@@ -509,7 +509,9 @@
|
||||
/obj/machinery/button/door{
|
||||
id = "a3";
|
||||
name = "privacy button";
|
||||
pixel_y = -24
|
||||
normaldoorcontrol = 1;
|
||||
pixel_y = -24;
|
||||
specialfunctions = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/turf/open/floor/wood,
|
||||
@@ -557,7 +559,9 @@
|
||||
/obj/machinery/button/door{
|
||||
id = "a4";
|
||||
name = "privacy button";
|
||||
pixel_y = -24
|
||||
normaldoorcontrol = 1;
|
||||
pixel_y = -24;
|
||||
specialfunctions = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/turf/open/floor/wood,
|
||||
@@ -605,7 +609,9 @@
|
||||
/obj/machinery/button/door{
|
||||
id = "a5";
|
||||
name = "privacy button";
|
||||
pixel_y = -24
|
||||
normaldoorcontrol = 1;
|
||||
pixel_y = -24;
|
||||
specialfunctions = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/turf/open/floor/wood,
|
||||
@@ -653,7 +659,9 @@
|
||||
/obj/machinery/button/door{
|
||||
id = "a6";
|
||||
name = "privacy button";
|
||||
pixel_y = -24
|
||||
normaldoorcontrol = 1;
|
||||
pixel_y = -24;
|
||||
specialfunctions = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/turf/open/floor/wood,
|
||||
@@ -1097,7 +1105,9 @@
|
||||
/obj/machinery/button/door{
|
||||
id = "a2";
|
||||
name = "privacy button";
|
||||
pixel_y = 24
|
||||
normaldoorcontrol = 1;
|
||||
pixel_y = 24;
|
||||
specialfunctions = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/turf/open/floor/wood,
|
||||
@@ -1159,7 +1169,9 @@
|
||||
/obj/machinery/button/door{
|
||||
id = "a1";
|
||||
name = "privacy button";
|
||||
pixel_y = 24
|
||||
normaldoorcontrol = 1;
|
||||
pixel_y = 24;
|
||||
specialfunctions = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/turf/open/floor/wood,
|
||||
@@ -1807,7 +1819,9 @@
|
||||
/area/ruin/space/has_grav/hotel/bar)
|
||||
"fE" = (
|
||||
/obj/machinery/vending/boozeomat{
|
||||
req_access_txt = "200"
|
||||
extended_inventory = 1;
|
||||
req_access_txt = "200";
|
||||
scan_id = 0
|
||||
},
|
||||
/obj/effect/turf_decal/tile/bar,
|
||||
/obj/effect/turf_decal/tile/bar{
|
||||
@@ -4496,7 +4510,6 @@
|
||||
/turf/closed/wall,
|
||||
/area/ruin/space/has_grav/hotel/custodial)
|
||||
"me" = (
|
||||
/mob/living/simple_animal/bot/cleanbot,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 1
|
||||
},
|
||||
@@ -4507,6 +4520,7 @@
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 8
|
||||
},
|
||||
/mob/living/simple_animal/bot/cleanbot,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/space/has_grav/hotel/custodial)
|
||||
"mf" = (
|
||||
|
||||
@@ -36664,14 +36664,11 @@
|
||||
/turf/open/floor/plasteel,
|
||||
/area/hallway/primary/aft)
|
||||
"bHT" = (
|
||||
/obj/machinery/door/poddoor/preopen{
|
||||
id = "medpriv1";
|
||||
name = "privacy door"
|
||||
},
|
||||
/obj/effect/spawner/structure/window,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/door/firedoor,
|
||||
/turf/open/floor/plating,
|
||||
/area/medical/medbay/central)
|
||||
"bHU" = (
|
||||
@@ -37987,22 +37984,23 @@
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/aft)
|
||||
"bKM" = (
|
||||
/obj/machinery/vending/wallmed{
|
||||
pixel_y = 28
|
||||
},
|
||||
/obj/machinery/atmospherics/components/unary/vent_pump/on{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/airalarm{
|
||||
pixel_y = 24
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/medbay/central)
|
||||
"bKN" = (
|
||||
/obj/machinery/door/airlock/medical{
|
||||
name = "Patient Room 2";
|
||||
name = "Apothecary";
|
||||
req_access_txt = "5"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/door/firedoor,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/medbay/central)
|
||||
"bKO" = (
|
||||
@@ -38456,24 +38454,17 @@
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/aft)
|
||||
"bLU" = (
|
||||
/obj/structure/table,
|
||||
/obj/item/folder/white,
|
||||
/obj/item/clothing/neck/stethoscope,
|
||||
/obj/machinery/light/small{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/chem_dispenser,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/medbay/central)
|
||||
"bLV" = (
|
||||
/obj/structure/closet/secure_closet/personal/patient,
|
||||
/obj/machinery/button/door{
|
||||
id = "medpriv1";
|
||||
name = "Privacy Shutters";
|
||||
pixel_y = -25
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/chem_heater,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/medbay/central)
|
||||
"bLW" = (
|
||||
@@ -56742,6 +56733,16 @@
|
||||
/obj/effect/landmark/event_spawn,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/science/circuit)
|
||||
"fTg" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/firealarm{
|
||||
dir = 2;
|
||||
pixel_y = 24
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/medbay/central)
|
||||
"gbq" = (
|
||||
/obj/structure/cable{
|
||||
icon_state = "4-8"
|
||||
@@ -57499,6 +57500,10 @@
|
||||
/obj/structure/table/wood,
|
||||
/turf/open/floor/wood,
|
||||
/area/maintenance/bar)
|
||||
"tRe" = (
|
||||
/obj/machinery/chem_master,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/medbay/central)
|
||||
"tRF" = (
|
||||
/obj/machinery/light/small{
|
||||
dir = 8
|
||||
@@ -95728,8 +95733,8 @@ bof
|
||||
bof
|
||||
bof
|
||||
bJE
|
||||
bof
|
||||
bof
|
||||
bJE
|
||||
bJE
|
||||
bNd
|
||||
bIJ
|
||||
bPo
|
||||
@@ -95985,7 +95990,7 @@ bof
|
||||
bGT
|
||||
bIo
|
||||
bof
|
||||
bIo
|
||||
tRe
|
||||
bLU
|
||||
bNd
|
||||
bII
|
||||
@@ -96499,7 +96504,7 @@ bof
|
||||
bGU
|
||||
bqQ
|
||||
bof
|
||||
bCR
|
||||
fTg
|
||||
bLV
|
||||
bNd
|
||||
bOm
|
||||
|
||||
@@ -101814,6 +101814,7 @@
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/landmark/start/medical_doctor,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/genetics/cloning)
|
||||
"dpo" = (
|
||||
@@ -126296,6 +126297,20 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/general/visible,
|
||||
/turf/closed/wall/r_wall,
|
||||
/area/science/mixing)
|
||||
"eLw" = (
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/chem_dispenser,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/medical/medbay/central)
|
||||
"eMD" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/structure/cable/white{
|
||||
@@ -126355,6 +126370,22 @@
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/science/misc_lab)
|
||||
"fhE" = (
|
||||
/obj/machinery/door/firedoor,
|
||||
/obj/machinery/door/airlock/medical{
|
||||
name = "Apothecary"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/medical/medbay/central)
|
||||
"fno" = (
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 8
|
||||
@@ -126584,6 +126615,13 @@
|
||||
/obj/item/restraints/handcuffs/fake,
|
||||
/turf/open/floor/plating,
|
||||
/area/crew_quarters/abandoned_gambling_den)
|
||||
"hSf" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/spawner/structure/window/reinforced,
|
||||
/turf/open/floor/plating,
|
||||
/area/medical/medbay/central)
|
||||
"iaF" = (
|
||||
/obj/effect/turf_decal/bot,
|
||||
/turf/open/floor/plasteel,
|
||||
@@ -126593,6 +126631,18 @@
|
||||
/obj/item/reagent_containers/glass/beaker,
|
||||
/turf/open/floor/plating,
|
||||
/area/crew_quarters/abandoned_gambling_den)
|
||||
"iwL" = (
|
||||
/obj/machinery/status_display{
|
||||
pixel_x = 32
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/medbay/central)
|
||||
"ixL" = (
|
||||
/obj/structure/sign/warning/vacuum{
|
||||
pixel_x = 32
|
||||
@@ -126743,6 +126793,23 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/medical/morgue)
|
||||
"jOE" = (
|
||||
/obj/machinery/newscaster{
|
||||
pixel_x = 32
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/chem_master,
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/medical/medbay/central)
|
||||
"jRy" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
@@ -126853,6 +126920,22 @@
|
||||
},
|
||||
/turf/open/floor/engine,
|
||||
/area/science/mixing)
|
||||
"lzF" = (
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/firealarm{
|
||||
pixel_y = 26
|
||||
},
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/medical/medbay/central)
|
||||
"lEl" = (
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 1
|
||||
@@ -126909,6 +126992,23 @@
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/construction/mining/aux_base)
|
||||
"lTx" = (
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/table,
|
||||
/obj/machinery/airalarm{
|
||||
pixel_y = 22
|
||||
},
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/medical/medbay/central)
|
||||
"lXF" = (
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 4
|
||||
@@ -127259,6 +127359,16 @@
|
||||
dir = 10
|
||||
},
|
||||
/area/science/misc_lab)
|
||||
"tRT" = (
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/chem_heater,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/medbay/central)
|
||||
"upk" = (
|
||||
/obj/machinery/door/airlock/public/glass{
|
||||
name = "Holodeck Access"
|
||||
@@ -174190,9 +174300,9 @@ dfL
|
||||
dCM
|
||||
dEb
|
||||
cPy
|
||||
dfL
|
||||
dCM
|
||||
dEb
|
||||
cNz
|
||||
fhE
|
||||
hSf
|
||||
cPy
|
||||
dhs
|
||||
dMS
|
||||
@@ -174447,7 +174557,7 @@ dBo
|
||||
cSF
|
||||
dEc
|
||||
cPy
|
||||
dBo
|
||||
lzF
|
||||
cSF
|
||||
dEc
|
||||
cPy
|
||||
@@ -174961,8 +175071,8 @@ dBq
|
||||
dCN
|
||||
dEe
|
||||
cPy
|
||||
dBq
|
||||
dCN
|
||||
lTx
|
||||
cSK
|
||||
dEe
|
||||
cPy
|
||||
cMg
|
||||
@@ -175218,9 +175328,9 @@ dBr
|
||||
dCO
|
||||
dEf
|
||||
cPy
|
||||
dBr
|
||||
eLw
|
||||
dCO
|
||||
dEf
|
||||
tRT
|
||||
cPy
|
||||
dLo
|
||||
dMW
|
||||
@@ -175475,9 +175585,9 @@ dBs
|
||||
dCP
|
||||
dEg
|
||||
cPy
|
||||
dBs
|
||||
jOE
|
||||
dCP
|
||||
dEg
|
||||
iwL
|
||||
cPy
|
||||
dLp
|
||||
dMV
|
||||
|
||||
@@ -64367,6 +64367,7 @@
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "1-8"
|
||||
},
|
||||
/obj/effect/landmark/start/medical_doctor,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/patients_rooms/room_a)
|
||||
"cum" = (
|
||||
@@ -65463,24 +65464,9 @@
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/port/aft)
|
||||
"cwo" = (
|
||||
/obj/structure/table,
|
||||
/obj/item/folder/white{
|
||||
pixel_x = 4;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/neck/stethoscope,
|
||||
/obj/machinery/light/small{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/power/apc{
|
||||
dir = 8;
|
||||
name = "Patient Room B APC";
|
||||
areastring = "/area/medical/patients_rooms/room_b";
|
||||
pixel_x = -26
|
||||
},
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "0-4"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{
|
||||
dir = 8
|
||||
},
|
||||
@@ -65493,31 +65479,24 @@
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/chem_dispenser{
|
||||
layer = 2.7
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/patients_rooms/room_b)
|
||||
/area/medical/medbay/aft)
|
||||
"cwp" = (
|
||||
/obj/structure/chair/office/light{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "2-8"
|
||||
},
|
||||
/obj/effect/landmark/start/medical_doctor,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/vending/wallmed{
|
||||
pixel_y = 28
|
||||
/obj/machinery/airalarm{
|
||||
pixel_y = 23
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/patients_rooms/room_b)
|
||||
/area/medical/medbay/aft)
|
||||
"cwq" = (
|
||||
/obj/structure/closet/secure_closet/personal/patient,
|
||||
/obj/machinery/button/door{
|
||||
id = "isolb";
|
||||
name = "Privacy Shutters";
|
||||
pixel_y = 25
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
@@ -65525,19 +65504,19 @@
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/chem_heater{
|
||||
pixel_x = 4
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/patients_rooms/room_b)
|
||||
/area/medical/medbay/aft)
|
||||
"cwr" = (
|
||||
/obj/effect/spawner/structure/window,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/door/poddoor/preopen{
|
||||
id = "isolb";
|
||||
name = "privacy shutters"
|
||||
},
|
||||
/obj/effect/spawner/structure/window/reinforced,
|
||||
/obj/machinery/door/firedoor,
|
||||
/turf/open/floor/plating,
|
||||
/area/medical/patients_rooms/room_b)
|
||||
/area/medical/medbay/aft)
|
||||
"cws" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
@@ -65962,65 +65941,53 @@
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/port/aft)
|
||||
"cxe" = (
|
||||
/obj/structure/bed,
|
||||
/obj/item/bedsheet/medical,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 5
|
||||
},
|
||||
/obj/machinery/airalarm{
|
||||
dir = 4;
|
||||
pixel_x = -23
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/chem_master,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/patients_rooms/room_b)
|
||||
/area/medical/medbay/aft)
|
||||
"cxf" = (
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "1-4"
|
||||
},
|
||||
/obj/machinery/atmospherics/components/unary/vent_scrubber/on{
|
||||
dir = 8
|
||||
},
|
||||
/obj/machinery/firealarm{
|
||||
dir = 1;
|
||||
pixel_y = -24
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/patients_rooms/room_b)
|
||||
/area/medical/medbay/aft)
|
||||
"cxg" = (
|
||||
/obj/machinery/atmospherics/components/unary/vent_pump/on{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "4-8"
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue,
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/patients_rooms/room_b)
|
||||
/area/medical/medbay/aft)
|
||||
"cxh" = (
|
||||
/obj/machinery/door/airlock/medical{
|
||||
name = "Patient Room B";
|
||||
req_access_txt = "5"
|
||||
},
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "4-8"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/door/airlock/medical/glass{
|
||||
name = "Apothecary";
|
||||
req_access_txt = "5"
|
||||
},
|
||||
/obj/machinery/door/firedoor,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/patients_rooms/room_b)
|
||||
/area/medical/medbay/aft)
|
||||
"cxi" = (
|
||||
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "4-8"
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 1
|
||||
},
|
||||
@@ -66033,9 +66000,6 @@
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "1-2"
|
||||
},
|
||||
/obj/structure/cable/yellow{
|
||||
icon_state = "1-8"
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/medbay/aft)
|
||||
"cxk" = (
|
||||
@@ -105762,8 +105726,8 @@ css
|
||||
dux
|
||||
dux
|
||||
dux
|
||||
dux
|
||||
dux
|
||||
cxU
|
||||
cxU
|
||||
cxU
|
||||
cyO
|
||||
czP
|
||||
|
||||
@@ -79,6 +79,8 @@
|
||||
#define ATTACK_EFFECT_SMASH "smash"
|
||||
#define ATTACK_EFFECT_CLAW "claw"
|
||||
#define ATTACK_EFFECT_DISARM "disarm"
|
||||
#define ATTACK_EFFECT_ASS_SLAP "ass_slap"
|
||||
#define ATTACK_EFFECT_FACE_SLAP "face_slap"
|
||||
#define ATTACK_EFFECT_BITE "bite"
|
||||
#define ATTACK_EFFECT_MECHFIRE "mech_fire"
|
||||
#define ATTACK_EFFECT_MECHTOXIN "mech_toxin"
|
||||
|
||||
@@ -6,6 +6,14 @@
|
||||
#define FOOTSTEP_GRASS "grass"
|
||||
#define FOOTSTEP_WATER "water"
|
||||
#define FOOTSTEP_LAVA "lava"
|
||||
//barefoot sounds
|
||||
