Allowed shuttle docking ports to be hidden from some shuttle docking computers

This commit is contained in:
Cruix
2017-12-10 14:22:48 -06:00
committed by CitadelStationBot
parent d82698d106
commit 746e57bd86
10 changed files with 197 additions and 40 deletions
+1
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@@ -8108,6 +8108,7 @@
name = "syndicate infiltrator";
port_direction = 1;
roundstart_move = "syndicate_away";
hidden = 1;
width = 18
},
/obj/structure/fans/tiny,
+5 -1
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@@ -70,4 +70,8 @@
//Rotation params
#define ROTATE_DIR 1
#define ROTATE_SMOOTH 2
#define ROTATE_OFFSET 4
#define ROTATE_OFFSET 4
#define SHUTTLE_DOCKER_LANDING_CLEAR 1
#define SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT 2
#define SHUTTLE_DOCKER_BLOCKED 3
+1 -1
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@@ -359,7 +359,7 @@ Proc for attack log creation, because really why not
if(!user)
return 0
var/atom/Tloc = null
if(target)
if(target && !isturf(target))
Tloc = target.loc
var/atom/Uloc = user.loc
+1
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@@ -4,6 +4,7 @@ GLOBAL_LIST_EMPTY(airlocks) //list of all airlocks
GLOBAL_LIST_EMPTY(mechas_list) //list of all mechs. Used by hostile mobs target tracking.
GLOBAL_LIST_EMPTY(shuttle_caller_list) //list of all communication consoles and AIs, for automatic shuttle calls when there are none.
GLOBAL_LIST_EMPTY(machines) //NOTE: this is a list of ALL machines now. The processing machines list is SSmachine.processing !
GLOBAL_LIST_EMPTY(navigation_computers) //list of all /obj/machinery/computer/camera_advanced/shuttle_docker
GLOBAL_LIST_EMPTY(syndicate_shuttle_boards) //important to keep track of for managing nukeops war declarations.
GLOBAL_LIST_EMPTY(navbeacons) //list of all bot nagivation beacons, used for patrolling.
GLOBAL_LIST_EMPTY(teleportbeacons) //list of all tracking beacons used by teleporters
+40 -1
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@@ -44,6 +44,9 @@ SUBSYSTEM_DEF(shuttle)
var/list/requestlist = list()
var/list/orderhistory = list()
var/list/hidden_shuttle_turfs = list() //all turfs hidden from navigation computers associated with a list containing the image hiding them and the type of the turf they are pretending to be
var/list/hidden_shuttle_turf_images = list() //only the images from the above list
var/datum/round_event/shuttle_loan/shuttle_loan
var/shuttle_purchased = FALSE //If the station has purchased a replacement escape shuttle this round
@@ -648,4 +651,40 @@ SUBSYSTEM_DEF(shuttle)
var/list/xs = overlap[1]
var/list/ys = overlap[2]
if(xs.len && ys.len)
.[port] = overlap
.[port] = overlap
/datum/controller/subsystem/shuttle/proc/update_hidden_docking_ports(list/remove_turfs, list/add_turfs)
var/list/remove_images = list()
var/list/add_images = list()
if(remove_turfs)
for(var/T in remove_turfs)
var/list/L = hidden_shuttle_turfs[T]
if(L)
remove_images += L[1]
hidden_shuttle_turfs -= remove_turfs
if(add_turfs)
for(var/V in add_turfs)
var/turf/T = V
var/image/I
if(remove_images.len)
//we can just reuse any images we are about to delete instead of making new ones
I = remove_images[1]
remove_images.Cut(1, 2)
I.loc = T
else
I = image(loc = T)
add_images += I
I.appearance = T.appearance
I.override = TRUE
hidden_shuttle_turfs[T] = list(I, T.type)
hidden_shuttle_turf_images -= remove_images
hidden_shuttle_turf_images += add_images
for(var/V in GLOB.navigation_computers)
var/obj/machinery/computer/camera_advanced/shuttle_docker/C = V
C.update_hidden_docking_ports(remove_images, add_images)
QDEL_LIST(remove_images)
+1
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@@ -204,6 +204,7 @@
shuttlePortName = "custom location"
x_offset = 9
y_offset = 0
see_hidden = FALSE
/obj/docking_port/mobile/pirate
name = "pirate shuttle"
+101 -33
View File
@@ -14,6 +14,17 @@
