Ports Floor Cluwnes
Oh fuck oh god
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/obj/item/clothing/under/cluwne
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name = "clown suit"
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desc = "<i>'HONK!'</i>"
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icon_state = "greenclown"
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item_state = "greenclown"
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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item_flags = DROPDEL
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can_adjust = 0
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON
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/obj/item/clothing/under/cluwne/Initialize()
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.=..()
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ADD_TRAIT(src, TRAIT_NODROP, CLOTHING_TRAIT)
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ADD_TRAIT(src, CURSED_ITEM_TRAIT, CLOTHING_TRAIT)
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/obj/item/clothing/under/cluwne/equipped(mob/living/carbon/user, slot)
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if(!ishuman(user))
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return
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if(slot == SLOT_W_UNIFORM)
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var/mob/living/carbon/human/H = user
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H.dna.add_mutation(CLUWNEMUT)
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return ..()
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