bunch of grammar corrections
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@@ -451,7 +451,7 @@
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lootcount = 1
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spawn_on_turf = FALSE
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//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
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//This is ment for "low" loot that anyone could fine in a toilet, for better gear use high loot toilet
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//This is meant for "low" loot that anyone could find in a toilet, for better gear use high loot toilet
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loot = list("" = 30,
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/obj/item/lighter = 2,
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/obj/item/tape/random = 1,
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@@ -476,7 +476,7 @@
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lootcount = 1
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spawn_on_turf = FALSE
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//Note this is out of a 100 - Meaning the number you see is also the percent its going to pick that
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//This is ment for "prison" loot that is rather rare and ment for "prisoners if they get a crowbar to fine, or sec.
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//This is meant for "prison" loot that is rather rare and meant for "prisoners if they get a crowbar to fine, or sec.
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loot = list("" = 10,
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/obj/item/lighter = 5,
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/obj/item/poster/random_contraband = 5,
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@@ -106,10 +106,10 @@
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/obj/item/storage/briefcase/medical
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name = "medical briefcase"
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icon_state = "medbriefcase"
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desc = "A white with a blue cross brieface, this is ment to hold medical gear that would not be able to normally fit in a bag."
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desc = "A white with a blue cross brieface, this is meant to hold medical gear that would not be able to normally fit in a bag."
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/obj/item/storage/briefcase/medical/PopulateContents()
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new /obj/item/clothing/neck/stethoscope(src)
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new /obj/item/healthanalyzer(src)
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..() //In case of paperwork
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..() //Incase of paperwork
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@@ -673,7 +673,7 @@
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if(steps == 4 && istype(S, /obj/item/stack/sheet/mineral/wood))
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if(S.use(3))
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steps = 5
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desc = "A dug out well, A dug out well with out rope. Just add some cloth!"
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desc = "A dug out well, A dug out well without rope. Just add some cloth!"
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icon_state = "well_4"
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return TRUE
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else
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