Merge branch 'xantholne-berets01' into xantholne-berets02

This commit is contained in:
Unknown
2019-11-21 14:39:07 -07:00
9 changed files with 112 additions and 2 deletions
@@ -34,6 +34,7 @@
new /obj/item/storage/photo_album/CE(src)
new /obj/item/storage/lockbox/medal/engineering(src)
new /obj/item/construction/rcd/loaded/upgraded(src)
new /obj/item/clothing/head/beret/ce/white(src)
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies locker"
@@ -81,6 +81,7 @@
new /obj/item/circuitboard/machine/techfab/department/medical(src)
new /obj/item/storage/photo_album/CMO(src)
new /obj/item/storage/lockbox/medal/medical(src)
new /obj/item/clothing/head/beret/cmo/blue(src)
/obj/structure/closet/secure_closet/animal
name = "animal control"
@@ -30,3 +30,4 @@
new /obj/item/door_remote/research_director(src)
new /obj/item/circuitboard/machine/techfab/department/science(src)
new /obj/item/storage/photo_album/RD(src)
@@ -34,6 +34,8 @@
new /obj/item/gun/energy/e_gun(src)
new /obj/item/door_remote/captain(src)
new /obj/item/storage/photo_album/Captain(src)
new /obj/item/clothing/head/caphat/beret/white(src)
/obj/structure/closet/secure_closet/hop
name = "\proper head of personnel's locker"
req_access = list(ACCESS_HOP)
@@ -61,6 +63,8 @@
new /obj/item/door_remote/civillian(src)
new /obj/item/circuitboard/machine/techfab/department/service(src)
new /obj/item/storage/photo_album/HoP(src)
new /obj/item/clothing/head/hopcap/beret/white(src)
/obj/structure/closet/secure_closet/hos
name = "\proper head of security's locker"
req_access = list(ACCESS_HOS)
@@ -118,6 +122,7 @@
new /obj/item/clothing/gloves/krav_maga/sec(src)
new /obj/item/door_remote/head_of_security(src)
new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src)
new /obj/item/clothing/head/beret/sec/corporatewarden(src)
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
req_access = list(ACCESS_SECURITY)
+91
View File
@@ -51,6 +51,14 @@
dog_fashion = null
/obj/item/clothing/head/caphat/beret/white
name = "captain's white beret"
desc = "A white beret fit for a leader."
icon_state = "beret_captain_white"
dynamic_hair_suffix = ""
dog_fashion = null
//Head of Personnel
/obj/item/clothing/head/hopcap
name = "head of personnel's cap"
@@ -67,6 +75,14 @@
dog_fashion = null
/obj/item/clothing/head/hopcap/beret/white
name = "head of personnel's white beret"
desc = "The symbol of true bureaucratic micromanagement, although in a fancy form."
icon_state = "beret_white_hop"
dynamic_hair_suffix = ""
dog_fashion = null
//Chaplain
/obj/item/clothing/head/nun_hood
name = "nun hood"
@@ -119,6 +135,16 @@
desc = "A black beret, perfect for war veterans and dark, brooding, anti-hero mimes."
icon_state = "beretblack"
/obj/item/clothing/head/beret/purple
name = "purple beret"
desc = "A purple beret."
icon_state = "beret_purple"
/obj/item/clothing/head/beret/blue
name = "blue beret"
desc = "A blue beret"
icon_state = "beret_blue"
/obj/item/clothing/head/beret/highlander
desc = "That was white fabric. <i>Was.</i>"
dog_fashion = null //THIS IS FOR SLAUGHTER, NOT PUPPIES
@@ -146,6 +172,11 @@
desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
icon_state = "hosberetblack"
/obj/item/clothing/head/HoS/beret/officer
name = "head of security officer beret"
desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
icon_state = "beret_centcom_officer"
/obj/item/clothing/head/HoS/beret/syndicate
name = "syndicate beret"
desc = "A black beret with thick armor padding inside. Stylish and robust."
@@ -245,6 +276,13 @@
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
strip_delay = 60
/obj/item/clothing/head/beret/sec/corporatewarden
name = "warden's corporate beret"
desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
icon_state = "beret_corporate_warden"
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
strip_delay = 60
/obj/item/clothing/head/beret/sec/navyofficer
desc = "A special beret with the security insignia emblazoned on it. For officers with class."
icon_state = "officerberet"
@@ -261,18 +299,71 @@
desc = "A fancy beret with a green cross, signifying your status in the station's medbay."
icon_state = "cmoberet"
/obj/item/clothing/head/beret/cmo/blue
name = "chief medical officer's blue beret"
desc = "A fancy beret with a blue and white cross, try not to be chief malpractice officer in it."
icon_state = "beret_blue_cmo"
//Medical
/obj/item/clothing/head/beret/med
name = "medical officer's beret"
desc = "A fancy beret with a blue cross, smells sterile"
icon_state = "beret_med"
/obj/item/clothing/head/beret/chem
name = "chemist's beret"
desc = "A fancy beret with a orange beaker, you're not sure if you should smell it"
icon_state = "beret_chem"
/obj/item/clothing/head/beret/viro
name = "virologist's beret"
desc = "A fancy beret with a green gross, hopefully it's virus free!"
icon_state = "beret_viro"
//Research Director
/obj/item/clothing/head/beret/rd
name = "research director's beret"
desc = "A beret worn only by highly intelligent people."
icon_state = "rdberet"
//Scientist
/obj/item/clothing/head/beret/sci
name = "scientist's beret"
desc = "A Scientist's beret, looks like it's covered in slime."
