Merge branch 'master' into TGUI-3.0
This commit is contained in:
@@ -250,15 +250,13 @@
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return ..()
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/obj/item/card/id/proc/insert_money(obj/item/I, mob/user, physical_currency)
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if(!registered_account)
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to_chat(user, "<span class='warning'>[src] doesn't have a linked account to deposit [I] into!</span>")
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return
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var/cash_money = I.get_item_credit_value()
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if(!cash_money)
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to_chat(user, "<span class='warning'>[I] doesn't seem to be worth anything!</span>")
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return
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if(!registered_account)
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to_chat(user, "<span class='warning'>[src] doesn't have a linked account to deposit [I] into!</span>")
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return
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registered_account.adjust_money(cash_money)
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if(physical_currency)
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to_chat(user, "<span class='notice'>You stuff [I] into [src]. It disappears in a small puff of bluespace smoke, adding [cash_money] credits to the linked account.</span>")
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@@ -269,17 +267,20 @@
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qdel(I)
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/obj/item/card/id/proc/mass_insert_money(list/money, mob/user)
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if(!registered_account)
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to_chat(user, "<span class='warning'>[src] doesn't have a linked account to deposit into!</span>")
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return FALSE
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if (!money || !money.len)
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return FALSE
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var/total = 0
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for (var/obj/item/physical_money in money)
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var/cash_money = physical_money.get_item_credit_value()
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total += physical_money.get_item_credit_value()
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CHECK_TICK
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total += cash_money
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registered_account.adjust_money(cash_money)
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registered_account.adjust_money(total)
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QDEL_LIST(money)
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@@ -566,7 +566,7 @@
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/obj/item/borg/upgrade/expand/deactivate(mob/living/silicon/robot/R, user = usr)
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. = ..()
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if (.)
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if (. && R.hasExpanded)
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R.resize = 0.5
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R.hasExpanded = FALSE
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R.update_transform()
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@@ -35,7 +35,7 @@
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stuff_to_display = replacetext("[I.data]", eol , "<br>")
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/obj/item/integrated_circuit/output/screen/large
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name = "large screen"
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name = "medium screen"
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desc = "Takes any data type as an input and displays it to anybody near the device when pulsed. \
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It can also be examined to see the last thing it displayed."
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icon_state = "screen_medium"
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@@ -51,15 +51,29 @@
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else
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if(!isturf(assembly.loc))
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return
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var/atom/host = assembly || src
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var/list/mobs = list()
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for(var/mob/M in range(0, get_turf(src)))
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mobs += M
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to_chat(mobs, "<span class='notice'>[icon2html(host.icon, world, host.icon_state)] flashes a message: [stuff_to_display]</span>")
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host.investigate_log("displayed \"[html_encode(stuff_to_display)]\" as [type].", INVESTIGATE_CIRCUIT)
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var/list/nearby_things = range(0, get_turf(src))
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for(var/mob/M in nearby_things)
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var/obj/O = assembly ? assembly : src
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to_chat(M, "<span class='notice'>[icon2html(O.icon, world, O.icon_state)] [stuff_to_display]</span>")
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if(assembly)
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assembly.investigate_log("displayed \"[html_encode(stuff_to_display)]\" with [type].", INVESTIGATE_CIRCUIT)
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else
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investigate_log("displayed \"[html_encode(stuff_to_display)]\" as [type].", INVESTIGATE_CIRCUIT)
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/obj/item/integrated_circuit/output/screen/extralarge // the subtype is called "extralarge" because tg brought back medium screens and they named the subtype /screen/large
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name = "large screen"
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desc = "Takes any data type as an input and displays it to the user upon examining, and to all nearby beings when pulsed."
