Allowed shuttle docking ports to be hidden from some shuttle docking computers
This commit is contained in:
@@ -8108,6 +8108,7 @@
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name = "syndicate infiltrator";
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port_direction = 1;
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roundstart_move = "syndicate_away";
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hidden = 1;
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width = 18
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},
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/obj/structure/fans/tiny,
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@@ -70,4 +70,8 @@
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//Rotation params
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#define ROTATE_DIR 1
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#define ROTATE_SMOOTH 2
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#define ROTATE_OFFSET 4
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#define ROTATE_OFFSET 4
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#define SHUTTLE_DOCKER_LANDING_CLEAR 1
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#define SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT 2
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#define SHUTTLE_DOCKER_BLOCKED 3
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@@ -359,7 +359,7 @@ Proc for attack log creation, because really why not
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if(!user)
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return 0
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var/atom/Tloc = null
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if(target)
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if(target && !isturf(target))
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Tloc = target.loc
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var/atom/Uloc = user.loc
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@@ -4,6 +4,7 @@ GLOBAL_LIST_EMPTY(airlocks) //list of all airlocks
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GLOBAL_LIST_EMPTY(mechas_list) //list of all mechs. Used by hostile mobs target tracking.
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GLOBAL_LIST_EMPTY(shuttle_caller_list) //list of all communication consoles and AIs, for automatic shuttle calls when there are none.
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GLOBAL_LIST_EMPTY(machines) //NOTE: this is a list of ALL machines now. The processing machines list is SSmachine.processing !
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GLOBAL_LIST_EMPTY(navigation_computers) //list of all /obj/machinery/computer/camera_advanced/shuttle_docker
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GLOBAL_LIST_EMPTY(syndicate_shuttle_boards) //important to keep track of for managing nukeops war declarations.
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GLOBAL_LIST_EMPTY(navbeacons) //list of all bot nagivation beacons, used for patrolling.
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GLOBAL_LIST_EMPTY(teleportbeacons) //list of all tracking beacons used by teleporters
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@@ -44,6 +44,9 @@ SUBSYSTEM_DEF(shuttle)
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var/list/requestlist = list()
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var/list/orderhistory = list()
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var/list/hidden_shuttle_turfs = list() //all turfs hidden from navigation computers associated with a list containing the image hiding them and the type of the turf they are pretending to be
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var/list/hidden_shuttle_turf_images = list() //only the images from the above list
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var/datum/round_event/shuttle_loan/shuttle_loan
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var/shuttle_purchased = FALSE //If the station has purchased a replacement escape shuttle this round
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@@ -648,4 +651,40 @@ SUBSYSTEM_DEF(shuttle)
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var/list/xs = overlap[1]
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var/list/ys = overlap[2]
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if(xs.len && ys.len)
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.[port] = overlap
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.[port] = overlap
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/datum/controller/subsystem/shuttle/proc/update_hidden_docking_ports(list/remove_turfs, list/add_turfs)
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var/list/remove_images = list()
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var/list/add_images = list()
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if(remove_turfs)
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for(var/T in remove_turfs)
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var/list/L = hidden_shuttle_turfs[T]
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if(L)
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remove_images += L[1]
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hidden_shuttle_turfs -= remove_turfs
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if(add_turfs)
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for(var/V in add_turfs)
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var/turf/T = V
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var/image/I
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if(remove_images.len)
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//we can just reuse any images we are about to delete instead of making new ones
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I = remove_images[1]
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remove_images.Cut(1, 2)
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I.loc = T
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else
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I = image(loc = T)
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add_images += I
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I.appearance = T.appearance
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I.override = TRUE
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hidden_shuttle_turfs[T] = list(I, T.type)
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hidden_shuttle_turf_images -= remove_images
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hidden_shuttle_turf_images += add_images
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for(var/V in GLOB.navigation_computers)
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var/obj/machinery/computer/camera_advanced/shuttle_docker/C = V
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C.update_hidden_docking_ports(remove_images, add_images)
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QDEL_LIST(remove_images)
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@@ -204,6 +204,7 @@
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shuttlePortName = "custom location"
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x_offset = 9
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y_offset = 0
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see_hidden = FALSE
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/obj/docking_port/mobile/pirate
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name = "pirate shuttle"
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@@ -14,6 +14,17 @@
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var/x_offset = 0
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var/y_offset = 0
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var/space_turfs_only = TRUE
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var/see_hidden = FALSE
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var/designate_time = 0
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var/turf/designating_target_loc
