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@@ -140,6 +140,85 @@
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else
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Retract()
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/obj/item/organ/cyberimp/arm/medibeam
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name = "integrated medical beamgun"
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desc = "A cybernetic implant that allows the user to project a healing beam from their hand."
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contents = newlist(/obj/item/gun/medbeam)
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///////////////
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//Tools Arms//
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///////////////
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/obj/item/organ/cyberimp/arm/toolset
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name = "integrated toolset implant"
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desc = "A stripped-down version of the engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools."
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contents = newlist(/obj/item/screwdriver/cyborg, /obj/item/wrench/cyborg, /obj/item/weldingtool/largetank/cyborg,
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/obj/item/crowbar/cyborg, /obj/item/wirecutters/cyborg, /obj/item/multitool/cyborg)
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/obj/item/organ/cyberimp/arm/toolset/emag_act()
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. = ..()
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if(locate(/obj/item/kitchen/knife/combat/cyborg) in items_list)
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return
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to_chat(usr, "<span class='notice'>You unlock [src]'s integrated knife!</span>")
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items_list += new /obj/item/kitchen/knife/combat/cyborg(src)
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return TRUE
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/obj/item/organ/cyberimp/arm/surgery
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name = "surgical toolset implant"
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desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
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contents = newlist(/obj/item/retractor/augment, /obj/item/hemostat/augment, /obj/item/cautery/augment, /obj/item/surgicaldrill/augment, /obj/item/scalpel/augment, /obj/item/circular_saw/augment, /obj/item/surgical_drapes)
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/obj/item/organ/cyberimp/arm/surgery/emag_act()
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. = ..()
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if(locate(/obj/item/kitchen/knife/combat/cyborg) in items_list)
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return
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to_chat(usr, "<span class='notice'>You unlock [src]'s integrated knife!</span>")
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items_list += new /obj/item/kitchen/knife/combat/cyborg(src)
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return TRUE
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/obj/item/organ/cyberimp/arm/janitor
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name = "janitor toolset implant"
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desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
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contents = newlist(/obj/item/lightreplacer, /obj/item/holosign_creator, /obj/item/soap/nanotrasen, /obj/item/reagent_containers/spray/cyborg_drying, /obj/item/mop/advanced, /obj/item/paint/paint_remover, /obj/item/reagent_containers/glass/beaker/large, /obj/item/reagent_containers/spray/cleaner) //Beaker if for refilling sprays
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/obj/item/organ/cyberimp/arm/janitor/emag_act()
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. = ..()
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if(locate(/obj/item/soap/syndie) in items_list) //If we have syndie soap we have the other items
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return
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to_chat(usr, "<span class='notice'>You unlock [src]'s integrated deluxe cleaning supplies!</span>")
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items_list += new /obj/item/soap/syndie(src) //We add not replace.
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items_list += new /obj/item/reagent_containers/spray/cyborg_lube(src)
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return TRUE
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/obj/item/organ/cyberimp/arm/service
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name = "service toolset implant"
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desc = "A set of tools needed for any barkeep or cook on the user's arm."
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contents = newlist(/obj/item/extinguisher/mini, /obj/item/kitchen/knife/combat/bone/plastic, /obj/item/hand_labeler, /obj/item/pen, /obj/item/reagent_containers/dropper, /obj/item/kitchen/rollingpin, /obj/item/reagent_containers/glass/beaker/large, /obj/item/reagent_containers/syringe,/obj/item/reagent_containers/food/drinks/shaker, /obj/item/radio/off, /obj/item/camera, /obj/item/modular_computer/tablet/preset/cargo)
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/obj/item/organ/cyberimp/arm/service/emag_act()
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. = ..()
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if(locate(/obj/item/kitchen/knife/combat/cyborg) in items_list)
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return
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to_chat(usr, "<span class='notice'>You unlock [src]'s integrated real knife!</span>")
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items_list += new /obj/item/kitchen/knife/combat/cyborg(src)
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return TRUE
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///////////////
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//Combat Arms//
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///////////////
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/obj/item/organ/cyberimp/arm/gun/laser
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name = "arm-mounted laser implant"
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desc = "A variant of the arm cannon implant that fires lethal laser beams. The cannon emerges from the subject's arm and remains inside when not in use."
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icon_state = "arm_laser"
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contents = newlist(/obj/item/gun/energy/laser/mounted)
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/obj/item/organ/cyberimp/arm/gun/taser
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name = "arm-mounted taser implant"
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desc = "A variant of the arm cannon implant that fires electrodes and disabler shots. The cannon emerges from the subject's arm and remains inside when not in use."
