calls crew objective generation roundstart
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@@ -208,6 +208,7 @@ SUBSYSTEM_DEF(ticker)
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GLOB.start_landmarks_list = shuffle(GLOB.start_landmarks_list) //Shuffle the order of spawn points so they dont always predictably spawn bottom-up and right-to-left
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create_characters() //Create player characters
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collect_minds()
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generate_crew_objectives()
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equip_characters()
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SSoverlays.Flush() //Flush the majority of the shit
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