_ZONE_R_ARM,BODY_ZONE_L_LEG,BODY_ZONE_R_LEG)
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