Grammar and message tweaks (#1722)

This commit is contained in:
CitadelStationBot
2017-07-01 23:22:29 -05:00
committed by kevinz000
parent 1a4afce396
commit 793a2ce28f
8 changed files with 15 additions and 15 deletions
+3 -3
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@@ -29,7 +29,7 @@ Possible to do for anyone motivated enough:
#define HOLOPAD_MODE RANGE_BASED
/obj/machinery/holopad
name = "Holopad"
name = "holopad"
desc = "It's a floor-mounted device for projecting holographic images."
icon_state = "holopad0"
layer = LOW_OBJ_LAYER
@@ -303,11 +303,11 @@ Possible to do for anyone motivated enough:
Hologram.set_light(2) //hologram lighting
set_holo(user, Hologram)
visible_message("A holographic image of [user] flicks to life right before your eyes!")
visible_message("<span class='notice'>A holographic image of [user] flickers to life before your eyes!</span>")
return Hologram
else
to_chat(user, "<span class='danger'>ERROR:</span> \black Unable to project hologram.")
to_chat(user, "<span class='danger'>ERROR:</span> Unable to project hologram.")
/*This is the proc for special two-way communication between AI and holopad/people talking near holopad.
For the other part of the code, check silicon say.dm. Particularly robot talk.*/
+1 -1
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@@ -1,5 +1,5 @@
/obj/machinery/biogenerator
name = "Biogenerator"
name = "biogenerator"
desc = "Converts plants into biomass, which can be used to construct useful items."
icon = 'icons/obj/biogenerator.dmi'
icon_state = "biogen-empty"
+4 -5
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@@ -5,14 +5,15 @@
#define SUFFIX 5
/obj/item/weapon/book/codex_gigas
name = "Codex Gigas"
name = "\improper Codex Gigas"
desc = "A book documenting the nature of devils."
icon_state ="demonomicon"
throw_speed = 1
throw_range = 10
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
author = "Forces beyond your comprehension"
unique = 1
title = "The codex gigas"
title = "the Codex Gigas"
var/inUse = 0
var/currentName = ""
var/currentSection = PRE_TITLE
@@ -29,7 +30,7 @@
if(ishuman(user))
var/mob/living/carbon/human/U = user
if(U.check_acedia())
to_chat(user, "<span class='notice'>None of this matters, why are you reading this? You put the [title] down.</span>")
to_chat(user, "<span class='notice'>None of this matters, why are you reading this? You put [title] down.</span>")
return
user.visible_message("[user] opens [title] and begins reading intently.")
ask_name(user)
@@ -90,8 +91,6 @@
currentSection = SYLLABLE
else if(GLOB.devil_suffix.Find(action))
currentSection = SUFFIX
else
to_chat(world, "Codex gigas failure [action]")
return currentSection != oldSection
/obj/item/weapon/book/codex_gigas/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
+1 -1
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@@ -5,7 +5,7 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
*/
/obj/machinery/r_n_d/circuit_imprinter
name = "Circuit Imprinter"
name = "circuit imprinter"
desc = "Manufactures circuit boards for the construction of machines."
icon_state = "circuit_imprinter"
container_type = OPENCONTAINER
@@ -8,7 +8,7 @@ It is used to destroy hand-held objects and advance technological research. Cont
Note: Must be placed within 3 tiles of the R&D Console
*/
/obj/machinery/r_n_d/destructive_analyzer
name = "Destructive Analyzer"
name = "destructive analyzer"
desc = "Learn science by destroying things!"
icon_state = "d_analyzer"
var/decon_mod = 0
+2 -1
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@@ -16,7 +16,8 @@
#define FAIL 8
/obj/machinery/r_n_d/experimentor
name = "E.X.P.E.R.I-MENTOR"
name = "\improper E.X.P.E.R.I-MENTOR"
desc = "A \"replacement\" for the deconstructive analyzer with a slight tendency to catastrophically fail."
icon = 'icons/obj/machines/heavy_lathe.dmi'
icon_state = "h_lathe"
density = 1
+1 -1
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@@ -8,7 +8,7 @@ Note: Must be placed west/left of and R&D console to function.
*/
/obj/machinery/r_n_d/protolathe
name = "Protolathe"
name = "protolathe"
desc = "Converts raw materials into useful objects."
icon_state = "protolathe"
container_type = OPENCONTAINER
+2 -2
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@@ -44,8 +44,8 @@
charged_item = I
break
else
to_chat(L, "<span class='caution'>Glowing red letters appear on the front cover...</span>")
to_chat(L, "<span class='warning'>[pick("NICE TRY BUT NO!","CLEVER BUT NOT CLEVER ENOUGH!", "SUCH FLAGRANT CHEESING IS WHY WE ACCEPTED YOUR APPLICATION!", "CUTE!", "YOU DIDN'T THINK IT'D BE THAT EASY, DID YOU?")]</span>")
to_chat(L, "<span class='danger'>Glowing red letters appear on the front cover...</span>")
to_chat(L, "<span class='warning'>[pick("NICE TRY BUT NO!","CLEVER BUT NOT CLEVER ENOUGH!", "SUCH FLAGRANT CHEESING IS WHY WE ACCEPTED YOUR APPLICATION!", "CUTE! VERY CUTE!", "YOU DIDN'T THINK IT'D BE THAT EASY, DID YOU?")]</span>")
burnt_out = 1
else if(istype(item, /obj/item/weapon/gun/magic))
var/obj/item/weapon/gun/magic/I = item