icon_state = "beret_sci"
//Roboticist
/obj/item/clothing/head/beret/robo
name = "roboticist's beret"
desc = "A Roboticist's beret, almost more oil than hat."
icon_state = "beret_robot"
//Chief Engineer
/obj/item/clothing/head/beret/ce
name = "chief engineer's beret"
desc = "A beret that will surely make you look way cooler than a hard hat, although lack of protection is the price."
icon_state = "ceberet"
/obj/item/clothing/head/beret/ce/white
name = "chief engineer's white beret"
desc = "A beret that will surely make you look way cooler than a hard hat, although lack of protection is the price."
icon_state = "beret_ce_white"
//Atmos
/obj/item/clothing/head/beret/atmos
name = "atmospheric technician's beret"
desc = "An Atmospheric Technician's beret. Smells like plasma fire."
icon_state = "beret_atmos"
//Engineer
/obj/item/clothing/head/beret/eng
name = "engineer's beret"
desc = "An Engineer's beret, try not to lose it to space wind."
icon_state = "beret_engineering"
//Quartermaster
/obj/item/clothing/head/beret/qm
name = "quartermaster's beret"
+4
View File
@@ -102,6 +102,10 @@
/obj/item/clothing/under/rank/bartender/purple = 4,
/obj/item/clothing/accessory/attrocious_pokadots = 8,
/obj/item/clothing/accessory/black_white_pokadots = 8)
/obj/item/clothing/head/beret = 3,
/obj/item/clothing/head/beret/black = 3,
/obj/item/clothing/head/beret/purple = 3,
/obj/item/clothing/head/beret/blue = 3,
contraband = list(/obj/item/clothing/under/syndicate/tacticool = 3,
/obj/item/clothing/under/syndicate/tacticool/skirt = 3,
/obj/item/clothing/mask/balaclava = 3,
+9 -2
View File
@@ -34,6 +34,7 @@
product_ads = "Make those blood stains look fashionable!!"
vend_reply = "Thank you for using the MediDrobe!"
products = list(/obj/item/clothing/accessory/pocketprotector = 3,
/obj/item/clothing/head/beret/med = 3,
/obj/item/storage/backpack/duffelbag/med = 3,
/obj/item/storage/backpack/medic = 3,
/obj/item/storage/backpack/satchel/med = 3,
@@ -63,7 +64,8 @@
product_ads = "Guaranteed to protect your feet from industrial accidents!;Afraid of radiation? Then wear yellow!"
vend_reply = "Thank you for using the EngiDrobe!"
products = list(/obj/item/clothing/accessory/pocketprotector = 5,
/obj/item/storage/backpack/duffelbag/engineering = 3,
/obj/item/clothing/head/beret/eng = 3,
/obj/item/storage/backpack/duffelbag/engineering = 2,
/obj/item/storage/backpack/industrial = 3,
/obj/item/storage/backpack/satchel/eng = 3,
/obj/item/clothing/suit/hooded/wintercoat/engineering = 3,
@@ -85,6 +87,7 @@
product_ads = "Get your inflammable clothing right here!!!"
vend_reply = "Thank you for using the AtmosDrobe!"
products = list(/obj/item/clothing/accessory/pocketprotector = 3,
/obj/item/clothing/head/beret/atmos = 3,
/obj/item/storage/backpack/duffelbag/engineering = 3,
/obj/item/storage/backpack/satchel/eng = 3,
/obj/item/storage/backpack/industrial = 3,
@@ -123,6 +126,7 @@
product_ads = "You turn me TRUE, use defines!;0110001101101100011011110111010001101000011001010111001101101000011001010111001001100101"
vend_reply = "Thank you for using the RoboDrobe!"
products = list(/obj/item/clothing/glasses/hud/diagnostic = 3,
/obj/item/clothing/head/beret/robo = 3,
/obj/item/clothing/under/rank/roboticist = 3,
/obj/item/clothing/under/rank/roboticist/skirt = 3,
/obj/item/clothing/suit/toggle/labcoat = 3,
@@ -144,6 +148,7 @@
product_ads = "Longing for the smell of flesh plasma? Buy your science clothing now!;Made with 10% Auxetics, so you don't have to worry losing your arm!"
vend_reply = "Thank you for using the SciDrobe!"
products = list(/obj/item/clothing/accessory/pocketprotector = 5,
/obj/item/clothing/head/beret/sci = 3,
/obj/item/storage/backpack/science = 3,
/obj/item/storage/backpack/satchel/tox = 3,
/obj/item/clothing/suit/hooded/wintercoat/science = 3,
@@ -339,6 +344,7 @@
product_ads = "Our clothes are 0.5% more resistant to acid spills! Get yours now!"
vend_reply = "Thank you for using the ChemDrobe!"
products = list(/obj/item/clothing/under/rank/chemist = 3,
/obj/item/clothing/head/beret/chem = 3,
/obj/item/clothing/under/rank/chemist/skirt = 3,
/obj/item/clothing/shoes/sneakers/white = 3,
/obj/item/clothing/suit/toggle/labcoat/chemist = 3,
@@ -374,7 +380,8 @@
icon_state = "virodrobe"
product_ads = " Viruses getting you down? Then upgrade to sterilized clothing today!"
vend_reply = "Thank you for using the ViroDrobe"
products = list(/obj/item/clothing/under/rank/virologist = 3,
products = list(/obj/item/clothing/head/beret/viro = 3,
/obj/item/clothing/under/rank/virologist = 3,
/obj/item/clothing/under/rank/virologist/skirt = 3,
/obj/item/clothing/shoes/sneakers/white = 3,
/obj/item/clothing/suit/toggle/labcoat/virologist = 3,
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