turfs go in the turfs file and it is too cold

This commit is contained in:
Linzolle
2021-11-26 19:53:33 -07:00
parent afe81f711b
commit 776f69e119
3 changed files with 33 additions and 32 deletions
-30
View File
@@ -163,36 +163,6 @@
/area/edina/crew_quarters/store/pet
name = "Pet Store"
/turf/open/floor/grass/snow/edina//But for now, we just handle what is outside, for light control etc.
name = "Scottish snow"
desc = "Looks super chilly!"
light_range = 3 //MIDNIGHT BLUE
light_power = 0.15 //NOT PITCH BLACK, JUST REALLY DARK
light_color = "#00111a" //The light can technically cycle on a timer worldwide, but no daynight cycle.
baseturfs = /turf/open/floor/grass/snow/edina //If we explode or die somehow, we just make more! Ahahaha!!!
tiled_dirt = 0 //NO TILESMOOTHING DIRT/DIRT SPAWNS OR SOME SHIT
//lets people build
/turf/open/floor/grass/snow/edina/attackby(obj/item/C, mob/user, params)
.=..()
if(istype(C, /obj/item/stack/tile))
for(var/obj/O in src)
if(O.level == 1) //ex. pipes laid underneath a tile
for(var/M in O.buckled_mobs)
to_chat(user, "<span class='warning'>Someone is buckled to \the [O]! Unbuckle [M] to move \him out of the way.</span>")
return
var/obj/item/stack/tile/W = C
if(!W.use(1))
return
var/turf/open/floor/T = PlaceOnTop(W.turf_type)
T.icon_state = initial(T.icon_state)
if(istype(W, /obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
var/obj/item/stack/tile/light/L = W
var/turf/open/floor/light/F = T
F.state = L.state
playsound(src, 'sound/weapons/genhit.ogg', 50, 1)
////////////////Mapping helper/////////////////////////
/obj/effect/mapping_helpers/planet_z
name = "planet z helper"