Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into upstream-merge-27528

This commit is contained in:
LetterJay
2017-05-28 21:49:30 -05:00
261 changed files with 2122 additions and 2804 deletions
@@ -726,7 +726,7 @@
},
/area/ruin/powered/syndicate_lava_base)
"bM" = (
/obj/machinery/smartfridge/chemistry/virology,
/obj/machinery/smartfridge/chemistry/virology/preloaded,
/turf/open/floor/plasteel/podhatch{
tag = "icon-podhatch (EAST)";
icon_state = "podhatch";
@@ -8,185 +8,81 @@
},
/obj/structure/alien/resin/wall,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"c" = (
/obj/structure/alien/weeds{
icon_state = "weeds2"
},
/obj/structure/alien/resin/wall,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"d" = (
/obj/structure/alien/resin/wall,
/obj/structure/alien/weeds{
icon_state = "weeds2"
},
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"e" = (
/obj/structure/alien/weeds{
icon_state = "weeds1"
},
/obj/structure/alien/egg/burst,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"f" = (
/obj/structure/alien/weeds,
/obj/structure/alien/weeds{
icon_state = "weeds2"
},
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"g" = (
/obj/structure/alien/weeds,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"h" = (
/obj/structure/alien/weeds,
/obj/structure/alien/resin/wall,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"i" = (
/obj/structure/alien/weeds,
/obj/structure/bed/nest,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"j" = (
/obj/structure/alien/weeds{
icon_state = "weeds2"
},
/mob/living/simple_animal/hostile/alien,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"k" = (
/obj/structure/alien/weeds{
icon_state = "weeds2"
},
/obj/structure/alien/egg/burst,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"l" = (
/obj/structure/alien/weeds/node,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"m" = (
/obj/structure/alien/weeds{
icon_state = "weeds1"
},
/obj/structure/bed/nest,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"n" = (
/obj/structure/alien/weeds{
icon_state = "weeds2"
},
/obj/structure/bed/nest,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"o" = (
/obj/structure/alien/weeds,
/obj/structure/bed/nest,
@@ -198,43 +94,19 @@
},
/obj/item/weapon/gun/ballistic/automatic/pistol,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"p" = (
/obj/structure/alien/weeds{
icon_state = "weeds1"
},
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"q" = (
/obj/structure/alien/weeds{
icon_state = "weeds2"
},
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"r" = (
/obj/structure/alien/weeds{
icon_state = "weeds1"
@@ -242,112 +114,48 @@
/obj/structure/alien/resin/wall,
/obj/structure/alien/resin/wall,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"s" = (
/obj/structure/alien/weeds{
icon_state = "weeds2"
},
/obj/structure/alien/egg,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"t" = (
/obj/structure/alien/weeds{
icon_state = "weeds2"
},
/mob/living/simple_animal/hostile/alien/sentinel,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"u" = (
/obj/structure/alien/weeds{
icon_state = "weeds1"
},
/obj/effect/decal/cleanable/blood/gibs,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"v" = (
/obj/structure/alien/weeds/node,
/obj/effect/decal/cleanable/blood,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"w" = (
/obj/structure/alien/weeds,
/obj/effect/decal/cleanable/blood/gibs,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"x" = (
/obj/structure/alien/weeds,
/obj/structure/alien/egg/burst,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"y" = (
/obj/structure/alien/weeds/node,
/obj/structure/alien/resin/wall,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"z" = (
/obj/structure/alien/weeds{
icon_state = "weeds1"
@@ -364,28 +172,12 @@
/obj/item/weapon/melee/baton/loaded,
/obj/item/clothing/head/helmet,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"A" = (
/obj/structure/alien/weeds,
/obj/structure/alien/egg,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"B" = (
/obj/structure/alien/weeds{
icon_state = "weeds1"
@@ -393,59 +185,27 @@
/obj/structure/alien/egg/burst,
/obj/effect/decal/cleanable/blood/gibs,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"C" = (
/obj/structure/alien/weeds,
/obj/structure/alien/egg/burst,
/obj/effect/decal/cleanable/blood,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"D" = (
/obj/structure/alien/weeds{
icon_state = "weeds2"
},
/obj/effect/decal/cleanable/blood/gibs,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"E" = (
/obj/structure/alien/weeds,
/mob/living/simple_animal/hostile/alien/drone{
plants_off = 1
},
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"F" = (
/obj/structure/alien/weeds,
/mob/living/simple_animal/hostile/alien/queen/large{
@@ -455,15 +215,7 @@
plants_off = 1
},
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"G" = (
/obj/structure/alien/weeds{
icon_state = "weeds1"
@@ -472,28 +224,12 @@
plants_off = 1
},
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"H" = (
/obj/structure/alien/weeds,
/obj/effect/decal/cleanable/blood,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"I" = (
/obj/structure/alien/weeds,
/obj/structure/bed/nest,
@@ -507,56 +243,24 @@
/obj/item/clothing/under/syndicate,
/obj/item/clothing/glasses/night,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"J" = (
/obj/structure/alien/weeds,
/mob/living/simple_animal/hostile/alien/sentinel,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"K" = (
/obj/structure/alien/weeds/node,
/mob/living/simple_animal/hostile/alien,
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"L" = (
/obj/structure/alien/weeds/node,
/mob/living/simple_animal/hostile/alien/drone{
plants_off = 1
},
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"M" = (
/obj/structure/alien/weeds{
icon_state = "weeds1"
@@ -573,15 +277,7 @@
stat = 2
},
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"N" = (
/obj/structure/alien/weeds,
/obj/structure/alien/resin/wall,
@@ -590,15 +286,7 @@
"O" = (
/obj/structure/alien/weeds/node,
/turf/template_noop,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"P" = (
/obj/structure/alien/weeds{
icon_state = "weeds2"
@@ -615,41 +303,17 @@
plants_off = 1
},
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"R" = (
/obj/structure/alien/weeds,
/turf/template_noop,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"S" = (
/obj/structure/alien/weeds{
icon_state = "weeds2"
},
/turf/template_noop,
/area/awaycontent/a5{
always_unpowered = 1;
has_gravity = 1;
name = "The Hive";
power_environ = 0;
power_equip = 0;
power_light = 0;
poweralm = 0
})
/area/ruin/xenonest)
"T" = (
/obj/structure/alien/weeds/node,
/obj/structure/alien/resin/wall,
+40 -18
View File
@@ -1142,6 +1142,10 @@
/obj/effect/turf_decal/bot{
dir = 2
},
/obj/structure/window/reinforced{
dir = 1;
layer = 2.9
},
/turf/open/floor/plasteel{
dir = 2
},
@@ -1338,6 +1342,13 @@
/obj/effect/turf_decal/bot{
dir = 2
},
/obj/structure/window/reinforced{
dir = 1;
layer = 2.9
},
/obj/structure/window/reinforced{
dir = 4
},
/turf/open/floor/plasteel{
dir = 2
},
@@ -1356,6 +1367,13 @@
/obj/effect/turf_decal/bot{
dir = 2
},
/obj/structure/window/reinforced{
dir = 1;
layer = 2.9
},
/obj/structure/window/reinforced{
dir = 8
},
/turf/open/floor/plasteel{
dir = 2
},
@@ -53772,6 +53790,10 @@
/obj/effect/turf_decal/bot{
dir = 2
},
/obj/structure/window/reinforced{
dir = 1;
layer = 2.9
},
/turf/open/floor/plasteel{
dir = 2
},
@@ -112232,11 +112254,11 @@ btp
cbv
ccq
bns
cjD
cjD
cjD
cjD
cnj
aof
aof
aof
aof
amw
aaa
aaa
aaa
@@ -112489,13 +112511,13 @@ ckS
bky
ccq
cds
cjD
aof
ckt
cly
cmw
cnj
cnj
cnj
amw
amw
amw
aaa
aaa
aaf
@@ -113003,13 +113025,13 @@ cbg
bTr
cct
cdu
cjG
aqx
cku
clz
cmx
cnj
cnj
cnj
amw
amw
amw
aaa
aaa
aaf
@@ -113260,11 +113282,11 @@ bky
bky
bky
bky
cjD
cjD
cjD
cjD
cnj
aof
aof
aof
aof
amw
aaa
aaa
aaa
-3
View File
@@ -1,3 +0,0 @@
"a" = ()
(1,1,1, 1,1,1) = {""}
+179 -19
View File
@@ -123,6 +123,7 @@
},
/area/shuttle/escape)
"aw" = (
/obj/machinery/light,
/turf/open/floor/plasteel/darkblue/side,
/area/shuttle/escape)
"ax" = (
@@ -168,6 +169,10 @@
"aE" = (
/obj/structure/table/reinforced,
/obj/item/weapon/defibrillator/loaded,
/obj/machinery/light{
dir = 4;
icon_state = "tube1"
},
/turf/open/floor/plasteel/darkpurple/side{
dir = 4
},
@@ -216,6 +221,9 @@
id = "shuttleflash";
pixel_y = -23
},
/obj/machinery/light{
dir = 1
},
/turf/open/floor/plasteel/darkblue/side{
tag = "icon-darkblue (NORTH)";
dir = 1
@@ -232,6 +240,9 @@
},
/area/shuttle/escape)
"aM" = (
/obj/machinery/light{
dir = 1
},
/turf/open/floor/plasteel/darkblue/side{
tag = "icon-darkblue (NORTH)";
dir = 1
@@ -412,6 +423,9 @@
pixel_y = 9
},
/obj/structure/closet/crate/internals,
/obj/machinery/light{
dir = 1
},
/turf/open/floor/plasteel/darkyellow/side{
tag = "icon-darkyellow (NORTHEAST)";
icon_state = "darkyellow";
@@ -516,6 +530,9 @@
pixel_y = 8
},
/obj/structure/table/reinforced,
/obj/machinery/light{
dir = 8
},
/turf/open/floor/plasteel/darkpurple/side{
dir = 8
},
@@ -918,6 +935,9 @@
/area/shuttle/escape)
"ch" = (
/obj/structure/reagent_dispensers/fueltank,
/obj/machinery/light{
dir = 8
},
/turf/open/floor/plasteel/darkgreen/side{
dir = 9;
icon_state = "darkgreen";
@@ -926,6 +946,10 @@
/area/shuttle/escape)
"ci" = (
/obj/structure/reagent_dispensers/watertank,
/obj/machinery/light{
dir = 4;
icon_state = "tube1"
},
/turf/open/floor/plasteel/darkgreen/side{
dir = 5
},
@@ -1040,9 +1064,9 @@
name = "Bridge Blast Shutters";
pixel_x = 0;
pixel_y = -26;
req_access_txt = "150";
pixel_x = 0
req_access_txt = "19"
},
/obj/machinery/light,
/turf/open/floor/plasteel/darkblue/side,
/area/shuttle/escape)
"cA" = (
@@ -1482,10 +1506,146 @@
pixel_x = 24;
pixel_y = 0
},
/obj/machinery/light{
dir = 4;
icon_state = "tube1"
},
/turf/open/floor/plasteel/darkgreen/side{
dir = 4
},
/area/shuttle/escape)
"eC" = (
/obj/machinery/light{
dir = 4;
icon_state = "tube1"
},
/turf/open/floor/plasteel/darkpurple/side{
dir = 4
},
/area/shuttle/escape)
"eD" = (
/obj/machinery/light{
dir = 8
},
/turf/open/floor/mineral/plastitanium/brig{
dir = 8;
floor_tile = /obj/item/stack/tile/plasteel;
icon_state = "darkred"
},
/area/shuttle/escape)
"eE" = (
/obj/machinery/light{
dir = 1
},
/turf/open/floor/plasteel/darkgreen/side{
tag = "icon-darkgreen (NORTH)";
icon_state = "darkgreen";
dir = 1
},
/area/shuttle/escape)
"eF" = (
/obj/machinery/light{
dir = 8
},
/turf/open/floor/plasteel/darkgreen/side{
dir = 8
},
/area/shuttle/escape)
"eG" = (
/obj/machinery/light{
dir = 1
},
/turf/open/floor/plasteel/darkgreen/side{
tag = "icon-darkgreen (NORTH)";
icon_state = "darkgreen";
dir = 1
},
/area/shuttle/escape)
"eH" = (
/obj/machinery/light,
/turf/open/floor/plasteel/darkgreen/side,
/area/shuttle/escape)
"eI" = (
/obj/machinery/light,
/turf/open/floor/plasteel/darkgreen/side,
/area/shuttle/escape)
"eJ" = (
/obj/machinery/button/flasher{
id = "cockpit_flasher";
pixel_x = 6;
pixel_y = -24
},
/obj/machinery/light,
/turf/open/floor/mineral/titanium/blue,
/area/space)
"eK" = (
/obj/machinery/light{
dir = 1
},
/turf/open/floor/plasteel/darkgreen/side{
tag = "icon-darkgreen (NORTH)";
icon_state = "darkgreen";
dir = 1
},
/area/shuttle/escape)
"eL" = (
/obj/machinery/light{
dir = 1
},
/turf/open/floor/plasteel/darkgreen/side{
tag = "icon-darkgreen (NORTH)";
icon_state = "darkgreen";
dir = 1
},
/area/shuttle/escape)
"eM" = (
/obj/machinery/light{
dir = 1
},
/turf/open/floor/plasteel/darkgreen/side{
tag = "icon-darkgreen (NORTH)";
icon_state = "darkgreen";
dir = 1
},
/area/shuttle/escape)
"eN" = (
/obj/machinery/light{
dir = 4;
icon_state = "tube1"
},
/turf/open/floor/plasteel/darkgreen/side{
dir = 4
},
/area/shuttle/escape)
"eO" = (
/obj/machinery/light{
dir = 8
},
/turf/open/floor/plasteel/darkgreen/side{
dir = 8
},
/area/shuttle/escape)
"eP" = (
/obj/machinery/light,
/turf/open/floor/plasteel/darkgreen/side,
/area/shuttle/escape)
"eQ" = (
/obj/machinery/light{
dir = 4;
icon_state = "tube1"
},
/turf/open/floor/plasteel/darkgreen/side{
dir = 4
},
/area/shuttle/escape)
"eR" = (
/obj/machinery/light,
/turf/open/floor/plasteel/darkgreen/side,
/area/shuttle/escape)
"eS" = (
/obj/machinery/light,
/turf/open/floor/plasteel/darkgreen/side,
/area/shuttle/escape)
(1,1,1) = {"
aa
@@ -1531,7 +1691,7 @@ cs
ar
aW
bc
bc
eD
bc
bc
bc
@@ -1545,7 +1705,7 @@ cu
bF
be
be
be
eO
be
be
cd
@@ -1604,19 +1764,19 @@ cu
cu
cs
ar
br
eG
aC
bz
eH
ar
bT
bo
br
eK
bZ
ca
aC
bZ
ca
bz
eR
ab
ch
ar
@@ -1636,7 +1796,7 @@ be
be
be
be
be
eF
be
bG
aC
@@ -1712,13 +1872,13 @@ bP
ar
bU
bo
br
eL
bZ
ca
aC
bZ
ca
bz
eS
ab
ci
ar
@@ -1742,7 +1902,7 @@ bz
cs
bH
bG
bz
eI
cs
cs
cs
@@ -1771,7 +1931,7 @@ bb
bf
bk
cs
br
eE
bz
cs
bI
@@ -1884,9 +2044,9 @@ aa
cs
cs
cs
br
eM
aC
bz
eP
cs
cs
cs
@@ -1946,7 +2106,7 @@ bB
cu
ad
ad
ad
eJ
ad
cu
br
@@ -2004,7 +2164,7 @@ ar
aE
aI
aO
aV
eC
aV
bi
bm
@@ -2020,9 +2180,9 @@ cs
bW
aZ
aZ
eN
aZ
aZ
aZ
eQ
aZ
aZ
ce
+2
View File
@@ -14,6 +14,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define NOBLUDGEON 4 // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
#define MASKINTERNALS 8 // mask allows internals
#define HEAR 16 // This flag is what recursive_hear_check() uses to determine wether to add an item to the hearer list or not.
