ball map weather (#15405)
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@@ -7,5 +7,8 @@
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"ferry": "ferry_fancy",
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"whiteship": "whiteship_box",
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"emergency": "emergency_box"
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}
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},
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"traits": [
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{ "Weather_Icestorm":true }
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]
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}
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@@ -7,5 +7,8 @@
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"whiteship": "whiteship_pubby",
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"ferry": "ferry_fancy",
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"cargo": "cargo_box"
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}
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},
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"traits": [
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{ "Weather_Longrain":true }
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]
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}
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@@ -43,6 +43,8 @@ require only minor tweaks.
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#define ZTRAIT_ASHSTORM "Weather_Ashstorm"
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#define ZTRAIT_ACIDRAIN "Weather_Acidrain"
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#define ZTRAIT_VOIDSTORM "Weather_Voidstorm"
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#define ZTRAIT_ICESTORM "Weather_Icestorm"
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#define ZTRAIT_LONGRAIN "Weather_Longrain"
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// number - bombcap is multiplied by this before being applied to bombs
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#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
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@@ -19,7 +19,7 @@
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area_type = /area/edina
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protected_areas = list(/area/edina/protected)
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target_trait = ZTRAIT_STATION
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target_trait = ZTRAIT_ICESTORM
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immunity_type = "rad"
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@@ -483,7 +483,8 @@
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end_message = "<span class='notice'>The downpour gradually slows until it stops.</span>"
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area_type = /area/eventmap/outside
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target_trait = ZTRAIT_STATION
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target_trait = ZTRAIT_LONGRAIN
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probability = 90
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barometer_predictable = TRUE
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