Merge pull request #9693 from Ghommie/Ghommie-cit310
Unmodularize phantom thief glasses, missing durathread headwear sprites and space-nam clothing.
@@ -301,3 +301,16 @@
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. = ..()
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if(!warped)
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warp_up()
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/obj/item/clothing/head/flakhelm //Actually the M1 Helmet
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name = "flak helmet"
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icon_state = "m1helm"
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item_state = "helmet"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0.1, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = -15)
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desc = "A dilapidated helmet used in ancient wars. This one is brittle and essentially useless. An ace of spades is tucked into the band around the outer shell."
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/tiny/spacenam //So you can stuff other things in the elastic band instead of it simply being a fluff thing.
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//The "pocket" for the M1 helmet so you can tuck things into the elastic band
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/datum/component/storage/concrete/pockets/tiny/spacenam
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attack_hand_interact = TRUE //So you can actually see what you stuff in there
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@@ -763,6 +763,17 @@
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body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
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alternate_worn_layer = UNDER_HEAD_LAYER
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/obj/item/clothing/suit/flakjack
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name = "flak jacket"
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desc = "A dilapidated jacket made of a supposedly bullet-proof material (Hint: It isn't.). Smells faintly of napalm."
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icon_state = "flakjack"
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item_state = "redtag"
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blood_overlay_type = "armor"
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body_parts_covered = CHEST
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resistance_flags = NONE
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
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/obj/item/clothing/suit/assu_suit
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name = "DAB suit"
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desc = "A cheap replica of old SWAT armor. On its back, it is written: \"<i>Desperate Assistance Battleforce</i>\"."
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Before Width: | Height: | Size: 204 KiB After Width: | Height: | Size: 205 KiB |
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Before Width: | Height: | Size: 379 KiB After Width: | Height: | Size: 380 KiB |
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Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 100 KiB |
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Before Width: | Height: | Size: 129 KiB After Width: | Height: | Size: 129 KiB |
@@ -1,20 +0,0 @@
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/*/////////////////////////////////////////////////////////////////////////////////
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/////// ///////
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/////// Cit's exclusive hats, helmets, etc. go here ///////
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/////// ///////
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*//////////////////////////////////////////////////////////////////////////////////
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/obj/item/clothing/head/flakhelm //Actually the M1 Helmet
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name = "flak helmet"
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icon = 'modular_citadel/icons/obj/clothing/space_nam.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/space_nam.dmi'
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icon_state = "m1helm"
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item_state = "helmet"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0.1, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = -15)
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desc = "A dilapidated helmet used in ancient wars. This one is brittle and essentially useless. An ace of spades is tucked into the band around the outer shell."
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/tiny/spacenam //So you can stuff other things in the elastic band instead of it simply being a fluff thing.
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//The "pocket" for the M1 helmet so you can tuck things into the elastic band
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/datum/component/storage/concrete/pockets/tiny/spacenam
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attack_hand_interact = TRUE //So you can actually see what you stuff in there
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@@ -28,16 +28,3 @@
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desc = "conceal your face in shame with this nanotrasen brand hood"
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flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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/obj/item/clothing/suit/flakjack
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name = "flak jacket"
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desc = "A dilapidated jacket made of a supposedly bullet-proof material (Hint: It isn't.). Smells faintly of napalm."
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icon = 'modular_citadel/icons/obj/clothing/space_nam.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/space_nam.dmi'
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icon_state = "flakjack"
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item_state = "redtag"
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blood_overlay_type = "armor"
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body_parts_covered = CHEST
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resistance_flags = NONE
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
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Before Width: | Height: | Size: 653 B |
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Before Width: | Height: | Size: 463 B |
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Before Width: | Height: | Size: 591 B |
@@ -1540,6 +1540,7 @@
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#include "code\modules\clothing\glasses\_glasses.dm"
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#include "code\modules\clothing\glasses\engine_goggles.dm"
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#include "code\modules\clothing\glasses\hud.dm"
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#include "code\modules\clothing\glasses\phantomthief.dm"
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#include "code\modules\clothing\glasses\vg_glasses.dm"
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#include "code\modules\clothing\gloves\_gloves.dm"
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#include "code\modules\clothing\gloves\boxing.dm"
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@@ -3066,8 +3067,6 @@
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#include "modular_citadel\code\modules\client\verbs\who.dm"
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#include "modular_citadel\code\modules\clothing\clothing.dm"
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#include "modular_citadel\code\modules\clothing\neck.dm"
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#include "modular_citadel\code\modules\clothing\glasses\phantomthief.dm"
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#include "modular_citadel\code\modules\clothing\head\head.dm"
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#include "modular_citadel\code\modules\clothing\spacesuits\flightsuit.dm"
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#include "modular_citadel\code\modules\clothing\suits\polychromic_cloaks.dm"
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#include "modular_citadel\code\modules\clothing\suits\suits.dm"
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