Merge pull request #13316 from timothyteakettle/ckey-pref
pref for hiding your ckey from roundend report
This commit is contained in:
@@ -402,7 +402,7 @@
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for (var/i in GLOB.ai_list)
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var/mob/living/silicon/ai/aiPlayer = i
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if(aiPlayer.mind)
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parts += "<b>[aiPlayer.name]</b> (Played by: <b>[aiPlayer.mind.key]</b>)'s laws [aiPlayer.stat != DEAD ? "at the end of the round" : "when it was <span class='redtext'>deactivated</span>"] were:"
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parts += "<b>[aiPlayer.name]</b>[aiPlayer.mind.hide_ckey ? "" : " (Played by: <b>[aiPlayer.mind.key]</b>)"]'s laws [aiPlayer.stat != DEAD ? "at the end of the round" : "when it was <span class='redtext'>deactivated</span>"] were:"
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parts += aiPlayer.laws.get_law_list(include_zeroth=TRUE)
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parts += "<b>Total law changes: [aiPlayer.law_change_counter]</b>"
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@@ -413,14 +413,14 @@
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for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots)
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borg_num--
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if(robo.mind)
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robolist += "<b>[robo.name]</b> (Played by: <b>[robo.mind.key]</b>)[robo.stat == DEAD ? " <span class='redtext'>(Deactivated)</span>" : ""][borg_num ?", ":""]<br>"
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robolist += "<b>[robo.name]</b>[robo.mind.hide_ckey ? "" : " (Played by: <b>[robo.mind.key]</b>)"] [robo.stat == DEAD ? " <span class='redtext'>(Deactivated)</span>" : ""][borg_num ?", ":""]<br>"
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parts += "[robolist]"
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if(!borg_spacer)
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borg_spacer = TRUE
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for (var/mob/living/silicon/robot/robo in GLOB.silicon_mobs)
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if (!robo.connected_ai && robo.mind)
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parts += "[borg_spacer?"<br>":""]<b>[robo.name]</b> (Played by: <b>[robo.mind.key]</b>) [(robo.stat != DEAD)? "<span class='greentext'>survived</span> as an AI-less borg!" : "was <span class='redtext'>unable to survive</span> the rigors of being a cyborg without an AI."] Its laws were:"
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parts += "[borg_spacer?"<br>":""]<b>[robo.name]</b>[robo.mind.hide_ckey ? "" : " (Played by: <b>[robo.mind.key]</b>)"] [(robo.stat != DEAD)? "<span class='greentext'>survived</span> as an AI-less borg!" : "was <span class='redtext'>unable to survive</span> the rigors of being a cyborg without an AI."] Its laws were:"
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if(robo) //How the hell do we lose robo between here and the world messages directly above this?
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parts += robo.laws.get_law_list(include_zeroth=TRUE)
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@@ -529,7 +529,7 @@
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var/jobtext = ""
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if(ply.assigned_role)
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jobtext = " the <b>[ply.assigned_role]</b>"
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var/text = "<b>[ply.key]</b> was <b>[ply.name]</b>[jobtext] and"
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var/text = "<b>[ply.hide_ckey ? "<b>[ply.name]</b>[jobtext] " : "[ply.key]</b> was <b>[ply.name]</b>[jobtext] and "]"
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if(ply.current)
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if(ply.current.stat == DEAD)
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text += " <span class='redtext'>died</span>"
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@@ -41,6 +41,8 @@
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var/special_role
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var/list/restricted_roles = list()
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var/hide_ckey = FALSE //hide ckey from round-end report
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var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
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var/linglink
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@@ -69,6 +71,7 @@
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///What character we spawned in as- either at roundstart or latejoin, so we know for persistent scars if we ended as the same person or not
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var/mob/original_character
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/datum/mind/New(var/key)
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skill_holder = new(src)
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src.key = key
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@@ -137,6 +140,8 @@
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if(L.client?.prefs && L.client.prefs.auto_ooc && L.client.prefs.chat_toggles & CHAT_OOC)
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DISABLE_BITFIELD(L.client.prefs.chat_toggles,CHAT_OOC)
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hide_ckey = current.client?.prefs?.hide_ckey
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SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
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SEND_SIGNAL(new_character, COMSIG_MOB_ON_NEW_MIND)
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@@ -780,6 +785,7 @@
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if(!mind.name)
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mind.name = real_name
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mind.current = src
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mind.hide_ckey = client?.prefs?.hide_ckey
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/mob/living/carbon/mind_initialize()
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..()
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@@ -163,6 +163,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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)
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var/custom_speech_verb = "default" //if your say_mod is to be something other than your races
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var/custom_tongue = "default" //if your tongue is to be something other than your races
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var/chosen_limb_id //body sprite selected to load for the users limbs, null means default, is sanitized when loaded
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/// Security record note section
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var/security_records
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@@ -246,7 +247,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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/// Which of the 5 persistent scar slots we randomly roll to load for this round, if enabled. Actually rolled in [/datum/preferences/proc/load_character(slot)]
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var/scars_index = 1
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var/chosen_limb_id //body sprite selected to load for the users limbs, null means default, is sanitized when loaded
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var/hide_ckey = FALSE //pref for hiding if your ckey shows round-end or not
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/datum/preferences/New(client/C)
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parent = C
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@@ -372,6 +373,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "[medical_records]"
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else
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dat += "[TextPreview(medical_records)]...<BR>"
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dat += "<br><a href='?_src_=prefs;preference=hide_ckey;task=input'><b>Hide ckey: [hide_ckey ? "Enabled" : "Disabled"]</b></a><br>"
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dat += "</tr></table>"
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//Character Appearance
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@@ -1448,6 +1450,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(!isnull(msg))
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features["ooc_notes"] = msg
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if("hide_ckey")
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hide_ckey = !hide_ckey
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if(user)
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user.mind?.hide_ckey = hide_ckey
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if("hair")
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var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference","#"+hair_color) as color|null
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if(new_hair)
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@@ -515,7 +515,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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S["scars4"] >> scars_list["4"]
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S["scars5"] >> scars_list["5"]
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S["chosen_limb_id"] >> chosen_limb_id
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S["hide_ckey"] >> hide_ckey //saved per-character
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//Custom names
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for(var/custom_name_id in GLOB.preferences_custom_names)
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@@ -859,6 +859,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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WRITE_FILE(S["joblessrole"] , joblessrole)
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//Write prefs
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WRITE_FILE(S["job_preferences"] , job_preferences)
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WRITE_FILE(S["hide_ckey"] , hide_ckey)
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//Quirks
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WRITE_FILE(S["all_quirks"] , all_quirks)
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@@ -874,6 +875,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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WRITE_FILE(S["scars4"] , scars_list["4"])
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WRITE_FILE(S["scars5"] , scars_list["5"])
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//gear loadout
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if(chosen_gear.len)
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var/text_to_save = chosen_gear.Join("|")
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@@ -50,6 +50,8 @@
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var/datum/callback/CB = foo
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CB.Invoke()
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mind?.hide_ckey = client?.prefs?.hide_ckey
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log_message("Client [key_name(src)] has taken ownership of mob [src]([src.type])", LOG_OWNERSHIP)
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SEND_SIGNAL(src, COMSIG_MOB_CLIENT_LOGIN, client)
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