just need the stupid component to work properly now
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@@ -52,11 +52,10 @@
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if(damaged_clothes)
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. += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe")
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if(bloody)
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GET_COMPONENT(D, /datum/component/forensics)
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if(adjusted == NORMAL_STYLE)
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. += mutable_appearance('icons/effects/blood.dmi', "shoeblood", color = D.blood_mix_color)
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. += mutable_appearance('icons/effects/blood.dmi', "shoeblood", color = blood_color)
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else
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. += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood", color = D.blood_mix_color)
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. += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood", color = blood_color)
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/obj/item/clothing/shoes/equipped(mob/user, slot)
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. = ..()
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@@ -97,6 +96,7 @@
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return
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blood_smear = list(BLOOD_STATE_BLOOD = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
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blood_state = BLOOD_STATE_NOT_BLOODY
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blood_color = null
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if(ismob(loc))
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var/mob/M = loc
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M.update_inv_shoes()
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