#define CHECK_RICOCHET 32 // Projectiels will check ricochet on things impacted that have this.
#define CONDUCT 64 // conducts electricity (metal etc.)
#define ABSTRACT 128 // for all things that are technically items but used for various different stuff, made it 128 because it could conflict with other flags other way
#define NODECONSTRUCT 128 // For machines and structures that should not break into parts, eg, holodeck stuff
@@ -57,6 +58,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define UNUSED_TRANSIT_TURF 2
#define CAN_BE_DIRTY 4 //If a turf can be made dirty at roundstart. This is also used in areas.
#define NO_DEATHRATTLE 16 // Do not notify deadchat about any deaths that occur on this turf.
//#define CHECK_RICOCHET 32 //Same thing as atom flag.
/*
These defines are used specifically with the atom/pass_flags bitmask
+18
View File
@@ -0,0 +1,18 @@
//Investigate logging defines
#define INVESTIGATE_ATMOS "atmos"
#define INVESTIGATE_BOTANY "botany"
#define INVESTIGATE_CARGO "cargo"
#define INVESTIGATE_EXPERIMENTOR "experimentor"
#define INVESTIGATE_GRAVITY "gravity"
#define INVESTIGATE_RECORDS "records"
#define INVESTIGATE_SINGULO "singulo"
#define INVESTIGATE_SUPERMATTER "supermatter"
#define INVESTIGATE_TELESCI "telesci"
#define INVESTIGATE_WIRES "wires"
//Individual logging defines
#define INDIVIDUAL_ATTACK_LOG "Attack log"
#define INDIVIDUAL_SAY_LOG "Say log"
#define INDIVIDUAL_EMOTE_LOG "Emote log"
#define INDIVIDUAL_OOC_LOG "OOC log"
#define INDIVIDUAL_SHOW_ALL_LOG "All logs"
+6
View File
@@ -411,3 +411,9 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define NO_FIELD 0
#define FIELD_TURF 1
#define FIELD_EDGE 2
//gibtonite state defines
#define GIBTONITE_UNSTRUCK 0
#define GIBTONITE_ACTIVE 1
#define GIBTONITE_STABLE 2
#define GIBTONITE_DETONATE 3
+5 -7
View File
@@ -114,13 +114,6 @@
#define SNPC_MARTYR 3
#define SNPC_PSYCHO 4
//Individual logging defines
#define INDIVIDUAL_ATTACK_LOG "Attack log"
#define INDIVIDUAL_SAY_LOG "Say log"
#define INDIVIDUAL_EMOTE_LOG "Emote log"
#define INDIVIDUAL_OOC_LOG "OOC log"
#define INDIVIDUAL_SHOW_ALL_LOG "All logs"
#define TK_MAXRANGE 15
#define NO_SLIP_WHEN_WALKING 1
@@ -131,3 +124,8 @@
#define MAX_CHICKENS 50
#define UNHEALING_EAR_DAMAGE 100
#define INCORPOREAL_MOVE_BASIC 1
#define INCORPOREAL_MOVE_SHADOW 2 // leaves a trail of shadows
#define INCORPOREAL_MOVE_JAUNT 3 // is blocked by holy water/salt
+2 -1
View File
@@ -39,6 +39,7 @@
// Subsystem init_order, from highest priority to lowest priority
// Subsystems shutdown in the reverse of the order they initialize in
// The numbers just define the ordering, they are meaningless otherwise.
#define INIT_ORDER_SERVER_MAINT 16
@@ -71,4 +72,4 @@
#define RUNLEVEL_GAME 4
#define RUNLEVEL_POSTGAME 8
#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)
#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)
+6 -15
View File
@@ -167,23 +167,14 @@
underlay_appearance.icon = fixed_underlay["icon"]
underlay_appearance.icon_state = fixed_underlay["icon_state"]
else
var/turf/T = get_step(src, turn(adjacencies, 180))
if(T && (T.density || T.smooth))
var/turned_adjacency = turn(adjacencies, 180)
var/turf/T = get_step(src, turned_adjacency)
if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
T = get_step(src, turn(adjacencies, 135))
if(T && (T.density || T.smooth))
if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
T = get_step(src, turn(adjacencies, 225))
if(isspaceturf(T) && !istype(T, /turf/open/space/transit))
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.icon_state = SPACE_ICON_STATE
underlay_appearance.plane = PLANE_SPACE
else if(T && !T.density && !T.smooth)
underlay_appearance.icon = T.icon
underlay_appearance.icon_state = T.icon_state
else if(baseturf && !initial(baseturf.density) && !initial(baseturf.smooth))
underlay_appearance.icon = initial(baseturf.icon)
underlay_appearance.icon_state = initial(baseturf.icon_state)
else
//if all else fails, ask our own turf
if(!T.get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency) && !get_smooth_underlay_icon(underlay_appearance, src, turned_adjacency))
underlay_appearance.icon = DEFAULT_UNDERLAY_ICON
underlay_appearance.icon_state = DEFAULT_UNDERLAY_ICON_STATE
underlays = U
+16 -2
View File
@@ -130,6 +130,22 @@ GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4,
var/t = round((val - min) / d)
return val - (t * d)
#define NORM_ROT(rot) ((((rot % 360) + (rot - round(rot, 1))) > 0) ? ((rot % 360) + (rot - round(rot, 1))) : (((rot % 360) + (rot - round(rot, 1))) + 360))
/proc/get_angle_of_incidence(face_angle, angle_in, auto_normalize = TRUE)
var/angle_in_s = NORM_ROT(angle_in)
var/face_angle_s = NORM_ROT(face_angle)
var/incidence = face_angle_s - angle_in_s
var/incidence_s = incidence
while(incidence_s < -90)
incidence_s += 180
while(incidence_s > 90)
incidence_s -= 180
if(auto_normalize)
return incidence_s
else
return incidence
//A logarithm that converts an integer to a number scaled between 0 and 1 (can be tweaked to be higher).
//Currently, this is used for hydroponics-produce sprite transforming, but could be useful for other transform functions.
@@ -141,8 +157,6 @@ GLOBAL_LIST_INIT(sqrtTable, list(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4,
return size_factor + scaling_modifier //scale mod of 0 results in a number from 0 to 1. A scale modifier of +0.5 returns 0.5 to 1.5
//to_chat(world, "Transform multiplier of [src] is [size_factor + scaling_modifer]")
//converts a uniform distributed random number into a normal distributed one
//since this method produces two random numbers, one is saved for subsequent calls
//(making the cost negligble for every second call)
+5 -6
View File
@@ -92,7 +92,7 @@
if(next_move > world.time) // in the year 2000...
return
if(A.IsObscured())
if(!modifiers["catcher"] && A.IsObscured())
return
if(istype(loc,/obj/mecha))
@@ -119,7 +119,7 @@
//User itself, current loc, and user inventory
if(DirectAccess(A))
if(W)
melee_item_attack_chain(src,W,A,params)
W.melee_attack_chain(src, A, params)
else
if(ismob(A))
changeNext_move(CLICK_CD_MELEE)
@@ -133,7 +133,7 @@
//Standard reach turf to turf or reaching inside storage
if(CanReach(A,W))
if(W)
melee_item_attack_chain(src,W,A,params)
W.melee_attack_chain(src, A, params)
else
if(ismob(A))
changeNext_move(CLICK_CD_MELEE)
@@ -325,8 +325,6 @@
/mob/living/carbon/human/CtrlClick(mob/user)
if(ishuman(user) && Adjacent(user))
if(world.time < user.next_move)
return FALSE
var/mob/living/carbon/human/H = user
H.dna.species.grab(H, src, H.mind.martial_art)
H.changeNext_move(CLICK_CD_MELEE)
@@ -448,6 +446,7 @@
C.swap_hand()
else
var/turf/T = params2turf(modifiers["screen-loc"], get_turf(usr))
params += "&catcher=1"
if(T)
T.Click(location, control, params)
. = 1
@@ -466,4 +465,4 @@
view = -1
else
view = 1
add_view_range(view)
add_view_range(view)
+2 -2
View File
@@ -71,7 +71,7 @@
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
if(A == loc || (A in loc) || (A in contents))
melee_item_attack_chain(src, W, A, params)
W.melee_attack_chain(src, A, params)
return
if(!isturf(loc))
@@ -80,7 +80,7 @@
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
if(isturf(A) || isturf(A.loc))
if(A.Adjacent(src)) // see adjacent.dm
melee_item_attack_chain(src, W, A, params)
W.melee_attack_chain(src, A, params)
return
else
W.afterattack(A, src, 0, params)
+1 -2
View File
@@ -271,8 +271,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
/obj/screen/alert/bloodsense/Initialize()
. = ..()
if(!narnar)
narnar = new('icons/mob/screen_alert.dmi', "mini_nar")
narnar = new('icons/mob/screen_alert.dmi', "mini_nar")
START_PROCESSING(SSprocessing, src)
/obj/screen/alert/bloodsense/Destroy()
+5 -5
View File
@@ -1,10 +1,10 @@
/proc/melee_item_attack_chain(mob/user, obj/item/I, atom/target, params)
if(I.pre_attackby(target, user, params))
/obj/item/proc/melee_attack_chain(mob/user, atom/target, params)
if(pre_attackby(target, user, params))
// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
var/resolved = target.attackby(I,user,params)
if(!resolved && target && I)
I.afterattack(target, user, 1, params) // 1: clicking something Adjacent
var/resolved = target.attackby(src, user, params)
if(!resolved && target && !QDELETED(src))
afterattack(target, user, 1, params) // 1: clicking something Adjacent
// Called when the item is in the active hand, and clicked; alternately, there is an 'activate held object' verb or you can hit pagedown.
+2 -1
View File
@@ -124,7 +124,8 @@
if(!isturf(target) && istype(focus,/obj/item) && target.Adjacent(focus))
apply_focus_overlay()
melee_item_attack_chain(tk_user, focus, target, params) //isn't copying the attack chain fun. we should do it more often.
var/obj/item/I = focus
I.melee_attack_chain(tk_user, target, params) //isn't copying the attack chain fun. we should do it more often.
if(check_if_focusable(focus))
focus.do_attack_animation(target, null, focus)
else
+4 -5
View File
@@ -1,8 +1,8 @@
SUBSYSTEM_DEF(blackbox)
name = "Blackbox"
wait = 6000
flags = SS_NO_TICK_CHECK | SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
flags = SS_NO_TICK_CHECK | SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/msg_common = list()
var/list/msg_science = list()
@@ -86,12 +86,11 @@ SUBSYSTEM_DEF(blackbox)
if (!SSdbcore.Connect())
return
var/list/sqlrowlist = list()
for (var/datum/feedback_variable/FV in feedback)
sqlrowlist += list("time" = "Now()", "round_id" = GLOB.round_id, "var_name" = "'[sanitizeSQL(FV.get_variable())]'", "var_value" = FV.get_value(), "details" = "'[sanitizeSQL(FV.get_details())]'")
sqlrowlist += list(list("time" = "Now()", "round_id" = GLOB.round_id, "var_name" = "'[sanitizeSQL(FV.get_variable())]'", "var_value" = FV.get_value(), "details" = "'[sanitizeSQL(FV.get_details())]'"))
if (!length(sqlrowlist))
return
+2 -1
View File
@@ -23,7 +23,8 @@ SUBSYSTEM_DEF(dbcore)
var/failed_connections = 0
/datum/controller/subsystem/dbcore/PreInit()
_db_con = _dm_db_new_con()
if(!_db_con)
_db_con = _dm_db_new_con()
/datum/controller/subsystem/dbcore/Recover()
_db_con = SSdbcore._db_con
+2 -2
View File
@@ -164,8 +164,8 @@ SUBSYSTEM_DEF(garbage)
if (time > highest_del_time)
highest_del_time = time
if (time > 10)
log_game("Error: [type]([refID]) took longer then 1 second to delete (took [time/10] seconds to delete)")
message_admins("Error: [type]([refID]) took longer then 1 second to delete (took [time/10] seconds to delete).")
log_game("Error: [type]([refID]) took longer than 1 second to delete (took [time/10] seconds to delete)")
message_admins("Error: [type]([refID]) took longer than 1 second to delete (took [time/10] seconds to delete).")
postpone(time/5)
/datum/controller/subsystem/garbage/proc/HardQueue(datum/A)
+8 -7
View File
@@ -15,14 +15,15 @@ SUBSYSTEM_DEF(lighting)
/datum/controller/subsystem/lighting/Initialize(timeofday)
if (config.starlight)
for(var/I in GLOB.sortedAreas)
var/area/A = I
if (A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
A.luminosity = 0
if(!initialized)
if (config.starlight)
for(var/I in GLOB.sortedAreas)
var/area/A = I
if (A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
A.luminosity = 0
create_all_lighting_objects()
initialized = TRUE
create_all_lighting_objects()
initialized = TRUE
fire(FALSE, TRUE)
+2 -3
View File
@@ -55,9 +55,8 @@
else if(isbrain(current) || isclockmob(current))
to_chat(current, "<span class='nezbere'>You can communicate with other servants by using the Hierophant Network action button in the upper left.</span>")
..()
if(istype(SSticker.mode, /datum/game_mode/clockwork_cult))
var/datum/game_mode/clockwork_cult/C = SSticker.mode
C.present_tasks(owner) //Memorize the objectives
to_chat(current, "<b>This is Ratvar's will:</b> [CLOCKCULT_OBJECTIVE]")
owner.memory += "<b>Ratvar's will:</b> [CLOCKCULT_OBJECTIVE]<br>" //Memorize the objectives
/datum/antagonist/clockcult/apply_innate_effects(mob/living/mob_override)
. = ..()
+17 -14
View File
@@ -1,34 +1,37 @@
/datum/getrev
var/parentcommit
var/originmastercommit
var/commit
var/list/testmerge = list()
var/has_pr_details = FALSE //example data in a testmerge entry when this is true: https://api.github.com/repositories/3234987/pulls/22586
var/date
/datum/getrev/New()
var/head_file = file2text(".git/logs/HEAD")
if(SERVERTOOLS && fexists("..\\prtestjob.lk"))
var/list/tmp = world.file2list("..\\prtestjob.lk")
for(var/I in tmp)
if(I)
testmerge |= I
var/testlen = max(testmerge.len - 1, 0)
var/regex/head_log = new("(\\w{40}) .+> (\\d{10}).+(?=(\n.*(\\w{40}).*){[testlen]}\n*\\Z)")
head_log.Find(head_file)
parentcommit = head_log.group[1]
date = unix2date(text2num(head_log.group[2]))
commit = head_log.group[4]
log_world("Running /tg/ revision:")
log_world("[date]")
var/list/logs = world.file2list(".git/logs/HEAD")
if(logs)
logs = splittext(logs[logs.len - 1], " ")
date = unix2date(text2num(logs[5]))
commit = logs[2]
log_world("[date]")
logs = world.file2list(".git/logs/refs/remotes/origin/master")
if(logs)
originmastercommit = splittext(logs[logs.len - 1], " ")[2]
if(testmerge.len)
log_world(commit)
for(var/line in testmerge)
if(line)
log_world("Test merge active of PR #[line]")
SSblackbox.add_details("testmerged_prs","[line]")
log_world("Based off master commit [parentcommit]")
log_world("Based off origin/master commit [originmastercommit]")
else
log_world(parentcommit)
log_world(originmastercommit)
/datum/getrev/proc/DownloadPRDetails()
if(!config.githubrepoid)
@@ -73,13 +76,13 @@
set name = "Show Server Revision"
set desc = "Check the current server code revision"
if(GLOB.revdata.parentcommit)
if(GLOB.revdata.originmastercommit)
to_chat(src, "<b>Server revision compiled on:</b> [GLOB.revdata.date]")
var/prefix = ""
if(GLOB.revdata.testmerge.len)
to_chat(src, GLOB.revdata.GetTestMergeInfo())
prefix = "Based off master commit: "
var/pc = GLOB.revdata.parentcommit
prefix = "Based off origin/master commit: "
var/pc = GLOB.revdata.originmastercommit
to_chat(src, "[prefix]<a href='[config.githuburl]/commit/[pc]'>[copytext(pc, 1, min(length(pc), 7))]</a>")
else
to_chat(src, "Revision unknown")
+1 -1
View File
@@ -46,7 +46,7 @@
user.reset_perspective()
if(user.client)
for(var/datum/camerachunk/chunk in eye.visibleCameraChunks)
user.client.images -= chunk.obscured
chunk.remove(eye)
user.remote_control = null
QDEL_NULL(eye)
+59 -116
View File
@@ -1,6 +1,4 @@
/datum/riding
var/generic_pixel_x = 0 //All dirs show this pixel_x for the driver
var/generic_pixel_y = 0 //All dirs show this pixel_y for the driver, use these vars if the pixel shift is stable across all dir, override handle_vehicle_offsets otherwise.