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/obj/machinery/computer/camera_advanced/shuttle_docker/Initialize()
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. = ..()
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GLOB.navigation_computers += src
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/obj/machinery/computer/camera_advanced/shuttle_docker/Destroy()
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. = ..()
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GLOB.navigation_computers -= src
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/obj/machinery/computer/camera_advanced/shuttle_docker/GrantActions(mob/living/user)
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if(jumpto_ports.len)
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@@ -59,51 +70,87 @@
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..()
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if(!QDELETED(user) && user.client)
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var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
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user.client.images += the_eye.placement_images
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user.client.images += the_eye.placed_images
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var/list/to_add = list()
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to_add += the_eye.placement_images
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to_add += the_eye.placed_images
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if(!see_hidden)
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to_add += SSshuttle.hidden_shuttle_turf_images
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user.client.images += to_add
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user.client.change_view(view_range)
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/obj/machinery/computer/camera_advanced/shuttle_docker/remove_eye_control(mob/living/user)
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..()
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if(!QDELETED(user) && user.client)
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var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
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user.client.images -= the_eye.placement_images
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user.client.images -= the_eye.placed_images
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var/list/to_remove = list()
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to_remove += the_eye.placement_images
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to_remove += the_eye.placed_images
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if(!see_hidden)
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to_remove += SSshuttle.hidden_shuttle_turf_images
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user.client.images -= to_remove
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user.client.change_view(CONFIG_GET(string/default_view))
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/placeLandingSpot()
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if(!checkLandingSpot())
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return FALSE
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if(designating_target_loc || !current_user)
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return
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var/mob/camera/aiEye/remote/shuttle_docker/the_eye = eyeobj
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var/landing_clear = checkLandingSpot()
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if(designate_time && (landing_clear != SHUTTLE_DOCKER_BLOCKED))
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to_chat(current_user, "<span class='warning'>Targeting transit location, please wait [designate_time/10] seconds...</span>")
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designating_target_loc = the_eye.loc
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var/wait_completed = do_after(current_user, designate_time, FALSE, designating_target_loc, TRUE, CALLBACK(src, /obj/machinery/computer/camera_advanced/shuttle_docker/proc/canDesignateTarget))
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designating_target_loc = null
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if(!current_user)
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return
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if(!wait_completed)
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to_chat(current_user, "<span class='warning'>Operation aborted.</span>")
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return
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landing_clear = checkLandingSpot()
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if(landing_clear != SHUTTLE_DOCKER_LANDING_CLEAR)
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switch(landing_clear)
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if(SHUTTLE_DOCKER_BLOCKED)
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to_chat(current_user, "<span class='warning'>Invalid transit location</span>")
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if(SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT)
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to_chat(current_user, "<span class='warning'>Unknown object detected in landing zone. Please designate another location.</span>")
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return
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if(!my_port)
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my_port = new /obj/docking_port/stationary()
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my_port.name = shuttlePortName
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my_port.id = shuttlePortId
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var/obj/docking_port/mobile/M = SSshuttle.getShuttle(shuttleId)
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my_port.height = M.height
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my_port.width = M.width
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my_port.dheight = M.dheight
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my_port.dwidth = M.dwidth
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my_port.height = shuttle_port.height
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my_port.width = shuttle_port.width
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my_port.dheight = shuttle_port.dheight
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my_port.dwidth = shuttle_port.dwidth
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my_port.hidden = shuttle_port.hidden
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my_port.dir = the_eye.dir
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my_port.loc = locate(eyeobj.x - x_offset, eyeobj.y - y_offset, eyeobj.z)
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if(current_user && current_user.client)
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if(current_user.client)
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current_user.client.images -= the_eye.placed_images
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for(var/V in the_eye.placed_images)
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qdel(V)
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the_eye.placed_images = list()
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QDEL_LIST(the_eye.placed_images)
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for(var/V in the_eye.placement_images)
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var/image/I = V
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var/image/newI = image('icons/effects/alphacolors.dmi', the_eye.loc, "blue")
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newI.loc = I.loc //It is highly unlikely that any landing spot including a null tile will get this far, but better safe than sorry
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newI.loc = I.loc //It is highly unlikely that any landing spot including a null tile will get this far, but better safe than sorry.
