bunch of grammar corrections
This commit is contained in:
@@ -92,7 +92,7 @@
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qdel(src)
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/obj/item/glasswork/glasses
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name = "Hand Made Glasses"
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desc = "Hande made glasses that have not been polished at all making them useless. Selling them could still be worth a bit of credits."
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name = "Handmade Glasses"
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desc = "Handmade glasses that have not been polished at all making them useless. Selling them could still be worth a few credits."
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icon = 'icons/obj/glass_ware.dmi'
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icon_state = "frames_2"
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@@ -92,7 +92,7 @@
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time = 150
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subcategory = CAT_MISCELLANEOUS
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category = CAT_MISC
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always_availible = FALSE // Disabled til learned
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always_availible = FALSE // Disabled until learned
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/datum/crafting_recipe/bloodsucker/candelabrum
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@@ -451,7 +451,7 @@
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lootcount = 1
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spawn_on_turf = FALSE
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//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
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//This is ment for "low" loot that anyone could fine in a toilet, for better gear use high loot toilet
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//This is meant for "low" loot that anyone could find in a toilet, for better gear use high loot toilet
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loot = list("" = 30,
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/obj/item/lighter = 2,
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/obj/item/tape/random = 1,
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@@ -476,7 +476,7 @@
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lootcount = 1
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spawn_on_turf = FALSE
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//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
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//This is ment for "prison" loot that is rather rare and ment for "prisoners if they get a crowbar to fine, or sec.
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//This is meant for "prison" loot that is rather rare and meant for "prisoners if they get a crowbar to fine, or sec.
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loot = list("" = 10,
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/obj/item/lighter = 5,
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/obj/item/poster/random_contraband = 5,
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@@ -106,10 +106,10 @@
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/obj/item/storage/briefcase/medical
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name = "medical briefcase"
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icon_state = "medbriefcase"
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desc = "A white with a blue cross brieface, this is ment to hold medical gear that would not be able to normally fit in a bag."
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desc = "A white with a blue cross brieface, this is meant to hold medical gear that would not be able to normally fit in a bag."
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/obj/item/storage/briefcase/medical/PopulateContents()
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new /obj/item/clothing/neck/stethoscope(src)
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new /obj/item/healthanalyzer(src)
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..() //In case of paperwork
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..() //Incase of paperwork
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@@ -673,7 +673,7 @@
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if(steps == 4 && istype(S, /obj/item/stack/sheet/mineral/wood))
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if(S.use(3))
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steps = 5
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desc = "A dug out well, A dug out well with out rope. Just add some cloth!"
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desc = "A dug out well, A dug out well without rope. Just add some cloth!"
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icon_state = "well_4"
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return TRUE
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else
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@@ -157,7 +157,7 @@
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planetary_atmos = TRUE
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floor_tile = null
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initial_gas_mix = FROZEN_ATMOS
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slowdown = 1.5 //So digging it out paths are usefull.
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slowdown = 1.5 //So digging it out paths are useful.
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bullet_sizzle = TRUE
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footstep = FOOTSTEP_SAND
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barefootstep = FOOTSTEP_SAND
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@@ -101,7 +101,7 @@
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H.update_hair()
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H.update_body_parts()
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// Wait here til we deactivate power or go unconscious
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// Wait here until we deactivate power or go unconscious
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var/datum/antagonist/bloodsucker/bloodsuckerdatum = owner.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
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while (ContinueActive(owner) && istype(bloodsuckerdatum))//active && owner && owner.stat == CONSCIOUS)
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bloodsuckerdatum.AddBloodVolume(-0.2)
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@@ -119,7 +119,7 @@
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/datum/bounty/item/science/noneactive_reactivearmor
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name = "Reactive Armor Shells"
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description = "Do to the breakthroughs in anomalies, we can not keep up in making reactive armor shells, can you send us a few?"
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description = "Due to the breakthroughs in anomalies, we can not keep up in making reactive armor shells, can you send us a few?"
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reward = 2000
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required_count = 5
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wanted_types = list(/obj/item/reactive_armour_shell, /obj/item/clothing/suit/armor/reactive)
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@@ -138,14 +138,14 @@
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/datum/bounty/item/science/anomaly_neutralizer
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name = "Anomaly Neutralizers"
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description = "An idea for a long time was to use an unstable Supermatter Shard to help create the breeding grounds for an unstable part of space to harvest any anomalies we want. It worked a little too well and now were out of anomaly neutralizers please send us a baker's dozen."
