ball map weather (#15405)
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@@ -43,6 +43,8 @@ require only minor tweaks.
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#define ZTRAIT_ASHSTORM "Weather_Ashstorm"
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#define ZTRAIT_ACIDRAIN "Weather_Acidrain"
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#define ZTRAIT_VOIDSTORM "Weather_Voidstorm"
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#define ZTRAIT_ICESTORM "Weather_Icestorm"
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#define ZTRAIT_LONGRAIN "Weather_Longrain"
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// number - bombcap is multiplied by this before being applied to bombs
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#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
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@@ -19,7 +19,7 @@
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area_type = /area/edina
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protected_areas = list(/area/edina/protected)
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target_trait = ZTRAIT_STATION
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target_trait = ZTRAIT_ICESTORM
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immunity_type = "rad"
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