bdm always spawns, duplicate removal maintained
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@@ -135,7 +135,12 @@
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//That's done remove from priority even if it failed
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if(forced)
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//TODO : handle forced ruins with multiple variants
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// this might work?
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forced_ruins -= current_pick
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if(!current_pick.allow_duplicates)
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for(var/datum/map_template/ruin/R in forced_ruins)
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if(R.id == current_pick.id)
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forced_ruins -= R
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forced = FALSE
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if(failed_to_place)
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