more tweaks
- brought over better glitter sprites - nerfed bear object dmg - removed brand intelligence from the pool - nerfed mice migration spawns
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@@ -277,25 +277,25 @@
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icon_state = "salt_pile"
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gender = NEUTER
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/obj/effect/decal/cleanable/glitter
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/obj/effect/decal/cleanable/glitter //GS13 - changed glitters to more subtle variants
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name = "generic glitter pile"
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desc = "The herpes of arts and crafts."
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icon = 'icons/effects/atmospherics.dmi'
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icon = 'GainStation13/icons/effects/atmospherics.dmi'
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icon_state = "glitter"
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gender = NEUTER
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mergeable_decal = TRUE
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persistent = FALSE
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/obj/effect/decal/cleanable/glitter/pink
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name = "pink glitter"
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icon_state = "plasma_old"
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color = "#9e0089"
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/obj/effect/decal/cleanable/glitter/white
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name = "white glitter"
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icon_state = "nitrous_oxide_old"
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/obj/effect/decal/cleanable/glitter/blue
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name = "blue glitter"
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icon_state = "freon_old"
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color = "#2dd6ff"
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/obj/effect/decal/cleanable/plasma
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name = "stabilized plasma"
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@@ -4,7 +4,7 @@
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weight = 5
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min_players = 15
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max_occurrences = 1
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max_occurrences = 0
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category = EVENT_CATEGORY_AI
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description = "Vending machines will attack people until the Patient Zero is disabled."
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@@ -6,8 +6,8 @@
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description = "A horde of mice arrives, and perhaps even the Rat King themselves."
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/datum/round_event/mice_migration
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var/minimum_mice = 5
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var/maximum_mice = 15
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var/minimum_mice = 3
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var/maximum_mice = 8
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/datum/round_event/mice_migration/announce(fake)
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var/cause = pick("space-winter", "budget-cuts", "Ragnarok",
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@@ -27,7 +27,7 @@
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spacewalk = TRUE
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var/armored = FALSE
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obj_damage = 60
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obj_damage = 20
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melee_damage_lower = 15 // i know it's like half what it used to be, but bears cause bleeding like crazy now so it works out
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melee_damage_upper = 15
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wound_bonus = -5
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