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icon_state = "screen_large"
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power_draw_per_use = 40
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cooldown_per_use = 10
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/obj/item/integrated_circuit/output/screen/extralarge/do_work()
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..()
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var/atom/host = assembly || src
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var/list/mobs = list()
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for(var/mob/M in viewers(7, get_turf(src)))
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mobs += M
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to_chat(mobs, "<span class='notice'>[icon2html(host.icon, world, host.icon_state)] flashes a message: [stuff_to_display]</span>")
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host.investigate_log("displayed \"[html_encode(stuff_to_display)]\" as [type].", INVESTIGATE_CIRCUIT)
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/obj/item/integrated_circuit/output/light
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name = "light"
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@@ -389,25 +403,4 @@
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//Hippie Ported Code--------------------------------------------------------------------------------------------------------
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/obj/item/radio/headset/integrated
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/obj/item/integrated_circuit/output/screen/large
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name = "medium screen"
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/obj/item/integrated_circuit/output/screen/extralarge // the subtype is called "extralarge" because tg brought back medium screens and they named the subtype /screen/large
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name = "large screen"
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desc = "Takes any data type as an input and displays it to the user upon examining, and to all nearby beings when pulsed."
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icon_state = "screen_large"
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power_draw_per_use = 40
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cooldown_per_use = 10
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/obj/item/integrated_circuit/output/screen/extralarge/do_work()
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..()
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var/obj/O = assembly ? get_turf(assembly) : loc
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O.visible_message("<span class='notice'>[icon2html(O.icon, world, O.icon_state)] [stuff_to_display]</span>")
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if(assembly)
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assembly.investigate_log("displayed \"[html_encode(stuff_to_display)]\" with [type].", INVESTIGATE_CIRCUIT)
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else
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investigate_log("displayed \"[html_encode(stuff_to_display)]\" as [type].", INVESTIGATE_CIRCUIT)
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@@ -13,6 +13,9 @@
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var/produced_coins = 0 // how many coins the machine has made in it's last cycle
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var/processing = FALSE
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var/chosen = /datum/material/iron //which material will be used to make coins
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var/coinsToProduce = 10
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speed_process = TRUE
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var/obj/item/storage/bag/money/bag_to_use
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/obj/machinery/mineral/mint/Initialize()
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@@ -123,9 +126,8 @@
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temp_list[chosen] = 400
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if(T)
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var/obj/item/O = new /obj/item/coin(src)
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var/obj/item/storage/bag/money/B = locate(/obj/item/storage/bag/money, T)
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O.set_custom_materials(temp_list)
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if(!B)
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B = new /obj/item/storage/bag/money(src)
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unload_mineral(B)
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O.forceMove(B)
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if(QDELETED(bag_to_use) || (bag_to_use.loc != T) || !SEND_SIGNAL(bag_to_use, COMSIG_TRY_STORAGE_INSERT, O, null, TRUE)) //important to send the signal so we don't overfill the bag.
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bag_to_use = new(src) //make a new bag if we can't find or use the old one.
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unload_mineral(bag_to_use) //just forcemove memes.
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O.forceMove(bag_to_use) //don't bother sending the signal, the new bag is empty and all that.
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@@ -50,6 +50,18 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">14 July 2020</h2>
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<h3 class="author">silicons updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">chemical reactions now are sorted by priority first and temperature second.</li>
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<li class="rscadd">sec and medical records have been added to character setup.</li>
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<li class="bugfix">circuit reagent heaters are now sanitized for temperature from 2.7 to 1000.</li>
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</ul>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">ports a money bag exploit</li>
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</ul>
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<h2 class="date">13 July 2020</h2>
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<h3 class="author">Linzolle updated:</h3>
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<ul class="changes bgimages16">
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@@ -26350,3 +26350,11 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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Owai-Seek:
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- tweak: Trashbags can now hold most shoes, and organs.
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- balance: You can no longer nest nuke disks or hold brains in the trash.
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2020-07-14:
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silicons:
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- rscadd: chemical reactions now are sorted by priority first and temperature second.
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- rscadd: sec and medical records have been added to character setup.
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- bugfix: circuit reagent heaters are now sanitized for temperature from 2.7 to
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1000.
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timothyteakettle:
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- bugfix: ports a money bag exploit
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@@ -1,4 +0,0 @@
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author: "silicons"
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delete-after: True
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changes:
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- bugfix: "circuit reagent heaters are now sanitized for temperature from 2.7 to 1000."
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@@ -1,4 +0,0 @@
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author: "silicons"
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delete-after: True
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changes:
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- rscadd: "chemical reactions now are sorted by priority first and temperature second."
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