Update update_icons.dm
This commit is contained in:
@@ -221,13 +221,7 @@ There are several things that need to be remembered:
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client.screen += glasses //Either way, add the item to the HUD
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update_observer_view(glasses,1)
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if(!(head && (head.flags_inv & HIDEEYES)) && !(wear_mask && (wear_mask.flags_inv & HIDEEYES)))
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<<<<<<< HEAD
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overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(state = glasses.icon_state, default_layer = GLASSES_LAYER, default_icon_file = ((glasses.icon_override) ? glasses.icon_override : 'icons/mob/eyes.dmi'))
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=======
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overlays_standing[GLASSES_LAYER] = glasses.build_worn_icon(state = glasses.icon_state, default_layer = GLASSES_LAYER, default_icon_file = 'icons/mob/eyes.dmi')
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>>>>>>> 068f91e... Refactors species-based offsets, condenses all offsets into a single list, adds support for all other standing icons (#31642)
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var/mutable_appearance/glasses_overlay = overlays_standing[GLASSES_LAYER]
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if(OFFSET_GLASSES in dna.species.offset_features)
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glasses_overlay.pixel_x += dna.species.offset_features[OFFSET_GLASSES][1]
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@@ -253,17 +247,12 @@ There are several things that need to be remembered:
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client.screen += ears //add it to the client's screen
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update_observer_view(ears,1)
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<<<<<<< HEAD
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overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = ((ears.icon_override) ? ears.icon_override : 'icons/mob/ears.dmi'))
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=======
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overlays_standing[EARS_LAYER] = ears.build_worn_icon(state = ears.icon_state, default_layer = EARS_LAYER, default_icon_file = 'icons/mob/ears.dmi')
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var/mutable_appearance/ears_overlay = overlays_standing[EARS_LAYER]
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if(OFFSET_EARS in dna.species.offset_features)
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ears_overlay.pixel_x += dna.species.offset_features[OFFSET_EARS][1]
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ears_overlay.pixel_y += dna.species.offset_features[OFFSET_EARS][2]
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overlays_standing[EARS_LAYER] = ears_overlay
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>>>>>>> 068f91e... Refactors species-based offsets, condenses all offsets into a single list, adds support for all other standing icons (#31642)
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apply_overlay(EARS_LAYER)
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@@ -283,17 +272,12 @@ There are several things that need to be remembered:
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if(hud_used.inventory_shown) //if the inventory is open
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client.screen += shoes //add it to client's screen
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update_observer_view(shoes,1)
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<<<<<<< HEAD
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overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(state = shoes.icon_state, default_layer = SHOES_LAYER, default_icon_file = ((shoes.icon_override) ? shoes.icon_override : 'icons/mob/feet.dmi'))
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=======
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overlays_standing[SHOES_LAYER] = shoes.build_worn_icon(state = shoes.icon_state, default_layer = SHOES_LAYER, default_icon_file = 'icons/mob/feet.dmi')
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var/mutable_appearance/shoes_overlay = overlays_standing[SHOES_LAYER]
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if(OFFSET_SHOES in dna.species.offset_features)
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shoes_overlay.pixel_x += dna.species.offset_features[OFFSET_SHOES][1]
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shoes_overlay.pixel_y += dna.species.offset_features[OFFSET_SHOES][2]
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overlays_standing[SHOES_LAYER] = shoes_overlay
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>>>>>>> 068f91e... Refactors species-based offsets, condenses all offsets into a single list, adds support for all other standing icons (#31642)
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apply_overlay(SHOES_LAYER)
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@@ -350,18 +334,12 @@ There are several things that need to be remembered:
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if(!t_state)
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t_state = belt.icon_state
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<<<<<<< HEAD
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overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = ((belt.icon_override) ? belt.icon_override : 'icons/mob/belt.dmi'))
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=======
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overlays_standing[BELT_LAYER] = belt.build_worn_icon(state = t_state, default_layer = BELT_LAYER, default_icon_file = 'icons/mob/belt.dmi')
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var/mutable_appearance/belt_overlay = overlays_standing[BELT_LAYER]
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if(OFFSET_BELT in dna.species.offset_features)
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belt_overlay.pixel_x += dna.species.offset_features[OFFSET_BELT][1]
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belt_overlay.pixel_y += dna.species.offset_features[OFFSET_BELT][2]
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overlays_standing[BELT_LAYER] = belt_overlay
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>>>>>>> 068f91e... Refactors species-based offsets, condenses all offsets into a single list, adds support for all other standing icons (#31642)
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apply_overlay(BELT_LAYER)
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@@ -380,17 +358,12 @@ There are several things that need to be remembered:
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client.screen += wear_suit
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update_observer_view(wear_suit,1)
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<<<<<<< HEAD
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overlays_standing[SUIT_LAYER] = wear_suit.build_worn_icon(state = wear_suit.icon_state, default_layer = SUIT_LAYER, default_icon_file = ((wear_suit.icon_override) ? wear_suit.icon_override : 'icons/mob/suit.dmi'))
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=======
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overlays_standing[SUIT_LAYER] = wear_suit.build_worn_icon(state = wear_suit.icon_state, default_layer = SUIT_LAYER, default_icon_file = 'icons/mob/suit.dmi')
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var/mutable_appearance/suit_overlay = overlays_standing[SUIT_LAYER]
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if(OFFSET_SUIT in dna.species.offset_features)
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suit_overlay.pixel_x += dna.species.offset_features[OFFSET_SUIT][1]
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suit_overlay.pixel_y += dna.species.offset_features[OFFSET_SUIT][2]
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overlays_standing[SUIT_LAYER] = suit_overlay
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>>>>>>> 068f91e... Refactors species-based offsets, condenses all offsets into a single list, adds support for all other standing icons (#31642)
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update_hair()
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update_mutant_bodyparts()
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