#define FOOTSTEP_WOOD_BAREFOOT "woodbarefoot"
|
||||
#define FOOTSTEP_WOOD_CLAW "woodclaw"
|
||||
#define FOOTSTEP_HARD_BAREFOOT "hardbarefoot"
|
||||
#define FOOTSTEP_HARD_CLAW "hardclaw"
|
||||
#define FOOTSTEP_CARPET_BAREFOOT "carpetbarefoot"
|
||||
//misc footstep sounds
|
||||
#define FOOTSTEP_GENERIC_HEAVY "heavy"
|
||||
|
||||
/*
|
||||
|
||||
@@ -63,4 +71,104 @@ GLOBAL_LIST_INIT(footstep, list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
))
|
||||
))
|
||||
|
||||
//bare footsteps lists
|
||||
GLOBAL_LIST_INIT(barefootstep, list(
|
||||
FOOTSTEP_WOOD_BAREFOOT = list(list(
|
||||
'sound/effects/footstep/woodbarefoot1.ogg',
|
||||
'sound/effects/footstep/woodbarefoot2.ogg',
|
||||
'sound/effects/footstep/woodbarefoot3.ogg',
|
||||
'sound/effects/footstep/woodbarefoot4.ogg',
|
||||
'sound/effects/footstep/woodbarefoot5.ogg'), 80, -1),
|
||||
FOOTSTEP_HARD_BAREFOOT = list(list(
|
||||
'sound/effects/footstep/hardbarefoot1.ogg',
|
||||
'sound/effects/footstep/hardbarefoot2.ogg',
|
||||
'sound/effects/footstep/hardbarefoot3.ogg',
|
||||
'sound/effects/footstep/hardbarefoot4.ogg',
|
||||
'sound/effects/footstep/hardbarefoot5.ogg'), 80, -1),
|
||||
FOOTSTEP_CARPET_BAREFOOT = list(list(
|
||||
'sound/effects/footstep/carpetbarefoot1.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot2.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot3.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot4.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot5.ogg'), 75, -2),
|
||||
FOOTSTEP_SAND = list(list(
|
||||
'sound/effects/footstep/asteroid1.ogg',
|
||||
'sound/effects/footstep/asteroid2.ogg',
|
||||
'sound/effects/footstep/asteroid3.ogg',
|
||||
'sound/effects/footstep/asteroid4.ogg',
|
||||
'sound/effects/footstep/asteroid5.ogg'), 75, 0),
|
||||
FOOTSTEP_GRASS = list(list(
|
||||
'sound/effects/footstep/grass1.ogg',
|
||||
'sound/effects/footstep/grass2.ogg',
|
||||
'sound/effects/footstep/grass3.ogg',
|
||||
'sound/effects/footstep/grass4.ogg'), 75, 0),
|
||||
FOOTSTEP_WATER = list(list(
|
||||
'sound/effects/footstep/water1.ogg',
|
||||
'sound/effects/footstep/water2.ogg',
|
||||
'sound/effects/footstep/water3.ogg',
|
||||
'sound/effects/footstep/water4.ogg'), 100, 1),
|
||||
FOOTSTEP_LAVA = list(list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
))
|
||||
|
||||
//claw footsteps lists
|
||||
GLOBAL_LIST_INIT(clawfootstep, list(
|
||||
FOOTSTEP_WOOD_CLAW = list(list(
|
||||
'sound/effects/footstep/woodclaw1.ogg',
|
||||
'sound/effects/footstep/woodclaw2.ogg',
|
||||
'sound/effects/footstep/woodclaw3.ogg',
|
||||
'sound/effects/footstep/woodclaw2.ogg',
|
||||
'sound/effects/footstep/woodclaw1.ogg'), 90, 1),
|
||||
FOOTSTEP_HARD_CLAW = list(list(
|
||||
'sound/effects/footstep/hardclaw1.ogg',
|
||||
'sound/effects/footstep/hardclaw2.ogg',
|
||||
'sound/effects/footstep/hardclaw3.ogg',
|
||||
'sound/effects/footstep/hardclaw4.ogg',
|
||||
'sound/effects/footstep/hardclaw1.ogg'), 90, 1),
|
||||
FOOTSTEP_CARPET_BAREFOOT = list(list(
|
||||
'sound/effects/footstep/carpetbarefoot1.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot2.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot3.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot4.ogg',
|
||||
'sound/effects/footstep/carpetbarefoot5.ogg'), 75, -2),
|
||||
FOOTSTEP_SAND = list(list(
|
||||
'sound/effects/footstep/asteroid1.ogg',
|
||||
'sound/effects/footstep/asteroid2.ogg',
|
||||
'sound/effects/footstep/asteroid3.ogg',
|
||||
'sound/effects/footstep/asteroid4.ogg',
|
||||
'sound/effects/footstep/asteroid5.ogg'), 75, 0),
|
||||
FOOTSTEP_GRASS = list(list(
|
||||
'sound/effects/footstep/grass1.ogg',
|
||||
'sound/effects/footstep/grass2.ogg',
|
||||
'sound/effects/footstep/grass3.ogg',
|
||||
'sound/effects/footstep/grass4.ogg'), 75, 0),
|
||||
FOOTSTEP_WATER = list(list(
|
||||
'sound/effects/footstep/water1.ogg',
|
||||
'sound/effects/footstep/water2.ogg',
|
||||
'sound/effects/footstep/water3.ogg',
|
||||
'sound/effects/footstep/water4.ogg'), 100, 1),
|
||||
FOOTSTEP_LAVA = list(list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
))
|
||||
|
||||
//heavy footsteps list
|
||||
GLOBAL_LIST_INIT(heavyfootstep, list(
|
||||
FOOTSTEP_GENERIC_HEAVY = list(list(
|
||||
'sound/effects/footstep/heavy1.ogg',
|
||||
'sound/effects/footstep/heavy2.ogg'), 100, 2),
|
||||
FOOTSTEP_WATER = list(list(
|
||||
'sound/effects/footstep/water1.ogg',
|
||||
'sound/effects/footstep/water2.ogg',
|
||||
'sound/effects/footstep/water3.ogg',
|
||||
'sound/effects/footstep/water4.ogg'), 100, 2),
|
||||
FOOTSTEP_LAVA = list(list(
|
||||
'sound/effects/footstep/lava1.ogg',
|
||||
'sound/effects/footstep/lava2.ogg',
|
||||
'sound/effects/footstep/lava3.ogg'), 100, 0),
|
||||
))
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
|
||||
#define islarva(A) (istype(A, /mob/living/carbon/alien/larva))
|
||||
|
||||
#define isalienadult(A) (istype(A, /mob/living/carbon/alien/humanoid))
|
||||
#define isalienadult(A) (istype(A, /mob/living/carbon/alien/humanoid) || istype(A, /mob/living/simple_animal/hostile/alien))
|
||||
|
||||
#define isalienhunter(A) (istype(A, /mob/living/carbon/alien/humanoid/hunter))
|
||||
|
||||
@@ -123,6 +123,47 @@
|
||||
|
||||
#define isclown(A) (istype(A, /mob/living/simple_animal/hostile/retaliate/clown))
|
||||
|
||||
GLOBAL_LIST_INIT(shoefootmob, typecacheof(list(
|
||||
/mob/living/carbon/human/,
|
||||
/mob/living/simple_animal/cow,
|
||||
/mob/living/simple_animal/hostile/cat_butcherer,
|
||||
/mob/living/simple_animal/hostile/faithless,
|
||||
/mob/living/simple_animal/hostile/nanotrasen,
|
||||
/mob/living/simple_animal/hostile/pirate,
|
||||
/mob/living/simple_animal/hostile/russian,
|
||||
/mob/living/simple_animal/hostile/syndicate,
|
||||
/mob/living/simple_animal/hostile/wizard,
|
||||
/mob/living/simple_animal/hostile/zombie,
|
||||
/mob/living/simple_animal/hostile/retaliate/clown,
|
||||
/mob/living/simple_animal/hostile/retaliate/spaceman,
|
||||
/mob/living/simple_animal/hostile/retaliate/nanotrasenpeace,
|
||||
/mob/living/simple_animal/hostile/retaliate/goat,
|
||||
/mob/living/carbon/true_devil,
|
||||
)))
|
||||
|
||||
GLOBAL_LIST_INIT(clawfootmob, typecacheof(list(
|
||||
/mob/living/carbon/alien/humanoid,
|
||||
/mob/living/simple_animal/hostile/alien,
|
||||
/mob/living/simple_animal/pet/cat,
|
||||
/mob/living/simple_animal/pet/dog,
|
||||
/mob/living/simple_animal/pet/fox,
|
||||
/mob/living/simple_animal/chicken,
|
||||
/mob/living/simple_animal/hostile/bear,
|
||||
/mob/living/simple_animal/hostile/jungle/mega_arachnid
|
||||
)))
|
||||
|
||||
GLOBAL_LIST_INIT(barefootmob, typecacheof(list(
|
||||
/mob/living/carbon/monkey,
|
||||
/mob/living/simple_animal/pet/penguin,
|
||||
/mob/living/simple_animal/hostile/gorilla,
|
||||
/mob/living/simple_animal/hostile/jungle/mook
|
||||
)))
|
||||
|
||||
GLOBAL_LIST_INIT(heavyfootmob, typecacheof(list(
|
||||
/mob/living/simple_animal/hostile/megafauna,
|
||||
/mob/living/simple_animal/hostile/jungle/leaper
|
||||
)))
|
||||
|
||||
//Misc mobs
|
||||
#define isobserver(A) (istype(A, /mob/dead/observer))
|
||||
|
||||
@@ -136,6 +177,15 @@
|
||||
|
||||
#define iseminence(A) (istype(A, /mob/camera/eminence))
|
||||
|
||||
//Footstep helpers
|
||||
#define isshoefoot(A) (is_type_in_typecache(A, GLOB.shoefootmob))
|
||||
|
||||
#define isclawfoot(A) (is_type_in_typecache(A, GLOB.clawfootmob))
|
||||
|
||||
#define isbarefoot(A) (is_type_in_typecache(A, GLOB.barefootmob))
|
||||
|
||||
#define isheavyfoot(A) (is_type_in_typecache(A, GLOB.heavyfootmob))
|
||||
|
||||
//Objects
|
||||
#define isobj(A) istype(A, /obj) //override the byond proc because it returns true on children of /atom/movable that aren't objs
|
||||
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
#define CLEAN_BOT (1<<3) // Cleanbots
|
||||
#define MED_BOT (1<<4) // Medibots
|
||||
#define HONK_BOT (1<<5) // Honkbots & ED-Honks
|
||||
#define FIRE_BOT (1<<6) // Firebots
|
||||
|
||||
//AI notification defines
|
||||
#define NEW_BORG 1
|
||||
|
||||
@@ -1,39 +1,105 @@
|
||||
/datum/component/footstep
|
||||
var/steps = 0
|
||||
var/volume
|
||||
var/e_range
|
||||
|
||||
/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
volume = volume_
|
||||
e_range = e_range_
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
|
||||
|
||||
/datum/component/footstep/proc/play_footstep()
|
||||
var/turf/open/T = get_turf(parent)
|
||||
if(!istype(T))
|
||||
return
|
||||
var/mob/living/LM = parent
|
||||
var/v = volume
|
||||
var/e = e_range
|
||||
if(!T.footstep || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
|
||||
return
|
||||
if(iscarbon(LM))
|
||||
var/mob/living/carbon/C = LM
|
||||
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
|
||||
return
|
||||
if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
|
||||
v /= 2
|
||||
e -= 5
|
||||
steps++
|
||||
if(steps >= 3)
|
||||
steps = 0
|
||||
else
|
||||
return
|
||||
if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
|
||||
return
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
/datum/component/footstep
|
||||
var/steps = 0
|
||||
var/volume
|
||||
var/e_range
|
||||
|
||||
/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
volume = volume_
|
||||
e_range = e_range_
|
||||
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
|
||||
|
||||
/datum/component/footstep/proc/play_footstep()
|
||||
var/turf/open/T = get_turf(parent)
|
||||
if(!istype(T))
|
||||
return
|
||||
|
||||
var/mob/living/LM = parent
|
||||
var/v = volume
|
||||
var/e = e_range
|
||||
if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
|
||||
if (LM.lying && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
if(iscarbon(LM))
|
||||
var/mob/living/carbon/C = LM
|
||||
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
|
||||
return
|
||||
if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
|
||||
v /= 2
|
||||
e -= 5
|
||||
steps++
|
||||
|
||||
if(steps >= 3)
|
||||
steps = 0
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
|
||||
return
|
||||
|
||||
//begin playsound shenanigans//
|
||||
|
||||
//for barefooted non-clawed mobs like monkeys
|
||||
if(isbarefoot(LM))
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
return
|
||||
|
||||
//for xenomorphs, dogs, and other clawed mobs
|
||||
if(isclawfoot(LM))
|
||||
if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
|
||||
v /= 3
|
||||
e -= 5
|
||||
|
||||
playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
|
||||
GLOB.clawfootstep[T.clawfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.clawfootstep[T.clawfootstep][3] + e)
|
||||
return
|
||||
|
||||
//for megafauna and other large and imtimidating mobs such as the bloodminer
|
||||
if(isheavyfoot(LM))
|
||||
playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
|
||||
GLOB.heavyfootstep[T.heavyfootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.heavyfootstep[T.heavyfootstep][3] + e)
|
||||
return
|
||||
|
||||
//for slimes
|
||||
if(isslime(LM))
|
||||
playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
|
||||
if(isshoefoot(LM))
|
||||
if(!ishuman(LM))
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
return
|
||||
if(ishuman(LM)) //for proper humans, they're special
|
||||
var/mob/living/carbon/human/H = LM
|
||||
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
|
||||
|
||||
if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
|
||||
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
|
||||
return
|
||||
|
||||
if(H.shoes || feetCover) //are we wearing shoes
|
||||
playsound(T, pick(GLOB.footstep[T.footstep][1]),
|
||||
GLOB.footstep[T.footstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.footstep[T.footstep][3] + e)
|
||||
|
||||
if((!H.shoes && !feetCover)) //are we NOT wearing shoes
|
||||
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
|
||||
GLOB.barefootstep[T.barefootstep][2] * v,
|
||||
TRUE,
|
||||
GLOB.barefootstep[T.barefootstep][3] + e)
|
||||
@@ -713,12 +713,12 @@
|
||||
req_defib = FALSE
|
||||
|
||||
///////////////////////////////////////////
|
||||
/////////Dedibrillators Disks//////////////
|
||||
/////////Defibrillator Disks//////////////
|
||||
///////////////////////////////////////////
|
||||
|
||||
/obj/item/disk/medical
|
||||
name = "Defibrillator Upgrade Disk"
|
||||
desc = "A blank defibrillator disk..."
|
||||
desc = "A blank upgrade disk, made for a defibrillator"
|
||||
icon = 'modular_citadel/icons/obj/defib_disks.dmi'
|
||||
icon_state = "upgrade_disk"
|
||||
item_state = "heal_disk"
|
||||
@@ -726,25 +726,25 @@
|
||||
|
||||
/obj/item/disk/medical/defib_heal
|
||||
name = "Defibrillator Healing Disk"
|
||||
desc = "A disk alowing for grater amounts of healing"
|
||||
desc = "An upgrade which increases the healing power of the defibrillator"
|
||||
icon_state = "heal_disk"
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
|
||||
|
||||
/obj/item/disk/medical/defib_shock
|
||||
name = "Defibrillator Anti-Shock Disk"
|
||||
desc = "A disk that helps agains shocking anyone, other then the intented target"
|
||||
desc = "A safety upgrade that guarantees only the patient will get shocked"
|
||||
icon_state = "zap_disk"
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
|
||||
|
||||
/obj/item/disk/medical/defib_decay
|
||||
name = "Defibrillator Body-Decay Extender Disk"
|
||||
desc = "A disk that helps defibrillators revive the longer decayed"
|
||||
desc = "An upgrade allowing the defibrillator to work on more decayed bodies"
|
||||
icon_state = "body_disk"
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000)
|
||||
|
||||
/obj/item/disk/medical/defib_speed
|
||||
name = "Defibrllator Pre-Primer Disk"
|
||||
desc = "A disk that cuts the time charg time in half for defibrillator use"
|
||||
name = "Defibrillator Fast Charge Disk"
|
||||
desc = "An upgrade to the defibrillator capacitors, which let it charge faster"
|
||||
icon_state = "fast_disk"
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
var/remote_door_id = ""
|
||||
|
||||
var/bot_access_flags = 0 //Bit flags. Selection: SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
var/bot_access_flags = 0 //Bit flags. Selection: SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
|
||||
var/spam_enabled = 0 //Enables "Send to All" Option
|
||||
|
||||
var/obj/item/pda/host_pda = null
|
||||
@@ -65,7 +65,7 @@
|
||||
name = "\improper BreatheDeep cartridge"
|
||||
icon_state = "cart-a"
|
||||
access = CART_ATMOS | CART_DRONEPHONE
|
||||
bot_access_flags = FLOOR_BOT
|
||||
bot_access_flags = FLOOR_BOT | FIRE_BOT
|
||||
|
||||
/obj/item/cartridge/medical
|
||||
name = "\improper Med-U cartridge"
|
||||
@@ -112,7 +112,7 @@
|
||||
/obj/item/cartridge/roboticist
|
||||
name = "\improper B.O.O.P. Remote Control cartridge"
|
||||
desc = "Packed with heavy duty triple-bot interlink!"