var/next_vehicle_move = 0 //used for move delays
var/vehicle_move_delay = 2 //tick delay between movements, lower = faster, higher = slower
var/keytype = null
@@ -34,16 +32,29 @@
/datum/riding/proc/force_dismount(mob/living/M)
ridden.unbuckle_mob(M)
//Override this to set your vehicle's various pixel offsets
//if they differ between directions, otherwise use the
//generic variables
/datum/riding/proc/handle_vehicle_offsets()
var/ridden_dir = "[ridden.dir]"
var/passindex = 0
if(ridden.has_buckled_mobs())
for(var/m in ridden.buckled_mobs)
passindex++
var/mob/living/buckled_mob = m
buckled_mob.setDir(ridden.dir)
buckled_mob.pixel_x = generic_pixel_x
buckled_mob.pixel_y = generic_pixel_y
var/list/offsets = get_offsets(passindex)
dir_loop:
for(var/offsetdir in offsets)
if(offsetdir == ridden_dir)
var/list/diroffsets = offsets[offsetdir]
buckled_mob.pixel_x = diroffsets[1]
if(diroffsets.len == 2)
buckled_mob.pixel_y = diroffsets[2]
if(diroffsets.len == 3)
buckled_mob.layer = diroffsets[3]
break dir_loop
//Override this to set your vehicle's various pixel offsets
/datum/riding/proc/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, 0), "[SOUTH]" = list(0, 0), "[EAST]" = list(0, 0), "[WEST]" = list(0, 0))
//KEYS
/datum/riding/proc/keycheck(mob/user)
@@ -100,10 +111,12 @@
//atv
/datum/riding/atv
keytype = /obj/item/key
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 1
/datum/riding/atv/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, 4), "[SOUTH]" = list(0, 4), "[EAST]" = list(0, 4), "[WEST]" = list( 0, 4))
/datum/riding/atv/handle_vehicle_layer()
if(ridden.dir == SOUTH)
ridden.layer = ABOVE_MOB_LAYER
@@ -150,24 +163,9 @@
keytype = /obj/item/key/janitor
/datum/riding/janicart/handle_vehicle_offsets()
..()
if(ridden.has_buckled_mobs())
for(var/m in ridden.buckled_mobs)
var/mob/living/buckled_mob = m
switch(buckled_mob.dir)
if(NORTH)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 4
if(EAST)
buckled_mob.pixel_x = -12
buckled_mob.pixel_y = 7
if(SOUTH)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 7
if(WEST)
buckled_mob.pixel_x = 12
buckled_mob.pixel_y = 7
/datum/riding/janicart/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, 4), "[SOUTH]" = list(-12, 7), "[EAST]" = list(0, 7), "[WEST]" = list( 12, 7))
//scooter
/datum/riding/scooter/handle_vehicle_layer()
if(ridden.dir == SOUTH)
@@ -175,20 +173,14 @@
else
ridden.layer = OBJ_LAYER
/datum/riding/scooter/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0), "[SOUTH]" = list(-2), "[EAST]" = list(0), "[WEST]" = list( 2))
/datum/riding/scooter/handle_vehicle_offsets()
..()
if(ridden.has_buckled_mobs())
for(var/m in ridden.buckled_mobs)
var/mob/living/buckled_mob = m
switch(buckled_mob.dir)
if(NORTH)
buckled_mob.pixel_x = 0
if(EAST)
buckled_mob.pixel_x = -2
if(SOUTH)
buckled_mob.pixel_x = 0
if(WEST)
buckled_mob.pixel_x = 2
if(buckled_mob.get_num_legs() > 0)
buckled_mob.pixel_y = 5
else
@@ -209,16 +201,18 @@
//secway
/datum/riding/secway
keytype = /obj/item/key/security
generic_pixel_x = 0
generic_pixel_y = 4
/datum/riding/secway/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, 4), "[SOUTH]" = list(0, 4), "[EAST]" = list(0, 4), "[WEST]" = list( 0, 4))
//i want to ride my
/datum/riding/bicycle
keytype = null
generic_pixel_x = 0
generic_pixel_y = 4
vehicle_move_delay = 0
/datum/riding/bicycle/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, 4), "[SOUTH]" = list(0, 4), "[EAST]" = list(0, 4), "[WEST]" = list( 0, 4))
//speedbike
/datum/riding/space/speedbike
keytype = null
@@ -233,54 +227,28 @@
ridden.pixel_x = -18
ridden.pixel_y = 0
/datum/riding/space/speedbike/handle_vehicle_offsets()
if(ridden.has_buckled_mobs())
for(var/m in ridden.buckled_mobs)
var/mob/living/buckled_mob = m
buckled_mob.setDir(ridden.dir)
switch(ridden.dir)
if(NORTH)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = -8
if(SOUTH)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 4
if(EAST)
buckled_mob.pixel_x = -10
buckled_mob.pixel_y = 5
if(WEST)
buckled_mob.pixel_x = 10
buckled_mob.pixel_y = 5
/datum/riding/space/speedbike/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, -8), "[SOUTH]" = list(0, 4), "[EAST]" = list(-10, 5), "[WEST]" = list( 10, 5))
//SPEEDUWAGON
/datum/riding/space/speedwagon
vehicle_move_delay = 0
/datum/riding/space/speedwagon/handle_vehicle_offsets()
if(ridden.has_buckled_mobs())
for(var/m in ridden.buckled_mobs)
var/mob/living/buckled_mob = m
buckled_mob.setDir(ridden.dir)
ridden.pixel_x = -48
ridden.pixel_y = -48
switch(ridden.dir)
if(NORTH)
buckled_mob.pixel_x = -10
buckled_mob.pixel_y = -3
if(SOUTH)
buckled_mob.pixel_x = 16
buckled_mob.pixel_y = 3
if(EAST)
buckled_mob.pixel_x = -4
buckled_mob.pixel_y = 30
if(WEST)
buckled_mob.pixel_x = 4
buckled_mob.pixel_y = -1
/datum/riding/space/speedwagon/handle_vehicle_layer()
ridden.layer = BELOW_MOB_LAYER
/datum/riding/space/speedwagon/get_offsets(pass_index) // list(dir = x, y, layer)
switch(pass_index)
if(1)
return list("[NORTH]" = list(-10, -4), "[SOUTH]" = list(16, 3), "[EAST]" = list(-4, 30), "[WEST]" = list(4, -3))
if(2)
return list("[NORTH]" = list(19, -5, 4), "[SOUTH]" = list(-13, 3, 4), "[EAST]" = list(-4, -3, 4.1), "[WEST]" = list(4, 28, 3.9))
if(3)
return list("[NORTH]" = list(-10, -18, 4.2), "[SOUTH]" = list(16, 25, 3.9), "[EAST]" = list(-22, 30), "[WEST]" = list(22, -3, 4.1))
if(4)
return list("[NORTH]" = list(19, -18, 4.2), "[SOUTH]" = list(-13, 25, 3.9), "[EAST]" = list(-22, 3, 3.9), "[WEST]" = list(22, 28))
///////////////BOATS////////////
/datum/riding/boat
keytype = /obj/item/weapon/oar
@@ -297,17 +265,15 @@
/datum/riding/boat/dragon
keytype = null
generic_pixel_y = 2
generic_pixel_x = 1
vehicle_move_delay = 1
/datum/riding/boat/dragon/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(1, 2), "[SOUTH]" = list(1, 2), "[EAST]" = list(1, 2), "[WEST]" = list( 1, 2))
///////////////ANIMALS////////////
//general animals
/datum/riding/animal
keytype = null
generic_pixel_x = 0
generic_pixel_y = 4
/datum/riding/animal/handle_ride(mob/user, direction)
if(user.incapacitated())
@@ -335,7 +301,7 @@
/datum/riding/human/ride_check(mob/living/M)
var/mob/living/carbon/human/H = ridden //IF this runtimes I'm blaming the admins.
if(M.incapacitated(FALSE, TRUE) || H.incapacitated(FALSE, TRUE))
M.visible_message("<span class='warning'>[M] falls off [ridden]!</span>")
M.visible_message("<span class='boldwarning'>[M] falls off of [ridden]!</span>")
Unbuckle(M)
return FALSE
if(M.restrained(TRUE))
@@ -345,22 +311,8 @@
if(H.pulling == M)
H.stop_pulling()
/datum/riding/human/handle_vehicle_offsets()
for(var/mob/living/M in ridden.buckled_mobs)
M.setDir(ridden.dir)
switch(ridden.dir)
if(NORTH)
M.pixel_x = 0
M.pixel_y = 6
if(SOUTH)
M.pixel_x = 0
M.pixel_y = 6
if(EAST)
M.pixel_x = -6
M.pixel_y = 4
if(WEST)
M.pixel_x = 6
M.pixel_y = 4
/datum/riding/human/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, 6), "[SOUTH]" = list(0, 6), "[EAST]" = list(-6, 4), "[WEST]" = list( 6, 4))
/datum/riding/human/handle_vehicle_layer()
if(ridden.buckled_mobs && ridden.buckled_mobs.len)
@@ -375,7 +327,7 @@
ridden.unbuckle_mob(user)
user.Weaken(3)
user.Stun(3)
user.visible_message("<span class='warning'>[ridden] pushes [user] off of them!</span>")
user.visible_message("<span class='boldwarning'>[ridden] pushes [user] off of them!</span>")
/datum/riding/cyborg
keytype = null
@@ -407,6 +359,9 @@
else
ridden.layer = MOB_LAYER
/datum/riding/cyborg/get_offsets(pass_index) // list(dir = x, y, layer)
return list("[NORTH]" = list(0, 4), "[SOUTH]" = list(0, 4), "[EAST]" = list(-6, 3), "[WEST]" = list( 6, 3))
/datum/riding/cyborg/handle_vehicle_offsets()
if(ridden.has_buckled_mobs())
for(var/mob/living/M in ridden.buckled_mobs)
@@ -417,26 +372,14 @@
M.pixel_x = R.module.ride_offset_x[dir2text(ridden.dir)]
M.pixel_y = R.module.ride_offset_y[dir2text(ridden.dir)]
else
switch(ridden.dir)
if(NORTH)
M.pixel_x = 0
M.pixel_y = 4
if(SOUTH)
M.pixel_x = 0
M.pixel_y = 4
if(EAST)
M.pixel_x = -6
M.pixel_y = 3
if(WEST)
M.pixel_x = 6
M.pixel_y = 3
..()
/datum/riding/cyborg/force_dismount(mob/living/M)
ridden.unbuckle_mob(M)
var/turf/target = get_edge_target_turf(ridden, ridden.dir)
var/turf/targetm = get_step(get_turf(ridden), ridden.dir)
M.Move(targetm)
M.visible_message("<span class='warning'>[M] is thrown clear of [ridden]!</span>")
M.visible_message("<span class='boldwarning'>[M] is thrown clear of [ridden]!</span>")
M.throw_at(target, 14, 5, ridden)
M.Weaken(3)
+1
View File
@@ -181,6 +181,7 @@
marked_underlay.pixel_x = -owner.pixel_x
marked_underlay.pixel_y = -owner.pixel_y
owner.underlays += marked_underlay
return TRUE
return FALSE
/datum/status_effect/crusher_mark/Destroy()
+2 -1
View File
@@ -86,6 +86,7 @@
/area/lavaland
icon_state = "mining"
has_gravity = 1
flags = NONE
/area/lavaland/surface
name = "Lavaland"
@@ -123,4 +124,4 @@
icon_state = "danger"
/area/lavaland/surface/outdoors/explored
name = "Lavaland Labor Camp"
name = "Lavaland Labor Camp"
+13
View File
@@ -5,6 +5,7 @@
icon_state = "away"
has_gravity = 1
hidden = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
/area/ruin/unpowered
@@ -199,3 +200,15 @@
/area/ruin/abandonedzoo
name = "Abandoned Zoo"
icon_state = "green"
//Xeno Nest
/area/ruin/xenonest
name = "The Hive"
always_unpowered = 1
power_environ = 0
power_equip = 0
power_light = 0
poweralm = 0
+3
View File
@@ -104,6 +104,9 @@
return ..()
/atom/proc/handle_ricochet(obj/item/projectile/P)
return
/atom/proc/CanPass(atom/movable/mover, turf/target, height=1.5)
return (!density || !height)
@@ -171,14 +171,6 @@ Credit where due:
return TRUE
return FALSE
/datum/game_mode/clockwork_cult/proc/present_tasks(mob/living/L) //Memorizes and displays the clockwork cult's objective
if(!L || !istype(L) || !L.mind)
return 0
var/datum/mind/M = L.mind
to_chat(M.current, "<b>This is Ratvar's will:</b> [CLOCKCULT_OBJECTIVE]")
M.memory += "<b>Ratvar's will:</b> [CLOCKCULT_OBJECTIVE]<br>"
return 1
/datum/game_mode/clockwork_cult/proc/check_clockwork_victory()
if(GLOB.clockwork_gateway_activated)
SSticker.news_report = CLOCK_PROSELYTIZATION //failure, technically, but we have the station
+2 -2
View File
@@ -375,8 +375,8 @@
desc = "Used by veteran cultists to instantly transport items to their needful bretheren."
