bitflags not equals

This commit is contained in:
kevinz000
2020-03-16 04:26:19 -07:00
parent 2a9e4bebdd
commit 763c835a53
8 changed files with 15 additions and 15 deletions
+1 -1
View File
@@ -235,7 +235,7 @@
create_with_tank = TRUE
/obj/item/flamethrower/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(real_attack && (attack_type == ATTACK_TYPE_PROJECTILE))
if(real_attack && (attack_type & ATTACK_TYPE_PROJECTILE))
var/obj/item/projectile/P = hitby
if(istype(P) && (P.damage_type != STAMINA) && damage && !P.nodamage && prob(15))
owner.visible_message("<span class='danger'>\The [attack_text] hits the fueltank on [owner]'s [name], rupturing it! What a shot!</span>")
+1 -1
View File
@@ -116,7 +116,7 @@
return attack_hand(user)
/obj/item/grenade/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(real_attack && (attack_type == ATTACK_TYPE_PROJECTILE))
if(real_attack && (attack_type & ATTACK_TYPE_PROJECTILE))
var/obj/item/projectile/P = object
if(damage && !P.nodamage && (P.damage_type != STAMINA) && prob(15))
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
+1 -1
View File
@@ -329,7 +329,7 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/nullrod/claymore/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(attack_type == ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight
if(attack_type & ATTACK_TYPE_PROJECTILE) // Don't bring a sword to a gunfight
return NONE
return ..()
+4 -4
View File
@@ -29,9 +29,9 @@
/obj/item/shield/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(transparent && (object.pass_flags & PASSGLASS))
return FALSE
if(attack_type == ATTACK_TYPE_THROWN)
if(attack_type & ATTACK_TYPE_THROWN)
final_block_chance += 30
if(attack_type == ATTACK_TYPE_TACKLE)
if(attack_type & ATTACK_TYPE_TACKLE)
final_block_chance = 100
. = ..()
if(. & BLOCK_SUCCESS)
@@ -140,7 +140,7 @@
icon_state = "[base_icon_state]0"
/obj/item/shield/energy/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if((attack_type == ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_REFLECT
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
return ..()
@@ -250,6 +250,6 @@
item_flags = SLOWS_WHILE_IN_HAND
/obj/item/shield/riot/implant/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(attack_type == ATTACK_TYPE_PROJECTILE)
if(attack_type & ATTACK_TYPE_PROJECTILE)
final_block_chance = 60 //Massive shield
return ..()
+4 -4
View File
@@ -378,7 +378,7 @@
/obj/item/twohanded/dualsaber/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(!wielded)
return NONE
if(can_reflect && is_energy_reflectable_projectile(object) && (attack_type == ATTACK_TYPE_PROJECTILE))
if(can_reflect && is_energy_reflectable_projectile(object) && (attack_type & ATTACK_TYPE_PROJECTILE))
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER //no you
return BLOCK_SHOULD_REDIRECT | BLOCK_SUCCESS | BLOCK_REDIRECTED
return ..()
@@ -752,7 +752,7 @@
force_on = 30
/obj/item/twohanded/required/chainsaw/doomslayer/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(real_attack && (attack_type == ATTACK_TYPE_PROJECTILE))
if(real_attack && (attack_type & ATTACK_TYPE_PROJECTILE))
owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
return BLOCK_SUCCESS | BLOCK_INTERRUPT_CHAIN | BLOCK_PHYSICAL_EXTERNAL
@@ -899,9 +899,9 @@
/obj/item/twohanded/vibro_weapon/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if(wielded)
final_block_chance *= 2
if(wielded || attack_type != ATTACK_TYPE_PROJECTILE)
if(wielded || !(attack_type & ATTACK_TYPE_PROJECTILE))
if(prob(final_block_chance))
if(attack_type == ATTACK_TYPE_PROJECTILE)
if(attack_type & ATTACK_TYPE_PROJECTILE)
owner.visible_message("<span class='danger'>[owner] deflects [attack_text] with [src]!</span>")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
+1 -1
View File
@@ -156,7 +156,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
to_chat(user, "<span class='danger'>[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].</span>")
/obj/item/claymore/highlander/run_block(mob/living/owner, real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
if((attack_type == ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
return BLOCK_SUCCESS | BLOCK_SHOULD_REDIRECT | BLOCK_PHYSICAL_EXTERNAL | BLOCK_REDIRECT
return ..()