|
||||
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
|
||||
access = CART_DRONEPHONE
|
||||
|
||||
/obj/item/cartridge/signal
|
||||
@@ -160,7 +160,7 @@
|
||||
name = "\improper Power-On DELUXE cartridge"
|
||||
icon_state = "cart-ce"
|
||||
access = CART_MANIFEST | CART_STATUS_DISPLAY | CART_ENGINE | CART_ATMOS | CART_DRONEPHONE
|
||||
bot_access_flags = FLOOR_BOT
|
||||
bot_access_flags = FLOOR_BOT | FIRE_BOT
|
||||
|
||||
/obj/item/cartridge/cmo
|
||||
name = "\improper Med-U DELUXE cartridge"
|
||||
@@ -172,7 +172,7 @@
|
||||
name = "\improper Signal Ace DELUXE cartridge"
|
||||
icon_state = "cart-rd"
|
||||
access = CART_MANIFEST | CART_STATUS_DISPLAY | CART_REAGENT_SCANNER | CART_ATMOS | CART_DRONEPHONE
|
||||
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
bot_access_flags = FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
|
||||
|
||||
/obj/item/cartridge/rd/Initialize()
|
||||
. = ..()
|
||||
@@ -183,7 +183,7 @@
|
||||
desc = "Now with 350% more value!" //Give the Captain...EVERYTHING! (Except Mime, Clown, and Syndie)
|
||||
icon_state = "cart-c"
|
||||
access = ~(CART_CLOWN | CART_MIME | CART_REMOTE_DOOR)
|
||||
bot_access_flags = SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT
|
||||
bot_access_flags = SEC_BOT | MULE_BOT | FLOOR_BOT | CLEAN_BOT | MED_BOT | FIRE_BOT
|
||||
spam_enabled = 1
|
||||
|
||||
/obj/item/cartridge/captain/New()
|
||||
|
||||
@@ -71,6 +71,10 @@
|
||||
sprite_name = "foam_extinguisher"
|
||||
precision = TRUE
|
||||
|
||||
/obj/item/extinguisher/proc/refill()
|
||||
create_reagents(max_water, AMOUNT_VISIBLE)
|
||||
reagents.add_reagent(chem, max_water)
|
||||
|
||||
/obj/item/extinguisher/suicide_act(mob/living/carbon/user)
|
||||
if (!safety && (reagents.total_volume >= 1))
|
||||
user.visible_message("<span class='suicide'>[user] puts the nozzle to [user.p_their()] mouth. It looks like [user.p_theyre()] trying to extinguish the spark of life!</span>")
|
||||
@@ -183,7 +187,7 @@
|
||||
W.reagents = R
|
||||
R.my_atom = W
|
||||
reagents.trans_to(W,1)
|
||||
|
||||
|
||||
//Make em move dat ass, hun
|
||||
addtimer(CALLBACK(src, /obj/item/extinguisher/proc/move_particles, water_particles), 2)
|
||||
|
||||
@@ -243,3 +247,12 @@
|
||||
|
||||
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] using its release valve.</span>")
|
||||
|
||||
//firebot assembly
|
||||
/obj/item/extinguisher/attackby(obj/O, mob/user, params)
|
||||
if(istype(O, /obj/item/bodypart/l_arm/robot) || istype(O, /obj/item/bodypart/r_arm/robot))
|
||||
to_chat(user, "<span class='notice'>You add [O] to [src].</span>")
|
||||
qdel(O)
|
||||
qdel(src)
|
||||
user.put_in_hands(new /obj/item/bot_assembly/firebot)
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -33,7 +33,6 @@
|
||||
else
|
||||
toggle_internals(user)
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/proc/cycle(mob/user)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
@@ -48,7 +47,6 @@
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/proc/turn_on()
|
||||
on = TRUE
|
||||
icon_state = "[initial(icon_state)]-on"
|
||||
@@ -91,7 +89,7 @@
|
||||
desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
|
||||
icon_state = "jetpack-improvised"
|
||||
item_state = "jetpack-sec"
|
||||
volume = 20 //normal jetpacks have 70 volume
|
||||
volume = 30 //normal jetpacks have 70 volume
|
||||
gas_type = null //it starts empty
|
||||
full_speed = FALSE //moves at hardsuit jetpack speeds
|
||||
|
||||
@@ -119,8 +117,10 @@
|
||||
/obj/item/tank/jetpack/void
|
||||
name = "void jetpack (oxygen)"
|
||||
desc = "It works well in a void."
|
||||
volume = 60
|
||||
icon_state = "jetpack-void"
|
||||
item_state = "jetpack-void"
|
||||
full_speed = FALSE //Old pre-hardsuit tech
|
||||
|
||||
/obj/item/tank/jetpack/oxygen
|
||||
name = "jetpack (oxygen)"
|
||||
@@ -133,7 +133,7 @@
|
||||
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
|
||||
icon_state = "jetpack-mini"
|
||||
item_state = "jetpack-mini"
|
||||
volume = 40
|
||||
volume = 50
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
@@ -152,8 +152,6 @@
|
||||
icon_state = "jetpack-sec"
|
||||
item_state = "jetpack-sec"
|
||||
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/carbondioxide
|
||||
name = "jetpack (carbon dioxide)"
|
||||
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
|
||||
@@ -162,7 +160,6 @@
|
||||
distribute_pressure = 0
|
||||
gas_type = /datum/gas/carbon_dioxide
|
||||
|
||||
|
||||
/obj/item/tank/jetpack/suit
|
||||
name = "hardsuit jetpack upgrade"
|
||||
desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
|
||||
@@ -221,7 +218,6 @@
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
//Return a jetpack that the mob can use
|
||||
//Back worn jetpacks, hardsuit internal packs, and so on.
|
||||
//Used in Process_Spacemove() and wherever you want to check for/get a jetpack
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
var/wet
|
||||
|
||||
var/footstep = null
|
||||
var/barefootstep = null
|
||||
var/clawfootstep = null
|
||||
var/heavyfootstep = null
|
||||
|
||||
/turf/open/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -27,6 +30,9 @@
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "floor"
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = TRUE
|
||||
|
||||
/turf/open/indestructible/Melt()
|
||||
@@ -42,6 +48,9 @@
|
||||
/turf/open/indestructible/sound
|
||||
name = "squeaky floor"
|
||||
footstep = null
|
||||
barefootstep = null
|
||||
clawfootstep = null
|
||||
heavyfootstep = null
|
||||
var/sound
|
||||
|
||||
/turf/open/indestructible/sound/Entered(var/mob/AM)
|
||||
@@ -61,6 +70,10 @@
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "cobble"
|
||||
baseturfs = /turf/open/indestructible/cobble
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/indestructible/necropolis
|
||||
@@ -71,6 +84,9 @@
|
||||
baseturfs = /turf/open/indestructible/necropolis
|
||||
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
|
||||
footstep = FOOTSTEP_LAVA
|
||||
barefootstep = FOOTSTEP_LAVA
|
||||
clawfootstep = FOOTSTEP_LAVA
|
||||
heavyfootstep = FOOTSTEP_LAVA
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/indestructible/necropolis/Initialize()
|
||||
@@ -108,6 +124,9 @@
|
||||
desc = "A floor made of invulnerable notebook paper."
|
||||
icon_state = "paperfloor"
|
||||
footstep = null
|
||||
barefootstep = null
|
||||
clawfootstep = null
|
||||
heavyfootstep = null
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/indestructible/binary
|
||||
@@ -116,6 +135,9 @@
|
||||
baseturfs = /turf/open/indestructible/binary
|
||||
icon_state = "binary"
|
||||
footstep = null
|
||||
barefootstep = null
|
||||
clawfootstep = null
|
||||
heavyfootstep = null
|
||||
|
||||
/turf/open/indestructible/airblock
|
||||
icon_state = "bluespace"
|
||||
@@ -128,6 +150,9 @@
|
||||
icon_state = "reebe"
|
||||
baseturfs = /turf/open/indestructible/clock_spawn_room
|
||||
footstep = FOOTSTEP_PLATING
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/indestructible/clock_spawn_room/Entered()
|
||||
..()
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
baseturfs = /turf/open/floor/plating
|
||||
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
|
||||
var/icon_plating = "plating"
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
floor_tile = /obj/item/stack/tile/wood
|
||||
broken_states = list("wood-broken", "wood-broken2", "wood-broken3", "wood-broken4", "wood-broken5", "wood-broken6", "wood-broken7")
|
||||
footstep = FOOTSTEP_WOOD
|
||||
barefootstep = FOOTSTEP_WOOD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_WOOD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/wood/examine(mob/user)
|
||||
@@ -73,6 +76,9 @@
|
||||
flags_1 = NONE
|
||||
bullet_bounce_sound = null
|
||||
footstep = FOOTSTEP_GRASS
|
||||
barefootstep = FOOTSTEP_GRASS
|
||||
clawfootstep = FOOTSTEP_GRASS
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
var/ore_type = /obj/item/stack/ore/glass
|
||||
var/turfverb = "uproot"
|
||||
tiled_dirt = FALSE
|
||||
@@ -103,6 +109,9 @@
|
||||
slowdown = 2
|
||||
bullet_sizzle = TRUE
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/grass/snow/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
|
||||
return
|
||||
@@ -136,6 +145,9 @@
|
||||
turfverb = "dig up"
|
||||
slowdown = 0
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/grass/fakebasalt/Initialize()
|
||||
. = ..()
|
||||
@@ -156,6 +168,9 @@
|
||||
flags_1 = NONE
|
||||
bullet_bounce_sound = null
|
||||
footstep = FOOTSTEP_CARPET
|
||||
barefootstep = FOOTSTEP_CARPET_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_CARPET_BAREFOOT
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/carpet/examine(mob/user)
|
||||
|
||||
@@ -141,6 +141,9 @@
|
||||
icon_state = "plating"
|
||||
baseturfs = /turf/open/floor/clockwork
|
||||
footstep = FOOTSTEP_PLATING
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
var/uses_overlay = TRUE
|
||||
var/obj/effect/clockwork/overlay/floor/realappearence
|
||||
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
intact = FALSE
|
||||
baseturfs = /turf/open/space
|
||||
footstep = FOOTSTEP_PLATING
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
var/attachment_holes = TRUE
|
||||
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
icon_plating = "asteroid"
|
||||
postdig_icon_change = TRUE
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
var/environment_type = "asteroid"
|
||||
var/turf_type = /turf/open/floor/plating/asteroid //Because caves do whacky shit to revert to normal
|
||||
var/floor_variance = 20 //probability floor has a different icon state
|
||||
@@ -333,6 +336,9 @@
|
||||
icon_plating = "snow-ice"
|
||||
environment_type = "snow_cavern"
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/asteroid/snow/ice/burn_tile()
|
||||
return FALSE
|
||||
|
||||
@@ -9,6 +9,9 @@
|
||||
planetary_atmos = TRUE
|
||||
attachment_holes = FALSE
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/plating/dirt/dark
|
||||
|
||||
@@ -47,6 +47,9 @@
|
||||
planetary_atmos = TRUE
|
||||
attachment_holes = FALSE
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/plating/ashplanet/Initialize()
|
||||
@@ -79,6 +82,9 @@
|
||||
layer = MID_TURF_LAYER
|
||||
canSmoothWith = list(/turf/open/floor/plating/ashplanet/rocky, /turf/closed)
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/ashplanet/wateryrock
|
||||
gender = PLURAL
|
||||
@@ -87,6 +93,9 @@
|
||||
icon_state = "wateryrock"
|
||||
slowdown = 2
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/ashplanet/wateryrock/Initialize()
|
||||
icon_state = "[icon_state][rand(1, 9)]"
|
||||
@@ -100,6 +109,9 @@
|
||||
attachment_holes = FALSE
|
||||
bullet_bounce_sound = null
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/beach/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
|
||||
return
|
||||
@@ -141,6 +153,9 @@
|
||||
name = "iron sand"
|
||||
desc = "Like sand, but more <i>metal</i>."
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/ironsand/Initialize()
|
||||
. = ..()
|
||||
@@ -165,6 +180,9 @@
|
||||
attachment_holes = FALSE
|
||||
bullet_sizzle = TRUE
|
||||
footstep = FOOTSTEP_FLOOR
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/ice/Initialize()
|
||||
. = ..()
|
||||
@@ -202,6 +220,9 @@
|
||||
attachment_holes = FALSE
|
||||
planetary_atmos = TRUE
|
||||
footstep = FOOTSTEP_SAND
|
||||
barefootstep = FOOTSTEP_SAND
|
||||
clawfootstep = FOOTSTEP_SAND
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/turf/open/floor/plating/snowed/cavern
|
||||
initial_gas_mix = "o2=0;n2=82;plasma=24;TEMP=120"
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
heat_capacity = INFINITY
|
||||
floor_tile = /obj/item/stack/rods
|
||||
footstep = FOOTSTEP_PLATING
|
||||
barefootstep = FOOTSTEP_HARD_BAREFOOT
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
tiled_dirt = FALSE
|
||||
|
||||
/turf/open/floor/engine/examine(mob/user)
|
||||
|
||||
@@ -13,6 +13,9 @@
|
||||
bullet_bounce_sound = 'sound/items/welder2.ogg'
|
||||
|
||||
footstep = FOOTSTEP_LAVA
|
||||
barefootstep = FOOTSTEP_LAVA
|
||||
clawfootstep = FOOTSTEP_LAVA
|
||||
heavyfootstep = FOOTSTEP_LAVA
|
||||
|
||||
/turf/open/lava/ex_act(severity, target)
|
||||
contents_explosion(severity, target)
|
||||
|
||||
@@ -12,3 +12,6 @@
|
||||
bullet_bounce_sound = null //needs a splashing sound one day.
|
||||
|
||||
footstep = FOOTSTEP_WATER
|
||||
barefootstep = FOOTSTEP_WATER
|
||||
clawfootstep = FOOTSTEP_WATER
|
||||
heavyfootstep = FOOTSTEP_WATER
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
point_return = 4
|
||||
atmosblock = TRUE
|
||||
armor = list("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
var/weakened
|
||||
|
||||
/obj/structure/blob/shield/scannerreport()
|
||||
if(atmosblock)
|
||||
@@ -25,10 +26,15 @@
|
||||
name = "weakened strong blob"
|
||||
desc = "A wall of twitching tendrils."
|
||||
atmosblock = FALSE
|
||||
armor = list("melee" = 15, "bullet" = 15, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
if(!weakened)
|
||||
armor = armor.setRating("melee" = 15, "bullet" = 15, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
weakened = TRUE
|
||||
else
|
||||
icon_state = initial(icon_state)
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
atmosblock = TRUE
|
||||
air_update_turf(1)
|
||||
if(weakened)
|
||||
armor = armor.setRating("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
weakened = FALSE
|
||||
air_update_turf(1)
|
||||
@@ -189,6 +189,16 @@
|
||||
time = 40
|
||||
category = CAT_ROBOT
|
||||
|
||||
/datum/crafting_recipe/Firebot
|
||||
name = "Firebot"
|
||||
result = /mob/living/simple_animal/bot/firebot
|
||||
reqs = list(/obj/item/extinguisher = 1,
|
||||
/obj/item/bodypart/r_arm/robot = 1,
|
||||
/obj/item/assembly/prox_sensor = 1,
|
||||
/obj/item/clothing/head/hardhat/red = 1)
|
||||
time = 40
|
||||
category = CAT_ROBOT
|
||||
|
||||
/datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but
|
||||
name = "Pneumatic Cannon"
|
||||
result = /obj/item/pneumatic_cannon/ghetto
|
||||
@@ -731,7 +741,7 @@
|
||||
|
||||
/datum/crafting_recipe/goldenbox
|
||||
name = "Gold Plated Toolbox"
|
||||
result = /obj/item/storage/toolbox/gold_fake
|
||||
result = /obj/item/storage/toolbox/gold_fake
|
||||
reqs = list(/obj/item/stack/sheet/cardboard = 1, //so we dont null items in crafting
|
||||
/obj/item/stack/cable_coil = 10,
|
||||
/obj/item/stack/sheet/mineral/gold = 1,
|
||||
|
||||
@@ -48,8 +48,6 @@
|
||||
if(!shuttle_spawned)
|
||||
spawn_shuttle()
|
||||
|
||||
|
||||
|
||||
/datum/round_event/pirates/start()
|
||||
if(!paid_off && !shuttle_spawned)
|
||||
spawn_shuttle()
|
||||
@@ -150,7 +148,6 @@
|
||||
to_chat(user,"<span class='notice'>You retrieve the siphoned credits!</span>")
|
||||
credits_stored = 0
|
||||
|
||||
|
||||
/obj/machinery/shuttle_scrambler/proc/send_notification()
|
||||
priority_announce("Data theft signal detected, source registered on local gps units.")
|
||||
|
||||
@@ -222,8 +219,7 @@
|
||||
suit_type = /obj/item/clothing/suit/space
|
||||
helmet_type = /obj/item/clothing/head/helmet/space
|
||||
mask_type = /obj/item/clothing/mask/breath
|
||||
storage_type = /obj/item/tank/internals/oxygen
|
||||
|
||||
storage_type = /obj/item/tank/jetpack/void
|
||||
|
||||
/obj/machinery/loot_locator
|
||||
name = "Booty Locator"
|
||||
@@ -454,4 +450,4 @@
|
||||
|
||||
/datum/export/pirate/cash/get_amount(obj/O)
|
||||
var/obj/item/stack/spacecash/C = O
|
||||
return ..() * C.amount * C.value
|
||||
return ..() * C.amount * C.value
|
||||
|
||||
@@ -316,7 +316,9 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.unconscious {color: #0000ff; font-weight: bold;}
|
||||
.suicide {color: #ff5050; font-style: italic;}
|
||||
.green {color: #03ff39;}
|
||||
.nicegreen {color: #14a833;}
|
||||
.nicegreen {color: #14a833;}
|
||||
.userlove {color: #FF1493; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #ff6dbc;}
|
||||
.love {color: #ff006a; font-style: italic; text-shadow: 0 0 6px #ff6d6d;}
|
||||
.shadowling {color: #3b2769;}
|
||||
.cult {color: #960000;}
|
||||
|
||||
|
||||
@@ -142,13 +142,14 @@
|
||||
|
||||
/obj/item/integrated_circuit/converter/concatenator
|
||||
name = "concatenator"
|
||||
desc = "This can join up to 8 strings together to get one big string."
|
||||
desc = "This can join up to 8 strings together to get a string with a maximum of 512 characters."