w_class = WEIGHT_CLASS_SMALL
brightness_on = 1
icon_state = "torch-on"
item_state = "torch-on"
icon_state = "torch"
item_state = "torch"
color = "#ff0000"
on_damage = 15
slot_flags = null
-2
View File
@@ -53,7 +53,6 @@
/datum/gang_item/weapon/ammo/uzi_ammo,
/datum/gang_item/equipment/sharpener,
/datum/gang_item/equipment/spraycan,
/datum/gang_item/equipment/sharpener,
/datum/gang_item/equipment/emp,
/datum/gang_item/equipment/c4,
/datum/gang_item/equipment/frag,
@@ -91,7 +90,6 @@
/datum/gang_item/weapon/ammo/uzi_ammo,
/datum/gang_item/equipment/sharpener,
/datum/gang_item/equipment/spraycan,
/datum/gang_item/equipment/sharpener,
/datum/gang_item/equipment/emp,
/datum/gang_item/equipment/c4,
/datum/gang_item/equipment/frag,
+1 -1
View File
@@ -422,7 +422,7 @@
return FALSE
if(dominator_excessive_walls(user))
to_chat(user, "span class='warning'>The <b>dominator</b> will not function here! The <b>dominator</b> requires a sizable open space within three standard units so that walls do not interfere with the signal.</span>")
to_chat(user, "<span class='warning'>The <b>dominator</b> will not function here! The <b>dominator</b> requires a sizable open space within three standard units so that walls do not interfere with the signal.</span>")
return FALSE
if(!(usrarea.type in gang.territory|gang.territory_new))
@@ -70,12 +70,12 @@
origin.vest_mode_action.Remove(C)
origin.vest_disguise_action.Remove(C)
origin.set_droppoint_action.Remove(C)
remote_eye.eye_user = null
C.reset_perspective(null)
if(C.client)
C.client.images -= remote_eye.user_image
for(var/datum/camerachunk/chunk in remote_eye.visibleCameraChunks)
C.client.images -= chunk.obscured
chunk.remove(remote_eye)
remote_eye.eye_user = null
C.remote_control = null
C.unset_machine()
Remove(C)
@@ -15,7 +15,7 @@
var/icon_stun = "revenant_stun"
var/icon_drain = "revenant_draining"
var/stasis = FALSE
incorporeal_move = 3
incorporeal_move = INCORPOREAL_MOVE_JAUNT
invisibility = INVISIBILITY_REVENANT
health = INFINITY //Revenants don't use health, they use essence instead
maxHealth = INFINITY
@@ -102,7 +102,7 @@
if(unreveal_time && world.time >= unreveal_time)
unreveal_time = 0
revealed = FALSE
incorporeal_move = 3
incorporeal_move = INCORPOREAL_MOVE_JAUNT
invisibility = INVISIBILITY_REVENANT
to_chat(src, "<span class='revenboldnotice'>You are once more concealed.</span>")
if(unstun_time && world.time >= unstun_time)
@@ -222,7 +222,7 @@
R.essence = max(reforming_essence - 15 * perfectsouls, 75) //minus any perfect souls
R.client_to_revive = client //If the essence reforms, the old revenant is put back in the body
R.revenant = src
invisibility = INVISIBILITY_ABSTRACT
invisibility = INVISIBILITY_ABSTRACT
revealed = FALSE
ghostize(0)//Don't re-enter invisible corpse
return
@@ -236,7 +236,7 @@
return
revealed = TRUE
invisibility = 0
incorporeal_move = 0
incorporeal_move = FALSE
if(!unreveal_time)
to_chat(src, "<span class='revendanger'>You have been revealed!</span>")
unreveal_time = world.time + time
@@ -309,12 +309,12 @@
/mob/living/simple_animal/revenant/proc/death_reset()
revealed = FALSE
unreveal_time = 0
unreveal_time = 0
notransform = 0
unstun_time = 0
inhibited = FALSE
draining = FALSE
incorporeal_move = 3
incorporeal_move = INCORPOREAL_MOVE_JAUNT
invisibility = INVISIBILITY_REVENANT
alpha=255
stasis = FALSE
+28 -7
View File
@@ -1,6 +1,8 @@
#define PINPOINTER_MINIMUM_RANGE 15
#define PINPOINTER_EXTRA_RANDOM_RANGE 10
#define PINPOINTER_PING_TIME 40
#define PROB_ACTUAL_TRAITOR 20
#define TRAITOR_AGENT_ROLE "Syndicate External Affairs Agent"
/datum/game_mode/traitor/internal_affairs
name = "Internal Affairs"
@@ -171,7 +173,10 @@
if(!objective.check_completion())
traitored = FALSE
return
to_chat(owner.current,"<span class='userdanger'> All the other agents are dead, and you're the last loose end. Stage a Syndicate terrorist attack to cover up for today's events. You no longer have any limits on collateral damage.</span>")
if(owner.special_role == TRAITOR_AGENT_ROLE)
to_chat(owner.current,"<span class='userdanger'> All the loyalist agents are dead, and no more is required of you. Die a glorious death, agent. </span>")
else
to_chat(owner.current,"<span class='userdanger'> All the other agents are dead, and you're the last loose end. Stage a Syndicate terrorist attack to cover up for today's events. You no longer have any limits on collateral damage.</span>")
replace_escape_objective(owner)
@@ -194,7 +199,10 @@
if(objective.stolen)
var/fail_msg = "<span class='userdanger'>Your sensors tell you that [objective.target.current.real_name], one of the targets you were meant to have killed, pulled one over on you, and is still alive - do the job properly this time! </span>"
if(traitored)
fail_msg += "<span class='userdanger'> The truth could still slip out!</font><B><font size=5 color=red> Cease any terrorist actions as soon as possible, unneeded property damage or loss of employee life will lead to your contract being terminated.</span>"
if(owner.special_role == TRAITOR_AGENT_ROLE)
fail_msg += "<span class='userdanger'> You no longer have permission to die. </span>"
else
fail_msg += "<span class='userdanger'> The truth could still slip out!</font><B><font size=5 color=red> Cease any terrorist actions as soon as possible, unneeded property damage or loss of employee life will lead to your contract being terminated.</span>"
reinstate_escape_objective(owner)
traitored = FALSE
to_chat(owner.current, fail_msg)
@@ -238,6 +246,10 @@
state.add_steal_targets_timer()
if(!issilicon(traitor.current))
give_pinpointer(traitor)
//Optional traitor objective
if(prob(PROB_ACTUAL_TRAITOR))
traitor.special_role = TRAITOR_AGENT_ROLE
forge_single_objective(traitor)
else
..() // Give them standard objectives.
@@ -289,11 +301,18 @@
/datum/game_mode/traitor/internal_affairs/greet_traitor(datum/mind/traitor)
var/crime = pick("distribution of contraband" , "unauthorized erotic action on duty", "embezzlement", "piloting under the influence", "dereliction of duty", "syndicate collaboration", "mutiny", "multiple homicides", "corporate espionage", "recieving bribes", "malpractice", "worship of prohbited life forms", "possession of profane texts", "murder", "arson", "insulting their manager", "grand theft", "conspiracy", "attempting to unionize", "vandalism", "gross incompetence")
to_chat(traitor.current, "<span class='userdanger'>You are the [traitor_name].</span>")
to_chat(traitor.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
to_chat(traitor.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
to_chat(traitor.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
to_chat(traitor.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
if(traitor.special_role == TRAITOR_AGENT_ROLE)
to_chat(traitor.current, "<span class='userdanger'>You are the [TRAITOR_AGENT_ROLE].</span>")
to_chat(traitor.current, "<span class='userdanger'>Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court.</span>")
to_chat(traitor.current, "<B><font size=5 color=red>Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.</font></B>")
to_chat(traitor.current, "<span class='userdanger'> You have been provided with a standard uplink to accomplish your task. </span>")
to_chat(traitor.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
else
to_chat(traitor.current, "<span class='userdanger'>You are the [traitor_name].</span>")
to_chat(traitor.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
to_chat(traitor.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
to_chat(traitor.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
to_chat(traitor.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
traitor.announce_objectives()
@@ -301,6 +320,8 @@
/datum/game_mode/traitor/internal_affairs/give_codewords(mob/living/traitor_mob)
return
#undef PROB_ACTUAL_TRAITOR
#undef PINPOINTER_EXTRA_RANDOM_RANGE
#undef PINPOINTER_MINIMUM_RANGE
#undef PINPOINTER_PING_TIME
+55 -51
View File
@@ -85,40 +85,65 @@
character.make_Traitor()
/datum/game_mode/proc/forge_single_objective(datum/mind/traitor) //Returns how many objectives are added
.=1
if(issilicon(traitor.current))
var/special_pick = rand(1,4)
switch(special_pick)
if(1)
var/datum/objective/block/block_objective = new
block_objective.owner = traitor
traitor.objectives += block_objective
if(2)
var/datum/objective/purge/purge_objective = new
purge_objective.owner = traitor
traitor.objectives += purge_objective
if(3)
var/datum/objective/robot_army/robot_objective = new
robot_objective.owner = traitor
traitor.objectives += robot_objective
if(4) //Protect and strand a target
var/datum/objective/protect/yandere_one = new
yandere_one.owner = traitor
traitor.objectives += yandere_one
yandere_one.find_target()
var/datum/objective/maroon/yandere_two = new
yandere_two.owner = traitor
yandere_two.target = yandere_one.target
yandere_two.update_explanation_text() // normally called in find_target()
traitor.objectives += yandere_two
.=2
else
if(prob(50))
var/list/active_ais = active_ais()
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
var/datum/objective/destroy/destroy_objective = new
destroy_objective.owner = traitor
destroy_objective.find_target()
traitor.objectives += destroy_objective
else if(prob(30))
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = traitor
maroon_objective.find_target()
traitor.objectives += maroon_objective
else
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = traitor
kill_objective.find_target()
traitor.objectives += kill_objective
else
var/datum/objective/steal/steal_objective = new
steal_objective.owner = traitor
steal_objective.find_target()
traitor.objectives += steal_objective
/datum/game_mode/proc/forge_traitor_objectives(datum/mind/traitor)
if(issilicon(traitor.current))
var/objective_count = 0
if(prob(30))
var/special_pick = rand(1,4)
switch(special_pick)
if(1)
var/datum/objective/block/block_objective = new
block_objective.owner = traitor
traitor.objectives += block_objective
objective_count++
if(2)
var/datum/objective/purge/purge_objective = new
purge_objective.owner = traitor
traitor.objectives += purge_objective
objective_count++
if(3)
var/datum/objective/robot_army/robot_objective = new
robot_objective.owner = traitor
traitor.objectives += robot_objective
objective_count++
if(4) //Protect and strand a target
var/datum/objective/protect/yandere_one = new
yandere_one.owner = traitor
traitor.objectives += yandere_one
yandere_one.find_target()
objective_count++
var/datum/objective/maroon/yandere_two = new
yandere_two.owner = traitor
yandere_two.target = yandere_one.target
yandere_two.update_explanation_text() // normally called in find_target()
traitor.objectives += yandere_two
objective_count++
objective_count+=forge_single_objective(traitor)
for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
var/datum/objective/assassinate/kill_objective = new
@@ -142,29 +167,8 @@
assign_exchange_role(exchange_red)
assign_exchange_role(exchange_blue)
objective_count += 1 //Exchange counts towards number of objectives
var/list/active_ais = active_ais()
for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
if(prob(50))
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
var/datum/objective/destroy/destroy_objective = new
destroy_objective.owner = traitor
destroy_objective.find_target()
traitor.objectives += destroy_objective
else if(prob(30))
var/datum/objective/maroon/maroon_objective = new
maroon_objective.owner = traitor
maroon_objective.find_target()
traitor.objectives += maroon_objective
else
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = traitor
kill_objective.find_target()
traitor.objectives += kill_objective
else
var/datum/objective/steal/steal_objective = new
steal_objective.owner = traitor
steal_objective.find_target()
traitor.objectives += steal_objective
forge_single_objective(traitor)
if(is_hijacker && objective_count <= config.traitor_objectives_amount) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
if (!(locate(/datum/objective/hijack) in traitor.objectives))
+3 -2
View File
@@ -3,6 +3,7 @@
icon = 'icons/obj/wizard.dmi'
icon_state = "soulstone"
item_state = "electronic"
layer = HIGH_OBJ_LAYER
desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefact's power."
w_class = WEIGHT_CLASS_TINY
slot_flags = SLOT_BELT
@@ -213,12 +214,12 @@
var/obj/screen/alert/bloodsense/BS
if(newstruct.mind && ((stoner && iscultist(stoner)) || cultoverride) && SSticker && SSticker.mode)
SSticker.mode.add_cultist(newstruct.mind, 0)
BS = newstruct.alerts.Find("bloodsense")
if(iscultist(stoner) || cultoverride)
to_chat(newstruct, "<b>You are still bound to serve the cult[stoner ? " and [stoner]":""], follow their orders and help them complete their goals at all costs.</b>")
else if(stoner)
to_chat(newstruct, "<b>You are still bound to serve your creator, [stoner], follow their orders and help them complete their goals at all costs.</b>")
BS = newstruct.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
newstruct.clear_alert("bloodsense")
BS = newstruct.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
if(BS)
BS.Cviewer = newstruct
newstruct.cancel_camera()
+14 -8
View File
@@ -44,8 +44,8 @@
"corazone", // prevents cardiac arrest damage
"mimesbane") // stops them gasping from lack of air.
/obj/machinery/clonepod/New()
..()
/obj/machinery/clonepod/Initialize()
. = ..()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/clonepod(null)
B.apply_default_parts(src)
@@ -358,8 +358,12 @@
/obj/machinery/clonepod/proc/go_out()
countdown.stop()
var/mob/living/mob_occupant = occupant
var/turf/T = get_turf(src)
if(mess) //Clean that mess and dump those gibs!
for(var/obj/fl in unattached_flesh)
fl.forceMove(T)
unattached_flesh.Cut()
mess = FALSE
new /obj/effect/gibspawner/generic(loc)
audible_message("<span class='italics'>You hear a splat.</span>")
@@ -375,10 +379,12 @@
to_chat(occupant, "<span class='notice'><b>There is a bright flash!</b><br><i>You feel like a new being.</i></span>")
mob_occupant.flash_act()
var/turf/T = get_turf(src)
occupant.forceMove(T)
icon_state = "pod_0"
mob_occupant.domutcheck(1) //Waiting until they're out before possible monkeyizing. The 1 argument forces powers to manifest.
for(var/fl in unattached_flesh)
qdel(fl)
unattached_flesh.Cut()
occupant = null
@@ -389,8 +395,7 @@
SPEAK("Critical error! Please contact a Thinktronic Systems \
technician, as your warranty may be affected.")
mess = TRUE
for(var/obj/item/O in unattached_flesh)
qdel(O)
maim_clone(mob_occupant) //Remove every bit that's grown back so far to drop later, also destroys bits that haven't grown yet
icon_state = "pod_g"
if(mob_occupant.mind != clonemind)
clonemind.transfer_to(mob_occupant)
@@ -450,9 +455,10 @@
var/static/list/zones = list("r_arm", "l_arm", "r_leg", "l_leg")
for(var/zone in zones)
var/obj/item/bodypart/BP = H.get_bodypart(zone)
BP.drop_limb()
BP.forceMove(src)
unattached_flesh += BP
if(BP)
BP.drop_limb()
BP.forceMove(src)
unattached_flesh += BP
for(var/o in H.internal_organs)
var/obj/item/organ/organ = o
@@ -178,7 +178,7 @@
/obj/item/weapon/circuitboard/computer/xenobiology
name = "circuit board (Xenobiology Console)"
build_path = /obj/machinery/computer/camera_advanced/xenobio
origin_tech = "programming=3;bio=3"
origin_tech = "programming=3;biotech=3"
/obj/item/weapon/circuitboard/computer/base_construction
name = "circuit board (Aux Mining Base Construction Console)"
build_path = /obj/machinery/computer/camera_advanced/base_construction
@@ -151,13 +151,13 @@ obj/machinery/computer/camera_advanced/attack_ai(mob/user)
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
remote_eye.origin.current_user = null
remote_eye.origin.jump_action.Remove(C)
remote_eye.eye_user = null
if(C.client)
C.reset_perspective(null)
if(remote_eye.visible_icon)
C.client.images -= remote_eye.user_image
for(var/datum/camerachunk/chunk in remote_eye.visibleCameraChunks)
C.client.images -= chunk.obscured
chunk.remove(remote_eye)
remote_eye.eye_user = null
C.remote_control = null
C.unset_machine()
Remove(C)
@@ -54,7 +54,7 @@
/obj/machinery/computer/communications/Topic(href, href_list)
if(..())
return
if (src.z > ZLEVEL_CENTCOM) //Can only use on centcom and SS13
if (z != ZLEVEL_STATION && z != ZLEVEL_CENTCOM) //Can only use on centcom and SS13
to_chat(usr, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
return
usr.set_machine(src)
+2 -2
View File
@@ -292,7 +292,7 @@
src.temp = text("Are you sure you wish to delete all records?<br>\n\t<A href='?src=\ref[];temp=1;del_all2=1'>Yes</A><br>\n\t<A href='?src=\ref[];temp=1'>No</A><br>", src, src)
else if(href_list["del_all2"])
investigate_log("[usr.name] ([usr.key]) has deleted all medical records.", "records")
investigate_log("[usr.name] ([usr.key]) has deleted all medical records.", INVESTIGATE_RECORDS)
GLOB.data_core.medical.Cut()
src.temp = "All records deleted."
