Off balance disarm
If it hits a wall or a person while under the effect of off balance.
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@@ -158,10 +158,7 @@
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/// how long they're staggered for
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#define SHOVE_STAGGER_DURATION 35
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/// how long they're off balance for
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#define SHOVE_OFFBALANCE_DURATION 30
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//Shove disarming item list
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GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
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/obj/item/gun)))
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#define SHOVE_OFFBALANCE_DURATION 25
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//Embedded objects
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@@ -108,7 +108,7 @@
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/datum/status_effect/off_balance/on_remove()
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var/active_item = owner.get_active_held_item()
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if(is_type_in_typecache(active_item, GLOB.shove_disarming_types))
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if(active_item)
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owner.visible_message("<span class='warning'>[owner.name] regains their grip on \the [active_item]!</span>", "<span class='warning'>You regain your grip on \the [active_item]</span>", null, COMBAT_MESSAGE_RANGE)
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return ..()
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@@ -2003,6 +2003,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/turf/target_shove_turf = get_step(target.loc, shove_dir)
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var/mob/living/carbon/human/target_collateral_human
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var/shove_blocked = FALSE //Used to check if a shove is blocked so that if it is knockdown logic can be applied
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var/targetatrest = !CHECK_MOBILITY(target, MOBILITY_STAND)
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//Thank you based whoneedsspace
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target_collateral_human = locate(/mob/living/carbon/human) in target_shove_turf.contents
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@@ -2017,7 +2018,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/append_message = ""
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if(shove_blocked && !target.buckled)
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var/directional_blocked = !target.Adjacent(target_shove_turf)
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var/targetatrest = !CHECK_MOBILITY(target, MOBILITY_STAND)
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if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
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target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_SOLID)
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target.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
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@@ -2038,8 +2038,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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user, "<span class='danger'>You shove [target.name]!</span>")
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target.Stagger(SHOVE_STAGGER_DURATION)
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var/obj/item/target_held_item = target.get_active_held_item()
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if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
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target_held_item = null
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if(!target.has_status_effect(STATUS_EFFECT_OFF_BALANCE))
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if(target_held_item)
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if(!HAS_TRAIT(target_held_item, TRAIT_NODROP))
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@@ -2048,11 +2046,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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append_message += ", loosening their grip on [target_held_item]"
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else
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append_message += ", but couldn't loose their grip on [target_held_item]"
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else if(target_held_item)
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if(target.dropItemToGround(target_held_item))
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target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
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"<span class='danger'>You drop \the [target_held_item]!!</span>", null, COMBAT_MESSAGE_RANGE)
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append_message += ", causing them to drop [target_held_item]"
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else if(target.has_status_effect(STATUS_EFFECT_OFF_BALANCE))
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if(target_held_item)
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if(shove_blocked)
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if (targetatrest || target.buckled)
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return
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else if(target.dropItemToGround(target_held_item))
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target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
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"<span class='danger'>You drop \the [target_held_item]!!</span>", null, COMBAT_MESSAGE_RANGE)
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append_message += ", causing them to drop [target_held_item]"
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target.ShoveOffBalance(SHOVE_OFFBALANCE_DURATION)
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log_combat(user, target, "shoved", append_message)
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