|
||||
complexity = 4
|
||||
inputs = list()
|
||||
outputs = list("result" = IC_PINTYPE_STRING)
|
||||
activators = list("concatenate" = IC_PINTYPE_PULSE_IN, "on concatenated" = IC_PINTYPE_PULSE_OUT)
|
||||
spawn_flags = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
|
||||
var/number_of_pins = 8
|
||||
var/max_string_length = 512
|
||||
|
||||
/obj/item/integrated_circuit/converter/concatenator/Initialize()
|
||||
for(var/i = 1 to number_of_pins)
|
||||
@@ -157,26 +158,46 @@
|
||||
|
||||
/obj/item/integrated_circuit/converter/concatenator/do_work()
|
||||
var/result = null
|
||||
var/spamprotection
|
||||
for(var/k in 1 to inputs.len)
|
||||
var/I = get_pin_data(IC_INPUT, k)
|
||||
if(!isnull(I))
|
||||
if((result ? length(result) : 0) + length(I) > max_string_length)
|
||||
spamprotection = (result ? length(result) : 0) + length(I)
|
||||
break
|
||||
result = result + I
|
||||
|
||||
if(spamprotection >= max_string_length*1.75 && assembly)
|
||||
if(assembly.fingerprintslast)
|
||||
var/mob/M = get_mob_by_key(assembly.fingerprintslast)
|
||||
var/more = ""
|
||||
if(M)
|
||||
more = "[ADMIN_LOOKUPFLW(M)] "
|
||||
message_admins("A concatenator circuit has greatly exceeded its [max_string_length] character limit with a total of [spamprotection] characters, and has been deleted. Assembly last touched by [more ? more : assembly.fingerprintslast].")
|
||||
investigate_log("A concatenator circuit has greatly exceeded its [max_string_length] character limit with a total of [spamprotection] characters, and has been deleted. Assembly last touched by [assembly.fingerprintslast].", INVESTIGATE_CIRCUIT)
|
||||
else
|
||||
message_admins("A concatenator circuit has greatly exceeded its [max_string_length] character limit with a total of [spamprotection] characters, and has been deleted. No associated key.")
|
||||
investigate_log("A concatenator circuit has greatly exceeded its [max_string_length] character limit with a total of [spamprotection] characters, and has been deleted. No associated key.", INVESTIGATE_CIRCUIT)
|
||||
qdel(assembly)
|
||||
return
|
||||
|
||||
set_pin_data(IC_OUTPUT, 1, result)
|
||||
push_data()
|
||||
activate_pin(2)
|
||||
|
||||
/obj/item/integrated_circuit/converter/concatenator/small
|
||||
name = "small concatenator"
|
||||
desc = "This can join up to 4 strings together to get one big string."
|
||||
desc = "This can join up to 4 strings together to get a string with a maximum of 256 characters."
|
||||
complexity = 2
|
||||
number_of_pins = 4
|
||||
max_string_length = 256
|
||||
|
||||
/obj/item/integrated_circuit/converter/concatenator/large
|
||||
name = "large concatenator"
|
||||
desc = "This can join up to 16 strings together to get one very big string."
|
||||
desc = "This can join up to 16 strings together to get a string with a maximum of 1024 characters."
|
||||
complexity = 6
|
||||
number_of_pins = 16
|
||||
max_string_length = 1024
|
||||
|
||||
/obj/item/integrated_circuit/converter/separator
|
||||
name = "separator"
|
||||
|
||||
@@ -300,6 +300,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
else
|
||||
if(C.client)
|
||||
C.canbearoused = C.client.prefs.arousable
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(NOGENITALS in H.dna.species.species_traits)
|
||||
H.give_genitals(TRUE) //call the clean up proc to delete anything on the mob then return.
|
||||
|
||||
// EDIT ENDS
|
||||
|
||||
/datum/species/proc/on_species_loss(mob/living/carbon/human/C, datum/species/new_species, pref_load)
|
||||
@@ -1452,39 +1457,51 @@ GLOBAL_LIST_EMPTY(roundstart_races)
|
||||
|
||||
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
// CITADEL EDIT slap mouthy gits and booty
|
||||
var/aim_for_mouth = user.zone_selected == "mouth"
|
||||
var/target_on_help_and_unarmed = target.a_intent == INTENT_HELP && !target.get_active_held_item()
|
||||
var/aim_for_mouth = user.zone_selected == "mouth"
|
||||
var/target_on_help = target.a_intent == INTENT_HELP
|
||||
var/target_aiming_for_mouth = target.zone_selected == "mouth"
|
||||
var/target_restrained = target.restrained()
|
||||
if(aim_for_mouth && ( target_on_help_and_unarmed || target_restrained || target_aiming_for_mouth))
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
user.visible_message("<span class='danger'>[user] slaps [target] in the face!</span>",
|
||||
"<span class='notice'>You slap [target] in the face! </span>",\
|
||||
"You hear a slap.")
|
||||
if (!target.has_trait(TRAIT_NYMPHO))
|
||||
stop_wagging_tail(target)
|
||||
return FALSE
|
||||
var/same_dir = (target.dir & user.dir)
|
||||
var/aim_for_groin = user.zone_selected == "groin"
|
||||
var/target_aiming_for_groin = target.zone_selected == "groin"
|
||||
if(aim_for_groin && (target_on_help_and_unarmed || target_restrained || target_aiming_for_groin))
|
||||
|
||||
if(target.check_block()) //END EDIT
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
|
||||
return 0
|
||||
else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted!</span>")
|
||||
return FALSE
|
||||
|
||||
else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth))
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
user.visible_message("<span class='danger'>[user] slaps [target]'s ass!</span>",
|
||||
"<span class='notice'>You slap [target]'s ass! </span>",\
|
||||
"You hear a slap.")
|
||||
|
||||
user.visible_message(
|
||||
"<span class='danger'>[user] slaps [target] in the face!</span>",
|
||||
"<span class='notice'>You slap [user == target ? "yourself" : target] in the face! </span>",\
|
||||
"You hear a slap."
|
||||
)
|
||||
if (!target.has_trait(TRAIT_NYMPHO))
|
||||
stop_wagging_tail(target)
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_FACE_SLAP)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
return FALSE
|
||||
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
user.visible_message(
|
||||
"<span class='danger'>[user] slaps [target]'s ass!</span>",
|
||||
"<span class='notice'>You slap [user == target ? "your" : target + "'s"] ass! </span>",\
|
||||
"You hear a slap."
|
||||
)
|
||||
if (target.canbearoused)
|
||||
target.adjustArousalLoss(5)
|
||||
if (target.getArousalLoss() >= 100 && ishuman(target) && target.has_trait(TRAIT_NYMPHO) && target.has_dna())
|
||||
target.mob_climax(forced_climax=TRUE)
|
||||
if (!target.has_trait(TRAIT_NYMPHO))
|
||||
stop_wagging_tail(target)
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
return FALSE
|
||||
else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
|
||||
return FALSE
|
||||
else if(target.check_block()) //END EDIT
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
|
||||
return 0
|
||||
if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
else if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
return 1
|
||||
else
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "abductor"
|
||||
say_mod = "gibbers"
|
||||
sexes = FALSE
|
||||
species_traits = list(NOBLOOD,NOEYES,NOGENITALS)
|
||||
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NOGUNS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
var/scientist = FALSE // vars to not pollute spieces list with castes
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Android"
|
||||
id = "android"
|
||||
say_mod = "states"
|
||||
species_traits = list(NOBLOOD,NOGENITALS)
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
meat = null
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Animated beings of stone. They have increased defenses, and do not need to breathe. They're also slow as fuuuck.
|
||||
name = "Golem"
|
||||
id = "iron golem"
|
||||
species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR,NOGENITALS)
|
||||
species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
|
||||
mutant_organs = list(/obj/item/organ/adamantine_resonator)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
nojumpsuit = TRUE
|
||||
|
||||
say_mod = "poofs" //what does a mushroom sound like
|
||||
species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS)
|
||||
species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_NOBREATH)
|
||||
speedmod = 1.5 //faster than golems but not by much
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@
|
||||
burnmod = 1.5
|
||||
blacklisted = TRUE
|
||||
no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES,NOGENITALS)
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
|
||||
mutant_organs = list(/obj/item/organ/heart/nightmare)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
blacklisted = 1
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
|
||||
species_traits = list(NOBLOOD,NOGENITALS)
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH)
|
||||
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
|
||||
mutanttongue = /obj/item/organ/tongue/bone
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "synth"
|
||||
say_mod = "beep boops" //inherited from a user's real species
|
||||
sexes = 0
|
||||
species_traits = list(NOTRANSSTING,NOGENITALS) //all of these + whatever we inherit from the real species
|
||||
species_traits = list(NOTRANSSTING,NOGENITALS,NOAROUSAL) //all of these + whatever we inherit from the real species
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
dangerous_existence = 1
|
||||
|
||||
@@ -505,3 +505,33 @@
|
||||
to_chat(user, "<span class='notice'>You unbolt [src]'s energy swords</span>")
|
||||
for(var/IS in 1 to swordamt)
|
||||
new /obj/item/melee/transforming/energy/sword/saber(Tsec)
|
||||
|
||||
//Firebot Assembly
|
||||
/obj/item/bot_assembly/firebot
|
||||
name = "incomplete firebot assembly"
|
||||
desc = "A fire extinguisher with an arm attached to it."
|
||||
icon_state = "firebot_arm"
|
||||
created_name = "Firebot"
|
||||
|
||||
/obj/item/bot_assembly/firebot/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
switch(build_step)
|
||||
if(ASSEMBLY_FIRST_STEP)
|
||||
if(istype(I, /obj/item/clothing/head/hardhat/red))
|
||||
if(!user.temporarilyRemoveItemFromInventory(I))
|
||||
return
|
||||
to_chat(user,"<span class='notice'>You add the [I] to [src]!</span>")
|
||||
icon_state = "firebot_helmet"
|
||||
desc = "An incomplete firebot assembly with a fire helmet."
|
||||
qdel(I)
|
||||
build_step++
|
||||
|
||||
if(ASSEMBLY_SECOND_STEP)
|
||||
if(isprox(I))
|
||||
if(!can_finish_build(I, user))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You add the [I] to [src]! Beep Boop!</span>")
|
||||
var/mob/living/simple_animal/bot/firebot/F = new(drop_location())
|
||||
F.name = created_name
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
|
||||
@@ -0,0 +1,325 @@
|
||||
//Firebot
|
||||
|
||||
#define SPEECH_INTERVAL 300 // Time between idle speeches
|
||||
#define DETECTED_VOICE_INTERVAL 300 // Time between fire detected callouts
|
||||
#define FOAM_INTERVAL 50 // Time between deployment of fire fighting foam
|
||||
|
||||
/mob/living/simple_animal/bot/firebot
|
||||
name = "\improper Firebot"
|
||||
desc = "A little fire extinguishing bot. He looks rather anxious."
|
||||
icon = 'icons/mob/aibots.dmi'
|
||||
icon_state = "firebot"
|
||||
density = FALSE
|
||||
anchored = FALSE
|
||||
health = 25
|
||||
maxHealth = 25
|
||||
spacewalk = TRUE
|
||||
|
||||
radio_key = /obj/item/encryptionkey/headset_eng
|
||||
radio_channel = "Engineering"
|
||||
bot_type = FIRE_BOT
|
||||
model = "Firebot"
|
||||
bot_core = /obj/machinery/bot_core/firebot
|
||||
window_id = "autoextinguisher"
|
||||
window_name = "Mobile Fire Extinguisher v1.0"
|
||||
path_image_color = "#FFA500"
|
||||
|
||||
var/atom/target_fire
|
||||
var/atom/old_target_fire
|
||||
|
||||
var/obj/item/extinguisher/internal_ext
|
||||
|
||||
var/last_found = 0
|
||||
|
||||
var/speech_cooldown = 0
|
||||
var/detected_cooldown = 0
|
||||
var/foam_cooldown = 0
|
||||
|
||||
var/extinguish_people = TRUE
|
||||
var/extinguish_fires = TRUE
|
||||
var/stationary_mode = FALSE
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/Initialize()
|
||||
. = ..()
|
||||
update_icon()
|
||||
var/datum/job/engineer/J = new/datum/job/engineer
|
||||
access_card.access += J.get_access()
|
||||
prev_access = access_card.access
|
||||
|
||||
create_extinguisher()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/bot_reset()
|
||||
create_extinguisher()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/proc/create_extinguisher()
|
||||
internal_ext = new /obj/item/extinguisher(src)
|
||||
internal_ext.safety = FALSE
|
||||
internal_ext.precision = TRUE
|
||||
internal_ext.max_water = INFINITY
|
||||
internal_ext.refill()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/UnarmedAttack(atom/A)
|
||||
if(!on)
|
||||
return
|
||||
if(internal_ext)
|
||||
internal_ext.afterattack(A, src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/RangedAttack(atom/A)
|
||||
if(!on)
|
||||
return
|
||||
if(internal_ext)
|
||||
internal_ext.afterattack(A, src)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/turn_on()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/turn_off()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/bot_reset()
|
||||
..()
|
||||
target_fire = null
|
||||
old_target_fire = null
|
||||
ignore_list = list()
|
||||
anchored = FALSE
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/proc/soft_reset()
|
||||
path = list()
|
||||
target_fire = null
|
||||
mode = BOT_IDLE
|
||||
last_found = world.time
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/set_custom_texts()
|
||||
text_hack = "You corrupt [name]'s safety protocols."
|
||||
text_dehack = "You detect errors in [name] and reset his programming."
|
||||
text_dehack_fail = "[name] is not responding to reset commands!"
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/get_controls(mob/user)
|
||||
var/dat
|
||||
dat += hack(user)
|
||||
dat += showpai(user)
|
||||
dat += "<TT><B>Mobile Fire Extinguisher v1.0</B></TT><BR><BR>"
|
||||
dat += "Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>"
|
||||
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
|
||||
|
||||
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<BR>"
|
||||
if(!locked || issilicon(user) || IsAdminGhost(user))
|
||||
dat += "Extinguish Fires: <A href='?src=[REF(src)];operation=extinguish_fires'>[extinguish_fires ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Extinguish People: <A href='?src=[REF(src)];operation=extinguish_people'>[extinguish_people ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Patrol Station: <A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A><BR>"
|
||||
dat += "Stationary Mode: <a href='?src=[REF(src)];operation=stationary_mode'>[stationary_mode ? "Yes" : "No"]</a><br>"
|
||||
|
||||
return dat
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/emag_act(mob/user)
|
||||
..()
|
||||
if(emagged == 1)
|
||||
if(user)
|
||||
to_chat(user, "<span class='danger'>[src] buzzes and beeps.</span>")
|
||||
audible_message("<span class='danger'>[src] buzzes oddly!</span>")
|
||||
playsound(src, "sparks", 75, TRUE)
|
||||
if(user)
|
||||
old_target_fire = user
|
||||
extinguish_fires = FALSE
|
||||
extinguish_people = TRUE
|
||||
|
||||
internal_ext.chem = "clf3" //Refill the internal extinguisher with liquid fire
|
||||
internal_ext.power = 3
|
||||
internal_ext.safety = FALSE
|
||||
internal_ext.precision = FALSE
|
||||
internal_ext.max_water = INFINITY
|
||||
internal_ext.refill()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/Topic(href, href_list)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
switch(href_list["operation"])
|
||||
if("extinguish_fires")
|
||||
extinguish_fires = !extinguish_fires
|
||||
if("extinguish_people")
|
||||
extinguish_people = !extinguish_people
|
||||
if("stationary_mode")
|
||||
stationary_mode = !stationary_mode
|
||||
|
||||
update_controls()
|
||||
update_icon()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/proc/is_burning(atom/target)
|
||||
if(ismob(target))
|
||||
var/mob/living/M = target
|
||||
if(M.on_fire || (emagged == 1 && !M.on_fire))
|
||||
return TRUE
|
||||
|
||||
else if(isturf(target))
|
||||
var/turf/open/T = target
|
||||
if(T.active_hotspot)
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/handle_automated_action()
|
||||
if(!..())
|
||||
return
|
||||
|
||||
if(IsStun())
|
||||
old_target_fire = target_fire
|
||||
target_fire = null
|
||||
mode = BOT_IDLE
|
||||
return
|
||||
|
||||
if(prob(1) && target_fire == null)
|
||||
var/list/messagevoice = list("No fires detected." = 'sound/voice/firebot/nofires.ogg',
|
||||
"Only you can prevent station fires." = 'sound/voice/firebot/onlyyou.ogg',
|
||||
"Temperature nominal." = 'sound/voice/firebot/tempnominal.ogg',
|
||||
"Keep it cool." = 'sound/voice/firebot/keepitcool.ogg')
|
||||
var/message = pick(messagevoice)
|
||||
speak(message)
|
||||
playsound(src, messagevoice[message], 50)
|
||||
|
||||
// Couldn't reach the target, reset and try again ignoring the old one
|
||||
if(frustration > 8)
|
||||
old_target_fire = target_fire
|
||||
soft_reset()
|
||||
|
||||
// We extinguished our target or it was deleted
|
||||
if(QDELETED(target_fire) || !is_burning(target_fire) || isdead(target_fire))
|
||||
target_fire = null
|
||||
var/scan_range = (stationary_mode ? 1 : DEFAULT_SCAN_RANGE)
|
||||
|
||||
if(extinguish_people)
|
||||
target_fire = scan(/mob/living, old_target_fire, scan_range) // Scan for burning humans first
|
||||
|
||||
if(target_fire == null && extinguish_fires)
|
||||
target_fire = scan(/turf/open, old_target_fire, scan_range) // Scan for burning turfs second
|
||||
|
||||
old_target_fire = target_fire
|
||||
|
||||
// Target reached ENGAGE WATER CANNON
|
||||
if(target_fire && (get_dist(src, target_fire) <= (emagged == 1 ? 1 : 2))) // Make the bot spray water from afar when not emagged
|
||||
if((speech_cooldown + SPEECH_INTERVAL) < world.time)
|
||||
if(ishuman(target_fire))
|
||||
speak("Stop, drop and roll!")
|
||||
playsound(src, "sound/voice/firebot/stopdropnroll.ogg", 50, 0)
|
||||
else
|
||||
speak("Extinguishing!")