@@ -458,7 +458,7 @@
src.temp = text("Are you sure you wish to delete the record (Medical Portion Only)?<br>\n\t<A href='?src=\ref[];temp=1;del_r2=1'>Yes</A><br>\n\t<A href='?src=\ref[];temp=1'>No</A><br>", src, src)
else if(href_list["del_r2"])
investigate_log("[usr.name] ([usr.key]) has deleted the medical records for [active1.fields["name"]].", "records")
investigate_log("[usr.name] ([usr.key]) has deleted the medical records for [active1.fields["name"]].", INVESTIGATE_RECORDS)
if(active2)
qdel(active2)
active2 = null
+4 -4
View File
@@ -452,7 +452,7 @@ What a mess.*/
temp += "<a href='?src=\ref[src];choice=Clear Screen'>No</a>"
if("Purge All Records")
investigate_log("[usr.name] ([usr.key]) has purged all the security records.", "records")
investigate_log("[usr.name] ([usr.key]) has purged all the security records.", INVESTIGATE_RECORDS)
for(var/datum/data/record/R in GLOB.data_core.security)
qdel(R)
GLOB.data_core.security.Cut()
@@ -696,18 +696,18 @@ What a mess.*/
active2.fields["criminal"] = "Parolled"
if("released")
active2.fields["criminal"] = "Discharged"
investigate_log("[active1.fields["name"]] has been set from [old_field] to [active2.fields["criminal"]] by [usr.name] ([usr.key]).", "records")
investigate_log("[active1.fields["name"]] has been set from [old_field] to [active2.fields["criminal"]] by [usr.name] ([usr.key]).", INVESTIGATE_RECORDS)
for(var/mob/living/carbon/human/H in GLOB.mob_list) //thanks for forcing me to do this, whoever wrote this shitty records system
H.sec_hud_set_security_status()
if("Delete Record (Security) Execute")
investigate_log("[usr.name] ([usr.key]) has deleted the security records for [active1.fields["name"]].", "records")
investigate_log("[usr.name] ([usr.key]) has deleted the security records for [active1.fields["name"]].", INVESTIGATE_RECORDS)
if(active2)
qdel(active2)
active2 = null
if("Delete Record (ALL) Execute")
if(active1)
investigate_log("[usr.name] ([usr.key]) has deleted all records for [active1.fields["name"]].", "records")
investigate_log("[usr.name] ([usr.key]) has deleted all records for [active1.fields["name"]].", INVESTIGATE_RECORDS)
for(var/datum/data/record/R in GLOB.data_core.medical)
if((R.fields["name"] == active1.fields["name"] || R.fields["id"] == active1.fields["id"]))
qdel(R)
+1 -1
View File
@@ -317,7 +317,7 @@
/obj/machinery/disco/proc/dance(var/mob/living/M) //Show your moves
set waitfor = FALSE
switch(rand(0,9))
if(0 to 1)
dance2(M)
+10 -14
View File
@@ -97,7 +97,14 @@
var/static/list/airlock_overlays = list()
/obj/machinery/door/airlock/Initialize()
..()
. = ..()
if (cyclelinkeddir)
cyclelinkairlock()
if(frequency)
set_frequency(frequency)
update_icon()
wires = new /datum/wires/airlock(src)
if(src.closeOtherId != null)
spawn (5)
@@ -120,14 +127,6 @@
diag_hud.add_to_hud(src)
diag_hud_set_electrified()
/obj/machinery/door/airlock/Initialize()
..()
if (cyclelinkeddir)
cyclelinkairlock()
if(frequency)
set_frequency(frequency)
update_icon()
/obj/machinery/door/airlock/proc/cyclelinkairlock()
if (cyclelinkedairlock)
cyclelinkedairlock.cyclelinkedairlock = null
@@ -199,14 +198,11 @@
qdel(src)
/obj/machinery/door/airlock/Destroy()
qdel(wires)
wires = null
QDEL_NULL(wires)
if(charge)
qdel(charge)
charge = null
if(electronics)
qdel(electronics)
electronics = null
QDEL_NULL(electronics)
if (cyclelinkedairlock)
if (cyclelinkedairlock.cyclelinkedairlock == src)
cyclelinkedairlock.cyclelinkedairlock = null
+1 -1
View File
@@ -143,7 +143,7 @@
else
log_msg += "nothing"
log_msg += " [sending ? "to" : "from"] [target_x], [target_y], [z] ([A ? A.name : "null area"])"
investigate_log(log_msg.Join(), "telesci")
investigate_log(log_msg.Join(), INVESTIGATE_TELESCI)
updateDialog()
//Starts in the briefcase. Don't spawn this directly, or it will runtime when closing.
@@ -227,7 +227,6 @@
update_icon()
/obj/machinery/porta_turret/attackby(obj/item/I, mob/user, params)
if(stat & BROKEN)
if(istype(I, /obj/item/weapon/crowbar))
@@ -553,6 +552,7 @@
use_power = 0
has_cover = 0
scan_range = 9
req_access = list(GLOB.access_syndicate)
stun_projectile = /obj/item/projectile/bullet
lethal_projectile = /obj/item/projectile/bullet
lethal_projectile_sound = 'sound/weapons/Gunshot.ogg'
@@ -569,6 +569,8 @@
return 10 //Syndicate turrets shoot everything not in their faction
/obj/machinery/porta_turret/syndicate/pod
max_integrity = 40
integrity_failure = 20
obj_integrity = 40
stun_projectile = /obj/item/projectile/bullet/weakbullet3
lethal_projectile = /obj/item/projectile/bullet/weakbullet3
@@ -944,6 +946,7 @@
var/atom/target
var/turf/target_turf
var/warned = FALSE
var/mouseparams
//BUCKLE HOOKS
@@ -987,8 +990,8 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags = ABSTRACT | NODROP
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF | NOBLUDGEON
flags = ABSTRACT | NODROP | NOBLUDGEON
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/obj/machinery/manned_turret/turret
/obj/item/gun_control/New(obj/machinery/manned_turret/MT)
@@ -1000,11 +1003,22 @@
/obj/item/gun_control/CanItemAutoclick()
return 1
/obj/item/gun_control/afterattack(atom/targeted_atom, mob/user)
/obj/item/gun_control/attack_obj(obj/O, mob/living/user)
user.changeNext_move(CLICK_CD_MELEE)
O.attacked_by(src, user)
/obj/item/gun_control/attack(mob/living/M, mob/living/user)
user.lastattacked = M
M.lastattacker = user
M.attacked_by(src, user)
add_fingerprint(user)
/obj/item/gun_control/afterattack(atom/targeted_atom, mob/user, flag, params)
..()
var/obj/machinery/manned_turret/E = user.buckled
E.setDir(get_dir(E,targeted_atom))
user.setDir(E.dir)
E.mouseparams = params
switch(E.dir)
if(NORTH)
E.layer = BELOW_MOB_LAYER
@@ -1052,15 +1066,15 @@
else
cooldown = world.time + cooldown_duration
warned = FALSE
INVOKE_ASYNC(src, /obj/machinery/manned_turret/.proc/volley)
volley(user)
/obj/machinery/manned_turret/proc/volley()
/obj/machinery/manned_turret/proc/volley(mob/user)
target_turf = get_turf(target)
for(var/i in 1 to number_of_shots)
addtimer(CALLBACK(src, /obj/machinery/manned_turret/.proc/fire_helper), i*rate_of_fire)
addtimer(CALLBACK(src, /obj/machinery/manned_turret/.proc/fire_helper, user), i*rate_of_fire)
/obj/machinery/manned_turret/proc/fire_helper()
/obj/machinery/manned_turret/proc/fire_helper(mob/user)
if(!src)
return
var/turf/targets_from = get_turf(src)
@@ -1069,11 +1083,10 @@
var/obj/item/projectile/P = new projectile_type(targets_from)
P.current = targets_from
P.starting = targets_from
P.firer = src
P.firer = user
P.original = target
playsound(src, 'sound/weapons/Gunshot_smg.ogg', 75, 1)
P.yo = target.y - targets_from.y + rand(-1,1)
P.xo = target.x - targets_from.x + rand(-1,1)
P.preparePixelProjectile(target, target_turf, user, mouseparams, rand(-9, 9))
P.fire()
/obj/machinery/manned_turret/ultimate // Admin-only proof of concept for autoclicker automatics
+1
View File
@@ -10,6 +10,7 @@
/obj/effect/forcefield/cult
desc = "An unholy shield that blocks all attacks."
name = "glowing wall"
icon = 'icons/effects/cult_effects.dmi'
icon_state = "cultshield"
///////////Mimewalls///////////
+8 -1
View File
@@ -632,7 +632,14 @@ GLOBAL_LIST_EMPTY(PDAs)
L = get(src, /mob/living/silicon)
if(L && L.stat != UNCONSCIOUS)
to_chat(L, "\icon[src] <b>Message from [source.owner] ([source.ownjob]), </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
var/hrefstart
var/hrefend
if (isAI(L))
hrefstart = "<a href='?src=\ref[L];track=[html_encode(source.owner)]'>"
hrefend = "</a>"
to_chat(L, "\icon[src.icon] <b>Message from [hrefstart][source.owner] ([source.ownjob])[hrefend], </b>\"[msg.message]\"[msg.get_photo_ref()] (<a href='byond://?src=\ref[src];choice=Message;skiprefresh=1;target=\ref[source]'>Reply</a>)")
update_icon()
add_overlay(icon_alert)
+16 -11
View File
@@ -504,6 +504,8 @@
S.change_head_color(color2)
dropped = TRUE
#define PKBORG_DAMPEN_CYCLE_DELAY 20
//Peacekeeper Cyborg Projectile Dampenening Field
/obj/item/borg/projectile_dampen
name = "Hyperkinetic Dampening projector"
@@ -526,6 +528,7 @@
var/image/projectile_effect
var/field_radius = 3
var/active = FALSE
var/cycle_delay = 0
/obj/item/borg/projectile_dampen/debug
maxenergy = 50000
@@ -545,29 +548,31 @@
return ..()
/obj/item/borg/projectile_dampen/attack_self(mob/user)
if(!istype(dampening_field))
activate_field()
active = TRUE
if(cycle_delay > world.time)
to_chat(user, "<span class='boldwarning'>\the [src] is still recycling its projectors!</span>")
return
cycle_delay = world.time + PKBORG_DAMPEN_CYCLE_DELAY
active = !active
if(active)
activate_field(user)
else
deactivate_field()
active = FALSE
update_icon()
to_chat(user, "<span class='boldnotice'>You [active? "activate":"deactivate"] the [src].</span>")
/obj/item/borg/projectile_dampen/update_icon()
. = ..()
icon_state = "[initial(icon_state)][active]"
/obj/item/borg/projectile_dampen/proc/activate_field()
if(!istype(dampening_field))
dampening_field = make_field(/datum/proximity_monitor/advanced/peaceborg_dampener, list("current_range" = field_radius, "host" = src, "projector" = src))
update_icon()
if(istype(dampening_field))
QDEL_NULL(dampening_field)
dampening_field = make_field(/datum/proximity_monitor/advanced/peaceborg_dampener, list("current_range" = field_radius, "host" = src, "projector" = src))
/obj/item/borg/projectile_dampen/proc/deactivate_field()
QDEL_NULL(dampening_field)
visible_message("<span class='warning'>The [src] shuts off!</span>")
for(var/obj/item/projectile/P in tracked)
visible_message("<span class='warning'>\The [src] shuts off!</span>")
for(var/P in tracked)
restore_projectile(P)
update_icon()
/obj/item/borg/projectile_dampen/dropped()
. = ..()
@@ -196,13 +196,6 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
if(do_after(user,50, target = src))
to_chat(user, "<span class='notice'>You cut the hair from this [src.singular_name].</span>")
//Try locating an exisitng stack on the tile and add to there if possible
for(var/obj/item/stack/sheet/hairlesshide/HS in user.loc)
if(HS.amount < 50)
HS.amount++
use(1)
break
//If it gets to here it means it did not find a suitable stack on the tile.
var/obj/item/stack/sheet/hairlesshide/HS = new(user.loc)
HS.amount = 1
use(1)
@@ -230,3 +223,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
HS.amount = 1
wetness = initial(wetness)
src.use(1)
/obj/item/stack/sheet/wetleather/microwave_act(obj/machinery/microwave/MW)
..()
var/obj/item/stack/sheet/leather/L = new(loc)
L.amount = amount
qdel(src)
@@ -83,6 +83,14 @@
var/list/access = list()
var/registered_name = null // The name registered_name on the card
var/assignment = null
var/access_txt // mapping aid
/obj/item/weapon/card/id/Initialize(mapload)
. = ..()
if(mapload && access_txt)
access = text2access(access_txt)
/obj/item/weapon/card/id/attack_self(mob/user)
user.visible_message("<span class='notice'>[user] shows you: \icon[src] [src.name].</span>", \
@@ -54,10 +54,10 @@
var/obj/effect/chrono_field/field = null
var/turf/startpos = null
/obj/item/weapon/gun/energy/chrono_gun/New(var/obj/item/weapon/chrono_eraser/T)
/obj/item/weapon/gun/energy/chrono_gun/Initialize()
. = ..()
if(istype(T))
TED = T
if(istype(loc, /obj/item/weapon/chrono_eraser))
TED = loc
else //admin must have spawned it
TED = new(src.loc)
qdel(src)
@@ -622,6 +622,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
icon = 'icons/obj/clothing/masks.dmi'
icon_state = null
item_state = null
w_class = WEIGHT_CLASS_TINY
var/chem_volume = 100
var/vapetime = 0 //this so it won't puff out clouds every tick
var/screw = 0 // kinky
@@ -633,8 +634,8 @@ CIGARETTE PACKETS ARE IN FANCY.DM
return (TOXLOSS|OXYLOSS)
/obj/item/clothing/mask/vape/New(loc, var/param_color = null)
..()
/obj/item/clothing/mask/vape/Initialize(mapload, param_color)
. = ..()
create_reagents(chem_volume)
reagents.set_reacting(FALSE) // so it doesn't react until you light it
reagents.add_reagent("nicotine", 50)
+8 -8
View File
@@ -23,14 +23,14 @@
var/combat = 0 //can we revive through space suits?
