Merge pull request #10943 from Ghommie/Ghommie-cit562

Fixing an oversight with genital/Remove() and cleaning the code a little.
This commit is contained in:
kevinz000
2020-02-13 00:05:01 -07:00
committed by GitHub
3 changed files with 100 additions and 114 deletions
@@ -10,12 +10,6 @@
var/hidden_undershirt = FALSE
var/hidden_socks = FALSE
//Species vars
/datum/species
var/list/cum_fluids = list("semen")
var/list/milk_fluids = list("milk")
var/list/femcum_fluids = list("femcum")
//Mob procs
/mob/living/carbon/human/proc/underwear_toggle()
set name = "Toggle undergarments"
+99 -107
View File
@@ -32,11 +32,6 @@
else
update()
/obj/item/organ/genital/Destroy()
if(linked_organ)
update_link(TRUE)//this should remove any other links it has
return ..()
/obj/item/organ/genital/proc/set_aroused_state(new_state)
if(!(genital_flags & GENITAL_CAN_AROUSE))
return FALSE
@@ -44,13 +39,13 @@
aroused_state = new_state
return aroused_state
/obj/item/organ/genital/proc/update(removing = FALSE)
/obj/item/organ/genital/proc/update()
if(QDELETED(src))
return
update_size()
update_appearance()
if(linked_organ_slot || (linked_organ && removing))
update_link(removing)
if(linked_organ_slot || (linked_organ && !owner))
update_link()
//exposure and through-clothing code
/mob/living/carbon
@@ -166,19 +161,18 @@
return TRUE
return FALSE
/obj/item/organ/genital/proc/update_link(removing = FALSE)
if(!removing && owner)
/obj/item/organ/genital/proc/update_link()
if(owner)
if(linked_organ)
return
return FALSE
linked_organ = owner.getorganslot(linked_organ_slot)
if(linked_organ)
linked_organ.linked_organ = src
linked_organ.upon_link()
upon_link()
return TRUE
else
if(linked_organ)
linked_organ.linked_organ = null
if(linked_organ)
linked_organ.linked_organ = null
linked_organ = null
return FALSE
@@ -192,10 +186,13 @@
update()
RegisterSignal(owner, COMSIG_MOB_DEATH, .proc/update_appearance)
/obj/item/organ/genital/Remove(mob/living/carbon/M, special = FALSE, drop_if_replaced = TRUE)
update(TRUE)
if(!QDELETED(owner))
UnregisterSignal(owner, COMSIG_MOB_DEATH)
/obj/item/organ/genital/Remove(special = FALSE)
. = ..()
var/mob/living/carbon/human/H = .
update()
if(!QDELETED(H))
UnregisterSignal(H, COMSIG_MOB_DEATH)
H.update_genitals()
//proc to give a player their genitals and stuff when they log in
/mob/living/carbon/human/proc/give_genitals(clean = FALSE)//clean will remove all pre-existing genitals. proc will then give them any genitals that are enabled in their DNA
@@ -230,12 +227,6 @@
/obj/item/organ/genital/proc/get_features(mob/living/carbon/human/H)
return
/datum/species/proc/genitals_layertext(layer)
switch(layer)
if(GENITALS_BEHIND_LAYER)
return "BEHIND"
if(GENITALS_FRONT_LAYER)
return "FRONT"
//procs to handle sprite overlays being applied to humans
@@ -254,8 +245,90 @@
update_genitals()
/mob/living/carbon/human/proc/update_genitals()
if(!QDELETED(src))
dna.species.handle_genitals(src)
if(QDELETED(src))
return
var/static/list/relevant_layers
if(!relevant_layers)
relevant_layers = list()
relevant_layers[GENITALS_BEHIND_LAYER] = "BEHIND"
relevant_layers[GENITALS_FRONT_LAYER] = "FRONT"
for(var/L in relevant_layers) //Less hardcode
remove_overlay(L)
remove_overlay(GENITALS_EXPOSED_LAYER)
if(!LAZYLEN(internal_organs) || ((NOGENITALS in dna.species.species_traits) && !genital_override) || HAS_TRAIT(src, TRAIT_HUSK))
return
//start scanning for genitals
var/list/gen_index[GENITAL_LAYER_INDEX_LENGTH]
var/list/genitals_to_add
var/list/fully_exposed
for(var/obj/item/organ/genital/G in internal_organs)
if(G.is_exposed()) //Checks appropriate clothing slot and if it's through_clothes
LAZYADD(gen_index[G.layer_index], G)
for(var/L in gen_index)
if(L) //skip nulls
LAZYADD(genitals_to_add, L)
if(!genitals_to_add)
return
//Now we added all genitals that aren't internal and should be rendered
//start applying overlays
for(var/layer in relevant_layers)
var/list/standing = list()
var/layertext = relevant_layers[layer]
for(var/A in genitals_to_add)
var/obj/item/organ/genital/G = A
var/datum/sprite_accessory/S
var/size = G.size
switch(G.type)
if(/obj/item/organ/genital/penis)
S = GLOB.cock_shapes_list[G.shape]
if(/obj/item/organ/genital/testicles)
S = GLOB.balls_shapes_list[G.shape]
if(/obj/item/organ/genital/vagina)
S = GLOB.vagina_shapes_list[G.shape]
if(/obj/item/organ/genital/breasts)
S = GLOB.breasts_shapes_list[G.shape]
if(!S || S.icon_state == "none")
continue
var/aroused_state = G.aroused_state && S.alt_aroused
var/mutable_appearance/genital_overlay = mutable_appearance(S.icon, layer = -layer)
if(S.center)
genital_overlay = center_image(genital_overlay, S.dimension_x, S.dimension_y)
if(dna.species.use_skintones && dna.features["genitals_use_skintone"])
genital_overlay.color = "#[skintone2hex(skin_tone)]"
else
switch(S.color_src)
if("cock_color")
genital_overlay.color = "#[dna.features["cock_color"]]"
if("balls_color")
genital_overlay.color = "#[dna.features["balls_color"]]"
if("breasts_color")
genital_overlay.color = "#[dna.features["breasts_color"]]"
if("vag_color")
genital_overlay.color = "#[dna.features["vag_color"]]"
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size][dna.species.use_skintones ? "_s" : ""]_[aroused_state]_[layertext]"
if(layer == GENITALS_FRONT_LAYER && CHECK_BITFIELD(G.genital_flags, GENITAL_THROUGH_CLOTHES))
genital_overlay.layer = -GENITALS_EXPOSED_LAYER
LAZYADD(fully_exposed, genital_overlay) // to be added to a layer with higher priority than clothes, hence the name of the bitflag.