|
||||
playsound(src, "sound/voice/firebot/extinguishing.ogg", 50, 0)
|
||||
speech_cooldown = world.time
|
||||
|
||||
flick("firebot1_use", src)
|
||||
spray_water(target_fire, src)
|
||||
|
||||
soft_reset()
|
||||
|
||||
// Target ran away
|
||||
else if(target_fire && path.len && (get_dist(target_fire,path[path.len]) > 2))
|
||||
path = list()
|
||||
mode = BOT_IDLE
|
||||
last_found = world.time
|
||||
|
||||
else if(target_fire && stationary_mode)
|
||||
soft_reset()
|
||||
return
|
||||
|
||||
if(target_fire && (get_dist(src, target_fire) > 2))
|
||||
|
||||
path = get_path_to(src, get_turf(target_fire), /turf/proc/Distance_cardinal, 0, 30, 1, id=access_card)
|
||||
mode = BOT_MOVING
|
||||
if(!path.len)
|
||||
soft_reset()
|
||||
|
||||
if(path.len > 0 && target_fire)
|
||||
if(!bot_move(path[path.len]))
|
||||
old_target_fire = target_fire
|
||||
soft_reset()
|
||||
return
|
||||
|
||||
// We got a target but it's too far away from us
|
||||
if(path.len > 8 && target_fire)
|
||||
frustration++
|
||||
|
||||
if(auto_patrol && !target_fire && !stationary_mode)
|
||||
if(mode == BOT_IDLE || mode == BOT_START_PATROL)
|
||||
start_patrol()
|
||||
|
||||
if(mode == BOT_PATROL)
|
||||
bot_patrol()
|
||||
|
||||
|
||||
//Look for burning people or turfs around the bot
|
||||
/mob/living/simple_animal/bot/firebot/process_scan(atom/scan_target)
|
||||
var/result
|
||||
|
||||
if(scan_target == src)
|
||||
return result
|
||||
|
||||
if(is_burning(scan_target))
|
||||
if((detected_cooldown + DETECTED_VOICE_INTERVAL) < world.time)
|
||||
speak("Fire detected!")
|
||||
playsound(src, "sound/voice/firebot/detected.ogg", 50, 0)
|
||||
detected_cooldown = world.time
|
||||
result = scan_target
|
||||
|
||||
return result
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/temperature_expose(datum/gas_mixture/air, temperature, volume)
|
||||
if((temperature > T0C + 200 || temperature < BODYTEMP_COLD_DAMAGE_LIMIT) && foam_cooldown + FOAM_INTERVAL < world.time)
|
||||
new /obj/effect/particle_effect/foam/firefighting(loc)
|
||||
foam_cooldown = world.time
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/proc/spray_water(atom/target, mob/user)
|
||||
if(stationary_mode)
|
||||
flick("firebots_use", user)
|
||||
else
|
||||
flick("firebot1_use", user)
|
||||
internal_ext.afterattack(target, user, null)
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/update_icon()
|
||||
if(!on)
|
||||
icon_state = "firebot0"
|
||||
return
|
||||
if(IsStun())
|
||||
icon_state = "firebots1"
|
||||
else if(stationary_mode) //Bot has yellow light to indicate stationary mode.
|
||||
icon_state = "firebots1"
|
||||
else
|
||||
icon_state = "firebot1"
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/firebot/explode()
|
||||
on = FALSE
|
||||
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
|
||||
|
||||
var/atom/Tsec = drop_location()
|
||||
|
||||
new /obj/item/assembly/prox_sensor(Tsec)
|
||||
new /obj/item/clothing/head/hardhat/red(Tsec)
|
||||
|
||||
var/turf/T = get_turf(Tsec)
|
||||
|
||||
if(isopenturf(T))
|
||||
var/turf/open/theturf = T
|
||||
theturf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
|
||||
|
||||
if(prob(50))
|
||||
drop_part(robot_arm, Tsec)
|
||||
|
||||
do_sparks(3, TRUE, src)
|
||||
..()
|
||||
|
||||
/obj/machinery/bot_core/firebot
|
||||
req_one_access = list(ACCESS_CONSTRUCTION, ACCESS_ROBOTICS)
|
||||
|
||||
#undef SPEECH_INTERVAL
|
||||
#undef DETECTED_VOICE_INTERVAL
|
||||
#undef FOAM_INTERVAL
|
||||
|
||||
@@ -130,7 +130,7 @@
|
||||
/mob/living/simple_animal/hostile/syndicate/melee/bullet_act(obj/item/projectile/Proj)
|
||||
if(!Proj)
|
||||
return
|
||||
if(prob(50))
|
||||
if(prob(25))
|
||||
return ..()
|
||||
else
|
||||
visible_message("<span class='danger'>[src] blocks [Proj] with its shield!</span>")
|
||||
|
||||
@@ -61,6 +61,8 @@
|
||||
var/mood = "" // To show its face
|
||||
var/mutator_used = FALSE //So you can't shove a dozen mutators into a single slime
|
||||
var/force_stasis = FALSE
|
||||
|
||||
do_footstep = TRUE
|
||||
|
||||
var/static/regex/slime_name_regex = new("\\w+ (baby|adult) slime \\(\\d+\\)")
|
||||
///////////TIME FOR SUBSPECIES
|
||||
|
||||
@@ -1,888 +0,0 @@
|
||||
///////////////////////////////////
|
||||
//////////Autolathe Designs ///////
|
||||
///////////////////////////////////
|
||||
|
||||
/datum/design/bucket
|
||||
name = "Bucket"
|
||||
id = "bucket"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 200)
|
||||
build_path = /obj/item/reagent_containers/glass/bucket
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/crowbar
|
||||
name = "Pocket Crowbar"
|
||||
id = "crowbar"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50)
|
||||
build_path = /obj/item/crowbar
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/flashlight
|
||||
name = "Flashlight"
|
||||
id = "flashlight"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
|
||||
build_path = /obj/item/flashlight
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/extinguisher
|
||||
name = "Fire Extinguisher"
|
||||
id = "extinguisher"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 90)
|
||||
build_path = /obj/item/extinguisher
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/pocketfireextinguisher
|
||||
name = "Pocket Fire Extinguisher"
|
||||
id = "pocketfireextinguisher"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 40)
|
||||
build_path = /obj/item/extinguisher/mini
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/multitool
|
||||
name = "Multitool"
|
||||
id = "multitool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
|
||||
build_path = /obj/item/multitool
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/analyzer
|
||||
name = "Analyzer"
|
||||
id = "analyzer"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
build_path = /obj/item/analyzer
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/tscanner
|
||||
name = "T-Ray Scanner"
|
||||
id = "tscanner"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 150)
|
||||
build_path = /obj/item/t_scanner
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/weldingtool
|
||||
name = "Welding Tool"
|
||||
id = "welding_tool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 70, MAT_GLASS = 20)
|
||||
build_path = /obj/item/weldingtool
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/mini_weldingtool
|
||||
name = "Emergency Welding Tool"
|
||||
id = "mini_welding_tool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
|
||||
build_path = /obj/item/weldingtool/mini
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/screwdriver
|
||||
name = "Screwdriver"
|
||||
id = "screwdriver"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75)
|
||||
build_path = /obj/item/screwdriver
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/wirecutters
|
||||
name = "Wirecutters"
|
||||
id = "wirecutters"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
build_path = /obj/item/wirecutters
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/wrench
|
||||
name = "Wrench"
|
||||
id = "wrench"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 150)
|
||||
build_path = /obj/item/wrench
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/welding_helmet
|
||||
name = "Welding Helmet"
|
||||
id = "welding_helmet"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1750, MAT_GLASS = 400)
|
||||
build_path = /obj/item/clothing/head/welding
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/cable_coil
|
||||
name = "Cable Coil"
|
||||
id = "cable_coil"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 5)
|
||||
build_path = /obj/item/stack/cable_coil/random
|
||||
category = list("initial","Tools")
|
||||
maxstack = 30
|
||||
|
||||
/datum/design/toolbox
|
||||
name = "Toolbox"
|
||||
id = "tool_box"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
build_path = /obj/item/storage/toolbox
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/apc_board
|
||||
name = "APC Module"
|
||||
id = "power control"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
build_path = /obj/item/electronics/apc
|
||||
category = list("initial", "Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/airlock_board
|
||||
name = "Airlock Electronics"
|
||||
id = "airlock_board"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
build_path = /obj/item/electronics/airlock
|
||||
category = list("initial", "Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/firelock_board
|
||||
name = "Firelock Circuitry"
|
||||
id = "firelock_board"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
build_path = /obj/item/electronics/firelock
|
||||
category = list("initial", "Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/airalarm_electronics
|
||||
name = "Air Alarm Electronics"
|
||||
id = "airalarm_electronics"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
build_path = /obj/item/electronics/airalarm
|
||||
category = list("initial", "Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/firealarm_electronics
|
||||
name = "Fire Alarm Electronics"
|
||||
id = "firealarm_electronics"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
build_path = /obj/item/electronics/firealarm
|
||||
category = list("initial", "Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/camera
|
||||
name = "Camera"
|
||||
id = "camera"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 100)
|
||||
build_path = /obj/item/camera
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/camera_film
|
||||
name = "Camera Film Cartridge"
|
||||
id = "camera_film"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 10)
|
||||
build_path = /obj/item/camera_film
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/earmuffs
|
||||
name = "Earmuffs"
|
||||
id = "earmuffs"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/ears/earmuffs
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/pipe_painter
|
||||
name = "Pipe Painter"
|
||||
id = "pipe_painter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
|
||||
build_path = /obj/item/pipe_painter
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/airlock_painter
|
||||
name = "Airlock Painter"
|
||||
id = "airlock_painter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
build_path = /obj/item/airlock_painter
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/metal
|
||||
name = "Metal"
|
||||
id = "metal"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/stack/sheet/metal
|
||||
category = list("initial","Construction")
|
||||
maxstack = 50
|
||||
|
||||
/datum/design/glass
|
||||
name = "Glass"
|
||||
id = "glass"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/stack/sheet/glass
|
||||
category = list("initial","Construction")
|
||||
maxstack = 50
|
||||
|
||||
/datum/design/rglass
|
||||
name = "Reinforced Glass"
|
||||
id = "rglass"
|
||||
build_type = AUTOLATHE | SMELTER | PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/stack/sheet/rglass
|
||||
category = list("initial","Construction","Stock Parts")
|
||||
maxstack = 50
|
||||
|
||||
/datum/design/rods
|
||||
name = "Metal Rod"
|
||||
id = "rods"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1000)
|
||||
build_path = /obj/item/stack/rods
|
||||
category = list("initial","Construction")
|
||||
maxstack = 50
|
||||
|
||||
/datum/design/rcd_ammo
|
||||
name = "Compressed Matter Cartridge"
|
||||
id = "rcd_ammo"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 12000, MAT_GLASS=8000)
|
||||
build_path = /obj/item/rcd_ammo
|
||||
category = list("initial","Construction")
|
||||
|
||||
/datum/design/kitchen_knife
|
||||
name = "Kitchen Knife"
|
||||
id = "kitchen_knife"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 12000)
|
||||
build_path = /obj/item/kitchen/knife
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/fork
|
||||
name = "Fork"
|
||||
id = "fork"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
build_path = /obj/item/kitchen/fork
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/tray
|
||||
name = "Tray"
|
||||
id = "tray"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 3000)
|
||||
build_path = /obj/item/storage/bag/tray
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/bowl
|
||||
name = "Bowl"
|
||||
id = "bowl"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 500)
|
||||
build_path = /obj/item/reagent_containers/glass/bowl
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/drinking_glass
|
||||
name = "Drinking Glass"
|
||||
id = "drinking_glass"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 500)
|
||||
build_path = /obj/item/reagent_containers/food/drinks/drinkingglass
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/shot_glass
|
||||
name = "Shot Glass"
|
||||
id = "shot_glass"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 100)
|
||||
build_path = /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/shaker
|
||||
name = "Shaker"
|
||||
id = "shaker"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1500)
|
||||
build_path = /obj/item/reagent_containers/food/drinks/shaker
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/cultivator
|
||||
name = "Cultivator"
|
||||
id = "cultivator"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL=50)
|
||||
build_path = /obj/item/cultivator
|
||||
category = list("initial","Misc")
|
||||
|
||||
/datum/design/plant_analyzer
|
||||
name = "Plant Analyzer"
|
||||
id = "plant_analyzer"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
build_path = /obj/item/plant_analyzer
|
||||
category = list("initial","Misc")
|
||||
|
||||
/datum/design/shovel
|
||||
name = "Shovel"
|
||||
id = "shovel"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50)
|
||||
build_path = /obj/item/shovel
|
||||
category = list("initial","Misc")
|
||||
|
||||
/datum/design/spade
|
||||
name = "Spade"
|
||||
id = "spade"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50)
|
||||
build_path = /obj/item/shovel/spade
|
||||
category = list("initial","Misc")
|
||||
|
||||
/datum/design/hatchet
|
||||
name = "Hatchet"
|
||||
id = "hatchet"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 15000)
|
||||
build_path = /obj/item/hatchet
|
||||
category = list("initial","Misc")
|
||||
|
||||
/datum/design/foilhat
|
||||
name = "Tinfoil Hat"
|
||||
id = "tinfoil_hat"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 5500)
|
||||
build_path = /obj/item/clothing/head/foilhat
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
/datum/design/scalpel
|
||||
name = "Scalpel"
|
||||
id = "scalpel"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/scalpel
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/circular_saw
|
||||
name = "Circular Saw"
|
||||
id = "circular_saw"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
|
||||
build_path = /obj/item/circular_saw
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/surgicaldrill
|
||||
name = "Surgical Drill"
|
||||
id = "surgicaldrill"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
|
||||
build_path = /obj/item/surgicaldrill
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/retractor
|
||||
name = "Retractor"
|
||||
id = "retractor"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 3000)
|
||||
build_path = /obj/item/retractor
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/cautery
|
||||
name = "Cautery"
|
||||
id = "cautery"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 2500, MAT_GLASS = 750)
|
||||
build_path = /obj/item/cautery
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/hemostat
|
||||
name = "Hemostat"
|
||||
id = "hemostat"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
|
||||
build_path = /obj/item/hemostat
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/beaker
|
||||
name = "Beaker"
|
||||
id = "beaker"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 500)
|
||||
build_path = /obj/item/reagent_containers/glass/beaker
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/large_beaker
|
||||
name = "Large Beaker"
|
||||
id = "large_beaker"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 2500)
|
||||
build_path = /obj/item/reagent_containers/glass/beaker/large
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/healthanalyzer
|
||||
name = "Health Analyzer"
|
||||
id = "healthanalyzer"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
|
||||
build_path = /obj/item/healthanalyzer
|
||||
category = list("initial", "Medical")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/pillbottle
|
||||
name = "Pill Bottle"
|
||||
id = "pillbottle"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 20, MAT_GLASS = 100)
|
||||
build_path = /obj/item/storage/pill_bottle
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/beanbag_slug
|
||||
name = "Beanbag Slug"
|
||||
id = "beanbag_slug"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 250)
|
||||
build_path = /obj/item/ammo_casing/shotgun/beanbag
|
||||
category = list("initial", "Security")
|
||||
|
||||
/datum/design/rubbershot
|
||||
name = "Rubber Shot"
|
||||
id = "rubber_shot"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/rubbershot
|
||||
category = list("initial", "Security")
|
||||
|
||||
/datum/design/c38
|
||||
name = "Speed Loader (.38 rubber)"
|
||||
id = "c38"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 20000)
|
||||
build_path = /obj/item/ammo_box/c38
|
||||
category = list("initial", "Security")
|
||||
|
||||
/datum/design/recorder
|
||||
name = "Universal Recorder"
|
||||
id = "recorder"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 60, MAT_GLASS = 30)
|
||||
build_path = /obj/item/taperecorder/empty
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/tape
|
||||
name = "Tape"
|
||||
id = "tape"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 20, MAT_GLASS = 5)
|
||||
build_path = /obj/item/tape/random
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/igniter
|
||||
name = "Igniter"
|
||||
id = "igniter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
|
||||
build_path = /obj/item/assembly/igniter
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/signaler
|
||||
name = "Remote Signaling Device"
|
||||
id = "signaler"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 400, MAT_GLASS = 120)
|
||||
build_path = /obj/item/assembly/signaler
|
||||
category = list("initial", "T-Comm")
|
||||
|
||||
/datum/design/radio_headset
|
||||
name = "Radio Headset"
|
||||
id = "radio_headset"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75)
|
||||
build_path = /obj/item/radio/headset
|
||||
category = list("initial", "T-Comm")
|
||||
|
||||
/datum/design/bounced_radio
|
||||
name = "Station Bounced Radio"
|
||||
id = "bounced_radio"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
build_path = /obj/item/radio/off
|
||||
category = list("initial", "T-Comm")
|
||||
|
||||
/datum/design/intercom_frame
|
||||
name = "Intercom Frame"
|
||||
id = "intercom_frame"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
build_path = /obj/item/wallframe/intercom
|
||||
category = list("initial", "T-Comm")
|
||||
|
||||
/datum/design/infrared_emitter
|
||||
name = "Infrared Emitter"
|
||||
id = "infrared_emitter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
|
||||
build_path = /obj/item/assembly/infra
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/health_sensor
|
||||
name = "Health Sensor"
|
||||
id = "health_sensor"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
|
||||
build_path = /obj/item/assembly/health
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/timer
|
||||
name = "Timer"
|
||||
id = "timer"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
|
||||
build_path = /obj/item/assembly/timer
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/voice_analyser
|
||||
name = "Voice Analyser"
|
||||
id = "voice_analyser"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
|
||||
build_path = /obj/item/assembly/voice
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/light_tube
|
||||
name = "Light Tube"
|
||||
id = "light_tube"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 100)
|
||||
build_path = /obj/item/light/tube
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/light_bulb
|
||||
name = "Light Bulb"
|
||||
id = "light_bulb"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 100)
|
||||
build_path = /obj/item/light/bulb
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/camera_assembly
|
||||
name = "Camera Assembly"
|
||||
id = "camera_assembly"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 400, MAT_GLASS = 250)
|
||||
build_path = /obj/item/wallframe/camera
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/newscaster_frame
|
||||
name = "Newscaster Frame"
|
||||
id = "newscaster_frame"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 14000, MAT_GLASS = 8000)
|
||||
build_path = /obj/item/wallframe/newscaster
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/syringe
|
||||
name = "Syringe"
|
||||
id = "syringe"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
|
||||
build_path = /obj/item/reagent_containers/syringe
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/prox_sensor
|
||||
name = "Proximity Sensor"
|
||||
id = "prox_sensor"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
|
||||
build_path = /obj/item/assembly/prox_sensor
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/foam_dart
|
||||
name = "Box of Foam Darts"
|
||||
id = "foam_dart"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
build_path = /obj/item/ammo_box/foambox
|
||||
category = list("initial", "Misc")
|
||||
|
||||
//hacked autolathe recipes
|
||||
/datum/design/flamethrower
|
||||
name = "Flamethrower"
|
||||
id = "flamethrower"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
build_path = /obj/item/flamethrower/full
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/rcd
|
||||
name = "Rapid Construction Device (RCD)"
|
||||
id = "rcd"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
build_path = /obj/item/construction/rcd
|
||||
category = list("hacked", "Construction")
|
||||
|
||||
/datum/design/rpd
|
||||
name = "Rapid Pipe Dispenser (RPD)"
|
||||
id = "rpd"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
|
||||
build_path = /obj/item/pipe_dispenser
|
||||
category = list("hacked", "Construction")
|
||||
|
||||
/datum/design/electropack
|
||||
name = "Electropack"
|
||||
id = "electropack"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 2500)
|
||||
build_path = /obj/item/electropack
|
||||
category = list("hacked", "Tools")
|
||||
|
||||
/datum/design/large_welding_tool
|
||||
name = "Industrial Welding Tool"
|
||||
id = "large_welding_tool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 70, MAT_GLASS = 60)
|
||||
build_path = /obj/item/weldingtool/largetank
|
||||
category = list("hacked", "Tools")
|
||||
|
||||
/datum/design/handcuffs
|
||||
name = "Handcuffs"
|
||||
id = "handcuffs"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
build_path = /obj/item/restraints/handcuffs
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/receiver
|
||||
name = "Modular Receiver"
|
||||
id = "receiver"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 15000)
|
||||
build_path = /obj/item/weaponcrafting/receiver
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/shotgun_slug
|
||||
name = "Shotgun Slug"
|
||||
id = "shotgun_slug"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/buckshot_shell
|
||||
name = "Buckshot Shell"
|
||||
id = "buckshot_shell"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/buckshot
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/shotgun_dart
|
||||
name = "Shotgun Dart"
|
||||
id = "shotgun_dart"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/dart
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/incendiary_slug
|
||||
name = "Incendiary Slug"
|
||||
id = "incendiary_slug"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/incendiary
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/riot_dart
|
||||
name = "Foam Riot Dart"
|
||||
id = "riot_dart"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1000) //Discount for making individually - no box = less metal!