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
/obj/item/weapon/defibrillator/New() //starts without a cell for rnd
..()
/obj/item/weapon/defibrillator/Initialize() //starts without a cell for rnd
. = ..()
paddles = make_paddles()
update_icon()
return
/obj/item/weapon/defibrillator/loaded/New() //starts with hicap
..()
/obj/item/weapon/defibrillator/loaded/Initialize() //starts with hicap
. = ..()
paddles = make_paddles()
bcell = new(src)
update_icon()
@@ -237,8 +237,8 @@
if(slot == user.getBeltSlot())
return 1
/obj/item/weapon/defibrillator/compact/loaded/New()
..()
/obj/item/weapon/defibrillator/compact/loaded/Initialize()
. = ..()
paddles = make_paddles()
bcell = new(src)
update_icon()
@@ -249,8 +249,8 @@
combat = 1
safety = 0
/obj/item/weapon/defibrillator/compact/combat/loaded/New()
..()
/obj/item/weapon/defibrillator/compact/combat/loaded/Initialize()
. = ..()
paddles = make_paddles()
bcell = new /obj/item/weapon/stock_parts/cell/infinite(src)
update_icon()
@@ -235,7 +235,7 @@
to_chat(user, "<span class='notice'>You start planting the bomb...</span>")
if(do_after(user, 50, target = AM))
if(do_after(user, 30, target = AM))
if(!user.temporarilyRemoveItemFromInventory(src))
return
src.target = AM
+3 -1
View File
@@ -65,6 +65,7 @@
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharpness = IS_SHARP_ACCURATE
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
var/bayonet = FALSE //Can this be attached to a gun?
/obj/item/weapon/kitchen/knife/attack(mob/living/carbon/M, mob/living/carbon/user)
if(user.zone_selected == "eyes")
@@ -107,7 +108,7 @@
throwforce = 20
origin_tech = "materials=3;combat=4"
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
bayonet = TRUE
/obj/item/weapon/kitchen/knife/combat/survival
name = "survival knife"
@@ -115,6 +116,7 @@
desc = "A hunting grade survival knife."
force = 15
throwforce = 15
bayonet = TRUE
/obj/item/weapon/kitchen/knife/combat/bone
name = "bone dagger"
@@ -270,4 +270,4 @@
/obj/item/weapon/pneumatic_cannon/pie/selfcharge/process()
if(++charge_tick >= charge_ticks)
fill_with_type(/obj/item/weapon/reagent_containers/food/snacks/pie, charge_amount)
fill_with_type(/obj/item/weapon/reagent_containers/food/snacks/pie/cream, charge_amount)
@@ -69,7 +69,7 @@
var/safety = alert(user, "Doing this will have extremely dire consequences for the station and its crew. Be sure you know what you're doing.", "Put in [name]?", "Proceed", "Abort")
if(safety == "Abort" || !in_range(src, user) || !src || !W || user.incapacitated())
return
investigate_log("has become a singularity. Caused by [user.key]","singulo")
investigate_log("has become a singularity. Caused by [user.key]", INVESTIGATE_SINGULO)
to_chat(user, "<span class='danger'>The Bluespace interfaces of the two devices catastrophically malfunction!</span>")
qdel(W)
var/obj/singularity/singulo = new /obj/singularity (get_turf(src))
+6 -8
View File
@@ -21,10 +21,9 @@
user.visible_message("<span class='suicide'>[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (FIRELOSS)
/obj/item/weapon/melee/baton/New()
..()
/obj/item/weapon/melee/baton/Initialize()
. = ..()
update_icon()
return
/obj/item/weapon/melee/baton/throw_impact(atom/hit_atom)
..()
@@ -32,10 +31,9 @@
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
baton_stun(hit_atom)
/obj/item/weapon/melee/baton/loaded/New() //this one starts with a cell pre-installed.
..()
/obj/item/weapon/melee/baton/loaded/Initialize() //this one starts with a cell pre-installed.
bcell = new(src)
update_icon()
. = ..()
/obj/item/weapon/melee/baton/proc/deductcharge(chrgdeductamt)
if(bcell)
@@ -188,8 +186,8 @@
slot_flags = SLOT_BACK
var/obj/item/device/assembly/igniter/sparkler = 0
/obj/item/weapon/melee/baton/cattleprod/New()
..()
/obj/item/weapon/melee/baton/cattleprod/Initialize()
. = ..()
sparkler = new (src)
/obj/item/weapon/melee/baton/cattleprod/baton_stun()
+3 -1
View File
@@ -48,6 +48,8 @@
take_damage(tforce, BRUTE, "melee", 1, get_dir(src, AM))
/obj/ex_act(severity, target)
if(resistance_flags & INDESTRUCTIBLE)
return
..() //contents explosion
if(target == src)
qdel(src)
@@ -256,4 +258,4 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
if(can_break && integrity_failure && current_integrity <= integrity_failure)
obj_break(damage_type)
return TRUE
return FALSE
return FALSE
+2 -2
View File
@@ -5,7 +5,7 @@
/obj/structure/easel
name = "easel"
desc = "only for the finest of art!"
desc = "Only for the finest of art!"
icon = 'icons/obj/artstuff.dmi'
icon_state = "easel"
density = 1
@@ -49,7 +49,7 @@ GLOBAL_LIST_INIT(globalBlankCanvases, new(AMT_OF_CANVASES))
/obj/item/weapon/canvas
name = "canvas"
desc = "draw out your soul on this canvas!"
desc = "Draw out your soul on this canvas!"
icon = 'icons/obj/artstuff.dmi'
icon_state = "11x11"
resistance_flags = FLAMMABLE
@@ -161,7 +161,16 @@
anchored = 0
buildstacktype = /obj/item/stack/sheet/mineral/wood
buildstackamount = 10
var/mob/living/owner = null
/obj/structure/bed/dogbed/proc/update_owner(mob/living/M)
owner = M
name = "[M]'s bed"
desc = "[M]'s bed! Looks comfy."
/obj/structure/bed/dogbed/buckle_mob(mob/living/M, force, check_loc)
. = ..()
update_owner(M)
/obj/structure/bed/alien
name = "resting contraption"
+16 -10
View File
@@ -146,49 +146,49 @@
/obj/structure/sign/biohazard
name = "\improper BIOHAZARD"
desc = "A warning sign which reads 'BIOHAZARD'"
desc = "A warning sign which reads 'BIOHAZARD'."
icon_state = "bio"
/obj/structure/sign/electricshock
name = "\improper HIGH VOLTAGE"
desc = "A warning sign which reads 'HIGH VOLTAGE'"
desc = "A warning sign which reads 'HIGH VOLTAGE'."
icon_state = "shock"
/obj/structure/sign/examroom
name = "\improper EXAM ROOM"
desc = "A guidance sign which reads 'EXAM ROOM'"
desc = "A guidance sign which reads 'EXAM ROOM'."
icon_state = "examroom"
/obj/structure/sign/vacuum
name = "\improper HARD VACUUM AHEAD"
desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
icon_state = "space"
/obj/structure/sign/deathsposal
name = "\improper DISPOSAL: LEADS TO SPACE"
desc = "A warning sign which reads 'DISPOSAL: LEADS TO SPACE'"
desc = "A warning sign which reads 'DISPOSAL: LEADS TO SPACE'."
icon_state = "deathsposal"
/obj/structure/sign/pods
name = "\improper ESCAPE PODS"
desc = "A warning sign which reads 'ESCAPE PODS'"
desc = "A warning sign which reads 'ESCAPE PODS'."
icon_state = "pods"
/obj/structure/sign/fire
name = "\improper DANGER: FIRE"
desc = "A warning sign which reads 'DANGER: FIRE'"
desc = "A warning sign which reads 'DANGER: FIRE'."
icon_state = "fire"
/obj/structure/sign/nosmoking_1
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking"
/obj/structure/sign/nosmoking_2
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking2"
/obj/structure/sign/radiation
@@ -223,7 +223,7 @@
/obj/structure/sign/nanotrasen
name = "\improper NanoTrasen Logo "
desc = "A sign with the Nanotrasen Logo on it. Glory to Nanotrasen!"
desc = "A sign with the Nanotrasen Logo on it. Glory to Nanotrasen!"
icon_state = "nanotrasen"
/obj/structure/sign/science //These 3 have multiple types, just var-edit the icon_state to whatever one you want on the map
@@ -246,6 +246,12 @@
desc = "A sign labelling an area as a place where xenobiological entities are researched."
icon_state = "xenobio"
/obj/structure/sign/xeno_warning_mining
name = "DANGEROUS ALIEN LIFE"
desc = "A sign that warns would-be travellers of hostile alien life in the vicinity."
icon = 'icons/obj/mining.dmi'
icon_state = "xeno_warning"
/obj/structure/sign/enginesafety
name = "\improper ENGINEERING SAFETY"
desc = "A sign detailing the various safety protocols when working on-site to ensure a safe shift."
+8 -3
View File
@@ -5,6 +5,9 @@
density = 1
blocks_air = 1
/turf/closed/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
return FALSE
/turf/closed/indestructible
name = "wall"
icon = 'icons/turf/walls.dmi'
@@ -24,9 +27,6 @@
/turf/closed/indestructible/oldshuttle/corner
icon_state = "corner"
/turf/closed/indestructible/splashscreen
name = "Space Station 13"
icon = 'config/title_screens/images/blank.png'
@@ -111,6 +111,11 @@
explosion_block = 50
baseturf = /turf/closed/indestructible/necropolis
/turf/closed/indestructible/necropolis/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/floors.dmi'
underlay_appearance.icon_state = "necro1"
return TRUE
/turf/closed/indestructible/riveted/hierophant
name = "wall"
desc = "A wall made out of a strange metal. The squares on it pulse in a predictable pattern."
+3
View File
@@ -45,6 +45,9 @@
/turf/open/indestructible/hierophant/two
/turf/open/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
return FALSE
/turf/open/indestructible/paper
name = "notebook floor"
desc = "A floor made of invulnerable notebook paper."
+9
View File
@@ -22,6 +22,10 @@
if(!drop_stuff())
STOP_PROCESSING(SSobj, src)
/turf/open/chasm/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/floors.dmi'
underlay_appearance.icon_state = "basalt"
return TRUE
/turf/open/chasm/attackby(obj/item/C, mob/user, params, area/area_restriction)
..()
@@ -171,6 +175,11 @@
planetary_atmos = TRUE
initial_gas_mix = "o2=14;n2=23;TEMP=300"
/turf/open/chasm/jungle/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/floors.dmi'
underlay_appearance.icon_state = "dirt"
return TRUE
/turf/open/chasm/straight_down/jungle
icon = 'icons/turf/floors/junglechasm.dmi'
planetary_atmos = TRUE
+17 -4
View File
@@ -140,7 +140,7 @@
floor_tile = /obj/item/stack/tile/carpet
broken_states = list("damaged")
smooth = SMOOTH_TRUE
canSmoothWith = list(/turf/open/floor/carpet, /turf/open/chasm)
canSmoothWith = list(/turf/open/floor/carpet)
flags = NONE
/turf/open/floor/carpet/Initialize()
@@ -175,15 +175,22 @@
burnt = 1
update_icon()
/turf/open/floor/carpet/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
return FALSE
turf/open/floor/fakepit
/turf/open/floor/fakepit
desc = "A clever illusion designed to look like a bottomless pit."
smooth = SMOOTH_TRUE | SMOOTH_BORDER | SMOOTH_MORE
canSmoothWith = list(/turf/open/floor/fakepit, /turf/open/chasm)
canSmoothWith = list(/turf/open/floor/fakepit)
icon = 'icons/turf/floors/Chasms.dmi'
icon_state = "smooth"
/turf/open/floor/fakepit/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/floors.dmi'
underlay_appearance.icon_state = "basalt"
return TRUE
/turf/open/floor/fakespace
icon = 'icons/turf/space.dmi'
icon_state = "0"
@@ -193,4 +200,10 @@ turf/open/floor/fakepit
/turf/open/floor/fakespace/Initialize()
..()
icon_state = "[rand(0,25)]"
icon_state = SPACE_ICON_STATE
/turf/open/floor/fakespace/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.icon_state = SPACE_ICON_STATE
underlay_appearance.plane = PLANE_SPACE
return TRUE
@@ -38,6 +38,11 @@
/turf/open/floor/plating/lava/make_plating()
return
/turf/open/floor/plating/lava/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/floors.dmi'
underlay_appearance.icon_state = "basalt"
return TRUE
/turf/open/floor/plating/lava/GetHeatCapacity()
. = 700000
+20 -13
View File
@@ -26,7 +26,7 @@
/turf/closed/mineral/Initialize()
if (!canSmoothWith)
canSmoothWith = list(/turf/closed)
canSmoothWith = list(/turf/closed/mineral, /turf/closed/indestructible)
pixel_y = -4
pixel_x = -4
icon = smooth_icon
@@ -42,6 +42,13 @@
setDir(angle2dir(rotation+dir2angle(dir)))
queue_smooth(src)
/turf/closed/mineral/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
if(turf_type)
underlay_appearance.icon = initial(turf_type.icon)
underlay_appearance.icon_state = initial(turf_type.icon_state)
return TRUE
return ..()
/turf/closed/mineral/attackby(obj/item/weapon/pickaxe/P, mob/user, params)
if (!user.IsAdvancedToolUser())
@@ -379,7 +386,7 @@
spread = 0
scan_state = "rock_Gibtonite"
var/det_time = 8 //Countdown till explosion, but also rewards the player for how close you were to detonation when you defuse it
var/stage = 0 //How far into the lifecycle of gibtonite we are, 0 is untouched, 1 is active and attempting to detonate, 2 is benign and ready for extraction
var/stage = GIBTONITE_UNSTRUCK //How far into the lifecycle of gibtonite we are
var/activated_ckey = null //These are to track who triggered the gibtonite deposit for logging purposes
var/activated_name = null
var/mutable_appearance/activated_overlay
@@ -395,12 +402,12 @@
..()
/turf/closed/mineral/gibtonite/proc/explosive_reaction(mob/user = null, triggered_by_explosion = 0)
if(stage == 0)
if(stage == GIBTONITE_UNSTRUCK)
activated_overlay = mutable_appearance('icons/turf/smoothrocks.dmi', "rock_Gibtonite_active", ON_EDGED_TURF_LAYER)
add_overlay(activated_overlay)
name = "gibtonite deposit"
desc = "An active gibtonite reserve. Run!"
stage = 1
stage = GIBTONITE_ACTIVE
visible_message("<span class='danger'>There was gibtonite inside! It's going to explode!</span>")
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
@@ -422,38 +429,38 @@
/turf/closed/mineral/gibtonite/proc/countdown(notify_admins = 0)
set waitfor = 0
while(istype(src, /turf/closed/mineral/gibtonite) && stage == 1 && det_time > 0 && mineralAmt >= 1)
while(istype(src, /turf/closed/mineral/gibtonite) && stage == GIBTONITE_ACTIVE && det_time > 0 && mineralAmt >= 1)
det_time--
sleep(5)
if(istype(src, /turf/closed/mineral/gibtonite))
if(stage == 1 && det_time <= 0 && mineralAmt >= 1)
if(stage == GIBTONITE_ACTIVE && det_time <= 0 && mineralAmt >= 1)
var/turf/bombturf = get_turf(src)
mineralAmt = 0
stage = 3
stage = GIBTONITE_DETONATE
explosion(bombturf,1,3,5, adminlog = notify_admins)
/turf/closed/mineral/gibtonite/proc/defuse()
if(stage == 1)
if(stage == GIBTONITE_ACTIVE)
cut_overlay(activated_overlay)
activated_overlay.icon_state = "rock_Gibtonite_inactive"
add_overlay(activated_overlay)
desc = "An inactive gibtonite reserve. The ore can be extracted."
stage = 2
stage = GIBTONITE_STABLE
if(det_time < 0)
det_time = 0
visible_message("<span class='notice'>The chain reaction was stopped! The gibtonite had [src.det_time] reactions left till the explosion!</span>")
/turf/closed/mineral/gibtonite/gets_drilled(mob/user, triggered_by_explosion = 0)
if(stage == 0 && mineralAmt >= 1) //Gibtonite deposit is activated
if(stage == GIBTONITE_UNSTRUCK && mineralAmt >= 1) //Gibtonite deposit is activated
playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
explosive_reaction(user, triggered_by_explosion)
return
if(stage == 1 && mineralAmt >= 1) //Gibtonite deposit goes kaboom
if(stage == GIBTONITE_ACTIVE && mineralAmt >= 1) //Gibtonite deposit goes kaboom
var/turf/bombturf = get_turf(src)
mineralAmt = 0
stage = 3
stage = GIBTONITE_DETONATE
explosion(bombturf,1,2,5, adminlog = 0)
if(stage == 2) //Gibtonite deposit is now benign and extractable. Depending on how close you were to it blowing up before defusing, you get better quality ore.