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icon_state = "arm_taser"
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contents = newlist(/obj/item/gun/energy/e_gun/advtaser/mounted)
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/obj/item/organ/cyberimp/arm/gun/emp_act(severity)
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. = ..()
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@@ -156,54 +235,6 @@
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crit_fail = 1
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organ_flags |= ORGAN_FAILING
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/obj/item/organ/cyberimp/arm/gun/laser
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name = "arm-mounted laser implant"
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desc = "A variant of the arm cannon implant that fires lethal laser beams. The cannon emerges from the subject's arm and remains inside when not in use."
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icon_state = "arm_laser"
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contents = newlist(/obj/item/gun/energy/laser/mounted)
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/obj/item/organ/cyberimp/arm/gun/laser/l
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zone = BODY_ZONE_L_ARM
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/obj/item/organ/cyberimp/arm/gun/taser
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name = "arm-mounted taser implant"
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desc = "A variant of the arm cannon implant that fires electrodes and disabler shots. The cannon emerges from the subject's arm and remains inside when not in use."
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icon_state = "arm_taser"
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contents = newlist(/obj/item/gun/energy/e_gun/advtaser/mounted)
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/obj/item/organ/cyberimp/arm/gun/taser/l
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zone = BODY_ZONE_L_ARM
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/obj/item/organ/cyberimp/arm/toolset
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name = "integrated toolset implant"
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desc = "A stripped-down version of the engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools."
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contents = newlist(/obj/item/screwdriver/cyborg, /obj/item/wrench/cyborg, /obj/item/weldingtool/largetank/cyborg,
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/obj/item/crowbar/cyborg, /obj/item/wirecutters/cyborg, /obj/item/multitool/cyborg)
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/obj/item/organ/cyberimp/arm/toolset/l
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zone = BODY_ZONE_L_ARM
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/obj/item/organ/cyberimp/arm/toolset/emag_act()
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. = ..()
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if(locate(/obj/item/kitchen/knife/combat/cyborg) in items_list)
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return
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to_chat(usr, "<span class='notice'>You unlock [src]'s integrated knife!</span>")
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items_list += new /obj/item/kitchen/knife/combat/cyborg(src)
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return TRUE
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/obj/item/organ/cyberimp/arm/esword
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name = "arm-mounted energy blade"
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desc = "An illegal and highly dangerous cybernetic implant that can project a deadly blade of concentrated energy."
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contents = newlist(/obj/item/melee/transforming/energy/blade/hardlight)
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/obj/item/organ/cyberimp/arm/medibeam
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name = "integrated medical beamgun"
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desc = "A cybernetic implant that allows the user to project a healing beam from their hand."
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contents = newlist(/obj/item/gun/medbeam)
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/obj/item/organ/cyberimp/arm/flash
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name = "integrated high-intensity photon projector" //Why not
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desc = "An integrated projector mounted onto a user's arm that is able to be used as a powerful flash."
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@@ -231,7 +262,26 @@
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var/obj/item/assembly/flash/armimplant/F = locate(/obj/item/assembly/flash/armimplant) in items_list
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F.I = src
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/obj/item/organ/cyberimp/arm/surgery
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name = "surgical toolset implant"
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desc = "A set of surgical tools hidden behind a concealed panel on the user's arm."
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contents = newlist(/obj/item/retractor/augment, /obj/item/hemostat/augment, /obj/item/cautery/augment, /obj/item/surgicaldrill/augment, /obj/item/scalpel/augment, /obj/item/circular_saw/augment, /obj/item/surgical_drapes)
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/obj/item/organ/cyberimp/arm/esword
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name = "arm-mounted energy blade"
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desc = "An illegal and highly dangerous cybernetic implant that can project a deadly blade of concentrated energy."
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contents = newlist(/obj/item/melee/transforming/energy/blade/hardlight)
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/obj/item/organ/cyberimp/arm/shield
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name = "arm-mounted riot shield"
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desc = "A deployable riot shield to help deal with civil unrest."
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contents = newlist(/obj/item/shield/riot/implant)
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/obj/item/organ/cyberimp/arm/shield/emag_act()
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. = ..()
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if(locate(/obj/item/assembly/flash/armimplant) in items_list)
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return
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to_chat(usr, "<span class='notice'>You unlock [src]'s integrated knife!</span>")
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items_list += new /obj/item/assembly/flash/armimplant(src)
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return TRUE
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/obj/item/organ/cyberimp/arm/shield/Initialize()
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. = ..()
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if(locate(/obj/item/assembly/flash/armimplant) in items_list)
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var/obj/item/assembly/flash/armimplant/F = locate(/obj/item/assembly/flash/armimplant) in items_list
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F.I = src
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