|
||||
build_path = /obj/item/ammo_casing/caseless/foam_dart/riot
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/riot_darts
|
||||
name = "Foam Riot Dart Box"
|
||||
id = "riot_darts"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50000) //Comes with 40 darts
|
||||
build_path = /obj/item/ammo_box/foambox/riot
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/a357
|
||||
name = "Speed Loader (.357)"
|
||||
id = "a357"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
build_path = /obj/item/ammo_box/a357
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/c10mm
|
||||
name = "Ammo Box (10mm)"
|
||||
id = "c10mm"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
build_path = /obj/item/ammo_box/c10mm
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/c45
|
||||
name = "Ammo Box (.45)"
|
||||
id = "c45"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
build_path = /obj/item/ammo_box/c45
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/c9mm
|
||||
name = "Ammo Box (9mm)"
|
||||
id = "c9mm"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
build_path = /obj/item/ammo_box/c9mm
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/cleaver
|
||||
name = "Butcher's Cleaver"
|
||||
id = "cleaver"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 18000)
|
||||
build_path = /obj/item/kitchen/knife/butcher
|
||||
category = list("hacked", "Dinnerware")
|
||||
|
||||
/datum/design/spraycan
|
||||
name = "Spraycan"
|
||||
id = "spraycan"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
build_path = /obj/item/toy/crayon/spraycan
|
||||
category = list("initial", "Tools")
|
||||
|
||||
/datum/design/desttagger
|
||||
name = "Destination Tagger"
|
||||
id = "desttagger"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 250, MAT_GLASS = 125)
|
||||
build_path = /obj/item/destTagger
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
/datum/design/handlabeler
|
||||
name = "Hand Labeler"
|
||||
id = "handlabel"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 125)
|
||||
build_path = /obj/item/hand_labeler
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
/datum/design/geiger
|
||||
name = "Geiger Counter"
|
||||
id = "geigercounter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
|
||||
build_path = /obj/item/geiger_counter
|
||||
category = list("initial", "Tools")
|
||||
|
||||
/datum/design/turret_control_frame
|
||||
name = "Turret Control Frame"
|
||||
id = "turret_control"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 12000)
|
||||
build_path = /obj/item/wallframe/turret_control
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/conveyor_belt
|
||||
name = "Conveyor Belt"
|
||||
id = "conveyor_belt"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 5000)
|
||||
build_path = /obj/item/conveyor_construct
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/conveyor_switch
|
||||
name = "Conveyor Belt Switch"
|
||||
id = "conveyor_switch"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 450, MAT_GLASS = 190)
|
||||
build_path = /obj/item/conveyor_switch_construct
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/laptop
|
||||
name = "Laptop Frame"
|
||||
id = "laptop"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/modular_computer/laptop/buildable
|
||||
category = list("initial","Misc")
|
||||
|
||||
/datum/design/tablet
|
||||
name = "Tablet Frame"
|
||||
id = "tablet"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/modular_computer/tablet
|
||||
category = list("initial","Misc")
|
||||
|
||||
/datum/design/slime_scanner
|
||||
name = "Slime Scanner"
|
||||
id = "slime_scanner"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 200)
|
||||
build_path = /obj/item/slime_scanner
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/pet_carrier
|
||||
name = "Pet Carrier"
|
||||
id = "pet_carrier"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 7500, MAT_GLASS = 100)
|
||||
build_path = /obj/item/pet_carrier
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/miniature_power_cell
|
||||
name = "Light Fixture Battery"
|
||||
id = "miniature_power_cell"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 20)
|
||||
build_path = /obj/item/stock_parts/cell/emergency_light
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
/datum/design/packageWrap
|
||||
name = "Package Wrapping"
|
||||
id = "packagewrap"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200)
|
||||
build_path = /obj/item/stack/packageWrap
|
||||
category = list("initial", "Misc")
|
||||
maxstack = 30
|
||||
|
||||
/datum/design/holodisk
|
||||
name = "Holodisk"
|
||||
id = "holodisk"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
build_path = /obj/item/disk/holodisk
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/lock_collar
|
||||
name = "Lockable Collar"
|
||||
id = "lock_collar"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1200, MAT_GLASS = 100)
|
||||
build_path = /obj/item/clothing/neck/petcollar/locked
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/collar_key
|
||||
name = "Collar Key"
|
||||
id = "collar_key"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 150)
|
||||
build_path = /obj/item/key/collar
|
||||
category = list("initial", "Misc")
|
||||
@@ -0,0 +1,108 @@
|
||||
///////////////////////////////////
|
||||
//////////Autolathe Designs ///////
|
||||
///////////////////////////////////
|
||||
|
||||
|
||||
////////////////
|
||||
///Construction//
|
||||
////////////////
|
||||
|
||||
/datum/design/rods
|
||||
name = "Metal Rod"
|
||||
id = "rods"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1000)
|
||||
build_path = /obj/item/stack/rods
|
||||
category = list("initial","Construction")
|
||||
maxstack = 50
|
||||
|
||||
/datum/design/metal
|
||||
name = "Metal"
|
||||
id = "metal"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/stack/sheet/metal
|
||||
category = list("initial","Construction")
|
||||
maxstack = 50
|
||||
|
||||
/datum/design/glass
|
||||
name = "Glass"
|
||||
id = "glass"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/stack/sheet/glass
|
||||
category = list("initial","Construction")
|
||||
maxstack = 50
|
||||
|
||||
/datum/design/rglass
|
||||
name = "Reinforced Glass"
|
||||
id = "rglass"
|
||||
build_type = AUTOLATHE | SMELTER | PROTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
|
||||
build_path = /obj/item/stack/sheet/rglass
|
||||
category = list("initial","Construction","Stock Parts")
|
||||
maxstack = 50
|
||||
|
||||
/datum/design/light_tube
|
||||
name = "Light Tube"
|
||||
id = "light_tube"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 100)
|
||||
build_path = /obj/item/light/tube
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/light_bulb
|
||||
name = "Light Bulb"
|
||||
id = "light_bulb"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 100)
|
||||
build_path = /obj/item/light/bulb
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/camera_assembly
|
||||
name = "Camera Assembly"
|
||||
id = "camera_assembly"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 400, MAT_GLASS = 250)
|
||||
build_path = /obj/item/wallframe/camera
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/newscaster_frame
|
||||
name = "Newscaster Frame"
|
||||
id = "newscaster_frame"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 14000, MAT_GLASS = 8000)
|
||||
build_path = /obj/item/wallframe/newscaster
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/turret_control_frame
|
||||
name = "Turret Control Frame"
|
||||
id = "turret_control"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 12000)
|
||||
build_path = /obj/item/wallframe/turret_control
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/conveyor_belt
|
||||
name = "Conveyor Belt"
|
||||
id = "conveyor_belt"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 5000)
|
||||
build_path = /obj/item/conveyor_construct
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/conveyor_switch
|
||||
name = "Conveyor Belt Switch"
|
||||
id = "conveyor_switch"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 450, MAT_GLASS = 190)
|
||||
build_path = /obj/item/conveyor_switch_construct
|
||||
category = list("initial", "Construction")
|
||||
|
||||
/datum/design/rcd_ammo
|
||||
name = "Compressed Matter Cartridge"
|
||||
id = "rcd_ammo"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 12000, MAT_GLASS=8000)
|
||||
build_path = /obj/item/rcd_ammo
|
||||
category = list("initial","Construction")
|
||||
@@ -0,0 +1,76 @@
|
||||
///////////////////////////////////
|
||||
//////////Autolathe Designs ///////
|
||||
///////////////////////////////////
|
||||
|
||||
////////////////
|
||||
///Electronics//
|
||||
////////////////
|
||||
|
||||
/datum/design/apc_board
|
||||
name = "APC Module"
|
||||
id = "power control"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
build_path = /obj/item/electronics/apc
|
||||
category = list("initial", "Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/airlock_board
|
||||
name = "Airlock Electronics"
|
||||
id = "airlock_board"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
build_path = /obj/item/electronics/airlock
|
||||
category = list("initial", "Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/firelock_board
|
||||
name = "Firelock Circuitry"
|
||||
id = "firelock_board"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
build_path = /obj/item/electronics/firelock
|
||||
category = list("initial", "Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/airalarm_electronics
|
||||
name = "Air Alarm Electronics"
|
||||
id = "airalarm_electronics"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
build_path = /obj/item/electronics/airalarm
|
||||
category = list("initial", "Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/firealarm_electronics
|
||||
name = "Fire Alarm Electronics"
|
||||
id = "firealarm_electronics"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
build_path = /obj/item/electronics/firealarm
|
||||
category = list("initial", "Electronics")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING
|
||||
|
||||
/datum/design/desttagger
|
||||
name = "Destination Tagger"
|
||||
id = "desttagger"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 250, MAT_GLASS = 125)
|
||||
build_path = /obj/item/destTagger
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
/datum/design/handlabeler
|
||||
name = "Hand Labeler"
|
||||
id = "handlabel"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 125)
|
||||
build_path = /obj/item/hand_labeler
|
||||
category = list("initial", "Electronics")
|
||||
|
||||
/datum/design/miniature_power_cell
|
||||
name = "Light Fixture Battery"
|
||||
id = "miniature_power_cell"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 20)
|
||||
build_path = /obj/item/stock_parts/cell/emergency_light
|
||||
category = list("initial", "Electronics")
|
||||
@@ -0,0 +1,179 @@
|
||||
///////////////////////////////////
|
||||
//////////Autolathe Designs ///////
|
||||
///////////////////////////////////
|
||||
////////////////
|
||||
////Dinnerware//
|
||||
////////////////
|
||||
|
||||
/datum/design/kitchen_knife
|
||||
name = "Kitchen Knife"
|
||||
id = "kitchen_knife"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 12000)
|
||||
build_path = /obj/item/kitchen/knife
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/fork
|
||||
name = "Fork"
|
||||
id = "fork"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
build_path = /obj/item/kitchen/fork
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/tray
|
||||
name = "Tray"
|
||||
id = "tray"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 3000)
|
||||
build_path = /obj/item/storage/bag/tray
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/bowl
|
||||
name = "Bowl"
|
||||
id = "bowl"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 500)
|
||||
build_path = /obj/item/reagent_containers/glass/bowl
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/drinking_glass
|
||||
name = "Drinking Glass"
|
||||
id = "drinking_glass"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 500)
|
||||
build_path = /obj/item/reagent_containers/food/drinks/drinkingglass
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/shot_glass
|
||||
name = "Shot Glass"
|
||||
id = "shot_glass"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 100)
|
||||
build_path = /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
/datum/design/shaker
|
||||
name = "Shaker"
|
||||
id = "shaker"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1500)
|
||||
build_path = /obj/item/reagent_containers/food/drinks/shaker
|
||||
category = list("initial","Dinnerware")
|
||||
|
||||
////////////
|
||||
///Medical//
|
||||
////////////
|
||||
|
||||
/datum/design/scalpel
|
||||
name = "Scalpel"
|
||||
id = "scalpel"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/scalpel
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/circular_saw
|
||||
name = "Circular Saw"
|
||||
id = "circular_saw"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
|
||||
build_path = /obj/item/circular_saw
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/surgicaldrill
|
||||
name = "Surgical Drill"
|
||||
id = "surgicaldrill"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 6000)
|
||||
build_path = /obj/item/surgicaldrill
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/retractor
|
||||
name = "Retractor"
|
||||
id = "retractor"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 6000, MAT_GLASS = 3000)
|
||||
build_path = /obj/item/retractor
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/cautery
|
||||
name = "Cautery"
|
||||
id = "cautery"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 2500, MAT_GLASS = 750)
|
||||
build_path = /obj/item/cautery
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/hemostat
|
||||
name = "Hemostat"
|
||||
id = "hemostat"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2500)
|
||||
build_path = /obj/item/hemostat
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/beaker
|
||||
name = "Beaker"
|
||||
id = "beaker"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 500)
|
||||
build_path = /obj/item/reagent_containers/glass/beaker
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/large_beaker
|
||||
name = "Large Beaker"
|
||||
id = "large_beaker"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_GLASS = 2500)
|
||||
build_path = /obj/item/reagent_containers/glass/beaker/large
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/healthanalyzer
|
||||
name = "Health Analyzer"
|
||||
id = "healthanalyzer"
|
||||
build_type = AUTOLATHE | PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
|
||||
build_path = /obj/item/healthanalyzer
|
||||
category = list("initial", "Medical")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/pillbottle
|
||||
name = "Pill Bottle"
|
||||
id = "pillbottle"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 20, MAT_GLASS = 100)
|
||||
build_path = /obj/item/storage/pill_bottle
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/syringe
|
||||
name = "Syringe"
|
||||
id = "syringe"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 20)
|
||||
build_path = /obj/item/reagent_containers/syringe
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/health_sensor
|
||||
name = "Health Sensor"
|
||||
id = "health_sensor"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
|
||||
build_path = /obj/item/assembly/health
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/hypovialsmall
|
||||
name = "Hypovial"
|
||||
id = "hypovial"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
build_path = /obj/item/reagent_containers/glass/bottle/vial/small
|
||||
category = list("initial","Medical")
|
||||
|
||||
/datum/design/hypoviallarge
|
||||
name = "Large Hypovial"
|
||||
id = "large_hypovial"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 2500)
|
||||
build_path = /obj/item/reagent_containers/glass/bottle/vial/large
|
||||
category = list("initial","Medical")
|
||||
@@ -0,0 +1,186 @@
|
||||
///////////////////////////////////
|
||||
//////////Autolathe Designs ///////
|
||||
///////////////////////////////////
|
||||
/////////////
|
||||
////Secgear//
|
||||
/////////////
|
||||
|
||||
/datum/design/beanbag_slug
|
||||
name = "Beanbag Slug"
|
||||
id = "beanbag_slug"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 250)
|
||||
build_path = /obj/item/ammo_casing/shotgun/beanbag
|
||||
category = list("initial", "Security")
|
||||
|
||||
/datum/design/rubbershot
|
||||
name = "Rubber Shot"
|
||||
id = "rubber_shot"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/rubbershot
|
||||
category = list("initial", "Security")
|
||||
|
||||
/datum/design/c38
|
||||
name = "Speed Loader (.38 rubber)"
|
||||
id = "c38"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 20000)
|
||||
build_path = /obj/item/ammo_box/c38
|
||||
category = list("initial", "Security")
|
||||
|
||||
/////////////////
|
||||
///Hacked Gear //
|
||||
/////////////////
|
||||
|
||||
/datum/design/large_welding_tool
|
||||
name = "Industrial Welding Tool"
|
||||
id = "large_welding_tool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 70, MAT_GLASS = 60)
|
||||
build_path = /obj/item/weldingtool/largetank
|
||||
category = list("hacked", "Tools")
|
||||
|
||||
/datum/design/flamethrower
|
||||
name = "Flamethrower"
|
||||
id = "flamethrower"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
build_path = /obj/item/flamethrower/full
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/rcd
|
||||
name = "Rapid Construction Device (RCD)"
|
||||
id = "rcd"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
build_path = /obj/item/construction/rcd
|
||||
category = list("hacked", "Construction")
|
||||
|
||||
/datum/design/rpd
|
||||
name = "Rapid Pipe Dispenser (RPD)"
|
||||
id = "rpd"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75000, MAT_GLASS = 37500)
|
||||
build_path = /obj/item/pipe_dispenser
|
||||
category = list("hacked", "Construction")
|
||||
|
||||
/datum/design/handcuffs
|
||||
name = "Handcuffs"
|
||||
id = "handcuffs"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
build_path = /obj/item/restraints/handcuffs
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/receiver
|
||||
name = "Modular Receiver"
|
||||
id = "receiver"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 15000)
|
||||
build_path = /obj/item/weaponcrafting/receiver
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/shotgun_slug
|
||||
name = "Shotgun Slug"
|
||||
id = "shotgun_slug"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/buckshot_shell
|
||||
name = "Buckshot Shell"
|
||||
id = "buckshot_shell"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/buckshot
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/shotgun_dart
|
||||
name = "Shotgun Dart"
|
||||
id = "shotgun_dart"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/dart
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/incendiary_slug
|
||||
name = "Incendiary Slug"
|
||||
id = "incendiary_slug"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 4000)
|
||||
build_path = /obj/item/ammo_casing/shotgun/incendiary
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/riot_dart
|
||||
name = "Foam Riot Dart"
|
||||
id = "riot_dart"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1000) //Discount for making individually - no box = less metal!