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newI.layer = ABOVE_OPEN_TURF_LAYER
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newI.plane = 0
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newI.mouse_opacity = 0
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the_eye.placed_images += newI
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if(current_user && current_user.client)
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if(current_user.client)
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current_user.client.images += the_eye.placed_images
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to_chat(current_user, "<span class='notice'>Transit location designated</span>")
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return
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/canDesignateTarget()
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if(!designating_target_loc || !current_user || (eyeobj.loc != designating_target_loc) || (stat & (NOPOWER|BROKEN)) )
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return FALSE
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return TRUE
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/rotateLandingSpot()
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@@ -127,41 +174,65 @@
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var/turf/eyeturf = get_turf(the_eye)
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if(!eyeturf)
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return
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. = SHUTTLE_DOCKER_LANDING_CLEAR
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var/list/bounds = shuttle_port.return_coords(the_eye.x - x_offset, the_eye.y - y_offset, the_eye.dir)
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var/list/overlappers = SSshuttle.get_dock_overlap(bounds[1], bounds[2], bounds[3], bounds[4], the_eye.z)
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. = TRUE
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var/list/image_cache = the_eye.placement_images
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for(var/i in 1 to image_cache.len)
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var/image/I = image_cache[i]
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var/list/coords = image_cache[I]
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var/turf/T = locate(eyeturf.x + coords[1], eyeturf.y + coords[2], eyeturf.z)
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I.loc = T
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if(checkLandingTurf(T, overlappers))
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I.icon_state = "green"
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else
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I.icon_state = "red"
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. = FALSE
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switch(checkLandingTurf(T, overlappers))
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if(SHUTTLE_DOCKER_LANDING_CLEAR)
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I.icon_state = "green"
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if(SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT)
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I.icon_state = "green"
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if(. == SHUTTLE_DOCKER_LANDING_CLEAR)
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. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
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else
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I.icon_state = "red"
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. = SHUTTLE_DOCKER_BLOCKED
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/checkLandingTurf(turf/T, list/overlappers)
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// Too close to the map edge is never allowed
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if(!T || T.x == 1 || T.y == 1 || T.x == world.maxx || T.y == world.maxy)
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return FALSE
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return SHUTTLE_DOCKER_BLOCKED
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// If it's one of our shuttle areas assume it's ok to be there
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if(shuttle_port.shuttle_areas[T.loc])
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return TRUE
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return SHUTTLE_DOCKER_LANDING_CLEAR
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. = SHUTTLE_DOCKER_LANDING_CLEAR
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// See if the turf is hidden from us
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var/list/hidden_turf_info
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if(!see_hidden)
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hidden_turf_info = SSshuttle.hidden_shuttle_turfs[T]
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if(hidden_turf_info)
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. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
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if(space_turfs_only)
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var/turf_type = hidden_turf_info ? hidden_turf_info[2] : T.type
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if(!ispath(turf_type, /turf/open/space))
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return SHUTTLE_DOCKER_BLOCKED
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// Checking for overlapping dock boundaries
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for(var/i in 1 to overlappers.len)
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var/obj/docking_port/port = overlappers[i]
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if(port == my_port)
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continue
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var/port_hidden = !see_hidden && port.hidden
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var/list/overlap = overlappers[port]
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var/list/xs = overlap[1]
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var/list/ys = overlap[2]
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if(xs["[T.x]"] && ys["[T.y]"])
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return FALSE
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if(space_turfs_only && !isspaceturf(T))
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return FALSE
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return TRUE
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if(port_hidden)
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. = SHUTTLE_DOCKER_BLOCKED_BY_HIDDEN_PORT
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else
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return SHUTTLE_DOCKER_BLOCKED
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/obj/machinery/computer/camera_advanced/shuttle_docker/proc/update_hidden_docking_ports(list/remove_images, list/add_images)
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if(!see_hidden && current_user && current_user.client)
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current_user.client.images -= remove_images
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current_user.client.images += add_images
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/mob/camera/aiEye/remote/shuttle_docker
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visible_icon = FALSE
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@@ -204,10 +275,7 @@
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var/mob/living/C = target
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var/mob/camera/aiEye/remote/remote_eye = C.remote_control
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var/obj/machinery/computer/camera_advanced/shuttle_docker/origin = remote_eye.origin
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if(origin.placeLandingSpot())
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to_chat(target, "<span class='notice'>Transit location designated</span>")
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else
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to_chat(target, "<span class='warning'>Invalid transit location</span>")
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origin.placeLandingSpot(target)
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/datum/action/innate/camera_jump/shuttle_docker
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name = "Jump to Location"
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@@ -24,6 +24,7 @@
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var/area_type
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var/turf_type
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var/baseturf_type
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var/hidden = FALSE //are we invisible to shuttle navigation computers?