var/x_offset = 0
var/y_offset = 0
var/space_turfs_only = TRUE
var/see_hidden = FALSE
var/designate_time = 0
var/turf/designating_target_loc
/obj/machinery/computer/camera_advanced/shuttle_docker/Initialize()
. = ..()
GLOB.navigation_computers += src
/obj/machinery/computer/camera_advanced/shuttle_docker/Destroy()
. = ..()
GLOB.navigation_computers -= src
/obj/machinery/computer/camera_advanced/shuttle_docker/GrantActions(mob/living/user)
if(jumpto_ports.len)
@@ -59,51 +70,87 @@
..()
if(!QDELETED(user) && user.client)
var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
user.client.images += the_eye.placement_images
user.client.images += the_eye.placed_images
var/list/to_add = list()
to_add += the_eye.placement_images
to_add += the_eye.placed_images
if(!see_hidden)
to_add += SSshuttle.hidden_shuttle_turf_images
user.client.images += to_add
user.client.change_view(view_range)
/obj/machinery/computer/camera_advanced/shuttle_docker/remove_eye_control(mob/living/user)
..()
if(!QDELETED(user) && user.client)
var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
user.client.images -= the_eye.placement_images
user.client.images -= the_eye.placed_images
var/list/to_remove = list()
to_remove += the_eye.placement_images
to_remove += the_eye.placed_images
if(!see_hidden)
to_remove += SSshuttle.hidden_shuttle_turf_images
user.client.images -= to_remove
user.client.change_view(CONFIG_GET(string/default_view))
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/placeLandingSpot()
if(!checkLandingSpot())
return FALSE
if(designating_target_loc || !current_user)
return
var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
var/landing_clear = checkLandingSpot()
if(designate_time && (landing_clear != SHUTTLE_DOCKER_BLOCKED))
to_chat(current_user, "<span class='warning'>Targeting transit location, please wait [designate_time/10] seconds...</span>")
designating_target_loc = the_eye.loc
var/wait_completed = do_after(current_user, designate_time, FALSE, designating_target_loc, TRUE, CALLBACK(src, /obj/machinery/computer/camera_advanced/shuttle_docker/proc/canDesignateTarget))
designating_target_loc = null
if(!current_user)
return
if(!wait_completed)
to_chat(current_user, "<span class='warning'>Operation aborted.</span>")
return
landing_clear = checkLandingSpot()
if(landing_clear != SHUTTLE_DOCKER_LANDING_CLEAR)
switch(landing_clear)
if(SHUTTLE_DOCKER_BLOCKED)
to_chat(current_user, "<span class='warning'>Invalid transit location</span>")
if(SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT)
to_chat(current_user, "<span class='warning'>Unknown object detected in landing zone. Please designate another location.</span>")
return
if(!my_port)
my_port = new /obj/docking_port/stationary()
my_port.name = shuttlePortName
my_port.id = shuttlePortId
var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
my_port.height = M.height
my_port.width = M.width
my_port.dheight = M.dheight
my_port.dwidth = M.dwidth
my_port.height = shuttle_port.height
my_port.width = shuttle_port.width
my_port.dheight = shuttle_port.dheight
my_port.dwidth = shuttle_port.dwidth
my_port.hidden = shuttle_port.hidden
my_port.dir = the_eye.dir
my_port.loc = locate(eyeobj.x - x_offset, eyeobj.y - y_offset, eyeobj.z)
if(current_user && current_user.client)
if(current_user.client)
current_user.client.images -= the_eye.placed_images
for(var/V in the_eye.placed_images)
qdel(V)
the_eye.placed_images = list()
QDEL_LIST(the_eye.placed_images)
for(var/V in the_eye.placement_images)
var/image/I = V
var/image/newI = image('icons/effects/alphacolors.dmi', the_eye.loc, "blue")
newI.loc = I.loc //It is highly unlikely that any landing spot including a null tile will get this far, but better safe than sorry
newI.loc = I.loc //It is highly unlikely that any landing spot including a null tile will get this far, but better safe than sorry.