else
standing += genital_overlay
if(LAZYLEN(standing))
overlays_standing[layer] = standing
if(LAZYLEN(fully_exposed))
overlays_standing[GENITALS_EXPOSED_LAYER] = fully_exposed
apply_overlay(GENITALS_EXPOSED_LAYER)
for(var/L in relevant_layers)
apply_overlay(L)
//Checks to see if organs are new on the mob, and changes their colours so that they don't get crazy colours.
/mob/living/carbon/human/proc/emergent_genital_call()
@@ -284,84 +357,3 @@
else if (willyCheck == FALSE)
dna.features["cock_color"] = dna.features["breasts_color"]
return TRUE
/datum/species/proc/handle_genitals(mob/living/carbon/human/H)//more like handle sadness
if(!H)//no args
CRASH("H = null")
if(!LAZYLEN(H.internal_organs) || ((NOGENITALS in species_traits) && !H.genital_override) || HAS_TRAIT(H, TRAIT_HUSK))
return
var/list/relevant_layers = list(GENITALS_BEHIND_LAYER, GENITALS_FRONT_LAYER)
for(var/L in relevant_layers) //Less hardcode
H.remove_overlay(L)
H.remove_overlay(GENITALS_EXPOSED_LAYER)
//start scanning for genitals
var/list/gen_index[GENITAL_LAYER_INDEX_LENGTH]
var/list/genitals_to_add
var/list/fully_exposed
for(var/obj/item/organ/genital/G in H.internal_organs)
if(G.is_exposed()) //Checks appropriate clothing slot and if it's through_clothes
LAZYADD(gen_index[G.layer_index], G)
for(var/L in gen_index)
if(L) //skip nulls
LAZYADD(genitals_to_add, L)
if(!genitals_to_add)
return
//Now we added all genitals that aren't internal and should be rendered
//start applying overlays
for(var/layer in relevant_layers)
var/list/standing = list()
var/layertext = genitals_layertext(layer)
for(var/A in genitals_to_add)
var/obj/item/organ/genital/G = A
var/datum/sprite_accessory/S
var/size = G.size
switch(G.type)
if(/obj/item/organ/genital/penis)
S = GLOB.cock_shapes_list[G.shape]
if(/obj/item/organ/genital/testicles)
S = GLOB.balls_shapes_list[G.shape]
if(/obj/item/organ/genital/vagina)
S = GLOB.vagina_shapes_list[G.shape]
if(/obj/item/organ/genital/breasts)
S = GLOB.breasts_shapes_list[G.shape]
if(!S || S.icon_state == "none")
continue
var/aroused_state = G.aroused_state && S.alt_aroused
var/mutable_appearance/genital_overlay = mutable_appearance(S.icon, layer = -layer)
if(S.center)
genital_overlay = center_image(genital_overlay, S.dimension_x, S.dimension_y)
if(use_skintones && H.dna.features["genitals_use_skintone"])
genital_overlay.color = "#[skintone2hex(H.skin_tone)]"
else
switch(S.color_src)
if("cock_color")
genital_overlay.color = "#[H.dna.features["cock_color"]]"
if("balls_color")
genital_overlay.color = "#[H.dna.features["balls_color"]]"
if("breasts_color")
genital_overlay.color = "#[H.dna.features["breasts_color"]]"
if("vag_color")
genital_overlay.color = "#[H.dna.features["vag_color"]]"
genital_overlay.icon_state = "[G.slot]_[S.icon_state]_[size][use_skintones ? "_s" : ""]_[aroused_state]_[layertext]"
if(layer == GENITALS_FRONT_LAYER && CHECK_BITFIELD(G.genital_flags, GENITAL_THROUGH_CLOTHES))
genital_overlay.layer = -GENITALS_EXPOSED_LAYER
LAZYADD(fully_exposed, genital_overlay) // to be added to a layer with higher priority than clothes, hence the name of the bitflag.
else
standing += genital_overlay
if(LAZYLEN(standing))
H.overlays_standing[layer] = standing
if(LAZYLEN(fully_exposed))
H.overlays_standing[GENITALS_EXPOSED_LAYER] = fully_exposed
H.apply_overlay(GENITALS_EXPOSED_LAYER)
for(var/L in relevant_layers)
H.apply_overlay(L)
@@ -14,7 +14,7 @@
size = 2 //arbitrary value derived from length and girth for sprites.
layer_index = PENIS_LAYER_INDEX
var/length = 6 //inches
var/prev_length = 6 //really should be renamed to prev_length
var/prev_length = 6
var/girth = 4.38
var/girth_ratio = COCK_GIRTH_RATIO_DEF //0.73; check citadel_defines.dm