makes organs decay again
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@@ -93,7 +93,7 @@
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//Sources; life.dm process_organs
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/obj/item/organ/proc/on_death(seconds, times_fired) //Runs when outside AND inside.
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decay()
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decay(seconds, times_fired)
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//Applys the slow damage over time decay
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/obj/item/organ/proc/decay(seconds, times_fired)
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