newI.layer = ABOVE_OPEN_TURF_LAYER
newI.plane = 0
newI.mouse_opacity = 0
the_eye.placed_images += newI
if(current_user && current_user.client)
if(current_user.client)
current_user.client.images += the_eye.placed_images
to_chat(current_user, "<span class='notice'>Transit location designated</span>")
return
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/canDesignateTarget()
if(!designating_target_loc || !current_user || (eyeobj.loc != designating_target_loc) || (stat & (NOPOWER|BROKEN)) )
return FALSE
return TRUE
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/rotateLandingSpot()
@@ -127,41 +174,65 @@
var/turf/eyeturf = get_turf(the_eye)
if(!eyeturf)
return
. = SHUTTLE_DOCKER_LANDING_CLEAR
var/list/bounds = shuttle_port.return_coords(the_eye.x - x_offset, the_eye.y - y_offset, the_eye.dir)
var/list/overlappers = SSshuttle.get_dock_overlap(bounds[1], bounds[2], bounds[3], bounds[4], the_eye.z)
. = TRUE
var/list/image_cache = the_eye.placement_images
for(var/i in 1 to image_cache.len)
var/image/I = image_cache[i]
var/list/coords = image_cache[I]
var/turf/T = locate(eyeturf.x + coords[1], eyeturf.y + coords[2], eyeturf.z)
I.loc = T
if(checkLandingTurf(T, overlappers))
I.icon_state = "green"
else
I.icon_state = "red"
. = FALSE
switch(checkLandingTurf(T, overlappers))
if(SHUTTLE_DOCKER_LANDING_CLEAR)
I.icon_state = "green"
if(SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT)
I.icon_state = "green"
if(. == SHUTTLE_DOCKER_LANDING_CLEAR)
. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
else
I.icon_state = "red"
. = SHUTTLE_DOCKER_BLOCKED
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/checkLandingTurf(turf/T, list/overlappers)
// Too close to the map edge is never allowed
if(!T || T.x == 1 || T.y == 1 || T.x == world.maxx || T.y == world.maxy)
return FALSE
return SHUTTLE_DOCKER_BLOCKED
// If it's one of our shuttle areas assume it's ok to be there
if(shuttle_port.shuttle_areas[T.loc])
return TRUE
return SHUTTLE_DOCKER_LANDING_CLEAR
. = SHUTTLE_DOCKER_LANDING_CLEAR
// See if the turf is hidden from us
var/list/hidden_turf_info
if(!see_hidden)
hidden_turf_info = SSshuttle.hidden_shuttle_turfs[T]
if(hidden_turf_info)
. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
if(space_turfs_only)
var/turf_type = hidden_turf_info ? hidden_turf_info[2] : T.type
if(!ispath(turf_type, /turf/open/space))
return SHUTTLE_DOCKER_BLOCKED
// Checking for overlapping dock boundaries
for(var/i in 1 to overlappers.len)
var/obj/docking_port/port = overlappers[i]
if(port == my_port)
continue
var/port_hidden = !see_hidden && port.hidden
var/list/overlap = overlappers[port]
var/list/xs = overlap[1]
var/list/ys = overlap[2]
if(xs["[T.x]"] && ys["[T.y]"])
return FALSE
if(space_turfs_only && !isspaceturf(T))
return FALSE
return TRUE
if(port_hidden)
. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
else
return SHUTTLE_DOCKER_BLOCKED
/obj/machinery/computer/camera_advanced/shuttle_docker/proc/update_hidden_docking_ports(list/remove_images, list/add_images)
if(!see_hidden && current_user && current_user.client)
current_user.client.images -= remove_images
current_user.client.images += add_images
/mob/camera/aiEye/remote/shuttle_docker
visible_icon = FALSE
@@ -204,10 +275,7 @@
var/mob/living/C = target
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
var/obj/machinery/computer/camera_advanced/shuttle_docker/origin = remote_eye.origin
if(origin.placeLandingSpot())
to_chat(target, "<span class='notice'>Transit location designated</span>")
else
to_chat(target, "<span class='warning'>Invalid transit location</span>")
origin.placeLandingSpot(target)
/datum/action/innate/camera_jump/shuttle_docker
name = "Jump to Location"
+23 -4
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@@ -24,6 +24,7 @@
var/area_type
var/turf_type
var/baseturf_type
var/hidden = FALSE //are we invisible to shuttle navigation computers?
