sofa king
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@@ -0,0 +1,12 @@
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/obj/structure/chair/sofa/old
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icon_state = "sofamiddle"
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/obj/structure/chair/sofa/left/old
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icon_state = "sofaend_left"
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/obj/structure/chair/sofa/right/old
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icon_state = "sofaend_right"
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/obj/structure/chair/sofa/corner/old
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icon_state = "sofacorner"
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@@ -1,6 +1,8 @@
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//GS13 EDIT, we changed the default sofa sprite here.
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/obj/structure/chair/sofa
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name = "old ratty sofa"
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icon_state = "sofamiddle"
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icon_state = "corp_sofamiddle"
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icon = 'icons/obj/sofa.dmi'
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buildstackamount = 1
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item_chair = null
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@@ -25,13 +27,13 @@
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update_armrest()
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/obj/structure/chair/sofa/left
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icon_state = "sofaend_left"
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icon_state = "corp_sofaend_left"
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/obj/structure/chair/sofa/right
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icon_state = "sofaend_right"
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icon_state = "corp_sofaend_right"
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/obj/structure/chair/sofa/corner
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icon_state = "sofacorner"
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icon_state = "corp_sofacorner"
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/obj/structure/chair/sofa/corner/handle_layer() //only the armrest/back of this chair should cover the mob.
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return
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@@ -3938,6 +3938,7 @@
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#include "GainStation13\code\game\objects\items\toys.dm"
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#include "GainStation13\code\game\objects\items\storage\bags.dm"
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#include "GainStation13\code\game\objects\structures\medikit.dm"
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#include "GainStation13\code\game\objects\structures\sofa.dm"
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#include "GainStation13\code\game\objects\structures\statues.dm"
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#include "GainStation13\code\game\turfs\closed.dm"
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#include "GainStation13\code\game\turfs\open.dm"
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