if(stage == GIBTONITE_STABLE) //Gibtonite deposit is now benign and extractable. Depending on how close you were to it blowing up before defusing, you get better quality ore.
var/obj/item/weapon/twohanded/required/gibtonite/G = new /obj/item/weapon/twohanded/required/gibtonite/(src)
if(det_time <= 0)
G.quality = 3
@@ -175,6 +175,7 @@
desc = "A light-weight titanium wall used in shuttles."
icon = 'icons/turf/walls/shuttle_wall.dmi'
icon_state = "map-shuttle"
flags = CAN_BE_DIRTY | CHECK_RICOCHET
sheet_type = /obj/item/stack/sheet/mineral/titanium
smooth = SMOOTH_MORE|SMOOTH_DIAGONAL
canSmoothWith = list(/turf/closed/wall/mineral/titanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock/, /turf/closed/wall/shuttle, /obj/structure/window/shuttle, /obj/structure/shuttle/engine/heater, /obj/structure/falsewall/titanium)
+14
View File
@@ -28,6 +28,20 @@
/turf/closed/wall/attack_tk()
return
/turf/closed/wall/handle_ricochet(obj/item/projectile/P) //A huge pile of shitcode!
var/turf/p_turf = get_turf(P)
var/face_direction = get_dir(src, p_turf)
var/face_angle = dir2angle(face_direction)
var/incidence_s = get_angle_of_incidence(face_angle, P.Angle)
var/new_angle = face_angle + incidence_s
var/new_angle_s = new_angle
while(new_angle_s > 180) // Translate to regular projectile degrees
new_angle_s -= 360
while(new_angle_s < -180)
new_angle_s += 360
P.Angle = new_angle_s
return TRUE
/turf/closed/wall/proc/dismantle_wall(devastated=0, explode=0)
if(devastated)
devastate_wall()
+6
View File
@@ -160,6 +160,12 @@
/turf/open/space/acid_act(acidpwr, acid_volume)
return 0
/turf/open/space/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = 'icons/turf/space.dmi'
underlay_appearance.icon_state = SPACE_ICON_STATE
underlay_appearance.plane = PLANE_SPACE
return TRUE
/turf/open/space/rcd_vals(mob/user, obj/item/weapon/construction/rcd/the_rcd)
if(!CanBuildHere())
+33 -21
View File
@@ -4,6 +4,11 @@
baseturf = /turf/open/space/transit
flags = NOJAUNT //This line goes out to every wizard that ever managed to escape the den. I'm sorry.
/turf/open/space/transit/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
. = ..()
underlay_appearance.icon_state = "speedspace_ns_[get_transit_state(asking_turf)]"
underlay_appearance.transform = turn(matrix(), get_transit_angle(asking_turf))
/turf/open/space/transit/south
dir = SOUTH
@@ -69,25 +74,32 @@
throw_atom(AM)
/turf/open/space/transit/proc/update_icon()
var/p = 9
var/angle = 0
var/state = 1
switch(dir)
if(NORTH)
angle = 180
state = ((-p*x+y) % 15) + 1
if(state < 1)
state += 15
if(EAST)
angle = 90
state = ((x+p*y) % 15) + 1
if(WEST)
angle = -90
state = ((x-p*y) % 15) + 1
if(state < 1)
state += 15
else
state = ((p*x+y) % 15) + 1
icon_state = "speedspace_ns_[get_transit_state(src)]"
transform = turn(matrix(), get_transit_angle(src))
icon_state = "speedspace_ns_[state]"
transform = turn(matrix(), angle)
/proc/get_transit_state(turf/T)
var/p = 9
. = 1
switch(T.dir)
if(NORTH)
. = ((-p*T.x+T.y) % 15) + 1
if(. < 1)
. += 15
if(EAST)
. = ((T.x+p*T.y) % 15) + 1
if(WEST)
. = ((T.x-p*T.y) % 15) + 1
if(. < 1)
. += 15
else
. = ((p*T.x+T.y) % 15) + 1
/proc/get_transit_angle(turf/T)
. = 0
switch(T.dir)
if(NORTH)
. = 180
if(EAST)
. = 90
if(WEST)
. = -90
+6
View File
@@ -394,6 +394,12 @@
if(ismob(A) || .)
A.ratvar_act()
/turf/proc/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
underlay_appearance.icon = icon
underlay_appearance.icon_state = icon_state
underlay_appearance.dir = adjacency_dir
return TRUE
/turf/proc/add_blueprints(atom/movable/AM)
var/image/I = new
I.appearance = AM.appearance
+19 -19
View File
@@ -37,7 +37,7 @@
body += " \[<A href='?_src_=holder;revive=\ref[M]'>Heal</A>\] "
if(M.client)
body += "<br>\[<b>Player Age:</b> [M.client.player_age]\]\[<b>Byond Age:</b> [M.client.account_age]\]"
body += "<br>\[<b>First Seen:</b> [M.client.player_join_date]\]\[<b>Byond account registered on:</b> [M.client.account_join_date]\]"
body += "<br><b>Show related accounts by:</b> "
body += "\[ <a href='?_src_=holder;showrelatedacc=cid;client=\ref[M.client]'>CID</a> | "
body += "<a href='?_src_=holder;showrelatedacc=ip;client=\ref[M.client]'>IP</a> \]"
@@ -48,7 +48,7 @@
body += "<a href='?priv_msg=[M.ckey]'>PM</a> - "
body += "<a href='?_src_=holder;subtlemessage=\ref[M]'>SM</a> - "
body += "<a href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a> - "
body += "<a href='?_src_=holder;individuallog=\ref[M]'>LOGS</a>\] <b><br>"
body += "<a href='?_src_=holder;individuallog=\ref[M]'>LOGS</a>\] <br>"
body += "<b>Mob type</b> = [M.type]<br><br>"
@@ -239,21 +239,21 @@
if(6)
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed story to Network.</B></FONT><HR><BR>"
if(src.admincaster_feed_channel.channel_name=="")
dat+="<FONT COLOR='maroon'>•Invalid receiving channel name.</FONT><BR>"
dat+="<FONT COLOR='maroon'>Invalid receiving channel name.</FONT><BR>"
if(src.admincaster_feed_message.returnBody(-1) == "" || src.admincaster_feed_message.returnBody(-1) == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'>•Invalid message body.</FONT><BR>"
dat+="<FONT COLOR='maroon'>Invalid message body.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[3]'>Return</A><BR>"
if(7)
dat+="<B><FONT COLOR='maroon'>ERROR: Could not submit Feed Channel to Network.</B></FONT><HR><BR>"
if(src.admincaster_feed_channel.channel_name =="" || src.admincaster_feed_channel.channel_name == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'>•Invalid channel name.</FONT><BR>"
dat+="<FONT COLOR='maroon'>Invalid channel name.</FONT><BR>"
var/check = 0
for(var/datum/newscaster/feed_channel/FC in GLOB.news_network.network_channels)
if(FC.channel_name == src.admincaster_feed_channel.channel_name)
check = 1
break
if(check)
dat+="<FONT COLOR='maroon'>•Channel name already in use.</FONT><BR>"
dat+="<FONT COLOR='maroon'>Channel name already in use.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[2]'>Return</A><BR>"
if(9)
dat+="<B>[admincaster_feed_channel.channel_name]: </B><FONT SIZE=1>\[created by: <FONT COLOR='maroon'>[admincaster_feed_channel.returnAuthor(-1)]</FONT>\]</FONT><HR>"
@@ -354,9 +354,9 @@
if(16)
dat+="<B><FONT COLOR='maroon'>ERROR: Wanted Issue rejected by Network.</B></FONT><HR><BR>"
if(src.admincaster_wanted_message.criminal =="" || src.admincaster_wanted_message.criminal == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'>•Invalid name for person wanted.</FONT><BR>"
dat+="<FONT COLOR='maroon'>Invalid name for person wanted.</FONT><BR>"
if(src.admincaster_wanted_message.body == "" || src.admincaster_wanted_message.body == "\[REDACTED\]")
dat+="<FONT COLOR='maroon'>•Invalid description.</FONT><BR>"
dat+="<FONT COLOR='maroon'>Invalid description.</FONT><BR>"
dat+="<BR><A href='?src=\ref[src];ac_setScreen=[0]'>Return</A><BR>"
if(17)
dat+="<B>Wanted Issue successfully deleted from Circulation</B><BR>"
@@ -419,18 +419,18 @@
set desc="Restarts the world immediately"
if (!usr.client.holder)
return
var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
var result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options
if(result)
var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
var result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options
if(result)
SSblackbox.add_details("admin_verb","Reboot World") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
switch(result)
if("Regular Restart")
SSticker.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
if("Hard Restart (No Delay, No Feeback Reason)")
world.Reboot()
if("Hardest Restart (No actions, just reboot)")
world.Reboot(fast_track = TRUE)
switch(result)
if("Regular Restart")
SSticker.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
if("Hard Restart (No Delay, No Feeback Reason)")
world.Reboot()
if("Hardest Restart (No actions, just reboot)")
world.Reboot(fast_track = TRUE)
/datum/admins/proc/end_round()
set category = "Server"
+1 -1
View File
@@ -5,7 +5,7 @@
F << "<small>[time_stamp()] \ref[src] ([x],[y],[z])</small> || [src] [message]<br>"
/client/proc/investigate_show( subject in list("hrefs","notes, memos, watchlist","singulo","wires","telesci", "gravity", "records", "cargo", "supermatter", "atmos", "experimentor", "botany") )
/client/proc/investigate_show(subject in list("hrefs","notes, memos, watchlist", INVESTIGATE_SINGULO, INVESTIGATE_WIRES, INVESTIGATE_TELESCI, INVESTIGATE_GRAVITY, INVESTIGATE_RECORDS, INVESTIGATE_CARGO, INVESTIGATE_SUPERMATTER, INVESTIGATE_ATMOS, INVESTIGATE_EXPERIMENTOR, INVESTIGATE_BOTANY) )
set name = "Investigate"
set category = "Admin"
if(!holder)
+1 -1
View File
@@ -174,7 +174,7 @@
if("list_bombers")
if(!check_rights(R_ADMIN))
return
var/dat = "<B>Bombing List<HR>"
var/dat = "<B>Bombing List</B><HR>"
for(var/l in GLOB.bombers)
dat += text("[l]<BR>")
usr << browse(dat, "window=bombers")
@@ -152,7 +152,7 @@ Pipelines + Other Objects -> Pipe network
"[user] unfastens \the [src].", \
"<span class='notice'>You unfasten \the [src].</span>", \
"<span class='italics'>You hear ratchet.</span>")
investigate_log("was <span class='warning'>REMOVED</span> by [key_name(usr)]", "atmos")
investigate_log("was <span class='warning'>REMOVED</span> by [key_name(usr)]", INVESTIGATE_ATMOS)
//You unwrenched a pipe full of pressure? Let's splat you into the wall, silly.
if(unsafe_wrenching)
@@ -112,7 +112,7 @@ Passive gate is similar to the regular pump except:
switch(action)
if("power")
on = !on
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
. = TRUE
if("pressure")
var/pressure = params["pressure"]
@@ -128,7 +128,7 @@ Passive gate is similar to the regular pump except:
. = TRUE
if(.)
target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE)
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos")
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
update_icon()
/obj/machinery/atmospherics/components/binary/passive_gate/atmosinit()
@@ -152,7 +152,7 @@ Passive gate is similar to the regular pump except:
target_pressure = Clamp(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50)
if(on != old_on)
investigate_log("was turned [on ? "on" : "off"] by a remote signal", "atmos")
investigate_log("was turned [on ? "on" : "off"] by a remote signal", INVESTIGATE_ATMOS)
if("status" in signal.data)
broadcast_status()
@@ -121,7 +121,7 @@ Thus, the two variables affect pump operation are set in New():
switch(action)
if("power")
on = !on
investigate_log("Pump, [src.name], was turned [on ? "on" : "off"] by [key_name(usr)] at [x], [y], [z], [A]", "atmos")
investigate_log("Pump, [src.name], was turned [on ? "on" : "off"] by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)]")
log_admin("[key_name(usr)] manipulated a pump at [x], [y], [z]")
. = TRUE
@@ -139,7 +139,7 @@ Thus, the two variables affect pump operation are set in New():
. = TRUE
if(.)
target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE)
investigate_log("Pump, [src.name], was set to [target_pressure] kPa by [key_name(usr)] at [x], [y], [z], [A]", "atmos")
investigate_log("Pump, [src.name], was set to [target_pressure] kPa by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], was set to [target_pressure] kPa by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)]")
log_admin("[key_name(usr)] manipulated a pump at [x], [y], [z]")
update_icon()
@@ -165,7 +165,7 @@ Thus, the two variables affect pump operation are set in New():
target_pressure = Clamp(text2num(signal.data["set_output_pressure"]),0,ONE_ATMOSPHERE*50)
if(on != old_on)
investigate_log("was turned [on ? "on" : "off"] by a remote signal", "atmos")
investigate_log("was turned [on ? "on" : "off"] by a remote signal", INVESTIGATE_ATMOS)
if("status" in signal.data)
broadcast_status()
@@ -186,7 +186,7 @@ Thus, the two variables affect pump operation are set in New():
if(!(stat & NOPOWER) && on)
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
else
investigate_log("Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [A]", "atmos")
investigate_log("Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Pump, [src.name], was unwrenched by [ADMIN_LOOKUPFLW(user)] at [ADMIN_COORDJMP(T)]")
log_admin("[key_name(usr)] unwrenched a pump at [x], [y], [z]")
return 1
@@ -30,12 +30,12 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
update_parents()
var/datum/pipeline/parent1 = PARENT1
parent1.reconcile_air()
investigate_log("was opened by [usr ? key_name(usr) : "a remote signal"]", "atmos")
investigate_log("was opened by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS)
/obj/machinery/atmospherics/components/binary/valve/proc/close()
open = 0
update_icon_nopipes()
investigate_log("was closed by [usr ? key_name(usr) : "a remote signal"]", "atmos")
investigate_log("was closed by [usr ? key_name(usr) : "a remote signal"]", INVESTIGATE_ATMOS)
/obj/machinery/atmospherics/components/binary/valve/proc/normalize_dir()
if(dir==SOUTH)
@@ -121,7 +121,7 @@ Thus, the two variables affect pump operation are set in New():
switch(action)
if("power")
on = !on
investigate_log("Volume Pump, [src.name], was turned [on ? "on" : "off"] by [key_name(usr)] at [x], [y], [z], [loc.loc]", "atmos")
investigate_log("Volume Pump, [src.name], was turned [on ? "on" : "off"] by [key_name(usr)] at [x], [y], [z], [loc.loc]", INVESTIGATE_ATMOS)
message_admins("Volume Pump, [src.name], turned [on ? "on" : "off"] by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)]")
log_admin("[key_name(usr)] manipulated a volume pump at [x], [y], [z]")
@@ -140,7 +140,7 @@ Thus, the two variables affect pump operation are set in New():
. = TRUE
if(.)