//these objects are indestructible
/obj/docking_port/Destroy(force)
@@ -304,6 +305,7 @@
var/current_engines = 0 //current engine power
var/initial_engines = 0 //initial engine power
var/can_move_docking_ports = FALSE //if this shuttle can move docking ports other than the one it is docked at
var/list/hidden_turfs = list()
/obj/docking_port/mobile/proc/register()
SSshuttle.mobile += src
@@ -539,7 +541,7 @@
// The baseturf that the gets assigned to the turf_type above
var/underlying_baseturf_type = /turf/open/space
// The area that gets placed under where the shuttle moved from
var/underlying_area_type = /area/space
@@ -591,7 +593,7 @@
CHECK_TICK
/****************************************All beforeShuttleMove procs*****************************************/
for(var/i in 1 to old_turfs.len)
CHECK_TICK
var/turf/oldT = old_turfs[i]
@@ -619,6 +621,17 @@
old_turfs[oldT] = move_mode
/*******************************************Hiding turfs if necessary******************************************/
var/list/new_hidden_turfs
if(hidden)
new_hidden_turfs = list()
for(var/i in 1 to old_turfs.len)
var/turf/oldT = old_turfs[i]
if(old_turfs[oldT] & MOVE_TURF)
new_hidden_turfs += new_turfs[i]
SSshuttle.update_hidden_docking_ports(null, new_hidden_turfs)
/*******************************************All onShuttleMove procs******************************************/
for(var/i in 1 to old_turfs.len)
@@ -632,10 +645,10 @@
continue
moving_atom.onShuttleMove(newT, oldT, movement_force, movement_direction, old_dock, src) //atoms
moved_atoms[moving_atom] = oldT
if(move_mode & MOVE_TURF)
oldT.onShuttleMove(newT, movement_force, movement_direction) //turfs
if(move_mode & MOVE_AREA)
var/area/shuttle_area = oldT.loc
shuttle_area.onShuttleMove(oldT, newT, underlying_old_area) //areas
@@ -682,6 +695,12 @@
newT.blocks_air = initial(newT.blocks_air)
newT.air_update_turf(TRUE)
/*******************************************Unhiding turfs if necessary******************************************/
if(new_hidden_turfs)
SSshuttle.update_hidden_docking_ports(hidden_turfs, null)
hidden_turfs = new_hidden_turfs
check_poddoors()
new_dock.last_dock_time = world.time
setDir(new_dock.dir)
+1
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@@ -58,5 +58,6 @@
view_range = 13
x_offset = -4
y_offset = -2
see_hidden = TRUE
#undef SYNDICATE_CHALLENGE_TIMER
+23
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@@ -1,3 +1,4 @@
<<<<<<< HEAD
/obj/machinery/computer/shuttle/white_ship
name = "White Ship Console"
desc = "Used to control the White Ship."
@@ -16,3 +17,25 @@
view_range = 20
x_offset = -6
y_offset = -10
=======
/obj/machinery/computer/shuttle/white_ship
name = "White Ship Console"
desc = "Used to control the White Ship."
circuit = /obj/item/circuitboard/computer/white_ship
shuttleId = "whiteship"
possible_destinations = "whiteship_away;whiteship_home;whiteship_z4;whiteship_lavaland;whiteship_custom"
/obj/machinery/computer/camera_advanced/shuttle_docker/whiteship
name = "White Ship Navigation Computer"
desc = "Used to designate a precise transit location for the White Ship."
shuttleId = "whiteship"
station_lock_override = TRUE
shuttlePortId = "whiteship_custom"
shuttlePortName = "Custom Location"
jumpto_ports = list("whiteship_away" = 1, "whiteship_home" = 1, "whiteship_z4" = 1)
view_range = 18
x_offset = -6
y_offset = -10
designate_time = 100
>>>>>>> 05d7402... Allowed shuttle docking ports to be hidden from some shuttle docking computers (#33148)