|
||||
build_path = /obj/item/ammo_casing/caseless/foam_dart/riot
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/riot_darts
|
||||
name = "Foam Riot Dart Box"
|
||||
id = "riot_darts"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50000) //Comes with 40 darts
|
||||
build_path = /obj/item/ammo_box/foambox/riot
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/a357
|
||||
name = "Speed Loader (.357)"
|
||||
id = "a357"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
build_path = /obj/item/ammo_box/a357
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/c10mm
|
||||
name = "Ammo Box (10mm)"
|
||||
id = "c10mm"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
build_path = /obj/item/ammo_box/c10mm
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/c45
|
||||
name = "Ammo Box (.45)"
|
||||
id = "c45"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
build_path = /obj/item/ammo_box/c45
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/c9mm
|
||||
name = "Ammo Box (9mm)"
|
||||
id = "c9mm"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30000)
|
||||
build_path = /obj/item/ammo_box/c9mm
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/electropack
|
||||
name = "Electropack"
|
||||
id = "electropack"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 2500)
|
||||
build_path = /obj/item/electropack
|
||||
category = list("hacked", "Security")
|
||||
|
||||
/datum/design/cleaver
|
||||
name = "Butcher's Cleaver"
|
||||
id = "cleaver"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 18000)
|
||||
build_path = /obj/item/kitchen/knife/butcher
|
||||
category = list("hacked", "Dinnerware")
|
||||
|
||||
/datum/design/foilhat
|
||||
name = "Tinfoil Hat"
|
||||
id = "tinfoil_hat"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 5500)
|
||||
build_path = /obj/item/clothing/head/foilhat
|
||||
category = list("hacked", "Misc")
|
||||
@@ -0,0 +1,251 @@
|
||||
///////////////////////////////////
|
||||
//////////Autolathe Designs ///////
|
||||
///////////////////////////////////
|
||||
/////////////
|
||||
////T-Comms//
|
||||
/////////////
|
||||
|
||||
/datum/design/signaler
|
||||
name = "Remote Signaling Device"
|
||||
id = "signaler"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 400, MAT_GLASS = 120)
|
||||
build_path = /obj/item/assembly/signaler
|
||||
category = list("initial", "T-Comm")
|
||||
|
||||
/datum/design/radio_headset
|
||||
name = "Radio Headset"
|
||||
id = "radio_headset"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75)
|
||||
build_path = /obj/item/radio/headset
|
||||
category = list("initial", "T-Comm")
|
||||
|
||||
/datum/design/bounced_radio
|
||||
name = "Station Bounced Radio"
|
||||
id = "bounced_radio"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
build_path = /obj/item/radio/off
|
||||
category = list("initial", "T-Comm")
|
||||
|
||||
/datum/design/intercom_frame
|
||||
name = "Intercom Frame"
|
||||
id = "intercom_frame"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
build_path = /obj/item/wallframe/intercom
|
||||
category = list("initial", "T-Comm")
|
||||
|
||||
/////////////
|
||||
////MISC/////
|
||||
/////////////
|
||||
|
||||
/datum/design/camera
|
||||
name = "Camera"
|
||||
id = "camera"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 100)
|
||||
build_path = /obj/item/camera
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/camera_film
|
||||
name = "Camera Film Cartridge"
|
||||
id = "camera_film"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 10)
|
||||
build_path = /obj/item/camera_film
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/earmuffs
|
||||
name = "Earmuffs"
|
||||
id = "earmuffs"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500)
|
||||
build_path = /obj/item/clothing/ears/earmuffs
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/pipe_painter
|
||||
name = "Pipe Painter"
|
||||
id = "pipe_painter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 5000, MAT_GLASS = 2000)
|
||||
build_path = /obj/item/pipe_painter
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/airlock_painter
|
||||
name = "Airlock Painter"
|
||||
id = "airlock_painter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 50)
|
||||
build_path = /obj/item/airlock_painter
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/cultivator
|
||||
name = "Cultivator"
|
||||
id = "cultivator"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL=50)
|
||||
build_path = /obj/item/cultivator
|
||||
category = list("initial","Misc")
|
||||
|
||||
/datum/design/plant_analyzer
|
||||
name = "Plant Analyzer"
|
||||
id = "plant_analyzer"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
build_path = /obj/item/plant_analyzer
|
||||
category = list("initial","Misc")
|
||||
|
||||
/datum/design/shovel
|
||||
name = "Shovel"
|
||||
id = "shovel"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50)
|
||||
build_path = /obj/item/shovel
|
||||
category = list("initial","Misc")
|
||||
|
||||
/datum/design/spade
|
||||
name = "Spade"
|
||||
id = "spade"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50)
|
||||
build_path = /obj/item/shovel/spade
|
||||
category = list("initial","Misc")
|
||||
|
||||
/datum/design/hatchet
|
||||
name = "Hatchet"
|
||||
id = "hatchet"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 15000)
|
||||
build_path = /obj/item/hatchet
|
||||
category = list("initial","Misc")
|
||||
|
||||
/datum/design/recorder
|
||||
name = "Universal Recorder"
|
||||
id = "recorder"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 60, MAT_GLASS = 30)
|
||||
build_path = /obj/item/taperecorder/empty
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/tape
|
||||
name = "Tape"
|
||||
id = "tape"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 20, MAT_GLASS = 5)
|
||||
build_path = /obj/item/tape/random
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/igniter
|
||||
name = "Igniter"
|
||||
id = "igniter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
|
||||
build_path = /obj/item/assembly/igniter
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/infrared_emitter
|
||||
name = "Infrared Emitter"
|
||||
id = "infrared_emitter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1000, MAT_GLASS = 500)
|
||||
build_path = /obj/item/assembly/infra
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/timer
|
||||
name = "Timer"
|
||||
id = "timer"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
|
||||
build_path = /obj/item/assembly/timer
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/voice_analyser
|
||||
name = "Voice Analyser"
|
||||
id = "voice_analyser"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 50)
|
||||
build_path = /obj/item/assembly/voice
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/prox_sensor
|
||||
name = "Proximity Sensor"
|
||||
id = "prox_sensor"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
|
||||
build_path = /obj/item/assembly/prox_sensor
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/foam_dart
|
||||
name = "Box of Foam Darts"
|
||||
id = "foam_dart"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
build_path = /obj/item/ammo_box/foambox
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/laptop
|
||||
name = "Laptop Frame"
|
||||
id = "laptop"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/modular_computer/laptop/buildable
|
||||
category = list("initial","Misc")
|
||||
|
||||
/datum/design/tablet
|
||||
name = "Tablet Frame"
|
||||
id = "tablet"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 2000, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/modular_computer/tablet
|
||||
category = list("initial","Misc")
|
||||
|
||||
/datum/design/slime_scanner
|
||||
name = "Slime Scanner"
|
||||
id = "slime_scanner"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 200)
|
||||
build_path = /obj/item/slime_scanner
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/pet_carrier
|
||||
name = "Pet Carrier"
|
||||
id = "pet_carrier"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 7500, MAT_GLASS = 100)
|
||||
build_path = /obj/item/pet_carrier
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/packageWrap
|
||||
name = "Package Wrapping"
|
||||
id = "packagewrap"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 200, MAT_GLASS = 200)
|
||||
build_path = /obj/item/stack/packageWrap
|
||||
category = list("initial", "Misc")
|
||||
maxstack = 30
|
||||
|
||||
/datum/design/holodisk
|
||||
name = "Holodisk"
|
||||
id = "holodisk"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
build_path = /obj/item/disk/holodisk
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/lock_collar
|
||||
name = "Lockable Collar"
|
||||
id = "lock_collar"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1200, MAT_GLASS = 100)
|
||||
build_path = /obj/item/clothing/neck/petcollar/locked
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/collar_key
|
||||
name = "Collar Key"
|
||||
id = "collar_key"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 300, MAT_GLASS = 150)
|
||||
build_path = /obj/item/key/collar
|
||||
category = list("initial", "Misc")
|
||||
@@ -0,0 +1,150 @@
|
||||
///////////////////////////////////
|
||||
//////////Autolathe Designs ///////
|
||||
///////////////////////////////////
|
||||
///////////
|
||||
///Tools //
|
||||
///////////
|
||||
/datum/design/bucket
|
||||
name = "Bucket"
|
||||
id = "bucket"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 200)
|
||||
build_path = /obj/item/reagent_containers/glass/bucket
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/crowbar
|
||||
name = "Pocket Crowbar"
|
||||
id = "crowbar"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50)
|
||||
build_path = /obj/item/crowbar
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/flashlight
|
||||
name = "Flashlight"
|
||||
id = "flashlight"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
|
||||
build_path = /obj/item/flashlight
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/extinguisher
|
||||
name = "Fire Extinguisher"
|
||||
id = "extinguisher"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 90)
|
||||
build_path = /obj/item/extinguisher
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/pocketfireextinguisher
|
||||
name = "Pocket Fire Extinguisher"
|
||||
id = "pocketfireextinguisher"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 40)
|
||||
build_path = /obj/item/extinguisher/mini
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/multitool
|
||||
name = "Multitool"
|
||||
id = "multitool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 20)
|
||||
build_path = /obj/item/multitool
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/analyzer
|
||||
name = "Analyzer"
|
||||
id = "analyzer"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 20)
|
||||
build_path = /obj/item/analyzer
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/tscanner
|
||||
name = "T-Ray Scanner"
|
||||
id = "tscanner"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 150)
|
||||
build_path = /obj/item/t_scanner
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/weldingtool
|
||||
name = "Welding Tool"
|
||||
id = "welding_tool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 70, MAT_GLASS = 20)
|
||||
build_path = /obj/item/weldingtool
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/mini_weldingtool
|
||||
name = "Emergency Welding Tool"
|
||||
id = "mini_welding_tool"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 30, MAT_GLASS = 10)
|
||||
build_path = /obj/item/weldingtool/mini
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/screwdriver
|
||||
name = "Screwdriver"
|
||||
id = "screwdriver"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 75)
|
||||
build_path = /obj/item/screwdriver
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/wirecutters
|
||||
name = "Wirecutters"
|
||||
id = "wirecutters"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 80)
|
||||
build_path = /obj/item/wirecutters
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/wrench
|
||||
name = "Wrench"
|
||||
id = "wrench"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 150)
|
||||
build_path = /obj/item/wrench
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/welding_helmet
|
||||
name = "Welding Helmet"
|
||||
id = "welding_helmet"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 1750, MAT_GLASS = 400)
|
||||
build_path = /obj/item/clothing/head/welding
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/cable_coil
|
||||
name = "Cable Coil"
|
||||
id = "cable_coil"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 10, MAT_GLASS = 5)
|
||||
build_path = /obj/item/stack/cable_coil/random
|
||||
category = list("initial","Tools")
|
||||
maxstack = 30
|
||||
|
||||
/datum/design/toolbox
|
||||
name = "Toolbox"
|
||||
id = "tool_box"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
build_path = /obj/item/storage/toolbox
|
||||
category = list("initial","Tools")
|
||||
|
||||
/datum/design/spraycan
|
||||
name = "Spraycan"
|
||||
id = "spraycan"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 100, MAT_GLASS = 100)
|
||||
build_path = /obj/item/toy/crayon/spraycan
|
||||
category = list("initial", "Tools")
|
||||
|
||||
/datum/design/geiger
|
||||
name = "Geiger Counter"
|
||||
id = "geigercounter"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
|
||||
build_path = /obj/item/geiger_counter
|
||||
category = list("initial", "Tools")
|
||||
@@ -196,8 +196,8 @@
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/defib_heal
|
||||
name = "Defibrillartor Healing disk"
|
||||
desc = "A disk allowing for greater amounts of healing"
|
||||
name = "Defibrillator Healing disk"
|
||||
desc = "An upgrade which increases the healing power of the defibrillator"
|
||||
id = "defib_heal"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
|
||||
@@ -207,8 +207,8 @@
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/defib_shock
|
||||
name = "Defibrillartor Anit-Shock Disk"
|
||||
desc = "A disk that helps agains shocking anyone, other then the intented target"
|
||||
name = "Defibrillator Anti-Shock Disk"
|
||||
desc = "A safety upgrade that guarantees only the patient will get shocked"
|
||||
id = "defib_shock"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
|
||||
@@ -218,8 +218,8 @@
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/defib_decay
|
||||
name = "Defibrillartor Body-Decay extender Disk"
|
||||
desc = "A disk that helps defibrillator revive the longer decayed dead"
|
||||
name = "Defibrillator Body-Decay Extender Disk"
|
||||
desc = "An upgrade allowing the defibrillator to work on more decayed bodies"
|
||||
id = "defib_decay"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000)
|
||||
@@ -229,8 +229,8 @@
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/defib_speed
|
||||
name = "Defibrllartor Pre-Primer Disk"
|
||||
desc = "A disk that cuts the time charg time in half for defibrillator use"
|
||||
name = "Defibrillator Fast Charge Disk"
|
||||
desc = "An upgrade to the defibrillator capacitors, which let it charge faster"
|
||||
id = "defib_speed"
|
||||
build_type = PROTOLATHE
|
||||
build_path = /obj/item/disk/medical/defib_speed
|
||||
|
||||
@@ -102,8 +102,8 @@
|
||||
|
||||
/datum/techweb_node/adv_defibrillator_tec
|
||||
id = "adv_defibrillator_tec"
|
||||
display_name = "Adv Defibrillator tec"
|
||||
description = "More ways to bring back the freshly dead."
|
||||
display_name = "Defibrillator Upgrades"
|
||||
description = "More ways to bring back the newly dead."
|
||||
prereq_ids = list("adv_biotech", "exp_surgery", "adv_engi", "adv_power")
|
||||
design_ids = list("defib_decay", "defib_shock", "defib_heal", "defib_speed")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
|
||||
@@ -385,6 +385,8 @@
|
||||
. = list()
|
||||
|
||||
var/image_dir = 0
|
||||
var/icon_gender = (body_gender == FEMALE) ? "f" : "m" //gender of the icon, if applicable
|
||||
|
||||
if(dropped)
|
||||
image_dir = SOUTH
|
||||
if(dmg_overlay_type)
|
||||
@@ -393,8 +395,11 @@
|
||||
if(burnstate)
|
||||
. += image('icons/mob/dam_mob.dmi', "[dmg_overlay_type]_[body_zone]_0[burnstate]", -DAMAGE_LAYER, image_dir)
|
||||
if(body_markings && status != BODYPART_ROBOTIC)
|
||||
if(use_digitigrade == NOT_DIGITIGRADE)
|
||||
. += image(body_markings_icon, "[body_markings]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
if(!use_digitigrade)
|
||||
if(BODY_ZONE_CHEST)
|
||||
. += image(body_markings_icon, "[body_markings]_[body_zone]_[icon_gender]", -MARKING_LAYER, image_dir)
|
||||
else
|
||||
. += image(body_markings_icon, "[body_markings]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
else
|
||||
. += image(body_markings_icon, "[body_markings]_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
|
||||
@@ -417,8 +422,6 @@
|
||||
limb.icon_state = "[animal_origin]_[body_zone]"
|
||||
return
|
||||
|
||||
var/icon_gender = (body_gender == FEMALE) ? "f" : "m" //gender of the icon, if applicable
|
||||
|
||||
if((body_zone != BODY_ZONE_HEAD && body_zone != BODY_ZONE_CHEST))
|
||||
should_draw_gender = FALSE
|
||||
|
||||
@@ -454,7 +457,10 @@
|
||||
marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
|
||||
else if(!use_digitigrade)
|
||||
marking = image(body_markings_icon, "[body_markings]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
if(body_zone == BODY_ZONE_CHEST)
|
||||
marking = image(body_markings_icon, "[body_markings]_[body_zone]_[icon_gender]", -MARKING_LAYER, image_dir)
|
||||
else
|
||||
marking = image(body_markings_icon, "[body_markings]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
else
|
||||
marking = image(body_markings_icon, "[body_markings]_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
. += marking
|
||||
@@ -494,7 +500,10 @@
|
||||
marking = image('modular_citadel/icons/mob/markings_notmammals.dmi', "husk_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
|
||||
else if(!use_digitigrade)
|
||||
marking = image(body_markings_icon, "[body_markings]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
if(body_zone == BODY_ZONE_CHEST)
|
||||
marking = image(body_markings_icon, "[body_markings]_[body_zone]_[icon_gender]", -MARKING_LAYER, image_dir)
|
||||
else
|
||||
marking = image(body_markings_icon, "[body_markings]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
else
|
||||
marking = image(body_markings_icon, "[body_markings]_digitigrade_[use_digitigrade]_[body_zone]", -MARKING_LAYER, image_dir)
|
||||
. += marking
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "25% < --- 50% For NPC blocking bullshit
|
||||
ided: Yes"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- code_imp: "made it look nice"
|
||||
@@ -0,0 +1,6 @@
|
||||
author: "Nero1024"
|
||||
delete-after: True
|
||||
changes:
|
||||
- soundadd: "Bare feet will now make the correct footstep sounds."