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description = "An idea for a long time was to use an unstable Supermatter Shard to help create the breeding grounds for an unstable part of space to harvest any anomalies we want. It worked a little too well and now we're out of anomaly neutralizers, please send us a baker's dozen."
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reward = 2500
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required_count = 13
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wanted_types = list(/obj/item/anomaly_neutralizer)
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/datum/bounty/item/science/integrated_circuit_printer
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name = "Integrated Circuit Printer"
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description = "due to a paperwork error, a newly made integrated circuit manufacturer line is missing three of its printers needed to operate. Until the paper work is corrected we are outsourcing this problem, so please send us three integrated circuit printers."
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description = "Due to a paperwork error, a newly made integrated circuit manufacturer line is missing three of its printers needed to operate. Until the paper work is corrected we are outsourcing this problem, so please send us three integrated circuit printers."
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reward = 2000
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required_count = 3
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wanted_types = list(/obj/item/integrated_circuit_printer)
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@@ -159,7 +159,7 @@
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/datum/bounty/item/science/nanite_trash
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name = "Nanite Based Gear"
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description = "CC wants to make nanite based gear available to a new wing of devolvement but lacks the hand held tools to get it full up and running. Please send us any you have."
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description = "CC wants to make nanite based gear available to a new wing of development but lacks the hand held tools to get it fully up and running. Please send us any you have."
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reward = 2500
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required_count = 20 //Its just metal
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wanted_types = list( /obj/item/nanite_remote, /obj/item/nanite_remote/comm, /obj/item/nanite_scanner)
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@@ -303,7 +303,7 @@
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export_types = list(/obj/mecha/combat/durand)
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/datum/export/large/mech/phazon
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cost = 35000 //Little over half do to needing a core
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cost = 35000 //Little over half due to needing a core
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unit_name = "working phazon"
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export_types = list(/obj/mecha/combat/phazon)
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@@ -1,5 +1,5 @@
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/datum/export/tool
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k_elasticity = 1/500 //Tool selling almost allways fine a target
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k_elasticity = 1/500 //Tool selling almost always find a target
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/datum/export/tool/toolbox
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cost = 6
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@@ -537,7 +537,7 @@
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/obj/item/clothing/suit/hooded/wintercoat/captain
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name = "captain's winter coat"
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desc = "A luxuriant winter coat, stuffed with the down of the endangered Uka bird and trimmed with genuine sable. The fabric is an indulgently soft micro-fiber, and the deep ultramarine color is only one that could be achieved with minute amounts of crystalline bluespace dust woven into the thread between the plectrums. Extremely lavish, and extremely durable. The tiny flakes of protective material make it nothing short of extremely light lamellar armor."
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desc = "A luxurious winter coat, stuffed with the down of the endangered Uka bird and trimmed with genuine sable. The fabric is an indulgently soft micro-fiber, and the deep ultramarine color is only one that could be achieved with minute amounts of crystalline bluespace dust woven into the thread between the plectrums. Extremely lavish, and extremely durable. The tiny flakes of protective material make it nothing short of extremely light lamellar armor."
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icon_state = "coatcaptain"
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item_state = "coatcaptain"
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armor = list("melee" = 25, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
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@@ -565,7 +565,7 @@
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/obj/item/clothing/suit/hooded/wintercoat/security
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name = "security winter coat"
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desc = "A red, armor-padded winter coat. It glitters with a mild ablative coating and a robust air of authority. The zipper tab is a pair of jingly little handcuffs and got annoying after the first ten seconds."
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desc = "A red, armor-padded winter coat. It glitters with a mild ablative coating and a robust air of authority. The zipper tab is a pair of jingly little handcuffs that get annoying after the first ten seconds."
