Initial Commit
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@@ -8,7 +8,7 @@
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name = "clockwork marauder"
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desc = "The stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield."
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icon_state = "clockwork_marauder"
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mob_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
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mob_biotypes = MOB_HUMANOID
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health = 120
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maxHealth = 120
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force_threshold = 8
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@@ -13,7 +13,7 @@
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icon = 'icons/mob/mob.dmi'
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icon_state = "imp"
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icon_living = "imp"
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mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
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mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
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speed = 1
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a_intent = INTENT_HARM
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stop_automated_movement = 1
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@@ -16,7 +16,7 @@
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var/icon_stun = "revenant_stun"
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var/icon_drain = "revenant_draining"
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var/stasis = FALSE
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mob_biotypes = list(MOB_SPIRIT)
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mob_biotypes = MOB_SPIRIT
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incorporeal_move = INCORPOREAL_MOVE_JAUNT
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invisibility = INVISIBILITY_REVENANT
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health = INFINITY //Revenants don't use health, they use essence instead
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@@ -12,7 +12,7 @@
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icon = 'icons/mob/mob.dmi'
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icon_state = "daemon"
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icon_living = "daemon"
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mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
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mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
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speed = 1
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a_intent = INTENT_HARM
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stop_automated_movement = 1
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@@ -62,7 +62,7 @@
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speak_emote = list("tones")
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initial_language_holder = /datum/language_holder/swarmer
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bubble_icon = "swarmer"
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mob_biotypes = list(MOB_ROBOTIC)
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mob_biotypes = MOB_ROBOTIC
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health = 40
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maxHealth = 40
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status_flags = CANPUSH
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