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//these objects are indestructible
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/obj/docking_port/Destroy(force)
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@@ -304,6 +305,7 @@
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var/current_engines = 0 //current engine power
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var/initial_engines = 0 //initial engine power
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var/can_move_docking_ports = FALSE //if this shuttle can move docking ports other than the one it is docked at
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var/list/hidden_turfs = list()
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/obj/docking_port/mobile/proc/register()
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SSshuttle.mobile += src
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@@ -539,7 +541,7 @@
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// The baseturf that the gets assigned to the turf_type above
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var/underlying_baseturf_type = /turf/open/space
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// The area that gets placed under where the shuttle moved from
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var/underlying_area_type = /area/space
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@@ -591,7 +593,7 @@
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CHECK_TICK
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/****************************************All beforeShuttleMove procs*****************************************/
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for(var/i in 1 to old_turfs.len)
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CHECK_TICK
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var/turf/oldT = old_turfs[i]
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@@ -619,6 +621,17 @@
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old_turfs[oldT] = move_mode
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/*******************************************Hiding turfs if necessary******************************************/
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var/list/new_hidden_turfs
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if(hidden)
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new_hidden_turfs = list()
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for(var/i in 1 to old_turfs.len)
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var/turf/oldT = old_turfs[i]
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if(old_turfs[oldT] & MOVE_TURF)
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new_hidden_turfs += new_turfs[i]
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SSshuttle.update_hidden_docking_ports(null, new_hidden_turfs)
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/*******************************************All onShuttleMove procs******************************************/
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for(var/i in 1 to old_turfs.len)
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@@ -632,10 +645,10 @@
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continue
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moving_atom.onShuttleMove(newT, oldT, movement_force, movement_direction, old_dock, src) //atoms
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moved_atoms[moving_atom] = oldT
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if(move_mode & MOVE_TURF)
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oldT.onShuttleMove(newT, movement_force, movement_direction) //turfs
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if(move_mode & MOVE_AREA)
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var/area/shuttle_area = oldT.loc
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shuttle_area.onShuttleMove(oldT, newT, underlying_old_area) //areas
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@@ -682,6 +695,12 @@
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newT.blocks_air = initial(newT.blocks_air)
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newT.air_update_turf(TRUE)
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/*******************************************Unhiding turfs if necessary******************************************/
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if(new_hidden_turfs)
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SSshuttle.update_hidden_docking_ports(hidden_turfs, null)
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hidden_turfs = new_hidden_turfs
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check_poddoors()
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new_dock.last_dock_time = world.time
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setDir(new_dock.dir)
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@@ -58,5 +58,6 @@
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view_range = 13
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x_offset = -4
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y_offset = -2
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see_hidden = TRUE
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#undef SYNDICATE_CHALLENGE_TIMER
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/obj/machinery/computer/shuttle/white_ship
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name = "White Ship Console"
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desc = "Used to control the White Ship."
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@@ -16,3 +17,25 @@
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view_range = 20
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||||
x_offset = -6
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y_offset = -10
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=======
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/obj/machinery/computer/shuttle/white_ship
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name = "White Ship Console"
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desc = "Used to control the White Ship."
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circuit = /obj/item/circuitboard/computer/white_ship
|
||||
shuttleId = "whiteship"
|
||||
possible_destinations = "whiteship_away;whiteship_home;whiteship_z4;whiteship_lavaland;whiteship_custom"
|
||||
|
||||
/obj/machinery/computer/camera_advanced/shuttle_docker/whiteship
|
||||
name = "White Ship Navigation Computer"
|
||||
desc = "Used to designate a precise transit location for the White Ship."
|
||||
shuttleId = "whiteship"
|
||||
station_lock_override = TRUE
|
||||
shuttlePortId = "whiteship_custom"
|
||||
shuttlePortName = "Custom Location"
|
||||
jumpto_ports = list("whiteship_away" = 1, "whiteship_home" = 1, "whiteship_z4" = 1)
|
||||
view_range = 18
|
||||
x_offset = -6
|
||||
y_offset = -10
|
||||
designate_time = 100
|
||||
|
||||
>>>>>>> 05d7402... Allowed shuttle docking ports to be hidden from some shuttle docking computers (#33148)
|
||||
|
||||
Reference in New Issue
Block a user