transfer_rate = Clamp(rate, 0, MAX_TRANSFER_RATE)
investigate_log("Volume Pump, [src.name], was set to [transfer_rate] L/s by [key_name(usr)] at [x], [y], [z], [loc.loc]", "atmos")
investigate_log("Volume Pump, [src.name], was set to [transfer_rate] L/s by [key_name(usr)] at [x], [y], [z], [loc.loc]", INVESTIGATE_ATMOS)
message_admins("Volume Pump, [src.name], was set to [transfer_rate] L/s by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)]")
log_admin("[key_name(usr)] manipulated a volume pump at [x], [y], [z]")
update_icon()
@@ -162,7 +162,7 @@ Thus, the two variables affect pump operation are set in New():
transfer_rate = Clamp(text2num(signal.data["set_transfer_rate"]),0,air1.volume)
if(on != old_on)
investigate_log("was turned [on ? "on" : "off"] by a remote signal", "atmos")
investigate_log("was turned [on ? "on" : "off"] by a remote signal", INVESTIGATE_ATMOS)
if("status" in signal.data)
broadcast_status()
@@ -183,7 +183,7 @@ Thus, the two variables affect pump operation are set in New():
if(!(stat & NOPOWER) && on)
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
else
investigate_log("Volume Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [loc.loc]", "atmos")
investigate_log("Volume Pump, [src.name], was unwrenched by [key_name(usr)] at [x], [y], [z], [loc.loc]", INVESTIGATE_ATMOS)
message_admins("Volume Pump, [src.name], was unwrenched by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)]")
log_admin("[key_name(usr)] unwrenched a volume pump at [x], [y], [z]")
@@ -83,20 +83,20 @@
if(!removed)
return
var/filtering = filter_type ? TRUE : FALSE
if(filtering && !istext(filter_type))
WARNING("Wrong gas ID in [src]'s filter_type var. filter_type == [filter_type]")
filtering = FALSE
if(filtering && removed.gases[filter_type])
var/datum/gas_mixture/filtered_out = new
filtered_out.temperature = removed.temperature
filtered_out.assert_gas(filter_type)
filtered_out.gases[filter_type][MOLES] = removed.gases[filter_type][MOLES]
removed.gases[filter_type][MOLES] = 0
removed.garbage_collect()
@@ -133,7 +133,7 @@
switch(action)
if("power")
on = !on
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
. = TRUE
if("pressure")
var/pressure = params["pressure"]
@@ -149,7 +149,7 @@
. = TRUE
if(.)
target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE)
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos")
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
if("filter")
filter_type = ""
var/filter_name = "nothing"
@@ -157,6 +157,6 @@
if(gas in GLOB.meta_gas_info)
filter_type = gas
filter_name = GLOB.meta_gas_info[gas][META_GAS_NAME]
investigate_log("was set to filter [filter_name] by [key_name(usr)]", "atmos")
investigate_log("was set to filter [filter_name] by [key_name(usr)]", INVESTIGATE_ATMOS)
. = TRUE
update_icon()
@@ -138,7 +138,7 @@
switch(action)
if("power")
on = !on
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
. = TRUE
if("pressure")
var/pressure = params["pressure"]
@@ -154,17 +154,17 @@
. = TRUE
if(.)
target_pressure = Clamp(pressure, 0, MAX_OUTPUT_PRESSURE)
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", "atmos")
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
if("node1")
var/value = text2num(params["concentration"])
node1_concentration = max(0, min(1, node1_concentration + value))
node2_concentration = max(0, min(1, node2_concentration - value))
investigate_log("was set to [node1_concentration] % on node 1 by [key_name(usr)]", "atmos")
investigate_log("was set to [node1_concentration] % on node 1 by [key_name(usr)]", INVESTIGATE_ATMOS)
. = TRUE
if("node2")
var/value = text2num(params["concentration"])
node2_concentration = max(0, min(1, node2_concentration + value))
node1_concentration = max(0, min(1, node1_concentration - value))
investigate_log("was set to [node2_concentration] % on node 2 by [key_name(usr)]", "atmos")
investigate_log("was set to [node2_concentration] % on node 2 by [key_name(usr)]", INVESTIGATE_ATMOS)
. = TRUE
update_icon()
@@ -27,10 +27,10 @@
var/radio_key = /obj/item/device/encryptionkey/headset_med
var/radio_channel = "Medical"
/obj/machinery/atmospherics/components/unary/cryo_cell/New()
..()
/obj/machinery/atmospherics/components/unary/cryo_cell/Initialize()
. = ..()
initialize_directions = dir
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/cryo_tube(null)
var/obj/item/weapon/circuitboard/machine/cryo_tube/B = new
B.apply_default_parts(src)
radio = new(src)
@@ -167,7 +167,7 @@
switch(action)
if("power")
on = !on
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
. = TRUE
if("rate")
var/rate = params["rate"]
@@ -183,7 +183,7 @@
. = TRUE
if(.)
volume_rate = Clamp(rate, 0, MAX_TRANSFER_RATE)
investigate_log("was set to [volume_rate] L/s by [key_name(usr)]", "atmos")
investigate_log("was set to [volume_rate] L/s by [key_name(usr)]", INVESTIGATE_ATMOS)
update_icon()
broadcast_status()
@@ -173,7 +173,7 @@
if("power")
on = !on
use_power = 1 + on
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", "atmos")
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
. = TRUE
if("target")
var/target = params["target"]
@@ -190,7 +190,7 @@
. = TRUE
if(.)
target_temperature = Clamp(target, min_temperature, max_temperature)
investigate_log("was set to [target_temperature] K by [key_name(usr)]", "atmos")
investigate_log("was set to [target_temperature] K by [key_name(usr)]", INVESTIGATE_ATMOS)
update_icon()
/obj/machinery/atmospherics/components/unary/thermomachine/freezer
@@ -286,7 +286,7 @@
density = 0
playsound(src.loc, 'sound/effects/spray.ogg', 10, 1, -3)
update_icon()
investigate_log("was destroyed.", "atmos")
investigate_log("was destroyed.", INVESTIGATE_ATMOS)
if(holding)
holding.forceMove(T)
@@ -388,7 +388,7 @@
. = TRUE
if(.)
release_pressure = Clamp(round(pressure), can_min_release_pressure, can_max_release_pressure)
investigate_log("was set to [release_pressure] kPa by [key_name(usr)].", "atmos")
investigate_log("was set to [release_pressure] kPa by [key_name(usr)].", INVESTIGATE_ATMOS)
if("valve")
var/logmsg
valve_open = !valve_open
@@ -439,7 +439,7 @@
if("eject")
if(holding)
if(valve_open)
investigate_log("[key_name(usr)] removed the [holding], leaving the valve open and transfering into the <span class='boldannounce'>air</span><br>", "atmos")
investigate_log("[key_name(usr)] removed the [holding], leaving the valve open and transfering into the <span class='boldannounce'>air</span><br>", INVESTIGATE_ATMOS)
holding.forceMove(get_turf(src))
holding = null
. = TRUE
@@ -120,6 +120,6 @@
if(I.force < 10 && !(stat & BROKEN))
take_damage(0)
else
investigate_log("was smacked with \a [I] by [key_name(user)].", "atmos")
investigate_log("was smacked with \a [I] by [key_name(user)].", INVESTIGATE_ATMOS)
add_fingerprint(user)
..()
@@ -133,7 +133,7 @@
. = TRUE
if(.)
pump.target_pressure = Clamp(round(pressure), PUMP_MIN_PRESSURE, PUMP_MAX_PRESSURE)
investigate_log("was set to [pump.target_pressure] kPa by [key_name(usr)].", "atmos")
investigate_log("was set to [pump.target_pressure] kPa by [key_name(usr)].", INVESTIGATE_ATMOS)
if("eject")
if(holding)
holding.loc = get_turf(src)
@@ -46,8 +46,8 @@
//Syndicate sub-machine guns.
/obj/item/weapon/gun/ballistic/automatic/c20r/sc_c20r
/obj/item/weapon/gun/ballistic/automatic/c20r/sc_c20r/New()
..()
/obj/item/weapon/gun/ballistic/automatic/c20r/sc_c20r/Initialize()
. = ..()
for(var/ammo in magazine.stored_ammo)
if(prob(95)) //95% chance
magazine.stored_ammo -= ammo
@@ -55,8 +55,8 @@
//Barman's shotgun
/obj/item/weapon/gun/ballistic/shotgun/sc_pump
/obj/item/weapon/gun/ballistic/shotgun/sc_pump/New()
..()
/obj/item/weapon/gun/ballistic/shotgun/sc_pump/Initialize()
. = ..()
for(var/ammo in magazine.stored_ammo)
if(prob(95)) //95% chance
magazine.stored_ammo -= ammo
+3 -3
View File
@@ -8,7 +8,7 @@
var/safety_warning = "For safety reasons the automated supply shuttle \
cannot transport live organisms, classified nuclear weaponry or \
homing beacons."
light_color = "#E2853D"//orange
/obj/machinery/computer/cargo/request
@@ -106,9 +106,9 @@
SSshuttle.supply.contraband = contraband
SSshuttle.moveShuttle("supply", "supply_away", TRUE)
say("The supply shuttle has departed.")
investigate_log("[key_name(usr)] sent the supply shuttle away.", "cargo")
investigate_log("[key_name(usr)] sent the supply shuttle away.", INVESTIGATE_CARGO)
else
investigate_log("[key_name(usr)] called the supply shuttle.", "cargo")
investigate_log("[key_name(usr)] called the supply shuttle.", INVESTIGATE_CARGO)
say("The supply shuttle has been called and will arrive in [SSshuttle.supply.timeLeft(600)] minutes.")
SSshuttle.moveShuttle("supply", "supply_home", TRUE)
. = TRUE
+1 -1
View File
@@ -1582,7 +1582,7 @@
name = "Contraband Crate"
contraband = TRUE
cost = 3000
num_contained = 6
num_contained = 5
contains = list(/obj/item/weapon/poster/random_contraband,
/obj/item/weapon/storage/fancy/cigarettes/cigpack_shadyjims,
/obj/item/weapon/storage/fancy/cigarettes/cigpack_midori,
+2 -2
View File
@@ -420,8 +420,8 @@
var/badmin_mode = FALSE
var/static/list/blacklisted_vars = list("locs", "loc", "contents", "x", "y", "z")
/obj/item/weapon/gun/energy/laser/chameleon/New()
..()
/obj/item/weapon/gun/energy/laser/chameleon/Initialize()
. = ..()
chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/weapon/gun
chameleon_action.chameleon_name = "Gun"
@@ -7,18 +7,18 @@
actions_types = list(/datum/action/item_action/toggle_mode)
origin_tech = "materials=3;magnets=3;engineering=3;plasmatech=3"
mode = FALSE //FALSE - regular mesons mode TRUE - t-ray mode
mesons_on = TRUE //if set to FALSE, these goggles work as t-ray scanners.
var/range = 1
/obj/item/clothing/glasses/meson/engine/toggle_mode(mob/user, voluntary)
var/turf/T = get_turf(src)
if(T && T.z == ZLEVEL_MINING && mode)
if(T && T.z == ZLEVEL_MINING && !mesons_on)
if(picked_excuse)
to_chat(user, "<span class='warning'>Due to [picked_excuse], the [name] cannot currently be swapped to \[Meson] mode.</span>")
return
mode = !mode
mesons_on = !mesons_on
if(mode)
if(!mesons_on)
vision_flags = 0
darkness_view = 2
invis_view = SEE_INVISIBLE_LIVING
@@ -50,7 +50,7 @@
toggle_mode(user, TRUE)
/obj/item/clothing/glasses/meson/engine/process()
if(!mode)
if(mesons_on)
var/turf/T = get_turf(src)
if(T && T.z == ZLEVEL_MINING)
toggle_mode(loc)
@@ -83,15 +83,8 @@
if(M.client)
flick_overlay(I, list(M.client), 8)
/obj/item/clothing/glasses/meson/engine/proc/t_ray_on()
if(!ishuman(loc))
return 0
var/mob/living/carbon/human/user = loc
return mode & (user.glasses == src)
/obj/item/clothing/glasses/meson/engine/update_icon()
icon_state = mode ? "trayson-tray" : "trayson-meson"
icon_state = mesons_on ? "trayson-meson" : "trayson-tray"
if(istype(loc,/mob/living/carbon/human/))
var/mob/living/carbon/human/user = loc
if(user.glasses == src)
@@ -103,7 +96,7 @@
icon_state = "trayson-tray_off"
origin_tech = "materials=3;magnets=2;engineering=2"
mode = TRUE
mesons_on = FALSE
var/on = FALSE
vision_flags = 0
darkness_view = 2
@@ -135,6 +128,3 @@
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/glasses/meson/engine/tray/t_ray_on()
return on && ..()
+15 -21
View File
@@ -42,7 +42,7 @@
var/static/list/meson_mining_failure_excuses = list("seismic activity", "excessive lava", "ambient radiation", "electromagnetic storms", "bluespace disruption", \
"gravity", "dust", "dense rock", "ash", "badly understood science", "radiant heat")
var/picked_excuse
var/mode = FALSE //if FALSE, is in normal meson mode.
var/mesons_on = TRUE
/obj/item/clothing/glasses/meson/Initialize()
. = ..()
@@ -56,34 +56,28 @@
/obj/item/clothing/glasses/meson/examine(mob/user)
..()
var/turf/T = get_turf(src)
if(T && T.z == ZLEVEL_MINING && mode && picked_excuse)
if(T && T.z == ZLEVEL_MINING && !mesons_on && picked_excuse)
to_chat(user, "<span class='warning'>Due to [picked_excuse], these Meson Scanners will not be able to display terrain layouts in this area.</span>")
/obj/item/clothing/glasses/meson/proc/toggle_mode(mob/user)
if(vision_flags & SEE_TURFS)
mode = TRUE
vision_flags &= ~SEE_TURFS
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(picked_excuse)
to_chat(H, "<span class='warning'>Due to [picked_excuse], your Meson Scanners will not be able to display terrain layouts in this area.</span>")
if(H.glasses == src)
H.update_sight()
else if(!(vision_flags & SEE_TURFS))
mode = FALSE
vision_flags |= SEE_TURFS
if(ishuman(user))
var/mob/living/carbon/human/H = user
to_chat(H, "<span class='notice'>Your Meson Scanners have reactivated.</span>")
if(H.glasses == src)
H.update_sight()
vision_flags ^= SEE_TURFS
mesons_on = (vision_flags & SEE_TURFS)? TRUE : FALSE
if(iscarbon(user)) //only carbons can wear glasses
var/mob/living/carbon/C = user
if(!mesons_on)
to_chat(C, "<span class='notice'>Your Meson Scanners have reactivated.</span>")
else if(picked_excuse)
to_chat(C, "<span class='warning'>Due to [picked_excuse], your Meson Scanners will not be able to display terrain layouts in this area.</span>")
if(C.glasses == src)
C.update_sight()
/obj/item/clothing/glasses/meson/process()
var/turf/T = get_turf(src)
if(T && T.z == ZLEVEL_MINING)
if(!mode)
if(mesons_on) //if we're on mining, turn mesons OFF
toggle_mode(loc)
else if(mode)
else if(!mesons_on) //otherwise, if we're not on mining, turn mesons back ON
toggle_mode(loc)
/obj/item/clothing/glasses/meson/night
-5
View File
@@ -1,5 +0,0 @@
/obj/item/clothing/head/hunter
name = "hunter hat"
desc = "It's a flimsy looking hat."
icon_state = "hunter"
icon = 'icons/obj/clothing/cit_hats.dmi'
+6
View File
@@ -280,3 +280,9 @@
name = "magnificent crown"
desc = "A crown worn by only the highest emperors of the land."
icon_state = "fancycrown"
/obj/item/clothing/head/hunter
name = "hunter hat"
desc = "It's a flimsy looking hat."
item_state = "hunter_hat"
icon_state = "hunter_hat"

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