|
||||
- soundadd: "Other mobs will make the correct footstep sounds."
|
||||
- soundadd: "Crawling/dragging sounds for downed/incapacitated mobs"
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "WhiteHusky"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Changed the styling of arousal messages to use pink-ish colors."
|
||||
- bugfix: "The orgasm moodlet message new-lines properly."
|
||||
@@ -0,0 +1,6 @@
|
||||
author: "BurgerBB"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Ass slapping only works if you're actually behind the target. Ass slapping now respects disarm blocking. You can no longer face/ass slap someone on an intent other than help, unless they are also face/ass slapping."
|
||||
- bugfix: "Fixed ass and face slapping grammar."
|
||||
- rscadd: "Adds meh effects for ass and face slapping."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Poojawa"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Large maps have had a patient room transformed into micro chemistry stations with nothing else in them. They've been labelled 'Apothecary' rooms and are accessible by doctors."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "dtfe3"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Watcher wing Trophy's effect lasts 1 second instead of 0.5"
|
||||
@@ -0,0 +1,6 @@
|
||||
author: "Poojawa"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "females now have female defined sprites"
|
||||
- bugfix: "Slime legs have had their excess pixels adjusted"
|
||||
- bugfix: "Mammal normal legs are more in line with human legs now"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Poojawa"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "fixed species like abductors and golems getting the fat tiddy or pingas"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "2 -> 3"
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "Useroth"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "The space hotel dorms are now properly boltable with the buttons inside."
|
||||
- bugfix: "Makes the booze-o-mat hacked by default. Alternative to https://github.com/Citadel-Station-13/Citadel-Station-13/pull/8350."
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added a few jet packs to the space queens men"
|
||||
- tweak: "volume of jet packs"
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "deathride58"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Shield blobs no longer become completely invulnerable to all forms of damage after reaching a \"\"\"weakened\"\"\" state"
|
||||
- tweak: "Taken care of what appeared to have been an oversight where shield blobs don't recover their armor after becoming weakened."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "deathride58"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Nerfed concatenators by limiting the amount of characters they're able to output"
|
||||
|
Before Width: | Height: | Size: 867 KiB After Width: | Height: | Size: 860 KiB |
|
Before Width: | Height: | Size: 53 KiB After Width: | Height: | Size: 59 KiB |
|
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 49 KiB |
@@ -21,7 +21,7 @@
|
||||
timeout = 3000
|
||||
|
||||
/datum/mood_event/orgasm
|
||||
description = "<font color = #780A53><i><b>I came!</font></i></b>" //funny meme haha
|
||||
description = "<span class='userlove'>I came!</span>\n" //funny meme haha
|
||||
mood_change = 3
|
||||
timeout = 1000
|
||||
|
||||
|
||||
@@ -222,17 +222,17 @@
|
||||
fluid_source = G.linked_organ.reagents
|
||||
total_fluids = fluid_source.total_volume
|
||||
if(mb_time)
|
||||
src.visible_message("<span class='danger'>[src] starts to [G.masturbation_verb] [p_their()] [G.name].</span>", \
|
||||
"<span class='green'>You start to [G.masturbation_verb] your [G.name].</span>", \
|
||||
"<span class='green'>You start to [G.masturbation_verb] your [G.name].</span>")
|
||||
src.visible_message("<span class='love'>[src] starts to [G.masturbation_verb] [p_their()] [G.name].</span>", \
|
||||
"<span class='userlove'>You start to [G.masturbation_verb] your [G.name].</span>", \
|
||||
"<span class='userlove'>You start to [G.masturbation_verb] your [G.name].</span>")
|
||||
|
||||
if(do_after(src, mb_time, target = src))
|
||||
if(total_fluids > 5)
|
||||
fluid_source.reaction(src.loc, TOUCH, 1, 0)
|
||||
fluid_source.clear_reagents()
|
||||
src.visible_message("<span class='danger'>[src] orgasms, cumming[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
|
||||
"<span class='green'>You cum[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""].</span>", \
|
||||
"<span class='green'>You have relieved yourself.</span>")
|
||||
src.visible_message("<span class='love'>[src] orgasms, cumming[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
|
||||
"<span class='userlove'>You cum[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""].</span>", \
|
||||
"<span class='userlove'>You have relieved yourself.</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
|
||||
if(G.can_climax)
|
||||
setArousalLoss(min_arousal)
|
||||
@@ -260,16 +260,16 @@
|
||||
else
|
||||
total_fluids = fluid_source.total_volume
|
||||
if(mb_time) //as long as it's not instant, give a warning
|
||||
src.visible_message("<span class='danger'>[src] looks like they're about to cum.</span>", \
|
||||
"<span class='green'>You feel yourself about to orgasm.</span>", \
|
||||
"<span class='green'>You feel yourself about to orgasm.</span>")
|
||||
src.visible_message("<span class='love'>[src] looks like they're about to cum.</span>", \
|
||||
"<span class='userlove'>You feel yourself about to orgasm.</span>", \
|
||||
"<span class='userlove'>You feel yourself about to orgasm.</span>")
|
||||
if(do_after(src, mb_time, target = src))
|
||||
if(total_fluids > 5)
|
||||
fluid_source.reaction(src.loc, TOUCH, 1, 0)
|
||||
fluid_source.clear_reagents()
|
||||
src.visible_message("<span class='danger'>[src] orgasms[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""], using [p_their()] [G.name]!</span>", \
|
||||
"<span class='green'>You climax[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""] with your [G.name].</span>", \
|
||||
"<span class='green'>You climax using your [G.name].</span>")
|
||||
src.visible_message("<span class='love'>[src] orgasms[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""], using [p_their()] [G.name]!</span>", \
|
||||
"<span class='userlove'>You climax[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""] with your [G.name].</span>", \
|
||||
"<span class='userlove'>You climax using your [G.name].</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
|
||||
if(G.can_climax)
|
||||
setArousalLoss(min_arousal)
|
||||
@@ -288,9 +288,9 @@
|
||||
fluid_source = G.linked_organ.reagents
|
||||
total_fluids = fluid_source.total_volume
|
||||
if(mb_time) //Skip warning if this is an instant climax.
|
||||
src.visible_message("[src] is about to climax with [L]!", \
|
||||
"You're about to climax with [L]!", \
|
||||
"<span class='danger'>You're preparing to climax with someone!</span>")
|
||||
src.visible_message("<span class='love'>[src] is about to climax with [L]!</span>", \
|
||||
"<span class='userlove'>You're about to climax with [L]!</span>", \
|
||||
"<span class='userlove'>You're preparing to climax with someone!</span>")
|
||||
if(spillage)
|
||||
if(do_after(src, mb_time, target = src) && in_range(src, L))
|
||||
fluid_source.trans_to(L, total_fluids*G.fluid_transfer_factor)
|
||||
@@ -298,9 +298,9 @@
|
||||
if(total_fluids > 5)
|
||||
fluid_source.reaction(L.loc, TOUCH, 1, 0)
|
||||
fluid_source.clear_reagents()
|
||||
src.visible_message("<span class='danger'>[src] climaxes with [L][spillage ? ", overflowing and spilling":""], using [p_their()] [G.name]!</span>", \
|
||||
"<span class='green'>You orgasm with [L][spillage ? ", spilling out of them":""], using your [G.name].</span>", \
|
||||
"<span class='green'>You have climaxed with someone[spillage ? ", spilling out of them":""], using your [G.name].</span>")
|
||||
src.visible_message("<span class='love'>[src] climaxes with [L][spillage ? ", overflowing and spilling":""], using [p_their()] [G.name]!</span>", \
|
||||
"<span class='userlove'>You orgasm with [L][spillage ? ", spilling out of them":""], using your [G.name].</span>", \
|
||||
"<span class='userlove'>You have climaxed with someone[spillage ? ", spilling out of them":""], using your [G.name].</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
|
||||
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
|
||||
if(G.can_climax)
|
||||
@@ -309,9 +309,9 @@
|
||||
if(do_after(src, mb_time, target = src) && in_range(src, L))
|
||||
fluid_source.trans_to(L, total_fluids)
|
||||
total_fluids = 0
|
||||
src.visible_message("<span class='danger'>[src] climaxes with [L], [p_their()] [G.name] spilling nothing!</span>", \
|
||||
"<span class='green'>You ejaculate with [L], your [G.name] spilling nothing.</span>", \
|
||||
"<span class='green'>You have climaxed inside someone, your [G.name] spilling nothing.</span>")
|
||||
src.visible_message("<span class='love'>[src] climaxes with [L], [p_their()] [G.name] spilling nothing!</span>", \
|
||||
"<span class='userlove'>You ejaculate with [L], your [G.name] spilling nothing.</span>", \
|
||||
"<span class='userlove'>You have climaxed inside someone, your [G.name] spilling nothing.</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
|
||||
SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
|
||||
if(G.can_climax)
|
||||
@@ -335,14 +335,14 @@
|
||||
// to_chat(src, "<span class='warning'>You need a container to do this!</span>")
|
||||
// return
|
||||
|
||||
src.visible_message("<span class='danger'>[src] starts to [G.masturbation_verb] their [G.name] over [container].</span>", \
|
||||
"<span class='userdanger'>You start to [G.masturbation_verb] your [G.name] over [container].</span>", \
|
||||
"<span class='userdanger'>You start to [G.masturbation_verb] your [G.name] over something.</span>")
|
||||
src.visible_message("<span class='love'>[src] starts to [G.masturbation_verb] their [G.name] over [container].</span>", \
|
||||
"<span class='userlove'>You start to [G.masturbation_verb] your [G.name] over [container].</span>", \
|
||||
"<span class='userlove'>You start to [G.masturbation_verb] your [G.name] over something.</span>")
|
||||
if(do_after(src, mb_time, target = src) && in_range(src, container))
|
||||
fluid_source.trans_to(container, total_fluids)
|
||||
src.visible_message("<span class='danger'>[src] uses [p_their()] [G.name] to fill [container]!</span>", \
|
||||
"<span class='green'>You used your [G.name] to fill [container].</span>", \
|
||||
"<span class='green'>You have relieved some pressure.</span>")
|
||||
src.visible_message("<span class='love'>[src] uses [p_their()] [G.name] to fill [container]!</span>", \
|
||||
"<span class='userlove'>You used your [G.name] to fill [container].</span>", \
|
||||
"<span class='userlove'>You have relieved some pressure.</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
|
||||
if(G.can_climax)
|
||||
setArousalLoss(min_arousal)
|
||||
|
||||
@@ -133,12 +133,12 @@
|
||||
|
||||
//proc to give a player their genitals and stuff when they log in
|
||||
/mob/living/carbon/human/proc/give_genitals(clean=0)//clean will remove all pre-existing genitals. proc will then give them any genitals that are enabled in their DNA
|
||||
if (NOGENITALS in dna.species.species_traits)
|
||||
return
|
||||
if(clean)
|
||||
var/obj/item/organ/genital/GtoClean
|
||||
for(GtoClean in internal_organs)
|
||||
qdel(GtoClean)
|
||||
if (NOGENITALS in dna.species.species_traits)
|
||||
return
|
||||
//Order should be very important. FIRST vagina, THEN testicles, THEN penis, as this affects the order they are rendered in.
|
||||
if(dna.features["has_breasts"])
|
||||
give_breasts()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "mag-casing-live"
|
||||
projectile_type = /obj/item/projectile/bullet/magrifle
|
||||
energy_cost = 300
|
||||
energy_cost = 200
|
||||
|
||||
/obj/item/ammo_casing/caseless/mag_e/anlmagm_e
|
||||
desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload."
|
||||
@@ -17,7 +17,7 @@
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "mag-casing-live"
|
||||
projectile_type = /obj/item/projectile/bullet/nlmagrifle
|
||||
energy_cost = 300
|
||||
energy_cost = 200
|
||||
|
||||
/obj/item/ammo_casing/caseless/mag_e/amags
|
||||
desc = "A ferromagnetic slug intended to be launched out of a compatible weapon."
|
||||
@@ -25,7 +25,7 @@
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "mag-casing-live"
|
||||
projectile_type = /obj/item/projectile/bullet/mags
|
||||
energy_cost = 200
|
||||
energy_cost = 125
|
||||
|
||||
/obj/item/ammo_casing/caseless/mag_e/anlmags
|
||||
desc = "A specialized ferromagnetic slug designed with a less-than-lethal payload."
|
||||
@@ -33,7 +33,7 @@
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "mag-casing-live"
|
||||
projectile_type = /obj/item/projectile/bullet/nlmags
|
||||
energy_cost = 200
|
||||
energy_cost = 125
|
||||
|
||||
///magazines///
|
||||
|
||||
@@ -53,14 +53,13 @@
|
||||
ammo_type = /obj/item/ammo_casing/caseless/mag_e/amagm_e
|
||||
max_ammo = 24
|
||||
|
||||
|
||||
/obj/item/ammo_box/magazine/mmag_e/small
|
||||
name = "magpistol magazine (non-lethal disabler)"
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "nlmagmag"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/mag_e/anlmags
|
||||
caliber = "mag_e"
|
||||
max_ammo = 15
|
||||
max_ammo = 16
|
||||
multiple_sprites = 2
|
||||
|
||||
/obj/item/ammo_box/magazine/mmag_e/small/lethal
|
||||
@@ -68,6 +67,7 @@
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "smallmagmag"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/mag_e/amags
|
||||
max_ammo = 16
|
||||
|
||||
///cells///
|
||||
|
||||
@@ -218,7 +218,6 @@
|
||||
pin = null
|
||||
spawnwithmagazine = FALSE
|
||||
|
||||
|
||||
///magpistol///
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/mag_e
|
||||
@@ -278,7 +277,6 @@
|
||||
if(!dead_cell)
|
||||
cell.give(cell.maxcharge)
|
||||
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/mag_e/update_icon()
|
||||
..()
|
||||
if(magazine)
|
||||
@@ -288,7 +286,6 @@
|
||||
cut_overlays()
|
||||
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
|
||||
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/mag_e/nopin
|
||||
pin = null
|
||||
spawnwithmagazine = FALSE
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
M.emote(pick("moan","blush"))
|
||||
if(prob(5))
|
||||
var/aroused_message = pick("You feel frisky.", "You're having trouble suppressing your urges.", "You feel in the mood.")
|
||||
to_chat(M, "<span class='love'>[aroused_message]</span>")
|
||||
to_chat(M, "<span class='userlove'>[aroused_message]</span>")
|
||||
..()
|
||||
|
||||
/datum/reagent/drug/aphrodisiacplus
|
||||
@@ -133,7 +133,7 @@
|
||||
aroused_message = pick("You need to fuck someone!", "You're bursting with sexual tension!", "You can't get sex off your mind!")
|
||||
else
|
||||
aroused_message = pick("You feel a bit hot.", "You feel strong sexual urges.", "You feel in the mood.", "You're ready to go down on someone.")
|
||||
to_chat(M, "<span class='love'>[aroused_message]</span>")
|
||||
to_chat(M, "<span class='userlove'>[aroused_message]</span>")
|
||||
..()
|
||||
|
||||
/datum/reagent/drug/aphrodisiacplus/addiction_act_stage2(mob/living/M)
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
/datum/design/hypovialsmall
|
||||
name = "Hypovial"
|
||||
id = "hypovial"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 500)
|
||||
build_path = /obj/item/reagent_containers/glass/bottle/vial/small
|
||||
category = list("initial","Medical")
|
||||
|
||||
/datum/design/hypoviallarge
|
||||
name = "Large Hypovial"
|
||||
id = "large_hypovial"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 2500)
|
||||
build_path = /obj/item/reagent_containers/glass/bottle/vial/large
|
||||
category = list("initial","Medical")
|
||||
|
Before Width: | Height: | Size: 81 KiB After Width: | Height: | Size: 92 KiB |
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 37 KiB |
|
Before Width: | Height: | Size: 8.0 KiB After Width: | Height: | Size: 8.0 KiB |