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icon_state = "coatsecurity"
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item_state = "coatsecurity"
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armor = list("melee" = 25, "bullet" = 15, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 45)
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@@ -94,7 +94,7 @@
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list_reagents = list(/datum/reagent/consumable/nuka_cola = 50)
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/obj/item/reagent_containers/food/drinks/drinkingglass/filled/syndicatebomb
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name = "Syndicat Bomb"
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name = "Syndicate Bomb"
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list_reagents = list(/datum/reagent/consumable/ethanol/syndicatebomb = 50)
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/obj/item/reagent_containers/food/drinks/drinkingglass/attackby(obj/item/I, mob/user, params)
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@@ -312,7 +312,7 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
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name = "pound cake"
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desc = "A condensed cake made for filling people up quickly."
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icon_state = "pound_cake"
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slices_num = 7 //Its ment to feed the party
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slices_num = 7 //Its meant to feed the party
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slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/pound_cake_slice
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bonus_reagents = list(/datum/reagent/consumable/nutriment = 60)
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tastes = list("cake" = 5, "sweetness" = 1, "batter" = 1)
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@@ -91,7 +91,7 @@
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icon = 'icons/obj/food/snowcones.dmi'
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icon_state = "flavorless_sc"
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trash = /obj/item/reagent_containers/food/drinks/sillycup //We dont eat paper cups
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bonus_reagents = list(/datum/reagent/water = 10) //Base line will allways give water
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bonus_reagents = list(/datum/reagent/water = 10) //Base line will always give water
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list_reagents = list(/datum/reagent/water = 1) // We dont get food for water/juices
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filling_color = "#FFFFFF" //Ice is white
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tastes = list("ice" = 1, "water" = 1)
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@@ -48,7 +48,7 @@
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/obj/item/seeds/tea/catnip
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name = "pack of catnip seeds"
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icon_state = "seed-catnip"
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desc = "Long stocks with flowering tips that has a chemical to make feline attracted to it."
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desc = "Long stocks with flowering tips that contain a chemical to make felines attracted to it."
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species = "catnip"
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plantname = "Catnip Plant"
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growthstages = 3
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@@ -44,7 +44,7 @@
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childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55)
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wanted_objects = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/, /obj/item/bodypart, /obj/item/organ/appendix, /obj/item/organ/ears, /obj/item/organ/eyes, /obj/item/organ/heart, /obj/item/organ/liver, \
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/obj/item/organ/lungs, /obj/item/organ/stomach, /obj/item/organ/tongue) // So we dont eat implants or brains. Still can eat robotic stuff thats subtyped of base line but thats a issue for a nother day.
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/obj/item/organ/lungs, /obj/item/organ/stomach, /obj/item/organ/tongue) // So we dont eat implants or brains. Still can eat robotic stuff thats subtyped of base line but thats a issue for another day.
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var/obj/item/udder/gutlunch/udder = null
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/mob/living/simple_animal/hostile/asteroid/gutlunch/Initialize()
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@@ -2291,7 +2291,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/oil_drum
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name = "Oil Drum"
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color = "#000000" //(0, 0, 0)
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description = "Industeral grade oil mixed with some ethanol to make it a drink. Somehow not known to be toxic."
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description = "Industrial grade oil mixed with some ethanol to make it a drink. Somehow not known to be toxic."
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boozepwr = 45
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taste_description = "oil spill"
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glass_icon_state = "oil_drum"
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@@ -2308,7 +2308,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/nord_king
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name = "Nord King"
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color = "#EB1010" //(235, 16, 16)
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description = "Strong mead mixed with more honey and ethanol. Known to beloved by most palettes."
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description = "Strong mead mixed with more honey and ethanol. Beloved by its human patrons."
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boozepwr = 50 //strong!
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taste_description = "honey and red wine"
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glass_icon_state = "nord_king"
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@@ -2347,7 +2347,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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taste_description = "grass and lime"
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glass_icon_state = "abduction_fruit"
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glass_name = "glass of Abduction Fruit"
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glass_desc = "Mixed fruits that were never ment to be mixed..."
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glass_desc = "Mixed fruits that were never meant to be mixed..."
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/datum/reagent/consumable/ethanol/abduction_fruit/on_mob_life(mob/living/carbon/M)
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if(isabductor(M) || isxenoperson(M))
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@@ -2359,7 +2359,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/bug_zapper
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name = "Bug Zapper"
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color = "#F5882A" //(222, 250, 205)
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description = "Metals and lemon juice. Hardly even a drink."
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description = "Copper and lemon juice. Hardly even a drink."
