Pouches (#12432)
* The Ammo Pouch It holds magazines and most forms of ammo. * The Ammo Pouch It holds magazines and most forms of ammo.
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@@ -427,3 +427,21 @@
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_combined_w_class = INFINITY
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STR.max_items = 100
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/obj/item/storage/bag/ammo
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name = "ammo pouch"
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desc = "A pouch for your ammo that goes in your pocket."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "ammopouch"
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slot_flags = ITEM_SLOT_POCKET
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w_class = WEIGHT_CLASS_BULKY
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resistance_flags = FLAMMABLE
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/obj/item/storage/bag/ammo/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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STR.max_combined_w_class = 30
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STR.max_items = 3
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STR.display_numerical_stacking = FALSE
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STR.can_hold = typecacheof(list(/obj/item/ammo_box/magazine, /obj/item/ammo_casing))
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@@ -71,7 +71,8 @@
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/obj/item/clothing/mask/gas/syndicate,
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/obj/item/clothing/neck/necklace/dope,
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/obj/item/vending_refill/donksoft,
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/obj/item/circuitboard/computer/arcade/amputation)
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/obj/item/circuitboard/computer/arcade/amputation,
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/obj/item/storage/bag/ammo)
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crate_name = "crate"
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/datum/supply_pack/costumes_toys/foamforce
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@@ -100,6 +100,12 @@
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cost = 1
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exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/device_tools/ammo_pouch
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name = "Ammo Pouch"
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desc = "A small yet large enough pouch that can fit in your pocket, and has room for three magazines."
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item = /obj/item/storage/bag/ammo
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cost = 1
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/datum/uplink_item/device_tools/fakenucleardisk
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name = "Decoy Nuclear Authentication Disk"
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desc = "It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. \
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@@ -15,13 +15,15 @@
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/obj/item/secbat = 5)
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contraband = list(/obj/item/clothing/glasses/sunglasses = 2,
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/obj/item/storage/fancy/donut_box = 2,
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/obj/item/ssword_kit = 1)
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/obj/item/ssword_kit = 1,
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/obj/item/storage/bag/ammo = 1)
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premium = list(/obj/item/coin/antagtoken = 1,
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/obj/item/clothing/head/helmet/blueshirt = 1,
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/obj/item/clothing/suit/armor/vest/blueshirt = 1,
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/obj/item/clothing/under/rank/security/officer/blueshirt = 1,
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/obj/item/clothing/gloves/tackler = 5,
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/obj/item/ssword_kit = 1)
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/obj/item/ssword_kit = 1,
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/obj/item/storage/bag/ammo = 2)
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armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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refill_canister = /obj/item/vending_refill/security
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Before Width: | Height: | Size: 131 KiB After Width: | Height: | Size: 131 KiB |
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