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boozepwr = 5 //No booze really
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taste_description = "copper and AC power"
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glass_icon_state = "bug_zapper"
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@@ -2381,7 +2381,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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taste_description = "dirt and iron"
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glass_icon_state = "mush_crush"
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glass_name = "glass of Mush Crush"
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glass_desc = "Popular among people that want to grow their own food rather then drink the soil."
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glass_desc = "Popular among people that want to grow their own food rather than drink the soil."
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/datum/reagent/consumable/ethanol/mush_crush/on_mob_life(mob/living/carbon/M)
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if(ispodperson(M) || ismush(M))
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@@ -2456,7 +2456,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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quality = RACE_DRINK
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else
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M.adjust_disgust(25)
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M.adjustToxLoss(1, 0) //Low tox do to being carp + jell toxins.
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M.adjustToxLoss(1, 0) //Low tox due to being carp + jell toxins.
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return ..()
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/datum/reagent/consumable/ethanol/laval_spit //Yes Laval
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@@ -87,7 +87,7 @@
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new /obj/item/stack/sheet/mineral/uranium(location)
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/datum/chemical_reaction/bluespacecrystalifaction
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name = "Crystal Bluespace"
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name = "Crystallized Bluespace"
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id = "crystalbluespace"
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required_reagents = list(/datum/reagent/consumable/frostoil = 5, /datum/reagent/bluespace = 20, /datum/reagent/iron = 1)
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mob_react = FALSE
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@@ -200,10 +200,10 @@
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/datum/reagent/fermi/zeolites
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name = "Artificial Zeolites"
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description = "Lab made Zeolite, used to clear radiation form people and items alike! Splashing just a small amounts(5u) onto any item can clear away large amouts of contamination."
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description = "Lab made Zeolite, used to clear radiation from people and items alike! Splashing just a small amount(5u) onto any item can clear away large amounts of contamination."
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pH = 8
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color = "#FFDADA"
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metabolization_rate = 8 * REAGENTS_METABOLISM //Lastes not long in body but heals a lot!
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metabolization_rate = 8 * REAGENTS_METABOLISM //Metabolizes fast but heals a lot!
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value = REAGENT_VALUE_COMMON
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/datum/reagent/fermi/zeolites/on_mob_life(mob/living/carbon/M)
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+2
-2
@@ -37,7 +37,7 @@ As a Medical Doctor, treating plasmamen is not impossible! Salbutamol stops them
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As a Medical Doctor, you can point your penlight at people to create a medical hologram. This lets them know that you're coming to treat them.
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As a Medical Doctor, you can extract implants by holding an empty implant case in your offhand while performing the extraction step.
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As a Medical Doctor, clone scanning people will implant them with a health tracker that displays their vitals in the clone records. Useful to check on crew members that didn't activate suit sensors!
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As a Medical Doctor, medical gauze stops bleeding as well as heals 5 brute damage, this even works on the dead! Make sure to always have some gauze on you to stop bleeding before dragging someone.
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As a Medical Doctor, medical gauze stops bleeding as well as healing 5 brute damage, this even works on the dead! Make sure to always have some gauze on you to stop bleeding before dragging someone.
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As a Chemist, there are dozens of chemicals that can heal, and even more that can cause harm. Experiment!
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As a Chemist, some chemicals can only be synthesized by heating up the contents in the chemical heater.
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As a Chemist, you will be expected to supply crew with certain chemicals. For example, clonexadone and mannitol for the cryo tubes, unstable mutagen and saltpetre for botany as well as healing pills and patches for the front desk.
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@@ -265,7 +265,7 @@ As a Devil, as long as you control at least one other soul, you will automatical
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At which time a Devil's nameth is spake on the tongue of man, the Devil may appeareth.
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You can swap floor tiles by holding a crowbar in one hand and a stack of tiles in the other.
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When hacking doors, cutting and mending the "test light wire" will restore power to the door.
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When hacking, remote singulars pluse when attached to a wire and pinged. This can allow you to hack things or set traps from far away.
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When hacking, remote singulars pulse when attached to a wire and pinged. This can allow you to hack things or set traps from far away.
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When crafting most items, you can either manually combine parts or use the crafting menu.
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Suit storage units not only remove blood and dirt from clothing, but also radiation!
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Remote devices will work when used through cameras. For example: Bluespace RPEDs and door remotes.
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